studio_game_3424 1.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +7 -0
- data/LICENSE.txt +0 -0
- data/README.md +0 -0
- data/bin/players.csv +5 -0
- data/bin/studio_game +33 -0
- data/lib/studio_game/auditable.rb +8 -0
- data/lib/studio_game/berserk_player.rb +33 -0
- data/lib/studio_game/clumsy_player.rb +36 -0
- data/lib/studio_game/game.rb +110 -0
- data/lib/studio_game/playable.rb +11 -0
- data/lib/studio_game/player.rb +52 -0
- data/lib/studio_game/treasure_trove.rb +23 -0
- metadata +49 -0
checksums.yaml
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---
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SHA256:
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metadata.gz: 7fb687b0662803806c3c8358371a47bafbc9b5eb4e10b5834ad0dfc3735e99ad
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data.tar.gz: 9a1146edba2d376dd6691a3809e093eee0af370a9640e13d732bcf5328ca93d7
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SHA512:
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metadata.gz: f6e8284ab6faecd73e8ef69d7a2eb952f08a4e7347ef5497230b543149dd8cd01ac29651d980a8e3ac0763656e1be4a0dedd92adb09edd162d168860f82ee3ce
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data.tar.gz: 3f284b1afe2ca67a1140993cf6b84db03cd8c6dd5753b561fe073a6e0b788444a13b2d513c8772b7e0399370af82457fbaec8b6f56be29d0b3eac3ebe7a6cd40
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data/LICENSE.txt
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File without changes
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data/README.md
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File without changes
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data/bin/players.csv
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data/bin/studio_game
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#!/usr/bin/env ruby
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require_relative "../lib/studio_game/player"
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require_relative "../lib/studio_game/game"
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require_relative "../lib/studio_game/clumsy_player"
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require_relative "../lib/studio_game/berserk_player"
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game = StudioGame::Game.new("Guardians")
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players_file = File.join(__dir__, "players.csv")
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game.load_players(ARGV.shift || players_file)
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clumsy = StudioGame::ClumsyPlayer.new("klutz", 105, 8)
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game.add_player(clumsy)
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berserker = StudioGame::BerserkPlayer.new("berserker", 50)
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game.add_player(berserker)
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loop do
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print "\nHow many game rounds? ('quit' to exit) "
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answer = gets.chomp.downcase
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case answer
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when /^\d+$/
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game.play(answer.to_i)
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when "quit", "exit"
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game.print_stats
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break
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else
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puts "Please enter a number or 'quit'"
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end
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end
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game.save_high_scores
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require_relative "player"
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module StudioGame
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class BerserkPlayer < Player
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def initialize(name, health = 100)
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super(name, health)
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@boost_count = 0
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end
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def berserk?
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@boost_count > 5
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end
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def boost
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super
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@boost_count += 1
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puts "#{@name} is berserk!" if berserk?
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end
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def drain
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berserk? ? boost : super
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end
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end
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if __FILE__ == $0
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berserker = BerserkPlayer.new("berserker", 50)
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6.times { berserker.boost }
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2.times { berserker.drain }
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puts berserker.health
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end
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end
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require_relative "player"
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module StudioGame
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class ClumsyPlayer < Player
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attr_reader :boost_factor
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def initialize(name, health = 100, boost_factor = 1)
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super(name, health)
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@boost_factor = boost_factor
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end
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def found_treasure(name, points)
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points = points / 2
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super(name, points)
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end
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def boost
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@boost_factor.times { super }
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end
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end
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if __FILE__ == $0
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clumsy = ClumsyPlayer.new("klutz")
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clumsy.found_treasure("flute", 50)
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clumsy.found_treasure("flute", 50)
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clumsy.found_treasure("flute", 50)
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clumsy.found_treasure("star", 100)
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clumsy.found_treasures.each do |name, points|
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puts "#{name}: #{points} points"
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end
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puts "#{clumsy.points} total points"
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end
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end
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require_relative "treasure_trove"
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require_relative "auditable"
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module StudioGame
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class Game
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include Auditable
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attr_reader :title, :players
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def initialize(title)
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@title = title
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@players = []
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end
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def load_players(from_file)
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File.readlines(from_file, chomp: true).each do |line|
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player = Player.from_csv(line)
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add_player(player)
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end
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rescue Errno::ENOENT
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puts "#{from_file} could not be found."
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exit 1
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end
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def save_high_scores(to_file = "high_scores.txt")
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File.open(to_file, "w") do |file|
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file.puts "#{@title} High Scores:"
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sorted_players.each do |player|
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file.puts high_score_entry(player)
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end
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end
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end
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def high_score_entry(player)
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name = player.name.ljust(20, ".")
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points = player.score.round.to_s.rjust(5)
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"#{name}#{points}"
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end
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def add_player(player)
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@players << player
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end
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def roll_die
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rolled_number = rand(1..6)
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audit(rolled_number)
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rolled_number
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end
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def sorted_players
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@players.sort_by { |player| player.score }.reverse
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end
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def print_stats
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puts "\n#{@title} Game Stats:"
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puts "-" * 30
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puts sorted_players
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@players.each do |player|
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puts "\n#{player.name}'s treasure point totals:"
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player.found_treasures.each do |name, points|
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puts "#{name}: #{points}"
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end
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puts "total: #{player.points}"
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end
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puts "\nHigh Scores:"
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sorted_players.each do |player|
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puts high_score_entry(player)
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end
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end
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def play(rounds = 1)
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puts "\nLet's play #{@title}!"
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puts "\nThe following treasures can be found:"
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puts TreasureTrove.treasure_items
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puts "\nBefore playing:"
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puts @players
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1.upto(rounds) do |round|
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puts "\nRound #{round}:"
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@players.each do |player|
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number_rolled = roll_die
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case number_rolled
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when 1..2
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player.drain
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puts "#{player.name} got drained 😩"
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when 3..4
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puts "#{player.name} got skipped"
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else
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player.boost
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puts "#{player.name} got boosted 😁"
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end
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treasure = TreasureTrove.random_treasure
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player.found_treasure(treasure.name, treasure.points)
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puts "#{player.name} found a #{treasure.name} worth #{treasure.points} points"
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end
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end
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puts "\nAfter playing:"
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puts @players
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end
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end
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end
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require_relative "playable"
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module StudioGame
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class Player
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include Playable
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attr_accessor :name, :health
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attr_reader :found_treasures
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def initialize(name, health = 100)
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@name = name.capitalize
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@health = health
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@found_treasures = Hash.new(0)
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end
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def self.from_csv(line)
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name, health = line.split(',')
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Player.new(name, Integer(health))
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rescue ArgumentError
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puts "Ignored invalid health: #{health}"
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Player.new(name)
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end
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def score
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@health + points
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end
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def found_treasure(name, points)
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@found_treasures[name] += points
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end
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def points
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@found_treasures.values.sum
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end
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def to_s
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"I'm #{@name} with health = #{@health}, points = #{points}, and score = #{score}"
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end
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end
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if __FILE__ == $0
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player = Player.new("jase")
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puts player.name
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puts player.health
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player.boost
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puts player.health
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player.drain
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puts player.health
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end
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end
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module StudioGame
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module TreasureTrove
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Treasure = Data.define(:name, :points)
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TREASURES = [
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Treasure.new("pie", 10),
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Treasure.new("coin", 25),
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Treasure.new("flute", 50),
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Treasure.new("compass", 65),
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Treasure.new("key", 80),
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Treasure.new("crown", 90),
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Treasure.new("star", 100)
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]
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def self.random_treasure
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TREASURES.sample
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end
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def self.treasure_items
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TREASURES.map { |treasure| "A #{treasure.name} is worth #{treasure.points} points" }
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end
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end
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end
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metadata
ADDED
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--- !ruby/object:Gem::Specification
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name: studio_game_3424
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version: !ruby/object:Gem::Version
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version: 1.0.0
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platform: ruby
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authors:
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- MF
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bindir: bin
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cert_chain: []
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date: 1980-01-02 00:00:00.000000000 Z
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dependencies: []
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executables:
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- studio_game
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extensions: []
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extra_rdoc_files: []
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files:
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- LICENSE.txt
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- README.md
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19
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- bin/players.csv
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- bin/studio_game
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- lib/studio_game/auditable.rb
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- lib/studio_game/berserk_player.rb
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- lib/studio_game/clumsy_player.rb
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- lib/studio_game/game.rb
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- lib/studio_game/playable.rb
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- lib/studio_game/player.rb
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- lib/studio_game/treasure_trove.rb
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homepage: https://www.example.com
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licenses:
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- MIT
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metadata: {}
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rdoc_options: []
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33
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require_paths:
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34
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- lib
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required_ruby_version: !ruby/object:Gem::Requirement
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requirements:
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37
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- - ">="
|
|
38
|
+
- !ruby/object:Gem::Version
|
|
39
|
+
version: 3.2.0
|
|
40
|
+
required_rubygems_version: !ruby/object:Gem::Requirement
|
|
41
|
+
requirements:
|
|
42
|
+
- - ">="
|
|
43
|
+
- !ruby/object:Gem::Version
|
|
44
|
+
version: '0'
|
|
45
|
+
requirements: []
|
|
46
|
+
rubygems_version: 3.6.9
|
|
47
|
+
specification_version: 4
|
|
48
|
+
summary: A command-line game with randomized treasure points.
|
|
49
|
+
test_files: []
|