studio_game_2018_08_28 1.0.0

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+ ---
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+ SHA256:
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+ data.tar.gz: ad7738a36088421ecd9db84b6cc4f24d4cee26d85aa48ce1346b183a7feb8d64
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+ data.tar.gz: 72d70806828d31aca412bf24ed70f2fd10ce893b4d72ae69f18f15f10aec827a111f89cccc994b22733569d35f1b7990d86b95cf89444dc934bd1b7586b20e50
data/LICENSE ADDED
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+ Copyright (c) <2018> <John Kawahara>
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy
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+ of this software and associated documentation files (the "Software"), to deal
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+ in the Software without restriction, including without limitation the rights
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+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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+ copies of the Software, and to permit persons to whom the Software is
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+ furnished to do so, subject to the following conditions:
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+
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+ The above copyright notice and this permission notice shall be included in all
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+ copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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+ SOFTWARE.
data/README ADDED
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+ This studio_game gem is my exercise solution from the Pragmatic Studio Ruby Programming online course.
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+ Knuckleheads High Scores:
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+ Berserker........... 138235
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+ Larry............... 137580
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+ Curly............... 131665
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+ Moe................. 126265
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+ Klutz............... 66397.5
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+ moe,100
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+ larry,60
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+ Curly,125
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+ #!/usr/bin/env ruby
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+
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+ require_relative '../lib/studio_game/player'
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+ require_relative '../lib/studio_game/game'
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+ require_relative '../lib/studio_game/clumsy_player'
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+ require_relative '../lib/studio_game/berserk_player'
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+
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+ player1 = StudioGame::Player.new("moe")
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+ player2 = StudioGame::Player.new("larry", 60)
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+ player3 = StudioGame::Player.new("Curly", 125)
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+
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+ knuckleheads = StudioGame::Game.new("knuckleheads")
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+ default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
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+ knuckleheads.load_players(ARGV.shift || default_player_file)
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+
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+ klutz = StudioGame::ClumsyPlayer.new("klutz", 105)
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+ knuckleheads.add_player(klutz)
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+
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+ berserker = StudioGame::BerserkPlayer.new("berserker", 50)
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+ knuckleheads.add_player(berserker)
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+
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+ loop do
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+ puts "\nHow many game rounds? ('quit' to exit)"
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+ answer = gets.chomp.downcase
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+ case answer
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+ when /^\d+$/
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+ knuckleheads.play(answer.to_i)
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+ when 'quit', 'exit'
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+ knuckleheads.print_stats
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+ break
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+ else
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+ puts "Please enter a number or 'quit'"
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+ end
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+ end
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+
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+ knuckleheads.save_high_scores
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+ module StudioGame
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+ module Auditable
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+ def audit
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+ puts "Rolled a #{self.number} (#{self.class})"
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+ end
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+ end
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+ end
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+ require_relative 'player'
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+
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+ module StudioGame
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+ class BerserkPlayer < Player
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+ def initialize(name, health=100)
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+ super(name, health)
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+ @w00t_count = 0
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+ end
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+
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+ def berserk?
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+ @w00t_count > 5
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+ end
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+
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+ def w00t
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+ super
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+ @w00t_count += 1
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+ puts "#{@name} is berserk!" if berserk?
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+ end
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+
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+ def blam
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+ if berserk?
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+ w00t
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+ else
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+ super
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+ end
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+ end
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+ end
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+ end
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+
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+ if __FILE__ == $0
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+ berserker = BerserkPlayer.new("berserker", 50)
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+ 6.times { berserker.w00t }
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+ 2.times { berserker.blam }
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+ puts berserker.health
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+ end
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+ require_relative 'player'
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+
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+ module StudioGame
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+ class ClumsyPlayer < Player
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+ def found_treasure(treasure)
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+ damaged_treasure = Treasure.new(treasure.name, treasure.points / 2.0)
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+ super(damaged_treasure)
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+ end
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+ end
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+
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+ if __FILE__ == $0
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+ clumsy = ClumsyPlayer.new("klutz")
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+
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+ hammer = Treasure.new(:hammer, 50)
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+ clumsy.found_treasure(hammer)
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+ clumsy.found_treasure(hammer)
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+ clumsy.found_treasure(hammer)
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+
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+ crowbar = Treasure.new(:crowbar, 400)
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+ clumsy.found_treasure(crowbar)
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+
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+ clumsy.each_found_treasure do |treasure|
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+ puts "#{treasure.points} total #{treasure.name} points"
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+ end
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+ puts "#{clumsy.points} grand total points"
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+ end
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+ end
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+ require_relative 'auditable'
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+
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+ module StudioGame
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+ class Die
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+ include Auditable
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+
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+ attr_reader :number
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+
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+ def initialize
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+ @number
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+ end
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+
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+ def roll
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+ @number = rand(1..6)
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+ audit
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+ @number
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+ end
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+ end
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+ end
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+ require_relative 'player'
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+ require_relative 'game_turn'
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+ require_relative 'treasure_trove'
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+
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+ module StudioGame
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+ class Game
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+ attr_reader :title
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+
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+ def initialize(title)
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+ @title = title
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+ @players = []
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+ end
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+
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+ def add_player (a_player)
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+ @players << a_player
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+ end
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+
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+ def play(rounds)
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+ puts "There are #{@players.size} players in #{@title.capitalize}:"
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+
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+ @players.each do |player|
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+ puts player
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+ end
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+
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+ treasures = TreasureTrove::TREASURES
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+ puts "\nThere are #{treasures.size} treasures to be found:"
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+ treasures.each do |treasure|
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+ puts "A #{treasure.name} is worth #{treasure.points} points"
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+ end
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+
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+ 1.upto(rounds) do |round|
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+ puts "\nRound #{round}:"
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+ @players.each do |player|
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+ GameTurn.take_turn(player)
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+ end
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+ end
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+ end
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+
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+ def print_name_and_health(player)
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+ puts "#{player.name} (#{player.health})"
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+ end
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+
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+ def high_score_entry(player)
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+ formatted_name = player.name.ljust(20, '.')
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+ "#{formatted_name} #{player.score}"
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+ end
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+
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+ def total_points
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+ @players.reduce(0) { |sum, player| sum + player.points }
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+ end
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+
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+ def print_stats
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+ puts "\n#{title.capitalize} Statistics:"
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+
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+ strong_players, wimpy_players = @players.partition { |player| player.strong? }
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+
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+ puts "#{strong_players.size} strong player(s):"
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+ strong_players.each do |player|
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+ print_name_and_health(player)
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+ end
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+
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+ puts "#{wimpy_players.size} wimpy player(s):"
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+ wimpy_players.each do |player|
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+ print_name_and_health(player)
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+ end
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+
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+ puts "\n#{total_points} total points from treasures found"
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+ @players.each do |player|
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+ puts "\n#{player.name}'s point totals:"
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+ player.each_found_treasure do |treasure|
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+ puts "#{treasure.points} total #{treasure.name} points"
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+ end
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+ puts "#{player.points} grand total points"
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+ end
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+
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+ puts "\n#{title.capitalize} High Scores:"
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+ @players.sort.each do |player|
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+ puts high_score_entry(player)
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+ end
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+ end
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+
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+ def load_players(from_file)
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+ File.readlines(from_file).each do |line|
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+ add_player(Player.from_csv(line))
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+ end
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+ end
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+
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+ def save_high_scores(to_file="high_scores.txt")
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+ File.open(to_file, "w") do |file|
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+ file.puts "#{title.capitalize} High Scores:"
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+ @players.sort.each do |player|
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+ file.puts high_score_entry(player)
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+ end
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+ end
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+ end
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+ end
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+ end
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+
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+ if __FILE__ == $0
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+ player = Player.new("larry")
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+ puts player.name
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+ puts player.health
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+ player.w00t
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+ puts player.health
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+ player.blam
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+ puts player.health
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+ end
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+ require_relative 'player'
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+ require_relative 'die'
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+ require_relative 'treasure_trove'
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+ require_relative 'loaded_die'
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+
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+ module StudioGame
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+ module GameTurn
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+ def self.take_turn(player)
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+ die = Die.new
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+ case die.roll
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+ when 1..2
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+ player.blam
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+ when 3..4
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+ puts "#{player.name} was skipped."
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+ when 5..6
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+ player.w00t
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+ end
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+
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+ treasure = TreasureTrove.random
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+ player.found_treasure(treasure)
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+ end
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+ end
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+ end
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+
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+ if __FILE__ == $0
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+ player = Player.new("curly", 125)
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+ GameTurn.take_turn(player)
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+ end
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+ require_relative 'auditable'
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+
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+ module StudioGame
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+ class LoadedDie
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+ include Auditable
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+
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+ attr_reader :number
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+
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+ def roll
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+ numbers = [1, 1, 2, 5, 6, 6]
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+ @number = numbers.sample
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+ audit
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+ @number
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+ end
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+ end
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+ end
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+ module StudioGame
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+ module Playable
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+ def blam
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+ @health -= 10
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+ puts "#{@name} got blammed!"
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+ end
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+
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+ def w00t
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+ @health += 15
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+ puts "#{@name} got w00ted!"
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+ end
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+
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+ def strong?
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+ @health > 100
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+ end
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+ end
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+ end
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+ require_relative 'treasure_trove'
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+ require_relative 'playable'
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+
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+ module StudioGame
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+ class Player
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+ include Playable
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+
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+ attr_accessor :name
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+ attr_reader :health
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+
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+ def initialize(name, health=100)
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+ @name = name.capitalize
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+ @health = health
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+ @found_treasures = Hash.new(0)
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+ end
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+
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+ def score
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+ @health + points
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+ end
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+
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+ def points
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+ @found_treasures.values.reduce(0, :+)
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+ end
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+
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+ def found_treasure(treasure)
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+ @found_treasures[treasure.name] += treasure.points
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+ puts "#{@name} found a #{treasure.name} worth #{treasure.points} points."
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+ end
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+
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+ def each_found_treasure
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+ @found_treasures.each do |name, points|
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+ yield Treasure.new(name, points)
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+ end
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+ end
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+
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+ def <=>(other)
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+ other.score <=> score
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+ end
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+
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+ def to_s
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+ "I'm #{@name} with health = #{@health}, points = #{points}, and score = #{score}"
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+ end
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+
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+ def self.from_csv(string)
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+ name, health = string.split(',')
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+ Player.new(name, Integer(health))
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+ end
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+
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+ end
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+ end
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+
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+ if __FILE__ == $0
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+ player = Player.new("moe")
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+ puts player.name
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+ puts player.health
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+ player.w00t
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+ puts player.health
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+ player.blam
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+ puts player.health
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+ end
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+ module StudioGame
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+ Treasure = Struct.new(:name, :points)
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+
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+ module TreasureTrove
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+ TREASURES = [
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+ Treasure.new(:pie, 5),
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+ Treasure.new(:bottle, 25),
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+ Treasure.new(:hammer, 50),
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+ Treasure.new(:skillet, 100),
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+ Treasure.new(:broomstick, 200),
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+ Treasure.new(:crowbar, 400)
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+ ]
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+
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+ def self.random
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+ TREASURES.sample
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+ end
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+ end
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+ end
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+ require 'studio_game/berserk_player'
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+
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+ module StudioGame
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+ describe BerserkPlayer do
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+
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+ before do
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+ @initial_health = 50
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+ @player = StudioGame::BerserkPlayer.new("berserker", @initial_health)
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+ $stdout = StringIO.new
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+ end
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+
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+ it "does not go berserk when w00ted up to 5 times" do
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+ 1.upto(5) { @player.w00t }
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+
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+ expect(@player.berserk?).not_to be_truthy
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+ end
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+
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+ it "goes berserk when w00ted more than 5 times" do
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+ 1.upto(6) { @player.w00t }
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+
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+ expect(@player.berserk?).to be_truthy
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+ end
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+
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+ it "gets w00ted instead of blammed when it's gone berserk" do
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+ 1.upto(6) { @player.w00t }
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+ 1.upto(2) { @player.blam }
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+
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+ expect(@player.health).to eq(@initial_health + (8 * 15))
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+ end
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+ end
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+ end
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+ require 'studio_game/clumsy_player'
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+
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+ module StudioGame
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+ describe ClumsyPlayer do
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+ before do
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+ @player = StudioGame::ClumsyPlayer.new("klutz")
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+ $stdout = StringIO.new
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+ end
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+
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+ it "only gets half the point value for each treasure" do
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+ expect(@player.points).to eq(0)
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+
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+ hammer = StudioGame::Treasure.new(:hammer, 50)
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+ @player.found_treasure(hammer)
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+ @player.found_treasure(hammer)
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+ @player.found_treasure(hammer)
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+
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+ expect(@player.points).to eq(75)
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+
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+ crowbar = StudioGame::Treasure.new(:crowbar, 400)
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+ @player.found_treasure(crowbar)
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+
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+ expect(@player.points).to eq(275)
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+
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+ yielded = []
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+ @player.each_found_treasure do |treasure|
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+ yielded << treasure
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+ end
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+
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+ expect(yielded).to eq([StudioGame::Treasure.new(:hammer, 75), StudioGame::Treasure.new(:crowbar, 200)])
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+ end
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+ end
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+ end
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+ require 'studio_game/game'
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+
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+ module StudioGame
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+ describe Game do
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+ before do
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+ @game = Game.new("Knuckleheads")
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+
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+ @initial_health = 100
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+ @player = Player.new("moe", @initial_health)
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+
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+ @game.add_player(@player)
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+
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+ $stdout = StringIO.new
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+
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+ end
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+
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+ it "w00ts the player if a high number is rolled" do
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+ allow_any_instance_of(Die).to receive(:roll).and_return(5)
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+
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+ @game.play(2)
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+
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+ expect(@player.health).to eq(@initial_health + (15 * 2))
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+ end
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+
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+ it "skips the player if a medium number is rolled" do
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+ allow_any_instance_of(Die).to receive(:roll).and_return(3)
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+
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+ @game.play(2)
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+
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+ expect(@player.health).to eq(@initial_health)
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+ end
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+
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+ it "blams the player if a low number is rolled" do
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+ allow_any_instance_of(Die).to receive(:roll).and_return(1)
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+
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+ @game.play(2)
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+
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+ expect(@player.health).to eq(@initial_health - (10 * 2))
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+ end
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+
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+ it "assigns a treasure for points during a player's turn" do
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+ game = Game.new("Knuckleheads")
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+ player = Player.new("moe")
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+
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+ game.add_player(player)
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+
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+ game.play(1)
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+
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+ expect(player.points).not_to be_zero
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+ end
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+
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+ it "computes total points as the sum of all player points" do
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+ game = Game.new("Knuckleheads")
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+
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+ player1 = Player.new("moe")
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+ player2 = Player.new("larry")
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+
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+ game.add_player(player1)
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+ game.add_player(player2)
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+
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+ player1.found_treasure(Treasure.new(:hammer, 50))
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+ player1.found_treasure(Treasure.new(:hammer, 50))
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+ player2.found_treasure(Treasure.new(:crowbar, 400))
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+
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+ expect(game.total_points).to eq(500)
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+ end
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+ end
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+ end
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+ require 'studio_game/player'
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+ require 'studio_game/treasure_trove'
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+
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+ module StudioGame
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+ describe Player do
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+
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+ before do
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+ @initial_health = 150
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+ @player = Player.new("larry", @initial_health)
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+ $stdout = StringIO.new
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+ end
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+
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+ it "has a captizalized name" do
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+ expect(@player.name).to eq("Larry")
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+ end
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+
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+ it "has an initial health" do
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+ expect(@player.health).to eq(150)
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+ end
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+
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+ it "has a string representation" do
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+ @player.found_treasure(Treasure.new(:hammer, 50))
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+ @player.found_treasure(Treasure.new(:hammer, 50))
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+
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+ expect(@player.to_s).to eq("I'm Larry with health = 150, points = 100, and score = 250")
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+ end
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+
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+ it "computes a score as the sum of its health and points" do
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+ @player.found_treasure(Treasure.new(:hammer, 50))
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+ @player.found_treasure(Treasure.new(:hammer, 50))
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+
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+ expect(@player.score).to eq(250)
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+ end
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+
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+ it "increases health by 15 when w00ted" do
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+ @player.w00t
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+
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+ expect(@player.health).to eq(@initial_health + 15)
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+ end
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+
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+ it "decreases health by 10 when blammed" do
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+ @player.blam
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+
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+ expect(@player.health).to eq(@initial_health - 10)
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+ end
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+
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+ context "with a health greater than 100" do
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+ before do
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+ @player = Player.new("larry", 150)
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+ end
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+
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+ it "is strong" do
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+ expect(@player).to be_strong
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+ end
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+ end
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+
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+ context "with a health of 100 or less" do
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+ before do
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+ @player = Player.new("larry", 100)
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+ end
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+
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+ it "is wimpy" do
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+ expect(@player).not_to be_strong
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+ end
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+ end
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+
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+ context "in a collection of players" do
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+ before do
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+ @player1 = Player.new("moe", 100)
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+ @player2 = Player.new("larry", 200)
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+ @player3 = Player.new("curly", 300)
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+ @players = [@player1, @player2, @player3]
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+ end
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+
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+ it "is sorted by decreasing score" do
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+ expect(@players.sort).to eq(@players.sort)
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+ end
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+ end
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+
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+ it "computes points as the sum of all treasure points" do
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+ expect(@player.points).to eq(0)
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+
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+ @player.found_treasure(Treasure.new(:hammer, 50))
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+
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+ expect(@player.points).to eq(50)
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+
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+ @player.found_treasure(Treasure.new(:crowbar, 400))
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+
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+ expect(@player.points).to eq(450)
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+
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+ @player.found_treasure(Treasure.new(:hammer, 50))
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+
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+ expect(@player.points).to eq(500)
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+ end
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+
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+ it "computes a score as the sum of its health and points" do
97
+ @player.found_treasure(Treasure.new(:hammer, 50))
98
+ @player.found_treasure(Treasure.new(:hammer, 50))
99
+
100
+ expect(@player.score).to eq(250)
101
+ end
102
+
103
+ it "yields each found treasure and its total points" do
104
+ @player.found_treasure(Treasure.new(:skillet, 100))
105
+ @player.found_treasure(Treasure.new(:skillet, 100))
106
+ @player.found_treasure(Treasure.new(:hammer, 50))
107
+ @player.found_treasure(Treasure.new(:bottle, 5))
108
+ @player.found_treasure(Treasure.new(:bottle, 5))
109
+ @player.found_treasure(Treasure.new(:bottle, 5))
110
+ @player.found_treasure(Treasure.new(:bottle, 5))
111
+ @player.found_treasure(Treasure.new(:bottle, 5))
112
+
113
+ yielded = []
114
+ @player.each_found_treasure do |treasure|
115
+ yielded << treasure
116
+ end
117
+
118
+ expect(yielded).to eq([
119
+ Treasure.new(:skillet, 200),
120
+ Treasure.new(:hammer, 50),
121
+ Treasure.new(:bottle, 25)
122
+ ])
123
+ end
124
+
125
+ it "can be created from a CSV string" do
126
+ player = Player.from_csv("larry,150")
127
+
128
+ expect(player.name).to eq("Larry")
129
+ expect(player.health).to eq(150)
130
+ end
131
+ end
132
+ end
@@ -0,0 +1,100 @@
1
+ # This file was generated by the `rspec --init` command. Conventionally, all
2
+ # specs live under a `spec` directory, which RSpec adds to the `$LOAD_PATH`.
3
+ # The generated `.rspec` file contains `--require spec_helper` which will cause
4
+ # this file to always be loaded, without a need to explicitly require it in any
5
+ # files.
6
+ #
7
+ # Given that it is always loaded, you are encouraged to keep this file as
8
+ # light-weight as possible. Requiring heavyweight dependencies from this file
9
+ # will add to the boot time of your test suite on EVERY test run, even for an
10
+ # individual file that may not need all of that loaded. Instead, consider making
11
+ # a separate helper file that requires the additional dependencies and performs
12
+ # the additional setup, and require it from the spec files that actually need
13
+ # it.
14
+ #
15
+ # See http://rubydoc.info/gems/rspec-core/RSpec/Core/Configuration
16
+ RSpec.configure do |config|
17
+ # rspec-expectations config goes here. You can use an alternate
18
+ # assertion/expectation library such as wrong or the stdlib/minitest
19
+ # assertions if you prefer.
20
+ config.expect_with :rspec do |expectations|
21
+ # This option will default to `true` in RSpec 4. It makes the `description`
22
+ # and `failure_message` of custom matchers include text for helper methods
23
+ # defined using `chain`, e.g.:
24
+ # be_bigger_than(2).and_smaller_than(4).description
25
+ # # => "be bigger than 2 and smaller than 4"
26
+ # ...rather than:
27
+ # # => "be bigger than 2"
28
+ expectations.include_chain_clauses_in_custom_matcher_descriptions = true
29
+ end
30
+
31
+ # rspec-mocks config goes here. You can use an alternate test double
32
+ # library (such as bogus or mocha) by changing the `mock_with` option here.
33
+ config.mock_with :rspec do |mocks|
34
+ # Prevents you from mocking or stubbing a method that does not exist on
35
+ # a real object. This is generally recommended, and will default to
36
+ # `true` in RSpec 4.
37
+ mocks.verify_partial_doubles = true
38
+ end
39
+
40
+ # This option will default to `:apply_to_host_groups` in RSpec 4 (and will
41
+ # have no way to turn it off -- the option exists only for backwards
42
+ # compatibility in RSpec 3). It causes shared context metadata to be
43
+ # inherited by the metadata hash of host groups and examples, rather than
44
+ # triggering implicit auto-inclusion in groups with matching metadata.
45
+ config.shared_context_metadata_behavior = :apply_to_host_groups
46
+
47
+ # The settings below are suggested to provide a good initial experience
48
+ # with RSpec, but feel free to customize to your heart's content.
49
+ =begin
50
+ # This allows you to limit a spec run to individual examples or groups
51
+ # you care about by tagging them with `:focus` metadata. When nothing
52
+ # is tagged with `:focus`, all examples get run. RSpec also provides
53
+ # aliases for `it`, `describe`, and `context` that include `:focus`
54
+ # metadata: `fit`, `fdescribe` and `fcontext`, respectively.
55
+ config.filter_run_when_matching :focus
56
+
57
+ # Allows RSpec to persist some state between runs in order to support
58
+ # the `--only-failures` and `--next-failure` CLI options. We recommend
59
+ # you configure your source control system to ignore this file.
60
+ config.example_status_persistence_file_path = "spec/examples.txt"
61
+
62
+ # Limits the available syntax to the non-monkey patched syntax that is
63
+ # recommended. For more details, see:
64
+ # - http://rspec.info/blog/2012/06/rspecs-new-expectation-syntax/
65
+ # - http://www.teaisaweso.me/blog/2013/05/27/rspecs-new-message-expectation-syntax/
66
+ # - http://rspec.info/blog/2014/05/notable-changes-in-rspec-3/#zero-monkey-patching-mode
67
+ config.disable_monkey_patching!
68
+
69
+ # This setting enables warnings. It's recommended, but in some cases may
70
+ # be too noisy due to issues in dependencies.
71
+ config.warnings = true
72
+
73
+ # Many RSpec users commonly either run the entire suite or an individual
74
+ # file, and it's useful to allow more verbose output when running an
75
+ # individual spec file.
76
+ if config.files_to_run.one?
77
+ # Use the documentation formatter for detailed output,
78
+ # unless a formatter has already been configured
79
+ # (e.g. via a command-line flag).
80
+ config.default_formatter = "doc"
81
+ end
82
+
83
+ # Print the 10 slowest examples and example groups at the
84
+ # end of the spec run, to help surface which specs are running
85
+ # particularly slow.
86
+ config.profile_examples = 10
87
+
88
+ # Run specs in random order to surface order dependencies. If you find an
89
+ # order dependency and want to debug it, you can fix the order by providing
90
+ # the seed, which is printed after each run.
91
+ # --seed 1234
92
+ config.order = :random
93
+
94
+ # Seed global randomization in this process using the `--seed` CLI option.
95
+ # Setting this allows you to use `--seed` to deterministically reproduce
96
+ # test failures related to randomization by passing the same `--seed` value
97
+ # as the one that triggered the failure.
98
+ Kernel.srand config.seed
99
+ =end
100
+ end
@@ -0,0 +1,57 @@
1
+ require 'studio_game/treasure_trove'
2
+
3
+ module StudioGame
4
+ describe Treasure do
5
+
6
+ before do
7
+ @treasure = Treasure.new(:hammer, 50)
8
+ end
9
+
10
+ it "has a name attribute" do
11
+ expect(@treasure.name).to eq(:hammer)
12
+ end
13
+
14
+ it "has a points attribute" do
15
+ expect(@treasure.points).to eq(50)
16
+ end
17
+ end
18
+ end
19
+
20
+ module StudioGame
21
+ describe TreasureTrove do
22
+
23
+ it "has six treasures" do
24
+ expect(TreasureTrove::TREASURES.size).to eq(6)
25
+ end
26
+
27
+ it "has a pie worth 5 points" do
28
+ expect(TreasureTrove::TREASURES[0]).to eq(Treasure.new(:pie, 5))
29
+ end
30
+
31
+ it "has a bottle worth 25 points" do
32
+ expect(TreasureTrove::TREASURES[1]).to eq(Treasure.new(:bottle, 25))
33
+ end
34
+
35
+ it "has a hammer worth 50 points" do
36
+ expect(TreasureTrove::TREASURES[2]).to eq(Treasure.new(:hammer, 50))
37
+ end
38
+
39
+ it "has a skillet worth 100 points" do
40
+ expect(TreasureTrove::TREASURES[3]).to eq(Treasure.new(:skillet, 100))
41
+ end
42
+
43
+ it "has a broomstick worth 200 points" do
44
+ expect(TreasureTrove::TREASURES[4]).to eq(Treasure.new(:broomstick, 200))
45
+ end
46
+
47
+ it "has a crowbar worth 400 points" do
48
+ expect(TreasureTrove::TREASURES[5]).to eq(Treasure.new(:crowbar, 400))
49
+ end
50
+
51
+ it "returns a random treasure" do
52
+ treasure = TreasureTrove.random
53
+
54
+ expect(TreasureTrove::TREASURES).to include(treasure)
55
+ end
56
+ end
57
+ end
metadata ADDED
@@ -0,0 +1,92 @@
1
+ --- !ruby/object:Gem::Specification
2
+ name: studio_game_2018_08_28
3
+ version: !ruby/object:Gem::Version
4
+ version: 1.0.0
5
+ platform: ruby
6
+ authors:
7
+ - John Kawahara
8
+ autorequire:
9
+ bindir: bin
10
+ cert_chain: []
11
+ date: 2018-08-28 00:00:00.000000000 Z
12
+ dependencies:
13
+ - !ruby/object:Gem::Dependency
14
+ name: rspec
15
+ requirement: !ruby/object:Gem::Requirement
16
+ requirements:
17
+ - - "~>"
18
+ - !ruby/object:Gem::Version
19
+ version: '2.8'
20
+ - - ">="
21
+ - !ruby/object:Gem::Version
22
+ version: 2.8.0
23
+ type: :development
24
+ prerelease: false
25
+ version_requirements: !ruby/object:Gem::Requirement
26
+ requirements:
27
+ - - "~>"
28
+ - !ruby/object:Gem::Version
29
+ version: '2.8'
30
+ - - ">="
31
+ - !ruby/object:Gem::Version
32
+ version: 2.8.0
33
+ description: 'This studio_game gem is my exercise solution from the Pragmatic Studio
34
+ Ruby Programming online course. '
35
+ email: kawaharajohn@gmail.com
36
+ executables:
37
+ - studio_game
38
+ extensions: []
39
+ extra_rdoc_files: []
40
+ files:
41
+ - LICENSE
42
+ - README
43
+ - bin/high_scores.txt
44
+ - bin/players.csv
45
+ - bin/studio_game
46
+ - lib/studio_game/auditable.rb
47
+ - lib/studio_game/berserk_player.rb
48
+ - lib/studio_game/clumsy_player.rb
49
+ - lib/studio_game/die.rb
50
+ - lib/studio_game/game.rb
51
+ - lib/studio_game/game_turn.rb
52
+ - lib/studio_game/loaded_die.rb
53
+ - lib/studio_game/playable.rb
54
+ - lib/studio_game/player.rb
55
+ - lib/studio_game/treasure_trove.rb
56
+ - spec/studio_game/berserk_player_spec.rb
57
+ - spec/studio_game/clumsy_player_spec.rb
58
+ - spec/studio_game/game_spec.rb
59
+ - spec/studio_game/player_spec.rb
60
+ - spec/studio_game/spec_helper.rb
61
+ - spec/studio_game/treasure_trove_spec.rb
62
+ homepage: https://rubygems.org/gems/studio_game_2018_08_28
63
+ licenses:
64
+ - MIT
65
+ metadata: {}
66
+ post_install_message:
67
+ rdoc_options: []
68
+ require_paths:
69
+ - lib
70
+ required_ruby_version: !ruby/object:Gem::Requirement
71
+ requirements:
72
+ - - ">="
73
+ - !ruby/object:Gem::Version
74
+ version: '1.9'
75
+ required_rubygems_version: !ruby/object:Gem::Requirement
76
+ requirements:
77
+ - - ">="
78
+ - !ruby/object:Gem::Version
79
+ version: '0'
80
+ requirements: []
81
+ rubyforge_project:
82
+ rubygems_version: 2.7.6
83
+ signing_key:
84
+ specification_version: 4
85
+ summary: Pragmatic Studios studio_game exercise
86
+ test_files:
87
+ - spec/studio_game/spec_helper.rb
88
+ - spec/studio_game/clumsy_player_spec.rb
89
+ - spec/studio_game/treasure_trove_spec.rb
90
+ - spec/studio_game/berserk_player_spec.rb
91
+ - spec/studio_game/player_spec.rb
92
+ - spec/studio_game/game_spec.rb