studio_game_2015 1.0.0

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checksums.yaml ADDED
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+ ---
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+ SHA1:
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data/LICENSE ADDED
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+ Copyright (c) <2015> <Yoichi Taguchi>
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
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+
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+ The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
data/README ADDED
File without changes
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+ Knuckleheads High Scores:
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+ Simon............... 1450
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+ Curly............... 925
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+ Larry............... 885
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+ Berserk............. 860
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+ Theo................ 600
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+ Klutz............... 627.5
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+ Moe................. 535
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+ Alvin............... 445
data/bin/players.csv ADDED
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+ Alvin,100
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+ Simon,60
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+ Theo,125
data/bin/studio_game ADDED
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+ #!/usr/bin/env ruby
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+ require_relative '../lib/studio_game/game'
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+ require_relative '../lib/studio_game/clumsy_player'
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+ require_relative '../lib/studio_game/berserk_player'
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+
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+ player1 = StudioGame::Player.new("moe")
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+ player2 = StudioGame::Player.new("larry")
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+ player3 = StudioGame::Player.new("curly")
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+
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+ clum_player = StudioGame::ClumsyPlayer.new("klutz", 105)
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+ berserk_player = StudioGame::BerserkPlayer.new("berserk", 50)
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+
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+ players = [player1, player2, player3]
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+
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+ players.each do |player|
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+ player1.blam
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+ player1.w00t
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+ puts player1
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+ end
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+ puts player1.inspect
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+ puts player1.health
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+ player1.blam
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+ player1.w00t
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+ puts player1
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+
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+ knuckleheads = StudioGame::Game.new("Knuckleheads")
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+ puts knuckleheads.title
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+
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+ knuckleheads.add_player(player1)
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+ knuckleheads.add_player(player2)
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+ knuckleheads.add_player(player3)
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+ knuckleheads.add_player(clum_player)
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+ knuckleheads.add_player(berserk_player)
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+
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+ default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
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+ knuckleheads.load_players(ARGV.shift || default_player_file)
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+ #knuckleheads.load_players(ARGV.shift || "players.csv")
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+
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+ loop do
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+ puts "\nHow many game rounds? ('quit' to exit)"
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+ answer = gets.chomp.downcase
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+ case answer
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+ when /^\d+$/
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+ knuckleheads.play(answer.to_i)
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+ when 'quit','exit'
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+ knuckleheads.print_stats
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+ break
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+ else
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+ puts "Please enter a number or 'quit'"
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+ end
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+ end
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+
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+ knuckleheads.save_high_scores
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+ #knuckleheads.play(3)
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+ #knuckleheads.play(10) do
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+ # knuckleheads.total_points >= 3000
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+ #end
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+ module Auditable
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+ def audit
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+ puts "Rolled a #{self.number} (#{self.class})"
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+ end
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+ end
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+ require_relative 'player'
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+
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+ module StudioGame
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+ class BerserkPlayer < Player
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+ def initialize(name, health=100)
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+ super(name, health)
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+ @w00t_count = 0
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+ end
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+
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+ def berserk?
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+ @w00t_count > 5
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+ end
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+
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+ def w00t
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+ super
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+ @w00t_count += 1
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+ puts "#{@name} is berserk!" if berserk?
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+ end
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+
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+ def blam
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+ berserk? ? w00t : super
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+ end
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+ end
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+
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+ if __FILE__ == $0
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+ berserker = BerserkPlayer.new("berserker", 50)
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+ 6.times { berserker.w00t }
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+ 2.times { berserker.blam }
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+ puts berserker.health
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+ end
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+ end
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+ require_relative 'player'
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+
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+ module StudioGame
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+ class ClumsyPlayer < Player
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+ attr_reader :boost_factor
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+
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+ def initialize(name, health=100, boost_factor=1)
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+ super(name, health)
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+ @boost_factor = boost_factor
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+ end
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+
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+ def w00t
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+ @boost_factor.times {super}
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+ end
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+
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+ def found_treasure(treasure)
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+ damaged_treasure = Treasure.new(treasure.name, treasure.points / 2.0)
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+ super(damaged_treasure)
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+ end
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+ end
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+
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+ if __FILE__ == $0
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+ clumsy = ClumsyPlayer.new("klutz", 105, 3)
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+
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+ hammer = Treasure.new(:hammer, 50)
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+ clumsy.found_treasure(hammer)
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+ clumsy.found_treasure(hammer)
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+ clumsy.found_treasure(hammer)
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+
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+ crowbar = Treasure.new(:crowbar, 400)
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+ clumsy.found_treasure(crowbar)
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+
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+ clumsy.each_found_treasure do |treasure|
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+ puts "#{treasure.points} total #{treasure.name} points"
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+ end
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+ puts "#{clumsy.points} grand total points"
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+ end
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+ end
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+ require_relative 'movie'
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+
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+ movie = Movie.new("goodfather", 10)
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+
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+ if movie.rank >= 10
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+ puts "Hit"
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+ else
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+ puts "Flop"
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+ end
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+
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+ require_relative 'auditable'
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+
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+ module StudioGame
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+ class Die
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+ include Auditable
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+
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+ attr_reader :number
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+ def roll
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+ @number = rand(1..6)
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+ audit
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+ @number
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+ end
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+ end
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+ end
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+ require_relative 'player'
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+ require_relative 'die'
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+ require_relative 'game_turn'
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+ require_relative 'treasure_trove'
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+
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+ module StudioGame
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+ class Game
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+ attr_reader :title
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+
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+ def initialize(title)
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+ @title = title
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+ @players = []
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+ end
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+
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+ def load_players(from_file)
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+ File.readlines(from_file).each do |line|
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+ add_player(Player.from_csv(line))
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+ end
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+ end
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+
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+ def save_high_scores(to_file="high_scores.txt")
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+ File.open(to_file, "w") do |file|
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+ file.puts "#{@title} High Scores:"
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+ @players.sort.each do |player|
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+ file.puts Game.high_score_entry(player)
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+ end
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+ end
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+ end
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+
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+ #def high_score_entry(player)
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+ def self.high_score_entry(player)
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+ formated_name = player.name.ljust(20, '.')
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+ "#{formated_name} #{player.points}"
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+ end
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+
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+ def add_player(player)
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+ @players << player
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+ end
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+
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+ def play(rounds)
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+ puts "There are #{@players.size} players in #{@title}"
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+
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+ @players.each do |player|
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+ puts player
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+ end
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+
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+ treasures = TreasureTrove::TREASURES
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+
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+ puts "\nThere are #{treasures.size} treasures to be found:"
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+ treasures.each do |treasure|
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+ puts "A #{treasure.name} is worth #{treasure.points} points"
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+ end
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+
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+ 1.upto(rounds) do |round|
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+ if block_given?
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+ if yield
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+ break
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+ end
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+ end
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+ puts "\nRound #{round}:"
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+ @players.each do |player|
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+ GameTurn.take_turn(player)
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+ puts player
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+ end
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+ end
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+ end
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+
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+ def total_points
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+ @players.reduce(0) { |sum, player| sum + player.points }
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+ end
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+
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+ def print_stats
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+ @players.each do |player|
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+ puts "\n#{player.name}'s pint total:"
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+ player.each_found_treasure do |treasure|
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+ puts "#{treasure.points} total #{treasure.name} points"
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+ end
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+ puts "#{player.points} grand total points"
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+ end
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+
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+ strong, wimpy = @players.partition {|player| player.strong?}
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+ #sorted_players = @players.sort {|a,b| b.score <=> a.score}
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+
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+ puts "\nStrong:"
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+ GameTurn.list_player(strong)
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+
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+ puts "\nWinpy:"
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+ GameTurn.list_player(wimpy)
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+
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+ puts "\n#{title} High Score:"
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+ GameTurn.list_sorted_player(@players.sort)
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+
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+ puts "#{total_points} total points from treasures found"
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+ end
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+ end
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+ end
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+ require_relative 'player'
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+ require_relative 'die'
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+ require_relative 'game'
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+ require_relative 'treasure_trove'
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+ require_relative 'loaded_die'
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+
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+ module StudioGame
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+ module GameTurn
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+ def self.take_turn(player)
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+ #die = LoadedDie.new
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+ number_rolled = Die.new.roll
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+ #number_rolled = die.roll
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+
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+ case number_rolled
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+ when 1..2
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+ player.blam
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+ when 3..4
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+ puts "#{player.name} as skipped."
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+ else
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+ player.w00t
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+ end
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+
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+ treasure = TreasureTrove.random
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+ #puts "#{player.name} found a #{treasure.name} worth #{treasure.points} points"
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+
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+ treasure = TreasureTrove.random
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+ player.found_treasure(treasure)
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+ end
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+
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+ def self.list_player(players)
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+ players.each do |player|
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+ puts "#{player.name}:#{player.health}"
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+ end
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+ end
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+
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+ def self.list_sorted_player(players)
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+ players.each do |player|
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+ puts Game.high_score_entry(player)
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+ end
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+ end
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+ end
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+ end
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+ require_relative 'auditable'
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+
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+ module StudioGame
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+ class LoadedDie
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+ include Auditable
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+
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+ attr_reader :number
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+
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+ def roll
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+ numbers = [1, 1, 2, 5, 6, 6]
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+ @number = numbers.sample
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+ audit
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+ @number
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+ end
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+ end
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+ end
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+ module Playable
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+ def blam
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+ self.health -= 10
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+ puts "#{name} got blammed!"
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+ end
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+
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+ def w00t
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+ self.health += 15
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+ puts "#{name} got w00ted!"
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+ end
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+
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+ def strong?
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+ @health > 100
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+ #true
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+ end
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+ end
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+ require_relative 'treasure_trove'
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+ require_relative 'playable'
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+
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+ module StudioGame
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+ class Player
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+ include Playable
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+ attr_accessor :health
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+ attr_accessor :name
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+ def initialize(name, health=100)
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+ @name = name.capitalize
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+ @health = health
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+ @found_treasures = Hash.new(0)
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+ end
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+
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+ def self.from_csv(string)
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+ name, health = string.split(",")
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+ Player.new(name, Integer(health))
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+ end
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+
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+ def found_treasure(treasure)
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+ @found_treasures[treasure.name] += treasure.points
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+ puts "#{@name} found a #{treasure.name} worth #{treasure.points} points"
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+ puts "#{@name}'s treasures: #{@found_treasures}"
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+ end
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+
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+ def each_found_treasure
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+ @found_treasures.each do |name, points|
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+ yield Treasure.new(name, points)
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+ end
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+ end
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+
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+ def points
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+ @found_treasures.values.reduce(0, :+)
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+ end
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+
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+ def <=>(other)
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+ other.score <=> score
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+ end
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+
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+ def score
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+ @health + points
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+ end
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+
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+ def to_s
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+ "I'm #{@name} with a health = #{@health}, points = #{points} and score = #{score}."
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+ end
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+ end
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+
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+ if __FILE__ == $0
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+ player = Player.new("moe")
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+ puts player.name
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+ puts player.health
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+ # player.w00t
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+ puts player.health
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+ # player.blam
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+ puts player.health
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+ end
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+ end
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+ module StudioGame
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+ Treasure = Struct.new(:name, :points)
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+
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+ module TreasureTrove
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+ TREASURES = [
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+ Treasure.new(:pie, 5),
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+ Treasure.new(:bottle, 25),
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+ Treasure.new(:hammer, 50),
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+ Treasure.new(:skillet, 100),
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+ Treasure.new(:broomstick, 200),
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+ Treasure.new(:crowbar, 400)
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+ ]
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+
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+ def self.random
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+ treasures = TREASURES
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+ treasures.sample
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+ end
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+ end
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+ end
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+ require 'studio_game/berserk_player'
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+
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+ module StudioGame
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+ describe BerserkPlayer do
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+
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+ before do
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+ @initial_health = 50
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+ @player = BerserkPlayer.new("berserker", @initial_health)
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+ end
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+
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+ it "does not go berserk when w00ted up to 5 times" do
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+ 1.upto(5) { @player.w00t }
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+
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+ #@player.berserk?.should be_false
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+
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+ # or if using Rspec 3.0:
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+ @player.berserk?.should be_falsey
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+ end
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+
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+ it "goes berserk when w00ted more than 5 times" do
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+ 1.upto(6) { @player.w00t }
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+
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+ #@player.berserk?.should be_true
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+
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+ # or if using Rspec 3.0:
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+ @player.berserk?.should be_truthy
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+ end
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+
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+ it "gets w00ted instead of blammed when it's gone berserk" do
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+ 1.upto(6) { @player.w00t }
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+ 1.upto(2) { @player.blam }
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+
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+ @player.health.should == @initial_health + (8 * 15)
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+ end
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+
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+ end
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+ end
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+ require 'studio_game/clumsy_player'
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+
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+ module StudioGame
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+ describe ClumsyPlayer do
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+ before do
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+ @player = ClumsyPlayer.new("klutz")
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+ end
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+
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+ it "only gets half the point value for each treasure" do
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+ @player.points.should == 0
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+
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+ hammer = Treasure.new(:hammer, 50)
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+ @player.found_treasure(hammer)
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+ @player.found_treasure(hammer)
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+ @player.found_treasure(hammer)
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+
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+ @player.points.should == 75
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+
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+ crowbar = Treasure.new(:crowbar, 400)
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+ @player.found_treasure(crowbar)
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+
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+ @player.points.should == 275
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+
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+ yielded = []
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+ @player.each_found_treasure do |treasure|
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+ yielded << treasure
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+ end
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+
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+ yielded.should == [Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)]
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+ end
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+
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+ context "with a boost factor" do
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+ before do
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+ @initial_health = 100
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+ @boost_factor = 5
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+ @player = ClumsyPlayer.new("klutz", @initial_health, @boost_factor)
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+ end
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+
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+ it "has a boost factor" do
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+ @player.boost_factor.should == 5
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+ end
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+
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+ it "gets boost factor number of w00ts when w00ted" do
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+ @player.w00t
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+
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+ @player.health.should == @initial_health + (15 * @boost_factor)
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+ end
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+ end
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+ end
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+ end
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+ require 'studio_game/game'
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+ require 'studio_game/spec_helper'
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+
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+ module StudioGame
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+ describe Game do
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+
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+ before do
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+ @game = Game.new("Knuckleheads")
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+
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+ @initial_health = 100
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+ @player = Player.new("moe", @initial_health)
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+
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+ @game.add_player(@player)
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+ end
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+
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+ it "w00ts the player if a high number is rolled" do
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+ allow_any_instance_of(Die).to receive(:roll).and_return(5)
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+
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+ @game.play(1)
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+
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+ @player.health.should == @initial_health + 15
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+ end
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+
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+ it "w00ts the player if a medium number is rolled" do
25
+ allow_any_instance_of(Die).to receive(:roll).and_return(3)
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+
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+ @game.play(1)
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+
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+ @player.health.should == @initial_health
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+ end
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+
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+ it "w00ts the player if a low number is rolled" do
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+ allow_any_instance_of(Die).to receive(:roll).and_return(1)
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+
35
+ @game.play(1)
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+
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+ @player.health.should == @initial_health - 10
38
+ end
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+
40
+ it "assigns a treasure for points during a player's turn" do
41
+ game = Game.new("Knuckleheads")
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+ player = Player.new("moe")
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+
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+ game.add_player(player)
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+
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+ game.play(1)
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+
48
+ player.points.should_not be_zero
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+
50
+ # or use alternate expectation syntax:
51
+ # expect(player.points).not_to be_zero
52
+ end
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+
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+ it "computes total points as the sum of all player points" do
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+ game = Game.new("Knuckleheads")
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+
57
+ player1 = Player.new("moe")
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+ player2 = Player.new("larry")
59
+
60
+ game.add_player(player1)
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+ game.add_player(player2)
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+
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+ player1.found_treasure(Treasure.new(:hammer, 50))
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+ player1.found_treasure(Treasure.new(:hammer, 50))
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+ player2.found_treasure(Treasure.new(:crowbar, 400))
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+
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+ game.total_points.should == 500
68
+ end
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+ end
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+ end
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+ require 'studio_game/player'
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+ require 'studio_game/treasure_trove'
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+ require 'studio_game/spec_helper'
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+
5
+ module StudioGame
6
+ describe Player do
7
+
8
+ before do
9
+ $stdout = StringIO.new
10
+ @initial_health = 150
11
+ @player = Player.new("larry", @initial_health)
12
+ end
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+
14
+ it "has a capitalized name" do
15
+ @player.name.should == "Larry"
16
+ end
17
+
18
+ it "has an initial health" do
19
+ @player.health.should == 150
20
+ end
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+
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+ it "has a string representation" do
23
+ @player.found_treasure(Treasure.new(:hammer, 50))
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+ @player.found_treasure(Treasure.new(:hammer, 50))
25
+ @player.to_s.should == "I'm Larry with a health = 150, points = 100 and score = 250."
26
+ end
27
+
28
+ it "computes a score as the sum of its health and points" do
29
+ @player.found_treasure(Treasure.new(:hammer, 50))
30
+ @player.found_treasure(Treasure.new(:hammer, 50))
31
+
32
+ @player.score.should == 250
33
+ end
34
+
35
+ it "increases health by 15 when w00ted" do
36
+ @player.w00t
37
+ @player.health.should == @initial_health + 15
38
+ end
39
+
40
+ it "decreases health by 10 when blammed" do
41
+ @player.blam
42
+ @player.health.should == @initial_health - 10
43
+ end
44
+
45
+ context "with a health greater than 100" do
46
+ before do
47
+ @player = Player.new("larry",150)
48
+ end
49
+
50
+ it "is strong" do
51
+ @player.strong?.should be_truthy
52
+ end
53
+ end
54
+
55
+ context "with a health less than 100" do
56
+ before do
57
+ @player = Player.new("larry",50)
58
+ end
59
+
60
+ it "is strong" do
61
+ @player.should_not be_strong
62
+ end
63
+ end
64
+
65
+ context "in a collection of players" do
66
+ before do
67
+ @player1 = Player.new("moe", 100)
68
+ @player2 = Player.new("larry", 200)
69
+ @player3 = Player.new("curly", 300)
70
+
71
+ @players = [@player1, @player2, @player3]
72
+ end
73
+
74
+ it "is sorted by decreasing score" do
75
+ @players.sort.should == [@player3, @player2, @player1]
76
+ end
77
+ end
78
+
79
+ it "computes points as the sum of all treasure points" do
80
+ @player.points.should == 0
81
+
82
+ @player.found_treasure(Treasure.new(:hammer, 50))
83
+
84
+ @player.points.should == 50
85
+
86
+ @player.found_treasure(Treasure.new(:crowbar, 400))
87
+
88
+ @player.points.should == 450
89
+
90
+ @player.found_treasure(Treasure.new(:hammer, 50))
91
+
92
+ @player.points.should == 500
93
+ end
94
+
95
+ it "yields each found treasure and its total points" do
96
+ @player.found_treasure(Treasure.new(:skillet, 100))
97
+ @player.found_treasure(Treasure.new(:skillet, 100))
98
+ @player.found_treasure(Treasure.new(:hammer, 50))
99
+ @player.found_treasure(Treasure.new(:bottle, 5))
100
+ @player.found_treasure(Treasure.new(:bottle, 5))
101
+ @player.found_treasure(Treasure.new(:bottle, 5))
102
+ @player.found_treasure(Treasure.new(:bottle, 5))
103
+ @player.found_treasure(Treasure.new(:bottle, 5))
104
+
105
+ yielded = []
106
+ @player.each_found_treasure do |treasure|
107
+ yielded << treasure
108
+ end
109
+
110
+ yielded.should == [
111
+ Treasure.new(:skillet, 200),
112
+ Treasure.new(:hammer, 50),
113
+ Treasure.new(:bottle, 25)
114
+ ]
115
+ end
116
+
117
+ it "can be created from a CSV string" do
118
+ player = Player.from_csv("larry,150")
119
+
120
+ player.name.should == "Larry"
121
+ player.health.should == 150
122
+ end
123
+ end
124
+ end
@@ -0,0 +1,8 @@
1
+ RSpec.configure do |config|
2
+ config.expect_with :rspec do |c|
3
+ c.syntax = [:should, :expect]
4
+ end
5
+ config.mock_with :rspec do |c|
6
+ c.syntax = [:should, :expect]
7
+ end
8
+ end
@@ -0,0 +1,59 @@
1
+ require 'studio_game/treasure_trove'
2
+
3
+ module StudioGame
4
+ describe Treasure do
5
+
6
+ before do
7
+ @treasure = Treasure.new(:hammer, 50)
8
+ end
9
+
10
+ it "has a name attribute" do
11
+ @treasure.name.should == :hammer
12
+ end
13
+
14
+ it "has a points attribute" do
15
+ @treasure.points.should == 50
16
+ end
17
+
18
+ end
19
+
20
+ describe TreasureTrove do
21
+
22
+ it "has six treasures" do
23
+ TreasureTrove::TREASURES.size.should == 6
24
+ end
25
+
26
+ it "has a pie worth 5 points" do
27
+ TreasureTrove::TREASURES[0].should == Treasure.new(:pie, 5)
28
+ end
29
+
30
+ it "has a bottle worth 25 points" do
31
+ TreasureTrove::TREASURES[1].should == Treasure.new(:bottle, 25)
32
+ end
33
+
34
+ it "has a hammer worth 50 points" do
35
+ TreasureTrove::TREASURES[2].should == Treasure.new(:hammer, 50)
36
+ end
37
+
38
+ it "has a skillet worth 100 points" do
39
+ TreasureTrove::TREASURES[3].should == Treasure.new(:skillet, 100)
40
+ end
41
+
42
+ it "has a broomstick worth 200 points" do
43
+ TreasureTrove::TREASURES[4].should == Treasure.new(:broomstick, 200)
44
+ end
45
+
46
+ it "has a crowbar worth 400 points" do
47
+ TreasureTrove::TREASURES[5].should == Treasure.new(:crowbar, 400)
48
+ end
49
+
50
+ it "returns a random treasure" do
51
+ treasure = TreasureTrove.random
52
+
53
+ TreasureTrove::TREASURES.should include(treasure)
54
+
55
+ # or use alternate expectation syntax:
56
+ # expect(TreasureTrove::TREASURES).to include(treasure)
57
+ end
58
+ end
59
+ end
metadata ADDED
@@ -0,0 +1,86 @@
1
+ --- !ruby/object:Gem::Specification
2
+ name: studio_game_2015
3
+ version: !ruby/object:Gem::Version
4
+ version: 1.0.0
5
+ platform: ruby
6
+ authors:
7
+ - Yoichi Taguchi
8
+ autorequire:
9
+ bindir: bin
10
+ cert_chain: []
11
+ date: 2015-04-06 00:00:00.000000000 Z
12
+ dependencies:
13
+ - !ruby/object:Gem::Dependency
14
+ name: rspec
15
+ requirement: !ruby/object:Gem::Requirement
16
+ requirements:
17
+ - - '>='
18
+ - !ruby/object:Gem::Version
19
+ version: '0'
20
+ type: :development
21
+ prerelease: false
22
+ version_requirements: !ruby/object:Gem::Requirement
23
+ requirements:
24
+ - - '>='
25
+ - !ruby/object:Gem::Version
26
+ version: '0'
27
+ description: ''
28
+ email: taguchi.yoichi@gmail.com
29
+ executables:
30
+ - studio_game
31
+ extensions: []
32
+ extra_rdoc_files: []
33
+ files:
34
+ - LICENSE
35
+ - README
36
+ - bin/high_scores.txt
37
+ - bin/players.csv
38
+ - bin/studio_game
39
+ - lib/studio_game/auditable.rb
40
+ - lib/studio_game/berserk_player.rb
41
+ - lib/studio_game/clumsy_player.rb
42
+ - lib/studio_game/conditionals.rb
43
+ - lib/studio_game/die.rb
44
+ - lib/studio_game/game.rb
45
+ - lib/studio_game/game_turn.rb
46
+ - lib/studio_game/loaded_die.rb
47
+ - lib/studio_game/playable.rb
48
+ - lib/studio_game/player.rb
49
+ - lib/studio_game/treasure_trove.rb
50
+ - spec/studio_game/berserk_player_spec.rb
51
+ - spec/studio_game/clumsy_player_spec.rb
52
+ - spec/studio_game/game_spec.rb
53
+ - spec/studio_game/player_spec.rb
54
+ - spec/studio_game/spec_helper.rb
55
+ - spec/studio_game/treasure_trove_spec.rb
56
+ homepage: http://www.game.com
57
+ licenses:
58
+ - MIT
59
+ metadata: {}
60
+ post_install_message:
61
+ rdoc_options: []
62
+ require_paths:
63
+ - lib
64
+ required_ruby_version: !ruby/object:Gem::Requirement
65
+ requirements:
66
+ - - '>='
67
+ - !ruby/object:Gem::Version
68
+ version: '1.9'
69
+ required_rubygems_version: !ruby/object:Gem::Requirement
70
+ requirements:
71
+ - - '>='
72
+ - !ruby/object:Gem::Version
73
+ version: '0'
74
+ requirements: []
75
+ rubyforge_project:
76
+ rubygems_version: 2.4.3
77
+ signing_key:
78
+ specification_version: 4
79
+ summary: Game
80
+ test_files:
81
+ - spec/studio_game/berserk_player_spec.rb
82
+ - spec/studio_game/clumsy_player_spec.rb
83
+ - spec/studio_game/game_spec.rb
84
+ - spec/studio_game/player_spec.rb
85
+ - spec/studio_game/spec_helper.rb
86
+ - spec/studio_game/treasure_trove_spec.rb