studio_game_0971 1.0.0

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data/LICENSE ADDED
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+ Copyright (C) 2013 nobody
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
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+
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+ The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
data/README ADDED
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+ A simple, silly game created as part of the Pragmatic Studio Online Ruby course.
data/bin/players.csv ADDED
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+ Alvin,100
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+ Simon,60
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+ Theo,125
data/bin/studio_game ADDED
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+ require_relative '../lib/studio_game/player'
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+ require_relative '../lib/studio_game/clumsy_player'
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+ require_relative '../lib/studio_game/berserk_player'
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+ require_relative '../lib/studio_game/game'
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+
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+ knuckleheads = StudioGame::Game.new("Knuckleheads")
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+ klutz = StudioGame::ClumsyPlayer.new("klutz")
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+ knuckleheads.add_player(klutz)
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+
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+ berserker = StudioGame::BerserkPlayer.new("berserker")
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+ knuckleheads.add_player(berserker)
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+
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+ default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
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+ knuckleheads.load_players(ARGV.shift || default_player_file)
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+
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+ loop {
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+ puts "\nHow many game rounds? ('quit' to exit)"
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+ ans = gets.chomp.downcase
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+ case ans
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+ when /^\d+$/
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+ knuckleheads.play(ans.to_i)
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+ when 'quit', 'exit'
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+ knuckleheads.print_stats
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+ break
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+ else
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+ puts "Please enter a number or 'quit'."
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+ end
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+ }
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+
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+ knuckleheads.save_high_scores
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+ module StudioGame
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+ module Auditable
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+ def audit
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+ puts "Rolled a #{@number} (#{self.class})"
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+ end
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+ end
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+ end
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+ require_relative 'player'
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+
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+ module StudioGame
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+ class BerserkPlayer < Player
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+ def initialize(name,health=100)
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+ super(name,health)
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+ @w00t_count = 0
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+ end
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+
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+ def berserk?
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+ @w00t_count > 5
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+ end
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+
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+ def w00t
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+ super
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+ @w00t_count += 1
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+ if berserk?
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+ puts "#{@name} is berserk!"
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+ end
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+ end
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+
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+ def blam
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+ berserk? ? w00t : super
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+ end
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+ end
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+ end
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+
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+ if __FILE__ == $0
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+ berserker = BerserkPlayer.new("berserker",50)
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+ 6.times {berserker.w00t}
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+ 2.times {berserker.blam}
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+ puts berserker.health
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+ end
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+ require_relative 'player'
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+
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+ module StudioGame
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+ class ClumsyPlayer < Player
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+ attr_reader :boost_factor
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+
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+ def initialize(name,health=100,boost_factor=1)
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+ super(name,health)
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+ @boost_factor = boost_factor
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+ end
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+
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+ def found_treasure(treasure)
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+ super(Treasure.new(treasure.name, treasure.points/2.0))
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+ end
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+
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+ def w00t
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+ @boost_factor.times { super }
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+ end
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+ end
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+ end
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+
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+ if __FILE__ == $0
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+ clumsy = ClumsyPlayer.new("klutz")
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+
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+ hammer = Treasure.new(:hammer,50)
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+ clumsy.found_treasure(hammer)
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+ clumsy.found_treasure(hammer)
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+ clumsy.found_treasure(hammer)
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+
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+ crowbar = Treasure.new(:crowbar,400)
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+ clumsy.found_treasure(crowbar)
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+
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+ clumsy.each_found_treasure do |treasure|
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+ puts "#{treasure.points} total #{treasure.name} points"
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+ end
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+ puts "#{clumsy.points} grand total points"
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+ end
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+ require_relative 'auditable'
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+
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+ module StudioGame
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+ class Die
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+ include Auditable
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+
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+ def initialize
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+ @roll
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+ end
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+
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+ attr_reader :number
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+
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+ def roll
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+ @number = rand(1..6)
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+ audit
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+ @number
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+ end
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+
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+ end
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+ end
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+ require_relative 'player'
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+ require_relative 'die'
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+ require_relative 'game_turn'
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+ require_relative 'treasure_trove'
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+ require 'CSV'
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+
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+ module StudioGame
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+ class Game
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+ def initialize(title)
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+ @title = title
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+ @players = []
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+ end
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+
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+ attr_reader :title
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+
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+ def total_points
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+ @players.reduce(0) {|sum,n| sum += n.points}
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+ end
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+
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+ def add_player(player)
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+ @players.push(player)
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+ end
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+
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+ def play(num_rounds)
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+ puts "There are #{@players.size} players in #{@title}:"
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+ puts @players
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+
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+ treasures = TreasureTrove::TREASURES
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+
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+ puts "\nThere are #{treasures.size} treasures to be found:"
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+ treasures.each { |t|
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+ puts "A #{t.name} is worth #{t.points} points."
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+ }
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+
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+ 1.upto(num_rounds) { |n|
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+ if block_given?
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+ break if yield
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+ end
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+ puts "\nRound #{n}"
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+ @players.each do |player|
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+ GameTurn.take_turn(player)
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+ end
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+ }
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+ end
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+
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+ def print_stats
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+ strong_players, wimpy_players = @players.partition {|p| p.strong?}
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+
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+ puts "\n#{@title} Statistics:"
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+
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+ puts "\n#{strong_players.size} strong players:"
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+ strong_players.each { |player|
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+ print_name_and_health(player)
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+ }
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+
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+ puts "\n#{wimpy_players.size} wimpy players:"
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+ wimpy_players.each { |player|
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+ print_name_and_health(player)
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+ }
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+
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+ puts "\n#{@title} High Scores:"
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+ @players.sort.each { |player|
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+ puts high_score_entry(player)
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+ }
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+
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+ @players.sort.each { |player|
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+ puts "\n#{player.name}'s point totals:"
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+ player.each_found_treasure {|t| puts "#{t.points} total #{t.name} points"}
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+ puts "#{player.points} grand total points"
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+ }
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+
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+ puts "\n#{total_points} total points from treasures found."
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+ end
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+
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+ def print_name_and_health(player)
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+ puts "#{player.name} (#{player.health})"
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+ end
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+
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+ def load_players(filename)
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+ CSV.foreach(filename) { |line|
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+ add_player( Player.new(line[0],line[1].to_i) )
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+ }
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+ end
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+
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+ def save_high_scores(filename="high_scores.txt")
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+ File.open(filename, "w") { |file|
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+ file.puts "#{@title} High Scores:"
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+ @players.sort.each { |player|
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+ file.puts high_score_entry(player)
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+ }
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+ }
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+ end
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+
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+ def high_score_entry(player)
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+ formatted_name = player.name.ljust(20,'.')
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+ "#{formatted_name} #{player.score}"
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+ end
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+
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+ end
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+ end
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+ require_relative 'loaded_die'
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+ require_relative 'die'
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+ require_relative 'player'
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+ require_relative 'treasure_trove'
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+
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+ module StudioGame
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+ module GameTurn
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+ def self.take_turn(player)
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+ die = Die.new # can swap for LoadedDie.new
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+ number_rolled = die.roll
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+
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+ case number_rolled
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+ when 1..2
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+ player.blam
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+ when 5..6
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+ player.w00t
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+ else
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+ puts "#{player.name} was skipped."
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+ end
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+
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+ treasure = TreasureTrove.random
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+ player.found_treasure(treasure)
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+ end
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+
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+ end
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+ end
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+ def conversation
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+ puts "Hello!"
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+ yield
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+ puts "Goodbye!"
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+ end
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+
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+ conversation { puts "Good to meet you!"}
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+
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+ def n_times(n)
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+ 1.upto(n) { |i|
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+ yield(i)
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+ }
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+ end
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+
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+ n_times(5) do |n|
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+ puts "#{n} situps"
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+ puts "#{n} pushups"
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+ puts "#{n} chinups"
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+ end
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+ require_relative 'auditable'
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+
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+ module StudioGame
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+ class LoadedDie
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+ include Auditable
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+
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+ attr_reader :number
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+
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+ def roll
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+ numbers = [1,1,2,5,6,6]
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+ @number = numbers.sample
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+ audit
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+ @number
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+ end
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+ end
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+ end
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+
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+ module StudioGame
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+ module Playable
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+ def blam
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+ puts "#{name} got blammed!"
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+ self.health -= 10
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+ end
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+
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+ def w00t
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+ puts "#{name} got w00ted!"
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+ self.health += 15
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+ end
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+
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+ def strong?
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+ health > 100
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+ end
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+ end
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+ end
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+ require_relative 'treasure_trove'
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+ require_relative 'playable'
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+
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+ module StudioGame
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+ class Player
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+ include Playable
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+
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+ def initialize(name, health=100)
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+ @name = name.capitalize
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+ @health = health
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+ @found_treasures = Hash.new(0)
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+ end
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+
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+ def self.from_csv(line)
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+ name, health = line.split(",")
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+ Player.new(name, Integer(health))
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+ end
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+
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+ attr_accessor :health
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+ attr_accessor :name
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+
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+ def <=>(other_player)
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+ other_player.score <=> self.score
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+ end
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+
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+ def name=(new_name)
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+ @name = new_name.capitalize
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+ end
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+
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+ def score
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+ @health + points
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+ end
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+
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+ def to_s
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+ "I'm #{@name} with health = #{@health}, points = #{points} and score = #{score}."
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+ end
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+
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+ def found_treasure(treasure)
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+ @found_treasures[treasure.name] += treasure.points
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+ puts "#{@name} found a #{treasure.name} worth #{treasure.points} points."
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+ puts "\n#{@name}'s treasures: #{@found_treasures}'"
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+ end
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+
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+ def points
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+ @found_treasures.values.reduce(0,:+)
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+ end
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+
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+ def each_found_treasure
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+ @found_treasures.each { |k,v|
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+ yield Treasure.new(k,v)
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+ }
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+ end
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+
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+ end
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+ end
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+
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+ if __FILE__ == $0
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+ player = Player.new("moe")
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+ puts player.name
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+ puts player.health
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+ player.w00t
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+ puts player.health
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+ player.blam
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+ puts player.health
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+ end
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+ module StudioGame
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+ Treasure = Struct.new(:name, :points)
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+
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+ module TreasureTrove
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+ TREASURES = [
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+ Treasure.new(:pie, 5),
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+ Treasure.new(:bottle, 25),
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+ Treasure.new(:hammer, 50),
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+ Treasure.new(:skillet, 100),
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+ Treasure.new(:broomstick, 200),
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+ Treasure.new(:crowbar, 400)
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+ ]
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+
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+ def self.random
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+ TREASURES.sample()
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+ end
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+
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+ end
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+ end
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+ require 'studio_game/berserk_player'
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+
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+ module StudioGame
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+ describe BerserkPlayer do
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+
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+ before do
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+ $stdout = StringIO.new
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+ @initial_health = 50
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+ @player = BerserkPlayer.new("berserker", @initial_health)
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+ end
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+
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+ it "does not go berserk when w00ted up to 5 times" do
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+ 1.upto(5) { @player.w00t }
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+
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+ @player.berserk?.should be_false
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+ end
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+
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+ it "goes berserk when w00ted more than 5 times" do
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+ 1.upto(6) { @player.w00t }
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+
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+ @player.berserk?.should be_true
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+ end
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+
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+ it "gets w00ted instead of blammed when it's gone berserk" do
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+ 1.upto(6) { @player.w00t }
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+ 1.upto(2) { @player.blam }
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+
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+ @player.health.should == @initial_health + (8 * 15)
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+ end
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+
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+ end
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+ end
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+ require 'studio_game/clumsy_player'
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+
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+ module StudioGame
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+ describe ClumsyPlayer do
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+ before do
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+ $stdout = StringIO.new
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+ @player = ClumsyPlayer.new("klutz")
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+ end
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+
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+ it "only gets half the point value for each treasure" do
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+ @player.points.should == 0
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+
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+ hammer = Treasure.new(:hammer, 50)
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+ @player.found_treasure(hammer)
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+ @player.found_treasure(hammer)
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+ @player.found_treasure(hammer)
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+
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+ @player.points.should == 75
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+
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+ crowbar = Treasure.new(:crowbar, 400)
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+ @player.found_treasure(crowbar)
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+
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+ @player.points.should == 275
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+
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+ yielded = []
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+ @player.each_found_treasure do |treasure|
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+ yielded << treasure
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+ end
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+
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+ yielded.should == [Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)]
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+ end
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+
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+ context "with a boost factor" do
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+ before do
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+ @initial_health = 100
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+ @boost_factor = 5
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+ @player = ClumsyPlayer.new("klutz",@initial_health,@boost_factor)
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+ end
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+
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+ it "has a boost factor" do
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+ @player.boost_factor.should == 5
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+ end
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+
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+ it "gets boost factor number of w00ts when w00ted" do
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+ @player.w00t
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+
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+ @player.health.should == @initial_health + (15 * @boost_factor)
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+ end
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+ end
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+
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+ end
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+ end
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+ require 'studio_game/game'
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+
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+ module StudioGame
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+ describe Game do
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+
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+ before do
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+ $stdout = StringIO.new
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+ @game = Game.new("Knuckleheads")
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+
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+ @initial_health = 100
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+ @player = Player.new("moe", @initial_health)
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+
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+ @game.add_player(@player)
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+ end
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+
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+ it "w00ts a high roller" do
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+ Die.any_instance.stub(:roll).and_return(5)
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+
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+ @game.play(2)
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+
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+ @player.health.should == @initial_health + (15 * 2)
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+ end
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+
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+ it "skips a player who rolls a medium number" do
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+ Die.any_instance.stub(:roll).and_return(3)
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+
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+ @game.play(2)
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+
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+ @player.health.should == @initial_health
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+ end
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+
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+ it "blams a low roller" do
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+ Die.any_instance.stub(:roll).and_return(1)
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+
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+ @game.play(2)
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+
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+ @player.health.should == @initial_health - (10 * 2)
38
+ end
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+
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+ it "assigns a treasure for points during a player's turn" do
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+ game = Game.new("Knuckleheads")
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+ player = Player.new("moe")
43
+
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+ game.add_player(player)
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+
46
+ game.play(1)
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+
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+ player.points.should_not be_zero
49
+ end
50
+
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+ it "computes total points as the sum of all player points" do
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+ game = Game.new("Knuckleheads")
53
+
54
+ player1 = Player.new("moe")
55
+ player2 = Player.new("larry")
56
+
57
+ game.add_player(player1)
58
+ game.add_player(player2)
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+
60
+ player1.found_treasure(Treasure.new(:hammer,50))
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+ player1.found_treasure(Treasure.new(:hammer,50))
62
+ player2.found_treasure(Treasure.new(:crowbar,400))
63
+
64
+ game.total_points.should == 500
65
+ end
66
+
67
+ end
68
+ end
@@ -0,0 +1,129 @@
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+ require 'studio_game/player'
2
+ require 'studio_game/treasure_trove'
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+
4
+ module StudioGame
5
+ describe Player do
6
+
7
+ before do
8
+ $stdout = StringIO.new
9
+ @initial_health = 150
10
+ @player = Player.new("test",@initial_health)
11
+ end
12
+
13
+ it "has a capitalized name" do
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+ @player.name.should == "Test"
15
+ end
16
+
17
+ it "has an initial health" do
18
+ @player.health.should == @initial_health
19
+ end
20
+
21
+ it "has a string representation" do
22
+ @player.found_treasure(Treasure.new(:hammer,50))
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+ @player.found_treasure(Treasure.new(:hammer,50))
24
+
25
+ @player.to_s.should == "I'm Test with health = #{@initial_health}, points = 100 and score = #{@initial_health + 100}."
26
+ end
27
+
28
+ it "computes a score as the sum of its health and points" do
29
+ @player.found_treasure(Treasure.new(:hammer,50))
30
+ @player.found_treasure(Treasure.new(:hammer,50))
31
+
32
+ @player.score.should == 250
33
+ end
34
+
35
+ it "increases health by 15 when w00ted" do
36
+ @player.w00t
37
+ @player.health.should == (@initial_health + 15)
38
+ end
39
+
40
+ it "decreases health by 10 when blammed" do
41
+ @player.blam
42
+ @player.health.should == (@initial_health - 10)
43
+ end
44
+
45
+ context "with a health greater than 100" do
46
+ before do
47
+ @initial_health = 150
48
+ @player = Player.new("test", @initial_health)
49
+ end
50
+
51
+ it "is a strong player" do
52
+ @player.should be_strong
53
+ end
54
+ end
55
+
56
+ context "with a health of 100 or less" do
57
+ before do
58
+ @initial_health = 100
59
+ @player = Player.new("weak", @initial_health)
60
+ end
61
+
62
+ it "is a wimpy player" do
63
+ @player.should_not be_strong
64
+ end
65
+
66
+ end
67
+
68
+ context "in a collection of players" do
69
+ before do
70
+ @player1 = Player.new("moe",100)
71
+ @player2 = Player.new("larry",200)
72
+ @player3 = Player.new("curly",300)
73
+
74
+ @players = [@player1, @player2, @player3]
75
+ end
76
+
77
+ it "is sorted by decreasing score" do
78
+ @players.sort.should == [@player3, @player2, @player1]
79
+ end
80
+ end
81
+
82
+ it "computes points as the sum of all treasure points" do
83
+ @player.points.should == 0
84
+
85
+ @player.found_treasure(Treasure.new(:hammer, 50))
86
+
87
+ @player.points.should == 50
88
+
89
+ @player.found_treasure(Treasure.new(:crowbar, 400))
90
+
91
+ @player.points.should == 450
92
+
93
+ @player.found_treasure(Treasure.new(:hammer, 50))
94
+
95
+ @player.points.should == 500
96
+ end
97
+
98
+ it "yields each found treasure and its total points" do
99
+ @player.found_treasure(Treasure.new(:skillet, 100))
100
+ @player.found_treasure(Treasure.new(:skillet, 100))
101
+ @player.found_treasure(Treasure.new(:hammer, 50))
102
+ @player.found_treasure(Treasure.new(:bottle, 5))
103
+ @player.found_treasure(Treasure.new(:bottle, 5))
104
+ @player.found_treasure(Treasure.new(:bottle, 5))
105
+ @player.found_treasure(Treasure.new(:bottle, 5))
106
+ @player.found_treasure(Treasure.new(:bottle, 5))
107
+
108
+ yielded = []
109
+ @player.each_found_treasure do |treasure|
110
+ yielded << treasure
111
+ end
112
+
113
+ yielded.should == [
114
+ Treasure.new(:skillet, 200),
115
+ Treasure.new(:hammer, 50),
116
+ Treasure.new(:bottle, 25)
117
+ ]
118
+ end
119
+
120
+ it "creates a new player from a line in a CSV file" do
121
+ line = "Norris,100"
122
+ player = Player.from_csv(line)
123
+
124
+ player.name.should == "Norris"
125
+ player.health.should == 100
126
+ end
127
+
128
+ end
129
+ end
@@ -0,0 +1,57 @@
1
+ require 'studio_game/treasure_trove'
2
+
3
+ module StudioGame
4
+ describe Treasure do
5
+
6
+ before do
7
+ @treasure = Treasure.new(:hammer, 50)
8
+ end
9
+
10
+ it "has a name attribute" do
11
+ @treasure.name.should == :hammer
12
+ end
13
+
14
+ it "has a points attribute" do
15
+ @treasure.points.should == 50
16
+ end
17
+
18
+ end
19
+
20
+ describe TreasureTrove do
21
+
22
+ it "has six treasures" do
23
+ TreasureTrove::TREASURES.size.should == 6
24
+ end
25
+
26
+ it "has a pie worth 5 points" do
27
+ TreasureTrove::TREASURES[0].should == Treasure.new(:pie, 5)
28
+ end
29
+
30
+ it "has a bottle worth 25 points" do
31
+ TreasureTrove::TREASURES[1].should == Treasure.new(:bottle, 25)
32
+ end
33
+
34
+ it "has a hammer worth 50 points" do
35
+ TreasureTrove::TREASURES[2].should == Treasure.new(:hammer, 50)
36
+ end
37
+
38
+ it "has a skillet worth 100 points" do
39
+ TreasureTrove::TREASURES[3].should == Treasure.new(:skillet, 100)
40
+ end
41
+
42
+ it "has a broomstick worth 200 points" do
43
+ TreasureTrove::TREASURES[4].should == Treasure.new(:broomstick, 200)
44
+ end
45
+
46
+ it "has a crowbar worth 400 points" do
47
+ TreasureTrove::TREASURES[5].should == Treasure.new(:crowbar, 400)
48
+ end
49
+
50
+ it "returns a random treasure" do
51
+ treasure = TreasureTrove.random
52
+
53
+ TreasureTrove::TREASURES.should include(treasure)
54
+ end
55
+
56
+ end
57
+ end
metadata ADDED
@@ -0,0 +1,87 @@
1
+ --- !ruby/object:Gem::Specification
2
+ name: studio_game_0971
3
+ version: !ruby/object:Gem::Version
4
+ version: 1.0.0
5
+ prerelease:
6
+ platform: ruby
7
+ authors:
8
+ - Jacob Norris
9
+ autorequire:
10
+ bindir: bin
11
+ cert_chain: []
12
+ date: 2013-06-28 00:00:00.000000000 Z
13
+ dependencies:
14
+ - !ruby/object:Gem::Dependency
15
+ name: rspec
16
+ requirement: !ruby/object:Gem::Requirement
17
+ none: false
18
+ requirements:
19
+ - - ! '>='
20
+ - !ruby/object:Gem::Version
21
+ version: '0'
22
+ type: :development
23
+ prerelease: false
24
+ version_requirements: !ruby/object:Gem::Requirement
25
+ none: false
26
+ requirements:
27
+ - - ! '>='
28
+ - !ruby/object:Gem::Version
29
+ version: '0'
30
+ description: A simple, silly game created as part of the Pragmatic Studio Online Ruby
31
+ course.
32
+ email: test@example.com
33
+ executables:
34
+ - studio_game
35
+ extensions: []
36
+ extra_rdoc_files: []
37
+ files:
38
+ - bin/players.csv
39
+ - bin/studio_game
40
+ - lib/studio_game/auditable.rb
41
+ - lib/studio_game/berserk_player.rb
42
+ - lib/studio_game/clumsy_player.rb
43
+ - lib/studio_game/die.rb
44
+ - lib/studio_game/game.rb
45
+ - lib/studio_game/game_turn.rb
46
+ - lib/studio_game/iterators.rb
47
+ - lib/studio_game/loaded_die.rb
48
+ - lib/studio_game/playable.rb
49
+ - lib/studio_game/player.rb
50
+ - lib/studio_game/treasure_trove.rb
51
+ - spec/studio_game/berserk_player_spec.rb
52
+ - spec/studio_game/clumsy_player_spec.rb
53
+ - spec/studio_game/game_spec.rb
54
+ - spec/studio_game/player_spec.rb
55
+ - spec/studio_game/treasure_trove_spec.rb
56
+ - LICENSE
57
+ - README
58
+ homepage: http://www.nohomepage.com
59
+ licenses: []
60
+ post_install_message:
61
+ rdoc_options: []
62
+ require_paths:
63
+ - lib
64
+ required_ruby_version: !ruby/object:Gem::Requirement
65
+ none: false
66
+ requirements:
67
+ - - ! '>='
68
+ - !ruby/object:Gem::Version
69
+ version: '1.9'
70
+ required_rubygems_version: !ruby/object:Gem::Requirement
71
+ none: false
72
+ requirements:
73
+ - - ! '>='
74
+ - !ruby/object:Gem::Version
75
+ version: '0'
76
+ requirements: []
77
+ rubyforge_project:
78
+ rubygems_version: 1.8.25
79
+ signing_key:
80
+ specification_version: 3
81
+ summary: A silly game created as part of Pragmatic Studios' online Ruby tutorial.
82
+ test_files:
83
+ - spec/studio_game/berserk_player_spec.rb
84
+ - spec/studio_game/clumsy_player_spec.rb
85
+ - spec/studio_game/game_spec.rb
86
+ - spec/studio_game/player_spec.rb
87
+ - spec/studio_game/treasure_trove_spec.rb