studio_game5000 1.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +7 -0
- data/LICENSE +0 -0
- data/README +0 -0
- data/bin/players.csv +3 -0
- data/bin/studio_game +55 -0
- data/lib/studio_game/auditable.rb +7 -0
- data/lib/studio_game/berserk_player.rb +44 -0
- data/lib/studio_game/clumsy_player.rb +41 -0
- data/lib/studio_game/die.rb +26 -0
- data/lib/studio_game/game.rb +108 -0
- data/lib/studio_game/game_turn.rb +24 -0
- data/lib/studio_game/iterators.rb +14 -0
- data/lib/studio_game/loaded_die.rb +23 -0
- data/lib/studio_game/playable.rb +17 -0
- data/lib/studio_game/player.rb +65 -0
- data/lib/studio_game/treasure_trove.rb +18 -0
- data/spec/studio_game/berserk_player_spec.rb +37 -0
- data/spec/studio_game/clumsy_player_spec.rb +51 -0
- data/spec/studio_game/game_spec.rb +69 -0
- data/spec/studio_game/player_spec.rb +129 -0
- data/spec/studio_game/treasure_trove_spec.rb +60 -0
- metadata +83 -0
checksums.yaml
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---
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SHA1:
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metadata.gz: ed680b6062cbb110cab48babe6d0a93a558c6762
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data.tar.gz: d2ca89a32eaa24ea3827737d2cb3199ca0feb418
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SHA512:
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metadata.gz: 8d9249292fb6c324cdc034b77dfc4d68dd9eafb7b3fb5483344ff05310535531b7c0ea5cea5560d2393db2be21febdb72c051cdb8f3f6b6a724761423eea4529
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data.tar.gz: 9843ba5e84d9843d5be279a0c24eb4cad830361a0b726df03c4fd8d2b2d08cf89f2f0ee308350ad5e09df0965015b1ea174762373a4435e52a21ac29b5f6e759
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data/LICENSE
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File without changes
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data/README
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File without changes
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data/bin/players.csv
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data/bin/studio_game
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#!/usr/bin/env ruby
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require_relative '../lib/studio_game/game'
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require_relative '../lib/studio_game/clumsy_player'
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require_relative '../lib/studio_game/berserk_player'
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player1 = StudioGame::Player.new("moe")
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player2 = StudioGame::Player.new("larry", 60)
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player3 = StudioGame::Player.new("curly", 125)
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knuckleheads = StudioGame::Game.new("knucklehead")
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# knuckleheads.add_player(player1)
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# knuckleheads.add_player(player2)
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# knuckleheads.add_player(player3)
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default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
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knuckleheads.load_players(ARGV.shift || default_player_file)
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# knuckleheads.play(10) { knuckleheads.total_points >= 100000 }
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# knuckleheads.print_stats
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clumsy = StudioGame::ClumsyPlayer.new('klutz', 105)
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knuckleheads.add_player(clumsy)
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berserker = StudioGame::BerserkPlayer.new('berserker', 50)
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knuckleheads.add_player(berserker)
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loop do
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puts "\nHow many game rounds? ('quit' to exit)"
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answer = gets.chomp.downcase
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case answer
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when /^\d+$/
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knuckleheads.play(answer.to_i)
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when "quit", "exit"
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knuckleheads.print_stats
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break
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else
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puts "Please enter a number or 'quit'."
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end
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end
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knuckleheads.save_high_scores
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# playa01 = Player.new("unbeataballius", 10000000000)
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# playa02 = Player.new("ramstanincus")
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# playa03 = Player.new("bilblibius")
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# crazy_game = Game.new("randomness")
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# crazy_game.add_player(playa01)
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# crazy_game.add_player(playa02)
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# crazy_game.add_player(playa03)
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# crazy_game.play(2)
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# crazy_game.print_stats
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require_relative 'player'
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module StudioGame
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class BerserkPlayer < Player
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def initialize(name, health=100)
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super(name, health)
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@w00t_count = 0
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end
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def berserk?
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@w00t_count > 5
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end
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def w00t
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super
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@w00t_count += 1
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puts "#{@name} is berserk!" if berserk?
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end
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def blam
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if berserk?
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w00t
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else
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super
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end
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# or use the ternary operator
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# berserk? ? w00t : super
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end
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end
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end
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if __FILE__ == $0
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puts "__FILE__: #{__FILE__}"
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puts "$0: #{$0}"
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berserker = BerserkPlayer.new("berserker", 50)
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6.times { berserker.w00t }
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2.times { berserker.blam }
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puts BerserkPlayer.superclass
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puts BerserkPlayer.ancestors.inspect
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puts berserker.health
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end
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require_relative 'player'
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module StudioGame
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class ClumsyPlayer < Player
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attr_reader :boost_factor
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def initialize(name, health=100, boost_factor=1)
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super(name, health)
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@boost_factor = boost_factor
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end
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def w00t
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@boost_factor.times { super }
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end
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def found_treasure(treasure)
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damaged_treasure = Treasure.new(treasure.name, treasure.points / 2.0)
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super(damaged_treasure)
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end
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end
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end
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if __FILE__ == $0
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clumsy = ClumsyPlayer.new("klutz")
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hammer = Treasure.new(:hammer, 50)
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clumsy.found_treasure(hammer)
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clumsy.found_treasure(hammer)
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clumsy.found_treasure(hammer)
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crowbar = Treasure.new(:crowbar, 400)
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clumsy.found_treasure(crowbar)
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puts clumsy.found_treasures
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clumsy.each_found_treasure do |treasure|
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puts "#{treasure.points} total #{treasure.name} points"
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end
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puts "#{clumsy.points} grand total points"
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end
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require_relative 'auditable'
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module StudioGame
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class Die
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include Auditable
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attr_reader :number
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def initialize
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roll
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end
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def roll
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@number = rand(1..6)
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audit
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@number
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end
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end
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end
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if __FILE__ == $0
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die = StudioGame::Die.new
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puts die.roll
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puts die.roll
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puts die.roll
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end
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require 'csv'
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require_relative 'player'
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require_relative 'die'
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require_relative 'game_turn'
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require_relative 'treasure_trove'
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module StudioGame
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class Game
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attr_reader :title
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def initialize(title)
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@title = title
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@players = []
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end
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def add_player(player)
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@players << player
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end
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def load_players(from_file)
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CSV.foreach(from_file) do |row|
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add_player(Player.new(row[0], row[1].to_i))
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end
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end
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def high_score_entry(player)
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formatted_name = player.name.ljust(20, '.')
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"#{formatted_name} #{player.score}"
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end
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def save_high_scores(to_file="high_scores.txt")
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File.open(to_file, "w") do |file|
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file.puts "#{@title} High Scores:\n"
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@players.sort.each do |player|
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file.puts high_score_entry(player)
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end
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end
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end
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def play(rounds)
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puts "There are #{@players.length} in #{title}: "
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@players.each do |player|
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puts player
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end
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treasures = TreasureTrove::TREASURES
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puts "\nThere are #{treasures.size} treasures to be found:"
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treasures.each do |treasure|
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puts "A #{treasure.name} is worth #{treasure.points}"
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end
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1.upto(rounds) do |round|
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if block_given?
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break if yield
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end
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puts "\nRound: #{round}: "
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@players.each do |player|
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GameTurn.take_turn(player)
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puts player
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end
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end
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end
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def print_name_and_health(player)
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puts "#{player.name} (#{player.health})"
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end
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def print_stats
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strong, wimpy = @players.partition { |p| p.strong? }
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puts "#{total_points} total points for treasures found."
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@players.sort.each do |player|
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puts "\n#{player.name}'s point totals:"
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player.each_found_treasure do |treasure|
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puts "#{treasure.points} total #{treasure.name} points!"
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end
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puts "#{player.points} grand total points."
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end
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puts "\n#{@title} High Scores:"
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@players.sort.each do |player|
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puts high_score_entry(player)
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end
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puts "\n#{@title} Statistics:"
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puts "\n#{strong.length} strong players:"
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strong.each do |player|
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print_name_and_health(player)
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end
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puts "\n#{wimpy.length} wimpy players:"
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wimpy.each do |player|
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print_name_and_health(player)
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end
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end
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def total_points
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@players.reduce(0) { |sum, player| sum += player.points }
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end
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end
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end
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require_relative 'player'
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require_relative 'die'
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require_relative 'treasure_trove'
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require_relative 'loaded_die'
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module StudioGame
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module GameTurn
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def self.take_turn(player)
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die = Die.new
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case die.roll
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when 1..2
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player.blam
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when 3..4
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puts "#{player.name} was skipped."
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else
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player.w00t
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end
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treasure = TreasureTrove.random
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player.found_treasure(treasure)
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end
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end
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end
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require_relative 'auditable'
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module StudioGame
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class LoadedDie
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include Auditable
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attr_reader :number
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def roll
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numbers = [1, 1, 2, 5, 6, 6]
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@number = numbers.sample
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audit
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@number
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end
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end
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end
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if __FILE__ == $0
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die = StudioGame::LoadedDie.new
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20
|
+
puts die.roll
|
|
21
|
+
puts die.roll
|
|
22
|
+
puts die.roll
|
|
23
|
+
end
|
|
@@ -0,0 +1,65 @@
|
|
|
1
|
+
require_relative 'treasure_trove'
|
|
2
|
+
require_relative 'playable'
|
|
3
|
+
|
|
4
|
+
module StudioGame
|
|
5
|
+
class Player
|
|
6
|
+
include Playable
|
|
7
|
+
|
|
8
|
+
attr_reader :found_treasures
|
|
9
|
+
attr_accessor :name, :health
|
|
10
|
+
|
|
11
|
+
def initialize(name, health=100)
|
|
12
|
+
@name = name.capitalize
|
|
13
|
+
@health = health
|
|
14
|
+
@found_treasures = Hash.new(0)
|
|
15
|
+
end
|
|
16
|
+
|
|
17
|
+
def name=(new_name)
|
|
18
|
+
@name = new_name.capitalize
|
|
19
|
+
end
|
|
20
|
+
|
|
21
|
+
def score
|
|
22
|
+
@health + points
|
|
23
|
+
end
|
|
24
|
+
|
|
25
|
+
def self.from_csv(string)
|
|
26
|
+
name, health = string.split(',')
|
|
27
|
+
Player.new(name, Integer(health))
|
|
28
|
+
end
|
|
29
|
+
|
|
30
|
+
def to_s
|
|
31
|
+
"I'm #{@name} with a health = #{@health}, points = 100, and score = #{score}."
|
|
32
|
+
end
|
|
33
|
+
|
|
34
|
+
def <=>(other)
|
|
35
|
+
other.score <=> score
|
|
36
|
+
end
|
|
37
|
+
|
|
38
|
+
def found_treasure(treasure)
|
|
39
|
+
@found_treasures[treasure.name] += treasure.points
|
|
40
|
+
puts "#{@name} found a #{treasure.name} worth #{treasure.points} points."
|
|
41
|
+
puts "#{@name}'s treasures: #{@found_treasures}."
|
|
42
|
+
end
|
|
43
|
+
|
|
44
|
+
|
|
45
|
+
def points
|
|
46
|
+
@found_treasures.values.reduce(0, :+)
|
|
47
|
+
end
|
|
48
|
+
|
|
49
|
+
def each_found_treasure
|
|
50
|
+
@found_treasures.each do |name, points|
|
|
51
|
+
yield(Treasure.new(name, points))
|
|
52
|
+
end
|
|
53
|
+
end
|
|
54
|
+
end
|
|
55
|
+
end
|
|
56
|
+
|
|
57
|
+
if __FILE__ == $0 #the current source file equals the program file being run ($0 == $PROGRAM_NAME).
|
|
58
|
+
player = StudioGame::Player.new("moe")
|
|
59
|
+
puts player.name
|
|
60
|
+
puts player.health
|
|
61
|
+
player.w00t
|
|
62
|
+
puts player.health
|
|
63
|
+
player.blam
|
|
64
|
+
puts player.health
|
|
65
|
+
end
|
|
@@ -0,0 +1,18 @@
|
|
|
1
|
+
module StudioGame
|
|
2
|
+
Treasure = Struct.new(:name, :points)
|
|
3
|
+
|
|
4
|
+
module TreasureTrove
|
|
5
|
+
TREASURES = [
|
|
6
|
+
Treasure.new(:pie, 5),
|
|
7
|
+
Treasure.new(:bottle, 25),
|
|
8
|
+
Treasure.new(:hammer, 50),
|
|
9
|
+
Treasure.new(:skillet, 100),
|
|
10
|
+
Treasure.new(:broomstick, 200),
|
|
11
|
+
Treasure.new(:crowbar, 400)
|
|
12
|
+
]
|
|
13
|
+
|
|
14
|
+
def self.random
|
|
15
|
+
TREASURES.sample
|
|
16
|
+
end
|
|
17
|
+
end
|
|
18
|
+
end
|
|
@@ -0,0 +1,37 @@
|
|
|
1
|
+
require 'studio_game/berserk_player'
|
|
2
|
+
|
|
3
|
+
module StudioGame
|
|
4
|
+
describe BerserkPlayer do
|
|
5
|
+
|
|
6
|
+
before do
|
|
7
|
+
@initial_health = 50
|
|
8
|
+
@player = BerserkPlayer.new("berserker", @initial_health)
|
|
9
|
+
end
|
|
10
|
+
|
|
11
|
+
it "does not go berserk when w00ted up to 5 times" do
|
|
12
|
+
1.upto(5) { @player.w00t }
|
|
13
|
+
|
|
14
|
+
# @player.berserk?.should be_falsey
|
|
15
|
+
expect(@player.berserk?).to be_falsey
|
|
16
|
+
|
|
17
|
+
# or if using Rspec 3.0:
|
|
18
|
+
# @player.berserk?.should be_falsey
|
|
19
|
+
end
|
|
20
|
+
|
|
21
|
+
it "goes berserk when w00ted more than 5 times" do
|
|
22
|
+
1.upto(6) { @player.w00t }
|
|
23
|
+
|
|
24
|
+
# @player.berserk?.should be_truthy
|
|
25
|
+
expect(@player.berserk?).to be_truthy
|
|
26
|
+
# or if using Rspec 3.0:
|
|
27
|
+
# @player.berserk?.should be_truthy
|
|
28
|
+
end
|
|
29
|
+
|
|
30
|
+
it "gets w00ted instead of blammed when it's gone berserk" do
|
|
31
|
+
1.upto(6) { @player.w00t }
|
|
32
|
+
1.upto(2) { @player.blam }
|
|
33
|
+
|
|
34
|
+
@player.health.should == @initial_health + (8 * 15)
|
|
35
|
+
end
|
|
36
|
+
end
|
|
37
|
+
end
|
|
@@ -0,0 +1,51 @@
|
|
|
1
|
+
require 'studio_game/clumsy_player'
|
|
2
|
+
|
|
3
|
+
module StudioGame
|
|
4
|
+
describe ClumsyPlayer do
|
|
5
|
+
before do
|
|
6
|
+
@player = ClumsyPlayer.new("klutz")
|
|
7
|
+
end
|
|
8
|
+
|
|
9
|
+
it "only gets half the point value for each treasure" do
|
|
10
|
+
@player.points.should == 0
|
|
11
|
+
|
|
12
|
+
hammer = Treasure.new(:hammer, 50)
|
|
13
|
+
@player.found_treasure(hammer)
|
|
14
|
+
@player.found_treasure(hammer)
|
|
15
|
+
@player.found_treasure(hammer)
|
|
16
|
+
|
|
17
|
+
@player.points.should == 75
|
|
18
|
+
|
|
19
|
+
crowbar = Treasure.new(:crowbar, 400)
|
|
20
|
+
@player.found_treasure(crowbar)
|
|
21
|
+
|
|
22
|
+
@player.points.should == 275
|
|
23
|
+
|
|
24
|
+
yielded = []
|
|
25
|
+
@player.each_found_treasure do |treasure|
|
|
26
|
+
yielded << treasure
|
|
27
|
+
end
|
|
28
|
+
|
|
29
|
+
yielded.should == [Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)]
|
|
30
|
+
end
|
|
31
|
+
|
|
32
|
+
context "with a boost factor" do
|
|
33
|
+
before do
|
|
34
|
+
@inital_health = 100
|
|
35
|
+
@boost_factor = 5
|
|
36
|
+
@player = ClumsyPlayer.new("klutz", @inital_health, @boost_factor)
|
|
37
|
+
end
|
|
38
|
+
|
|
39
|
+
it "has a boost factor" do
|
|
40
|
+
@player.boost_factor.should == 5
|
|
41
|
+
end
|
|
42
|
+
|
|
43
|
+
it "gets boost factor number of w00ts when w00ted" do
|
|
44
|
+
@player.w00t
|
|
45
|
+
|
|
46
|
+
@player.health.should == @inital_health + (15 * @boost_factor)
|
|
47
|
+
end
|
|
48
|
+
end
|
|
49
|
+
|
|
50
|
+
end
|
|
51
|
+
end
|
|
@@ -0,0 +1,69 @@
|
|
|
1
|
+
require 'studio_game/game'
|
|
2
|
+
|
|
3
|
+
module StudioGame
|
|
4
|
+
describe Game do
|
|
5
|
+
|
|
6
|
+
before do
|
|
7
|
+
@game = Game.new('knuckleheads')
|
|
8
|
+
|
|
9
|
+
@initial_health = 100
|
|
10
|
+
@player = Player.new('moe', @initial_health)
|
|
11
|
+
|
|
12
|
+
@game.add_player(@player)
|
|
13
|
+
end
|
|
14
|
+
|
|
15
|
+
it "w00ts the player if a high number is rolled" do
|
|
16
|
+
Die.any_instance.stub(:roll).and_return(5)
|
|
17
|
+
|
|
18
|
+
@game.play(2)
|
|
19
|
+
|
|
20
|
+
@player.health.should == @initial_health + (15 * 2)
|
|
21
|
+
end
|
|
22
|
+
|
|
23
|
+
it "skips player if a medium number is rolled" do
|
|
24
|
+
Die.any_instance.stub(:roll).and_return(3)
|
|
25
|
+
|
|
26
|
+
@game.play(2)
|
|
27
|
+
|
|
28
|
+
@player.health.should == @initial_health
|
|
29
|
+
end
|
|
30
|
+
|
|
31
|
+
it "blams player if a low number is rolled" do
|
|
32
|
+
Die.any_instance.stub(:roll).and_return(1)
|
|
33
|
+
|
|
34
|
+
@game.play(2)
|
|
35
|
+
|
|
36
|
+
@player.health.should == @initial_health - (10 * 2)
|
|
37
|
+
end
|
|
38
|
+
|
|
39
|
+
it "assigns a treasure for points during a player's turn" do
|
|
40
|
+
game = Game.new("Knuckleheads")
|
|
41
|
+
player = Player.new("moe")
|
|
42
|
+
|
|
43
|
+
game.add_player(player)
|
|
44
|
+
|
|
45
|
+
game.play(1)
|
|
46
|
+
|
|
47
|
+
player.points.should_not be_zero
|
|
48
|
+
|
|
49
|
+
# or use alternate expectation syntax:
|
|
50
|
+
# expect(player.points).not_to be_zero
|
|
51
|
+
end
|
|
52
|
+
|
|
53
|
+
it "computes total points as the sum of all player points" do
|
|
54
|
+
game = Game.new("Knuckleheads")
|
|
55
|
+
|
|
56
|
+
player1 = Player.new("moe")
|
|
57
|
+
player2 = Player.new("larry")
|
|
58
|
+
|
|
59
|
+
game.add_player(player1)
|
|
60
|
+
game.add_player(player2)
|
|
61
|
+
|
|
62
|
+
player1.found_treasure(Treasure.new(:hammer, 50))
|
|
63
|
+
player1.found_treasure(Treasure.new(:hammer, 50))
|
|
64
|
+
player2.found_treasure(Treasure.new(:crowbar, 400))
|
|
65
|
+
|
|
66
|
+
game.total_points.should == 500
|
|
67
|
+
end
|
|
68
|
+
end
|
|
69
|
+
end
|
|
@@ -0,0 +1,129 @@
|
|
|
1
|
+
require 'studio_game/player'
|
|
2
|
+
require 'studio_game/treasure_trove'
|
|
3
|
+
|
|
4
|
+
module StudioGame
|
|
5
|
+
describe Player do
|
|
6
|
+
|
|
7
|
+
before do
|
|
8
|
+
$stdout = StringIO.new
|
|
9
|
+
end
|
|
10
|
+
|
|
11
|
+
before do
|
|
12
|
+
@initial_health = 150
|
|
13
|
+
@player = Player.new("Larry", @initial_health)
|
|
14
|
+
end
|
|
15
|
+
|
|
16
|
+
it "can be created from a CSV string" do
|
|
17
|
+
player = Player.from_csv("larry,150")
|
|
18
|
+
|
|
19
|
+
player.name.should == "Larry"
|
|
20
|
+
player.health.should == 150
|
|
21
|
+
end
|
|
22
|
+
|
|
23
|
+
it "has a capitalized name" do
|
|
24
|
+
@player.name.should == "Larry"
|
|
25
|
+
end
|
|
26
|
+
|
|
27
|
+
it "has initial health" do
|
|
28
|
+
@player.health.should == 150
|
|
29
|
+
end
|
|
30
|
+
|
|
31
|
+
it "has a string representation" do
|
|
32
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
|
33
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
|
34
|
+
|
|
35
|
+
@player.to_s.should == "I'm Larry with a health = 150, points = 100, and score = 250."
|
|
36
|
+
end
|
|
37
|
+
|
|
38
|
+
it "computes a score as the sum of its health and points" do
|
|
39
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
|
40
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
|
41
|
+
|
|
42
|
+
@player.score.should == 250
|
|
43
|
+
end
|
|
44
|
+
|
|
45
|
+
it "increases health by 15 when w00ted" do
|
|
46
|
+
@player.w00t
|
|
47
|
+
|
|
48
|
+
@player.health.should == @initial_health + 15
|
|
49
|
+
end
|
|
50
|
+
|
|
51
|
+
it "decreases health by 10 when blammed" do
|
|
52
|
+
@player.blam
|
|
53
|
+
|
|
54
|
+
@player.health.should == @initial_health - 10
|
|
55
|
+
end
|
|
56
|
+
|
|
57
|
+
context "with health > 100" do
|
|
58
|
+
before do
|
|
59
|
+
@player = Player.new("larry", 150)
|
|
60
|
+
end
|
|
61
|
+
|
|
62
|
+
it "is strong" do
|
|
63
|
+
@player.should be_strong
|
|
64
|
+
end
|
|
65
|
+
end
|
|
66
|
+
|
|
67
|
+
context "with health <= 100" do
|
|
68
|
+
before do
|
|
69
|
+
@player = Player.new("larry", 100)
|
|
70
|
+
end
|
|
71
|
+
|
|
72
|
+
it "is wimpy" do
|
|
73
|
+
@player.should_not be_strong
|
|
74
|
+
end
|
|
75
|
+
end
|
|
76
|
+
|
|
77
|
+
context "in a collection of players" do
|
|
78
|
+
before do
|
|
79
|
+
@player1 = Player.new("moe", 100)
|
|
80
|
+
@player2 = Player.new("larry", 200)
|
|
81
|
+
@player3 = Player.new("curly", 300)
|
|
82
|
+
|
|
83
|
+
@players = [@player1, @player2, @player3]
|
|
84
|
+
end
|
|
85
|
+
|
|
86
|
+
it "is sorted by decreasing order" do
|
|
87
|
+
@players.sort.should == [@player3, @player2, @player1]
|
|
88
|
+
end
|
|
89
|
+
end
|
|
90
|
+
|
|
91
|
+
it "computes points as the sum of all treasure points" do
|
|
92
|
+
@player.points.should == 0
|
|
93
|
+
|
|
94
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
|
95
|
+
|
|
96
|
+
@player.points.should == 50
|
|
97
|
+
|
|
98
|
+
@player.found_treasure(Treasure.new(:crowbar, 400))
|
|
99
|
+
|
|
100
|
+
@player.points.should == 450
|
|
101
|
+
|
|
102
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
|
103
|
+
|
|
104
|
+
@player.points.should == 500
|
|
105
|
+
end
|
|
106
|
+
|
|
107
|
+
it "yields each found treasure and its total points" do
|
|
108
|
+
@player.found_treasure(Treasure.new(:skillet, 100))
|
|
109
|
+
@player.found_treasure(Treasure.new(:skillet, 100))
|
|
110
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
|
111
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
|
112
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
|
113
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
|
114
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
|
115
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
|
116
|
+
|
|
117
|
+
yielded = []
|
|
118
|
+
@player.each_found_treasure do |treasure|
|
|
119
|
+
yielded << treasure
|
|
120
|
+
end
|
|
121
|
+
|
|
122
|
+
yielded.should == [
|
|
123
|
+
Treasure.new(:skillet, 200),
|
|
124
|
+
Treasure.new(:hammer, 50),
|
|
125
|
+
Treasure.new(:bottle, 25)
|
|
126
|
+
]
|
|
127
|
+
end
|
|
128
|
+
end
|
|
129
|
+
end
|
|
@@ -0,0 +1,60 @@
|
|
|
1
|
+
require 'studio_game/treasure_trove'
|
|
2
|
+
|
|
3
|
+
module StudioGame
|
|
4
|
+
describe Treasure do
|
|
5
|
+
|
|
6
|
+
before do
|
|
7
|
+
@treasure = Treasure.new(:hammer, 50)
|
|
8
|
+
end
|
|
9
|
+
|
|
10
|
+
it "has a name attribute" do
|
|
11
|
+
@treasure.name.should == :hammer
|
|
12
|
+
end
|
|
13
|
+
|
|
14
|
+
it "has a points attribute" do
|
|
15
|
+
@treasure.points.should == 50
|
|
16
|
+
end
|
|
17
|
+
|
|
18
|
+
end
|
|
19
|
+
|
|
20
|
+
describe TreasureTrove do
|
|
21
|
+
|
|
22
|
+
it "has six treasures" do
|
|
23
|
+
TreasureTrove::TREASURES.size.should == 6
|
|
24
|
+
end
|
|
25
|
+
|
|
26
|
+
it "has a pie worth 5 points" do
|
|
27
|
+
TreasureTrove::TREASURES[0].should == Treasure.new(:pie, 5)
|
|
28
|
+
end
|
|
29
|
+
|
|
30
|
+
it "has a bottle worth 25 points" do
|
|
31
|
+
TreasureTrove::TREASURES[1].should == Treasure.new(:bottle, 25)
|
|
32
|
+
end
|
|
33
|
+
|
|
34
|
+
it "has a hammer worth 50 points" do
|
|
35
|
+
TreasureTrove::TREASURES[2].should == Treasure.new(:hammer, 50)
|
|
36
|
+
end
|
|
37
|
+
|
|
38
|
+
it "has a skillet worth 100 points" do
|
|
39
|
+
TreasureTrove::TREASURES[3].should == Treasure.new(:skillet, 100)
|
|
40
|
+
end
|
|
41
|
+
|
|
42
|
+
it "has a broomstick worth 200 points" do
|
|
43
|
+
TreasureTrove::TREASURES[4].should == Treasure.new(:broomstick, 200)
|
|
44
|
+
end
|
|
45
|
+
|
|
46
|
+
it "has a crowbar worth 400 points" do
|
|
47
|
+
TreasureTrove::TREASURES[5].should == Treasure.new(:crowbar, 400)
|
|
48
|
+
end
|
|
49
|
+
|
|
50
|
+
it "returns a random treasure" do
|
|
51
|
+
treasure = TreasureTrove.random
|
|
52
|
+
|
|
53
|
+
TreasureTrove::TREASURES.should include(treasure)
|
|
54
|
+
|
|
55
|
+
# or use alternate expectation syntax:
|
|
56
|
+
# expect(TreasureTrove::TREASURES).to include(treasure)
|
|
57
|
+
end
|
|
58
|
+
|
|
59
|
+
end
|
|
60
|
+
end
|
metadata
ADDED
|
@@ -0,0 +1,83 @@
|
|
|
1
|
+
--- !ruby/object:Gem::Specification
|
|
2
|
+
name: studio_game5000
|
|
3
|
+
version: !ruby/object:Gem::Version
|
|
4
|
+
version: 1.0.0
|
|
5
|
+
platform: ruby
|
|
6
|
+
authors:
|
|
7
|
+
- Clayton Perszyk
|
|
8
|
+
autorequire:
|
|
9
|
+
bindir: bin
|
|
10
|
+
cert_chain: []
|
|
11
|
+
date: 2015-01-06 00:00:00.000000000 Z
|
|
12
|
+
dependencies:
|
|
13
|
+
- !ruby/object:Gem::Dependency
|
|
14
|
+
name: rspec
|
|
15
|
+
requirement: !ruby/object:Gem::Requirement
|
|
16
|
+
requirements:
|
|
17
|
+
- - ">="
|
|
18
|
+
- !ruby/object:Gem::Version
|
|
19
|
+
version: '0'
|
|
20
|
+
type: :development
|
|
21
|
+
prerelease: false
|
|
22
|
+
version_requirements: !ruby/object:Gem::Requirement
|
|
23
|
+
requirements:
|
|
24
|
+
- - ">="
|
|
25
|
+
- !ruby/object:Gem::Version
|
|
26
|
+
version: '0'
|
|
27
|
+
description: ''
|
|
28
|
+
email: clayperszyk@gmail.com
|
|
29
|
+
executables:
|
|
30
|
+
- studio_game
|
|
31
|
+
extensions: []
|
|
32
|
+
extra_rdoc_files: []
|
|
33
|
+
files:
|
|
34
|
+
- LICENSE
|
|
35
|
+
- README
|
|
36
|
+
- bin/players.csv
|
|
37
|
+
- bin/studio_game
|
|
38
|
+
- lib/studio_game/auditable.rb
|
|
39
|
+
- lib/studio_game/berserk_player.rb
|
|
40
|
+
- lib/studio_game/clumsy_player.rb
|
|
41
|
+
- lib/studio_game/die.rb
|
|
42
|
+
- lib/studio_game/game.rb
|
|
43
|
+
- lib/studio_game/game_turn.rb
|
|
44
|
+
- lib/studio_game/iterators.rb
|
|
45
|
+
- lib/studio_game/loaded_die.rb
|
|
46
|
+
- lib/studio_game/playable.rb
|
|
47
|
+
- lib/studio_game/player.rb
|
|
48
|
+
- lib/studio_game/treasure_trove.rb
|
|
49
|
+
- spec/studio_game/berserk_player_spec.rb
|
|
50
|
+
- spec/studio_game/clumsy_player_spec.rb
|
|
51
|
+
- spec/studio_game/game_spec.rb
|
|
52
|
+
- spec/studio_game/player_spec.rb
|
|
53
|
+
- spec/studio_game/treasure_trove_spec.rb
|
|
54
|
+
homepage: http://www.example.com
|
|
55
|
+
licenses:
|
|
56
|
+
- MIT
|
|
57
|
+
metadata: {}
|
|
58
|
+
post_install_message:
|
|
59
|
+
rdoc_options: []
|
|
60
|
+
require_paths:
|
|
61
|
+
- lib
|
|
62
|
+
required_ruby_version: !ruby/object:Gem::Requirement
|
|
63
|
+
requirements:
|
|
64
|
+
- - ">="
|
|
65
|
+
- !ruby/object:Gem::Version
|
|
66
|
+
version: '1.9'
|
|
67
|
+
required_rubygems_version: !ruby/object:Gem::Requirement
|
|
68
|
+
requirements:
|
|
69
|
+
- - ">="
|
|
70
|
+
- !ruby/object:Gem::Version
|
|
71
|
+
version: '0'
|
|
72
|
+
requirements: []
|
|
73
|
+
rubyforge_project:
|
|
74
|
+
rubygems_version: 2.4.3
|
|
75
|
+
signing_key:
|
|
76
|
+
specification_version: 4
|
|
77
|
+
summary: virtual dice game
|
|
78
|
+
test_files:
|
|
79
|
+
- spec/studio_game/berserk_player_spec.rb
|
|
80
|
+
- spec/studio_game/clumsy_player_spec.rb
|
|
81
|
+
- spec/studio_game/game_spec.rb
|
|
82
|
+
- spec/studio_game/player_spec.rb
|
|
83
|
+
- spec/studio_game/treasure_trove_spec.rb
|