studio_game23 1.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +7 -0
- data/LICENSE +1 -0
- data/README +1 -0
- data/bin/my_favorite_players.csv +4 -0
- data/bin/players.csv +3 -0
- data/bin/studio_game23 +33 -0
- data/lib/studio_game23/auditable.rb +8 -0
- data/lib/studio_game23/berserk_player.rb +32 -0
- data/lib/studio_game23/clumsy_player.rb +43 -0
- data/lib/studio_game23/die.rb +20 -0
- data/lib/studio_game23/game.rb +115 -0
- data/lib/studio_game23/game_turn.rb +24 -0
- data/lib/studio_game23/loaded_die.rb +17 -0
- data/lib/studio_game23/playable.rb +17 -0
- data/lib/studio_game23/player.rb +68 -0
- data/lib/studio_game23/treasure_trove.rb +19 -0
- data/spec/spec_helper.rb +100 -0
- data/spec/studio_game23/berserk_player_spec.rb +31 -0
- data/spec/studio_game23/clumsy_player_spec.rb +45 -0
- data/spec/studio_game23/game_spec.rb +66 -0
- data/spec/studio_game23/player_spec.rb +132 -0
- data/spec/studio_game23/treasure_trove_spec.rb +54 -0
- metadata +93 -0
checksums.yaml
ADDED
@@ -0,0 +1,7 @@
|
|
1
|
+
---
|
2
|
+
SHA256:
|
3
|
+
metadata.gz: 37806bd0d73ee8d7c0199ed023bdaf142dfcc4678ce738242451da61b45d1f61
|
4
|
+
data.tar.gz: 79b3ae4e9da9145a2b1c5c43100420d1b95046927c4ebdfa7e028a52c13cab3b
|
5
|
+
SHA512:
|
6
|
+
metadata.gz: 11a2e4f56f886cfcd954b7ea45d0cd1194f44737e6e1f100333b8d4f03f80408ecf574b144d27400798a58601f0d01acd982829e4be6f38008e553a0245e19b7
|
7
|
+
data.tar.gz: c6a062436e33927a0a1333f43fbae8cd4a53a1709c71e156ef68145ad789cda5c5c9f83d24073222837c562e1aa5ace2ebae29c7c910d854cd8e26e11e9484cb
|
data/LICENSE
ADDED
@@ -0,0 +1 @@
|
|
1
|
+
MIT License
|
data/README
ADDED
@@ -0,0 +1 @@
|
|
1
|
+
This is just a simple gem, created during a Ruby online course for learning purposes.
|
data/bin/players.csv
ADDED
data/bin/studio_game23
ADDED
@@ -0,0 +1,33 @@
|
|
1
|
+
#! /usr/bin/env ruby
|
2
|
+
|
3
|
+
require_relative '../lib/studio_game23/game'
|
4
|
+
|
5
|
+
game1 = StudioGame23::Game.new("Test")
|
6
|
+
default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
|
7
|
+
game1.load_players(ARGV.shift || default_player_file)
|
8
|
+
|
9
|
+
|
10
|
+
clumsy_player = StudioGame23::ClumsyPlayer.new("klutz", 100, 3)
|
11
|
+
game1.add_player(clumsy_player)
|
12
|
+
|
13
|
+
berserk_player = StudioGame23::BerserkPlayer.new("berserker", 50)
|
14
|
+
game1.add_player(berserk_player)
|
15
|
+
|
16
|
+
loop do
|
17
|
+
puts "\nHow many game rounds? ('quit' to exit)"
|
18
|
+
rounds = gets.chomp.downcase
|
19
|
+
case rounds
|
20
|
+
when /^\d+$/
|
21
|
+
game1.play(rounds.to_i) do
|
22
|
+
game1.total_points >= 2000
|
23
|
+
end
|
24
|
+
when 'quit', 'exit'
|
25
|
+
game1.print_stats
|
26
|
+
break
|
27
|
+
else
|
28
|
+
puts "Please enter a number or 'quit'."
|
29
|
+
end
|
30
|
+
|
31
|
+
end
|
32
|
+
|
33
|
+
game1.save_high_scores
|
@@ -0,0 +1,32 @@
|
|
1
|
+
require_relative 'player'
|
2
|
+
|
3
|
+
module StudioGame23
|
4
|
+
class BerserkPlayer < Player
|
5
|
+
|
6
|
+
def initialize(name, health=100)
|
7
|
+
super(name, health)
|
8
|
+
@w00t_count = 0
|
9
|
+
end
|
10
|
+
|
11
|
+
def berserk?
|
12
|
+
@w00t_count > 5
|
13
|
+
end
|
14
|
+
|
15
|
+
def w00t
|
16
|
+
super
|
17
|
+
@w00t_count += 1
|
18
|
+
puts "#{name} is berserk!" if berserk?
|
19
|
+
end
|
20
|
+
|
21
|
+
def blam
|
22
|
+
berserk? ? w00t : super
|
23
|
+
end
|
24
|
+
end
|
25
|
+
|
26
|
+
if __FILE__ == $0
|
27
|
+
berserker = BerserkPlayer.new("berserker", 50)
|
28
|
+
6.times { berserker.w00t }
|
29
|
+
2.times { berserker.blam }
|
30
|
+
puts berserker.health
|
31
|
+
end
|
32
|
+
end
|
@@ -0,0 +1,43 @@
|
|
1
|
+
require_relative 'player'
|
2
|
+
|
3
|
+
module StudioGame23
|
4
|
+
class ClumsyPlayer < Player
|
5
|
+
|
6
|
+
attr_reader :boost_factor
|
7
|
+
|
8
|
+
def initialize(name, health, boost_factor=1)
|
9
|
+
super(name, health)
|
10
|
+
@boost_factor = boost_factor.to_i
|
11
|
+
end
|
12
|
+
|
13
|
+
def found_treasure(treasure)
|
14
|
+
damaged_treasure = Treasure.new(treasure.name, treasure.points / 2.0)
|
15
|
+
super(damaged_treasure)
|
16
|
+
end
|
17
|
+
|
18
|
+
def w00t
|
19
|
+
@boost_factor.times { super }
|
20
|
+
end
|
21
|
+
end
|
22
|
+
|
23
|
+
if __FILE__ == $0
|
24
|
+
clumsy = ClumsyPlayer.new("klutz", 100, 2)
|
25
|
+
|
26
|
+
hammer = Treasure.new(:hammer, 50)
|
27
|
+
3.times {clumsy.found_treasure(hammer)}
|
28
|
+
|
29
|
+
crowbar = Treasure.new(:crowbar, 400)
|
30
|
+
clumsy.found_treasure(crowbar)
|
31
|
+
|
32
|
+
clumsy.each_found_treasure do |treasure|
|
33
|
+
puts "#{treasure.points} total #{treasure.name} points"
|
34
|
+
end
|
35
|
+
puts "#{clumsy.points} grand total points"
|
36
|
+
end
|
37
|
+
end
|
38
|
+
|
39
|
+
# __FILE__ is a reference to the current file name
|
40
|
+
|
41
|
+
# $0 contains the name of the script being executed
|
42
|
+
|
43
|
+
# $ on a variable's name indicates a global variable
|
@@ -0,0 +1,115 @@
|
|
1
|
+
require_relative 'player'
|
2
|
+
require_relative 'clumsy_player'
|
3
|
+
require_relative 'berserk_player'
|
4
|
+
require_relative 'die'
|
5
|
+
require_relative 'game_turn'
|
6
|
+
require_relative 'treasure_trove'
|
7
|
+
require 'csv'
|
8
|
+
|
9
|
+
module StudioGame23
|
10
|
+
class Game
|
11
|
+
attr_reader :title
|
12
|
+
|
13
|
+
def initialize(title)
|
14
|
+
@title = title
|
15
|
+
@players = []
|
16
|
+
end
|
17
|
+
|
18
|
+
def add_player(player)
|
19
|
+
@players << player
|
20
|
+
end
|
21
|
+
|
22
|
+
def print_stats
|
23
|
+
strong, wimpy = @players.partition{|player| player.strong?}
|
24
|
+
|
25
|
+
puts "\n#{title} Statistics:"
|
26
|
+
|
27
|
+
puts "\n#{strong.size} Strong players: "
|
28
|
+
print_name_and_health(strong)
|
29
|
+
|
30
|
+
puts "\n#{wimpy.size} Wimpy players:"
|
31
|
+
print_name_and_health(wimpy)
|
32
|
+
|
33
|
+
#sorted_players = @players.sort
|
34
|
+
|
35
|
+
puts "\n#{title} High Scores:"
|
36
|
+
high_score_entry { |line| puts line }
|
37
|
+
|
38
|
+
puts "\nPlayer's points:"
|
39
|
+
@players.each do |player|
|
40
|
+
puts "\n#{player.name}'s points total:"
|
41
|
+
player.each_found_treasure do |treasure|
|
42
|
+
puts "#{treasure.points} total #{treasure.name} points"
|
43
|
+
end
|
44
|
+
puts "#{player.points} grand total points"
|
45
|
+
end
|
46
|
+
|
47
|
+
puts "\n#{total_points} total points from treasures found"
|
48
|
+
end
|
49
|
+
|
50
|
+
def print_name_and_health(players)
|
51
|
+
players.each do |player|
|
52
|
+
puts "#{player.name} (#{player.health})"
|
53
|
+
end
|
54
|
+
end
|
55
|
+
|
56
|
+
def load_players(from_file)
|
57
|
+
#File.readlines(from_file).each do |line|
|
58
|
+
# player = Player.from_csv(line)
|
59
|
+
# add_player(player)
|
60
|
+
#end
|
61
|
+
|
62
|
+
CSV.foreach(from_file) do |row|
|
63
|
+
player = Player.new(row[0], Integer(row[1]))
|
64
|
+
add_player(player)
|
65
|
+
end
|
66
|
+
end
|
67
|
+
|
68
|
+
def high_score_entry
|
69
|
+
sorted_players = @players.sort
|
70
|
+
sorted_players.each do |player|
|
71
|
+
line_to_save = "#{player.name}...........#{player.score}"
|
72
|
+
yield line_to_save
|
73
|
+
end
|
74
|
+
end
|
75
|
+
|
76
|
+
def save_high_scores(to_file = 'high_scores.txt')
|
77
|
+
File.open(to_file, 'w') do |file|
|
78
|
+
file.puts "#{@title} High Scores:"
|
79
|
+
high_score_entry do |line|
|
80
|
+
file.puts line
|
81
|
+
end
|
82
|
+
end
|
83
|
+
end
|
84
|
+
|
85
|
+
def total_points
|
86
|
+
@players.reduce(0) { |total_points, player| total_points + player.points }
|
87
|
+
end
|
88
|
+
|
89
|
+
def play(rounds)
|
90
|
+
puts "There are #{@players.size} players in #{title.capitalize}:"
|
91
|
+
puts @players
|
92
|
+
|
93
|
+
treasures = TreasureTrove::TREASURES
|
94
|
+
puts "\nThere are #{treasures.size} treasures in the trove:"
|
95
|
+
|
96
|
+
treasures.each do |treasure|
|
97
|
+
puts "A #{treasure.name} is worth #{treasure.points} points"
|
98
|
+
end
|
99
|
+
|
100
|
+
1.upto(rounds) do |round|
|
101
|
+
if block_given?
|
102
|
+
if !yield
|
103
|
+
puts "\nRound: #{round}"
|
104
|
+
@players.each do |player|
|
105
|
+
GameTurn.take_turn(player)
|
106
|
+
puts player
|
107
|
+
end
|
108
|
+
else
|
109
|
+
break
|
110
|
+
end
|
111
|
+
end
|
112
|
+
end
|
113
|
+
end
|
114
|
+
end
|
115
|
+
end
|
@@ -0,0 +1,24 @@
|
|
1
|
+
require_relative 'die'
|
2
|
+
require_relative 'player'
|
3
|
+
require_relative 'treasure_trove'
|
4
|
+
|
5
|
+
module StudioGame23
|
6
|
+
module GameTurn
|
7
|
+
def self.take_turn(player)
|
8
|
+
die = Die.new
|
9
|
+
number_rolled = die.roll
|
10
|
+
|
11
|
+
case number_rolled
|
12
|
+
when 1..2
|
13
|
+
player.blam
|
14
|
+
when 3..4
|
15
|
+
puts "#{player.name} was skipped."
|
16
|
+
else
|
17
|
+
player.w00t
|
18
|
+
end
|
19
|
+
|
20
|
+
treasure = TreasureTrove.random
|
21
|
+
player.found_treasure(treasure)
|
22
|
+
end
|
23
|
+
end
|
24
|
+
end
|
@@ -0,0 +1,68 @@
|
|
1
|
+
require_relative 'treasure_trove'
|
2
|
+
require_relative 'playable'
|
3
|
+
|
4
|
+
module StudioGame23
|
5
|
+
class Player
|
6
|
+
|
7
|
+
include Playable
|
8
|
+
|
9
|
+
attr_accessor :name, :health
|
10
|
+
|
11
|
+
def initialize(name, health=100)
|
12
|
+
@name = name.capitalize
|
13
|
+
@health = health
|
14
|
+
@found_treasures = Hash.new(0)
|
15
|
+
end
|
16
|
+
|
17
|
+
def name=(new_name)
|
18
|
+
@name = new_name.capitalize
|
19
|
+
end
|
20
|
+
|
21
|
+
def to_s
|
22
|
+
"I'm #{@name} with a health = #{@health}, points = #{points}, and score = #{score}."
|
23
|
+
end
|
24
|
+
|
25
|
+
def score
|
26
|
+
@health + points
|
27
|
+
end
|
28
|
+
|
29
|
+
def <=>(other)
|
30
|
+
other.score <=> score
|
31
|
+
end
|
32
|
+
|
33
|
+
def found_treasure(treasure)
|
34
|
+
@found_treasures[treasure.name] += treasure.points
|
35
|
+
puts "#{@name} found a #{treasure.name} worth #{treasure.points} points."
|
36
|
+
puts "#{@name}'s treasures: #{@found_treasures}"
|
37
|
+
end
|
38
|
+
|
39
|
+
def points
|
40
|
+
@found_treasures.values.reduce(0, :+)
|
41
|
+
end
|
42
|
+
|
43
|
+
def each_found_treasure
|
44
|
+
@found_treasures.each do |name, points|
|
45
|
+
yield Treasure.new(name, points)
|
46
|
+
end
|
47
|
+
end
|
48
|
+
|
49
|
+
def self.from_csv(csv_string)
|
50
|
+
name, health = csv_string.split(', ')
|
51
|
+
player = Player.new(name, Integer(health))
|
52
|
+
end
|
53
|
+
|
54
|
+
end
|
55
|
+
|
56
|
+
if __FILE__ == $0
|
57
|
+
player = Player.new("moe")
|
58
|
+
puts player.name
|
59
|
+
puts player.health
|
60
|
+
player.w00t
|
61
|
+
puts player.health
|
62
|
+
player.blam
|
63
|
+
puts player.health
|
64
|
+
else
|
65
|
+
puts "FILE: #{__FILE__.to_s}"
|
66
|
+
puts "$0: #{$0.to_s}"
|
67
|
+
end
|
68
|
+
end
|
@@ -0,0 +1,19 @@
|
|
1
|
+
module StudioGame23
|
2
|
+
Treasure = Struct.new(:name, :points)
|
3
|
+
|
4
|
+
module TreasureTrove
|
5
|
+
|
6
|
+
TREASURES = [
|
7
|
+
Treasure.new(:pie, 5),
|
8
|
+
Treasure.new(:bottle, 25),
|
9
|
+
Treasure.new(:hammer, 50),
|
10
|
+
Treasure.new(:skillet, 100),
|
11
|
+
Treasure.new(:broomstick, 200),
|
12
|
+
Treasure.new(:crowbar, 400)
|
13
|
+
]
|
14
|
+
|
15
|
+
def self.random
|
16
|
+
TREASURES.sample
|
17
|
+
end
|
18
|
+
end
|
19
|
+
end
|
data/spec/spec_helper.rb
ADDED
@@ -0,0 +1,100 @@
|
|
1
|
+
# This file was generated by the `rspec --init` command. Conventionally, all
|
2
|
+
# specs live under a `spec` directory, which RSpec adds to the `$LOAD_PATH`.
|
3
|
+
# The generated `.rspec` file contains `--require spec_helper` which will cause
|
4
|
+
# this file to always be loaded, without a need to explicitly require it in any
|
5
|
+
# files.
|
6
|
+
#
|
7
|
+
# Given that it is always loaded, you are encouraged to keep this file as
|
8
|
+
# light-weight as possible. Requiring heavyweight dependencies from this file
|
9
|
+
# will add to the boot time of your test suite on EVERY test run, even for an
|
10
|
+
# individual file that may not need all of that loaded. Instead, consider making
|
11
|
+
# a separate helper file that requires the additional dependencies and performs
|
12
|
+
# the additional setup, and require it from the spec files that actually need
|
13
|
+
# it.
|
14
|
+
#
|
15
|
+
# See https://rubydoc.info/gems/rspec-core/RSpec/Core/Configuration
|
16
|
+
RSpec.configure do |config|
|
17
|
+
# rspec-expectations config goes here. You can use an alternate
|
18
|
+
# assertion/expectation library such as wrong or the stdlib/minitest
|
19
|
+
# assertions if you prefer.
|
20
|
+
config.expect_with :rspec do |expectations|
|
21
|
+
# This option will default to `true` in RSpec 4. It makes the `description`
|
22
|
+
# and `failure_message` of custom matchers include text for helper methods
|
23
|
+
# defined using `chain`, e.g.:
|
24
|
+
# be_bigger_than(2).and_smaller_than(4).description
|
25
|
+
# # => "be bigger than 2 and smaller than 4"
|
26
|
+
# ...rather than:
|
27
|
+
# # => "be bigger than 2"
|
28
|
+
expectations.include_chain_clauses_in_custom_matcher_descriptions = true
|
29
|
+
expectations.syntax = [:should, :expect]
|
30
|
+
end
|
31
|
+
|
32
|
+
# rspec-mocks config goes here. You can use an alternate test double
|
33
|
+
# library (such as bogus or mocha) by changing the `mock_with` option here.
|
34
|
+
config.mock_with :rspec do |mocks|
|
35
|
+
# Prevents you from mocking or stubbing a method that does not exist on
|
36
|
+
# a real object. This is generally recommended, and will default to
|
37
|
+
# `true` in RSpec 4.
|
38
|
+
mocks.verify_partial_doubles = true
|
39
|
+
mocks.syntax = [:should, :expect]
|
40
|
+
end
|
41
|
+
|
42
|
+
# This option will default to `:apply_to_host_groups` in RSpec 4 (and will
|
43
|
+
# have no way to turn it off -- the option exists only for backwards
|
44
|
+
# compatibility in RSpec 3). It causes shared context metadata to be
|
45
|
+
# inherited by the metadata hash of host groups and examples, rather than
|
46
|
+
# triggering implicit auto-inclusion in groups with matching metadata.
|
47
|
+
config.shared_context_metadata_behavior = :apply_to_host_groups
|
48
|
+
|
49
|
+
# The settings below are suggested to provide a good initial experience
|
50
|
+
# with RSpec, but feel free to customize to your heart's content.
|
51
|
+
=begin
|
52
|
+
# This allows you to limit a spec run to individual examples or groups
|
53
|
+
# you care about by tagging them with `:focus` metadata. When nothing
|
54
|
+
# is tagged with `:focus`, all examples get run. RSpec also provides
|
55
|
+
# aliases for `it`, `describe`, and `context` that include `:focus`
|
56
|
+
# metadata: `fit`, `fdescribe` and `fcontext`, respectively.
|
57
|
+
config.filter_run_when_matching :focus
|
58
|
+
|
59
|
+
# Allows RSpec to persist some state between runs in order to support
|
60
|
+
# the `--only-failures` and `--next-failure` CLI options. We recommend
|
61
|
+
# you configure your source control system to ignore this file.
|
62
|
+
config.example_status_persistence_file_path = "spec/examples.txt"
|
63
|
+
|
64
|
+
# Limits the available syntax to the non-monkey patched syntax that is
|
65
|
+
# recommended. For more details, see:
|
66
|
+
# https://relishapp.com/rspec/rspec-core/docs/configuration/zero-monkey-patching-mode
|
67
|
+
config.disable_monkey_patching!
|
68
|
+
|
69
|
+
# This setting enables warnings. It's recommended, but in some cases may
|
70
|
+
# be too noisy due to issues in dependencies.
|
71
|
+
config.warnings = true
|
72
|
+
|
73
|
+
# Many RSpec users commonly either run the entire suite or an individual
|
74
|
+
# file, and it's useful to allow more verbose output when running an
|
75
|
+
# individual spec file.
|
76
|
+
if config.files_to_run.one?
|
77
|
+
# Use the documentation formatter for detailed output,
|
78
|
+
# unless a formatter has already been configured
|
79
|
+
# (e.g. via a command-line flag).
|
80
|
+
config.default_formatter = "doc"
|
81
|
+
end
|
82
|
+
|
83
|
+
# Print the 10 slowest examples and example groups at the
|
84
|
+
# end of the spec run, to help surface which specs are running
|
85
|
+
# particularly slow.
|
86
|
+
config.profile_examples = 10
|
87
|
+
|
88
|
+
# Run specs in random order to surface order dependencies. If you find an
|
89
|
+
# order dependency and want to debug it, you can fix the order by providing
|
90
|
+
# the seed, which is printed after each run.
|
91
|
+
# --seed 1234
|
92
|
+
config.order = :random
|
93
|
+
|
94
|
+
# Seed global randomization in this process using the `--seed` CLI option.
|
95
|
+
# Setting this allows you to use `--seed` to deterministically reproduce
|
96
|
+
# test failures related to randomization by passing the same `--seed` value
|
97
|
+
# as the one that triggered the failure.
|
98
|
+
Kernel.srand config.seed
|
99
|
+
=end
|
100
|
+
end
|
@@ -0,0 +1,31 @@
|
|
1
|
+
require 'studio_game23/berserk_player'
|
2
|
+
|
3
|
+
module StudioGame23
|
4
|
+
describe BerserkPlayer do
|
5
|
+
|
6
|
+
before do
|
7
|
+
@initial_health = 50
|
8
|
+
@player = BerserkPlayer.new("berserker", @initial_health)
|
9
|
+
end
|
10
|
+
|
11
|
+
it "does not go berserk when w00ted up to 5 times" do
|
12
|
+
|
13
|
+
1.upto(5) {@player.w00t}
|
14
|
+
|
15
|
+
expect(@player.berserk?).to be false
|
16
|
+
end
|
17
|
+
|
18
|
+
it "goes berserk when w00ted more than 5 times" do
|
19
|
+
1.upto(6) {@player.w00t}
|
20
|
+
|
21
|
+
expect(@player.berserk?).to be true
|
22
|
+
end
|
23
|
+
|
24
|
+
it "gets w00ted instead of blammed when it's gone berserk" do
|
25
|
+
1.upto(6) {@player.w00t}
|
26
|
+
1.upto(2) {@player.blam}
|
27
|
+
|
28
|
+
expect(@player.health).to eq @initial_health + (8 * 15)
|
29
|
+
end
|
30
|
+
end
|
31
|
+
end
|
@@ -0,0 +1,45 @@
|
|
1
|
+
require 'studio_game23/clumsy_player'
|
2
|
+
|
3
|
+
module StudioGame23
|
4
|
+
describe ClumsyPlayer do
|
5
|
+
|
6
|
+
before do
|
7
|
+
@initial_health = 105
|
8
|
+
@boost_factor = 3
|
9
|
+
@player = ClumsyPlayer.new('klutz', @initial_health, @boost_factor)
|
10
|
+
end
|
11
|
+
|
12
|
+
it "only gets half the point value for each treasure" do
|
13
|
+
|
14
|
+
expect(@player.points).to eq 0
|
15
|
+
|
16
|
+
hammer = Treasure.new(:hammer, 50)
|
17
|
+
@player.found_treasure(hammer)
|
18
|
+
@player.found_treasure(hammer)
|
19
|
+
@player.found_treasure(hammer)
|
20
|
+
|
21
|
+
expect(@player.points).to eq 75
|
22
|
+
|
23
|
+
crowbar = Treasure.new(:crowbar, 400)
|
24
|
+
@player.found_treasure(crowbar)
|
25
|
+
|
26
|
+
expect(@player.points).to eq 275
|
27
|
+
|
28
|
+
yielded = []
|
29
|
+
@player.each_found_treasure do |treasure|
|
30
|
+
yielded << treasure
|
31
|
+
end
|
32
|
+
|
33
|
+
expect(yielded).to eq [Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)]
|
34
|
+
end
|
35
|
+
|
36
|
+
it "has a boost_factor" do
|
37
|
+
expect(@player.boost_factor).to eq 3
|
38
|
+
end
|
39
|
+
|
40
|
+
it "gets a boost_factor boost in health when w00ted" do
|
41
|
+
@player.w00t
|
42
|
+
expect(@player.health).to eq (@initial_health + 3 * 15)
|
43
|
+
end
|
44
|
+
end
|
45
|
+
end
|
@@ -0,0 +1,66 @@
|
|
1
|
+
require 'studio_game23/game'
|
2
|
+
|
3
|
+
module StudioGame23
|
4
|
+
describe Game do
|
5
|
+
|
6
|
+
before do
|
7
|
+
@game = Game.new("Knuckleheads")
|
8
|
+
|
9
|
+
@initial_health = 100
|
10
|
+
@player = Player.new("moe", @initial_health)
|
11
|
+
|
12
|
+
@game.add_player(@player)
|
13
|
+
end
|
14
|
+
|
15
|
+
it "w00t the player if a high number is rolled" do
|
16
|
+
Die.any_instance.stub(:roll).and_return(5)
|
17
|
+
|
18
|
+
@game.play(2) { }
|
19
|
+
puts @player.health
|
20
|
+
expect(@player.health).to eq @initial_health + (15*2)
|
21
|
+
#@player.health.should == @initial_health + 15
|
22
|
+
end
|
23
|
+
|
24
|
+
it "skips the player if a medium number is rolled" do
|
25
|
+
Die.any_instance.stub(:roll).and_return(3)
|
26
|
+
|
27
|
+
@game.play(2) { }
|
28
|
+
expect(@player.health).to eq @initial_health
|
29
|
+
#@player.health.should == @initial_health
|
30
|
+
end
|
31
|
+
|
32
|
+
it "blams a player if a low number is rolled" do
|
33
|
+
Die.any_instance.stub(:roll).and_return(1)
|
34
|
+
|
35
|
+
@game.play(2) { }
|
36
|
+
expect(@player.health).to eq @initial_health - (10*2)
|
37
|
+
#@player.health.should == @initial_health - 10
|
38
|
+
end
|
39
|
+
|
40
|
+
it "assigns a treasure for points during a player's turn" do
|
41
|
+
game = Game.new("Knuckleheads")
|
42
|
+
player = Player.new("moe")
|
43
|
+
|
44
|
+
game.add_player(player)
|
45
|
+
|
46
|
+
game.play(1) { false }
|
47
|
+
|
48
|
+
expect(player.points).not_to be_zero
|
49
|
+
end
|
50
|
+
|
51
|
+
it "computes total points as the sum of all player points" do
|
52
|
+
game = Game.new("Knuckleheads")
|
53
|
+
|
54
|
+
player1 = Player.new("moe")
|
55
|
+
player2 = Player.new("larry")
|
56
|
+
|
57
|
+
game.add_player(player1)
|
58
|
+
game.add_player(player2)
|
59
|
+
|
60
|
+
2.times { player1.found_treasure(Treasure.new(:hammer, 50)) }
|
61
|
+
player2.found_treasure(Treasure.new(:crowbar, 400))
|
62
|
+
|
63
|
+
expect(game.total_points).to eq 500
|
64
|
+
end
|
65
|
+
end
|
66
|
+
end
|
@@ -0,0 +1,132 @@
|
|
1
|
+
require 'studio_game23/player'
|
2
|
+
require 'studio_game23/treasure_trove'
|
3
|
+
|
4
|
+
module StudioGame23
|
5
|
+
describe Player do
|
6
|
+
|
7
|
+
before do
|
8
|
+
@initial_health = 150
|
9
|
+
@player = Player.new("larry", @initial_health)
|
10
|
+
$stdout = StringIO.new
|
11
|
+
end
|
12
|
+
|
13
|
+
it "has a capitalized name" do
|
14
|
+
expect(@player.name).to eq "Larry"
|
15
|
+
#@player.name.should == "Larry"
|
16
|
+
end
|
17
|
+
|
18
|
+
it "has an initial health" do
|
19
|
+
expect(@player.health).to eq 150
|
20
|
+
#@player.health.should == 150
|
21
|
+
end
|
22
|
+
|
23
|
+
it "has a string representation" do
|
24
|
+
2.times { @player.found_treasure(Treasure.new(:hammer, 50)) }
|
25
|
+
expect(@player.to_s).to eq "I'm Larry with a health = 150, points = 100, and score = 250."
|
26
|
+
#@player.to_s.should == "I'm Larry with a health of 150 and a score of 155."
|
27
|
+
end
|
28
|
+
|
29
|
+
it "computes a score as the sum of its health and points" do
|
30
|
+
2.times { @player.found_treasure(Treasure.new(:hammer, 50)) }
|
31
|
+
expect(@player.score).to eq @player.health + (2 * 50)
|
32
|
+
#@player.score.should == "larry".length + 150
|
33
|
+
end
|
34
|
+
|
35
|
+
it "increases health by 15 when w00ted" do
|
36
|
+
|
37
|
+
@player.w00t
|
38
|
+
expect(@player.health).to be @initial_health + 15
|
39
|
+
#@player.health.should == @initial_health + 15
|
40
|
+
end
|
41
|
+
|
42
|
+
it "decreases health by 10 when blammed" do
|
43
|
+
@player.blam
|
44
|
+
expect(@player.health).to eq @initial_health - 10
|
45
|
+
#@player.health.should == @initial_health - 10
|
46
|
+
end
|
47
|
+
|
48
|
+
it "computes points as the sum of all treasure points" do
|
49
|
+
expect(@player.points).to eq 0
|
50
|
+
|
51
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
52
|
+
|
53
|
+
expect(@player.points).to eq 50
|
54
|
+
|
55
|
+
@player.found_treasure(Treasure.new(:crowbar, 400))
|
56
|
+
|
57
|
+
expect(@player.points).to eq 450
|
58
|
+
|
59
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
60
|
+
|
61
|
+
expect(@player.points).to eq 500
|
62
|
+
end
|
63
|
+
|
64
|
+
it "yields each found treasure and its total points" do
|
65
|
+
@player.found_treasure(Treasure.new(:skillet, 100))
|
66
|
+
@player.found_treasure(Treasure.new(:skillet, 100))
|
67
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
68
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
69
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
70
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
71
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
72
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
73
|
+
|
74
|
+
yielded = []
|
75
|
+
@player.each_found_treasure do |treasure|
|
76
|
+
yielded << treasure
|
77
|
+
end
|
78
|
+
|
79
|
+
expect(yielded).to eq [Treasure.new(:skillet, 200), Treasure.new(:hammer, 50), Treasure.new(:bottle, 25)]
|
80
|
+
end
|
81
|
+
|
82
|
+
context "with a health greater than 100" do
|
83
|
+
|
84
|
+
before do
|
85
|
+
@initial_health = 150
|
86
|
+
@player = Player.new("Strong Player", @initial_health)
|
87
|
+
end
|
88
|
+
|
89
|
+
it "has a strong status" do
|
90
|
+
expect(@player).to be_strong
|
91
|
+
#@player.should be_strong
|
92
|
+
end
|
93
|
+
end
|
94
|
+
|
95
|
+
context "with a health less than 100" do
|
96
|
+
|
97
|
+
before do
|
98
|
+
@initial_health = 90
|
99
|
+
@player = Player.new("Wimpy Player", @initial_health)
|
100
|
+
end
|
101
|
+
|
102
|
+
it "is wimpy" do
|
103
|
+
expect(@player).not_to be_strong
|
104
|
+
#@player.should_not be_strong
|
105
|
+
end
|
106
|
+
end
|
107
|
+
|
108
|
+
context "in a collection of players" do
|
109
|
+
before do
|
110
|
+
@player1 = Player.new("moe", 100)
|
111
|
+
@player2 = Player.new("larry", 200)
|
112
|
+
@player3 = Player.new("curly", 300)
|
113
|
+
|
114
|
+
@players = [@player1, @player2, @player3]
|
115
|
+
end
|
116
|
+
|
117
|
+
it "is sorted by decreasing score" do
|
118
|
+
@players.sort.should == [@player3, @player2, @player1]
|
119
|
+
end
|
120
|
+
end
|
121
|
+
|
122
|
+
context "receiving information about a player as a csv_line" do
|
123
|
+
|
124
|
+
it "creates a new player from csv information" do
|
125
|
+
player1 = Player.from_csv("Alwin, 100")
|
126
|
+
player2 = Player.new("Alwin", 100)
|
127
|
+
expect(player1.name).to eq player2.name
|
128
|
+
expect(player1.health).to eq player2.health
|
129
|
+
end
|
130
|
+
end
|
131
|
+
end
|
132
|
+
end
|
@@ -0,0 +1,54 @@
|
|
1
|
+
require 'studio_game23/treasure_trove'
|
2
|
+
|
3
|
+
module StudioGame23
|
4
|
+
describe Treasure do
|
5
|
+
before do
|
6
|
+
@treasure = Treasure.new(:hammer, 50)
|
7
|
+
end
|
8
|
+
|
9
|
+
it "has a name attribute" do
|
10
|
+
expect(@treasure.name).to eq :hammer
|
11
|
+
end
|
12
|
+
|
13
|
+
it "has a points attribute" do
|
14
|
+
expect(@treasure.points).to eq 50
|
15
|
+
end
|
16
|
+
end
|
17
|
+
|
18
|
+
describe TreasureTrove do
|
19
|
+
|
20
|
+
it "has six treasures" do
|
21
|
+
expect(TreasureTrove::TREASURES.size).to eq 6
|
22
|
+
end
|
23
|
+
|
24
|
+
it "has a pie worth 5 points" do
|
25
|
+
expect(TreasureTrove::TREASURES[0]).to eq Treasure.new(:pie, 5)
|
26
|
+
end
|
27
|
+
|
28
|
+
it "has a bottle worth 25 points" do
|
29
|
+
expect(TreasureTrove::TREASURES[1]).to eq Treasure.new(:bottle, 25)
|
30
|
+
end
|
31
|
+
|
32
|
+
it "has a hammer worth 50 points" do
|
33
|
+
expect(TreasureTrove::TREASURES[2]).to eq Treasure.new(:hammer, 50)
|
34
|
+
end
|
35
|
+
|
36
|
+
it "has a skillet worth 100 points" do
|
37
|
+
expect(TreasureTrove::TREASURES[3]).to eq Treasure.new(:skillet, 100)
|
38
|
+
end
|
39
|
+
|
40
|
+
it "has a broomstick worth 200 points" do
|
41
|
+
expect(TreasureTrove::TREASURES[4]).to eq Treasure.new(:broomstick, 200)
|
42
|
+
end
|
43
|
+
|
44
|
+
it "has a crowbar worth 400 points" do
|
45
|
+
expect(TreasureTrove::TREASURES[5]).to eq Treasure.new(:crowbar, 400)
|
46
|
+
end
|
47
|
+
|
48
|
+
it "returns a random treasure" do
|
49
|
+
treasure = TreasureTrove.random
|
50
|
+
|
51
|
+
expect(TreasureTrove::TREASURES).to include(treasure)
|
52
|
+
end
|
53
|
+
end
|
54
|
+
end
|
metadata
ADDED
@@ -0,0 +1,93 @@
|
|
1
|
+
--- !ruby/object:Gem::Specification
|
2
|
+
name: studio_game23
|
3
|
+
version: !ruby/object:Gem::Version
|
4
|
+
version: 1.0.0
|
5
|
+
platform: ruby
|
6
|
+
authors:
|
7
|
+
- Anna
|
8
|
+
autorequire:
|
9
|
+
bindir: bin
|
10
|
+
cert_chain: []
|
11
|
+
date: 2023-02-05 00:00:00.000000000 Z
|
12
|
+
dependencies:
|
13
|
+
- !ruby/object:Gem::Dependency
|
14
|
+
name: rspec
|
15
|
+
requirement: !ruby/object:Gem::Requirement
|
16
|
+
requirements:
|
17
|
+
- - "~>"
|
18
|
+
- !ruby/object:Gem::Version
|
19
|
+
version: '2.8'
|
20
|
+
- - ">="
|
21
|
+
- !ruby/object:Gem::Version
|
22
|
+
version: 2.8.0
|
23
|
+
type: :development
|
24
|
+
prerelease: false
|
25
|
+
version_requirements: !ruby/object:Gem::Requirement
|
26
|
+
requirements:
|
27
|
+
- - "~>"
|
28
|
+
- !ruby/object:Gem::Version
|
29
|
+
version: '2.8'
|
30
|
+
- - ">="
|
31
|
+
- !ruby/object:Gem::Version
|
32
|
+
version: 2.8.0
|
33
|
+
description: 'This is just a simple gem, created during a Ruby online course for learning
|
34
|
+
purposes.
|
35
|
+
|
36
|
+
'
|
37
|
+
email: njutik@web.de
|
38
|
+
executables:
|
39
|
+
- studio_game23
|
40
|
+
extensions: []
|
41
|
+
extra_rdoc_files: []
|
42
|
+
files:
|
43
|
+
- LICENSE
|
44
|
+
- README
|
45
|
+
- bin/my_favorite_players.csv
|
46
|
+
- bin/players.csv
|
47
|
+
- bin/studio_game23
|
48
|
+
- lib/studio_game23/auditable.rb
|
49
|
+
- lib/studio_game23/berserk_player.rb
|
50
|
+
- lib/studio_game23/clumsy_player.rb
|
51
|
+
- lib/studio_game23/die.rb
|
52
|
+
- lib/studio_game23/game.rb
|
53
|
+
- lib/studio_game23/game_turn.rb
|
54
|
+
- lib/studio_game23/loaded_die.rb
|
55
|
+
- lib/studio_game23/playable.rb
|
56
|
+
- lib/studio_game23/player.rb
|
57
|
+
- lib/studio_game23/treasure_trove.rb
|
58
|
+
- spec/spec_helper.rb
|
59
|
+
- spec/studio_game23/berserk_player_spec.rb
|
60
|
+
- spec/studio_game23/clumsy_player_spec.rb
|
61
|
+
- spec/studio_game23/game_spec.rb
|
62
|
+
- spec/studio_game23/player_spec.rb
|
63
|
+
- spec/studio_game23/treasure_trove_spec.rb
|
64
|
+
homepage: ''
|
65
|
+
licenses:
|
66
|
+
- MIT
|
67
|
+
metadata: {}
|
68
|
+
post_install_message:
|
69
|
+
rdoc_options: []
|
70
|
+
require_paths:
|
71
|
+
- lib
|
72
|
+
required_ruby_version: !ruby/object:Gem::Requirement
|
73
|
+
requirements:
|
74
|
+
- - ">="
|
75
|
+
- !ruby/object:Gem::Version
|
76
|
+
version: '1.9'
|
77
|
+
required_rubygems_version: !ruby/object:Gem::Requirement
|
78
|
+
requirements:
|
79
|
+
- - ">="
|
80
|
+
- !ruby/object:Gem::Version
|
81
|
+
version: '0'
|
82
|
+
requirements: []
|
83
|
+
rubygems_version: 3.4.6
|
84
|
+
signing_key:
|
85
|
+
specification_version: 4
|
86
|
+
summary: A Studio Game for learning purposes only
|
87
|
+
test_files:
|
88
|
+
- spec/spec_helper.rb
|
89
|
+
- spec/studio_game23/berserk_player_spec.rb
|
90
|
+
- spec/studio_game23/clumsy_player_spec.rb
|
91
|
+
- spec/studio_game23/game_spec.rb
|
92
|
+
- spec/studio_game23/player_spec.rb
|
93
|
+
- spec/studio_game23/treasure_trove_spec.rb
|