studio_game23 1.0.0
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- checksums.yaml +7 -0
- data/LICENSE +1 -0
- data/README +1 -0
- data/bin/my_favorite_players.csv +4 -0
- data/bin/players.csv +3 -0
- data/bin/studio_game23 +33 -0
- data/lib/studio_game23/auditable.rb +8 -0
- data/lib/studio_game23/berserk_player.rb +32 -0
- data/lib/studio_game23/clumsy_player.rb +43 -0
- data/lib/studio_game23/die.rb +20 -0
- data/lib/studio_game23/game.rb +115 -0
- data/lib/studio_game23/game_turn.rb +24 -0
- data/lib/studio_game23/loaded_die.rb +17 -0
- data/lib/studio_game23/playable.rb +17 -0
- data/lib/studio_game23/player.rb +68 -0
- data/lib/studio_game23/treasure_trove.rb +19 -0
- data/spec/spec_helper.rb +100 -0
- data/spec/studio_game23/berserk_player_spec.rb +31 -0
- data/spec/studio_game23/clumsy_player_spec.rb +45 -0
- data/spec/studio_game23/game_spec.rb +66 -0
- data/spec/studio_game23/player_spec.rb +132 -0
- data/spec/studio_game23/treasure_trove_spec.rb +54 -0
- metadata +93 -0
checksums.yaml
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---
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metadata.gz: 37806bd0d73ee8d7c0199ed023bdaf142dfcc4678ce738242451da61b45d1f61
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data.tar.gz: 79b3ae4e9da9145a2b1c5c43100420d1b95046927c4ebdfa7e028a52c13cab3b
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SHA512:
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metadata.gz: 11a2e4f56f886cfcd954b7ea45d0cd1194f44737e6e1f100333b8d4f03f80408ecf574b144d27400798a58601f0d01acd982829e4be6f38008e553a0245e19b7
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data.tar.gz: c6a062436e33927a0a1333f43fbae8cd4a53a1709c71e156ef68145ad789cda5c5c9f83d24073222837c562e1aa5ace2ebae29c7c910d854cd8e26e11e9484cb
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data/LICENSE
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MIT License
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data/README
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This is just a simple gem, created during a Ruby online course for learning purposes.
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data/bin/players.csv
ADDED
data/bin/studio_game23
ADDED
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#! /usr/bin/env ruby
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require_relative '../lib/studio_game23/game'
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game1 = StudioGame23::Game.new("Test")
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default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
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game1.load_players(ARGV.shift || default_player_file)
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clumsy_player = StudioGame23::ClumsyPlayer.new("klutz", 100, 3)
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game1.add_player(clumsy_player)
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berserk_player = StudioGame23::BerserkPlayer.new("berserker", 50)
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game1.add_player(berserk_player)
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loop do
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puts "\nHow many game rounds? ('quit' to exit)"
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rounds = gets.chomp.downcase
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case rounds
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when /^\d+$/
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game1.play(rounds.to_i) do
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game1.total_points >= 2000
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end
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when 'quit', 'exit'
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game1.print_stats
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break
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else
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puts "Please enter a number or 'quit'."
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end
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end
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game1.save_high_scores
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require_relative 'player'
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module StudioGame23
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class BerserkPlayer < Player
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def initialize(name, health=100)
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super(name, health)
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@w00t_count = 0
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end
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def berserk?
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@w00t_count > 5
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end
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def w00t
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super
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@w00t_count += 1
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puts "#{name} is berserk!" if berserk?
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end
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def blam
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berserk? ? w00t : super
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end
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end
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if __FILE__ == $0
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berserker = BerserkPlayer.new("berserker", 50)
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6.times { berserker.w00t }
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2.times { berserker.blam }
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puts berserker.health
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end
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end
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require_relative 'player'
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module StudioGame23
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class ClumsyPlayer < Player
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attr_reader :boost_factor
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def initialize(name, health, boost_factor=1)
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super(name, health)
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@boost_factor = boost_factor.to_i
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end
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def found_treasure(treasure)
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damaged_treasure = Treasure.new(treasure.name, treasure.points / 2.0)
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super(damaged_treasure)
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end
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def w00t
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@boost_factor.times { super }
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end
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end
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if __FILE__ == $0
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clumsy = ClumsyPlayer.new("klutz", 100, 2)
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hammer = Treasure.new(:hammer, 50)
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3.times {clumsy.found_treasure(hammer)}
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crowbar = Treasure.new(:crowbar, 400)
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clumsy.found_treasure(crowbar)
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clumsy.each_found_treasure do |treasure|
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puts "#{treasure.points} total #{treasure.name} points"
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end
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puts "#{clumsy.points} grand total points"
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end
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end
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# __FILE__ is a reference to the current file name
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# $0 contains the name of the script being executed
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# $ on a variable's name indicates a global variable
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require_relative 'player'
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require_relative 'clumsy_player'
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require_relative 'berserk_player'
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require_relative 'die'
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require_relative 'game_turn'
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require_relative 'treasure_trove'
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require 'csv'
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module StudioGame23
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class Game
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attr_reader :title
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def initialize(title)
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@title = title
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@players = []
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end
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def add_player(player)
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@players << player
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end
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def print_stats
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strong, wimpy = @players.partition{|player| player.strong?}
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puts "\n#{title} Statistics:"
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puts "\n#{strong.size} Strong players: "
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print_name_and_health(strong)
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puts "\n#{wimpy.size} Wimpy players:"
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print_name_and_health(wimpy)
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#sorted_players = @players.sort
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puts "\n#{title} High Scores:"
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high_score_entry { |line| puts line }
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puts "\nPlayer's points:"
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@players.each do |player|
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puts "\n#{player.name}'s points total:"
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player.each_found_treasure do |treasure|
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puts "#{treasure.points} total #{treasure.name} points"
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end
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puts "#{player.points} grand total points"
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end
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puts "\n#{total_points} total points from treasures found"
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end
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def print_name_and_health(players)
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players.each do |player|
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puts "#{player.name} (#{player.health})"
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end
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end
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def load_players(from_file)
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#File.readlines(from_file).each do |line|
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# player = Player.from_csv(line)
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# add_player(player)
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#end
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CSV.foreach(from_file) do |row|
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player = Player.new(row[0], Integer(row[1]))
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add_player(player)
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end
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end
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def high_score_entry
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sorted_players = @players.sort
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sorted_players.each do |player|
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line_to_save = "#{player.name}...........#{player.score}"
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yield line_to_save
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end
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end
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def save_high_scores(to_file = 'high_scores.txt')
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File.open(to_file, 'w') do |file|
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file.puts "#{@title} High Scores:"
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high_score_entry do |line|
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file.puts line
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end
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end
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end
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def total_points
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@players.reduce(0) { |total_points, player| total_points + player.points }
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end
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def play(rounds)
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puts "There are #{@players.size} players in #{title.capitalize}:"
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puts @players
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treasures = TreasureTrove::TREASURES
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puts "\nThere are #{treasures.size} treasures in the trove:"
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treasures.each do |treasure|
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puts "A #{treasure.name} is worth #{treasure.points} points"
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end
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1.upto(rounds) do |round|
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if block_given?
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if !yield
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puts "\nRound: #{round}"
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@players.each do |player|
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GameTurn.take_turn(player)
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puts player
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end
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else
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break
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end
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end
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end
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end
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end
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end
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require_relative 'die'
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require_relative 'player'
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require_relative 'treasure_trove'
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module StudioGame23
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module GameTurn
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def self.take_turn(player)
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die = Die.new
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number_rolled = die.roll
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case number_rolled
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when 1..2
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player.blam
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when 3..4
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puts "#{player.name} was skipped."
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else
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player.w00t
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end
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treasure = TreasureTrove.random
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player.found_treasure(treasure)
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end
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end
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end
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require_relative 'treasure_trove'
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require_relative 'playable'
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module StudioGame23
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class Player
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include Playable
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attr_accessor :name, :health
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def initialize(name, health=100)
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@name = name.capitalize
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@health = health
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@found_treasures = Hash.new(0)
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end
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def name=(new_name)
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@name = new_name.capitalize
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end
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def to_s
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"I'm #{@name} with a health = #{@health}, points = #{points}, and score = #{score}."
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end
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def score
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@health + points
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end
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def <=>(other)
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other.score <=> score
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end
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def found_treasure(treasure)
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@found_treasures[treasure.name] += treasure.points
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puts "#{@name} found a #{treasure.name} worth #{treasure.points} points."
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puts "#{@name}'s treasures: #{@found_treasures}"
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end
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def points
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@found_treasures.values.reduce(0, :+)
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end
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def each_found_treasure
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@found_treasures.each do |name, points|
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yield Treasure.new(name, points)
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end
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end
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def self.from_csv(csv_string)
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name, health = csv_string.split(', ')
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player = Player.new(name, Integer(health))
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end
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|
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end
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|
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if __FILE__ == $0
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player = Player.new("moe")
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puts player.name
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puts player.health
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player.w00t
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puts player.health
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player.blam
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puts player.health
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else
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65
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puts "FILE: #{__FILE__.to_s}"
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puts "$0: #{$0.to_s}"
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end
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end
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module StudioGame23
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Treasure = Struct.new(:name, :points)
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|
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module TreasureTrove
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TREASURES = [
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Treasure.new(:pie, 5),
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Treasure.new(:bottle, 25),
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Treasure.new(:hammer, 50),
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10
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Treasure.new(:skillet, 100),
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Treasure.new(:broomstick, 200),
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Treasure.new(:crowbar, 400)
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]
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14
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|
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def self.random
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16
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TREASURES.sample
|
17
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end
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18
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end
|
19
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end
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data/spec/spec_helper.rb
ADDED
@@ -0,0 +1,100 @@
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1
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# This file was generated by the `rspec --init` command. Conventionally, all
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2
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# specs live under a `spec` directory, which RSpec adds to the `$LOAD_PATH`.
|
3
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# The generated `.rspec` file contains `--require spec_helper` which will cause
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# this file to always be loaded, without a need to explicitly require it in any
|
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# files.
|
6
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#
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7
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# Given that it is always loaded, you are encouraged to keep this file as
|
8
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# light-weight as possible. Requiring heavyweight dependencies from this file
|
9
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# will add to the boot time of your test suite on EVERY test run, even for an
|
10
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# individual file that may not need all of that loaded. Instead, consider making
|
11
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# a separate helper file that requires the additional dependencies and performs
|
12
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# the additional setup, and require it from the spec files that actually need
|
13
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# it.
|
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#
|
15
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# See https://rubydoc.info/gems/rspec-core/RSpec/Core/Configuration
|
16
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+
RSpec.configure do |config|
|
17
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# rspec-expectations config goes here. You can use an alternate
|
18
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# assertion/expectation library such as wrong or the stdlib/minitest
|
19
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# assertions if you prefer.
|
20
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+
config.expect_with :rspec do |expectations|
|
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# This option will default to `true` in RSpec 4. It makes the `description`
|
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# and `failure_message` of custom matchers include text for helper methods
|
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|
+
# defined using `chain`, e.g.:
|
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|
+
# be_bigger_than(2).and_smaller_than(4).description
|
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|
+
# # => "be bigger than 2 and smaller than 4"
|
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# ...rather than:
|
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|
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# # => "be bigger than 2"
|
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|
+
expectations.include_chain_clauses_in_custom_matcher_descriptions = true
|
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|
+
expectations.syntax = [:should, :expect]
|
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|
+
end
|
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|
+
|
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# rspec-mocks config goes here. You can use an alternate test double
|
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|
+
# library (such as bogus or mocha) by changing the `mock_with` option here.
|
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|
+
config.mock_with :rspec do |mocks|
|
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|
+
# Prevents you from mocking or stubbing a method that does not exist on
|
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+
# a real object. This is generally recommended, and will default to
|
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|
+
# `true` in RSpec 4.
|
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|
+
mocks.verify_partial_doubles = true
|
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|
+
mocks.syntax = [:should, :expect]
|
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|
+
end
|
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|
+
|
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|
+
# This option will default to `:apply_to_host_groups` in RSpec 4 (and will
|
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|
+
# have no way to turn it off -- the option exists only for backwards
|
44
|
+
# compatibility in RSpec 3). It causes shared context metadata to be
|
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+
# inherited by the metadata hash of host groups and examples, rather than
|
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+
# triggering implicit auto-inclusion in groups with matching metadata.
|
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+
config.shared_context_metadata_behavior = :apply_to_host_groups
|
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+
|
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|
+
# The settings below are suggested to provide a good initial experience
|
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|
+
# with RSpec, but feel free to customize to your heart's content.
|
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|
+
=begin
|
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# This allows you to limit a spec run to individual examples or groups
|
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|
+
# you care about by tagging them with `:focus` metadata. When nothing
|
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|
+
# is tagged with `:focus`, all examples get run. RSpec also provides
|
55
|
+
# aliases for `it`, `describe`, and `context` that include `:focus`
|
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|
+
# metadata: `fit`, `fdescribe` and `fcontext`, respectively.
|
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+
config.filter_run_when_matching :focus
|
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|
+
|
59
|
+
# Allows RSpec to persist some state between runs in order to support
|
60
|
+
# the `--only-failures` and `--next-failure` CLI options. We recommend
|
61
|
+
# you configure your source control system to ignore this file.
|
62
|
+
config.example_status_persistence_file_path = "spec/examples.txt"
|
63
|
+
|
64
|
+
# Limits the available syntax to the non-monkey patched syntax that is
|
65
|
+
# recommended. For more details, see:
|
66
|
+
# https://relishapp.com/rspec/rspec-core/docs/configuration/zero-monkey-patching-mode
|
67
|
+
config.disable_monkey_patching!
|
68
|
+
|
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|
+
# This setting enables warnings. It's recommended, but in some cases may
|
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|
+
# be too noisy due to issues in dependencies.
|
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|
+
config.warnings = true
|
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|
+
|
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|
+
# Many RSpec users commonly either run the entire suite or an individual
|
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|
+
# file, and it's useful to allow more verbose output when running an
|
75
|
+
# individual spec file.
|
76
|
+
if config.files_to_run.one?
|
77
|
+
# Use the documentation formatter for detailed output,
|
78
|
+
# unless a formatter has already been configured
|
79
|
+
# (e.g. via a command-line flag).
|
80
|
+
config.default_formatter = "doc"
|
81
|
+
end
|
82
|
+
|
83
|
+
# Print the 10 slowest examples and example groups at the
|
84
|
+
# end of the spec run, to help surface which specs are running
|
85
|
+
# particularly slow.
|
86
|
+
config.profile_examples = 10
|
87
|
+
|
88
|
+
# Run specs in random order to surface order dependencies. If you find an
|
89
|
+
# order dependency and want to debug it, you can fix the order by providing
|
90
|
+
# the seed, which is printed after each run.
|
91
|
+
# --seed 1234
|
92
|
+
config.order = :random
|
93
|
+
|
94
|
+
# Seed global randomization in this process using the `--seed` CLI option.
|
95
|
+
# Setting this allows you to use `--seed` to deterministically reproduce
|
96
|
+
# test failures related to randomization by passing the same `--seed` value
|
97
|
+
# as the one that triggered the failure.
|
98
|
+
Kernel.srand config.seed
|
99
|
+
=end
|
100
|
+
end
|
@@ -0,0 +1,31 @@
|
|
1
|
+
require 'studio_game23/berserk_player'
|
2
|
+
|
3
|
+
module StudioGame23
|
4
|
+
describe BerserkPlayer do
|
5
|
+
|
6
|
+
before do
|
7
|
+
@initial_health = 50
|
8
|
+
@player = BerserkPlayer.new("berserker", @initial_health)
|
9
|
+
end
|
10
|
+
|
11
|
+
it "does not go berserk when w00ted up to 5 times" do
|
12
|
+
|
13
|
+
1.upto(5) {@player.w00t}
|
14
|
+
|
15
|
+
expect(@player.berserk?).to be false
|
16
|
+
end
|
17
|
+
|
18
|
+
it "goes berserk when w00ted more than 5 times" do
|
19
|
+
1.upto(6) {@player.w00t}
|
20
|
+
|
21
|
+
expect(@player.berserk?).to be true
|
22
|
+
end
|
23
|
+
|
24
|
+
it "gets w00ted instead of blammed when it's gone berserk" do
|
25
|
+
1.upto(6) {@player.w00t}
|
26
|
+
1.upto(2) {@player.blam}
|
27
|
+
|
28
|
+
expect(@player.health).to eq @initial_health + (8 * 15)
|
29
|
+
end
|
30
|
+
end
|
31
|
+
end
|
@@ -0,0 +1,45 @@
|
|
1
|
+
require 'studio_game23/clumsy_player'
|
2
|
+
|
3
|
+
module StudioGame23
|
4
|
+
describe ClumsyPlayer do
|
5
|
+
|
6
|
+
before do
|
7
|
+
@initial_health = 105
|
8
|
+
@boost_factor = 3
|
9
|
+
@player = ClumsyPlayer.new('klutz', @initial_health, @boost_factor)
|
10
|
+
end
|
11
|
+
|
12
|
+
it "only gets half the point value for each treasure" do
|
13
|
+
|
14
|
+
expect(@player.points).to eq 0
|
15
|
+
|
16
|
+
hammer = Treasure.new(:hammer, 50)
|
17
|
+
@player.found_treasure(hammer)
|
18
|
+
@player.found_treasure(hammer)
|
19
|
+
@player.found_treasure(hammer)
|
20
|
+
|
21
|
+
expect(@player.points).to eq 75
|
22
|
+
|
23
|
+
crowbar = Treasure.new(:crowbar, 400)
|
24
|
+
@player.found_treasure(crowbar)
|
25
|
+
|
26
|
+
expect(@player.points).to eq 275
|
27
|
+
|
28
|
+
yielded = []
|
29
|
+
@player.each_found_treasure do |treasure|
|
30
|
+
yielded << treasure
|
31
|
+
end
|
32
|
+
|
33
|
+
expect(yielded).to eq [Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)]
|
34
|
+
end
|
35
|
+
|
36
|
+
it "has a boost_factor" do
|
37
|
+
expect(@player.boost_factor).to eq 3
|
38
|
+
end
|
39
|
+
|
40
|
+
it "gets a boost_factor boost in health when w00ted" do
|
41
|
+
@player.w00t
|
42
|
+
expect(@player.health).to eq (@initial_health + 3 * 15)
|
43
|
+
end
|
44
|
+
end
|
45
|
+
end
|
@@ -0,0 +1,66 @@
|
|
1
|
+
require 'studio_game23/game'
|
2
|
+
|
3
|
+
module StudioGame23
|
4
|
+
describe Game do
|
5
|
+
|
6
|
+
before do
|
7
|
+
@game = Game.new("Knuckleheads")
|
8
|
+
|
9
|
+
@initial_health = 100
|
10
|
+
@player = Player.new("moe", @initial_health)
|
11
|
+
|
12
|
+
@game.add_player(@player)
|
13
|
+
end
|
14
|
+
|
15
|
+
it "w00t the player if a high number is rolled" do
|
16
|
+
Die.any_instance.stub(:roll).and_return(5)
|
17
|
+
|
18
|
+
@game.play(2) { }
|
19
|
+
puts @player.health
|
20
|
+
expect(@player.health).to eq @initial_health + (15*2)
|
21
|
+
#@player.health.should == @initial_health + 15
|
22
|
+
end
|
23
|
+
|
24
|
+
it "skips the player if a medium number is rolled" do
|
25
|
+
Die.any_instance.stub(:roll).and_return(3)
|
26
|
+
|
27
|
+
@game.play(2) { }
|
28
|
+
expect(@player.health).to eq @initial_health
|
29
|
+
#@player.health.should == @initial_health
|
30
|
+
end
|
31
|
+
|
32
|
+
it "blams a player if a low number is rolled" do
|
33
|
+
Die.any_instance.stub(:roll).and_return(1)
|
34
|
+
|
35
|
+
@game.play(2) { }
|
36
|
+
expect(@player.health).to eq @initial_health - (10*2)
|
37
|
+
#@player.health.should == @initial_health - 10
|
38
|
+
end
|
39
|
+
|
40
|
+
it "assigns a treasure for points during a player's turn" do
|
41
|
+
game = Game.new("Knuckleheads")
|
42
|
+
player = Player.new("moe")
|
43
|
+
|
44
|
+
game.add_player(player)
|
45
|
+
|
46
|
+
game.play(1) { false }
|
47
|
+
|
48
|
+
expect(player.points).not_to be_zero
|
49
|
+
end
|
50
|
+
|
51
|
+
it "computes total points as the sum of all player points" do
|
52
|
+
game = Game.new("Knuckleheads")
|
53
|
+
|
54
|
+
player1 = Player.new("moe")
|
55
|
+
player2 = Player.new("larry")
|
56
|
+
|
57
|
+
game.add_player(player1)
|
58
|
+
game.add_player(player2)
|
59
|
+
|
60
|
+
2.times { player1.found_treasure(Treasure.new(:hammer, 50)) }
|
61
|
+
player2.found_treasure(Treasure.new(:crowbar, 400))
|
62
|
+
|
63
|
+
expect(game.total_points).to eq 500
|
64
|
+
end
|
65
|
+
end
|
66
|
+
end
|
@@ -0,0 +1,132 @@
|
|
1
|
+
require 'studio_game23/player'
|
2
|
+
require 'studio_game23/treasure_trove'
|
3
|
+
|
4
|
+
module StudioGame23
|
5
|
+
describe Player do
|
6
|
+
|
7
|
+
before do
|
8
|
+
@initial_health = 150
|
9
|
+
@player = Player.new("larry", @initial_health)
|
10
|
+
$stdout = StringIO.new
|
11
|
+
end
|
12
|
+
|
13
|
+
it "has a capitalized name" do
|
14
|
+
expect(@player.name).to eq "Larry"
|
15
|
+
#@player.name.should == "Larry"
|
16
|
+
end
|
17
|
+
|
18
|
+
it "has an initial health" do
|
19
|
+
expect(@player.health).to eq 150
|
20
|
+
#@player.health.should == 150
|
21
|
+
end
|
22
|
+
|
23
|
+
it "has a string representation" do
|
24
|
+
2.times { @player.found_treasure(Treasure.new(:hammer, 50)) }
|
25
|
+
expect(@player.to_s).to eq "I'm Larry with a health = 150, points = 100, and score = 250."
|
26
|
+
#@player.to_s.should == "I'm Larry with a health of 150 and a score of 155."
|
27
|
+
end
|
28
|
+
|
29
|
+
it "computes a score as the sum of its health and points" do
|
30
|
+
2.times { @player.found_treasure(Treasure.new(:hammer, 50)) }
|
31
|
+
expect(@player.score).to eq @player.health + (2 * 50)
|
32
|
+
#@player.score.should == "larry".length + 150
|
33
|
+
end
|
34
|
+
|
35
|
+
it "increases health by 15 when w00ted" do
|
36
|
+
|
37
|
+
@player.w00t
|
38
|
+
expect(@player.health).to be @initial_health + 15
|
39
|
+
#@player.health.should == @initial_health + 15
|
40
|
+
end
|
41
|
+
|
42
|
+
it "decreases health by 10 when blammed" do
|
43
|
+
@player.blam
|
44
|
+
expect(@player.health).to eq @initial_health - 10
|
45
|
+
#@player.health.should == @initial_health - 10
|
46
|
+
end
|
47
|
+
|
48
|
+
it "computes points as the sum of all treasure points" do
|
49
|
+
expect(@player.points).to eq 0
|
50
|
+
|
51
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
52
|
+
|
53
|
+
expect(@player.points).to eq 50
|
54
|
+
|
55
|
+
@player.found_treasure(Treasure.new(:crowbar, 400))
|
56
|
+
|
57
|
+
expect(@player.points).to eq 450
|
58
|
+
|
59
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
60
|
+
|
61
|
+
expect(@player.points).to eq 500
|
62
|
+
end
|
63
|
+
|
64
|
+
it "yields each found treasure and its total points" do
|
65
|
+
@player.found_treasure(Treasure.new(:skillet, 100))
|
66
|
+
@player.found_treasure(Treasure.new(:skillet, 100))
|
67
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
68
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
69
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
70
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
71
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
72
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
73
|
+
|
74
|
+
yielded = []
|
75
|
+
@player.each_found_treasure do |treasure|
|
76
|
+
yielded << treasure
|
77
|
+
end
|
78
|
+
|
79
|
+
expect(yielded).to eq [Treasure.new(:skillet, 200), Treasure.new(:hammer, 50), Treasure.new(:bottle, 25)]
|
80
|
+
end
|
81
|
+
|
82
|
+
context "with a health greater than 100" do
|
83
|
+
|
84
|
+
before do
|
85
|
+
@initial_health = 150
|
86
|
+
@player = Player.new("Strong Player", @initial_health)
|
87
|
+
end
|
88
|
+
|
89
|
+
it "has a strong status" do
|
90
|
+
expect(@player).to be_strong
|
91
|
+
#@player.should be_strong
|
92
|
+
end
|
93
|
+
end
|
94
|
+
|
95
|
+
context "with a health less than 100" do
|
96
|
+
|
97
|
+
before do
|
98
|
+
@initial_health = 90
|
99
|
+
@player = Player.new("Wimpy Player", @initial_health)
|
100
|
+
end
|
101
|
+
|
102
|
+
it "is wimpy" do
|
103
|
+
expect(@player).not_to be_strong
|
104
|
+
#@player.should_not be_strong
|
105
|
+
end
|
106
|
+
end
|
107
|
+
|
108
|
+
context "in a collection of players" do
|
109
|
+
before do
|
110
|
+
@player1 = Player.new("moe", 100)
|
111
|
+
@player2 = Player.new("larry", 200)
|
112
|
+
@player3 = Player.new("curly", 300)
|
113
|
+
|
114
|
+
@players = [@player1, @player2, @player3]
|
115
|
+
end
|
116
|
+
|
117
|
+
it "is sorted by decreasing score" do
|
118
|
+
@players.sort.should == [@player3, @player2, @player1]
|
119
|
+
end
|
120
|
+
end
|
121
|
+
|
122
|
+
context "receiving information about a player as a csv_line" do
|
123
|
+
|
124
|
+
it "creates a new player from csv information" do
|
125
|
+
player1 = Player.from_csv("Alwin, 100")
|
126
|
+
player2 = Player.new("Alwin", 100)
|
127
|
+
expect(player1.name).to eq player2.name
|
128
|
+
expect(player1.health).to eq player2.health
|
129
|
+
end
|
130
|
+
end
|
131
|
+
end
|
132
|
+
end
|
@@ -0,0 +1,54 @@
|
|
1
|
+
require 'studio_game23/treasure_trove'
|
2
|
+
|
3
|
+
module StudioGame23
|
4
|
+
describe Treasure do
|
5
|
+
before do
|
6
|
+
@treasure = Treasure.new(:hammer, 50)
|
7
|
+
end
|
8
|
+
|
9
|
+
it "has a name attribute" do
|
10
|
+
expect(@treasure.name).to eq :hammer
|
11
|
+
end
|
12
|
+
|
13
|
+
it "has a points attribute" do
|
14
|
+
expect(@treasure.points).to eq 50
|
15
|
+
end
|
16
|
+
end
|
17
|
+
|
18
|
+
describe TreasureTrove do
|
19
|
+
|
20
|
+
it "has six treasures" do
|
21
|
+
expect(TreasureTrove::TREASURES.size).to eq 6
|
22
|
+
end
|
23
|
+
|
24
|
+
it "has a pie worth 5 points" do
|
25
|
+
expect(TreasureTrove::TREASURES[0]).to eq Treasure.new(:pie, 5)
|
26
|
+
end
|
27
|
+
|
28
|
+
it "has a bottle worth 25 points" do
|
29
|
+
expect(TreasureTrove::TREASURES[1]).to eq Treasure.new(:bottle, 25)
|
30
|
+
end
|
31
|
+
|
32
|
+
it "has a hammer worth 50 points" do
|
33
|
+
expect(TreasureTrove::TREASURES[2]).to eq Treasure.new(:hammer, 50)
|
34
|
+
end
|
35
|
+
|
36
|
+
it "has a skillet worth 100 points" do
|
37
|
+
expect(TreasureTrove::TREASURES[3]).to eq Treasure.new(:skillet, 100)
|
38
|
+
end
|
39
|
+
|
40
|
+
it "has a broomstick worth 200 points" do
|
41
|
+
expect(TreasureTrove::TREASURES[4]).to eq Treasure.new(:broomstick, 200)
|
42
|
+
end
|
43
|
+
|
44
|
+
it "has a crowbar worth 400 points" do
|
45
|
+
expect(TreasureTrove::TREASURES[5]).to eq Treasure.new(:crowbar, 400)
|
46
|
+
end
|
47
|
+
|
48
|
+
it "returns a random treasure" do
|
49
|
+
treasure = TreasureTrove.random
|
50
|
+
|
51
|
+
expect(TreasureTrove::TREASURES).to include(treasure)
|
52
|
+
end
|
53
|
+
end
|
54
|
+
end
|
metadata
ADDED
@@ -0,0 +1,93 @@
|
|
1
|
+
--- !ruby/object:Gem::Specification
|
2
|
+
name: studio_game23
|
3
|
+
version: !ruby/object:Gem::Version
|
4
|
+
version: 1.0.0
|
5
|
+
platform: ruby
|
6
|
+
authors:
|
7
|
+
- Anna
|
8
|
+
autorequire:
|
9
|
+
bindir: bin
|
10
|
+
cert_chain: []
|
11
|
+
date: 2023-02-05 00:00:00.000000000 Z
|
12
|
+
dependencies:
|
13
|
+
- !ruby/object:Gem::Dependency
|
14
|
+
name: rspec
|
15
|
+
requirement: !ruby/object:Gem::Requirement
|
16
|
+
requirements:
|
17
|
+
- - "~>"
|
18
|
+
- !ruby/object:Gem::Version
|
19
|
+
version: '2.8'
|
20
|
+
- - ">="
|
21
|
+
- !ruby/object:Gem::Version
|
22
|
+
version: 2.8.0
|
23
|
+
type: :development
|
24
|
+
prerelease: false
|
25
|
+
version_requirements: !ruby/object:Gem::Requirement
|
26
|
+
requirements:
|
27
|
+
- - "~>"
|
28
|
+
- !ruby/object:Gem::Version
|
29
|
+
version: '2.8'
|
30
|
+
- - ">="
|
31
|
+
- !ruby/object:Gem::Version
|
32
|
+
version: 2.8.0
|
33
|
+
description: 'This is just a simple gem, created during a Ruby online course for learning
|
34
|
+
purposes.
|
35
|
+
|
36
|
+
'
|
37
|
+
email: njutik@web.de
|
38
|
+
executables:
|
39
|
+
- studio_game23
|
40
|
+
extensions: []
|
41
|
+
extra_rdoc_files: []
|
42
|
+
files:
|
43
|
+
- LICENSE
|
44
|
+
- README
|
45
|
+
- bin/my_favorite_players.csv
|
46
|
+
- bin/players.csv
|
47
|
+
- bin/studio_game23
|
48
|
+
- lib/studio_game23/auditable.rb
|
49
|
+
- lib/studio_game23/berserk_player.rb
|
50
|
+
- lib/studio_game23/clumsy_player.rb
|
51
|
+
- lib/studio_game23/die.rb
|
52
|
+
- lib/studio_game23/game.rb
|
53
|
+
- lib/studio_game23/game_turn.rb
|
54
|
+
- lib/studio_game23/loaded_die.rb
|
55
|
+
- lib/studio_game23/playable.rb
|
56
|
+
- lib/studio_game23/player.rb
|
57
|
+
- lib/studio_game23/treasure_trove.rb
|
58
|
+
- spec/spec_helper.rb
|
59
|
+
- spec/studio_game23/berserk_player_spec.rb
|
60
|
+
- spec/studio_game23/clumsy_player_spec.rb
|
61
|
+
- spec/studio_game23/game_spec.rb
|
62
|
+
- spec/studio_game23/player_spec.rb
|
63
|
+
- spec/studio_game23/treasure_trove_spec.rb
|
64
|
+
homepage: ''
|
65
|
+
licenses:
|
66
|
+
- MIT
|
67
|
+
metadata: {}
|
68
|
+
post_install_message:
|
69
|
+
rdoc_options: []
|
70
|
+
require_paths:
|
71
|
+
- lib
|
72
|
+
required_ruby_version: !ruby/object:Gem::Requirement
|
73
|
+
requirements:
|
74
|
+
- - ">="
|
75
|
+
- !ruby/object:Gem::Version
|
76
|
+
version: '1.9'
|
77
|
+
required_rubygems_version: !ruby/object:Gem::Requirement
|
78
|
+
requirements:
|
79
|
+
- - ">="
|
80
|
+
- !ruby/object:Gem::Version
|
81
|
+
version: '0'
|
82
|
+
requirements: []
|
83
|
+
rubygems_version: 3.4.6
|
84
|
+
signing_key:
|
85
|
+
specification_version: 4
|
86
|
+
summary: A Studio Game for learning purposes only
|
87
|
+
test_files:
|
88
|
+
- spec/spec_helper.rb
|
89
|
+
- spec/studio_game23/berserk_player_spec.rb
|
90
|
+
- spec/studio_game23/clumsy_player_spec.rb
|
91
|
+
- spec/studio_game23/game_spec.rb
|
92
|
+
- spec/studio_game23/player_spec.rb
|
93
|
+
- spec/studio_game23/treasure_trove_spec.rb
|