studio_game2015_sp 1.0.0

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+ ---
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+ SHA1:
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+ metadata.gz: e29b0e616753380b6de8f701b9d4928d00cbde90
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+ data.tar.gz: ab62aa52b36cc34d12deada39f5719a4d348400a
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+ SHA512:
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+ metadata.gz: 4aa9243a54e200b8149a22ab89e8adc4f614e27a3b155acd026daac865a69ae29cf78216d2611fbab6e36c58e213a9699a6690bb9b97a521164e8909d4a88f2a
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data/LICENSE ADDED
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+ Copyright (c) 2015 Shannon H Paige
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
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+
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+ The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
data/README ADDED
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+ This is a program I made while taking The Pragmatic Studio's intro course on Ruby. There are probably a ton of gems out there just like this one.
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+
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+ It takes a user input of number of rounds and file of filenames and prints to the screen a series of blams/w00ts, which then exports to a high score file.
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+ Alvin,100
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+ Simon,60
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+ Theo,125
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+ #!/usr/bin/env ruby
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+
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+ require_relative '../lib/studio_game/game'
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+ require_relative '../lib/studio_game/clumsy_player'
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+ require_relative "../lib/studio_game/berserk_player"
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+
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+ knuckleheads = StudioGame::Game.new("knuckleheads")
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+ default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
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+ knuckleheads.load_players(ARGV.shift || default_player_file)
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+ knuckleheads.add_player(StudioGame::ClumsyPlayer.new("klutz", 105))
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+ knuckleheads.add_player(StudioGame::BerserkPlayer.new("crazy", 50))
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+
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+ loop do
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+ puts "\nHow many rounds shall we play? ('q' to quit)"
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+ rounds = gets.chomp.downcase
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+ case rounds
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+ when /^\d+$/
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+ knuckleheads.play(rounds.to_i)
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+ when 'q'
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+ knuckleheads.print_stats
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+ break
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+ else
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+ puts "Please enter a number or 'q'"
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+ end
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+ end
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+
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+ knuckleheads.save_high_scores
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+
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+
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+
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+
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+
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+
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+
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+ module StudioGame
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+ module Auditable
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+ def audit
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+ puts "Rolled a #{self.number} (#{self.class})"
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+ end
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+ end
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+ end
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+ require_relative "player"
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+
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+ module StudioGame
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+ class BerserkPlayer < Player
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+
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+ def initialize (name, health=100)
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+ super(name, health)
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+ @w00t_count = 0
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+ end
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+
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+ def berserk?
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+ @w00t_count > 5
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+ end
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+
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+ def w00t
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+ super
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+ @w00t_count +=1
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+ puts "#{@name} is beserk!!!!" if berserk?
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+ end
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+
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+ def blam
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+ berserk? ? w00t : super
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+ end
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+
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+ end
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+ end
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+
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+ if __FILE__ == $0
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+ berserker = BerserkPlayer.new("berserker", 50)
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+ 6.times { berserker.w00t }
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+ 2.times { berserker.blam }
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+ puts berserker.health
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+ end
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+ require_relative "player"
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+
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+ module StudioGame
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+ class ClumsyPlayer < Player
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+
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+ def initialize(name, health=100)
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+ super(name, health)
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+ @w00t_bonus = 1
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+ end
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+
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+ def w00t
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+ @w00t_bonus += 1
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+ @w00t_bonus.times { super }
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+ end
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+
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+ def found_treasure(treasure)
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+ broken_treasure = Treasure.new(treasure.name, treasure.points / 2)
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+ super(broken_treasure)
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+ end
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+ end
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+ end
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+
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+ if __FILE__ == $0
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+ clumsy = ClumsyPlayer.new("klutz")
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+
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+ hammer = Treasure.new(:hammer, 50)
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+ clumsy.found_treasure(hammer)
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+ clumsy.found_treasure(hammer)
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+ clumsy.found_treasure(hammer)
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+
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+ crowbar = Treasure.new(:crowbar, 400)
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+ clumsy.found_treasure(crowbar)
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+
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+ clumsy.each_found_treasure do |treasure|
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+ puts "#{treasure.points} total #{treasure.name} points"
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+ end
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+ puts "#{clumsy.points} grand total points"
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+ end
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+ require_relative "auditable"
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+
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+ module StudioGame
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+ class Die
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+ include Auditable
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+ attr_reader :number
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+
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+ def roll
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+ @number = rand(1..6)
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+ audit
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+ @number
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+ end
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+ end
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+ end
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+ require_relative "player"
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+ require_relative "game_turn"
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+ require_relative "treasure_trove"
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+
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+ module StudioGame
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+ class Game
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+ attr_reader :title
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+
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+ def initialize(title)
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+ @title = title.capitalize
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+ @players = []
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+ end
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+
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+ def add_player(player)
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+ @players.push(player)
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+ end
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+
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+ def load_players(from_file)
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+ File.readlines(from_file).each do |line|
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+ add_player(Player.from_csv(line))
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+ end
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+ end
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+
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+ def high_score_entry(player)
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+ "#{player.name.ljust(20,'.')}#{player.score}"
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+ end
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+
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+ def save_high_scores(to_file = "high_scores.txt")
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+ File.open(to_file, "w") do |file|
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+ file.puts "#{@title} High Scores:"
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+ @players.sort.each do |player|
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+ file.puts high_score_entry(player)
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+ end
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+ end
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+ end
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+
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+ def play(rounds)
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+ puts "There are #{@players.size} players in #{@title}"
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+ puts @players
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+ treasures = TreasureTrove::TREASURES
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+ puts "\nThere are #{treasures.size} treasures available."
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+ treasures.each do |treasure|
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+ puts "#{treasure.name.to_s.capitalize.ljust(30, ".")}#{treasure.points} points"
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+ end
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+ 1.upto(rounds) do |count|
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+ puts "\nRound Number #{count}:"
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+ @players.each do |player|
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+ GameTurn.take_turn(player)
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+ end
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+ end
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+ end
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+
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+ def print_stats
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+ strong_players, wimpy_players = @players.partition { |player| player.strong? }
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+ puts "\n#{@title} Statistics:"
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+ puts "\n#{strong_players.size} Strong Players:"
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+ print_strong_and_wimpy_stats(strong_players)
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+ puts "\n#{wimpy_players.size} Wimpy Players:"
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+ print_strong_and_wimpy_stats(wimpy_players)
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+ puts "\n#{@title} High Scores:"
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+ @players.sort.each do |player|
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+ puts high_score_entry(player)
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+ end
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+ puts "\nPlayer's Points:"
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+ @players.sort.each do |player|
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+ player.each_found_treasure do |treasure|
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+ puts "#{treasure.points} total #{treasure.name} points"
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+ end
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+ puts "#{player.name.ljust(20,'.')}#{player.points} points"
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+ end
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+ puts "\nTotal Points:"
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+ puts "#{total_points} total points from treasures found"
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+ end
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+
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+ def print_strong_and_wimpy_stats(players)
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+ players.each do |player|
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+ puts "#{player.name}: #{player.health}"
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+ end
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+ end
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+
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+ def total_points
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+ @players.reduce(0) { |sum, player| sum + player.points}
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+ end
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+
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+ end
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+ end
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+ require_relative "player"
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+ require_relative "die"
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+ require_relative "treasure_trove"
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+ require_relative "loaded_die"
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+
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+ module StudioGame
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+ module GameTurn
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+
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+ def self.take_turn(player)
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+ puts player.name
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+ number_rolled = Die.new.roll
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+ case number_rolled
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+ when 1..2
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+ player.blam
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+ when 3..4
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+ puts "#{player.name} was skipped."
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+ else
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+ player.w00t
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+ end
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+ treasure = TreasureTrove.random
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+ player.found_treasure(treasure)
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+ end
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+ end
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+ end
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+ require_relative "auditable"
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+
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+ module StudioGame
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+ class LoadedDie
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+ include Auditable
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+ attr_reader :number
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+
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+ def roll
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+ numbers = [1, 1, 2, 5, 6, 6]
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+ @number = numbers.sample
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+ audit
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+ @number
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+ end
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+ end
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+ end
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+ module StudioGame
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+ module Playable
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+
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+ def blam
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+ self.health -= 10
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+ puts "#{name} got blammed!"
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+ end
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+
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+ def w00t
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+ self.health += 15
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+ puts "#{name} got w00ted!"
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+ end
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+
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+ def strong?
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+ health > 100
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+ end
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+ end
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+ end
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+ require_relative "treasure_trove"
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+ require_relative "playable"
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+
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+ module StudioGame
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+ class Player
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+ include Playable
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+
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+ attr_accessor :name
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+ attr_accessor :health
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+
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+ def initialize (name, health=100)
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+ @name = name.capitalize
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+ @health = health
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+ @found_treasures = Hash.new(0)
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+ end
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+
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+ def self.from_csv(string)
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+ name, health = string.split(',')
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+ Player.new(name, Integer(health))
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+ end
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+
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+ def to_s
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+ "I'm #{@name} with health = #{@health}, points = #{points}, and score = #{score}."
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+ end
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+
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+ def score
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+ @health + points
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+ end
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+
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+ def <=>(other)
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+ other.score <=> score
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+ end
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+
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+ def found_treasure(treasure)
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+ @found_treasures[treasure.name] += treasure.points
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+ puts "#{@name} found a #{treasure.name} worth #{treasure.points} points"
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+ puts "#{@name}'s treasues: #{@found_treasures}"
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+ end
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+
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+ def points
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+ @found_treasures.values.reduce(0, :+)
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+ end
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+
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+ def each_found_treasure
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+ @found_treasures.each do |name, points|
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+ yield Treasure.new(name, points)
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+ end
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+ end
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+ end
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+ end
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+
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+ if __FILE__ == $0
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+ player = Player.new("moe")
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+ puts player.name
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+ puts player.health
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+ player.w00t
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+ puts player.health
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+ player.blam
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+ puts player.health
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+ end
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+ module StudioGame
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+ Treasure = Struct.new(:name, :points)
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+
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+ module TreasureTrove
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+ TREASURES = [
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+ Treasure.new(:pie, 5),
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+ Treasure.new(:bottle, 25),
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+ Treasure.new(:hammer, 50),
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+ Treasure.new(:skillet, 100),
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+ Treasure.new(:broomstick, 200),
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+ Treasure.new(:crowbar, 400)
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+ ]
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+
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+ def self.random
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+ TREASURES.sample
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+ end
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+
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+ end
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+ end
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+ require "studio_game/berserk_player"
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+
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+ module StudioGame
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+ describe BerserkPlayer do
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+
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+ before do
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+ @initial_health = 50
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+ @player = BerserkPlayer.new("berserker", @initial_health)
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+ end
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+
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+ it "does not go berserk when w00ted up to 5 times" do
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+ 1.upto(5) { @player.w00t }
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+ expect(@player.berserk?).to be_falsey
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+ end
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+
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+ it "goes berserk when w00ted more than 5 times" do
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+ 1.upto(6) { @player.w00t }
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+ expect(@player.berserk?).to be_truthy
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+ end
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+
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+ it "gets w00ted instead of blammed when it's gone berserk" do
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+ 1.upto(6) { @player.w00t }
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+ 1.upto(2) { @player.blam }
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+ expect(@player.health) == @initial_health + (8 * 15)
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+ end
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+
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+ end
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+ end
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+ require "studio_game/clumsy_player"
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+
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+ module StudioGame
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+ describe ClumsyPlayer do
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+ before do
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+ @player = ClumsyPlayer.new("klutz")
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+ end
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+
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+ it "adds on a w00t bonus" do
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+ @w00t_bonus = 2
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+ expect(@player.health) == 30
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+ end
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+
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+ it "only gets half the point value for each treasure" do
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+ expect(@player.points) == 0
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+
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+ hammer = Treasure.new(:hammer, 50)
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+ @player.found_treasure(hammer)
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+ @player.found_treasure(hammer)
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+ @player.found_treasure(hammer)
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+
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+ expect(@player.points) == 75
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+
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+ crowbar = Treasure.new(:crowbar, 400)
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+ @player.found_treasure(crowbar)
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+
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+ expect(@player.points) == 275
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+
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+ yielded = []
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+ @player.each_found_treasure do |treasure|
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+ yielded << treasure
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+ end
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+
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+ expect(yielded) == [Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)]
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+ end
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+
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+ end
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+ end
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+ require "studio_game/game"
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+
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+ module StudioGame
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+ describe Game do
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+
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+ before do
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+ $stdout = StringIO.new
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+ @game = Game.new("knuckelheads")
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+ @initial_health = 100
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+ @player = Player.new("moe", @initial_health)
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+
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+ @game.add_player(@player)
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+ end
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+
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+
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+ it "w00ts the player if a high number is rolled" do
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+ allow_any_instance_of(Die).to receive(:roll).and_return(5)
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+ @game.play(2)
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+ expect(@player.health) == @initial_health + (15 * 2)
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+ end
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+
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+ it "Ignores the player if a med number is rolled" do
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+ allow_any_instance_of(Die).to receive(:roll).and_return(3)
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+ @game.play(2)
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+ expect(@player.health) == @initial_health
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+ end
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+
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+ it "blams the player if a low number is rolled" do
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+ allow_any_instance_of(Die).to receive(:roll).and_return(1)
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+ @game.play(2)
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+ expect(@player.health) == @initial_health - (10 * 2)
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+ end
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+
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+ it "assigns a treasure for points during a player's turn" do
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+ game = Game.new("Knuckleheads")
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+ player = Player.new("moe")
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+ game.add_player(player)
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+ game.play(1)
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+ expect(player.points).not_to be_zero
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+ end
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+
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+ it "computes total points as the sum of all player points" do
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+ game = Game.new("Knuckleheads")
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+
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+ player1 = Player.new("moe")
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+ player2 = Player.new("larry")
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+
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+ game.add_player(player1)
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+ game.add_player(player2)
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+
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+ player1.found_treasure(Treasure.new(:hammer, 50))
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+ player1.found_treasure(Treasure.new(:hammer, 50))
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+ player2.found_treasure(Treasure.new(:crowbar, 400))
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+
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+ expect(game.total_points) == 500
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+ end
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+
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+
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+ end
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+ end
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+ require "studio_game/player"
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+
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+ module StudioGame
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+ describe Player do
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+
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+ before do
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+ $stdout = StringIO.new
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+ @health = 100
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+ @player = Player.new("larry", @health)
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+ end
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+
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+ it "has capitalized player name" do
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+ expect(@player.name).to be == "Larry"
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+ end
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+
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+ it "can be created from a CSV string" do
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+ player = Player.from_csv("larry,150")
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+ expect(player.name) == "Larry"
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+ expect(player.health) == 150
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+ end
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+
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+ it "has an ititial health" do
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+ expect(@player.health).to be == 100
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+ end
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+
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+ it "has a string representation" do
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+ @player.found_treasure(Treasure.new(:hammer, 50))
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+ @player.found_treasure(Treasure.new(:hammer, 50))
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+ expect(@player.to_s).to be == "I'm Larry with health = 100, points = 100, and score = 200."
30
+ end
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+
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+ it "computes a score as the sum of its health and length of name" do
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+ @player.found_treasure(Treasure.new(:hammer, 50))
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+ @player.found_treasure(Treasure.new(:hammer, 50))
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+ expect(@player.score).to be == (200)
36
+ end
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+
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+ it "increases health by 15 when w00ted" do
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+ @player.w00t
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+ expect(@player.health) == (@health + 15)
41
+ end
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+
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+ it "decreases health by 10 when blammed" do
44
+ @player.blam
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+ expect(@player.health) == (@health - 10)
46
+ end
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+
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+ it "computes points as the sum of all treasure points" do
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+ expect(@player.points) == 0
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+
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+ @player.found_treasure(Treasure.new(:hammer, 50))
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+
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+ expect(@player.points) == 50
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+
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+ @player.found_treasure(Treasure.new(:crowbar, 400))
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+
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+ expect(@player.points) == 450
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+
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+ @player.found_treasure(Treasure.new(:hammer, 50))
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+
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+ expect(@player.points) == 500
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+ end
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+
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+ it "yields each found treasure and its total points" do
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+ @player.found_treasure(Treasure.new(:skillet, 100))
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+ @player.found_treasure(Treasure.new(:skillet, 100))
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+ @player.found_treasure(Treasure.new(:hammer, 50))
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+ @player.found_treasure(Treasure.new(:bottle, 5))
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+ @player.found_treasure(Treasure.new(:bottle, 5))
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+ @player.found_treasure(Treasure.new(:bottle, 5))
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+ @player.found_treasure(Treasure.new(:bottle, 5))
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+ @player.found_treasure(Treasure.new(:bottle, 5))
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+ yielded = []
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+ @player.each_found_treasure do |treasure|
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+ yielded << treasure
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+ end
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+ expect(yielded) == [
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+ Treasure.new(:skillet, 200),
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+ Treasure.new(:hammer, 50),
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+ Treasure.new(:bottle, 25)
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+ ]
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+ end
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+
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+ context "initial health greater than 100" do
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+ before do
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+ @player = Player.new("larry", 150)
87
+ end
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+
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+ it "determines if player is strong" do
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+ expect(@player).to be_strong
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+ end
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+ end
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+
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+ context "initial health 100 or less" do
95
+ before do
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+ @player = Player.new("larry", 100)
97
+ end
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+
99
+ it "determines if player is wimpy" do
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+ expect(@player).not_to be_strong
101
+ end
102
+ end
103
+
104
+ context "in a collection of players" do
105
+ before do
106
+ @player1 = Player.new("moe", 100)
107
+ @player2 = Player.new("larry", 200)
108
+ @player3 = Player.new("curly", 300)
109
+
110
+ @players = [@player1, @player2, @player3]
111
+ end
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+
113
+ it "is sorted by decreasing score" do
114
+ expect(@players.sort).to eq([@player3, @player2, @player1])
115
+ end
116
+ end
117
+
118
+ end
119
+ end
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+ require "studio_game/treasure_trove"
2
+
3
+ module StudioGame
4
+ describe Treasure do
5
+
6
+ before do
7
+ @treasure = Treasure.new(:hammer, 50)
8
+ end
9
+
10
+ it "has a name attribute" do
11
+ expect(@treasure.name).to eq(:hammer)
12
+ end
13
+
14
+ it "has a points attribute" do
15
+ expect(@treasure.points) == 50
16
+ end
17
+
18
+ end
19
+
20
+ describe TreasureTrove do
21
+
22
+ it "has six treasures" do
23
+ expect(TreasureTrove::TREASURES.size) == 6
24
+ end
25
+
26
+ it "has a pie worth 5 points" do
27
+ expect(TreasureTrove::TREASURES[0]) == Treasure.new(:pie, 5)
28
+ end
29
+
30
+ it "has a bottle worth 25 points" do
31
+ expect(TreasureTrove::TREASURES[1]) == Treasure.new(:bottle, 25)
32
+ end
33
+
34
+ it "has a hammer worth 50 points" do
35
+ expect(TreasureTrove::TREASURES[2]) == Treasure.new(:hammer, 50)
36
+ end
37
+
38
+ it "has a skillet worth 100 points" do
39
+ expect(TreasureTrove::TREASURES[3]) == Treasure.new(:skillet, 100)
40
+ end
41
+
42
+ it "has a broomstick worth 200 points" do
43
+ expect(TreasureTrove::TREASURES[4]) == Treasure.new(:broomstick, 200)
44
+ end
45
+
46
+ it "has a crowbar worth 400 points" do
47
+ expect(TreasureTrove::TREASURES[5]) == Treasure.new(:crowbar, 400)
48
+ end
49
+
50
+ it "returns a random treasure" do
51
+ treasure = TreasureTrove.random
52
+ expect(TreasureTrove::TREASURES).to include(treasure)
53
+ end
54
+
55
+ end
56
+ end
metadata ADDED
@@ -0,0 +1,85 @@
1
+ --- !ruby/object:Gem::Specification
2
+ name: studio_game2015_sp
3
+ version: !ruby/object:Gem::Version
4
+ version: 1.0.0
5
+ platform: ruby
6
+ authors:
7
+ - Shannon Paige
8
+ autorequire:
9
+ bindir: bin
10
+ cert_chain: []
11
+ date: 2015-08-18 00:00:00.000000000 Z
12
+ dependencies:
13
+ - !ruby/object:Gem::Dependency
14
+ name: rspec
15
+ requirement: !ruby/object:Gem::Requirement
16
+ requirements:
17
+ - - ">="
18
+ - !ruby/object:Gem::Version
19
+ version: '0'
20
+ type: :development
21
+ prerelease: false
22
+ version_requirements: !ruby/object:Gem::Requirement
23
+ requirements:
24
+ - - ">="
25
+ - !ruby/object:Gem::Version
26
+ version: '0'
27
+ description: |
28
+ This is a program I made while taking The Pragmatic Studio's intro course on Ruby. There are probably a ton of gems out there just like this one.
29
+
30
+ It takes a user input of number of rounds and file of filenames and prints to the screen a series of blams/w00ts, which then exports to a high score file.
31
+ email: spaige@gmail.com
32
+ executables:
33
+ - studio_game
34
+ extensions: []
35
+ extra_rdoc_files: []
36
+ files:
37
+ - LICENSE
38
+ - README
39
+ - bin/players.csv
40
+ - bin/studio_game
41
+ - lib/studio_game/auditable.rb
42
+ - lib/studio_game/berserk_player.rb
43
+ - lib/studio_game/clumsy_player.rb
44
+ - lib/studio_game/die.rb
45
+ - lib/studio_game/game.rb
46
+ - lib/studio_game/game_turn.rb
47
+ - lib/studio_game/loaded_die.rb
48
+ - lib/studio_game/playable.rb
49
+ - lib/studio_game/player.rb
50
+ - lib/studio_game/treasure_trove.rb
51
+ - spec/studio_game/berserk_player_spec.rb
52
+ - spec/studio_game/clumsy_player_spec.rb
53
+ - spec/studio_game/game_spec.rb
54
+ - spec/studio_game/player_spec.rb
55
+ - spec/studio_game/treasure_trove_spec.rb
56
+ homepage: http://uncoolkids.com
57
+ licenses:
58
+ - LICENSE
59
+ metadata: {}
60
+ post_install_message:
61
+ rdoc_options: []
62
+ require_paths:
63
+ - lib
64
+ required_ruby_version: !ruby/object:Gem::Requirement
65
+ requirements:
66
+ - - ">="
67
+ - !ruby/object:Gem::Version
68
+ version: '2.2'
69
+ required_rubygems_version: !ruby/object:Gem::Requirement
70
+ requirements:
71
+ - - ">="
72
+ - !ruby/object:Gem::Version
73
+ version: '0'
74
+ requirements: []
75
+ rubyforge_project:
76
+ rubygems_version: 2.4.5
77
+ signing_key:
78
+ specification_version: 4
79
+ summary: Game created as tutorial for Pragmatic Studio
80
+ test_files:
81
+ - spec/studio_game/berserk_player_spec.rb
82
+ - spec/studio_game/clumsy_player_spec.rb
83
+ - spec/studio_game/game_spec.rb
84
+ - spec/studio_game/player_spec.rb
85
+ - spec/studio_game/treasure_trove_spec.rb