studio_game1113 1.0.0
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- data/LICENSE +1 -0
- data/README +1 -0
- data/bin/high_scores.txt +6 -0
- data/bin/players.csv +3 -0
- data/bin/studio_game +34 -0
- data/lib/studio_game/auditable.rb +7 -0
- data/lib/studio_game/berserk_player.rb +33 -0
- data/lib/studio_game/clumsy_player.rb +40 -0
- data/lib/studio_game/die.rb +19 -0
- data/lib/studio_game/game.rb +101 -0
- data/lib/studio_game/game_turn.rb +23 -0
- data/lib/studio_game/loaded_die.rb +11 -0
- data/lib/studio_game/playable.rb +17 -0
- data/lib/studio_game/player.rb +61 -0
- data/lib/studio_game/treasure_trove.rb +18 -0
- data/spec/studio_game/berserk_player_spec.rb +31 -0
- data/spec/studio_game/clumsy_player_spec.rb +34 -0
- data/spec/studio_game/game_spec.rb +59 -0
- data/spec/studio_game/player_spec.rb +119 -0
- data/spec/studio_game/treasure_trove_spec.rb +57 -0
- metadata +88 -0
data/LICENSE
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use at your peril!!
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data/README
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Ruby Studio Game folks!
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data/bin/high_scores.txt
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data/bin/players.csv
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data/bin/studio_game
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#!/usr/bin/env ruby
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require_relative '../lib/studio_game/game'
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require_relative '../lib/studio_game/clumsy_player'
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require_relative '../lib/studio_game/berserk_player'
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player1 = StudioGame::Player.new('moe')
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player2 = StudioGame::Player.new('larry',60)
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player3 = StudioGame::Player.new('curly',125)
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player4 = StudioGame::ClumsyPlayer.new('klutz', 105, 10)
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player5 = StudioGame::BerserkPlayer.new('berk', 50)
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game1 = StudioGame::Game.new("rpg")
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default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
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game1.load_players(ARGV.shift||default_player_file)
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game1.add_player(player4)
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game1.add_player(player5)
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loop do
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puts "\nHow many rounds? ('quit' to exit)"
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rounds = gets.chomp.downcase
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case rounds
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when 'quit', 'exit'
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game1.print_stats
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game1.save_high_scores
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break
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when /^\d+$/
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game1.play(rounds.to_i)
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else
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puts "Please enter a number or 'quit'"
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end
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end
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require_relative 'player'
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module StudioGame
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class BerserkPlayer < Player
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def initialize(name, health=100)
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super(name, health)
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@w00t_count = 0
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end
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def berserk?
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@w00t_count > 5
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end
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def w00t
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@w00t_count += 1
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super
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puts "#{@name} is berserk!" if berserk?
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end
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def blam
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berserk? ? w00t : super
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end
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end
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end
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if __FILE__ == $0
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berserker = BerserkPlayer.new("berserker", 50)
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6.times { berserker.w00t }
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2.times { berserker.blam }
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puts berserker.health
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end
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require_relative 'player'
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module StudioGame
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class ClumsyPlayer < Player
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def initialize (name, health=100, w00t_factor=2)
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@w00t_factor = w00t_factor
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super(name, health)
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end
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def w00t
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@w00t_factor.times { super }
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end
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def found_treasure(treasure)
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damaged_treasure = Treasure.new(treasure.name, treasure.points / 2.0)
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super(damaged_treasure)
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end
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def w00t
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@w00t_factor.times { super }
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end
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end
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end
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if __FILE__ == $0
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clumsy = ClumsyPlayer.new("klutz")
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hammer = Treasure.new(:hammer, 50)
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clumsy.found_treasure(hammer)
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clumsy.found_treasure(hammer)
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clumsy.found_treasure(hammer)
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crowbar = Treasure.new(:crowbar, 400)
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clumsy.found_treasure(crowbar)
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clumsy.each_found_treasure do |treasure|
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puts "#{treasure.points} total #{treasure.name} points"
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end
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puts "#{clumsy.points} grand total points"
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end
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require_relative 'auditable'
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module StudioGame
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class Die
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include Auditable
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attr_reader :number
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def initialize
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@numbers = [1, 2, 3, 4, 5, 6]
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roll
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end
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def roll
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@number = @numbers.sample
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audit
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@number
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end
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end
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end
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require_relative 'player'
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require_relative 'clumsy_player'
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require_relative 'game_turn'
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require_relative 'treasure_trove'
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module StudioGame
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class Game
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attr_reader :title
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def initialize(title)
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@title = title
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@players = []
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end
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def self.from_csv(line)
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name, health = line.split(',')
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Player.new(name, Integer(health))
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end
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def load_players(load_file)
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File.readlines(load_file).each do |line|
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add_player(Player.from_csv(line))
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end
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end
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def save_high_scores(save_file="high_scores.txt")
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File.open(save_file, "w") do |file|
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file.puts "#{@title} High Scores:"
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@players.sort.each do |player|
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file.puts player_name_score(player)
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end
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end
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end
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def player_name_score(player)
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"#{player.name.ljust(20, '.')} #{player.score}"
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end
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def add_player(player)
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@players << player
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end
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def play(rounds)
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treasures = TreasureTrove::TREASURES
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puts "There are #{@players.size} players in #{@title}"
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puts "There are #{treasures.size} treasures to be found:"
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treasures.each do |treasure|
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puts "A #{treasure.name} is worth #{treasure.points} points"
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end
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puts @players
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1.upto(rounds) do |r|
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if block_given?
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break if yield
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end
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puts "\nround number #{r}\n"
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@players.each do |player|
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GameTurn.take_turn(player)
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puts player
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end
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end
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end
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def total_points
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@players.reduce(0) do |sum, player|
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sum + player.points
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end
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end
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def print_name_and_health (player)
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puts "#{player.name} (#{player.health})"
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end
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def print_stats
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strong, weak = @players.partition {|p| p.strong?}
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puts "\n#{@title} Statistics:\n"
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puts "#{strong.size} strong players:"
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strong.each do |player|
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print_name_and_health (player)
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end
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puts "#{weak.size} weak players:"
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weak.each do |player|
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print_name_and_health (player)
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end
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@players.each do |player|
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puts "\n#{player.name}'s point totals:"
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player.each_found_treasure do |treasure|
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puts "#{treasure.points} total #{treasure.name} points"
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end
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puts "#{player.points} grand total points\n"
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end
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puts"\n#{@title} High Scores"
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@players.sort.each do |player|
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puts player_name_score(player)
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end
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puts "Total treasure points found #{total_points}"
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end
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end
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end
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require_relative 'player'
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require_relative 'die'
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require_relative 'treasure_trove'
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module StudioGame
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module GameTurn
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def self.take_turn(player)
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die = Die.new
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case die.roll
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when 5..6
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player.w00t
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when 3..4
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puts "#{player.name} was ignored"
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else 1..2
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player.blam
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end
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treasure = TreasureTrove.random
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player.found_treasure(treasure)
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end
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end
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end
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require_relative 'treasure_trove'
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require_relative 'playable'
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module StudioGame
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class Player
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include Playable
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attr_accessor :name, :health
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def initialize (name, health=100)
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@name = name.capitalize
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@health = health
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@found_treasures = Hash.new(0)
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end
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def self.from_csv(line)
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name, health = line.split(',')
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Player.new(name, Integer(health))
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end
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def score
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@health + points
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end
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def name=(new_name)
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@name = new_name.capitalize
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end
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def to_s
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"I'm #{@name} with a health = #{@health}, points = #{points}, and a score of #{score}."
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end
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def <=>(other_player)
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other_player.score <=> score
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end
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def found_treasure(treasure)
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@found_treasures[treasure.name] += treasure.points
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puts "#{@name} found a #{treasure.name} worth #{treasure.points} points."
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puts "#{@name}'s treasures #{@found_treasures}"
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end
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def each_found_treasure
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@found_treasures.each do |treasure, points|
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yield Treasure.new(treasure, points)
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end
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end
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def points
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@found_treasures.values.reduce(0, :+)
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end
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end
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end
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if __FILE__ == $0
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player = Player.new("moe")
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puts player.name
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puts player.health
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player.w00t
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puts player.health
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player.blam
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puts player.health
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end
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module StudioGame
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Treasure = Struct.new(:name, :points)
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module TreasureTrove
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TREASURES = [
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Treasure.new(:pie, 5),
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Treasure.new(:bottle, 25),
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Treasure.new(:hammer, 50),
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Treasure.new(:skillet, 100),
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Treasure.new(:broomstick, 200),
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Treasure.new(:crowbar, 400)
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]
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def self.random
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TREASURES.sample
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end
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end
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end
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require 'studio_game/berserk_player'
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module StudioGame
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describe BerserkPlayer do
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before do
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@initial_health = 50
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@player = BerserkPlayer.new("berserker", @initial_health)
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end
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it "does not go berserk when w00ted up to 5 times" do
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1.upto(5) { @player.w00t }
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@player.berserk?.should be_false
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end
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it "goes berserk when w00ted more than 5 times" do
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1.upto(6) { @player.w00t }
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@player.berserk?.should be_true
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end
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it "gets w00ted instead of blammed when it's gone berserk" do
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1.upto(6) { @player.w00t }
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1.upto(2) { @player.blam }
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@player.health.should == @initial_health + (8 * 15)
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end
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end
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end
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require 'studio_game/clumsy_player'
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2
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|
3
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module StudioGame
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4
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|
5
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describe ClumsyPlayer do
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before do
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@player = ClumsyPlayer.new("klutz")
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end
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9
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|
10
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it "only gets half the point value for each treasure" do
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@player.points.should == 0
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hammer = Treasure.new(:hammer, 50)
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@player.found_treasure(hammer)
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@player.found_treasure(hammer)
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@player.found_treasure(hammer)
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@player.points.should == 75
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|
+
crowbar = Treasure.new(:crowbar, 400)
|
21
|
+
@player.found_treasure(crowbar)
|
22
|
+
|
23
|
+
@player.points.should == 275
|
24
|
+
|
25
|
+
yielded = []
|
26
|
+
@player.each_found_treasure do |treasure|
|
27
|
+
yielded << treasure
|
28
|
+
end
|
29
|
+
|
30
|
+
yielded.should == [Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)]
|
31
|
+
end
|
32
|
+
|
33
|
+
end
|
34
|
+
end
|
@@ -0,0 +1,59 @@
|
|
1
|
+
require 'studio_game/game'
|
2
|
+
|
3
|
+
module StudioGame
|
4
|
+
describe Game do
|
5
|
+
before do
|
6
|
+
@game = Game.new("Knuckleheads")
|
7
|
+
|
8
|
+
@initial_health = 100
|
9
|
+
@player = Player.new("moe", @initial_health)
|
10
|
+
|
11
|
+
@game.add_player(@player)
|
12
|
+
end
|
13
|
+
|
14
|
+
it "assigns a treasure for points during a player's turn" do
|
15
|
+
game = Game.new("Knuckleheads")
|
16
|
+
player = Player.new("moe")
|
17
|
+
|
18
|
+
game.add_player(player)
|
19
|
+
|
20
|
+
game.play(1)
|
21
|
+
|
22
|
+
player.points.should_not be_zero
|
23
|
+
end
|
24
|
+
|
25
|
+
it "w00ts the player with high roll" do
|
26
|
+
Die.any_instance.stub(:roll).and_return(5)
|
27
|
+
@game.play(2)
|
28
|
+
|
29
|
+
@player.health.should == @initial_health + (15 * 2)
|
30
|
+
end
|
31
|
+
|
32
|
+
it "doesn't do anything with medium roll" do
|
33
|
+
Die.any_instance.stub(:roll).and_return(3)
|
34
|
+
@game.play(2)
|
35
|
+
@player.health.should == @initial_health
|
36
|
+
end
|
37
|
+
it "blams the player with low roll" do
|
38
|
+
Die.any_instance.stub(:roll).and_return(1)
|
39
|
+
@game.play(2)
|
40
|
+
|
41
|
+
@player.health.should == @initial_health - (10 * 2)
|
42
|
+
end
|
43
|
+
it "computes total points as the sum of all player points" do
|
44
|
+
game = Game.new("Knuckleheads")
|
45
|
+
|
46
|
+
player1 = Player.new("moe")
|
47
|
+
player2 = Player.new("larry")
|
48
|
+
|
49
|
+
game.add_player(player1)
|
50
|
+
game.add_player(player2)
|
51
|
+
|
52
|
+
player1.found_treasure(Treasure.new(:hammer, 50))
|
53
|
+
player1.found_treasure(Treasure.new(:hammer, 50))
|
54
|
+
player2.found_treasure(Treasure.new(:crowbar, 400))
|
55
|
+
|
56
|
+
game.total_points.should == 500
|
57
|
+
end
|
58
|
+
end
|
59
|
+
end
|
@@ -0,0 +1,119 @@
|
|
1
|
+
require 'studio_game/player'
|
2
|
+
require 'studio_game/treasure_trove'
|
3
|
+
|
4
|
+
module StudioGame
|
5
|
+
describe Player do
|
6
|
+
before do
|
7
|
+
$stdout = StringIO.new
|
8
|
+
@player = Player.new("larry", 150)
|
9
|
+
@initial_health = @player.health
|
10
|
+
end
|
11
|
+
it "has a capitalized name" do
|
12
|
+
@player.name.should == "Larry"
|
13
|
+
end
|
14
|
+
it "has an initial health" do
|
15
|
+
@initial_health.should == 150
|
16
|
+
end
|
17
|
+
it "is created from a csv line" do
|
18
|
+
line = "Larry,20"
|
19
|
+
player = Player.from_csv(line)
|
20
|
+
player.name.should == "Larry"
|
21
|
+
player.health.should == 20
|
22
|
+
end
|
23
|
+
|
24
|
+
it "computes a score as the sum of its health and points" do
|
25
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
26
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
27
|
+
|
28
|
+
@player.score.should == 250
|
29
|
+
end
|
30
|
+
|
31
|
+
it "has a string representation" do
|
32
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
33
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
34
|
+
@player.to_s.should == "I'm Larry with a health = 150, points = 100, and a score of 250."
|
35
|
+
end
|
36
|
+
it "increases health by 15 when w00ted" do
|
37
|
+
@player.w00t
|
38
|
+
@player.health.should == @initial_health + 15
|
39
|
+
|
40
|
+
end
|
41
|
+
it "decreases health by 10 when blammed" do
|
42
|
+
@player.blam
|
43
|
+
@player.health.should == @initial_health - 10
|
44
|
+
end
|
45
|
+
|
46
|
+
it "computes points as the sum of all treasure points" do
|
47
|
+
@player.points.should == 0
|
48
|
+
|
49
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
50
|
+
|
51
|
+
@player.points.should == 50
|
52
|
+
|
53
|
+
@player.found_treasure(Treasure.new(:crowbar, 400))
|
54
|
+
|
55
|
+
@player.points.should == 450
|
56
|
+
|
57
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
58
|
+
|
59
|
+
@player.points.should == 500
|
60
|
+
end
|
61
|
+
|
62
|
+
it "yields each found treasure and its total points" do
|
63
|
+
@player.found_treasure(Treasure.new(:skillet, 100))
|
64
|
+
@player.found_treasure(Treasure.new(:skillet, 100))
|
65
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
66
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
67
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
68
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
69
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
70
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
71
|
+
|
72
|
+
yielded = []
|
73
|
+
@player.each_found_treasure do |treasure|
|
74
|
+
yielded << treasure
|
75
|
+
end
|
76
|
+
|
77
|
+
yielded.should == [
|
78
|
+
Treasure.new(:skillet, 200),
|
79
|
+
Treasure.new(:hammer, 50),
|
80
|
+
Treasure.new(:bottle, 25)
|
81
|
+
]
|
82
|
+
end
|
83
|
+
|
84
|
+
context "with a health greater than 100" do
|
85
|
+
before do
|
86
|
+
@player = Player.new("larry", 150)
|
87
|
+
end
|
88
|
+
|
89
|
+
it "is strong" do
|
90
|
+
@player.should be_strong
|
91
|
+
end
|
92
|
+
end
|
93
|
+
|
94
|
+
context "with a health equal or less than 100" do
|
95
|
+
before do
|
96
|
+
@player = Player.new("larry", 100)
|
97
|
+
end
|
98
|
+
|
99
|
+
it "is not strong" do
|
100
|
+
@player.should_not be_strong
|
101
|
+
end
|
102
|
+
end
|
103
|
+
|
104
|
+
context "in a collection of players" do
|
105
|
+
before do
|
106
|
+
@player1 = Player.new("moe", 100)
|
107
|
+
@player2 = Player.new("larry", 200)
|
108
|
+
@player3 = Player.new("curly", 300)
|
109
|
+
|
110
|
+
@players = [@player1, @player2, @player3]
|
111
|
+
end
|
112
|
+
|
113
|
+
it "is sorted by decreasing score" do
|
114
|
+
@players.sort.should == [@player3, @player2, @player1]
|
115
|
+
end
|
116
|
+
end
|
117
|
+
|
118
|
+
end
|
119
|
+
end
|
@@ -0,0 +1,57 @@
|
|
1
|
+
require 'studio_game/treasure_trove'
|
2
|
+
|
3
|
+
module StudioGame
|
4
|
+
describe Treasure do
|
5
|
+
|
6
|
+
before do
|
7
|
+
@treasure = Treasure.new(:hammer, 50)
|
8
|
+
end
|
9
|
+
|
10
|
+
it "has a name attribute" do
|
11
|
+
@treasure.name.should == :hammer
|
12
|
+
end
|
13
|
+
|
14
|
+
it "has a points attribute" do
|
15
|
+
@treasure.points.should == 50
|
16
|
+
end
|
17
|
+
|
18
|
+
end
|
19
|
+
|
20
|
+
describe TreasureTrove do
|
21
|
+
|
22
|
+
it "has six treasures" do
|
23
|
+
TreasureTrove::TREASURES.size.should == 6
|
24
|
+
end
|
25
|
+
|
26
|
+
it "has a pie worth 5 points" do
|
27
|
+
TreasureTrove::TREASURES[0].should == Treasure.new(:pie, 5)
|
28
|
+
end
|
29
|
+
|
30
|
+
it "has a bottle worth 25 points" do
|
31
|
+
TreasureTrove::TREASURES[1].should == Treasure.new(:bottle, 25)
|
32
|
+
end
|
33
|
+
|
34
|
+
it "has a hammer worth 50 points" do
|
35
|
+
TreasureTrove::TREASURES[2].should == Treasure.new(:hammer, 50)
|
36
|
+
end
|
37
|
+
|
38
|
+
it "has a skillet worth 100 points" do
|
39
|
+
TreasureTrove::TREASURES[3].should == Treasure.new(:skillet, 100)
|
40
|
+
end
|
41
|
+
|
42
|
+
it "has a broomstick worth 200 points" do
|
43
|
+
TreasureTrove::TREASURES[4].should == Treasure.new(:broomstick, 200)
|
44
|
+
end
|
45
|
+
|
46
|
+
it "has a crowbar worth 400 points" do
|
47
|
+
TreasureTrove::TREASURES[5].should == Treasure.new(:crowbar, 400)
|
48
|
+
end
|
49
|
+
|
50
|
+
it "returns a random treasure" do
|
51
|
+
treasure = TreasureTrove.random
|
52
|
+
|
53
|
+
TreasureTrove::TREASURES.should include(treasure)
|
54
|
+
end
|
55
|
+
|
56
|
+
end
|
57
|
+
end
|
metadata
ADDED
@@ -0,0 +1,88 @@
|
|
1
|
+
--- !ruby/object:Gem::Specification
|
2
|
+
name: studio_game1113
|
3
|
+
version: !ruby/object:Gem::Version
|
4
|
+
version: 1.0.0
|
5
|
+
prerelease:
|
6
|
+
platform: ruby
|
7
|
+
authors:
|
8
|
+
- Ian Cheung
|
9
|
+
autorequire:
|
10
|
+
bindir: bin
|
11
|
+
cert_chain: []
|
12
|
+
date: 2013-11-03 00:00:00.000000000 Z
|
13
|
+
dependencies:
|
14
|
+
- !ruby/object:Gem::Dependency
|
15
|
+
name: rspec
|
16
|
+
requirement: !ruby/object:Gem::Requirement
|
17
|
+
none: false
|
18
|
+
requirements:
|
19
|
+
- - ! '>='
|
20
|
+
- !ruby/object:Gem::Version
|
21
|
+
version: '0'
|
22
|
+
type: :development
|
23
|
+
prerelease: false
|
24
|
+
version_requirements: !ruby/object:Gem::Requirement
|
25
|
+
none: false
|
26
|
+
requirements:
|
27
|
+
- - ! '>='
|
28
|
+
- !ruby/object:Gem::Version
|
29
|
+
version: '0'
|
30
|
+
description: ! 'Ruby Studio Game folks!
|
31
|
+
|
32
|
+
'
|
33
|
+
email: ianc@starconcepts.co.uk
|
34
|
+
executables:
|
35
|
+
- studio_game
|
36
|
+
extensions: []
|
37
|
+
extra_rdoc_files: []
|
38
|
+
files:
|
39
|
+
- bin/high_scores.txt
|
40
|
+
- bin/players.csv
|
41
|
+
- bin/studio_game
|
42
|
+
- lib/studio_game/auditable.rb
|
43
|
+
- lib/studio_game/berserk_player.rb
|
44
|
+
- lib/studio_game/clumsy_player.rb
|
45
|
+
- lib/studio_game/die.rb
|
46
|
+
- lib/studio_game/game.rb
|
47
|
+
- lib/studio_game/game_turn.rb
|
48
|
+
- lib/studio_game/loaded_die.rb
|
49
|
+
- lib/studio_game/playable.rb
|
50
|
+
- lib/studio_game/player.rb
|
51
|
+
- lib/studio_game/treasure_trove.rb
|
52
|
+
- spec/studio_game/berserk_player_spec.rb
|
53
|
+
- spec/studio_game/clumsy_player_spec.rb
|
54
|
+
- spec/studio_game/game_spec.rb
|
55
|
+
- spec/studio_game/player_spec.rb
|
56
|
+
- spec/studio_game/treasure_trove_spec.rb
|
57
|
+
- LICENSE
|
58
|
+
- README
|
59
|
+
homepage: http://www.iancheung.com
|
60
|
+
licenses: []
|
61
|
+
post_install_message:
|
62
|
+
rdoc_options: []
|
63
|
+
require_paths:
|
64
|
+
- lib
|
65
|
+
required_ruby_version: !ruby/object:Gem::Requirement
|
66
|
+
none: false
|
67
|
+
requirements:
|
68
|
+
- - ! '>='
|
69
|
+
- !ruby/object:Gem::Version
|
70
|
+
version: '1.9'
|
71
|
+
required_rubygems_version: !ruby/object:Gem::Requirement
|
72
|
+
none: false
|
73
|
+
requirements:
|
74
|
+
- - ! '>='
|
75
|
+
- !ruby/object:Gem::Version
|
76
|
+
version: '0'
|
77
|
+
requirements: []
|
78
|
+
rubyforge_project:
|
79
|
+
rubygems_version: 1.8.23
|
80
|
+
signing_key:
|
81
|
+
specification_version: 3
|
82
|
+
summary: Part of the Pragmatic Studio Ruby course
|
83
|
+
test_files:
|
84
|
+
- spec/studio_game/berserk_player_spec.rb
|
85
|
+
- spec/studio_game/clumsy_player_spec.rb
|
86
|
+
- spec/studio_game/game_spec.rb
|
87
|
+
- spec/studio_game/player_spec.rb
|
88
|
+
- spec/studio_game/treasure_trove_spec.rb
|