studio_game1113 1.0.0

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data/LICENSE ADDED
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+ use at your peril!!
data/README ADDED
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+ Ruby Studio Game folks!
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+ rpg High Scores:
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+ Berk................ 1090
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+ Simon............... 760
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+ Alvin............... 675
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+ Klutz............... 472.5
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+ Theo................ 375
data/bin/players.csv ADDED
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+ Alvin,100
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+ Simon,60
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+ Theo,125
data/bin/studio_game ADDED
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+ #!/usr/bin/env ruby
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+
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+ require_relative '../lib/studio_game/game'
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+ require_relative '../lib/studio_game/clumsy_player'
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+ require_relative '../lib/studio_game/berserk_player'
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+
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+ player1 = StudioGame::Player.new('moe')
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+ player2 = StudioGame::Player.new('larry',60)
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+ player3 = StudioGame::Player.new('curly',125)
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+ player4 = StudioGame::ClumsyPlayer.new('klutz', 105, 10)
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+ player5 = StudioGame::BerserkPlayer.new('berk', 50)
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+
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+ game1 = StudioGame::Game.new("rpg")
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+
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+ default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
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+ game1.load_players(ARGV.shift||default_player_file)
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+
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+ game1.add_player(player4)
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+ game1.add_player(player5)
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+
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+ loop do
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+ puts "\nHow many rounds? ('quit' to exit)"
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+ rounds = gets.chomp.downcase
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+ case rounds
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+ when 'quit', 'exit'
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+ game1.print_stats
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+ game1.save_high_scores
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+ break
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+ when /^\d+$/
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+ game1.play(rounds.to_i)
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+ else
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+ puts "Please enter a number or 'quit'"
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+ end
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+ end
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+ module StudioGame
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+ module Auditable
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+ def audit
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+ puts "Rolled a #{self.number} (#{self.class})"
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+ end
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+ end
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+ end
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+ require_relative 'player'
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+
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+ module StudioGame
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+ class BerserkPlayer < Player
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+ def initialize(name, health=100)
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+ super(name, health)
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+ @w00t_count = 0
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+ end
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+
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+ def berserk?
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+ @w00t_count > 5
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+ end
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+
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+ def w00t
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+ @w00t_count += 1
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+ super
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+ puts "#{@name} is berserk!" if berserk?
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+ end
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+
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+ def blam
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+ berserk? ? w00t : super
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+ end
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+ end
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+ end
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+
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+
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+
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+ if __FILE__ == $0
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+ berserker = BerserkPlayer.new("berserker", 50)
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+ 6.times { berserker.w00t }
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+ 2.times { berserker.blam }
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+ puts berserker.health
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+ end
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+ require_relative 'player'
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+
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+ module StudioGame
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+ class ClumsyPlayer < Player
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+ def initialize (name, health=100, w00t_factor=2)
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+ @w00t_factor = w00t_factor
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+ super(name, health)
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+ end
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+
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+ def w00t
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+ @w00t_factor.times { super }
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+ end
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+ def found_treasure(treasure)
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+ damaged_treasure = Treasure.new(treasure.name, treasure.points / 2.0)
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+ super(damaged_treasure)
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+ end
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+
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+ def w00t
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+ @w00t_factor.times { super }
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+ end
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+ end
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+ end
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+
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+
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+ if __FILE__ == $0
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+ clumsy = ClumsyPlayer.new("klutz")
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+
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+ hammer = Treasure.new(:hammer, 50)
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+ clumsy.found_treasure(hammer)
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+ clumsy.found_treasure(hammer)
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+ clumsy.found_treasure(hammer)
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+
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+ crowbar = Treasure.new(:crowbar, 400)
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+ clumsy.found_treasure(crowbar)
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+
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+ clumsy.each_found_treasure do |treasure|
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+ puts "#{treasure.points} total #{treasure.name} points"
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+ end
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+ puts "#{clumsy.points} grand total points"
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+ end
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+ require_relative 'auditable'
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+
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+ module StudioGame
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+ class Die
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+ include Auditable
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+ attr_reader :number
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+
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+ def initialize
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+ @numbers = [1, 2, 3, 4, 5, 6]
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+ roll
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+ end
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+
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+ def roll
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+ @number = @numbers.sample
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+ audit
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+ @number
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+ end
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+ end
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+ end
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+ require_relative 'player'
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+ require_relative 'clumsy_player'
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+ require_relative 'game_turn'
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+ require_relative 'treasure_trove'
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+
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+ module StudioGame
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+ class Game
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+ attr_reader :title
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+
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+ def initialize(title)
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+ @title = title
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+ @players = []
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+ end
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+
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+ def self.from_csv(line)
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+ name, health = line.split(',')
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+ Player.new(name, Integer(health))
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+ end
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+ def load_players(load_file)
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+ File.readlines(load_file).each do |line|
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+ add_player(Player.from_csv(line))
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+ end
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+ end
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+ def save_high_scores(save_file="high_scores.txt")
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+ File.open(save_file, "w") do |file|
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+ file.puts "#{@title} High Scores:"
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+ @players.sort.each do |player|
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+ file.puts player_name_score(player)
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+ end
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+ end
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+ end
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+ def player_name_score(player)
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+ "#{player.name.ljust(20, '.')} #{player.score}"
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+ end
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+ def add_player(player)
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+ @players << player
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+ end
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+
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+ def play(rounds)
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+ treasures = TreasureTrove::TREASURES
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+
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+ puts "There are #{@players.size} players in #{@title}"
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+ puts "There are #{treasures.size} treasures to be found:"
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+ treasures.each do |treasure|
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+ puts "A #{treasure.name} is worth #{treasure.points} points"
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+ end
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+ puts @players
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+ 1.upto(rounds) do |r|
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+ if block_given?
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+ break if yield
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+ end
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+
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+ puts "\nround number #{r}\n"
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+ @players.each do |player|
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+ GameTurn.take_turn(player)
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+ puts player
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+ end
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+
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+ end
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+ end
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+
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+ def total_points
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+ @players.reduce(0) do |sum, player|
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+ sum + player.points
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+ end
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+ end
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+ def print_name_and_health (player)
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+ puts "#{player.name} (#{player.health})"
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+ end
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+
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+ def print_stats
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+ strong, weak = @players.partition {|p| p.strong?}
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+
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+ puts "\n#{@title} Statistics:\n"
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+ puts "#{strong.size} strong players:"
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+ strong.each do |player|
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+ print_name_and_health (player)
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+ end
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+
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+ puts "#{weak.size} weak players:"
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+ weak.each do |player|
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+ print_name_and_health (player)
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+ end
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+
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+ @players.each do |player|
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+ puts "\n#{player.name}'s point totals:"
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+ player.each_found_treasure do |treasure|
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+ puts "#{treasure.points} total #{treasure.name} points"
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+ end
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+ puts "#{player.points} grand total points\n"
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+ end
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+ puts"\n#{@title} High Scores"
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+ @players.sort.each do |player|
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+ puts player_name_score(player)
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+ end
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+ puts "Total treasure points found #{total_points}"
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+ end
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+
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+ end
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+ end
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+
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+ require_relative 'player'
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+ require_relative 'die'
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+ require_relative 'treasure_trove'
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+
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+ module StudioGame
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+ module GameTurn
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+ def self.take_turn(player)
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+ die = Die.new
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+ case die.roll
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+ when 5..6
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+ player.w00t
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+ when 3..4
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+ puts "#{player.name} was ignored"
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+ else 1..2
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+ player.blam
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+ end
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+
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+ treasure = TreasureTrove.random
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+ player.found_treasure(treasure)
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+
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+ end
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+ end
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+ end
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+ require_relative 'auditable'
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+ require_relative 'die'
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+
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+ module StudioGame
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+ class LoadedDie < Die
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+ def initialize
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+ @numbers = [1, 1, 2, 5, 6, 6]
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+ roll
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+ end
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+ end
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+ end
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+ module StudioGame
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+ module Playable
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+ def blam
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+ self.health -= 10
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+ puts "#{name} got blammed"
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+ end
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+
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+ def w00t
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+ self.health += 15
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+ puts "#{name} got w00ted"
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+ end
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+
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+ def strong?
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+ health > 100
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+ end
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+ end
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+ end
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+ require_relative 'treasure_trove'
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+ require_relative 'playable'
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+
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+ module StudioGame
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+ class Player
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+ include Playable
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+
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+ attr_accessor :name, :health
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+
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+ def initialize (name, health=100)
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+ @name = name.capitalize
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+ @health = health
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+ @found_treasures = Hash.new(0)
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+ end
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+
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+ def self.from_csv(line)
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+ name, health = line.split(',')
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+ Player.new(name, Integer(health))
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+ end
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+
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+ def score
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+ @health + points
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+ end
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+ def name=(new_name)
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+ @name = new_name.capitalize
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+ end
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+ def to_s
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+ "I'm #{@name} with a health = #{@health}, points = #{points}, and a score of #{score}."
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+ end
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+
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+ def <=>(other_player)
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+ other_player.score <=> score
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+ end
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+
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+ def found_treasure(treasure)
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+ @found_treasures[treasure.name] += treasure.points
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+ puts "#{@name} found a #{treasure.name} worth #{treasure.points} points."
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+ puts "#{@name}'s treasures #{@found_treasures}"
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+ end
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+
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+ def each_found_treasure
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+ @found_treasures.each do |treasure, points|
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+ yield Treasure.new(treasure, points)
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+ end
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+ end
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+
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+ def points
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+ @found_treasures.values.reduce(0, :+)
49
+ end
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+ end
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+ end
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+
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+ if __FILE__ == $0
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+ player = Player.new("moe")
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+ puts player.name
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+ puts player.health
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+ player.w00t
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+ puts player.health
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+ player.blam
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+ puts player.health
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+ end
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+ module StudioGame
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+ Treasure = Struct.new(:name, :points)
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+
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+ module TreasureTrove
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+ TREASURES = [
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+ Treasure.new(:pie, 5),
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+ Treasure.new(:bottle, 25),
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+ Treasure.new(:hammer, 50),
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+ Treasure.new(:skillet, 100),
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+ Treasure.new(:broomstick, 200),
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+ Treasure.new(:crowbar, 400)
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+ ]
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+
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+ def self.random
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+ TREASURES.sample
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+ end
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+ end
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+ end
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+ require 'studio_game/berserk_player'
2
+
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+ module StudioGame
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+ describe BerserkPlayer do
5
+
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+ before do
7
+ @initial_health = 50
8
+ @player = BerserkPlayer.new("berserker", @initial_health)
9
+ end
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+
11
+ it "does not go berserk when w00ted up to 5 times" do
12
+ 1.upto(5) { @player.w00t }
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+
14
+ @player.berserk?.should be_false
15
+ end
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+
17
+ it "goes berserk when w00ted more than 5 times" do
18
+ 1.upto(6) { @player.w00t }
19
+
20
+ @player.berserk?.should be_true
21
+ end
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+
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+ it "gets w00ted instead of blammed when it's gone berserk" do
24
+ 1.upto(6) { @player.w00t }
25
+ 1.upto(2) { @player.blam }
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+
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+ @player.health.should == @initial_health + (8 * 15)
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+ end
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+
30
+ end
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+ end
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+ require 'studio_game/clumsy_player'
2
+
3
+ module StudioGame
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+
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+ describe ClumsyPlayer do
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+ before do
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+ @player = ClumsyPlayer.new("klutz")
8
+ end
9
+
10
+ it "only gets half the point value for each treasure" do
11
+ @player.points.should == 0
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+
13
+ hammer = Treasure.new(:hammer, 50)
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+ @player.found_treasure(hammer)
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+ @player.found_treasure(hammer)
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+ @player.found_treasure(hammer)
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+
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+ @player.points.should == 75
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+
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+ crowbar = Treasure.new(:crowbar, 400)
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+ @player.found_treasure(crowbar)
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+
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+ @player.points.should == 275
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+
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+ yielded = []
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+ @player.each_found_treasure do |treasure|
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+ yielded << treasure
28
+ end
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+
30
+ yielded.should == [Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)]
31
+ end
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+
33
+ end
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+ end
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+ require 'studio_game/game'
2
+
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+ module StudioGame
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+ describe Game do
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+ before do
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+ @game = Game.new("Knuckleheads")
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+
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+ @initial_health = 100
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+ @player = Player.new("moe", @initial_health)
10
+
11
+ @game.add_player(@player)
12
+ end
13
+
14
+ it "assigns a treasure for points during a player's turn" do
15
+ game = Game.new("Knuckleheads")
16
+ player = Player.new("moe")
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+
18
+ game.add_player(player)
19
+
20
+ game.play(1)
21
+
22
+ player.points.should_not be_zero
23
+ end
24
+
25
+ it "w00ts the player with high roll" do
26
+ Die.any_instance.stub(:roll).and_return(5)
27
+ @game.play(2)
28
+
29
+ @player.health.should == @initial_health + (15 * 2)
30
+ end
31
+
32
+ it "doesn't do anything with medium roll" do
33
+ Die.any_instance.stub(:roll).and_return(3)
34
+ @game.play(2)
35
+ @player.health.should == @initial_health
36
+ end
37
+ it "blams the player with low roll" do
38
+ Die.any_instance.stub(:roll).and_return(1)
39
+ @game.play(2)
40
+
41
+ @player.health.should == @initial_health - (10 * 2)
42
+ end
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+ it "computes total points as the sum of all player points" do
44
+ game = Game.new("Knuckleheads")
45
+
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+ player1 = Player.new("moe")
47
+ player2 = Player.new("larry")
48
+
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+ game.add_player(player1)
50
+ game.add_player(player2)
51
+
52
+ player1.found_treasure(Treasure.new(:hammer, 50))
53
+ player1.found_treasure(Treasure.new(:hammer, 50))
54
+ player2.found_treasure(Treasure.new(:crowbar, 400))
55
+
56
+ game.total_points.should == 500
57
+ end
58
+ end
59
+ end
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+ require 'studio_game/player'
2
+ require 'studio_game/treasure_trove'
3
+
4
+ module StudioGame
5
+ describe Player do
6
+ before do
7
+ $stdout = StringIO.new
8
+ @player = Player.new("larry", 150)
9
+ @initial_health = @player.health
10
+ end
11
+ it "has a capitalized name" do
12
+ @player.name.should == "Larry"
13
+ end
14
+ it "has an initial health" do
15
+ @initial_health.should == 150
16
+ end
17
+ it "is created from a csv line" do
18
+ line = "Larry,20"
19
+ player = Player.from_csv(line)
20
+ player.name.should == "Larry"
21
+ player.health.should == 20
22
+ end
23
+
24
+ it "computes a score as the sum of its health and points" do
25
+ @player.found_treasure(Treasure.new(:hammer, 50))
26
+ @player.found_treasure(Treasure.new(:hammer, 50))
27
+
28
+ @player.score.should == 250
29
+ end
30
+
31
+ it "has a string representation" do
32
+ @player.found_treasure(Treasure.new(:hammer, 50))
33
+ @player.found_treasure(Treasure.new(:hammer, 50))
34
+ @player.to_s.should == "I'm Larry with a health = 150, points = 100, and a score of 250."
35
+ end
36
+ it "increases health by 15 when w00ted" do
37
+ @player.w00t
38
+ @player.health.should == @initial_health + 15
39
+
40
+ end
41
+ it "decreases health by 10 when blammed" do
42
+ @player.blam
43
+ @player.health.should == @initial_health - 10
44
+ end
45
+
46
+ it "computes points as the sum of all treasure points" do
47
+ @player.points.should == 0
48
+
49
+ @player.found_treasure(Treasure.new(:hammer, 50))
50
+
51
+ @player.points.should == 50
52
+
53
+ @player.found_treasure(Treasure.new(:crowbar, 400))
54
+
55
+ @player.points.should == 450
56
+
57
+ @player.found_treasure(Treasure.new(:hammer, 50))
58
+
59
+ @player.points.should == 500
60
+ end
61
+
62
+ it "yields each found treasure and its total points" do
63
+ @player.found_treasure(Treasure.new(:skillet, 100))
64
+ @player.found_treasure(Treasure.new(:skillet, 100))
65
+ @player.found_treasure(Treasure.new(:hammer, 50))
66
+ @player.found_treasure(Treasure.new(:bottle, 5))
67
+ @player.found_treasure(Treasure.new(:bottle, 5))
68
+ @player.found_treasure(Treasure.new(:bottle, 5))
69
+ @player.found_treasure(Treasure.new(:bottle, 5))
70
+ @player.found_treasure(Treasure.new(:bottle, 5))
71
+
72
+ yielded = []
73
+ @player.each_found_treasure do |treasure|
74
+ yielded << treasure
75
+ end
76
+
77
+ yielded.should == [
78
+ Treasure.new(:skillet, 200),
79
+ Treasure.new(:hammer, 50),
80
+ Treasure.new(:bottle, 25)
81
+ ]
82
+ end
83
+
84
+ context "with a health greater than 100" do
85
+ before do
86
+ @player = Player.new("larry", 150)
87
+ end
88
+
89
+ it "is strong" do
90
+ @player.should be_strong
91
+ end
92
+ end
93
+
94
+ context "with a health equal or less than 100" do
95
+ before do
96
+ @player = Player.new("larry", 100)
97
+ end
98
+
99
+ it "is not strong" do
100
+ @player.should_not be_strong
101
+ end
102
+ end
103
+
104
+ context "in a collection of players" do
105
+ before do
106
+ @player1 = Player.new("moe", 100)
107
+ @player2 = Player.new("larry", 200)
108
+ @player3 = Player.new("curly", 300)
109
+
110
+ @players = [@player1, @player2, @player3]
111
+ end
112
+
113
+ it "is sorted by decreasing score" do
114
+ @players.sort.should == [@player3, @player2, @player1]
115
+ end
116
+ end
117
+
118
+ end
119
+ end
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1
+ require 'studio_game/treasure_trove'
2
+
3
+ module StudioGame
4
+ describe Treasure do
5
+
6
+ before do
7
+ @treasure = Treasure.new(:hammer, 50)
8
+ end
9
+
10
+ it "has a name attribute" do
11
+ @treasure.name.should == :hammer
12
+ end
13
+
14
+ it "has a points attribute" do
15
+ @treasure.points.should == 50
16
+ end
17
+
18
+ end
19
+
20
+ describe TreasureTrove do
21
+
22
+ it "has six treasures" do
23
+ TreasureTrove::TREASURES.size.should == 6
24
+ end
25
+
26
+ it "has a pie worth 5 points" do
27
+ TreasureTrove::TREASURES[0].should == Treasure.new(:pie, 5)
28
+ end
29
+
30
+ it "has a bottle worth 25 points" do
31
+ TreasureTrove::TREASURES[1].should == Treasure.new(:bottle, 25)
32
+ end
33
+
34
+ it "has a hammer worth 50 points" do
35
+ TreasureTrove::TREASURES[2].should == Treasure.new(:hammer, 50)
36
+ end
37
+
38
+ it "has a skillet worth 100 points" do
39
+ TreasureTrove::TREASURES[3].should == Treasure.new(:skillet, 100)
40
+ end
41
+
42
+ it "has a broomstick worth 200 points" do
43
+ TreasureTrove::TREASURES[4].should == Treasure.new(:broomstick, 200)
44
+ end
45
+
46
+ it "has a crowbar worth 400 points" do
47
+ TreasureTrove::TREASURES[5].should == Treasure.new(:crowbar, 400)
48
+ end
49
+
50
+ it "returns a random treasure" do
51
+ treasure = TreasureTrove.random
52
+
53
+ TreasureTrove::TREASURES.should include(treasure)
54
+ end
55
+
56
+ end
57
+ end
metadata ADDED
@@ -0,0 +1,88 @@
1
+ --- !ruby/object:Gem::Specification
2
+ name: studio_game1113
3
+ version: !ruby/object:Gem::Version
4
+ version: 1.0.0
5
+ prerelease:
6
+ platform: ruby
7
+ authors:
8
+ - Ian Cheung
9
+ autorequire:
10
+ bindir: bin
11
+ cert_chain: []
12
+ date: 2013-11-03 00:00:00.000000000 Z
13
+ dependencies:
14
+ - !ruby/object:Gem::Dependency
15
+ name: rspec
16
+ requirement: !ruby/object:Gem::Requirement
17
+ none: false
18
+ requirements:
19
+ - - ! '>='
20
+ - !ruby/object:Gem::Version
21
+ version: '0'
22
+ type: :development
23
+ prerelease: false
24
+ version_requirements: !ruby/object:Gem::Requirement
25
+ none: false
26
+ requirements:
27
+ - - ! '>='
28
+ - !ruby/object:Gem::Version
29
+ version: '0'
30
+ description: ! 'Ruby Studio Game folks!
31
+
32
+ '
33
+ email: ianc@starconcepts.co.uk
34
+ executables:
35
+ - studio_game
36
+ extensions: []
37
+ extra_rdoc_files: []
38
+ files:
39
+ - bin/high_scores.txt
40
+ - bin/players.csv
41
+ - bin/studio_game
42
+ - lib/studio_game/auditable.rb
43
+ - lib/studio_game/berserk_player.rb
44
+ - lib/studio_game/clumsy_player.rb
45
+ - lib/studio_game/die.rb
46
+ - lib/studio_game/game.rb
47
+ - lib/studio_game/game_turn.rb
48
+ - lib/studio_game/loaded_die.rb
49
+ - lib/studio_game/playable.rb
50
+ - lib/studio_game/player.rb
51
+ - lib/studio_game/treasure_trove.rb
52
+ - spec/studio_game/berserk_player_spec.rb
53
+ - spec/studio_game/clumsy_player_spec.rb
54
+ - spec/studio_game/game_spec.rb
55
+ - spec/studio_game/player_spec.rb
56
+ - spec/studio_game/treasure_trove_spec.rb
57
+ - LICENSE
58
+ - README
59
+ homepage: http://www.iancheung.com
60
+ licenses: []
61
+ post_install_message:
62
+ rdoc_options: []
63
+ require_paths:
64
+ - lib
65
+ required_ruby_version: !ruby/object:Gem::Requirement
66
+ none: false
67
+ requirements:
68
+ - - ! '>='
69
+ - !ruby/object:Gem::Version
70
+ version: '1.9'
71
+ required_rubygems_version: !ruby/object:Gem::Requirement
72
+ none: false
73
+ requirements:
74
+ - - ! '>='
75
+ - !ruby/object:Gem::Version
76
+ version: '0'
77
+ requirements: []
78
+ rubyforge_project:
79
+ rubygems_version: 1.8.23
80
+ signing_key:
81
+ specification_version: 3
82
+ summary: Part of the Pragmatic Studio Ruby course
83
+ test_files:
84
+ - spec/studio_game/berserk_player_spec.rb
85
+ - spec/studio_game/clumsy_player_spec.rb
86
+ - spec/studio_game/game_spec.rb
87
+ - spec/studio_game/player_spec.rb
88
+ - spec/studio_game/treasure_trove_spec.rb