studio_game100319 1.0.0

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+ ---
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+ SHA256:
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+ metadata.gz: 71318510af10a97bd14a84a11a786dec9011ae45c2ae80512b2d756599e12481
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+ data.tar.gz: 1146237811479c594b3e35a7b4cb26d8db09d705116ecdb7ef8fa633e57c06dc
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+ SHA512:
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+ metadata.gz: 8151f4fc8f99e78b26bb026de3c0fa5bc47bf64dd8a4230c9136c355529d3959b53b212c31ebd6a520e89563f42cab0d376c56cf4ede6feb5e3d4811570edca1
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+ data.tar.gz: c3c45e02cd6c6a1afa5aa29b95d933fbe25a69fe91503dcf2ad7c66b43a01e82f9d20ae810d0166e42f23bab3837a2c8fbaaa17b131f854b14f47ab50c31cb2f
data/LICENSE ADDED
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+ Copyright (c) 2019 ...
data/README ADDED
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+ studio game gem
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+ Alvin,100
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+ Simon,60
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+ Theo,125
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+ #!/usr/bin/env ruby
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+
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+ require_relative '../lib/studio_game/player'
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+ require_relative '../lib/studio_game/game'
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+ require_relative '../lib/studio_game/clumsy_player'
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+
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+ knuckleheads = StudioGame::Game.new("Knuckleheads")
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+ clumsy = StudioGame::ClumsyPlayer.new('klutz', 105)
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+ knuckleheads.add_player(clumsy)
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+ puts knuckleheads.title
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+ default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
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+ knuckleheads.load_players(ARGV.shift || default_player_file)
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+ loop do
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+ puts "How many game rounds? ('quit' to exit)"
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+ round = gets.chomp.downcase
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+ case round
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+ when /^\d+$/
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+ knuckleheads.play(round.to_i)
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+ when 'quit', 'exit'
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+ knuckleheads.print_stats
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+ break
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+ else
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+ puts "Please enter a number or 'quit'"
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+ end
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+ knuckleheads.save_high_scores()
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+ end
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+ module StudioGame
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+ module Auditable
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+ def audit
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+ puts "Rolled a #{self.number} (#{self.class})"
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+ end
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+ end
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+ end
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+ require_relative 'player'
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+ module StudioGame
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+ class BerserkPlayer < Player
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+ def initialize(name, health = 0)
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+ super
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+ @w00t_count = 0
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+ end
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+
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+ def berserk?
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+ @w00t_count > 5
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+ end
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+
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+ def w00t
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+ super
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+ @w00t_count += 1
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+ puts "#{@name} is berserk!" if berserk?
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+ end
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+
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+ def blam
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+ berserk? ? w00t : super
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+ end
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+ end
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+ end
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+ require_relative 'player'
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+ module StudioGame
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+ class ClumsyPlayer < Player
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+ def found_treasure(treasure)
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+ damaged_treasure = Treasure.new(treasure.name, treasure.points/2)
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+ super (damaged_treasure)
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+ end
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+ end
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+
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+ if __FILE__ == $0
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+ clumsy = ClumsyPlayer.new("klutz")
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+
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+ hammer = Treasure.new(:hammer, 50)
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+ clumsy.found_treasure(hammer)
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+ clumsy.found_treasure(hammer)
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+ clumsy.found_treasure(hammer)
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+
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+ crowbar = Treasure.new(:crowbar, 400)
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+ clumsy.found_treasure(crowbar)
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+
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+ clumsy.each_found_treasure do |treasure|
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+ puts "#{treasure.points} total #{treasure.name} points"
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+ end
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+ puts "#{clumsy.points} grand total points"
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+ end
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+ end
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+ require_relative 'auditable'
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+ module StudioGame
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+ class Die
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+ include Auditable
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+ attr_reader :number
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+ def initialize
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+ roll
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+ end
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+ def roll
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+ @number = rand(1..6)
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+ audit
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+ @number
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+ end
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+ end
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+ end
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+ require_relative 'player'
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+ require_relative 'game_turn'
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+ require_relative 'treasure_trove'
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+ module StudioGame
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+ class Game
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+ attr_reader :title
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+ def initialize(title)
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+ @title = title
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+ @players = []
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+ end
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+
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+ def add_player(player)
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+ @players<<player
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+ end
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+
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+ def play(rounds)
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+ puts "There are #{@players.length} players in #{@title}:"
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+ 1.upto(rounds) do |round|
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+ puts "\nRound #{round}"
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+ @players.each do |player_obj|
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+ GameTurn.take_turn(player_obj)
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+ puts player_obj
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+ end
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+ end
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+ end
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+
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+ def print_name_and_health(player)
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+ puts "#{player.name} (#{player.health})"
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+ end
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+
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+ def total_points
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+ @players.reduce(0) { |sum, player| sum + player.points}
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+ end
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+
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+ def load_players(file = 'player.csv')
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+ File.readlines(file).each do |line|
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+ add_player(Player.from_csv(line))
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+ end
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+ end
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+
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+ def high_score_entry(player)
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+ formatted_name = player.name.ljust(20, '.')
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+ "#{formatted_name} #{player.score}"
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+ end
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+
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+ def save_high_scores(to_file = "high_scores.txt")
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+ File.open(to_file, "w") do |file|
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+ file.puts "#{@title} High Scores:"
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+ @players.sort.each do |player|
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+ file.puts high_score_entry(player)
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+ end
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+ end
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+ end
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+
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+ def print_stats
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+ puts "#{@tilte} Statistics"
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+ strong, wimpy = @players.partition {|player| player.strong?}
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+ puts "#{strong.length} strong players"
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+ strong.each do |player|
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+ print_name_and_health(player)
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+ end
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+ puts "#{wimpy.length} Statistics"
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+ wimpy.each do |player|
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+ print_name_and_health(player)
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+ end
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+ sorted_players = @players.sort
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+ puts "#{@title} High Score"
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+ sorted_players.each do |player|
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+ puts high_score_entry(player)
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+ end
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+
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+ treasures = TreasureTrove::TREASURES
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+ puts "There are #{treasures.length} treasures to be found:"
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+ treasures.each do |treasure|
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+ puts "A #{treasure.name} is worth #{treasure.points} points"
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+ end
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+
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+ @players.each do |player|
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+ puts "#{player.name}'s points totals:"
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+ puts "#{player.score} grand total points"
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+ end
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+ @players.each do |player|
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+ puts "-------------"
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+ player.each_found_treasure do |treasure|
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+ puts "#{treasure.points} total #{treasure.name} points"
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+ end
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+ end
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+ puts "#{total_points} total points from treasure found"
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+ end
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+ end
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+ end
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+ require_relative 'player'
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+ require_relative 'die'
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+ require_relative 'treasure_trove'
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+ module StudioGame
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+ module GameTurn
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+ def self.take_turn(player_obj)
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+ die = Die.new
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+ case die.roll
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+ when 1..2
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+ player_obj.blam
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+ when 3..4
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+ puts "#{player_obj.name} was skipped."
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+ else
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+ player_obj.w00t
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+ end
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+ treasure = TreasureTrove::random
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+ player_obj.found_treasure(treasure)
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+ end
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+ end
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+ end
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+ module StudioGame
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+ module Playable
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+ def w00t
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+ @health += 15
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+ puts "#{name} got w00ted!"
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+ end
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+
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+ def blam
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+ @health -= 10
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+ puts "#{name} got blammed!"
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+ end
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+
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+ def strong?
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+ health > 100
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+ end
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+ end
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+ end
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+ require_relative 'treasure_trove'
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+ require_relative 'playable'
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+ module StudioGame
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+ class Player
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+ attr_accessor :health
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+ attr_accessor :name
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+
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+ include Playable
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+ def initialize(name, health = 100)
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+ @name = name.capitalize
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+ @health = health
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+ @found_treasures = Hash.new(0)
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+ end
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+
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+ def score
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+ @health + points
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+ end
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+
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+ def <=>(other_player)
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+ other_player.score <=> score
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+ end
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+
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+ def found_treasure(treasure)
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+ @found_treasures[treasure.name] += treasure.points
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+ puts "#{@name} found a #{treasure.name} worth #{treasure.points} points"
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+ puts "#{@name}'s treasures: #{@found_treasures}"
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+ end
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+
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+ def points
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+ @found_treasures.values.reduce(0, :+)
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+ end
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+
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+ def to_s
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+ "I'm #{@name} with a health = #{@health}, points = #{points}, and score = #{score}."
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+ end
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+
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+ def each_found_treasure
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+ @found_treasures.each do |name, points|
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+ yield Treasure.new(name, points)
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+ end
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+ end
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+
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+ def self.from_csv(string)
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+ name, health = string.split(',')
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+ player = Player.new(name, Integer(health))
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+ end
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+ end
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+ end
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+ module StudioGame
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+ Treasure = Struct.new(:name, :points)
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+
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+ module TreasureTrove
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+ TREASURES = [
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+ Treasure.new(:pie, 5),
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+ Treasure.new(:bottle, 25),
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+ Treasure.new(:hammer, 50),
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+ Treasure.new(:skillet, 100),
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+ Treasure.new(:broomstick, 200),
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+ Treasure.new(:crowbar, 400)
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+ ]
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+
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+ def self.random
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+ TREASURES.sample
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+ end
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+ end
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+ end
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+ require 'studio_game/berserk_player'
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+ module StudioGame
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+ describe BerserkPlayer do
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+
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+ before do
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+ @initial_health = 50
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+ @player = BerserkPlayer.new("berserker", @initial_health)
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+ end
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+
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+ it "does not go berserk when w00ted up to 5 times" do
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+ 1.upto(5) { @player.w00t }
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+
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+ @player.berserk?.should be_false
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+
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+ # or if using Rspec 3.0:
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+ # @player.berserk?.should be_falsey
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+ end
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+
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+ it "goes berserk when w00ted more than 5 times" do
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+ 1.upto(6) { @player.w00t }
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+
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+ @player.berserk?.should be_true
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+
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+ # or if using Rspec 3.0:
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+ # @player.berserk?.should be_truthy
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+ end
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+
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+ it "gets w00ted instead of blammed when it's gone berserk" do
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+ 1.upto(6) { @player.w00t }
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+ 1.upto(2) { @player.blam }
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+
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+ @player.health.should == @initial_health + (8 * 15)
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+ end
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+
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+ end
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+ end
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+ require 'studio_game/clumsy_player'
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+ module StudioGame
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+ describe ClumsyPlayer do
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+ before do
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+ @player = ClumsyPlayer.new("klutz")
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+ end
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+
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+ it "only gets half the point value for each treasure" do
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+ @player.points.should == 0
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+
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+ hammer = Treasure.new(:hammer, 50)
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+ @player.found_treasure(hammer)
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+ @player.found_treasure(hammer)
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+ @player.found_treasure(hammer)
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+
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+ @player.points.should == 75
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+
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+ crowbar = Treasure.new(:crowbar, 400)
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+ @player.found_treasure(crowbar)
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+
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+ @player.points.should == 275
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+
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+ yielded = []
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+ @player.each_found_treasure do |treasure|
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+ yielded << treasure
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+ end
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+
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+ yielded.should == [Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)]
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+ end
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+
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+ end
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+ end
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+ require 'studio_game/game'
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+ require 'studio_game/die'
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+ module StudioGame
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+ describe Game do
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+
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+ before do
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+ @game = Game.new("Knuckleheads")
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+
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+ @initial_health = 100
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+ @player = Player.new("moe", @initial_health)
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+
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+ @game.add_player(@player)
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+ end
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+
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+ it "when a high number is rolled" do
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+ Die.any_instance.stub(:roll).and_return(5)
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+ @game.play(1)
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+ @player.health.should == @initial_health + 15
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+ end
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+
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+ it "when a medium number is rolled" do
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+ Die.any_instance.stub(:roll).and_return(3)
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+ @game.play(1)
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+ @player.health.should == @initial_health
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+ end
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+
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+ it "when a low number is rolled" do
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+ Die.any_instance.stub(:roll).and_return(1)
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+ @game.play(1)
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+ @player.health.should == @initial_health - 10
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+ end
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+
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+ it "assigns a treasure for points during a player's turn" do
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+ game = Game.new("Knuckleheads")
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+ player = Player.new("moe")
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+
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+ game.add_player(player)
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+
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+ game.play(1)
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+
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+ player.points.should_not be_zero
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+ end
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+
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+ it "computes total points as the sum of all player points" do
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+ game = Game.new("Knuckleheads")
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+
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+ player1 = Player.new("moe")
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+ player2 = Player.new("larry")
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+
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+ game.add_player(player1)
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+ game.add_player(player2)
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+
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+ player1.found_treasure(Treasure.new(:hammer, 50))
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+ player1.found_treasure(Treasure.new(:hammer, 50))
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+ player2.found_treasure(Treasure.new(:crowbar, 400))
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+
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+ game.total_points.should == 500
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+ end
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+ end
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+ end
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+ require 'studio_game/player'
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+ require 'studio_game/treasure_trove'
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+ module StudioGame
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+ describe Player do
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+ before do
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+ $stdout = StringIO.new
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+ @initial_health = 150
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+ @player = Player.new('abc', @initial_health)
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+ end
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+
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+ it "has a capitalized name" do
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+ @player.name.should == "Abc"
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+ end
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+
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+ it "has an initial health" do
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+ @player.health.should == 150
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+ end
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+
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+ it "has a string representation" do
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+ @player.found_treasure(Treasure.new(:hammer, 50))
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+ @player.found_treasure(Treasure.new(:hammer, 50))
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+ @player.to_s.should == "I'm Abc with a health = 150, points = 100, and score = 250."
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+ end
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+
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+ it "computes a score as the sum of its health and points" do
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+ @player.found_treasure(Treasure.new(:hammer, 50))
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+ @player.found_treasure(Treasure.new(:hammer, 50))
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+ @player.score.should == 250
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+ end
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+
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+ it "increases health by 15 when w00ted" do
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+ @player.w00t
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+ @player.health.should == @initial_health + 15
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+ end
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+
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+ it "decreases health by 10 when blammed" do
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+ @player.blam
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+ @player.health.should == @initial_health - 10
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+ end
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+
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+ context "When player initial health is greater then 100" do
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+ before do
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+ @player = Player.new('xyz', 150)
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+ end
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+ it 'strong player' do
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+ @player.should be_strong
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+ end
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+ end
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+
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+ context "When player initial health is less or equal then 100" do
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+ before do
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+ @player = Player.new("xyz", 100)
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+ end
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+
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+ it "wimpy player" do
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+ @player.should_not be_strong
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+ end
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+
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+ end
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+
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+ context "in a collection of players" do
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+ before do
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+ @player1 = Player.new("moe", 100)
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+ @player2 = Player.new("larry", 200)
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+ @player3 = Player.new("curly", 300)
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+
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+ @players = [@player1, @player2, @player3]
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+ end
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+
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+ it "is sorted by decreasing score" do
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+ @players.sort.should == [@player3, @player2, @player1]
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+ end
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+ end
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+
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+ it "computes points as the sum of all treasure points" do
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+ @player.points.should == 0
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+
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+ @player.found_treasure(Treasure.new(:hammer, 50))
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+
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+ @player.points.should == 50
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+
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+ @player.found_treasure(Treasure.new(:crowbar, 400))
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+
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+ @player.points.should == 450
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+
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+ @player.found_treasure(Treasure.new(:hammer, 50))
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+
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+ @player.points.should == 500
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+ end
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+
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+ it "yields each found treasure and its total points" do
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+ @player.found_treasure(Treasure.new(:skillet, 100))
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+ @player.found_treasure(Treasure.new(:skillet, 100))
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+ @player.found_treasure(Treasure.new(:hammer, 50))
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+ @player.found_treasure(Treasure.new(:bottle, 5))
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+ @player.found_treasure(Treasure.new(:bottle, 5))
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+ @player.found_treasure(Treasure.new(:bottle, 5))
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+ @player.found_treasure(Treasure.new(:bottle, 5))
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+ @player.found_treasure(Treasure.new(:bottle, 5))
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+
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+ yielded = []
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+ @player.each_found_treasure do |treasure|
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+ yielded << treasure
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+ end
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+
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+ yielded.should == [
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+ Treasure.new(:skillet, 200),
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+ Treasure.new(:hammer, 50),
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+ Treasure.new(:bottle, 25)
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+ ]
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+ end
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+
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+ it "can be created from a CSV string" do
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+ player = Player.from_csv("larry,150")
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+
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+ player.name.should == "Larry"
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+ player.health.should == 150
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+ end
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+
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+ end
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+ end
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+ require 'studio_game/treasure_trove'
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+ module StudioGame
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+ describe Treasure do
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+
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+ before do
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+ @treasure = Treasure.new(:hammer, 50)
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+ end
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+
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+ it "has a name attribute" do
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+ @treasure.name.should == :hammer
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+ end
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+
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+ it "has a points attribute" do
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+ @treasure.points.should == 50
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+ end
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+
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+ end
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+
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+ describe TreasureTrove do
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+
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+ it "has six treasures" do
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+ TreasureTrove::TREASURES.size.should == 6
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+ end
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+
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+ it "has a pie worth 5 points" do
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+ TreasureTrove::TREASURES[0].should == Treasure.new(:pie, 5)
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+ end
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+
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+ it "has a bottle worth 25 points" do
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+ TreasureTrove::TREASURES[1].should == Treasure.new(:bottle, 25)
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+ end
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+
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+ it "has a hammer worth 50 points" do
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+ TreasureTrove::TREASURES[2].should == Treasure.new(:hammer, 50)
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+ end
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+
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+ it "has a skillet worth 100 points" do
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+ TreasureTrove::TREASURES[3].should == Treasure.new(:skillet, 100)
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+ end
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+
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+ it "has a broomstick worth 200 points" do
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+ TreasureTrove::TREASURES[4].should == Treasure.new(:broomstick, 200)
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+ end
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+
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+ it "has a crowbar worth 400 points" do
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+ TreasureTrove::TREASURES[5].should == Treasure.new(:crowbar, 400)
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+ end
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+
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+ it "returns a random treasure" do
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+ treasure = TreasureTrove.random
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+ TreasureTrove::TREASURES.should include(treasure)
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+ end
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+
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+ end
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+ end
metadata ADDED
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+ --- !ruby/object:Gem::Specification
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+ name: studio_game100319
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+ version: !ruby/object:Gem::Version
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+ version: 1.0.0
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+ platform: ruby
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+ authors:
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+ - gemsessence
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+ autorequire:
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+ bindir: bin
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+ cert_chain: []
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+ date: 2020-03-24 00:00:00.000000000 Z
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+ dependencies:
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+ - !ruby/object:Gem::Dependency
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+ name: rspec
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+ requirement: !ruby/object:Gem::Requirement
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+ requirements:
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+ - - ">="
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+ - !ruby/object:Gem::Version
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+ version: 2.8.0
20
+ - - "~>"
21
+ - !ruby/object:Gem::Version
22
+ version: '2.8'
23
+ type: :development
24
+ prerelease: false
25
+ version_requirements: !ruby/object:Gem::Requirement
26
+ requirements:
27
+ - - ">="
28
+ - !ruby/object:Gem::Version
29
+ version: 2.8.0
30
+ - - "~>"
31
+ - !ruby/object:Gem::Version
32
+ version: '2.8'
33
+ description: studio game gem
34
+ email: sanjay100319@gmail.com
35
+ executables:
36
+ - studio_game
37
+ extensions: []
38
+ extra_rdoc_files: []
39
+ files:
40
+ - LICENSE
41
+ - README
42
+ - bin/players.csv
43
+ - bin/studio_game
44
+ - lib/studio_game/auditable.rb
45
+ - lib/studio_game/berserk_player.rb
46
+ - lib/studio_game/clumsy_player.rb
47
+ - lib/studio_game/die.rb
48
+ - lib/studio_game/game.rb
49
+ - lib/studio_game/game_turn.rb
50
+ - lib/studio_game/playable.rb
51
+ - lib/studio_game/player.rb
52
+ - lib/studio_game/treasure_trove.rb
53
+ - spec/studio_game/berserk_player_spec.rb
54
+ - spec/studio_game/clumsy_player_spec.rb
55
+ - spec/studio_game/game_spec.rb
56
+ - spec/studio_game/player_spec.rb
57
+ - spec/studio_game/treasure_trove_spec.rb
58
+ homepage: https://www.gemsessence.com
59
+ licenses:
60
+ - MIT
61
+ metadata: {}
62
+ post_install_message:
63
+ rdoc_options: []
64
+ require_paths:
65
+ - lib
66
+ required_ruby_version: !ruby/object:Gem::Requirement
67
+ requirements:
68
+ - - ">="
69
+ - !ruby/object:Gem::Version
70
+ version: '1.9'
71
+ required_rubygems_version: !ruby/object:Gem::Requirement
72
+ requirements:
73
+ - - ">="
74
+ - !ruby/object:Gem::Version
75
+ version: '0'
76
+ requirements: []
77
+ rubygems_version: 3.0.3
78
+ signing_key:
79
+ specification_version: 4
80
+ summary: studio game
81
+ test_files:
82
+ - spec/studio_game/player_spec.rb
83
+ - spec/studio_game/game_spec.rb
84
+ - spec/studio_game/clumsy_player_spec.rb
85
+ - spec/studio_game/berserk_player_spec.rb
86
+ - spec/studio_game/treasure_trove_spec.rb