studio_game 1.0
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- data/LICENSE +7 -0
- data/README +0 -0
- data/bin/high_scores.txt +6 -0
- data/bin/players.csv +3 -0
- data/bin/studio_game +38 -0
- data/lib/studio_game/auditable.rb +7 -0
- data/lib/studio_game/berserk_player.rb +34 -0
- data/lib/studio_game/clumsy_player.rb +38 -0
- data/lib/studio_game/die.rb +19 -0
- data/lib/studio_game/game.rb +111 -0
- data/lib/studio_game/game_turn.rb +25 -0
- data/lib/studio_game/loaded_die.rb +16 -0
- data/lib/studio_game/playable.rb +18 -0
- data/lib/studio_game/player.rb +60 -0
- data/lib/studio_game/treasure_trove.rb +18 -0
- data/spec/studio_game/berserk_player_spec.rb +29 -0
- data/spec/studio_game/clumsy_player_spec.rb +49 -0
- data/spec/studio_game/game_spec.rb +90 -0
- data/spec/studio_game/iterators.rb +19 -0
- data/spec/studio_game/player_spec.rb +131 -0
- data/spec/studio_game/treasure_trove_spec.rb +49 -0
- metadata +88 -0
data/LICENSE
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Copyright (C) 2012, Dan Brooking
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Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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data/README
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File without changes
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data/bin/high_scores.txt
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data/bin/players.csv
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data/bin/studio_game
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#!/usr/bin/env ruby
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require_relative '../lib/studio_game/player'
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require_relative '../lib/studio_game/clumsy_player'
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require_relative '../lib/studio_game/berserk_player'
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require_relative '../lib/studio_game/game'
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player1 = StudioGame::Player.new("moe")
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player2 = StudioGame::Player.new("larry", 60)
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player3 = StudioGame::Player.new("curly", 125)
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knuckleheads = StudioGame::Game.new("knuckleheads")
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default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
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knuckleheads.load_players(ARGV.shift || default_player_file)
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knuckleheads.add_player(StudioGame::ClumsyPlayer.new("klutz", 105, 5))
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knuckleheads.add_player(StudioGame::BerserkPlayer.new("berserk", 50))
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knuckleheads.print_treasures
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loop do
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puts "How many game rounds? ('quit' to exit)"
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number_of_rounds = gets.chomp.downcase
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case (number_of_rounds)
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when /^\d+$/
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knuckleheads.play(number_of_rounds.to_i)
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when 'quit', 'exit'
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knuckleheads.print_stats
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break
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else
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puts "Please enter a number or 'quit'"
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end
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# do
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# knuckleheads.total_points >= 2000
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# end
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end
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knuckleheads.save_high_scores
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require_relative 'player'
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# class BerserkPlayer < Player
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# def initialize(name, health=100)
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# super(name, health)
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# @w00t_count = 0
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# end
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# end
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module StudioGame
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class BerserkPlayer < Player
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attr_accessor :w00t_count
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def initialize(name, health=100)
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super(name, health)
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@w00t_count = 0
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end
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def berserk?
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@w00t_count > 5
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end
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def w00t
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puts "I've gone CRAZY!!!" if berserk?
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@w00t_count += 1
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super
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end
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def blam
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berserk? ? w00t : super
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end
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end
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end
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require_relative 'player'
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module StudioGame
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class ClumsyPlayer < Player
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attr_reader :boost_factor
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def initialize(name, health=100, boost=0)
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super(name, health)
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@boost_factor = boost
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end
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def w00t
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@boost_factor.times { super }
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end
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def found_treasure(treasure)
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super(Treasure.new(treasure.name, treasure.points / 2))
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end
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end
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end
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if __FILE__ == $0
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clumsy = ClumsyPlayer.new("klutz")
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hammer = Treasure.new(:hammer, 50)
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clumsy.found_treasure(hammer)
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clumsy.found_treasure(hammer)
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clumsy.found_treasure(hammer)
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crowbar = Treasure.new(:crowbar, 400)
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clumsy.found_treasure(crowbar)
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clumsy.each_found_treasure do |treasure|
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puts "#{treasure.points} total #{treasure.name} points"
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end
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puts "#{clumsy.points} grand total points"
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end
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require_relative 'auditable'
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module StudioGame
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class Die
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include Auditable
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attr_reader :number_rolled
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#def initialize
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# roll
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#end
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def roll
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@number_rolled = rand(1..6)
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audit
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@number_rolled
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end
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end
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end
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require_relative 'player'
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require_relative 'die'
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require_relative 'game_turn'
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require_relative 'treasure_trove'
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module StudioGame
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class Game
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attr_reader :title, :players
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def initialize(title)
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@title = title.capitalize
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@players = Array.new
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end
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def add_player(player)
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@players.push(player)
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end
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def play(rounds)
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1.upto(rounds) do |round|
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if block_given?
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break if yield
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end
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puts "There are #{@players.size} players in #{@title}."
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@players.each do |p|
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puts p
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end
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puts "\nRound #{round}:"
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@players.each do |p|
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GameTurn.take_turn(p)
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puts p
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end
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end
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end
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def print_high_score(p)
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"#{p.name.ljust(20, '.')} #{p.score}"
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end
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def save_high_scores(filename="high_scores.txt")
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File.open(filename, 'w') do |file|
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file.puts "#{@title} High Scores:"
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@players.sort.each do |p|
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file.puts print_high_score(p)
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end
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end
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end
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def load_players(filename)
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File.readlines(filename).each do |line|
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add_player(Player.from_csv(line))
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end
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end
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def print_name_and_health(player)
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puts "#{player.name} (#{player.health})"
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end
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def print_stats
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puts "\n#{@title} Statistics"
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@players.each do |p|
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puts "\n#{p.name}'s point totals:"
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p.each_found_treasure do |treasure|
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puts "#{treasure.points} total #{treasure.name} points"
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end
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puts "#{p.points} grand total points"
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end
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strong, wimpy = @players.partition { |p| p.strong? }
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puts "\n#{strong.size} strong players:"
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strong.each do |s|
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print_name_and_health(s)
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end
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puts "\n#{wimpy.size} wimpy players:"
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wimpy.each do |w|
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print_name_and_health(w)
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end
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puts "\n#{@title} High Scores:"
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@players.sort.each do |p|
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puts print_high_score(p)
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end
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puts "\nTotal points found: #{total_points}"
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end
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def print_treasures
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puts "There are #{TreasureTrove::TREASURES.size} treasures to be found:"
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TreasureTrove::TREASURES.each do |t|
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puts "A #{t.name} is worth #{t.points} points."
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end
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puts "\n"
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end
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def total_points
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#@players.reduce(0) { |sum, p1.points| sum + p1.points }
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@players.reduce(0) { |sum, player| sum + player.points }
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end
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end
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end
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require_relative 'die'
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require_relative 'loaded_die'
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require_relative 'player'
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require_relative 'treasure_trove'
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module StudioGame
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module GameTurn
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def self.take_turn(player)
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die = StudioGame::Die.new
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case die.roll
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when 1..2
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player.blam
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when 3..4
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puts "#{player.name} skipped!"
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when 5..6
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player.w00t
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end
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treasure = TreasureTrove.random
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player.found_treasure(treasure)
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end
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end
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end
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require_relative 'treasure_trove'
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require_relative 'playable'
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module StudioGame
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class Player
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include Playable
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attr_accessor :name, :health
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def initialize(name, health=100)
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@name = name.capitalize
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@health = health
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@found_treasures = Hash.new(0)
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end
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def score
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@health + points
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end
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def self.from_csv(line)
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name, health = line.split(',')
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Player.new(name, health.to_i)
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end
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def found_treasure(treasure)
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@found_treasures[treasure.name] += treasure.points
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puts "#{@name} found a #{treasure.name} worth #{treasure.points} points."
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puts "#{@name}'s treasures: #{@found_treasures}"
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end
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def each_found_treasure
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@found_treasures.each do |name, points|
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treasure = Treasure.new(name, points)
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yield(treasure)
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end
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end
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def points
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@found_treasures.values.reduce(0, :+)
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end
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def to_s
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"I'm #{@name} with health = #{@health}, points = #{points}, and score = #{score}."
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end
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def <=>(player)
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player.health <=> self.health
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end
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end
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end
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if __FILE__ == $0
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player = Player.new("moe")
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puts player.name
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puts player.health
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player.w00t
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puts player.health
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player.blam
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puts player.health
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end
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module StudioGame
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Treasure = Struct.new(:name, :points)
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module TreasureTrove
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TREASURES = [
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Treasure.new(:pie, 5),
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Treasure.new(:bottle, 25),
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Treasure.new(:hammer, 50),
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Treasure.new(:skillet, 100),
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Treasure.new(:broomstick, 200),
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Treasure.new(:crowbar, 400)
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]
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def self.random
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TREASURES.sample
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end
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end
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end
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require 'studio_game/berserk_player'
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describe StudioGame::BerserkPlayer do
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before do
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@initial_health = 50
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@player = StudioGame::BerserkPlayer.new("berserker", @initial_health)
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end
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it "does not go berserk when w00ted up to 5 times" do
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1.upto(5) { @player.w00t }
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@player.berserk?.should be_false
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end
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it "goes berserk when w00ted more than 5 times" do
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1.upto(6) { @player.w00t }
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@player.berserk?.should be_true
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end
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it "gets w00ted instead of blammed when it's gone berserk" do
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1.upto(6) { @player.w00t }
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1.upto(2) { @player.blam }
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@player.health.should == @initial_health + (8 * 15)
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+
end
|
28
|
+
|
29
|
+
end
|
@@ -0,0 +1,49 @@
|
|
1
|
+
require 'studio_game/clumsy_player'
|
2
|
+
|
3
|
+
describe StudioGame::ClumsyPlayer do
|
4
|
+
before do
|
5
|
+
@player = StudioGame::ClumsyPlayer.new("klutz")
|
6
|
+
end
|
7
|
+
|
8
|
+
it "only gets half the point value for each treasure" do
|
9
|
+
@player.points.should == 0
|
10
|
+
|
11
|
+
hammer = StudioGame::Treasure.new(:hammer, 50)
|
12
|
+
@player.found_treasure(hammer)
|
13
|
+
@player.found_treasure(hammer)
|
14
|
+
@player.found_treasure(hammer)
|
15
|
+
|
16
|
+
@player.points.should == 75
|
17
|
+
|
18
|
+
crowbar = StudioGame::Treasure.new(:crowbar, 400)
|
19
|
+
@player.found_treasure(crowbar)
|
20
|
+
|
21
|
+
@player.points.should == 275
|
22
|
+
|
23
|
+
yielded = []
|
24
|
+
@player.each_found_treasure do |treasure|
|
25
|
+
yielded << treasure
|
26
|
+
end
|
27
|
+
|
28
|
+
yielded.should == [StudioGame::Treasure.new(:hammer, 75), StudioGame::Treasure.new(:crowbar, 200)]
|
29
|
+
end
|
30
|
+
|
31
|
+
context "with a boost factor" do
|
32
|
+
before do
|
33
|
+
@initial_health = 100
|
34
|
+
@boost_factor = 5
|
35
|
+
@player = StudioGame::ClumsyPlayer.new("klutz", @initial_health, @boost_factor)
|
36
|
+
end
|
37
|
+
|
38
|
+
it "has a boost factor" do
|
39
|
+
@player.boost_factor.should == 5
|
40
|
+
end
|
41
|
+
|
42
|
+
it "gets boost factor number of w00ts when w00ted" do
|
43
|
+
@player.w00t
|
44
|
+
|
45
|
+
@player.health.should == @initial_health + (15 * @boost_factor)
|
46
|
+
end
|
47
|
+
end
|
48
|
+
|
49
|
+
end
|
@@ -0,0 +1,90 @@
|
|
1
|
+
require 'studio_game/game'
|
2
|
+
require 'studio_game/player'
|
3
|
+
require 'studio_game/die'
|
4
|
+
|
5
|
+
describe StudioGame::Game do
|
6
|
+
before do
|
7
|
+
@game = StudioGame::Game.new("knuckleheads")
|
8
|
+
|
9
|
+
@initial_health = 100
|
10
|
+
@player = StudioGame::Player.new("moe", @initial_health)
|
11
|
+
|
12
|
+
@game.add_player(@player)
|
13
|
+
end
|
14
|
+
|
15
|
+
it "blams if it rolls a 1" do
|
16
|
+
StudioGame::Die.any_instance.stub(:roll).and_return(1)
|
17
|
+
|
18
|
+
@game.play(2)
|
19
|
+
|
20
|
+
@player.health.should == @initial_health - (10 * 2)
|
21
|
+
end
|
22
|
+
|
23
|
+
it "blams if it rolls a 2" do
|
24
|
+
StudioGame::Die.any_instance.stub(:roll).and_return(2)
|
25
|
+
|
26
|
+
@game.play(2)
|
27
|
+
|
28
|
+
@player.health.should == @initial_health - (10 * 2)
|
29
|
+
end
|
30
|
+
|
31
|
+
it "does nothing if it rolls a 3" do
|
32
|
+
StudioGame::Die.any_instance.stub(:roll).and_return(3)
|
33
|
+
|
34
|
+
@game.play(2)
|
35
|
+
|
36
|
+
@player.health.should == @initial_health
|
37
|
+
end
|
38
|
+
|
39
|
+
it "does nothing if it rolls a 4" do
|
40
|
+
StudioGame::Die.any_instance.stub(:roll).and_return(4)
|
41
|
+
|
42
|
+
@game.play(2)
|
43
|
+
|
44
|
+
@player.health.should == @initial_health
|
45
|
+
end
|
46
|
+
|
47
|
+
it "w00ts if it rolls a 5" do
|
48
|
+
StudioGame::Die.any_instance.stub(:roll).and_return(5)
|
49
|
+
|
50
|
+
@game.play(2)
|
51
|
+
|
52
|
+
@player.health.should == @initial_health + (15 * 2)
|
53
|
+
end
|
54
|
+
|
55
|
+
it "w00ts if it rolls a 6" do
|
56
|
+
StudioGame::Die.any_instance.stub(:roll).and_return(6)
|
57
|
+
|
58
|
+
@game.play(2)
|
59
|
+
|
60
|
+
@player.health.should == @initial_health + (15 * 2)
|
61
|
+
end
|
62
|
+
|
63
|
+
it "assigns a treasure for points during a player's turn" do
|
64
|
+
game = StudioGame::Game.new("Knuckleheads")
|
65
|
+
player = StudioGame::Player.new("moe")
|
66
|
+
|
67
|
+
game.add_player(player)
|
68
|
+
|
69
|
+
game.play(1)
|
70
|
+
|
71
|
+
player.points.should_not be_zero
|
72
|
+
end
|
73
|
+
|
74
|
+
it "computes total points as the sum of all player points" do
|
75
|
+
game = StudioGame::Game.new("Knuckleheads")
|
76
|
+
|
77
|
+
player1 = StudioGame::Player.new("moe")
|
78
|
+
player2 = StudioGame::Player.new("larry")
|
79
|
+
|
80
|
+
game.add_player(player1)
|
81
|
+
game.add_player(player2)
|
82
|
+
|
83
|
+
player1.found_treasure(StudioGame::Treasure.new(:hammer, 50))
|
84
|
+
player1.found_treasure(StudioGame::Treasure.new(:hammer, 50))
|
85
|
+
player2.found_treasure(StudioGame::Treasure.new(:crowbar, 400))
|
86
|
+
|
87
|
+
game.total_points.should == 500
|
88
|
+
end
|
89
|
+
|
90
|
+
end
|
@@ -0,0 +1,19 @@
|
|
1
|
+
def conversation
|
2
|
+
puts "Hello"
|
3
|
+
yield
|
4
|
+
puts "Goodbye"
|
5
|
+
end
|
6
|
+
|
7
|
+
conversation { puts "Good to meet you!"}
|
8
|
+
|
9
|
+
def n_times(number)
|
10
|
+
1.upto(number) do |x|
|
11
|
+
yield(x)
|
12
|
+
end
|
13
|
+
end
|
14
|
+
|
15
|
+
n_times(10) do |n|
|
16
|
+
puts "#{n} situps"
|
17
|
+
puts "#{n} pushups"
|
18
|
+
puts "#{n} chinups"
|
19
|
+
end
|
@@ -0,0 +1,131 @@
|
|
1
|
+
require 'studio_game/player'
|
2
|
+
require 'studio_game/treasure_trove'
|
3
|
+
|
4
|
+
describe StudioGame::Player do
|
5
|
+
|
6
|
+
before do
|
7
|
+
@initial_health = 150
|
8
|
+
@player = StudioGame::Player.new("larry", @initial_health)
|
9
|
+
end
|
10
|
+
|
11
|
+
it "has a capitalized name" do
|
12
|
+
@player.name.should == "Larry"
|
13
|
+
end
|
14
|
+
|
15
|
+
it "has an initial health" do
|
16
|
+
@player.health.should == 150
|
17
|
+
end
|
18
|
+
|
19
|
+
it "has a string representation" do
|
20
|
+
@player.found_treasure(StudioGame::Treasure.new(:hammer, 50))
|
21
|
+
@player.found_treasure(StudioGame::Treasure.new(:hammer, 50))
|
22
|
+
|
23
|
+
@player.to_s.should == "I'm Larry with health = 150, points = 100, and score = 250."
|
24
|
+
end
|
25
|
+
|
26
|
+
it "computes a score as the sum of its health and length of name" do
|
27
|
+
@player.score.should == 150
|
28
|
+
end
|
29
|
+
|
30
|
+
it "yields each found treasure and its total points" do
|
31
|
+
@player.found_treasure(StudioGame::Treasure.new(:skillet, 100))
|
32
|
+
@player.found_treasure(StudioGame::Treasure.new(:skillet, 100))
|
33
|
+
@player.found_treasure(StudioGame::Treasure.new(:hammer, 50))
|
34
|
+
@player.found_treasure(StudioGame::Treasure.new(:bottle, 5))
|
35
|
+
@player.found_treasure(StudioGame::Treasure.new(:bottle, 5))
|
36
|
+
@player.found_treasure(StudioGame::Treasure.new(:bottle, 5))
|
37
|
+
@player.found_treasure(StudioGame::Treasure.new(:bottle, 5))
|
38
|
+
@player.found_treasure(StudioGame::Treasure.new(:bottle, 5))
|
39
|
+
|
40
|
+
yielded = []
|
41
|
+
@player.each_found_treasure do |treasure|
|
42
|
+
yielded << treasure
|
43
|
+
end
|
44
|
+
|
45
|
+
yielded.should == [
|
46
|
+
StudioGame::Treasure.new(:skillet, 200),
|
47
|
+
StudioGame::Treasure.new(:hammer, 50),
|
48
|
+
StudioGame::Treasure.new(:bottle, 25)
|
49
|
+
]
|
50
|
+
end
|
51
|
+
|
52
|
+
it "can be created from a CSV string" do
|
53
|
+
player = StudioGame::Player.from_csv("larry,150")
|
54
|
+
|
55
|
+
player.name.should == "Larry"
|
56
|
+
player.health.should == 150
|
57
|
+
end
|
58
|
+
|
59
|
+
it "increases health by 15 when w00ted" do
|
60
|
+
@player.w00t
|
61
|
+
|
62
|
+
@player.health.should == @initial_health + 15
|
63
|
+
end
|
64
|
+
|
65
|
+
it "decreases health by 10 when blammed" do
|
66
|
+
@player.blam
|
67
|
+
|
68
|
+
@player.health.should == @initial_health - 10
|
69
|
+
end
|
70
|
+
|
71
|
+
it "computes points as the sum of all treasure points" do
|
72
|
+
@player.points.should == 0
|
73
|
+
|
74
|
+
@player.found_treasure(StudioGame::Treasure.new(:hammer, 50))
|
75
|
+
|
76
|
+
@player.points.should == 50
|
77
|
+
|
78
|
+
@player.found_treasure(StudioGame::Treasure.new(:crowbar, 400))
|
79
|
+
|
80
|
+
@player.points.should == 450
|
81
|
+
|
82
|
+
@player.found_treasure(StudioGame::Treasure.new(:hammer, 50))
|
83
|
+
|
84
|
+
@player.points.should == 500
|
85
|
+
end
|
86
|
+
|
87
|
+
it "computes a score as the sum of its health and points" do
|
88
|
+
@player.found_treasure(StudioGame::Treasure.new(:hammer, 50))
|
89
|
+
@player.found_treasure(StudioGame::Treasure.new(:hammer, 50))
|
90
|
+
|
91
|
+
@player.score.should == 250
|
92
|
+
end
|
93
|
+
|
94
|
+
context "player with initial health of 150" do
|
95
|
+
before do
|
96
|
+
@initial_health = 150
|
97
|
+
@player = StudioGame::Player.new("larry", @initial_health)
|
98
|
+
end
|
99
|
+
|
100
|
+
it "is strong" do
|
101
|
+
@player.should be_strong
|
102
|
+
end
|
103
|
+
end
|
104
|
+
|
105
|
+
context "player with initial health of 100" do
|
106
|
+
before do
|
107
|
+
@initial_health = 100
|
108
|
+
@player = StudioGame::Player.new("larry", @initial_health)
|
109
|
+
end
|
110
|
+
|
111
|
+
it "is not strong" do
|
112
|
+
@player.should_not be_strong
|
113
|
+
end
|
114
|
+
end
|
115
|
+
|
116
|
+
context "in a collection of players" do
|
117
|
+
before do
|
118
|
+
@player1 = StudioGame::Player.new("moe", 100)
|
119
|
+
@player2 = StudioGame::Player.new("larry", 200)
|
120
|
+
@player3 = StudioGame::Player.new("curly", 300)
|
121
|
+
|
122
|
+
@players = [@player1, @player2, @player3]
|
123
|
+
end
|
124
|
+
|
125
|
+
it "is sorted by decreasing score" do
|
126
|
+
@players.sort.should == [@player3, @player2, @player1]
|
127
|
+
end
|
128
|
+
end
|
129
|
+
|
130
|
+
|
131
|
+
end
|
@@ -0,0 +1,49 @@
|
|
1
|
+
require 'studio_game/treasure_trove'
|
2
|
+
|
3
|
+
describe StudioGame::Treasure do
|
4
|
+
|
5
|
+
before do
|
6
|
+
@treasure = StudioGame::Treasure.new(:hammer, 50)
|
7
|
+
end
|
8
|
+
|
9
|
+
it "has a name attribute" do
|
10
|
+
@treasure.name.should == :hammer
|
11
|
+
end
|
12
|
+
|
13
|
+
it "has a points attribute" do
|
14
|
+
@treasure.points.should == 50
|
15
|
+
end
|
16
|
+
|
17
|
+
end
|
18
|
+
|
19
|
+
describe StudioGame::TreasureTrove do
|
20
|
+
|
21
|
+
it "has six treasures" do
|
22
|
+
StudioGame::TreasureTrove::TREASURES.size.should == 6
|
23
|
+
end
|
24
|
+
|
25
|
+
it "has a pie worth 5 points" do
|
26
|
+
StudioGame::TreasureTrove::TREASURES[0].should == StudioGame::Treasure.new(:pie, 5)
|
27
|
+
end
|
28
|
+
|
29
|
+
it "has a bottle worth 25 points" do
|
30
|
+
StudioGame::TreasureTrove::TREASURES[1].should == StudioGame::Treasure.new(:bottle, 25)
|
31
|
+
end
|
32
|
+
|
33
|
+
it "has a hammer worth 50 points" do
|
34
|
+
StudioGame::TreasureTrove::TREASURES[2].should == StudioGame::Treasure.new(:hammer, 50)
|
35
|
+
end
|
36
|
+
|
37
|
+
it "has a skillet worth 100 points" do
|
38
|
+
StudioGame::TreasureTrove::TREASURES[3].should == StudioGame::Treasure.new(:skillet, 100)
|
39
|
+
end
|
40
|
+
|
41
|
+
it "has a broomstick worth 200 points" do
|
42
|
+
StudioGame::TreasureTrove::TREASURES[4].should == StudioGame::Treasure.new(:broomstick, 200)
|
43
|
+
end
|
44
|
+
|
45
|
+
it "has a crowbar worth 400 points" do
|
46
|
+
StudioGame::TreasureTrove::TREASURES[5].should == StudioGame::Treasure.new(:crowbar, 400)
|
47
|
+
end
|
48
|
+
|
49
|
+
end
|
metadata
ADDED
@@ -0,0 +1,88 @@
|
|
1
|
+
--- !ruby/object:Gem::Specification
|
2
|
+
name: studio_game
|
3
|
+
version: !ruby/object:Gem::Version
|
4
|
+
version: '1.0'
|
5
|
+
prerelease:
|
6
|
+
platform: ruby
|
7
|
+
authors:
|
8
|
+
- Dan Brooking
|
9
|
+
autorequire:
|
10
|
+
bindir: bin
|
11
|
+
cert_chain: []
|
12
|
+
date: 2012-05-22 00:00:00.000000000 Z
|
13
|
+
dependencies:
|
14
|
+
- !ruby/object:Gem::Dependency
|
15
|
+
name: rspec
|
16
|
+
requirement: !ruby/object:Gem::Requirement
|
17
|
+
none: false
|
18
|
+
requirements:
|
19
|
+
- - ! '>='
|
20
|
+
- !ruby/object:Gem::Version
|
21
|
+
version: '0'
|
22
|
+
type: :development
|
23
|
+
prerelease: false
|
24
|
+
version_requirements: !ruby/object:Gem::Requirement
|
25
|
+
none: false
|
26
|
+
requirements:
|
27
|
+
- - ! '>='
|
28
|
+
- !ruby/object:Gem::Version
|
29
|
+
version: '0'
|
30
|
+
description: ''
|
31
|
+
email: dmbrooking@gmail.com
|
32
|
+
executables:
|
33
|
+
- studio_game
|
34
|
+
extensions: []
|
35
|
+
extra_rdoc_files: []
|
36
|
+
files:
|
37
|
+
- bin/high_scores.txt
|
38
|
+
- bin/players.csv
|
39
|
+
- bin/studio_game
|
40
|
+
- lib/studio_game/auditable.rb
|
41
|
+
- lib/studio_game/berserk_player.rb
|
42
|
+
- lib/studio_game/clumsy_player.rb
|
43
|
+
- lib/studio_game/die.rb
|
44
|
+
- lib/studio_game/game.rb
|
45
|
+
- lib/studio_game/game_turn.rb
|
46
|
+
- lib/studio_game/loaded_die.rb
|
47
|
+
- lib/studio_game/playable.rb
|
48
|
+
- lib/studio_game/player.rb
|
49
|
+
- lib/studio_game/treasure_trove.rb
|
50
|
+
- spec/studio_game/berserk_player_spec.rb
|
51
|
+
- spec/studio_game/clumsy_player_spec.rb
|
52
|
+
- spec/studio_game/game_spec.rb
|
53
|
+
- spec/studio_game/iterators.rb
|
54
|
+
- spec/studio_game/player_spec.rb
|
55
|
+
- spec/studio_game/treasure_trove_spec.rb
|
56
|
+
- LICENSE
|
57
|
+
- README
|
58
|
+
homepage:
|
59
|
+
licenses: []
|
60
|
+
post_install_message:
|
61
|
+
rdoc_options: []
|
62
|
+
require_paths:
|
63
|
+
- lib
|
64
|
+
required_ruby_version: !ruby/object:Gem::Requirement
|
65
|
+
none: false
|
66
|
+
requirements:
|
67
|
+
- - ! '>='
|
68
|
+
- !ruby/object:Gem::Version
|
69
|
+
version: '1.9'
|
70
|
+
required_rubygems_version: !ruby/object:Gem::Requirement
|
71
|
+
none: false
|
72
|
+
requirements:
|
73
|
+
- - ! '>='
|
74
|
+
- !ruby/object:Gem::Version
|
75
|
+
version: '0'
|
76
|
+
requirements: []
|
77
|
+
rubyforge_project:
|
78
|
+
rubygems_version: 1.8.24
|
79
|
+
signing_key:
|
80
|
+
specification_version: 3
|
81
|
+
summary: Game created in Pragmatic Studio Ruby Class
|
82
|
+
test_files:
|
83
|
+
- spec/studio_game/berserk_player_spec.rb
|
84
|
+
- spec/studio_game/clumsy_player_spec.rb
|
85
|
+
- spec/studio_game/game_spec.rb
|
86
|
+
- spec/studio_game/iterators.rb
|
87
|
+
- spec/studio_game/player_spec.rb
|
88
|
+
- spec/studio_game/treasure_trove_spec.rb
|