studio_game-0419-timothy 1.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +7 -0
- data/LICENSE.txt +7 -0
- data/README.md +1 -0
- data/bin/players.csv +5 -0
- data/bin/studio_game +153 -0
- data/lib/studio_game/auditable.rb +7 -0
- data/lib/studio_game/berserker_player.rb +38 -0
- data/lib/studio_game/clumsy_player.rb +23 -0
- data/lib/studio_game/game.rb +121 -0
- data/lib/studio_game/playable.rb +12 -0
- data/lib/studio_game/player.rb +65 -0
- data/lib/studio_game/treasure_trove.rb +26 -0
- metadata +54 -0
checksums.yaml
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---
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SHA256:
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metadata.gz: d06285aa6f13a6bbc83357ce7ea3d0558a5befad30583193051a8e73eff5f2ce
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data.tar.gz: 2134f7a6f61612ab5222a21090fa68a0bbded031e501cd7d71dccdfd5a52aac0
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SHA512:
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metadata.gz: c75657fa1811830459c65bf5b426e459c4faacb448d007839437c4741513e81ce951fe0eb6f739b4585b8158d167e9c26ede4b4d76ec9bc367ddaef3ec468c16
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data.tar.gz: 582436abb6880d5e2d65258f8684fcd65c745c7be153ee71a66f08c9698ef4162c306becb4d423cec443d9b82c9739fde5c9bb8325fc40d49b0d2ba44a6ad3c8
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data/LICENSE.txt
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Copyright (c) <year> <copyright holders>
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Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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data/README.md
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A great game
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data/bin/players.csv
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data/bin/studio_game
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#!/usr/bin/env ruby
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require_relative "../lib/studio_game/player.rb"
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require_relative "../lib/studio_game/game.rb"
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require_relative "../lib/studio_game/clumsy_player.rb"
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require_relative "../lib/studio_game/berserker_player.rb"
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# class Games
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# attr_reader :name, :players
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# def initialize():
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# @title = title
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# @game = games
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# end
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# number_rolled = rand(1..6)
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# player_1 = Player.new("Player1", 60)
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# puts number_rolled
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# if number_rolled < 3
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# player_1.drain
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# puts player_1.name + " got drained 😩"
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# elsif number_rolled < 5
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# puts player_1.name + " got skipped"
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# else
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# player_1.boost
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# puts player_1.name + " got boosted 😁"
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# end
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# player_1 = Player.new("Player1", 60)
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# player_2 = Player.new("Player2", 30)
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# player_3 = Player.new("Player3")
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# player_4 = Player.new("Player4", 45)
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# players = [player_1, player_2, player_3, player_4]
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players_file = File.join(__dir__, "players.csv")
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game = StudioGame::Game.new("MGuardians")
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game.load(ARGV.shift || players_file)
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clumsy_player = StudioGame::ClumsyPlayer.new("klutz", 105)
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berserk_player = StudioGame::BerserkPlayer.new("berserker", 50)
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game.add_player(clumsy_player)
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game.add_player(berserk_player)
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# game.players = players
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loop do
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print "How many games? ('quit' or 'exit' to exit)"
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answer = gets.chomp.downcase
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case answer
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when /^\d+$/
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game.play(answer.to_i)
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puts "Enjoy your #{answer} games..."
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when "quit", "exit"
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game.print_stats
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break
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else
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puts "Please enter a number or 'quit', 'exit'"
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end
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end
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game.save
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puts game.players
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# game = Game.new("My Game")
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# game.add_player(player_1)
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# game.add_player(player_2)
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# game.add_player(player_3)
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# game.add_player(player_4)
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# game.play
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# game2 = Game.new("Chipmunks")
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# alvin = Player.new("Alvin", 50)
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# simon = Player.new("Simon", 100)
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# theodore = Player.new("Theodore")
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# game2.add_player(alvin)
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# game2.add_player(simon)
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# game2.add_player(theodore)
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# game2.play
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# # number_rolled = rand(1..6)
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# # puts number_rolled
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# player1 = Player.new("Player #1", health = 20)
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# # puts player1
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# player2 = Player.new("Player #2")
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# # puts player2
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# # puts player2.health
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# # puts player2.name
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# player3 = Player.new("Player #3", health = 0)
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# player4 = Player.new("Player #4", health = 100)
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# player5 = Player.new("Cole", health = 75)
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# # puts player3
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# # puts player3.health
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# # player3.name = "new Player #3"
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# # puts player3.name
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# # puts player3.score
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# players = [player1, player2, player3, player4]
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# players.pop
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# players.push(player5)
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# puts "before playing"
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# puts players
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# players.each do |player|
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# number_rolled = rand(1..6)
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# puts number_rolled
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# case number_rolled
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# when 1..2
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# player.drain()
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# puts "#{player.name} got drained"
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# when 3..4
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# puts "#{player.name} got skipped"
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# else
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# player.boost()
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# puts "#{player.name} got boosted"
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# end
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# end
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# puts "\nafter playing"
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# puts players
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require_relative "player"
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module StudioGame
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class BerserkPlayer < Player
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def initialize(name, player)
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super(name, player)
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@boost_count = 0
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end
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#The question mark means that it is a boolean and return true/false
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def berserk?
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@boost_count > 5
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end
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def boost()
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super()
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@boost_count += 1
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puts "#{name} is beserk!" if berserk?
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end
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def drain()
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if berserk?
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boost()
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else
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super()
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end
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end
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end
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if __FILE__ == $0
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berserker = BerserkPlayer.new("berserker", 50)
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6.times { berserker.boost }
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2.times { berserker.drain }
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puts berserker.health
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end
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end
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require_relative "player"
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module StudioGame
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class ClumsyPlayer < Player
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def found_treasure(name, points)
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points = points/2
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super(name, points)
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end
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end
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if __FILE__ == $0
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clumsy = ClumsyPlayer.new("klutz")
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clumsy.found_treasure("flute", 50)
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clumsy.found_treasure("flute", 50)
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clumsy.found_treasure("flute", 50)
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clumsy.found_treasure("star", 100)
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clumsy.found_treasures.each do |name, points|
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puts "#{name}: #{points} points"
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end
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puts "#{clumsy.points} total points"
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end
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end
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require_relative "treasure_trove"
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require_relative "auditable"
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module StudioGame
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class Game
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include Auditable
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Treasure = Data.define(:name, :points)
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# TREASURES =
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# [
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# Treasure.new("pie", 10),
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# Treasure.new("coin", 25),
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# Treasure.new("flute", 50),
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# Treasure.new("compass", 65),
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# Treasure.new("key", 80),
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# Treasure.new("crown", 90),
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# Treasure.new("star", 100)
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# ]
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attr_reader :title, :players
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attr_accessor :players
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def initialize(title)
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@title = title
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@players = []
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end
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def load(filename)
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File.readlines(filename, chomp: true).each do |line|
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player = Player.from_csv(line)
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add_player(player)
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end
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rescue Errno::ENOENT => e
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puts "whoops, this file does not exist!"
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exit 1
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end
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def save(to_file = "player_rankings.csv")
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File.open(to_file, 'w') do |file|
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sorted_players.each do |player|
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file.puts player.to_csv
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end
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end
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end
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def add_player(player)
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@players.append(player)
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end
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def sorted_players()
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return @players.sort_by{|player| player.score}.reverse
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end
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def roll_die()
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dye_numbers = [1,1,2,5,6,6]
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random_number = dye_numbers.sample
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audit(random_number)
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random_number
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end
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def print_stats()
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puts "\n Game Stats:"
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puts "-" * 30
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puts sorted_players
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@players.each do |player|
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puts "\n#{player.name}'s treasure point totals:"
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player.found_treasures.each do |name, points|
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puts "#{name}: #{points}"
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end
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puts "total : #{player.points}"
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end
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puts "\nHigh Scores:"
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sorted_players.each do |player|
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points = player.score
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puts "#{player.name}................ #{points}"
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end
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end
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def play(rounds = 1)
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puts "welcome the following players"
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puts "Here is a list of the treasures you may find!"
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# TreasureTrove::TREASURES.each do |treasure|
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# puts "A #{treasure.name} is worth #{treasure.points} points"
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# end
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puts TreasureTrove.treasure_items
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puts @players
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1.upto(rounds) do |round|
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@players.each do |player|
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number_rolled = roll_die
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puts number_rolled
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case number_rolled
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when 1..2
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player.drain()
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puts "#{player.name} got drained"
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when 3..4
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puts "#{player.name} got skipped"
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else
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player.boost()
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puts "#{player.name} got boosted"
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end
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treasure = TreasureTrove.random_treasure
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player.found_treasure(treasure.name, treasure.points)
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puts "#{player} has found #{treasure.name} worth #{treasure.points} "
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end
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end
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puts "\nHere are the current scores after playing:"
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puts @players
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end
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end
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end
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require_relative "playable"
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module StudioGame
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class Player
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attr_reader :health, :found_treasures
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attr_accessor :name
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include Playable
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def initialize(name, health = 100)
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@name = name.capitalize
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@health = health
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@found_treasures = Hash.new(0)
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end
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def found_treasure(name, points)
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@found_treasures[name] +=points
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end
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def roll_die
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rand(1..6)
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end
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def to_s()
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return "I'm #{@name} with health = #{@health}, points = #{points}, and score = #{score}"
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end
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def drain()
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return @health -= 10
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end
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|
+
def points()
|
31
|
+
return @found_treasures.values.sum
|
32
|
+
end
|
33
|
+
|
34
|
+
def score()
|
35
|
+
return @health + points
|
36
|
+
end
|
37
|
+
|
38
|
+
def boost()
|
39
|
+
return @health += 15
|
40
|
+
end
|
41
|
+
|
42
|
+
def self.from_csv(line)
|
43
|
+
name, health = line.split(",")
|
44
|
+
Player.new(name, Integer(health))
|
45
|
+
rescue ArgumentError
|
46
|
+
puts "Ignored invalid health: #{health}"
|
47
|
+
Player.new(name)
|
48
|
+
end
|
49
|
+
|
50
|
+
def to_csv()
|
51
|
+
return "#{@name},#{score}"
|
52
|
+
end
|
53
|
+
|
54
|
+
|
55
|
+
def name=(new_name)
|
56
|
+
@name = new_name.capitalize
|
57
|
+
end
|
58
|
+
|
59
|
+
end
|
60
|
+
|
61
|
+
if __FILE__ == $0
|
62
|
+
player = Player.new("Player 1")
|
63
|
+
puts player.name
|
64
|
+
end
|
65
|
+
end
|
@@ -0,0 +1,26 @@
|
|
1
|
+
module StudioGame
|
2
|
+
module TreasureTrove
|
3
|
+
Treasure = Data.define(:name, :points)
|
4
|
+
|
5
|
+
TREASURES =
|
6
|
+
[
|
7
|
+
Treasure.new("pie", 10),
|
8
|
+
Treasure.new("coin", 25),
|
9
|
+
Treasure.new("flute", 50),
|
10
|
+
Treasure.new("compass", 65),
|
11
|
+
Treasure.new("key", 80),
|
12
|
+
Treasure.new("crown", 90),
|
13
|
+
Treasure.new("star", 100)
|
14
|
+
]
|
15
|
+
|
16
|
+
def self.random_treasure
|
17
|
+
TREASURES.sample
|
18
|
+
end
|
19
|
+
|
20
|
+
def self.treasure_items
|
21
|
+
TREASURES.map {|item| "A #{item.name} is worth #{item.points} points"}
|
22
|
+
end
|
23
|
+
|
24
|
+
|
25
|
+
end
|
26
|
+
end
|
metadata
ADDED
@@ -0,0 +1,54 @@
|
|
1
|
+
--- !ruby/object:Gem::Specification
|
2
|
+
name: studio_game-0419-timothy
|
3
|
+
version: !ruby/object:Gem::Version
|
4
|
+
version: 1.0.0
|
5
|
+
platform: ruby
|
6
|
+
authors:
|
7
|
+
- Timothy
|
8
|
+
autorequire:
|
9
|
+
bindir: bin
|
10
|
+
cert_chain: []
|
11
|
+
date: 2025-04-19 00:00:00.000000000 Z
|
12
|
+
dependencies: []
|
13
|
+
description:
|
14
|
+
email: timothywmarr98@gmail.com
|
15
|
+
executables:
|
16
|
+
- studio_game
|
17
|
+
extensions: []
|
18
|
+
extra_rdoc_files: []
|
19
|
+
files:
|
20
|
+
- LICENSE.txt
|
21
|
+
- README.md
|
22
|
+
- bin/players.csv
|
23
|
+
- bin/studio_game
|
24
|
+
- lib/studio_game/auditable.rb
|
25
|
+
- lib/studio_game/berserker_player.rb
|
26
|
+
- lib/studio_game/clumsy_player.rb
|
27
|
+
- lib/studio_game/game.rb
|
28
|
+
- lib/studio_game/playable.rb
|
29
|
+
- lib/studio_game/player.rb
|
30
|
+
- lib/studio_game/treasure_trove.rb
|
31
|
+
homepage: https://github.com/timmarr98
|
32
|
+
licenses:
|
33
|
+
- MIT
|
34
|
+
metadata: {}
|
35
|
+
post_install_message:
|
36
|
+
rdoc_options: []
|
37
|
+
require_paths:
|
38
|
+
- lib
|
39
|
+
required_ruby_version: !ruby/object:Gem::Requirement
|
40
|
+
requirements:
|
41
|
+
- - ">="
|
42
|
+
- !ruby/object:Gem::Version
|
43
|
+
version: 3.2.0
|
44
|
+
required_rubygems_version: !ruby/object:Gem::Requirement
|
45
|
+
requirements:
|
46
|
+
- - ">="
|
47
|
+
- !ruby/object:Gem::Version
|
48
|
+
version: '0'
|
49
|
+
requirements: []
|
50
|
+
rubygems_version: 3.5.22
|
51
|
+
signing_key:
|
52
|
+
specification_version: 4
|
53
|
+
summary: A wonderful game!
|
54
|
+
test_files: []
|