studio_fame_game 0.0.1

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data/LICENSE ADDED
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+ Copyright (C) 2013 Blair anderson
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
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+
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+ The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
data/README ADDED
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+ Description:
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+ Studio_game is a practice application from the pragmatic studio ruby lessons. they walk you through the creation of creating a video game while teaching you the basics of learning ruby. It includes Numbers and Strings, Variables and Objects, Self, Methods, Classes, Attributes, Arrays, Objects Interacting, Separate Source Files, Unit Testing, Conditionals and TDD, Modules, Blocks, Symbols and Structs, Hashes, Custom Iterators, Input/Output, Inheritance, Mixins, and Distribution.
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+
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+ How To:
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+ Gem Install StudioGame
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+
data/bin/players.csv ADDED
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+ Larry,60
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+ Moe,100
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+ Curly,125
data/bin/studio_game ADDED
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+ #!/usr/bin/env ruby
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+
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+ require_relative '../lib/studio_game/player'
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+ require_relative '../lib/studio_game/game'
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+ require_relative '../lib/studio_game/clumsy_player'
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+ require_relative '../lib/studio_game/berserk_player'
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+
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+ module StudioGame
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+
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+ klutz = ClumsyPlayer.new("klutz", 105)
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+ berserker = BerserkPlayer.new("berserk",50)
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+
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+ player1 = Player.new("moe")
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+ player2 = Player.new("larry", 60)
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+ player3 = Player.new("curly", 125)
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+
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+ knuckleheads = StudioGame::Game.new("Knuckleheads")
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+ knuckleheads.add_player(klutz)
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+ knuckleheads.add_player(berserker)
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+ default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
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+ knuckleheads.load_players(ARGV.shift || default_player_file)
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+
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+ # knuckleheads.add_player(player3)
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+ # knuckleheads.add_player(player2)
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+ # knuckleheads.add_player(player1)
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+
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+ loop do
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+ puts "\nHow many game rounds? ('quit' to exit)"
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+ answer = gets.chomp.downcase
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+ case answer
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+ when /^\d+$/
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+ knuckleheads.play(answer.to_i)
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+ when 'quit', 'exit'
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+ knuckleheads.print_stats
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+ break
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+ else
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+ puts "Please enter a number or 'quit'"
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+ end
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+ end
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+
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+ knuckleheads.save_high_scores
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+ end
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+ module StudioGame
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+ module Auditable
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+ def audit
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+ puts "Rolled a #{self.number} (#{self.class})"
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+ end
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+ end
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+ end
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+ require_relative 'player'
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+ module StudioGame
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+ class BerserkPlayer < Player
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+
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+ def initialize(name, health = 100)
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+ super(name,health)
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+ @w00t_count = 0
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+ end
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+
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+ def berserk?
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+ @w00t_count > 5
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+ end
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+
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+ def w00t
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+ super
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+ @w00t_count += 1
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+ puts "#{name} is berserk!" if berserk?
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+ end
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+
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+ def blam
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+ if berserk?
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+ w00t
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+ else
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+ super
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+ end
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+ end
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+
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+ end
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+ end
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+ require_relative 'player'
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+
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+ module StudioGame
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+ class ClumsyPlayer < Player
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+
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+ def initialize(name, health=100)
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+ super(name,health)
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+ @boost_factor = 10
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+ end
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+
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+ def found_treasure(treasure)
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+ damaged_treasure = Treasure.new(treasure.name, treasure.points/2.0)
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+ super(damaged_treasure)
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+ end
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+
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+ def w00t
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+ @health += @boost_factor
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+ super
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+ end
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+
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+ end
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+ end
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+ require_relative 'auditable'
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+
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+ module StudioGame
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+ class Die
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+ include Auditable
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+
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+ attr_reader :number
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+
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+ def initialize
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+ roll
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+ end
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+
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+ def roll
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+ @number = rand(1..6)
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+ audit
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+ @number
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+ end
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+ end
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+
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+ end
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+ require_relative 'player'
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+ require_relative 'game_turn'
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+ require_relative 'treasure_trove'
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+
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+ module StudioGame
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+ class Game
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+
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+ attr_accessor :title
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+
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+ def initialize(title)
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+ @title = title
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+ @players = []
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+ end
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+
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+ def add_player(a_player)
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+ @players.push(a_player)
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+ end
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+
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+ def play(rounds)
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+ puts "There are #{@players.size} players in #{@title}: "
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+
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+ @players.each do |player|
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+ puts player
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+ end
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+
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+ treasures = TreasureTrove::TREASURES
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+ puts "\nThere are #{treasures.size} treasures to be found:"
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+ treasures.each do |treasure|
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+ puts "A #{treasure.name} is worth #{treasure.points} points"
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+ end
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+
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+ 1.upto(rounds) do |round|
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+ puts "\nRound #{round}:"
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+ @players.each do |player|
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+ GameTurn.take_turn(player)
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+ end
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+ end
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+ end
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+
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+ def print_name_and_health(player)
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+ puts "#{player.name} (#{player.health})"
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+ end
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+
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+ def high_score_entry(player)
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+ formatted_name = player.name.ljust(20, '.')
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+ "#{formatted_name} #{player.score}"
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+ end
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+
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+ def total_points
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+ @players.reduce(0) { |sum, player| sum + player.points }
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+ end
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+
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+ def print_stats
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+ puts "\n#{@title} Statistics:"
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+
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+ strong_players, wimpy_players = @players.partition { |player| player.strong? }
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+
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+ puts "\n#{strong_players.size} strong players:"
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+ strong_players.each do |player|
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+ print_name_and_health(player)
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+ end
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+
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+ puts "\n#{wimpy_players.size} wimpy players:"
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+ wimpy_players.each do |player|
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+ print_name_and_health(player)
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+ end
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+
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+ puts "\n#{total_points} total points from treasures found"
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+ @players.each do |player|
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+ puts "\n#{player.name}'s point totals:"
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+ player.each_found_treasure do |treasure|
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+ puts "#{treasure.points} total #{treasure.name} points"
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+ end
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+ puts "#{player.points} grand total points"
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+ end
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+
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+ puts "\n#{@title} High Scores:"
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+ @players.sort.each do |player|
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+ puts high_score_entry(player)
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+ end
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+ end
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+
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+ def load_players(from_file)
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+ File.readlines(from_file).each do |line|
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+ add_player(Player.from_csv(line))
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+ end
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+ end
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+
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+ def save_high_scores(to_file="high_scores.txt")
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+ File.open(to_file, "w") do |file|
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+ file.puts "#{@title} High Scores:"
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+ @players.sort.each do |player|
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+ file.puts high_score_entry(player)
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+ end
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+ end
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+ end
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+ end
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+ end
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+ require_relative 'player'
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+ require_relative 'die'
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+ require_relative 'loaded_die'
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+ require_relative 'treasure_trove'
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+
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+ module StudioGame
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+ module GameTurn
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+ def self.take_turn(player)
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+ die = Die.new
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+ case die.roll
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+ when 1..2
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+ player.blam
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+ when 3..4
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+ puts "#{player.name} was skipped."
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+ else
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+ player.w00t
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+ end
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+
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+ treasure = TreasureTrove.random
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+ player.found_treasure(treasure)
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+ end
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+ end
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+ end
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+ require_relative 'auditable'
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+
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+ module StudioGame
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+ class LoadedDie
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+ include Auditable
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+
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+ attr_reader :number
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+
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+ def roll
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+ numbers = [1,1,2,5,6,6]
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+ @number = numbers.sample
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+ audit
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+ @number
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+ end
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+ end
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+ end
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+ module StudioGame
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+ module Playable
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+ def w00t
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+ @health += 15
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+ puts "#{@name} got w00ted!"
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+ end
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+
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+ def blam
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+ @health -= 10
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+ puts "#{@name} got blammed!"
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+ end
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+
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+ def strong?
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+ @health > 100
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+ end
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+ end
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+ end
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+ require_relative 'treasure_trove'
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+ require_relative 'playable'
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+
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+ module StudioGame
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+ class Player
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+ include Playable
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+
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+ attr_accessor :name
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+ attr_accessor :health
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+
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+ def initialize(name, health=100)
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+ @name = name.capitalize
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+ @health = health
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+ @found_treasures = Hash.new(0)
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+ end
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+
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+ def score
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+ @health + points
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+ end
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+
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+ def points
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+ @found_treasures.values.reduce(0, :+)
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+ end
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+
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+ def found_treasure(treasure)
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+ @found_treasures[treasure.name] += treasure.points
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+ puts "#{@name} found a #{treasure.name} worth #{treasure.points} points."
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+ end
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+
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+ def each_found_treasure
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+ @found_treasures.each do |name, points|
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+ next_treasure = Treasure.new(name, points)
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+ yield next_treasure
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+ end
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+ end
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+
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+ def <=>(other)
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+ other.score <=> score
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+ end
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+
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+ def to_s
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+ "I'm #{@name} with health = #{@health}, points = #{points}, and score = #{score}."
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+ end
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+
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+ def self.from_csv(string)
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+ name, health = string.split(',')
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+ new(name, Integer(health))
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+ end
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+ end
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+ end
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+ module StudioGame
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+ Treasure = Struct.new(:name, :points)
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+
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+ module TreasureTrove
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+ TREASURES = [
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+ Treasure.new(:pie, 5),
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+ Treasure.new(:bottle, 25),
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+ Treasure.new(:hammer, 50),
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+ Treasure.new(:skillet, 100),
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+ Treasure.new(:broomstick, 200),
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+ Treasure.new(:crowbar, 400)
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+ ]
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+
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+ def self.random
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+ TREASURES.sample
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+ end
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+ end
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+ end
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+ require 'studio_game/berserk_player'
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+
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+ module StudioGame
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+
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+ describe BerserkPlayer do
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+
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+ before do
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+ @initial_health = 50
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+ @player = BerserkPlayer.new("berserker", @initial_health)
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+ end
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+
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+ it "does not go berserk when w00ted up to 5 times" do
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+ 1.upto(5) { @player.w00t }
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+
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+ @player.berserk?.should be_false
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+ end
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+
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+ it "goes berserk when w00ted more than 5 times" do
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+ 1.upto(6) { @player.w00t }
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+
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+ @player.berserk?.should be_true
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+ end
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+
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+ it "gets w00ted instead of blammed when it's gone berserk" do
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+ 1.upto(6) { @player.w00t }
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+ 1.upto(2) { @player.blam }
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+
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+ @player.health.should == @initial_health + (8 * 15)
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+ end
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+
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+ end
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+ end
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+ require 'studio_game/clumsy_player'
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+
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+ module StudioGame
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+ describe ClumsyPlayer do
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+ before do
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+ @player = ClumsyPlayer.new("klutz")
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+ end
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+
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+ it "only gets half the point value for each treasure" do
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+ @player.points.should == 0
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+
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+ hammer = Treasure.new(:hammer, 50)
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+ @player.found_treasure(hammer)
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+ @player.found_treasure(hammer)
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+ @player.found_treasure(hammer)
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+
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+ @player.points.should == 75
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+
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+ crowbar = Treasure.new(:crowbar, 400)
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+ @player.found_treasure(crowbar)
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+
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+ @player.points.should == 275
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+
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+ yielded = []
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+ @player.each_found_treasure do |treasure|
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+ yielded << treasure
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+ end
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+
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+ yielded.should == [Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)]
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+ end
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+
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+ end
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+ end
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+ require 'studio_game/game'
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+
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+ module StudioGame
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+
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+ describe Game do
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+
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+ before do
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+ @game = Game.new("Knuckleheads")
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+
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+ @initial_health = 100
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+ @player = Player.new("moe", @initial_health)
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+
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+ @game.add_player(@player)
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+ end
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+
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+ it "has a title" do
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+ @game.title.should == "Knuckleheads"
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+ end
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+
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+ it "w00ts the player if a high number is rolled" do
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+ Die.any_instance.stub(:roll).and_return(5)
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+
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+ @game.play(2)
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+
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+ @player.health.should == @initial_health + (15 * 2)
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+ end
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+
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+ it "skips the player if a medium number is rolled" do
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+ Die.any_instance.stub(:roll).and_return(3)
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+
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+ @game.play(2)
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+
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+ @player.health.should == @initial_health
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+ end
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+
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+ it "blams the player if a low number is rolled" do
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+ Die.any_instance.stub(:roll).and_return(1)
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+
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+ @game.play(2)
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+
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+ @player.health.should == @initial_health - (10 * 2)
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+ end
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+
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+ it "assigns a treasure for points during a player's turn" do
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+ game = Game.new("Knuckleheads")
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+ player = Player.new("moe")
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+
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+ game.add_player(player)
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+
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+ game.play(1)
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+
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+ player.points.should_not be_zero
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+ end
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+
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+ it "computes total points as the sum of all player points" do
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+ game = Game.new("Knuckleheads")
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+
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+ player1 = Player.new("moe")
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+ player2 = Player.new("larry")
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+
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+ game.add_player(player1)
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+ game.add_player(player2)
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+
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+ player1.found_treasure(Treasure.new(:hammer, 50))
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+ player1.found_treasure(Treasure.new(:hammer, 50))
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+ player2.found_treasure(Treasure.new(:crowbar, 400))
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+
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+ game.total_points.should == 500
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+ end
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+
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+ end
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+ end
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+ require 'studio_game/player'
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+
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+ module StudioGame
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+
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+ describe Player do
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+
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+ before do
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+ @initial_health = 150
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+ @player = Player.new("larry", @initial_health)
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+ end
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+
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+ it "has a capitalized name" do
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+ @player.name.should == "Larry"
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+ end
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+
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+ it "has an initial health" do
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+ @player.health.should == 150
18
+ end
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+
20
+ it "has a string representation" do
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+ @player.found_treasure(Treasure.new(:hammer, 50))
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+ @player.found_treasure(Treasure.new(:hammer, 50))
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+
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+ @player.to_s.should == "I'm Larry with health = 150, points = 100, and score = 250."
25
+ end
26
+
27
+ it "increases health by 15 when w00ted" do
28
+ @player.w00t
29
+
30
+ @player.health.should == @initial_health + 15
31
+ end
32
+
33
+ it "decreases health by 10 when blammed" do
34
+ @player.blam
35
+
36
+ @player.health.should == @initial_health - 10
37
+ end
38
+
39
+ context "created with a default health" do
40
+ before do
41
+ @player = Player.new("larry")
42
+ end
43
+
44
+ it "has a health of 100" do
45
+ @player.health.should == 100
46
+ end
47
+ end
48
+
49
+ context "with a health greater than 100" do
50
+ before do
51
+ @player = Player.new("larry", 150)
52
+ end
53
+
54
+ it "is strong" do
55
+ @player.should be_strong
56
+ end
57
+ end
58
+
59
+ context "with a health of 100 or less" do
60
+ before do
61
+ @player = Player.new("larry", 100)
62
+ end
63
+
64
+ it "is wimpy" do
65
+ @player.should_not be_strong
66
+ end
67
+ end
68
+
69
+ context "in a collection of players" do
70
+ before do
71
+ @player1 = Player.new("moe", 100)
72
+ @player2 = Player.new("larry", 200)
73
+ @player3 = Player.new("curly", 300)
74
+
75
+ @players = [@player1, @player2, @player3]
76
+ end
77
+
78
+ it "is sorted by decreasing score" do
79
+ @players.sort.should == [@player3, @player2, @player1]
80
+ end
81
+ end
82
+
83
+ it "computes a score as the sum of its health and points" do
84
+ @player.found_treasure(Treasure.new(:hammer, 50))
85
+ @player.found_treasure(Treasure.new(:hammer, 50))
86
+
87
+ @player.score.should == 250
88
+ end
89
+
90
+ it "computes points as the sum of all treasure points" do
91
+ @player.points.should == 0
92
+
93
+ @player.found_treasure(Treasure.new(:hammer, 50))
94
+
95
+ @player.points.should == 50
96
+
97
+ @player.found_treasure(Treasure.new(:crowbar, 400))
98
+
99
+ @player.points.should == 450
100
+
101
+ @player.found_treasure(Treasure.new(:hammer, 50))
102
+
103
+ @player.points.should == 500
104
+ end
105
+
106
+ it "yields each found treasure and its total points" do
107
+ @player.found_treasure(Treasure.new(:skillet, 100))
108
+ @player.found_treasure(Treasure.new(:skillet, 100))
109
+ @player.found_treasure(Treasure.new(:hammer, 50))
110
+ @player.found_treasure(Treasure.new(:bottle, 5))
111
+ @player.found_treasure(Treasure.new(:bottle, 5))
112
+ @player.found_treasure(Treasure.new(:bottle, 5))
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+ @player.found_treasure(Treasure.new(:bottle, 5))
114
+ @player.found_treasure(Treasure.new(:bottle, 5))
115
+
116
+ yielded = []
117
+ @player.each_found_treasure do |treasure|
118
+ yielded << treasure
119
+ end
120
+
121
+ yielded.should == [
122
+ Treasure.new(:skillet, 200),
123
+ Treasure.new(:hammer, 50),
124
+ Treasure.new(:bottle, 25)
125
+ ]
126
+ end
127
+
128
+ it "can be created from a CSV string" do
129
+ player = Player.from_csv("larry,150")
130
+
131
+ player.name.should == "Larry"
132
+ player.health.should == 150
133
+ end
134
+
135
+ end
136
+ end
@@ -0,0 +1,56 @@
1
+ require 'studio_game/treasure_trove'
2
+ module StudioGame
3
+
4
+ describe Treasure do
5
+
6
+ before do
7
+ @treasure = Treasure.new(:hammer, 50)
8
+ end
9
+
10
+ it "has a name attribute" do
11
+ @treasure.name.should == :hammer
12
+ end
13
+
14
+ it "has a points attribute" do
15
+ @treasure.points.should == 50
16
+ end
17
+
18
+ end
19
+
20
+ describe TreasureTrove do
21
+
22
+ it "has six treasures" do
23
+ TreasureTrove::TREASURES.size.should == 6
24
+ end
25
+
26
+ it "has a pie worth 5 points" do
27
+ TreasureTrove::TREASURES[0].should == Treasure.new(:pie, 5)
28
+ end
29
+
30
+ it "has a bottle worth 25 points" do
31
+ TreasureTrove::TREASURES[1].should == Treasure.new(:bottle, 25)
32
+ end
33
+
34
+ it "has a hammer worth 50 points" do
35
+ TreasureTrove::TREASURES[2].should == Treasure.new(:hammer, 50)
36
+ end
37
+
38
+ it "has a skillet worth 100 points" do
39
+ TreasureTrove::TREASURES[3].should == Treasure.new(:skillet, 100)
40
+ end
41
+
42
+ it "has a broomstick worth 200 points" do
43
+ TreasureTrove::TREASURES[4].should == Treasure.new(:broomstick, 200)
44
+ end
45
+
46
+ it "has a crowbar worth 400 points" do
47
+ TreasureTrove::TREASURES[5].should == Treasure.new(:crowbar, 400)
48
+ end
49
+
50
+ it "returns a random treasure" do
51
+ treasure = TreasureTrove.random
52
+
53
+ TreasureTrove::TREASURES.should include(treasure)
54
+ end
55
+ end
56
+ end
metadata ADDED
@@ -0,0 +1,100 @@
1
+ --- !ruby/object:Gem::Specification
2
+ name: studio_fame_game
3
+ version: !ruby/object:Gem::Version
4
+ version: 0.0.1
5
+ prerelease:
6
+ platform: ruby
7
+ authors:
8
+ - Blair Anderson
9
+ autorequire:
10
+ bindir: bin
11
+ cert_chain: []
12
+ date: 2013-01-28 00:00:00.000000000 Z
13
+ dependencies:
14
+ - !ruby/object:Gem::Dependency
15
+ name: rspec
16
+ requirement: !ruby/object:Gem::Requirement
17
+ none: false
18
+ requirements:
19
+ - - ! '>='
20
+ - !ruby/object:Gem::Version
21
+ version: '0'
22
+ type: :development
23
+ prerelease: false
24
+ version_requirements: !ruby/object:Gem::Requirement
25
+ none: false
26
+ requirements:
27
+ - - ! '>='
28
+ - !ruby/object:Gem::Version
29
+ version: '0'
30
+ description: ! 'Description:
31
+
32
+ Studio_game is a practice application from the pragmatic studio ruby lessons. they
33
+ walk you through the creation of creating a video game while teaching you the basics
34
+ of learning ruby. It includes Numbers and Strings, Variables and Objects, Self,
35
+ Methods, Classes, Attributes, Arrays, Objects Interacting, Separate Source Files,
36
+ Unit Testing, Conditionals and TDD, Modules, Blocks, Symbols and Structs, Hashes,
37
+ Custom Iterators, Input/Output, Inheritance, Mixins, and Distribution.
38
+
39
+
40
+ How To:
41
+
42
+ Gem Install StudioGame
43
+
44
+
45
+ '
46
+ email: blair81@gmail.com
47
+ executables:
48
+ - studio_game
49
+ extensions: []
50
+ extra_rdoc_files: []
51
+ files:
52
+ - bin/players.csv
53
+ - bin/studio_game
54
+ - lib/studio_game/auditable.rb
55
+ - lib/studio_game/berserk_player.rb
56
+ - lib/studio_game/clumsy_player.rb
57
+ - lib/studio_game/die.rb
58
+ - lib/studio_game/game.rb
59
+ - lib/studio_game/game_turn.rb
60
+ - lib/studio_game/loaded_die.rb
61
+ - lib/studio_game/playable.rb
62
+ - lib/studio_game/player.rb
63
+ - lib/studio_game/treasure_trove.rb
64
+ - spec/studio_game/berserk_player_spec.rb
65
+ - spec/studio_game/clumsy_player_spec.rb
66
+ - spec/studio_game/game_spec.rb
67
+ - spec/studio_game/player_spec.rb
68
+ - spec/studio_game/treasure_trove_spec.rb
69
+ - LICENSE
70
+ - README
71
+ homepage: http://www.blairbuilds.com
72
+ licenses: []
73
+ post_install_message:
74
+ rdoc_options: []
75
+ require_paths:
76
+ - lib
77
+ required_ruby_version: !ruby/object:Gem::Requirement
78
+ none: false
79
+ requirements:
80
+ - - ! '>='
81
+ - !ruby/object:Gem::Version
82
+ version: '1.9'
83
+ required_rubygems_version: !ruby/object:Gem::Requirement
84
+ none: false
85
+ requirements:
86
+ - - ! '>='
87
+ - !ruby/object:Gem::Version
88
+ version: '0'
89
+ requirements: []
90
+ rubyforge_project:
91
+ rubygems_version: 1.8.24
92
+ signing_key:
93
+ specification_version: 3
94
+ summary: A silly game against a klutz and berserker
95
+ test_files:
96
+ - spec/studio_game/berserk_player_spec.rb
97
+ - spec/studio_game/clumsy_player_spec.rb
98
+ - spec/studio_game/game_spec.rb
99
+ - spec/studio_game/player_spec.rb
100
+ - spec/studio_game/treasure_trove_spec.rb