studio-game-ortau 1.0.0

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data/LICENSE ADDED
File without changes
data/README ADDED
File without changes
data/bin/players.csv ADDED
@@ -0,0 +1,3 @@
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+ Alvin,100
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+ Simon,60
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+ Theo,125
data/bin/studio_game ADDED
@@ -0,0 +1,35 @@
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+ #!/usr/bin/env ruby
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+ require_relative '../lib/studio_game/game'
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+ require_relative '../lib/studio_game/clumsy_player'
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+ require_relative '../lib/studio_game/berserk_player'
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+
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+ # player1 = Player.new("arthur")
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+ # player2 = Player.new("ford", 60)
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+ # player3 = Player.new("zaphod", 125)
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+
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+ knuckleheads = StudioGame::Game.new("Knuckleheads")
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+ default_file_name = File.join(File.dirname(__FILE__), 'players.csv')
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+ knuckleheads.load_players(ARGV.shift || default_file_name)
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+ knuckleheads.add_player(StudioGame::ClumsyPlayer.new("klutz", 105))
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+ knuckleheads.add_player(StudioGame::BerserkPlayer.new("berserker", 50))
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+ puts "GAME #{knuckleheads.name.upcase} STARTING!"
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+
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+ loop do
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+ puts "\nHow many game rounds? ('quit' to exit)"
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+ answer = gets.chomp.downcase
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+ case answer
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+ when /^\d+$/
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+ knuckleheads.play(answer.to_i) do
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+ knuckleheads.total_points >= 1000000
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+ end
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+ when 'quit', 'exit', 'q'
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+ knuckleheads.print_stats
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+ break
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+ else
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+ puts "Please choose a number or 'quit'"
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+ end
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+ end
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+
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+
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+ knuckleheads.print_highscores
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+ knuckleheads.save_high_scores
@@ -0,0 +1,7 @@
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+ module StudioGame
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+ module Auditable
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+ def audit
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+ puts "Rolled a #{@number} ( #{self.class} )"
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+ end
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+ end
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+ end
@@ -0,0 +1,40 @@
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+ require_relative 'player'
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+ module StudioGame
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+ class BerserkPlayer < Player
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+ def initialize(name, health=100)
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+ super(name, health)
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+ @w00t_count = 0
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+ end
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+
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+ def berserk?
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+ @w00t_count > 5
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+ end
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+
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+ def w00t
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+ super
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+ @w00t_count += 1
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+ puts "#{name} is berserk!" if berserk?
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+ end
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+
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+ def blam
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+ # super if !berserk? else w00t $end
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+ # resulted in warning: else without rescue is useless
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+ # or
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+ berserk? ? w00t : super
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+ # or
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+ # if berserk?
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+ # w00t
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+ # else
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+ # super
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+ # end
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+ end
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+ end
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+
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+ if __FILE__ == $0
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+ berserker = BerserkPlayer.new("berserker", 50)
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+ 6.times { berserker.w00t }
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+ 2.times { berserker.blam }
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+ puts berserker.health
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+ end
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+
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+ end
@@ -0,0 +1,39 @@
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+ require_relative 'player'
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+ module StudioGame
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+ class ClumsyPlayer < Player
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+
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+ attr_reader :boost_factor
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+
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+ def initialize(name, health, boost_factor=10)
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+ @boost_factor = boost_factor
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+ super(name, health)
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+ end
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+
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+ def found_treasure(treasure)
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+ points = treasure.points / 2
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+ super(Treasure.new(treasure.name, points))
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+ end
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+
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+ def w00t
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+ @boost_factor.times {super}
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+ end
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+ end
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+
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+ if __FILE__ == $0
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+ clumsy = ClumsyPlayer.new("klutz")
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+
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+ hammer = Treasure.new(:hammer, 50)
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+ clumsy.found_treasure(hammer)
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+ clumsy.found_treasure(hammer)
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+ clumsy.found_treasure(hammer)
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+
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+ crowbar = Treasure.new(:crowbar, 400)
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+ clumsy.found_treasure(crowbar)
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+
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+ clumsy.each_found_treasure do |treasure|
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+ puts "#{treasure.points} total #{treasure.name} points"
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+ end
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+ puts "#{clumsy.points} grand total points"
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+ end
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+
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+ end
@@ -0,0 +1,15 @@
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+ require_relative 'auditable'
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+ module StudioGame
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+ class Die
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+ include Auditable
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+ attr_reader :number
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+ def initialize
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+ roll
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+ end
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+ def roll
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+ @number = rand 1..6
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+ audit
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+ @number
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+ end
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+ end
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+ end
@@ -0,0 +1,95 @@
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+ require_relative 'player'
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+ require_relative 'game_turn'
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+ require_relative 'treasure_trove'
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+
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+ module StudioGame
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+ class Game
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+ attr_reader :name
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+ def initialize(name)
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+ @name = name
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+ @players = []
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+ end
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+ def add_player(player)
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+ @players << player
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+ end
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+ def play(rounds)
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+ puts "There are #{@players.size} players in #{@name}:"
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+ puts @players
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+ treasures = TreasureTrove::TREASURES
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+ puts "\nThere are #{treasures.size} treasures to be found:"
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+ treasures.each {|t| puts "A #{t.name} is worth #{t.points} points."}
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+ 1.upto(rounds) do |round|
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+ if block_given?
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+ break if yield
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+ end
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+ puts "\nRound: #{round}:"
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+ @players.each do |p|
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+ GameTurn.take_turn(p)
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+ puts p
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+ end
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+ end
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+ end
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+
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+ def print_stats
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+ winners, losers = @players.partition {|player| player.strong?}
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+ puts "\n\n#{winners.size} strong players"
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+ winners.each {|winner| puts health_statement winner}
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+ puts "\n#{losers.size} wimpy players"
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+ losers.each {|loser| puts health_statement loser}
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+ @players.each {|player| puts "\n#{player.name}'s point totals: \n#{player.points} grand total points"}
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+ puts "\n#{total_points} total points from treasures found"
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+
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+ @players.each do |player|
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+ puts "\n#{player.name}'s point totals:"
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+ player.each_found_treasure do |treasure|
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+ puts "#{treasure.points} total #{treasure.name} points."
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+ end
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+ puts "\n#{player.points} grand total points"
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+ end
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+
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+ end
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+
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+ def health_statement(player)
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+ "#{player.name} (#{player.health})"
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+ end
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+
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+ def print_highscores
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+ puts "\n#{@name} High Scores:"
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+ @players.sort.each do |player|
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+ puts formatted_entry(player)
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+ end
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+ end
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+
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+ def total_points
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+ @players.reduce(0) {|sum, player| sum + player.points}
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+ end
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+
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+ def load_players(filename)
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+ File.readlines(filename).each do |line|
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+ player = Player.from_csv(line)
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+ add_player(player)
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+ end
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+ end
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+
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+ #def load_players(from_file)
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+ # CSV.foreach(from_file) do |row|
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+ # player = Player.new(row[0], row[1].to_i)
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+ # add_player(player)
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+ # end
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+ #end
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+
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+ def formatted_entry(player)
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+ player.name.ljust(30, ".") + " #{player.score}"
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+ end
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+
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+ def save_high_scores(filename="highscores.txt")
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+ File.open(filename, "w") do |file|
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+ file.puts "Knuckleheads high scores:"
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+ @players.sort.each do |player|
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+ file.puts formatted_entry(player)
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+ end
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+ end
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+ end
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+
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+ end
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+ end
@@ -0,0 +1,21 @@
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+ require_relative 'player'
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+ require_relative 'die'
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+ require_relative 'loaded_die'
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+ require_relative 'treasure_trove'
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+ module StudioGame
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+ module GameTurn
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+ def self.take_turn(player)
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+ die = Die.new
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+ case die.roll
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+ when 1..2
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+ player.blam
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+ when 3..4
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+ puts "#{player.name} was skipped."
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+ else
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+ player.w00t
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+ end
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+ treasure = TreasureTrove.random
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+ player.found_treasure(treasure)
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+ end
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+ end
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+ end
@@ -0,0 +1,17 @@
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+ require_relative 'loaded_die'
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+ module StudioGame
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+ class LoadedDie
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+ include Auditable
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+
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+ attr_reader :number
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+ def initialize
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+ roll
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+ end
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+ def roll
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+ numbers = [1,1,2,5,6,6]
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+ @number = numbers.sample
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+ audit
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+ @number
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+ end
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+ end
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+ end
@@ -0,0 +1,17 @@
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+ module StudioGame
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+ module Playable
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+ def blam
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+ self.health -= 10
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+ puts "#{name} got blammed!"
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+ end
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+
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+ def w00t
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+ self.health += 15
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+ puts "#{name} got w00ted!"
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+ end
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+
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+ def strong?
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+ health > 100
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+ end
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+ end
17
+ end
@@ -0,0 +1,61 @@
1
+ require_relative 'treasure_trove'
2
+ require_relative 'playable'
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+ module StudioGame
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+ class Player
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+ include Playable
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+
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+ attr_accessor :health
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+ attr_accessor :name
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+
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+ def initialize(name, health=100)
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+ @name = name.capitalize
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+ @health = health
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+ @found_treasures = Hash.new(0)
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+ end
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+
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+ def score
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+ @health + points
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+ end
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+
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+ def to_s
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+ "I'm #{@name} with health = #{@health}, points = #{points}, and score = #{score}"
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+ end
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+
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+ def found_treasure(treasure)
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+ @found_treasures[treasure.name] += treasure.points
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+ puts "#{@name} found a #{treasure.name} worth #{treasure.points} points."
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+ puts "#{@name}'s treasures: #{@found_treasures}"
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+ end
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+
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+ def points
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+ @found_treasures.values.each.reduce(0, :+)
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+ end
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+
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+ def each_found_treasure
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+ @found_treasures.each do |key, value|
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+ treasure = Treasure.new(key, value)
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+ yield(treasure)
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+ end
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+ end
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+
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+ def <=>(other_player)
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+ other_player.score <=> score
43
+ end
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+
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+ def self.from_csv(string)
46
+ name, health = string.split(',')
47
+ new(name, Integer(health))
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+ end
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+
50
+ end
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+
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+ if __FILE__ == $0
53
+ player = Player.new("brenda")
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+ puts player.name
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+ puts player.health
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+ player.w00t
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+ puts player.health
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+ player.blam
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+ puts player.health
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+ end
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+ end
@@ -0,0 +1,20 @@
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+ module StudioGame
2
+ Treasure = Struct.new(:name, :points)
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+
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+ module TreasureTrove
5
+
6
+ TREASURES = [
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+ Treasure.new(:pie, 5),
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+ Treasure.new(:bottle, 25),
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+ Treasure.new(:hammer, 50),
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+ Treasure.new(:skillet, 100),
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+ Treasure.new(:broomstick, 200),
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+ Treasure.new(:crowbar, 400)
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+ ]
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+
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+ def self.random
16
+ TREASURES.sample
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+ end
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+
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+ end
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+ end
@@ -0,0 +1,26 @@
1
+ require 'studio_game/berserk_player'
2
+ module StudioGame
3
+ describe BerserkPlayer do
4
+ before do
5
+ @initial_health = 50
6
+ @player = BerserkPlayer.new("berserker", @initial_health)
7
+ end
8
+
9
+ it "does not go berserk when w00ted up to 5 times" do
10
+ 1.upto(5) { @player.w00t }
11
+ @player.berserk?.should be_false
12
+ end
13
+
14
+ it "goes berserk when w00ted more than 5 times" do
15
+ 1.upto(6) { @player.w00t }
16
+ @player.berserk?.should be_true
17
+ end
18
+
19
+ it "gets w00ted instead of blammed when it's gone berserk" do
20
+ 1.upto(6) { @player.w00t }
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+ 1.upto(2) { @player.blam }
22
+ @player.health.should == @initial_health + (8 * 15)
23
+ end
24
+
25
+ end
26
+ end
@@ -0,0 +1,37 @@
1
+ require 'studio_game/clumsy_player'
2
+ module StudioGame
3
+ describe ClumsyPlayer do
4
+ before do
5
+ @player = ClumsyPlayer.new("klutz", 100, 5)
6
+ end
7
+
8
+ it "only gets half the point value for each treasure" do
9
+ @player.points.should == 0
10
+ hammer = Treasure.new(:hammer, 50)
11
+ @player.found_treasure(hammer)
12
+ @player.found_treasure(hammer)
13
+ @player.found_treasure(hammer)
14
+
15
+ @player.points.should == 75
16
+
17
+ crowbar = Treasure.new(:crowbar, 400)
18
+ @player.found_treasure(crowbar)
19
+
20
+ @player.points.should == 275
21
+
22
+ yielded = []
23
+ @player.each_found_treasure do |treasure|
24
+ yielded << treasure
25
+ end
26
+
27
+ yielded.should == [Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)]
28
+ end
29
+
30
+ it "is w00ted as many times as the boost factor indicates" do
31
+ @player.health.should == 100
32
+ @player.w00t
33
+ @player.health.should == 175
34
+ end
35
+
36
+ end
37
+ end
@@ -0,0 +1,59 @@
1
+ require 'studio_game/game'
2
+ module StudioGame
3
+ describe Game do
4
+ before do
5
+ @game = Game.new("Knuckleheads")
6
+ @initial_health = 100
7
+ @player = Player.new("moe", @initial_health)
8
+
9
+ @game.add_player(@player)
10
+ end
11
+
12
+ it "increases health by 15 when a high number is rolled" do
13
+ Die.any_instance.stub(:roll).and_return(5)
14
+
15
+ @game.play(2)
16
+
17
+ @player.health.should == @initial_health + (15*2)
18
+ end
19
+
20
+ it "skips a player when a medium number is rolled" do
21
+ Die.any_instance.stub(:roll).and_return(3)
22
+
23
+ @game.play(2)
24
+
25
+ @player.health.should == @initial_health
26
+ end
27
+
28
+ it "blams a player when a low number is rolled" do
29
+ Die.any_instance.stub(:roll).and_return(2)
30
+ @game.play(2)
31
+ @player.health.should == @initial_health - (10*2)
32
+ end
33
+
34
+ it "assigns a treasure for points during a player's turn" do
35
+ game = Game.new("Knuckleheads")
36
+ player = Player.new("moe")
37
+ game.add_player(player)
38
+ game.play(1)
39
+ player.points.should_not be_zero
40
+ end
41
+
42
+ it "computes total points as the sum of all player points" do
43
+ game = Game.new("Knuckleheads")
44
+
45
+ player1 = Player.new("moe")
46
+ player2 = Player.new("larry")
47
+
48
+ game.add_player(player1)
49
+ game.add_player(player2)
50
+
51
+ player1.found_treasure(Treasure.new(:hammer, 50))
52
+ player1.found_treasure(Treasure.new(:hammer, 50))
53
+ player2.found_treasure(Treasure.new(:crowbar, 400))
54
+
55
+ game.total_points.should == 500
56
+ end
57
+
58
+ end
59
+ end
@@ -0,0 +1,129 @@
1
+ require 'studio_game/player'
2
+ module StudioGame
3
+ describe Player do
4
+ before do
5
+ @initial_health = 150
6
+ @player = Player.new("larry", @initial_health)
7
+ end
8
+
9
+ it "has a capitalized name" do
10
+ @player.name.should == "Larry"
11
+ end
12
+
13
+ it "has an initial health" do
14
+ @player.health.should == @initial_health
15
+ end
16
+
17
+ it "has a string representation" do
18
+ @player.found_treasure(Treasure.new(:hammer, 50))
19
+ @player.found_treasure(Treasure.new(:hammer, 50))
20
+ @player.to_s.should == "I'm Larry with health = 150, points = 100, and score = 250"
21
+ end
22
+
23
+ it "computes a score as the sum of its health and points" do
24
+ @player.found_treasure(Treasure.new(:hammer, 50))
25
+ @player.found_treasure(Treasure.new(:hammer, 50))
26
+ @player.score.should == 250
27
+ end
28
+
29
+ it "increases health by 15 when w00ted" do
30
+ @player.w00t
31
+ @player.health.should == @initial_health + 15
32
+ end
33
+
34
+ it "decreases health by 10 when blammed" do
35
+ @player.blam
36
+ @player.health.should == @initial_health - 10
37
+ end
38
+
39
+ context "strong player with health greater than 100" do
40
+ before do
41
+ @initial_health = 150
42
+ @player = Player.new("homer", @initial_health)
43
+ end
44
+
45
+ it "is strong" do
46
+ @player.should be_strong
47
+ end
48
+ end
49
+
50
+ context "weak player with health less than 100" do
51
+ before do
52
+ @player = Player.new("homer", 50)
53
+ end
54
+
55
+ it "is wimpy" do
56
+ @player.should_not be_strong
57
+ end
58
+ end
59
+
60
+ context "weak player with health exactly 100" do
61
+ before do
62
+ @player = Player.new("homer", 100)
63
+ end
64
+
65
+ it "is wimpy" do
66
+ @player.should_not be_strong
67
+ end
68
+ end
69
+
70
+ context "in a collection of players" do
71
+ before do
72
+ @player1 = Player.new("moe", 100)
73
+ @player2 = Player.new("larry", 200)
74
+ @player3 = Player.new("curly", 300)
75
+
76
+ @players = [@player1, @player2, @player3]
77
+ end
78
+
79
+ it "is sorted by decreasing score" do
80
+ @players.sort.should == [@player3, @player2, @player1]
81
+ end
82
+ end
83
+
84
+ it "computes points as the sum of all treasure points" do
85
+ @player.points.should == 0
86
+
87
+ @player.found_treasure(Treasure.new(:hammer, 50))
88
+
89
+ @player.points.should == 50
90
+
91
+ @player.found_treasure(Treasure.new(:crowbar, 400))
92
+
93
+ @player.points.should == 450
94
+
95
+ @player.found_treasure(Treasure.new(:hammer, 50))
96
+
97
+ @player.points.should == 500
98
+ end
99
+
100
+ it "yields each found treasure and its total points" do
101
+ @player.found_treasure(Treasure.new(:skillet, 100))
102
+ @player.found_treasure(Treasure.new(:skillet, 100))
103
+ @player.found_treasure(Treasure.new(:hammer, 50))
104
+ @player.found_treasure(Treasure.new(:bottle, 5))
105
+ @player.found_treasure(Treasure.new(:bottle, 5))
106
+ @player.found_treasure(Treasure.new(:bottle, 5))
107
+ @player.found_treasure(Treasure.new(:bottle, 5))
108
+ @player.found_treasure(Treasure.new(:bottle, 5))
109
+
110
+ yielded = []
111
+ @player.each_found_treasure do |treasure|
112
+ yielded << treasure
113
+ end
114
+
115
+ yielded.should == [
116
+ Treasure.new(:skillet, 200),
117
+ Treasure.new(:hammer, 50),
118
+ Treasure.new(:bottle, 25)
119
+ ]
120
+ end
121
+
122
+ it "can be created from a CSV string" do
123
+ player = Player.from_csv("larry,150")
124
+ player.name.should == "Larry"
125
+ player.health.should == 150
126
+ end
127
+
128
+ end
129
+ end
@@ -0,0 +1,55 @@
1
+ require 'studio_game/treasure_trove'
2
+ module StudioGame
3
+ describe Treasure do
4
+
5
+ before do
6
+ @treasure = Treasure.new(:hammer, 50)
7
+ end
8
+
9
+ it "has a name attribute" do
10
+ @treasure.name.should == :hammer
11
+ end
12
+
13
+ it "has a points attribute" do
14
+ @treasure.points.should == 50
15
+ end
16
+
17
+ end
18
+
19
+ describe TreasureTrove do
20
+
21
+ it "has six treasures" do
22
+ TreasureTrove::TREASURES.size.should == 6
23
+ end
24
+
25
+ it "has a pie worth 5 points" do
26
+ TreasureTrove::TREASURES[0].should == Treasure.new(:pie, 5)
27
+ end
28
+
29
+ it "has a bottle worth 25 points" do
30
+ TreasureTrove::TREASURES[1].should == Treasure.new(:bottle, 25)
31
+ end
32
+
33
+ it "has a hammer worth 50 points" do
34
+ TreasureTrove::TREASURES[2].should == Treasure.new(:hammer, 50)
35
+ end
36
+
37
+ it "has a skillet worth 100 points" do
38
+ TreasureTrove::TREASURES[3].should == Treasure.new(:skillet, 100)
39
+ end
40
+
41
+ it "has a broomstick worth 200 points" do
42
+ TreasureTrove::TREASURES[4].should == Treasure.new(:broomstick, 200)
43
+ end
44
+
45
+ it "has a crowbar worth 400 points" do
46
+ TreasureTrove::TREASURES[5].should == Treasure.new(:crowbar, 400)
47
+ end
48
+
49
+ it "returns a random treasure" do
50
+ treasure = TreasureTrove.random
51
+ TreasureTrove::TREASURES.should include(treasure)
52
+ end
53
+
54
+ end
55
+ end
metadata ADDED
@@ -0,0 +1,85 @@
1
+ --- !ruby/object:Gem::Specification
2
+ name: studio-game-ortau
3
+ version: !ruby/object:Gem::Version
4
+ version: 1.0.0
5
+ prerelease:
6
+ platform: ruby
7
+ authors:
8
+ - Orjan Taule
9
+ autorequire:
10
+ bindir: bin
11
+ cert_chain: []
12
+ date: 2012-09-04 00:00:00.000000000 Z
13
+ dependencies:
14
+ - !ruby/object:Gem::Dependency
15
+ name: rspec
16
+ requirement: !ruby/object:Gem::Requirement
17
+ none: false
18
+ requirements:
19
+ - - ! '>='
20
+ - !ruby/object:Gem::Version
21
+ version: '0'
22
+ type: :development
23
+ prerelease: false
24
+ version_requirements: !ruby/object:Gem::Requirement
25
+ none: false
26
+ requirements:
27
+ - - ! '>='
28
+ - !ruby/object:Gem::Version
29
+ version: '0'
30
+ description: ''
31
+ email: o.taule@gmail.com
32
+ executables:
33
+ - studio_game
34
+ extensions: []
35
+ extra_rdoc_files: []
36
+ files:
37
+ - bin/players.csv
38
+ - bin/studio_game
39
+ - lib/studio_game/auditable.rb
40
+ - lib/studio_game/berserk_player.rb
41
+ - lib/studio_game/clumsy_player.rb
42
+ - lib/studio_game/die.rb
43
+ - lib/studio_game/game.rb
44
+ - lib/studio_game/game_turn.rb
45
+ - lib/studio_game/loaded_die.rb
46
+ - lib/studio_game/playable.rb
47
+ - lib/studio_game/player.rb
48
+ - lib/studio_game/treasure_trove.rb
49
+ - spec/studio_game/berserk_player_spec.rb
50
+ - spec/studio_game/clumsy_player_spec.rb
51
+ - spec/studio_game/game_spec.rb
52
+ - spec/studio_game/player_spec.rb
53
+ - spec/studio_game/treasure_trove_spec.rb
54
+ - LICENSE
55
+ - README
56
+ homepage: ''
57
+ licenses: []
58
+ post_install_message:
59
+ rdoc_options: []
60
+ require_paths:
61
+ - lib
62
+ required_ruby_version: !ruby/object:Gem::Requirement
63
+ none: false
64
+ requirements:
65
+ - - ! '>='
66
+ - !ruby/object:Gem::Version
67
+ version: '1.9'
68
+ required_rubygems_version: !ruby/object:Gem::Requirement
69
+ none: false
70
+ requirements:
71
+ - - ! '>='
72
+ - !ruby/object:Gem::Version
73
+ version: '0'
74
+ requirements: []
75
+ rubyforge_project:
76
+ rubygems_version: 1.8.24
77
+ signing_key:
78
+ specification_version: 3
79
+ summary: A fun game for everyone.
80
+ test_files:
81
+ - spec/studio_game/berserk_player_spec.rb
82
+ - spec/studio_game/clumsy_player_spec.rb
83
+ - spec/studio_game/game_spec.rb
84
+ - spec/studio_game/player_spec.rb
85
+ - spec/studio_game/treasure_trove_spec.rb