studio-engine 0.21.0 → 0.22.0

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data/CHANGELOG.md CHANGED
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  The format is [Keep a Changelog](https://keepachangelog.com/en/1.1.0/). This project follows [Semantic Versioning](https://semver.org/spec/v2.0.0.html) — `MAJOR.MINOR.PATCH`. Consumer Rails apps install the released RubyGems package with `gem "studio-engine", "~> 0.6"`; bumping the gem version and updating consumer lockfiles is a release.
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+ ## 0.22.0 — 2026-07-28
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+
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+ Two additive batches for the living style guide, converged under one release.
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+ No existing shared primitive changes its defaults, so MS and TM render identically
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+ on the bump.
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+
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+ Modal convergence, Phase 3: homes Turf Monster's quest/leveling activity modals
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+ (change username + the quest flows) as engine primitives, each supporting BOTH
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+ modes behind the `:leveling` capability flag. Plus a Tricks batch: three
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+ celebration/attention effects lifted from Turf Monster into engine primitives, all
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+ demoed on `/admin/style`.
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+
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+ ### Added
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+
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+ - **Leveling-activity modal — `studio/modals/blocks/_leveling_activity`.** ONE
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+ primitive, **two modes**, decided by `Studio.feature?(:leveling)`:
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+ - **leveling on** — the full quest framing: a "Quest N of N" pill, and on
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+ success the seeds celebration (progress bar + level-up + Free Entry), composed
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+ from the existing `card_header` + `_seeds_bar` chrome.
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+ - **leveling off** — the plain action modal: just the action + Save, then a
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+ Saved state. No quest pill, no seeds. This is the McRitchie Studio shape (MS
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+ has no leveling; Turf Monster does).
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+
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+ It renders a title, app-authored description, an optional single-line input
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+ (`input` / `input_type` / validation attrs), and a configurable CTA. Callers
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+ override the `leveling` gate per callsite (the style guide passes both) or let
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+ it default to the app flag.
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+
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+ - **Change-username modal — `studio/modals/blocks/_change_username`.** A named
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+ engine primitive and a thin specialization of `_leveling_activity` with username
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+ defaults (3–30 char input, the on-chain-neutral default copy, a
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+ `studio:username-saved` event). This is the primary migrated modal.
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+
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+ - **`levelingActionModal` factory — `studio/_leveling_activity_assets`.** The
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+ Alpine data behind both modals, shipped at page level (a `<script>` cloned out
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+ of a modal-host template never runs), like `ageVerifyModal`.
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+
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+ **CRITICAL BOUNDARY — UI ONLY.** The actual save is an **app-supplied callback**:
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+ the modal POSTs to `submit_url` and reacts to a **domain-neutral** JSON contract
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+ (`{ status: "saved" | "needs_step" | "error" }`). Any second step some apps need
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+ (e.g. a managed-wallet write) is delegated **opaquely**: the engine hands the
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+ app-returned `challenge` blob to an app-supplied `window[finalize_hook]` and
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+ POSTs back the opaque `proof` the app returns — it never inspects, parses, or
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+ decodes either blob. No wallet taxonomy, signing, keys, or on-chain writes live
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+ anywhere in the engine; the custodial-vs-Phantom branch stays server-side. Turf
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+ Monster wires the managed-wallet write; McRitchie Studio wires a trivial endpoint
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+ that returns `{ status: "saved" }`.
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+
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+ - **Living style guide — new "Leveling activities" group.** Adds four specimens to
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+ the `/admin/style` Modals section — **change username** and a generic **quest
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+ activity** (a newsletter-join), each shown **both ways** (leveling on and off) so
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+ the two modes are visible regardless of the app's flag. Each demo resolves the
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+ save locally, wires the active-card glow, and carries an agent-ready reference.
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+
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+ - **`window.studioConfetti` — a zero-dependency, no-CDN confetti effect.**
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+ canvas-confetti (v1.9.3, MIT) is now **vendored into the engine**
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+ (`app/assets/javascripts/studio/canvas_confetti.js`) and shipped through the
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+ asset pipeline instead of loaded from a CDN — CSP-safe (same-origin `:self`),
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+ zero per-app dependency. `studio/studio_confetti.js` builds two callable
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+ effects on top, both honoring `prefers-reduced-motion: reduce`:
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+ - **`studioConfetti.burst(target)`** — the radial card-burst that explodes from
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+ *behind* a card/modal, emanating from its center. Aim it with a DOM element,
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+ a selector, or an `{x, y}` origin (0..1 viewport space); defaults to screen
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+ center. Ported from turf-monster's `fireConfettiFromModal`.
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+ - **`studioConfetti.cannons()`** — the full-screen "you joined a contest"
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+ celebration: a center burst plus left + right side-cannons firing inward.
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+ Same choreography as the engine head's `window.fireSuccessConfetti`.
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+
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+ - **`.pulse-cta` — an attention pulse/glow for a CTA button**
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+ (`engine-motion.css`). A gentle scale + expanding fading ring on a loop, themed
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+ off the CTA role token (`--pulse-cta-color`, default `--color-cta`) so it
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+ restyles per app, reduced-motion aware. Ported from turf-monster's
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+ "Change Username" quest CTA (`.quest-pulse`). Named `.pulse-cta` (not
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+ `.btn-pulse`) so it stays a plain motion-layer effect, not a `.btn` component
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+ variant the `engine.css` contract would demand.
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+
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+ - **Three `/admin/style` Tricks specimens** — a "Confetti & pulse" group renders
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+ all three live: a "Fire burst" and "Fire cannons" demo (each surfacing the
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+ `window.studioConfetti.*` call name + a copyable snippet) and the `.pulse-cta`
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+ button.
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+
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+ ### Changed
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+
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+ - The engine head (`layouts/studio/_head.html.erb`) now loads the **vendored**
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+ canvas-confetti via `javascript_include_tag` rather than the jsDelivr CDN.
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+ `window.fireSuccessConfetti` is unchanged and rides the same global — behavior
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+ is identical, only the script source moves from CDN to a bundled engine asset.
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+
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  ## 0.21.0 — 2026-07-27
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  Phase 2 of the studio-engine modal convergence: homes the entry-time age-gate DOB
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+ /*
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+ canvas-confetti v1.9.3 — VENDORED into studio-engine (no CDN, CSP-safe).
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+ Source: https://github.com/catdad/canvas-confetti (MIT, (c) Kiril Vatev).
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+ Minified build: https://cdn.jsdelivr.net/npm/canvas-confetti@1.9.3/dist/confetti.browser.min.js
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+ Shipped as an engine asset so consumers get zero-per-app confetti with no
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+ third-party CDN dependency. Defines the global `confetti`; studio_confetti.js
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+ builds window.studioConfetti (burst/cannons) on top. To re-vendor on a bump:
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+ re-fetch the pinned dist file above, keep this header, bump the version.
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+ */
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+ /**
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+ * Minified by jsDelivr using Terser v5.37.0.
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+ * Original file: /npm/canvas-confetti@1.9.3/dist/confetti.browser.js
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+ *
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+ * Do NOT use SRI with dynamically generated files! More information: https://www.jsdelivr.com/using-sri-with-dynamic-files
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+ */
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+ //# sourceMappingURL=/sm/0e9ac22f62a550282b886b288da51d7892173a94bbd286c2ffc6e7b881509c88.map
@@ -0,0 +1,93 @@
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+ /*
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+ studio-engine — window.studioConfetti: two zero-dependency celebration effects
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+ built on the vendored canvas-confetti (studio/canvas_confetti.js, no CDN).
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+
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+ Ported faithfully from turf-monster:
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+ - burst(target) → the radial card-burst that explodes from BEHIND a card or
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+ modal, emanating from its center (TM solana_utils.js fireConfettiFromModal /
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+ shared/_alpine_factories fireQuestBadgeConfetti). Pass the DOM element (or a
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+ selector, or an {x,y} origin in 0..1 viewport space) to aim it; defaults to
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+ screen center.
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+ - cannons(opts) → the full-screen "you joined a contest" celebration: a center
12
+ burst plus left + right side-cannons firing inward and a top shell (the same
13
+ choreography as the engine head's window.fireSuccessConfetti).
14
+
15
+ Both honor prefers-reduced-motion: reduce (no-op, and disableForReducedMotion is
16
+ also passed through to canvas-confetti as a second belt). Colors come from
17
+ window.CONFETTI_COLORS when a host sets it, else a neutral festive default.
18
+
19
+ Usage:
20
+ window.studioConfetti.burst(cardEl); // radial burst behind a card/modal
21
+ window.studioConfetti.cannons(); // side-cannons full-screen celebration
22
+ */
23
+ (function () {
24
+ "use strict";
25
+
26
+ var DEFAULT_COLORS = [
27
+ "#4BAF50", "#8E82FE", "#06D6A0", "#FF7C47",
28
+ "#FFD700", "#00BFFF", "#FF6B9D", "#C084FC"
29
+ ];
30
+
31
+ function colors(opts) {
32
+ return (opts && opts.colors) || window.CONFETTI_COLORS || DEFAULT_COLORS;
33
+ }
34
+
35
+ function reducedMotion() {
36
+ return !!(window.matchMedia &&
37
+ window.matchMedia("(prefers-reduced-motion: reduce)").matches);
38
+ }
39
+
40
+ // Resolve a burst origin ({x,y} in 0..1 viewport space) from an element, a
41
+ // selector, or a literal {x,y}. Falls back to screen center when the target is
42
+ // missing or not laid out (e.g. a card that just unmounted).
43
+ function originFor(target) {
44
+ var el = (typeof target === "string") ? document.querySelector(target) : target;
45
+ if (el && el.nodeType === 1) {
46
+ var r = el.getBoundingClientRect();
47
+ if (r.width || r.height) {
48
+ return {
49
+ x: (r.left + r.width / 2) / window.innerWidth,
50
+ y: (r.top + r.height / 2) / window.innerHeight
51
+ };
52
+ }
53
+ }
54
+ if (target && typeof target.x === "number" && typeof target.y === "number") {
55
+ return { x: target.x, y: target.y };
56
+ }
57
+ return { x: 0.5, y: 0.5 };
58
+ }
59
+
60
+ var studioConfetti = {
61
+ // Radial burst from behind a card/modal — spread:360 fires in every direction
62
+ // from the card center, low velocity + gravity keep it clustered around the
63
+ // card rather than blasting off-screen. A smaller follow-shell layers texture,
64
+ // and two bottom-corner sweeps give the moment theatre.
65
+ burst: function (target, opts) {
66
+ if (typeof confetti === "undefined" || reducedMotion()) return;
67
+ opts = opts || {};
68
+ var origin = originFor(target);
69
+ var c = colors(opts);
70
+ var z = opts.zIndex || 9999;
71
+ confetti({ particleCount: 140, angle: 90, spread: 360, origin: origin, colors: c, zIndex: z, startVelocity: 30, gravity: 0.7, ticks: 220, scalar: 1.0, disableForReducedMotion: true });
72
+ setTimeout(function () {
73
+ confetti({ particleCount: 60, angle: 60, spread: 70, origin: { x: Math.max(0, origin.x - 0.18), y: Math.min(1, origin.y + 0.05) }, colors: c, zIndex: z, startVelocity: 40, gravity: 0.9, ticks: 200, scalar: 0.9, disableForReducedMotion: true });
74
+ confetti({ particleCount: 60, angle: 120, spread: 70, origin: { x: Math.min(1, origin.x + 0.18), y: Math.min(1, origin.y + 0.05) }, colors: c, zIndex: z, startVelocity: 40, gravity: 0.9, ticks: 200, scalar: 0.9, disableForReducedMotion: true });
75
+ }, 180);
76
+ },
77
+
78
+ // Full-screen side-cannon celebration: center burst, then left + right cannons
79
+ // firing inward, then a wide top shell. Mirrors window.fireSuccessConfetti.
80
+ cannons: function (opts) {
81
+ if (typeof confetti === "undefined" || reducedMotion()) return;
82
+ opts = opts || {};
83
+ var c = colors(opts);
84
+ var z = opts.zIndex || 9999;
85
+ confetti({ particleCount: 150, spread: 100, origin: { x: 0.5, y: 0.5 }, colors: c, zIndex: z, startVelocity: 45, gravity: 0.8, ticks: 300, scalar: 1.2, disableForReducedMotion: true });
86
+ setTimeout(function () { confetti({ particleCount: 80, angle: 60, spread: 60, origin: { x: 0, y: 0.6 }, colors: c, zIndex: z, startVelocity: 55, gravity: 1, ticks: 250, disableForReducedMotion: true }); }, 150);
87
+ setTimeout(function () { confetti({ particleCount: 80, angle: 120, spread: 60, origin: { x: 1, y: 0.6 }, colors: c, zIndex: z, startVelocity: 55, gravity: 1, ticks: 250, disableForReducedMotion: true }); }, 150);
88
+ setTimeout(function () { confetti({ particleCount: 100, spread: 160, origin: { x: 0.5, y: 0.3 }, colors: c, zIndex: z, startVelocity: 30, gravity: 1.2, ticks: 200, scalar: 0.8, disableForReducedMotion: true }); }, 400);
89
+ }
90
+ };
91
+
92
+ window.studioConfetti = studioConfetti;
93
+ })();
@@ -21,6 +21,7 @@
21
21
  .studio-glow soft themed glow halo (authored fresh)
22
22
  .surface-glass frosted translucent glass panel (authored fresh)
23
23
  .conic-surface slow rotating conic-gradient wash (authored fresh)
24
+ .pulse-cta attention pulse/glow for a CTA (ported, TM)
24
25
 
25
26
  Leveling:
26
27
  .level-badge(-1..-10) progressive level pill ladder (ported, TM)
@@ -1111,3 +1112,49 @@ body.modal-open { overflow: hidden; }
1111
1112
  @keyframes modal-card-slide-out-left { from { opacity: 1; } to { opacity: 0; } }
1112
1113
  @keyframes modal-card-slide-in-right { from { opacity: 0; } to { opacity: 1; } }
1113
1114
  }
1115
+
1116
+ /* =============================================================================
1117
+ 12. pulse-cta — attention pulse/glow for a CTA button
1118
+ A gentle "look at me" beat: the element scales up a hair while an expanding,
1119
+ fading ring radiates from its edge, then rests, on a loop. Ported from turf-
1120
+ monster's "Change Username" quest CTA (.quest-pulse), re-themed off the CTA
1121
+ role token so it restyles per app (purple on McRitchie Studio) rather than TM's
1122
+ hardcoded green. Drop it on a .btn (or any element with a solid background); for
1123
+ a green "go" pulse set --pulse-cta-color: var(--color-success) at the call site.
1124
+ Named pulse-cta (not btn-pulse) so it stays a plain motion-layer effect, not a
1125
+ .btn component variant the engine.css component contract would demand.
1126
+
1127
+ Usage: <button class="btn btn-primary pulse-cta">Change Username</button>
1128
+ green pulse: style="--pulse-cta-color: var(--color-success)"
1129
+ Tune: --pulse-cta-color / --pulse-cta-speed / --pulse-cta-scale /
1130
+ --pulse-cta-ring / --pulse-cta-strength
1131
+ ========================================================================== */
1132
+ .pulse-cta {
1133
+ --pulse-cta-color: var(--color-cta);
1134
+ --pulse-cta-speed: 3s;
1135
+ --pulse-cta-scale: 1.03;
1136
+ --pulse-cta-ring: 10px;
1137
+ --pulse-cta-strength: 0.5;
1138
+ animation: pulse-cta var(--pulse-cta-speed) ease-out infinite;
1139
+ }
1140
+ @keyframes pulse-cta {
1141
+ 0% {
1142
+ transform: scale(1);
1143
+ box-shadow: 0 0 0 0 color-mix(in srgb, var(--pulse-cta-color) calc(var(--pulse-cta-strength) * 100%), transparent);
1144
+ }
1145
+ 10% {
1146
+ transform: scale(var(--pulse-cta-scale));
1147
+ box-shadow: 0 0 0 calc(var(--pulse-cta-ring) * 0.6) color-mix(in srgb, var(--pulse-cta-color) calc(var(--pulse-cta-strength) * 50%), transparent);
1148
+ }
1149
+ 22% {
1150
+ transform: scale(1);
1151
+ box-shadow: 0 0 0 var(--pulse-cta-ring) color-mix(in srgb, var(--pulse-cta-color) 0%, transparent);
1152
+ }
1153
+ 100% {
1154
+ transform: scale(1);
1155
+ box-shadow: 0 0 0 0 color-mix(in srgb, var(--pulse-cta-color) 0%, transparent);
1156
+ }
1157
+ }
1158
+ @media (prefers-reduced-motion: reduce) {
1159
+ .pulse-cta { animation: none; }
1160
+ }
@@ -21,7 +21,13 @@
21
21
  <link href="https://fonts.googleapis.com/css2?family=Montserrat:wght@400;500;600;700;800;900&display=swap" rel="stylesheet">
22
22
 
23
23
  <script defer src="https://cdn.jsdelivr.net/npm/alpinejs@3.x.x/dist/cdn.min.js"></script>
24
- <script src="https://cdn.jsdelivr.net/npm/canvas-confetti@1.9.3/dist/confetti.browser.min.js"></script>
24
+ <%# canvas-confetti is VENDORED into the engine (studio/canvas_confetti.js) and
25
+ shipped through the asset pipeline — no CDN, CSP-safe (same-origin :self),
26
+ zero-per-app dependency. Defines the global `confetti`; studio_confetti.js
27
+ then builds window.studioConfetti (burst/cannons). fireSuccessConfetti below
28
+ is unchanged and rides the same global. %>
29
+ <%= javascript_include_tag "studio/canvas_confetti", "data-turbo-track": "reload" %>
30
+ <%= javascript_include_tag "studio/studio_confetti", "data-turbo-track": "reload" %>
25
31
  <script>
26
32
  window.fireSuccessConfetti = function() {
27
33
  if (typeof confetti === 'undefined') return;
@@ -0,0 +1,174 @@
1
+ <%#
2
+ levelingActionModal factory — the Alpine data behind the engine leveling-activity
3
+ modals (studio/modals/blocks/_leveling_activity and its _change_username
4
+ specialization). Ships here, at PAGE level, on purpose: the modal partial mounts
5
+ inside a modal host's single-root template, and a script cloned out of a template
6
+ never runs. So a consumer renders THIS once in its layout (like the other shared
7
+ Alpine factories), and the modal partial anywhere below just references
8
+ window.levelingActionModal. Mirrors how studio/_age_verify_assets homes the
9
+ ageVerifyModal factory.
10
+
11
+ CRITICAL BOUNDARY — this factory is UI ONLY. It POSTs to an app-supplied
12
+ submitUrl and reacts to a NEUTRAL JSON contract; it holds ZERO on-chain logic,
13
+ no wallet taxonomy, no signing. Any second step some apps need (e.g. a wallet
14
+ approval) is delegated OPAQUELY: the engine hands the app-returned "challenge"
15
+ blob to an app-supplied window[finalizeHook] and POSTs back whatever opaque
16
+ "proof" the app returns. The engine never inspects, parses, or decodes either
17
+ blob, so the whole wallet dance stays in the app.
18
+
19
+ Wire contract (submitUrl + finalizeUrl responses are JSON):
20
+ POST submitUrl { value } -> one of:
21
+ { status: "saved", seeds_earned?, seeds_total? } done
22
+ { status: "needs_step", challenge, token } app step required
23
+ { status: "error", message } show message
24
+ when needs_step and a finalizeHook is wired:
25
+ proof = await window[finalizeHook](challenge, { token, onProgress })
26
+ POST finalizeUrl { token, proof } -> { status: "saved" | "error", ... }
27
+
28
+ opts: { hasInput, initialValue, minLength, submitUrl, finalizeUrl, finalizeHook,
29
+ savedEvent, store, leveling, demo, seedsPerLevel }.
30
+ hasInput true renders + validates a single-line input; false is a
31
+ no-field activity (a plain "Complete" action).
32
+ initialValue seed value for the input (a plain string; never a model).
33
+ minLength client-only min length for the input (0 = none).
34
+ submitUrl app endpoint the action POSTs to (the app owns persistence).
35
+ finalizeUrl app endpoint for the opaque second step (omit if none).
36
+ finalizeHook name of a window async fn the app supplies for the step (omit
37
+ if none); it owns EVERY app-side detail of that step.
38
+ savedEvent DOM event dispatched on success, carrying the app payload, so
39
+ the app can run its own follow-on. Default "studio:activity-saved".
40
+ store Alpine modal store name backing close(). Default "modals".
41
+ leveling true shows the seeds celebration on success (a UI flourish).
42
+ demo style-guide preview: resolve locally, skip the network POST.
43
+ seedsPerLevel seeds per level for the celebration bar. Default 100.
44
+ %>
45
+ <script>
46
+ (function () {
47
+ if (window.levelingActionModal) return;
48
+ window.levelingActionModal = function (opts) {
49
+ opts = opts || {};
50
+ return {
51
+ hasInput: !!opts.hasInput,
52
+ value: opts.initialValue || "",
53
+ original: opts.initialValue || "",
54
+ minLength: parseInt(opts.minLength, 10) || 0,
55
+ submitUrl: opts.submitUrl || "",
56
+ finalizeUrl: opts.finalizeUrl || "",
57
+ finalizeHook: opts.finalizeHook || "",
58
+ savedEvent: opts.savedEvent || "studio:activity-saved",
59
+ store: opts.store || "modals",
60
+ leveling: !!opts.leveling,
61
+ demo: !!opts.demo,
62
+ seedsPerLevel: parseInt(opts.seedsPerLevel, 10) || 100,
63
+ saving: false,
64
+ error: "",
65
+ saved: false,
66
+ celebrate: false,
67
+ progressLabel: "",
68
+ seedsEarned: 0,
69
+ seedsTotal: 0,
70
+
71
+ // Actionable while there is a real change to save (input activities) or
72
+ // until the one-shot action has fired (no-field activities).
73
+ get changed() {
74
+ if (!this.hasInput) return !this.saved;
75
+ var v = (this.value || "").trim();
76
+ if (v.length < this.minLength) return false;
77
+ return v !== (this.original || "").trim();
78
+ },
79
+
80
+ _dispatch: function (payload) {
81
+ try {
82
+ window.dispatchEvent(new CustomEvent(this.savedEvent, { detail: payload || {} }));
83
+ } catch (e) {}
84
+ },
85
+
86
+ _finishSaved: function (payload) {
87
+ payload = payload || {};
88
+ this.saving = false;
89
+ this.saved = true;
90
+ this.progressLabel = "";
91
+ if (this.hasInput) this.original = (this.value || "").trim();
92
+ this._dispatch(payload);
93
+ if (this.leveling) {
94
+ this.seedsEarned = parseInt(payload.seeds_earned, 10) || 0;
95
+ this.seedsTotal = parseInt(payload.seeds_total, 10) || 0;
96
+ this.celebrate = true;
97
+ }
98
+ },
99
+
100
+ _post: function (url, body) {
101
+ var csrf = (document.querySelector('meta[name="csrf-token"]') || {}).content || "";
102
+ var fetcher = window.authedFetch || window.fetch;
103
+ return fetcher(url, {
104
+ method: "POST",
105
+ headers: { "Content-Type": "application/json", "X-CSRF-Token": csrf, "Accept": "application/json" },
106
+ body: JSON.stringify(body || {})
107
+ }).then(function (r) {
108
+ return r.json().then(function (j) { return { ok: r.ok, body: j || {} }; });
109
+ });
110
+ },
111
+
112
+ save: function () {
113
+ if (this.saving || !this.changed) return;
114
+ this.saving = true;
115
+ this.error = "";
116
+ var self = this;
117
+ if (this.demo) {
118
+ // Style-guide preview: no backend. Resolve to a level-crossing payload
119
+ // so the leveling celebration demonstrates its full flourish.
120
+ setTimeout(function () {
121
+ self._finishSaved({ seeds_earned: 30, seeds_total: self.seedsPerLevel });
122
+ }, 600);
123
+ return;
124
+ }
125
+ var body = this.hasInput ? { value: (this.value || "").trim() } : {};
126
+ this._post(this.submitUrl, body)
127
+ .then(function (res) { return self._handle(res); })
128
+ .catch(function (e) {
129
+ self.error = (e && e.message) || "Something went wrong. Please try again.";
130
+ self.saving = false;
131
+ });
132
+ },
133
+
134
+ _handle: function (res) {
135
+ var body = (res && res.body) || {};
136
+ var status = body.status || (res && res.ok ? "saved" : "error");
137
+ if (status === "saved") { this._finishSaved(body); return; }
138
+ if (status === "needs_step") { return this._step(body); }
139
+ this.error = body.message || "Something went wrong. Please try again.";
140
+ this.saving = false;
141
+ },
142
+
143
+ // The opaque second step. The engine hands the app's "challenge" blob to
144
+ // the app-supplied hook and POSTs back the app's "proof" blob — it inspects
145
+ // neither, so every app-side detail of the step stays in the app.
146
+ _step: function (body) {
147
+ var hook = this.finalizeHook && window[this.finalizeHook];
148
+ var self = this;
149
+ if (typeof hook !== "function") {
150
+ this.error = "This step isn't available.";
151
+ this.saving = false;
152
+ return;
153
+ }
154
+ return Promise.resolve(
155
+ hook(body.challenge, {
156
+ token: body.token,
157
+ onProgress: function (label) { self.progressLabel = label || ""; }
158
+ })
159
+ ).then(function (proof) {
160
+ return self._post(self.finalizeUrl, { token: body.token, proof: proof });
161
+ }).then(function (res) {
162
+ var rb = (res && res.body) || {};
163
+ var status = rb.status || (res && res.ok ? "saved" : "error");
164
+ if (status === "saved") { self._finishSaved(rb); }
165
+ else { self.error = rb.message || "Couldn't complete the step."; self.saving = false; }
166
+ }).catch(function (e) {
167
+ self.error = (e && e.message) || "Couldn't complete the step.";
168
+ self.saving = false;
169
+ });
170
+ }
171
+ };
172
+ };
173
+ })();
174
+ </script>
@@ -0,0 +1,46 @@
1
+ <%#
2
+ Change-username modal — a named engine primitive, and a thin specialization of
3
+ studio/modals/blocks/_leveling_activity with username defaults. TWO modes via
4
+ the :leveling flag (quest pill + seeds celebration when on; plain input + Save +
5
+ Saved when off).
6
+
7
+ CRITICAL BOUNDARY — UI ONLY. The engine renders the input, the Save button, the
8
+ saved state, and the optional leveling chrome. The actual username SAVE is an
9
+ APP-SUPPLIED callback: the modal POSTs to submit_url and, if the app returns a
10
+ second step, delegates it opaquely to an app-supplied finalize_hook (the app's
11
+ managed-wallet write). No wallet, signing, keys, or on-chain writes live here.
12
+
13
+ Locals (beyond _leveling_activity's):
14
+ current_username (String, REQUIRED) — seed value for the input (a plain
15
+ string; never current_user — no model coupling in the engine).
16
+ submit_url (String, REQUIRED) — app endpoint the username POSTs to.
17
+ description (String) — app-authored lead copy. Pass the wallet-aware line
18
+ here (e.g. "Your username is stored on-chain. Changes are
19
+ saved via your managed wallet") — the engine default stays
20
+ neutral so no on-chain assumption is baked in.
21
+
22
+ Everything else (finalize_url, finalize_hook, saved_event, quest_label,
23
+ leveling, modal_store, demo, celebration copy) passes straight through.
24
+ %>
25
+ <%
26
+ current_username = local_assigns.fetch(:current_username)
27
+
28
+ username_locals = local_assigns.except(:current_username).reverse_merge(
29
+ title: "Change Username",
30
+ description: "Pick a name that's right for you.",
31
+ input: true,
32
+ initial_value: current_username.to_s,
33
+ min_length: 3,
34
+ max_length: 30,
35
+ pattern: "[a-zA-Z0-9_-]+",
36
+ pattern_title: "3-30 characters — letters, numbers, hyphens, and underscores",
37
+ placeholder: "username",
38
+ cta_label: "Save",
39
+ saved_label: "Saved",
40
+ saved_event: "studio:username-saved",
41
+ icon_emoji: "🌱",
42
+ celebrate_title: "Great Username",
43
+ celebrate_subtitle: "Nice — you earned seeds for updating your profile. Keep completing quests to earn a Free Entry."
44
+ )
45
+ %>
46
+ <%= render "studio/modals/blocks/leveling_activity", username_locals %>
@@ -0,0 +1,159 @@
1
+ <%#
2
+ Leveling-activity modal — the engine primitive behind TM's quest/leveling
3
+ activities (change username, join newsletter, and the rest). ONE primitive,
4
+ TWO modes, decided by the app's :leveling capability:
5
+
6
+ leveling ON — the full quest framing: a "Quest N of N" pill, and on success
7
+ the seeds celebration (progress bar + level-up + Free Entry).
8
+ leveling OFF — the plain action modal: just the action + Save, and a Saved
9
+ state on success. No quest pill, no seeds. (This is the
10
+ McRitchie-Studio shape: MS has no leveling, TM does.)
11
+
12
+ Same primitive; the flag decides. The leveling chrome (quest pill, seeds bar) is
13
+ engine-owned UI — it is NOT on-chain.
14
+
15
+ CRITICAL BOUNDARY — UI ONLY. There is NO wallet, signing, key, or on-chain write
16
+ anywhere in this primitive. The actual save is an APP-SUPPLIED callback: the
17
+ modal POSTs to submit_url and reacts to a neutral JSON contract; any wallet step
18
+ is delegated opaquely to an app-supplied finalize_hook (see the factory,
19
+ studio/_leveling_activity_assets). TM wires the managed-wallet write; MS wires a
20
+ trivial endpoint. Requires window.levelingActionModal — render
21
+ studio/leveling_activity_assets once at layout level.
22
+
23
+ Locals:
24
+ submit_url (String, REQUIRED) — app endpoint the action POSTs to.
25
+ title (String) — modal title. Default "Complete activity".
26
+ description (String) — the app-authored lead copy. App-owned so wallet-aware
27
+ prose ("saved via your managed wallet") lives app-side, never here.
28
+ input (Boolean) — render a single-line input. Default false.
29
+ input_type (String) — the input type (e.g. "text", "email"). Default "text".
30
+ initial_value (String) — seed value for the input (a plain string).
31
+ placeholder / min_length / max_length / pattern / pattern_title — input attrs.
32
+ cta_label (String) — action button label. Default "Complete".
33
+ saved_label (String) — label once saved. Default "Done".
34
+ saving_label (String) — label while saving. Default "Saving…".
35
+ finalize_url (String) — endpoint for the opaque second step (omit if none).
36
+ finalize_hook (String) — window async fn name for the step (omit if none).
37
+ saved_event (String) — DOM event dispatched on success. Default
38
+ "studio:activity-saved".
39
+ quest_label (String) — the "Quest N of N" pill text (leveling only).
40
+ icon_emoji (String) — celebration glyph. Default "🌱".
41
+ celebrate_title (String) — celebration headline. Default "Activity complete".
42
+ celebrate_subtitle (String) — celebration subtext.
43
+ free_entry_label (String) — level-up reward line. Default "Free Entry Earned 🎟️".
44
+ seeds_per_level (Integer) — seeds per level. Default 100.
45
+ leveling (Boolean) — override the :leveling gate. Defaults to
46
+ Studio.feature?(:leveling); the style guide passes both to show
47
+ each mode.
48
+ modal_store (String) — Alpine store name backing close(). Default "modals".
49
+ demo (Boolean) — style-guide preview: resolve locally, no POST.
50
+
51
+ Single root element (the modal host mounts this through its own template x-if).
52
+ %>
53
+ <%
54
+ submit_url = local_assigns.fetch(:submit_url)
55
+ title = local_assigns.fetch(:title, "Complete activity")
56
+ description = local_assigns.fetch(:description, nil)
57
+ input = local_assigns.fetch(:input, false)
58
+ input_type = local_assigns.fetch(:input_type, "text")
59
+ initial_value = local_assigns.fetch(:initial_value, "")
60
+ placeholder = local_assigns.fetch(:placeholder, "")
61
+ min_length = local_assigns.fetch(:min_length, 0)
62
+ max_length = local_assigns.fetch(:max_length, nil)
63
+ pattern = local_assigns.fetch(:pattern, nil)
64
+ pattern_title = local_assigns.fetch(:pattern_title, nil)
65
+ cta_label = local_assigns.fetch(:cta_label, "Complete")
66
+ saved_label = local_assigns.fetch(:saved_label, "Done")
67
+ saving_label = local_assigns.fetch(:saving_label, "Saving…")
68
+ finalize_url = local_assigns.fetch(:finalize_url, "")
69
+ finalize_hook = local_assigns.fetch(:finalize_hook, "")
70
+ saved_event = local_assigns.fetch(:saved_event, "studio:activity-saved")
71
+ quest_label = local_assigns.fetch(:quest_label, nil)
72
+ icon_emoji = local_assigns.fetch(:icon_emoji, "🌱")
73
+ celebrate_title = local_assigns.fetch(:celebrate_title, "Activity complete")
74
+ celebrate_subtitle = local_assigns.fetch(:celebrate_subtitle, "Nice — you earned seeds. Keep completing quests to earn a Free Entry.")
75
+ free_entry_label = local_assigns.fetch(:free_entry_label, "Free Entry Earned 🎟️")
76
+ seeds_per_level = local_assigns.fetch(:seeds_per_level, 100)
77
+ leveling = local_assigns.fetch(:leveling, Studio.feature?(:leveling))
78
+ modal_store = local_assigns.fetch(:modal_store, "modals")
79
+ demo = local_assigns.fetch(:demo, false)
80
+ %>
81
+ <div x-data="levelingActionModal({
82
+ hasInput: <%= input ? 'true' : 'false' %>,
83
+ initialValue: '<%= j initial_value.to_s %>',
84
+ minLength: <%= min_length.to_i %>,
85
+ submitUrl: '<%= j submit_url %>',
86
+ finalizeUrl: '<%= j finalize_url %>',
87
+ finalizeHook: '<%= j finalize_hook %>',
88
+ savedEvent: '<%= j saved_event %>',
89
+ store: '<%= j modal_store %>',
90
+ leveling: <%= leveling ? 'true' : 'false' %>,
91
+ demo: <%= demo ? 'true' : 'false' %>,
92
+ seedsPerLevel: <%= seeds_per_level.to_i %>
93
+ })">
94
+
95
+ <%# FORM VIEW — the action. Single root inside the template. %>
96
+ <template x-if="!celebrate">
97
+ <div>
98
+ <%= render layout: "studio/modals/blocks/shell", locals: { title: title, modal_store: modal_store } do %>
99
+ <% if leveling && quest_label.present? %>
100
+ <div class="mb-3">
101
+ <span class="inline-block text-[10px] font-semibold uppercase tracking-wide text-primary bg-primary/10 px-2 py-0.5 rounded-full whitespace-nowrap"><%= quest_label %></span>
102
+ </div>
103
+ <% end %>
104
+
105
+ <% if description.present? %>
106
+ <p class="text-sm text-muted mb-4"><%= description %></p>
107
+ <% end %>
108
+
109
+ <template x-if="error">
110
+ <p class="text-red-400 text-sm mb-3" x-text="error"></p>
111
+ </template>
112
+
113
+ <form @submit.prevent="save()" class="space-y-4">
114
+ <% if input %>
115
+ <input type="<%= input_type %>" x-model="value" class="input-field w-full"
116
+ placeholder="<%= placeholder %>"
117
+ <%= "minlength=\"#{min_length}\"".html_safe if min_length.to_i.positive? %>
118
+ <%= "maxlength=\"#{max_length}\"".html_safe if max_length.present? %>
119
+ <%= "pattern=\"#{pattern}\"".html_safe if pattern.present? %>
120
+ <%= "title=\"#{pattern_title}\"".html_safe if pattern_title.present? %>
121
+ autofocus>
122
+ <% end %>
123
+ <button type="submit" class="btn btn-primary btn-lg w-full" :disabled="saving || !changed">
124
+ <span x-show="!saving" x-text="changed ? '<%= j cta_label %>' : '<%= j saved_label %>'"><%= cta_label %></span>
125
+ <span x-show="saving" class="inline-flex items-center justify-center gap-2" style="display: none;">
126
+ <span class="cta-spinner" aria-hidden="true"></span>
127
+ <span x-text="progressLabel || '<%= j saving_label %>'"><%= saving_label %></span>
128
+ </span>
129
+ </button>
130
+ </form>
131
+ <% end %>
132
+ </div>
133
+ </template>
134
+
135
+ <%# CELEBRATION VIEW — leveling ONLY. Rendered at ERB time only when leveling is
136
+ on, so a leveling-off modal ships NO seeds chrome at all (not merely
137
+ unmounted). Mounts once celebrate flips true so the seeds bar animates from
138
+ the freshly-saved payload. Single root. %>
139
+ <% if leveling %>
140
+ <template x-if="celebrate">
141
+ <div>
142
+ <%= render "studio/modals/blocks/card_header",
143
+ size: :lg, icon_emoji: icon_emoji,
144
+ title: celebrate_title, subtitle: celebrate_subtitle %>
145
+
146
+ <div class="mb-5">
147
+ <%= render "studio/modals/blocks/seeds_bar",
148
+ seeds_earned_key: "seedsEarned", seeds_total_key: "seedsTotal",
149
+ seeds_per_level: seeds_per_level, free_entry_label: free_entry_label %>
150
+ </div>
151
+
152
+ <button type="button" @click="$store.<%= modal_store %>.close()"
153
+ class="block mx-auto mt-3 text-sm text-secondary hover:text-heading transition">
154
+ Close
155
+ </button>
156
+ </div>
157
+ </template>
158
+ <% end %>
159
+ </div>
@@ -255,6 +255,11 @@
255
255
  specimen opens live. A consumer app renders this in its layout the same way. %>
256
256
  <%= render "studio/age_verify_assets" %>
257
257
 
258
+ <%# levelingActionModal factory — page level (never inside the overlay template,
259
+ where a cloned script would not run) so the change-username + quest-activity
260
+ specimens open live. A consumer app renders this in its layout the same way. %>
261
+ <%= render "studio/leveling_activity_assets" %>
262
+
258
263
  <%# ---- The overlay: one backdrop + card; every specimen's real content is a
259
264
  single-root <template x-if> gated on the current modal id. Faithful to the
260
265
  shared host — backdrop fade, scroll lock, escape + click-self dismissal
@@ -376,6 +381,49 @@
376
381
  subtitle: "You leveled up! A Free Entry lands in your account soon. Keep leveling for more." %></div>
377
382
  </template>
378
383
 
384
+ <%# --- Leveling activities: change username + quest activity --- %>
385
+ <%# Each id renders the SAME engine primitive with an EXPLICIT leveling:
386
+ flag, so BOTH modes stay visible here regardless of this app's real
387
+ :leveling setting. All demo:true — the save resolves locally (no
388
+ backend), and the on-chain-accurate copy is passed as an app-authored
389
+ description (the engine default stays neutral). %>
390
+ <template x-if="$store.dsModals.current().id === 'change-username'">
391
+ <div><%= render "studio/modals/blocks/change_username",
392
+ modal_store: "dsModals", demo: true, leveling: true,
393
+ current_username: "turfmonster",
394
+ submit_url: "#demo-change-username",
395
+ description: "Your username is stored on-chain. Changes are saved via your managed wallet.",
396
+ quest_label: "Quest 1 of 4" %></div>
397
+ </template>
398
+ <template x-if="$store.dsModals.current().id === 'change-username-plain'">
399
+ <div><%= render "studio/modals/blocks/change_username",
400
+ modal_store: "dsModals", demo: true, leveling: false,
401
+ current_username: "mcritchie",
402
+ submit_url: "#demo-change-username",
403
+ description: "Choose the name shown across your account." %></div>
404
+ </template>
405
+ <template x-if="$store.dsModals.current().id === 'quest-activity'">
406
+ <div><%= render "studio/modals/blocks/leveling_activity",
407
+ modal_store: "dsModals", demo: true, leveling: true,
408
+ submit_url: "#demo-quest",
409
+ title: "Join the Newsletter",
410
+ description: "Sports news and contest updates — complete the quest for seeds.",
411
+ input: true, input_type: "email", placeholder: "you@example.com",
412
+ cta_label: "Subscribe", saved_label: "Subscribed", saving_label: "Subscribing…",
413
+ quest_label: "Quest 2 of 4",
414
+ icon_emoji: "📬", celebrate_title: "You're in",
415
+ celebrate_subtitle: "Nice — you earned seeds for joining. Keep completing quests to earn a Free Entry." %></div>
416
+ </template>
417
+ <template x-if="$store.dsModals.current().id === 'quest-activity-plain'">
418
+ <div><%= render "studio/modals/blocks/leveling_activity",
419
+ modal_store: "dsModals", demo: true, leveling: false,
420
+ submit_url: "#demo-quest",
421
+ title: "Join the Newsletter",
422
+ description: "Sports news and contest updates.",
423
+ input: true, input_type: "email", placeholder: "you@example.com",
424
+ cta_label: "Subscribe", saved_label: "Subscribed", saving_label: "Subscribing…" %></div>
425
+ </template>
426
+
379
427
  </div>
380
428
  </div>
381
429
  </template>
@@ -859,4 +907,97 @@
859
907
  <% end %>
860
908
  </div>
861
909
  </section>
910
+
911
+ <%# ===================================================================== %>
912
+ <%# 7. LEVELING ACTIVITIES — change username + quest activities %>
913
+ <%# ===================================================================== %>
914
+ <section class="space-y-5">
915
+ <div class="space-y-1">
916
+ <div class="flex flex-wrap items-center gap-3">
917
+ <h3 class="text-xl font-bold text-heading">Leveling activities</h3>
918
+ <% if leveling_on %>
919
+ <span class="badge" style="color: var(--color-success); border-color: var(--color-success)">leveling on</span>
920
+ <% else %>
921
+ <span class="badge" style="color: var(--color-warning); border-color: var(--color-warning)">leveling off</span>
922
+ <% end %>
923
+ </div>
924
+ <p class="text-muted text-sm">
925
+ The quest/leveling action modals
926
+ (<code class="font-mono text-2xs">studio/modals/blocks/_change_username</code>,
927
+ <code class="font-mono text-2xs">studio/modals/blocks/_leveling_activity</code>),
928
+ migrated from Turf Monster. ONE primitive, <strong>two modes</strong>, decided
929
+ by <code class="font-mono text-2xs">Studio.feature?(:leveling)</code>:
930
+ <strong>leveling on</strong> adds the quest pill + the seeds level-up
931
+ celebration; <strong>leveling off</strong> is the plain action modal (just
932
+ the input + Save + a Saved state — the McRitchie Studio shape). Each modal is
933
+ shown <strong>both ways</strong> below (the specimens pass an explicit
934
+ <code class="font-mono text-2xs">leveling:</code> so both render regardless of
935
+ this app's flag). The actual save is an <strong>app-supplied callback</strong>:
936
+ the modal POSTs to <code class="font-mono text-2xs">submit_url</code> and, for
937
+ an app that needs a wallet step, delegates it opaquely to an app-supplied
938
+ <code class="font-mono text-2xs">finalize_hook</code> — <strong>no wallet,
939
+ signing, or on-chain write lives in the engine</strong>. (These demos resolve
940
+ the save locally.)
941
+ </p>
942
+ </div>
943
+ <div class="grid gap-4 sm:grid-cols-2 lg:grid-cols-3">
944
+ <%# Change username — leveling ON: quest pill + seeds celebration on save. %>
945
+ <%= render layout: "style/modal_specimen", locals: {
946
+ label: "Change username (leveling)",
947
+ reference: %(the "Change username" modal WITH leveling (studio-engine studio/modals/blocks/_change_username, leveling: true) — quest pill + seeds level-up celebration on save. The on-chain save is an app-supplied callback (submit_url + an opaque finalize_hook); the engine is UI only. Open with $store.dsModals.open('change-username')),
948
+ open_expr: "$store.dsModals.open('change-username')",
949
+ glow_when: ds_glow.call("change-username") } do %>
950
+ <div class="pointer-events-none w-40 rounded-lg bg-surface border border-subtle shadow p-4 space-y-2">
951
+ <div class="flex items-center justify-between gap-2">
952
+ <span class="block h-2 w-16 rounded" style="background: var(--color-text); opacity: .18"></span>
953
+ <span class="text-[8px] font-semibold uppercase rounded-full px-1.5 py-0.5" style="color: var(--color-primary); background: color-mix(in srgb, var(--color-primary) 12%, transparent)">Quest 1/4</span>
954
+ </div>
955
+ <span class="block h-6 w-full rounded border" style="border-color: var(--color-border-strong)"></span>
956
+ <span class="block h-5 w-full rounded" style="background: var(--color-cta)"></span>
957
+ </div>
958
+ <% end %>
959
+
960
+ <%# Change username — leveling OFF: the plain MS-style action + Save. %>
961
+ <%= render layout: "style/modal_specimen", locals: {
962
+ label: "Change username (plain)",
963
+ reference: %(the "Change username" modal WITHOUT leveling (studio-engine studio/modals/blocks/_change_username, leveling: false) — the plain McRitchie Studio shape: input + Save, then a Saved state. No quest pill, no seeds. Same primitive, flag off. Open with $store.dsModals.open('change-username-plain')),
964
+ open_expr: "$store.dsModals.open('change-username-plain')",
965
+ glow_when: ds_glow.call("change-username-plain") } do %>
966
+ <div class="pointer-events-none w-40 rounded-lg bg-surface border border-subtle shadow p-4 space-y-2">
967
+ <span class="block h-2 w-16 rounded" style="background: var(--color-text); opacity: .18"></span>
968
+ <span class="block h-6 w-full rounded border" style="border-color: var(--color-border-strong)"></span>
969
+ <span class="block h-5 w-full rounded" style="background: var(--color-cta)"></span>
970
+ </div>
971
+ <% end %>
972
+
973
+ <%# Quest activity — leveling ON: generic quest (newsletter join) + seeds. %>
974
+ <%= render layout: "style/modal_specimen", locals: {
975
+ label: "Quest activity (leveling)",
976
+ reference: %(a generic quest activity WITH leveling (studio-engine studio/modals/blocks/_leveling_activity, leveling: true) — here a "Join the Newsletter" quest: quest pill + seeds celebration on complete. Covers join-newsletter / send-message and the rest as ONE parameterized primitive. Open with $store.dsModals.open('quest-activity')),
977
+ open_expr: "$store.dsModals.open('quest-activity')",
978
+ glow_when: ds_glow.call("quest-activity") } do %>
979
+ <div class="pointer-events-none w-40 rounded-lg bg-surface border border-subtle shadow p-4 space-y-2">
980
+ <div class="flex items-center justify-between gap-2">
981
+ <span class="text-lg leading-none">📬</span>
982
+ <span class="text-[8px] font-semibold uppercase rounded-full px-1.5 py-0.5" style="color: var(--color-primary); background: color-mix(in srgb, var(--color-primary) 12%, transparent)">Quest 2/4</span>
983
+ </div>
984
+ <span class="block h-6 w-full rounded border" style="border-color: var(--color-border-strong)"></span>
985
+ <span class="block h-5 w-full rounded" style="background: var(--color-cta)"></span>
986
+ </div>
987
+ <% end %>
988
+
989
+ <%# Quest activity — leveling OFF: the plain action (no quest, no seeds). %>
990
+ <%= render layout: "style/modal_specimen", locals: {
991
+ label: "Quest activity (plain)",
992
+ reference: %(the SAME generic activity WITHOUT leveling (studio-engine studio/modals/blocks/_leveling_activity, leveling: false) — a plain "Join the Newsletter" action: input + Subscribe, then Subscribed. No quest pill, no seeds. Open with $store.dsModals.open('quest-activity-plain')),
993
+ open_expr: "$store.dsModals.open('quest-activity-plain')",
994
+ glow_when: ds_glow.call("quest-activity-plain") } do %>
995
+ <div class="pointer-events-none w-40 rounded-lg bg-surface border border-subtle shadow p-4 space-y-2">
996
+ <span class="text-lg leading-none">📬</span>
997
+ <span class="block h-6 w-full rounded border" style="border-color: var(--color-border-strong)"></span>
998
+ <span class="block h-5 w-full rounded" style="background: var(--color-cta)"></span>
999
+ </div>
1000
+ <% end %>
1001
+ </div>
1002
+ </section>
862
1003
  </section>
@@ -259,6 +259,52 @@
259
259
  </div>
260
260
  </section>
261
261
 
262
+ <!-- Confetti & pulse -->
263
+ <section class="space-y-5">
264
+ <div class="space-y-1">
265
+ <h3 class="text-xl font-bold text-heading">Confetti &amp; pulse</h3>
266
+ <p class="text-muted text-sm max-w-2xl">
267
+ Celebration effects lifted from Turf Monster into the engine. Confetti is
268
+ <code class="font-mono text-2xs">window.studioConfetti</code> - a zero-dependency,
269
+ no-CDN effect (canvas-confetti is vendored into the engine and shipped through the
270
+ asset pipeline). Two callable variants, both honoring
271
+ <code class="font-mono text-2xs">prefers-reduced-motion</code>. The pulse is the
272
+ <code class="font-mono text-2xs">.pulse-cta</code> attention beat. Fire the confetti
273
+ with the buttons below.
274
+ </p>
275
+ </div>
276
+ <div class="grid gap-4 sm:grid-cols-2 lg:grid-cols-3">
277
+ <%= render layout: "style/specimen",
278
+ locals: { klass: "window.studioConfetti.burst(el)",
279
+ usage: %(window.studioConfetti.burst(cardEl)\n// radial burst from behind a card/modal, from its center) } do %>
280
+ <div x-data="{}" class="flex flex-col items-center gap-3 py-2">
281
+ <div x-ref="burstCard" class="card px-5 py-4 text-sm font-semibold text-heading text-center">Success!</div>
282
+ <button type="button" class="btn btn-primary btn-sm"
283
+ @click="window.studioConfetti && window.studioConfetti.burst($refs.burstCard)">Fire burst</button>
284
+ </div>
285
+ <% end %>
286
+
287
+ <%= render layout: "style/specimen",
288
+ locals: { klass: "window.studioConfetti.cannons()",
289
+ usage: %(window.studioConfetti.cannons()\n// left + right side-cannons, full-screen celebration) } do %>
290
+ <div x-data="{}" class="flex flex-col items-center gap-3 py-2">
291
+ <p class="text-sm font-semibold text-heading text-center">You joined a contest!</p>
292
+ <button type="button" class="btn btn-success btn-sm"
293
+ @click="window.studioConfetti && window.studioConfetti.cannons()">Fire cannons</button>
294
+ </div>
295
+ <% end %>
296
+
297
+ <%= render layout: "style/specimen",
298
+ locals: { klass: ".pulse-cta (knobs: --pulse-cta-color / -speed / -scale)",
299
+ usage: %(<button class="btn btn-primary pulse-cta">Change Username</button>\n<button class="btn btn-success pulse-cta" style="--pulse-cta-color: var(--color-success)">Go</button>) } do %>
300
+ <div class="flex flex-wrap items-center justify-center gap-4">
301
+ <button type="button" class="btn btn-primary pulse-cta">Change Username</button>
302
+ <button type="button" class="btn btn-success pulse-cta" style="--pulse-cta-color: var(--color-success)">Go</button>
303
+ </div>
304
+ <% end %>
305
+ </div>
306
+ </section>
307
+
262
308
  <!-- Leveling (capability-gated: Studio.feature?(:leveling)) -->
263
309
  <section class="space-y-5">
264
310
  <div class="space-y-1">
data/lib/studio/engine.rb CHANGED
@@ -4,6 +4,8 @@ module Studio
4
4
  app.config.assets.precompile += %w[
5
5
  studio/sticky_table_header.css
6
6
  studio/sticky_table_header.js
7
+ studio/canvas_confetti.js
8
+ studio/studio_confetti.js
7
9
  ]
8
10
  end
9
11
 
@@ -1,3 +1,3 @@
1
1
  module Studio
2
- VERSION = "0.21.0"
2
+ VERSION = "0.22.0"
3
3
  end
metadata CHANGED
@@ -1,7 +1,7 @@
1
1
  --- !ruby/object:Gem::Specification
2
2
  name: studio-engine
3
3
  version: !ruby/object:Gem::Version
4
- version: 0.21.0
4
+ version: 0.22.0
5
5
  platform: ruby
6
6
  authors:
7
7
  - Alex McRitchie
@@ -170,7 +170,9 @@ files:
170
170
  - README.md
171
171
  - app/assets/images/resend-favicon.png
172
172
  - app/assets/images/ses-favicon.png
173
+ - app/assets/javascripts/studio/canvas_confetti.js
173
174
  - app/assets/javascripts/studio/sticky_table_header.js
175
+ - app/assets/javascripts/studio/studio_confetti.js
174
176
  - app/assets/stylesheets/studio/sticky_table_header.css
175
177
  - app/assets/tailwind/studio_engine/engine-motion.css
176
178
  - app/assets/tailwind/studio_engine/engine.css
@@ -246,6 +248,7 @@ files:
246
248
  - app/views/studio/_age_verify_assets.html.erb
247
249
  - app/views/studio/_confirm_interstitial.html.erb
248
250
  - app/views/studio/_cropper_assets.html.erb
251
+ - app/views/studio/_leveling_activity_assets.html.erb
249
252
  - app/views/studio/admin_models/_arenas_table.html.erb
250
253
  - app/views/studio/admin_models/_teams_table.html.erb
251
254
  - app/views/studio/admin_models/index.html.erb
@@ -266,11 +269,13 @@ files:
266
269
  - app/views/studio/modals/auth/_resend_footer.html.erb
267
270
  - app/views/studio/modals/blocks/_age_verify.html.erb
268
271
  - app/views/studio/modals/blocks/_card_header.html.erb
272
+ - app/views/studio/modals/blocks/_change_username.html.erb
269
273
  - app/views/studio/modals/blocks/_cta_redirect.html.erb
270
274
  - app/views/studio/modals/blocks/_digit_reel.html.erb
271
275
  - app/views/studio/modals/blocks/_entry_confirmed.html.erb
272
276
  - app/views/studio/modals/blocks/_error_card.html.erb
273
277
  - app/views/studio/modals/blocks/_free_entry_earned.html.erb
278
+ - app/views/studio/modals/blocks/_leveling_activity.html.erb
274
279
  - app/views/studio/modals/blocks/_onchain_success.html.erb
275
280
  - app/views/studio/modals/blocks/_processing_card.html.erb
276
281
  - app/views/studio/modals/blocks/_progress_countdown.html.erb