steering_behaviors 1.0.1 → 1.0.2
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data/CHANGELOG.md
CHANGED
@@ -17,10 +17,9 @@ class SteeringBehaviors::Align
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# -
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#
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def self.steer(hunter_kinematic, quarry_kinematic)
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-
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desired_velocity = quarry_kinematic.heading_vec * hunter_kinematic.velocity_vec.length
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-
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target_local.rotate!(hunter_kinematic.heading_vec.radians)
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return desired_velocity - hunter_kinematic.velocity_vec
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end
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end
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@@ -27,7 +27,9 @@ class SteeringBehaviors::Broadside
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best_hdg_vec = (da < db ? option_a : option_b)
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-
desired_velocity = best_hdg_vec * hunter_kinematic.velocity_vec.length
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desired_velocity = best_hdg_vec.normalize * hunter_kinematic.velocity_vec.length
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return desired_velocity - hunter_kinematic.velocity_vec
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end
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end
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@@ -17,12 +17,9 @@ class SteeringBehaviors::Match
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# - the steering force
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#
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def self.steer(hunter_kinematic, quarry_kinematic)
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-
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desired_velocity = quarry_kinematic.heading_vec * quarry_kinematic.velocity_vec.length
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-
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-
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target_local = SteeringBehaviors::Vector.new(course_diff * quarry_kinematic.speed, speed_diff)
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-
target_local.rotate!(hunter_kinematic.heading_vec.radians)
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return desired_velocity - hunter_kinematic.velocity_vec
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end
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end
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@@ -16,9 +16,8 @@ class SteeringBehaviors::Steering
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# - +kinematic+ -> the kinematic thing
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# - +steering_force+ -> force vector supplied by a steering behavior
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# - +delta+ -> time delta (in seconds) used for scaling the result
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# - +accelerative+ -> whether you want the steering to change the thing's velocity (default true)
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#
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def self.feel_the_force(kinematic, steering_force, delta
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def self.feel_the_force(kinematic, steering_force, delta)
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acceleration = steering_force / kinematic.mass
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# Compute the new, proposed velocity vector.
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