stattr 0.1.0 → 0.1.1
Sign up to get free protection for your applications and to get access to all the features.
- data/lib/stattr.rb +134 -104
- metadata +2 -2
data/lib/stattr.rb
CHANGED
@@ -4,177 +4,207 @@
|
|
4
4
|
|
5
5
|
module Stattr
|
6
6
|
|
7
|
-
#
|
7
|
+
# The Class that defines, in other applications, the "rules" of that game - the stats, the sides of a given die, and so on.
|
8
8
|
#
|
9
|
-
|
10
|
-
|
11
|
-
|
12
|
-
|
13
|
-
|
14
|
-
|
15
|
-
|
9
|
+
class Game
|
10
|
+
|
11
|
+
# How many sides the generating dice have in this game.
|
12
|
+
#
|
13
|
+
# @return [Integer]
|
14
|
+
#
|
15
|
+
def self.dice_sides
|
16
|
+
6
|
17
|
+
end #self.dice_sides
|
18
|
+
|
19
|
+
# The number of dice required to create a stat in this game
|
20
|
+
#
|
21
|
+
# @return [Integer]
|
22
|
+
#
|
23
|
+
def self.dice_num
|
24
|
+
3
|
25
|
+
end #self.dice_num
|
26
|
+
|
27
|
+
# The math for generating a stat.
|
16
28
|
#
|
29
|
+
# @return [Object]
|
30
|
+
#
|
31
|
+
def self.make_stat(val=1)
|
32
|
+
Stat.new(DiceRoll.new_roll(Game.dice_sides, Game.dice_num))
|
33
|
+
end #make_stat
|
34
|
+
|
35
|
+
# The list of stats for this game.
|
36
|
+
#
|
37
|
+
# @return [Array]
|
38
|
+
#
|
39
|
+
def self.stats
|
40
|
+
["str", "con", "wis", "int", "cha", "dex"]
|
41
|
+
end #self.stats
|
42
|
+
end #Game
|
43
|
+
|
44
|
+
# Represents a single instance of the result of a dice roll
|
45
|
+
#
|
46
|
+
class DiceRoll
|
47
|
+
|
48
|
+
# @attribute sides [Integer] The number of sides the dice in this roll have.
|
17
49
|
# @attribute count [Integer] The number of die being rolled.
|
18
50
|
#
|
19
51
|
attr_accessor :sides, :count
|
20
|
-
|
52
|
+
|
21
53
|
# New instance of DiceRoll.
|
22
54
|
#
|
23
55
|
# @param [Integer] sides
|
24
|
-
#
|
25
56
|
# @param [Integer] count
|
26
|
-
#
|
27
57
|
# @return [Object] DiceRoll object
|
28
58
|
#
|
29
|
-
def initialize(sides=DICE_SIDES, count=1)
|
59
|
+
#def initialize(sides=DICE_SIDES, count=1)
|
60
|
+
def initialize(sides=Game.dice_sides, count=Game.dice_num)
|
30
61
|
@sides = sides
|
31
62
|
@count = count
|
32
63
|
end #initialize
|
33
|
-
|
34
|
-
# Roll a new die.
|
64
|
+
|
65
|
+
# Roll a new die.
|
35
66
|
#
|
36
67
|
# @param [Integer] sides
|
37
|
-
#
|
38
68
|
# @param [Integer] count
|
69
|
+
# @return [Object] DiceRoll object
|
39
70
|
#
|
40
|
-
|
41
|
-
|
42
|
-
def self.new_roll(sides = DICE_SIDES, count=1)
|
43
|
-
# make a new dice object, then roll it.
|
71
|
+
def self.new_roll(sides = Game.dice_sides, count=Game.dice_num)
|
72
|
+
# make a new dice object, then roll it.
|
44
73
|
new(sides, count).roll
|
45
74
|
end #self.roll
|
46
|
-
|
75
|
+
|
47
76
|
# From 1 to count, that many [sides] sided die.
|
48
|
-
#
|
49
|
-
# @return [Integer] Gives each outcome to Roll.
|
77
|
+
#
|
78
|
+
# @return [Integer] Gives each outcome to Roll.
|
50
79
|
#
|
51
80
|
def rolls
|
52
81
|
(1..count).map { |d| rand(sides) + 1 }
|
53
82
|
end #rolls
|
54
|
-
|
55
|
-
# Adds the rolls from rolls together.
|
83
|
+
|
84
|
+
# Adds the rolls from rolls together.
|
56
85
|
#
|
57
|
-
# @return [Integer] combined rolls
|
86
|
+
# @return [Integer] combined rolls
|
58
87
|
#
|
59
88
|
def roll
|
60
89
|
rolls.inject(0) { |total, d| total += d }
|
61
90
|
end #roll
|
62
91
|
end #DiceRoll
|
63
92
|
|
64
|
-
# Represents the list of Statistics that a player has.
|
93
|
+
# Represents the list of Statistics that a player has.
|
65
94
|
#
|
66
|
-
|
95
|
+
class StatList
|
67
96
|
|
68
|
-
#
|
97
|
+
# Creates an attr_accessor for each stat in STAT
|
69
98
|
#
|
70
|
-
|
71
|
-
|
72
|
-
# Create a new Statlist.
|
99
|
+
# @attribute STATS [Integer] any number of Stats.
|
73
100
|
#
|
74
|
-
|
75
|
-
|
76
|
-
#
|
77
|
-
#
|
78
|
-
# @param [Array] cha
|
101
|
+
attr_accessor *Game.stats
|
102
|
+
|
103
|
+
# Creates a new StatList object. each stat in STAT is an attribute, with the result of makestat assigned to it
|
79
104
|
#
|
80
|
-
|
105
|
+
def initialize
|
106
|
+
Game.stats.each { |s| instance_variable_set("@#{s}", Game.make_stat) }
|
107
|
+
end #initialize
|
108
|
+
|
109
|
+
# Allow manual setting of stats.
|
81
110
|
#
|
82
|
-
# @param [
|
111
|
+
# @param [Attribute] stat
|
112
|
+
# @param [Integer] val
|
83
113
|
#
|
84
|
-
|
114
|
+
def set_stat(stat, value)
|
115
|
+
send "#{stat}=", Stat.new(value)
|
116
|
+
end #set_stat
|
117
|
+
end #StatList
|
118
|
+
|
119
|
+
# Representing a stat in a game.
|
120
|
+
#
|
121
|
+
class Stat
|
122
|
+
|
123
|
+
# @attribute val [Integer] The value of the stat
|
124
|
+
# @attribute mod [Integer] The Calculated modifier of the stat
|
85
125
|
#
|
86
|
-
|
87
|
-
|
88
|
-
|
89
|
-
@
|
90
|
-
@
|
91
|
-
|
92
|
-
|
93
|
-
end #initialize
|
94
|
-
|
95
|
-
# Takes a given value of a stat and creates a D+D style modifier.
|
126
|
+
attr_accessor :val, :mod
|
127
|
+
|
128
|
+
def initialize(value)
|
129
|
+
@val= value
|
130
|
+
@mod= modstat(value)
|
131
|
+
end
|
132
|
+
# Creates stat/mod array.
|
96
133
|
#
|
97
|
-
# @return [
|
134
|
+
# @return [Integer] modlist. Returns the modifier.
|
98
135
|
#
|
99
136
|
def modstat(r)
|
100
137
|
modr = ((r-10)/2).to_int
|
101
|
-
modlist = [r, modr]
|
102
|
-
modlist
|
103
138
|
end #modstat
|
104
|
-
end #StatList
|
105
|
-
|
106
|
-
# CharacterSheet of a given PlayerCharacter.
|
107
|
-
#
|
108
|
-
class CharacterSheet
|
109
139
|
|
110
|
-
#
|
140
|
+
# makes a Stat/mod combination
|
141
|
+
#
|
142
|
+
# @return [Array]
|
111
143
|
#
|
112
|
-
|
144
|
+
end #Stat
|
145
|
+
|
146
|
+
# CharacterSheet of a given PlayerCharacter.
|
147
|
+
#
|
148
|
+
class CharacterSheet
|
149
|
+
|
150
|
+
# @attribute stats [Object] A StatList object
|
151
|
+
# @attribute name [String] The Player Character's name
|
113
152
|
#
|
114
|
-
|
153
|
+
attr_accessor :stats, :name
|
115
154
|
|
116
155
|
# new instance of CharacterSheet
|
156
|
+
# @param [String] name
|
117
157
|
#
|
118
|
-
|
119
|
-
|
120
|
-
|
121
|
-
|
122
|
-
|
123
|
-
|
124
|
-
|
125
|
-
|
126
|
-
#
|
127
|
-
#
|
128
|
-
|
129
|
-
|
130
|
-
|
131
|
-
|
132
|
-
|
133
|
-
|
134
|
-
|
135
|
-
|
136
|
-
DiceRoll.new_roll(DICE_SIDES, 3),
|
137
|
-
DiceRoll.new_roll(DICE_SIDES, 3),
|
138
|
-
DiceRoll.new_roll(DICE_SIDES, 3),
|
139
|
-
DiceRoll.new_roll(DICE_SIDES, 3),
|
140
|
-
DiceRoll.new_roll(DICE_SIDES, 3)
|
141
|
-
)
|
142
|
-
char
|
143
|
-
end # self.roll_char
|
144
|
-
end #CharacterSheet
|
145
|
-
|
146
|
-
# Player class represents a human, who may have multiple character sheets.
|
147
|
-
#
|
148
|
-
class Player
|
149
|
-
|
150
|
-
# @attribute fname [String] The First Name of the Player
|
151
|
-
#
|
152
|
-
# @attribute lname [String] The last Name of the Player
|
158
|
+
def initialize(name)
|
159
|
+
@name = name
|
160
|
+
@stats = StatList.new
|
161
|
+
end #initialize
|
162
|
+
|
163
|
+
# This is how you roll a brand new random character.
|
164
|
+
#
|
165
|
+
# @param [String] name
|
166
|
+
# @return [Object] New Charactersheet
|
167
|
+
#
|
168
|
+
def self.roll_char(name)
|
169
|
+
char = CharacterSheet.new(name)
|
170
|
+
char.stats = StatList.new
|
171
|
+
char
|
172
|
+
end # self.roll_char
|
173
|
+
end #CharacterSheet
|
174
|
+
|
175
|
+
# Player class represents a human, who may have multiple character sheets.
|
153
176
|
#
|
177
|
+
class Player
|
178
|
+
|
179
|
+
# @attribute fname [String] The First Name of the Player
|
180
|
+
# @attribute lname [String] The last Name of the Player
|
154
181
|
# @attribute characters [Array] An array containing Charactersheet objects
|
155
182
|
#
|
156
183
|
attr_accessor :fname, :lname, :characters
|
157
|
-
|
184
|
+
|
158
185
|
# Create new Player object
|
159
186
|
#
|
160
187
|
# @param [String] fname
|
161
|
-
#
|
162
188
|
# @param [String] lname
|
163
189
|
#
|
164
|
-
def initialize(fname, lname)
|
190
|
+
def initialize(fname, lname)
|
165
191
|
@fname = fname
|
166
|
-
@lname = lname
|
192
|
+
@lname = lname
|
167
193
|
@characters = []
|
168
194
|
end #initialize
|
169
|
-
|
170
|
-
# Creates a new randomly generated character associated with Player
|
195
|
+
|
196
|
+
# Creates a new randomly generated character associated with Player
|
171
197
|
#
|
172
|
-
# @param [String] name
|
198
|
+
# @param [String] name
|
173
199
|
#
|
174
200
|
def new_char(name)
|
175
201
|
new_char = CharacterSheet.roll_char(name)
|
176
|
-
self.characters << new_char
|
202
|
+
self.characters << new_char
|
177
203
|
end #roll_char
|
178
204
|
end #Player
|
179
|
-
|
205
|
+
|
206
|
+
# DM class extends player, fresh for modifying.
|
207
|
+
#
|
208
|
+
class DM < Player
|
209
|
+
end #DM
|
180
210
|
end #Stattr
|
metadata
CHANGED
@@ -1,7 +1,7 @@
|
|
1
1
|
--- !ruby/object:Gem::Specification
|
2
2
|
name: stattr
|
3
3
|
version: !ruby/object:Gem::Version
|
4
|
-
version: 0.1.
|
4
|
+
version: 0.1.1
|
5
5
|
prerelease:
|
6
6
|
platform: ruby
|
7
7
|
authors:
|
@@ -9,7 +9,7 @@ authors:
|
|
9
9
|
autorequire:
|
10
10
|
bindir: bin
|
11
11
|
cert_chain: []
|
12
|
-
date: 2012-05-
|
12
|
+
date: 2012-05-25 00:00:00.000000000 Z
|
13
13
|
dependencies: []
|
14
14
|
description: Stattr is a Gem that includes a number of useful functions for rolling
|
15
15
|
dice in a game like Dungeons and Dragons.
|