state_machine 0.4.1 → 0.4.2
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- data/CHANGELOG.rdoc +8 -0
- data/README.rdoc +55 -1
- data/Rakefile +1 -1
- data/examples/AutoShop_state.png +0 -0
- data/examples/Car_state.png +0 -0
- data/examples/TrafficLight_state.png +0 -0
- data/examples/Vehicle_state.png +0 -0
- data/lib/state_machine.rb +146 -9
- data/lib/state_machine/assertions.rb +1 -1
- data/lib/state_machine/callback.rb +3 -2
- data/lib/state_machine/event.rb +21 -10
- data/lib/state_machine/extensions.rb +14 -56
- data/lib/state_machine/guard.rb +36 -1
- data/lib/state_machine/integrations/active_record.rb +2 -1
- data/lib/state_machine/integrations/data_mapper/observer.rb +14 -0
- data/lib/state_machine/machine.rb +215 -108
- data/lib/state_machine/state.rb +175 -0
- data/test/active_record.log +35152 -0
- data/test/data_mapper.log +9296 -0
- data/test/functional/state_machine_test.rb +106 -0
- data/test/sequel.log +5208 -0
- data/test/unit/event_test.rb +35 -0
- data/test/unit/guard_test.rb +140 -0
- data/test/unit/integrations/active_record_test.rb +34 -1
- data/test/unit/machine_test.rb +273 -72
- data/test/unit/state_test.rb +583 -0
- metadata +7 -3
- data/examples/Car_state.jpg +0 -0
data/CHANGELOG.rdoc
CHANGED
@@ -1,5 +1,13 @@
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== master
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== 0.4.2 / 2008-12-28
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+
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* Fix graphs not being drawn the same way consistently
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* Add support for sharing transitions across multiple events
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* Add support for state-driven behavior
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* Simplify initialize hooks, requiring super to be called instead
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* Add :namespace option for generated state predicates / event methods
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== 0.4.1 / 2008-12-16
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* Fix nil states not being handled properly in guards, known states, or visualizations
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data/README.rdoc
CHANGED
@@ -36,12 +36,14 @@ state machine is :)
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Some brief, high-level features include:
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* Defining state machines on any Ruby class
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* Multiple state machines on a single class
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* Namespaced state machines
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* before/after transition hooks with explicit transition requirements
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* ActiveRecord integration
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* DataMapper integration
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* Sequel integration
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* States of any data type
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* State predicates
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* State-driven behavior
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* GraphViz visualization creator
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Examples of the usage patterns for some of the above features are shown below.
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=== Example
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-
Below is an example of many of the features offered by this plugin, including
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+
Below is an example of many of the features offered by this plugin, including:
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* Initial states
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* Namespaced states
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* Transition callbacks
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* Conditional transitions
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* State-driven behavior
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+
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Class definition:
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class Vehicle
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attr_accessor :seatbelt_on
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@@ -98,10 +104,39 @@ Below is an example of many of the features offered by this plugin, including
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event :repair do
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transition :to => 'parked', :from => 'stalled', :if => :auto_shop_busy?
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end
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+
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state 'parked' do
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def speed
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0
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end
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end
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state 'idling', 'first_gear' do
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def speed
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10
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end
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end
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state 'second_gear' do
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def speed
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20
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end
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end
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end
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state_machine :hood_state, :initial => 'closed', :namespace => 'hood' do
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event :open do
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transition :to => 'opened', :from => 'closed'
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end
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event :close do
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transition :to => 'closed', :from => 'opened'
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end
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end
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def initialize
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@seatbelt_on = false
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super() # NOTE: This *must* be called, otherwise states won't get initialized
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end
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def put_on_seatbelt
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@@ -128,13 +163,20 @@ like so:
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vehicle.parked? # => true
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vehicle.can_ignite? # => true
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vehicle.next_ignite_transition # => #<StateMachine::Transition:0xb7c34cec ...>
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vehicle.speed # => 0
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+
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vehicle.ignite # => true
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vehicle.parked? # => false
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vehicle.idling? # => true
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vehicle.speed # => 10
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vehicle # => #<Vehicle:0xb7cf4eac @state="idling", @seatbelt_on=true>
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+
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vehicle.shift_up # => true
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vehicle.speed # => 10
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vehicle # => #<Vehicle:0xb7cf4eac @state="first_gear", @seatbelt_on=true>
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+
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vehicle.shift_up # => true
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vehicle.speed # => 20
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vehicle # => #<Vehicle:0xb7cf4eac @state="second_gear", @seatbelt_on=true>
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# The bang (!) operator can raise exceptions if the event fails
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@@ -143,6 +185,18 @@ like so:
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# Generic state predicates can raise exceptions if the value does not exist
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vehicle.state?('parked') # => true
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vehicle.state?('invalid') # => ArgumentError: "parked" is not a known state value
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+
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# Namespaced machines have uniquely-generated methods
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vehicle.can_open_hood? # => true
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vehicle.open_hood # => true
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vehicle.can_close_hood? # => true
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+
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vehicle.hood_opened? # => true
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vehicle.hood_closed? # => false
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+
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*Note* the comment made on the +initialize+ method in the class. In order for
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state machine attributes to be properly initialized, <tt>super()</tt> must be called.
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See StateMachine::MacroMethods for more information about this.
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== Integrations
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data/Rakefile
CHANGED
@@ -5,7 +5,7 @@ require 'rake/contrib/sshpublisher'
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spec = Gem::Specification.new do |s|
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s.name = 'state_machine'
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-
s.version = '0.4.
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s.version = '0.4.2'
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s.platform = Gem::Platform::RUBY
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s.summary = 'Adds support for creating state machines for attributes on any Ruby class'
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data/examples/AutoShop_state.png
CHANGED
Binary file
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Binary file
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Binary file
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data/examples/Vehicle_state.png
CHANGED
Binary file
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data/lib/state_machine.rb
CHANGED
@@ -9,16 +9,17 @@ module StateMachine
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# attribute, if not specified, is "state".
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#
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# Configuration options:
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-
# * +initial+ - The initial value to set the attribute to. This can be a static value or a
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# * +initial+ - The initial value to set the attribute to. This can be a static value or a lambda block which will be evaluated at runtime. Default is nil.
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# * +action+ - The action to invoke when an object transitions. Default is nil unless otherwise specified by the configured integration.
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# * +plural+ - The pluralized name of the attribute. By default, this will attempt to call +pluralize+ on the attribute, otherwise an "s" is appended.
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# * +
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# * +namespace+ - The name to use for namespacing all generated instance methods (e.g. "email" => "activate_email", "deactivate_email", etc.). Default is no namespace.
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# * +integration+ - The name of the integration to use for adding library-specific behavior to the machine. Built-in integrations include :data_mapper, :active_record, and :sequel. By default, this is determined automatically.
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#
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# This also requires a block which will be used to actually configure the
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# events and transitions for the state machine. *Note* that this
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# will be executed within the context of the state machine. As a
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# you will not be able to access any class methods unless you refer
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# them directly (i.e. specifying the class name).
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# states, events and transitions for the state machine. *Note* that this
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# block will be executed within the context of the state machine. As a
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# result, you will not be able to access any class methods unless you refer
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# to them directly (i.e. specifying the class name).
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#
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# For examples on the types of configured state machines and blocks, see
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# the section below.
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@@ -95,6 +96,82 @@ module StateMachine
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# end
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# end
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#
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# == Attribute initialization
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#
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# For most classes, the initial values for state machine attributes are
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# automatically assigned when a new object is created. However, this
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# behavior will *not* work if the class defines an +initialize+ method
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# without properly calling +super+.
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#
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# For example,
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#
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# class Vehicle
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# state_machine :state, :initial => 'parked' do
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# ...
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# end
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# end
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#
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# v = Vehicle.new # => #<Vehicle:0xb7c8dbf8 @state="parked">
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# v.state # => "parked"
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#
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# In the above example, no +initialize+ method is defined. As a result,
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# the default behavior of initializing the state machine attributes is used.
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#
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# In the following example, a custom +initialize+ method is defined:
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#
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# class Vehicle
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# state_machine :state, :initial => 'parked' do
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# ...
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# end
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#
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# def initialize
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# end
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# end
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#
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# v = Vehicle.new # => #<Vehicle:0xb7c77678>
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# v.state # => nil
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#
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# Since the +initialize+ method is defined, the state machine attributes
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# never get initialized. In order to ensure that all initialization hooks
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# are called, the custom method *must* call +super+ without any arguments
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# like so:
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#
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# class Vehicle
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# state_machine :state, :initial => 'parked' do
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# ...
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# end
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#
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# def initialize(attributes = {})
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# ...
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# super()
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# end
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# end
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#
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# v = Vehicle.new # => #<Vehicle:0xb7c464b0 @state="parked">
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# v.state # => "parked"
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#
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# Because of the way the inclusion of modules works in Ruby, calling <tt>super()</tt>
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# will not only call the superclass's +initialize+, but also +initialize+ on
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# all included modules. This allows the original state machine hook to get
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# called properly.
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#
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# If you want to avoid calling the superclass's constructor, but still want
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# to initialize the state machine attributes:
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#
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# class Vehicle
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# state_machine :state, :initial => 'parked' do
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# ...
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# end
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#
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# def initialize(attributes = {})
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# ...
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# initialize_state_machines
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# end
|
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# end
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#
|
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# v = Vehicle.new # => #<Vehicle:0xb7c464b0 @state="parked">
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# v.state # => "parked"
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+
#
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# == States
|
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#
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# All of the valid states for the machine are automatically tracked based
|
@@ -103,8 +180,8 @@ module StateMachine
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# explicitly added using the StateMachine::Machine#other_states
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# helper.
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#
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-
#
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# on the class. For example,
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# When using String or Symbol-based states, a predicate method for that
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# state is generated on the class. For example,
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#
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# class Vehicle
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# state_machine :initial => 'parked' do
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@@ -122,6 +199,11 @@ module StateMachine
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# Each predicate method will return true if it matches the object's
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# current state. Otherwise, it will return false.
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#
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# When a namespace is configured for a state machine, the name will be
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# prepended to each state predicate like so:
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+
# * <tt>car_parked?</tt>
|
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+
# * <tt>car_idling?</tt>
|
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+
#
|
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# == Events and Transitions
|
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#
|
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# For more information about how to configure an event and its associated
|
@@ -130,10 +212,65 @@ module StateMachine
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# == Defining callbacks
|
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#
|
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# Within the +state_machine+ block, you can also define callbacks for
|
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-
#
|
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+
# transitions. For more information about defining these callbacks,
|
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# see StateMachine::Machine#before_transition and
|
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|
# StateMachine::Machine#after_transition.
|
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#
|
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+
# == Namespaces
|
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+
#
|
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+
# When a namespace is configured for a state machine, the name provided will
|
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+
# be used in generating the instance methods for interacting with
|
223
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# events/states in the machine. This is particularly useful when a class
|
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# has multiple state machines and it would be difficult to differentiate
|
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+
# between the various states / events.
|
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+
#
|
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+
# For example,
|
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+
#
|
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|
+
# class Vehicle
|
230
|
+
# state_machine :heater_state, :initial => 'off' :namespace => 'heater' do
|
231
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+
# event :turn_on do
|
232
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+
# transition :to => 'on', :from => 'off'
|
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+
# end
|
234
|
+
#
|
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+
# event :turn_off do
|
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+
# transition :to => 'off', :from => 'on'
|
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+
# end
|
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|
+
# end
|
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|
+
#
|
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+
# state_machine :hood_state, :initial => 'closed', :namespace => 'hood' do
|
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+
# event :open do
|
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+
# transition :to => 'opened', :from => 'closed'
|
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+
# end
|
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+
#
|
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+
# event :close do
|
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+
# transition :to => 'closed', :from => 'opened'
|
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|
+
# end
|
248
|
+
# end
|
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|
+
# end
|
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|
+
#
|
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|
+
# The above class defines two state machines: +heater_state+ and +hood_state+.
|
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|
+
# For the +heater_state+ machine, the following methods are generated since
|
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|
+
# it's namespaced by "heater":
|
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|
+
# * <tt>can_turn_on_heater?</tt>
|
255
|
+
# * <tt>turn_on_heater</tt>
|
256
|
+
# * ...
|
257
|
+
# * <tt>can_turn_off_heater?</tt>
|
258
|
+
# * <tt>turn_off_heater</tt>
|
259
|
+
# * ..
|
260
|
+
# * <tt>heater_off?</tt>
|
261
|
+
# * <tt>heater_on?</tt>
|
262
|
+
#
|
263
|
+
# As shown, each method is unique to the state machine so that the states
|
264
|
+
# and events don't conflict. The same goes for the +hood_state+ machine:
|
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+
# * <tt>can_open_hood?</tt>
|
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|
+
# * <tt>open_hood</tt>
|
267
|
+
# * ...
|
268
|
+
# * <tt>can_close_hood?</tt>
|
269
|
+
# * <tt>close_hood</tt>
|
270
|
+
# * ..
|
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|
+
# * <tt>hood_open?</tt>
|
272
|
+
# * <tt>hood_closed?</tt>
|
273
|
+
#
|
137
274
|
# == Scopes
|
138
275
|
#
|
139
276
|
# For integrations that support it, a group of default scope filters will
|
@@ -1,5 +1,5 @@
|
|
1
1
|
module StateMachine
|
2
|
-
# Provides a set of helper methods for making assertions about content of
|
2
|
+
# Provides a set of helper methods for making assertions about the content of
|
3
3
|
# various objects
|
4
4
|
module Assertions
|
5
5
|
# Validates that all keys in the given hash *only* includes the specified
|
@@ -58,8 +58,8 @@ module StateMachine
|
|
58
58
|
# An optional block for determining whether to cancel the callback chain
|
59
59
|
# based on the return value of the callback. By default, the callback
|
60
60
|
# chain never cancels based on the return value (i.e. there is no implicit
|
61
|
-
# terminator). Certain integrations, such as ActiveRecord
|
62
|
-
# default value.
|
61
|
+
# terminator). Certain integrations, such as ActiveRecord and Sequel,
|
62
|
+
# change this default value.
|
63
63
|
#
|
64
64
|
# == Examples
|
65
65
|
#
|
@@ -148,6 +148,7 @@ module StateMachine
|
|
148
148
|
# when the callback is invoked
|
149
149
|
def bound_method(block)
|
150
150
|
# Generate a thread-safe unbound method that can be used on any object
|
151
|
+
# This is essentially a workaround for not having Ruby 1.9's instance_exec
|
151
152
|
unbound_method = Object.class_eval do
|
152
153
|
time = Time.now
|
153
154
|
method_name = "__bind_#{time.to_i}_#{time.usec}"
|
data/lib/state_machine/event.rb
CHANGED
@@ -44,7 +44,7 @@ module StateMachine
|
|
44
44
|
# Creates a new transition that will be evaluated when the event is fired.
|
45
45
|
#
|
46
46
|
# Configuration options:
|
47
|
-
# * +to+ - The state that being transitioned to. If not specified, then the transition will not change the state.
|
47
|
+
# * +to+ - The state that's being transitioned to. If not specified, then the transition will not change the state.
|
48
48
|
# * +from+ - A state or array of states that can be transitioned from. If not specified, then the transition can occur for *any* from state.
|
49
49
|
# * +except_from+ - A state or array of states that *cannot* be transitioned from.
|
50
50
|
# * +if+ - Specifies a method, proc or string to call to determine if the transition should occur (e.g. :if => :moving?, or :if => Proc.new {|car| car.speed > 60}). The method, proc or string should return or evaluate to a true or false value.
|
@@ -119,32 +119,43 @@ module StateMachine
|
|
119
119
|
end
|
120
120
|
end
|
121
121
|
|
122
|
+
# Draws a representation of this event on the given graph. This will
|
123
|
+
# create 1 or more edges on the graph for each guard (i.e. transition)
|
124
|
+
# configured.
|
125
|
+
#
|
126
|
+
# A collection of the generated edges will be returned.
|
127
|
+
def draw(graph)
|
128
|
+
valid_states = machine.states_order
|
129
|
+
guards.collect {|guard| guard.draw(graph, name, valid_states)}.flatten
|
130
|
+
end
|
131
|
+
|
122
132
|
protected
|
123
133
|
# Add the various instance methods that can transition the object using
|
124
134
|
# the current event
|
125
135
|
def add_actions
|
126
136
|
attribute = machine.attribute
|
127
|
-
name = self.name
|
137
|
+
qualified_name = name = self.name
|
138
|
+
qualified_name = "#{name}_#{machine.namespace}" if machine.namespace
|
128
139
|
|
129
140
|
machine.owner_class.class_eval do
|
130
141
|
# Checks whether the event can be fired on the current object
|
131
|
-
define_method("can_#{
|
132
|
-
self.class.state_machines[attribute].
|
142
|
+
define_method("can_#{qualified_name}?") do
|
143
|
+
self.class.state_machines[attribute].event(name).can_fire?(self)
|
133
144
|
end
|
134
145
|
|
135
146
|
# Gets the next transition that would be performed if the event were to be fired now
|
136
|
-
define_method("next_#{
|
137
|
-
self.class.state_machines[attribute].
|
147
|
+
define_method("next_#{qualified_name}_transition") do
|
148
|
+
self.class.state_machines[attribute].event(name).next_transition(self)
|
138
149
|
end
|
139
150
|
|
140
151
|
# Fires the event
|
141
|
-
define_method(
|
142
|
-
self.class.state_machines[attribute].
|
152
|
+
define_method(qualified_name) do |*args|
|
153
|
+
self.class.state_machines[attribute].event(name).fire(self, *args)
|
143
154
|
end
|
144
155
|
|
145
156
|
# Fires the event, raising an exception if it fails to transition
|
146
|
-
define_method("#{
|
147
|
-
send(
|
157
|
+
define_method("#{qualified_name}!") do |*args|
|
158
|
+
send(qualified_name, *args) || raise(StateMachine::InvalidTransition, "Cannot transition #{attribute} via :#{name} from #{send(attribute).inspect}")
|
148
159
|
end
|
149
160
|
end
|
150
161
|
end
|
@@ -3,46 +3,6 @@ module StateMachine
|
|
3
3
|
def self.extended(base) #:nodoc:
|
4
4
|
base.class_eval do
|
5
5
|
@state_machines = {}
|
6
|
-
|
7
|
-
# method_added may get defined by the class, so instead it's chained
|
8
|
-
class << self
|
9
|
-
alias_method :method_added_without_state_machine, :method_added
|
10
|
-
alias_method :method_added, :method_added_with_state_machine
|
11
|
-
end
|
12
|
-
end
|
13
|
-
end
|
14
|
-
|
15
|
-
# Ensures that the +initialize+ hook defined in StateMachine::InstanceMethods
|
16
|
-
# remains there even if the class defines its own +initialize+ method
|
17
|
-
# *after* the state machine has been defined. For example,
|
18
|
-
#
|
19
|
-
# class Switch
|
20
|
-
# state_machine do
|
21
|
-
# ...
|
22
|
-
# end
|
23
|
-
#
|
24
|
-
# def initialize(attributes = {})
|
25
|
-
# ...
|
26
|
-
# end
|
27
|
-
# end
|
28
|
-
def method_added_with_state_machine(method) #:nodoc:
|
29
|
-
method_added_without_state_machine(method)
|
30
|
-
|
31
|
-
# Aliasing the +initialize+ method also invokes +method_added+, so
|
32
|
-
# alias processing is tracked to prevent an infinite loop
|
33
|
-
if !@skip_initialize_hook && [:initialize, :initialize_with_state_machine].include?(method)
|
34
|
-
@skip_initialize_hook = true
|
35
|
-
|
36
|
-
# Re-defining +initialize+ instead of alias chaining is done in order to
|
37
|
-
# prevent +initialize+ from showing up in #instance_methods
|
38
|
-
alias_method :initialize_without_state_machine, :initialize
|
39
|
-
class_eval <<-end_eval, __FILE__, __LINE__
|
40
|
-
def initialize(*args, &block)
|
41
|
-
initialize_with_state_machine(*args, &block)
|
42
|
-
end
|
43
|
-
end_eval
|
44
|
-
|
45
|
-
@skip_initialize_hook = false
|
46
6
|
end
|
47
7
|
end
|
48
8
|
|
@@ -51,7 +11,7 @@ module StateMachine
|
|
51
11
|
# is available to each subclass, each subclass having a copy of its
|
52
12
|
# superclass's attribute.
|
53
13
|
#
|
54
|
-
# The hash of state machines maps +
|
14
|
+
# The hash of state machines maps +attribute+ => +machine+, e.g.
|
55
15
|
#
|
56
16
|
# Vehicle.state_machines # => {"state" => #<StateMachine::Machine:0xb6f6e4a4 ...>
|
57
17
|
def state_machines
|
@@ -60,25 +20,23 @@ module StateMachine
|
|
60
20
|
end
|
61
21
|
|
62
22
|
module InstanceMethods
|
63
|
-
def self.included(base) #:nodoc:
|
64
|
-
# Methods added from an included module don't invoke +method_added+,
|
65
|
-
# triggering the initialize alias, so it's done explicitly
|
66
|
-
base.method_added(:initialize_with_state_machine)
|
67
|
-
end
|
68
|
-
|
69
23
|
# Defines the initial values for state machine attributes. The values
|
70
24
|
# will be set *after* the original initialize method is invoked. This is
|
71
25
|
# necessary in order to ensure that the object is initialized before
|
72
26
|
# dynamic initial attributes are evaluated.
|
73
|
-
def
|
74
|
-
|
75
|
-
|
76
|
-
self.class.state_machines.each do |attribute, machine|
|
77
|
-
# Set the initial value of the machine's attribute unless it already
|
78
|
-
# exists (which must mean the defaults are being skipped)
|
79
|
-
value = send(attribute)
|
80
|
-
send("#{attribute}=", machine.initial_state(self)) if value.nil? || value.respond_to?(:empty?) && value.empty?
|
81
|
-
end
|
27
|
+
def initialize(*args, &block)
|
28
|
+
super
|
29
|
+
initialize_state_machines
|
82
30
|
end
|
31
|
+
|
32
|
+
protected
|
33
|
+
def initialize_state_machines #:nodoc:
|
34
|
+
self.class.state_machines.each do |attribute, machine|
|
35
|
+
# Set the initial value of the machine's attribute unless it already
|
36
|
+
# exists (which must mean the defaults are being skipped)
|
37
|
+
value = send(attribute)
|
38
|
+
send("#{attribute}=", machine.initial_state(self)) if value.nil? || value.respond_to?(:empty?) && value.empty?
|
39
|
+
end
|
40
|
+
end
|
83
41
|
end
|
84
42
|
end
|