starting_blocks 0.0.27 → 0.0.28

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@@ -1,3 +1,3 @@
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  module StartingBlocks
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- VERSION = "0.0.27"
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+ VERSION = "0.0.28"
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  end
metadata CHANGED
@@ -1,7 +1,7 @@
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  --- !ruby/object:Gem::Specification
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  name: starting_blocks
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  version: !ruby/object:Gem::Version
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- version: 0.0.27
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+ version: 0.0.28
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  prerelease:
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  platform: ruby
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  authors:
@@ -9,7 +9,7 @@ authors:
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  autorequire:
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  bindir: bin
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  cert_chain: []
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- date: 2013-07-19 00:00:00.000000000 Z
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+ date: 2013-07-23 00:00:00.000000000 Z
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  dependencies:
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  - !ruby/object:Gem::Dependency
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  name: bundler
@@ -121,7 +121,6 @@ files:
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  - README.md
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  - Rakefile
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  - bin/sb
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- - lib/extensions/blinky.rb
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  - lib/starting_blocks.rb
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  - lib/starting_blocks/displayable.rb
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  - lib/starting_blocks/publisher.rb
@@ -148,7 +147,7 @@ required_ruby_version: !ruby/object:Gem::Requirement
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  version: '0'
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  segments:
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  - 0
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- hash: -418332539225269921
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+ hash: 3245310780454752377
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  required_rubygems_version: !ruby/object:Gem::Requirement
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  none: false
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  requirements:
@@ -157,7 +156,7 @@ required_rubygems_version: !ruby/object:Gem::Requirement
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  version: '0'
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  segments:
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  - 0
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- hash: -418332539225269921
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+ hash: 3245310780454752377
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  requirements: []
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  rubyforge_project:
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  rubygems_version: 1.8.24
@@ -1,63 +0,0 @@
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- require 'blinky'
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-
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- # fix issue where no light will cause lock-up
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- module Blinky
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- class LightFactory
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- class << self
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- alias :original_detect_lights :detect_lights
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- def detect_lights plugins, recipes
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- original_detect_lights plugins, recipes
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- rescue
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- []
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- end
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- end
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- end
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- end
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-
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- module StartingBlocks
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- module Extensions
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- class BlinkyLighting
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-
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- def initialize
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- @light = Blinky.new.light
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- end
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-
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- def self.turn_off!
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- Blinky.new.light.off!
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- end
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-
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- def receive_files_to_run files
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- @spec_count = files.count
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- return if files.count == 0
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- change_color_to :yellow
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- end
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-
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- def receive_results results
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- return if @spec_count == 0
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- if (results[:tests] || 0) == 0
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- change_color_to :red
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- elsif (results[:errors] || 0) > 0
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- change_color_to :red
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- elsif (results[:failures] || 0) > 0
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- change_color_to :red
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- elsif (results[:skips] || 0) > 0
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- change_color_to :yellow
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- else
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- change_color_to :green
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- end
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- end
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-
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- def change_color_to(color)
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- case color
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- when :green
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- @light.success!
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- when :red
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- @light.failure!
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- when :yellow
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- @light.building!
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- end
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- rescue
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- end
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- end
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- end
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- end