starting_blocks 0.0.27 → 0.0.28
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- data/lib/starting_blocks/version.rb +1 -1
- metadata +4 -5
- data/lib/extensions/blinky.rb +0 -63
metadata
CHANGED
@@ -1,7 +1,7 @@
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1
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--- !ruby/object:Gem::Specification
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name: starting_blocks
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version: !ruby/object:Gem::Version
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-
version: 0.0.
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4
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+
version: 0.0.28
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prerelease:
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platform: ruby
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authors:
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@@ -9,7 +9,7 @@ authors:
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autorequire:
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bindir: bin
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cert_chain: []
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-
date: 2013-07-
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+
date: 2013-07-23 00:00:00.000000000 Z
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dependencies:
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- !ruby/object:Gem::Dependency
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name: bundler
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@@ -121,7 +121,6 @@ files:
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- README.md
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- Rakefile
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- bin/sb
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-
- lib/extensions/blinky.rb
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- lib/starting_blocks.rb
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- lib/starting_blocks/displayable.rb
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- lib/starting_blocks/publisher.rb
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@@ -148,7 +147,7 @@ required_ruby_version: !ruby/object:Gem::Requirement
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version: '0'
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segments:
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- 0
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-
hash:
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+
hash: 3245310780454752377
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required_rubygems_version: !ruby/object:Gem::Requirement
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none: false
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requirements:
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@@ -157,7 +156,7 @@ required_rubygems_version: !ruby/object:Gem::Requirement
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version: '0'
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segments:
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- 0
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hash:
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hash: 3245310780454752377
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requirements: []
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rubyforge_project:
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rubygems_version: 1.8.24
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data/lib/extensions/blinky.rb
DELETED
@@ -1,63 +0,0 @@
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1
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require 'blinky'
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-
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# fix issue where no light will cause lock-up
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module Blinky
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class LightFactory
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class << self
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alias :original_detect_lights :detect_lights
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def detect_lights plugins, recipes
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original_detect_lights plugins, recipes
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rescue
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[]
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end
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end
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end
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end
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-
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module StartingBlocks
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module Extensions
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class BlinkyLighting
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-
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def initialize
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@light = Blinky.new.light
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end
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-
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def self.turn_off!
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Blinky.new.light.off!
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end
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-
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def receive_files_to_run files
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@spec_count = files.count
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return if files.count == 0
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change_color_to :yellow
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end
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-
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def receive_results results
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return if @spec_count == 0
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if (results[:tests] || 0) == 0
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change_color_to :red
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elsif (results[:errors] || 0) > 0
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change_color_to :red
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elsif (results[:failures] || 0) > 0
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change_color_to :red
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elsif (results[:skips] || 0) > 0
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change_color_to :yellow
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else
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change_color_to :green
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end
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end
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-
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def change_color_to(color)
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case color
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when :green
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@light.success!
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when :red
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@light.failure!
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when :yellow
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@light.building!
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end
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rescue
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end
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end
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end
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end
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