ssprgame 1.0.0
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- data/LICENSE +0 -0
- data/README +0 -0
- data/bin/ateam.csv +3 -0
- data/bin/players.csv +5 -0
- data/bin/studiogame +25 -0
- data/lib/studiogame/auditable.rb +7 -0
- data/lib/studiogame/berserk_player.rb +30 -0
- data/lib/studiogame/clumsy_player.rb +30 -0
- data/lib/studiogame/die.rb +20 -0
- data/lib/studiogame/game.rb +102 -0
- data/lib/studiogame/game_turn.rb +28 -0
- data/lib/studiogame/loaded_die.rb +19 -0
- data/lib/studiogame/playable.rb +17 -0
- data/lib/studiogame/player.rb +63 -0
- data/lib/studiogame/treasure_trove.rb +30 -0
- data/spec/studiogame/berserk_player_spec.rb +30 -0
- data/spec/studiogame/clumsy_player_spec.rb +32 -0
- data/spec/studiogame/game_spec.rb +52 -0
- data/spec/studiogame/player_spec.rb +117 -0
- data/spec/studiogame/treasure_trove_spec.rb +59 -0
- metadata +81 -0
data/LICENSE
ADDED
File without changes
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data/README
ADDED
File without changes
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data/bin/ateam.csv
ADDED
data/bin/players.csv
ADDED
data/bin/studiogame
ADDED
@@ -0,0 +1,25 @@
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#!/usr/bin/env ruby
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require_relative '../lib/studiogame/game'
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game_limit = 500
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5
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game = StudioGame::Game.new("bozos")
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6
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default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
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game.load_players(ARGV.shift || default_player_file)
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9
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loop do
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puts "\nHow many game rounds? ('quit' to exit)"
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answer = gets.chomp.downcase
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case answer
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when /^\d+$/
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game.play(answer.to_i) do
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game.total_points >= game_limit
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end
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when 'quit', 'exit', 'bye','q','x','end'
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game.print_stats
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game.save_high_scores
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break
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else
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puts "Please enter a number or 'quit'"
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end
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end
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@@ -0,0 +1,30 @@
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require_relative 'player'
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module StudioGame
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class BerserkPlayer < Player
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def initialize(name,health=100)
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@w00t_count = 0
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super(name,health)
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end
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def berserk?
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@w00t_count > 5
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end
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def w00t
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super
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@w00t_count += 1
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puts "#{@name} has gon Berserk" if berserk?
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end
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def blam
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berserk? ? w00t : super
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end
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end
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if __FILE__ == $0
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berserker = BerserkPlayer.new("berserker", 50)
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6.times { berserker.w00t }
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2.times { berserker.blam }
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puts berserker.health
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end
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end
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require_relative 'player'
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module StudioGame
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class ClumsyPlayer < Player
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# def found_treasure(treasure)
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# points = treasure.points / 2
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# @found_treasures[treasure.name] += points
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# puts "#{@name} found a #{treasure.name} worth #{points} points."
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# end
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def found_treasure(treasure)
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damaged_treasure = Treasure.new(treasure.name, treasure.points / 2)
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super(damaged_treasure)
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end
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end
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end
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if __FILE__ == $0
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clumsy = ClumsyPlayer.new("klutz")
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hammer = Treasure.new(:hammer, 50)
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clumsy.found_treasure(hammer)
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clumsy.found_treasure(hammer)
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clumsy.found_treasure(hammer)
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crowbar = Treasure.new(:crowbar, 400)
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clumsy.found_treasure(crowbar)
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clumsy.each_found_treasure do |treasure|
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puts "#{treasure.points} total #{treasure.name} points"
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end
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puts "#{clumsy.points} grand total points"
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end
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require_relative 'auditable'
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module StudioGame
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class Die
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include Auditable
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attr_reader :number
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def initialize
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roll
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end
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def roll
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@number = rand(1..6)
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audit
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@number
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end
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end
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end
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if __FILE__ == $0
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die = StudioGame::Die.new
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puts die.audit
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end
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@@ -0,0 +1,102 @@
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require_relative 'player'
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require_relative 'die'
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require_relative 'game_turn'
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require_relative 'treasure_trove'
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require 'csv'
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module StudioGame
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class Game
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attr_accessor :title
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attr_reader :playercount
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def load_players(from_file)
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CSV.foreach(from_file) do |line|
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add_player(Player.new(line[0],Integer(line[1])))
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end
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end
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def save_high_scores(out_file="high_scores.txt")
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File.open(out_file,"w") do |file|
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file.puts "#{@title} High Scores"
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@players.sort.each do |player|
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file.puts player.formatted_score
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end
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end
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end
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def initialize(title)
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27
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@title = title.split(" ").each{|word| word.capitalize!}.join(" ")
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28
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@players = []
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29
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end
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30
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def total_points
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31
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@players.reduce(0) { |sum, player| sum + player.points }
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32
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end
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33
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def list_players
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34
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puts @players
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35
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end
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36
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37
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def add_player(player)
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38
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@players << player
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39
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end
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40
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41
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def play (rounds)
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42
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puts "There are #{@players.size} players in #{@name}"
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@players.each do |player|
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puts player
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45
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end
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46
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treasures = TreasureTrove::TREASURES
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47
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puts "\nThere are #{treasures.size} treasures to be found."
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48
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treasures.each do |treasure|
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49
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puts "A #{treasure.name} is worth #{treasure.points} points"
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50
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end
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51
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1.upto(rounds) do |round|
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52
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if block_given?
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53
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break if yield
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54
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end
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55
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puts "\nRound #{round}:"
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56
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@players.each do |player|
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57
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StudioGame::GameTurn.take_turn(player)
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58
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end
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59
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end
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60
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end
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61
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def print_stats
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62
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strong_players, weak_players = @players.partition {|player| player.strong?}
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63
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puts "\n#{@title} Statistics:"
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64
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65
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puts "\n#{strong_players.size} strong players:"
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66
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strong_players.each do |player|
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67
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puts "#{player.name} (#{player.health})"
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68
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end
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69
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70
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puts "\n#{weak_players.size} weak players:"
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71
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weak_players.each do |player|
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72
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puts "#{player.name} (#{player.health})"
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end
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74
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75
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puts "\n#{@title} High Scores:"
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76
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@players.sort.each do |player|
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77
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puts player.formatted_score
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78
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end
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79
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puts "\nPlayer Stats:"
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80
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@players.each do |player|
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81
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puts "#{player.name} point total: #{player.points}"
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end
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83
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puts "Total points from treasures found: #{total_points}"
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@players.sort.each do |player|
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85
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puts "\n#{player.name}'s point totals:"
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player.each_found_treasure do |treasure|
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87
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puts "#{treasure.points} total #{treasure.name} points"
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end
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89
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puts "#{player.points} grand total points"
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end
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91
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end
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92
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end
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93
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end
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if __FILE__ == $0
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96
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game = StudioGame::Game.new("test game")
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game.load_players("players.csv")
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98
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game.list_players
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game.play(3)
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game.print_stats
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102
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end
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require_relative 'player'
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require_relative 'die'
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require_relative 'loaded_die'
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require_relative 'treasure_trove'
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module StudioGame
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module GameTurn
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def self.take_turn(player)
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die = Die.new
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@rollval=die.roll
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puts "rollval is #{@rollval}"
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puts player
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case @rollval
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when 1..2
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player.blam
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puts "#{player.name} was blammed"
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when 3..4
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puts "#{player.name} was skipped."
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when 5..6
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player.w00t
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puts "#{player.name} was wooted"
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end
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treasure = TreasureTrove.random
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player.found_treasure(treasure)
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end
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end
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end
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require_relative 'auditable'
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module StudioGame
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class LoadedDie
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include Auditable
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attr_reader :number
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def roll
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8
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numbers = [1, 1, 2, 5, 6, 6]
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@number = numbers.sample
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audit
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@number
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end
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|
14
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end
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end
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16
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if __FILE__ == $0
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17
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die = LoadedDie.new
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puts die.roll
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end
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module StudioGame
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module Playable
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def w00t
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self.health += 15
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puts "#{name} just got w00ted!"
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end
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def blam
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8
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self.health -= 10
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puts "#{name} just got blammed!"
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end
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11
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def strong?
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if health >=150
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true
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end
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15
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end
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16
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end
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17
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end
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require_relative 'treasure_trove'
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2
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require_relative 'playable'
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3
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module StudioGame
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4
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class Player
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include Playable
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attr_accessor :name
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7
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attr_accessor :health
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8
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|
9
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def initialize(name,health=100)
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10
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@name = name.split(" ").each{|word| word.capitalize!}.join(" ")
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@health = health
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@found_treasures = Hash.new(0)
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13
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+
end
|
14
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def self.from_csv(string)
|
15
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name,health = string.split(',')
|
16
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new(name,Integer(health))
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17
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+
end
|
18
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|
19
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def each_found_treasure
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20
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@found_treasures.each do |name,points|
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21
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yield Treasure.new(name,points)
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22
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+
end
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23
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+
end
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24
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def found_treasure(treasure)
|
25
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@found_treasures[treasure.name]+=treasure.points
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26
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puts "#{@name} found a #{treasure.name} worth #{treasure.points} points."
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27
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puts "#{@name}'s treasures: #{@found_treasures}"
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28
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+
end
|
29
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def points
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30
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+
@found_treasures.values.reduce(0,:+)
|
31
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+
end
|
32
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+
def formatted_score
|
33
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+
formatted_name = @name.ljust(30, '.')
|
34
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"#{formatted_name} #{score}"
|
35
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+
end
|
36
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def say_hello
|
37
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"I'm #{@name} with a health of #{@health}."
|
38
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+
end
|
39
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+
|
40
|
+
def score
|
41
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+
@health + points
|
42
|
+
end
|
43
|
+
|
44
|
+
def <=>(other)
|
45
|
+
other.score <=> score
|
46
|
+
end
|
47
|
+
|
48
|
+
def to_s
|
49
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+
"I'm #{@name} with health = #{@health}, points = #{points}, and score = #{score}."
|
50
|
+
end
|
51
|
+
end
|
52
|
+
end
|
53
|
+
if __FILE__ == $0
|
54
|
+
|
55
|
+
player1 = Player.new("Test player",30)
|
56
|
+
player1.w00t
|
57
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+
player1.blam
|
58
|
+
puts player1.say_hello
|
59
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+
puts player1
|
60
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+
player1.formatted_score
|
61
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+
puts "#{player1.name} has a score or #{player1.score}"
|
62
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+
|
63
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+
end
|
@@ -0,0 +1,30 @@
|
|
1
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require_relative 'player'
|
2
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+
module StudioGame
|
3
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Treasure = Struct.new(:name, :points)
|
4
|
+
module TreasureTrove
|
5
|
+
TREASURES = [
|
6
|
+
Treasure.new(:pie, 5),
|
7
|
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Treasure.new(:bottle, 25),
|
8
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Treasure.new(:hammer, 50),
|
9
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Treasure.new(:skillet, 100),
|
10
|
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Treasure.new(:broomstick, 200),
|
11
|
+
Treasure.new(:crowbar, 400)
|
12
|
+
]
|
13
|
+
def self.random
|
14
|
+
TREASURES.sample
|
15
|
+
end
|
16
|
+
end
|
17
|
+
end
|
18
|
+
#
|
19
|
+
# if __FILE__ == $0
|
20
|
+
# treasures = TreasureTrove::TREASURES
|
21
|
+
# player = Player.new("Larry",100)
|
22
|
+
# puts "\nThere are #{treasures.size} treasures to be found."
|
23
|
+
# treasures.each do |treasure|
|
24
|
+
# puts "A #{treasure.name} is worth #{treasure.points} points"
|
25
|
+
# end
|
26
|
+
# treasure = TreasureTrove.random
|
27
|
+
# puts "#{player.name} found a #{treasure.name} worth #{treasure.points} points."
|
28
|
+
#
|
29
|
+
# end
|
30
|
+
|
@@ -0,0 +1,30 @@
|
|
1
|
+
require 'studiogame/berserk_player'
|
2
|
+
module StudioGame
|
3
|
+
describe BerserkPlayer do
|
4
|
+
|
5
|
+
before do
|
6
|
+
@initial_health = 50
|
7
|
+
@player = BerserkPlayer.new("berserker", @initial_health)
|
8
|
+
end
|
9
|
+
|
10
|
+
it "does not go berserk when w00ted up to 5 times" do
|
11
|
+
1.upto(5) { @player.w00t }
|
12
|
+
|
13
|
+
@player.berserk?.should be_false
|
14
|
+
end
|
15
|
+
|
16
|
+
it "goes berserk when w00ted more than 5 times" do
|
17
|
+
1.upto(6) { @player.w00t }
|
18
|
+
|
19
|
+
@player.berserk?.should be_true
|
20
|
+
end
|
21
|
+
|
22
|
+
it "gets w00ted instead of blammed when it's gone berserk" do
|
23
|
+
1.upto(6) { @player.w00t }
|
24
|
+
1.upto(2) { @player.blam }
|
25
|
+
|
26
|
+
@player.health.should == @initial_health + (8 * 15)
|
27
|
+
end
|
28
|
+
|
29
|
+
end
|
30
|
+
end
|
@@ -0,0 +1,32 @@
|
|
1
|
+
require 'studiogame/clumsy_player'
|
2
|
+
module StudioGame
|
3
|
+
describe StudioGame::ClumsyPlayer do
|
4
|
+
before do
|
5
|
+
@player = ClumsyPlayer.new("klutz")
|
6
|
+
end
|
7
|
+
|
8
|
+
it "only gets half the point value for each treasure" do
|
9
|
+
@player.points.should == 0
|
10
|
+
|
11
|
+
hammer = Treasure.new(:hammer, 50)
|
12
|
+
@player.found_treasure(hammer)
|
13
|
+
@player.found_treasure(hammer)
|
14
|
+
@player.found_treasure(hammer)
|
15
|
+
|
16
|
+
@player.points.should == 75
|
17
|
+
|
18
|
+
crowbar = Treasure.new(:crowbar, 400)
|
19
|
+
@player.found_treasure(crowbar)
|
20
|
+
|
21
|
+
@player.points.should == 275
|
22
|
+
|
23
|
+
yielded = []
|
24
|
+
@player.each_found_treasure do |treasure|
|
25
|
+
yielded << treasure
|
26
|
+
end
|
27
|
+
|
28
|
+
yielded.should == [Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)]
|
29
|
+
end
|
30
|
+
|
31
|
+
end
|
32
|
+
end
|
@@ -0,0 +1,52 @@
|
|
1
|
+
require 'studiogame/game'
|
2
|
+
module StudioGame
|
3
|
+
describe Game do
|
4
|
+
before do
|
5
|
+
@initial_health = 100
|
6
|
+
@player = Player.new("test player", @initial_health)
|
7
|
+
@game = Game.new("test game")
|
8
|
+
@game.add_player(@player)
|
9
|
+
end
|
10
|
+
it "has a camel cased title" do
|
11
|
+
@game.title.should == "Test Game"
|
12
|
+
end
|
13
|
+
|
14
|
+
it "w00ts the player if a high number is rolled" do
|
15
|
+
Die.any_instance.stub(:roll).and_return(5)
|
16
|
+
@game.play(2)
|
17
|
+
@player.health.should == @initial_health + (15*2)
|
18
|
+
end
|
19
|
+
it "skip the player if a medium number is rolled" do
|
20
|
+
Die.any_instance.stub(:roll).and_return(3)
|
21
|
+
@game.play(2)
|
22
|
+
@player.health.should == @initial_health
|
23
|
+
end
|
24
|
+
it "blams the player if a low number is rolled" do
|
25
|
+
Die.any_instance.stub(:roll).and_return(1)
|
26
|
+
@game.play(2)
|
27
|
+
@player.health.should == @initial_health - (10*2)
|
28
|
+
end
|
29
|
+
it "assigns a treasure for points during a player's turn" do
|
30
|
+
game = Game.new("Knuckleheads")
|
31
|
+
player = Player.new("moe")
|
32
|
+
game.add_player(player)
|
33
|
+
game.play(1)
|
34
|
+
player.points.should_not be_zero
|
35
|
+
end
|
36
|
+
it "computes total points as the sum of all player points" do
|
37
|
+
game = Game.new("Knuckleheads")
|
38
|
+
|
39
|
+
player1 = Player.new("moe")
|
40
|
+
player2 = Player.new("larry")
|
41
|
+
|
42
|
+
game.add_player(player1)
|
43
|
+
game.add_player(player2)
|
44
|
+
|
45
|
+
player1.found_treasure(Treasure.new(:hammer, 50))
|
46
|
+
player1.found_treasure(Treasure.new(:hammer, 50))
|
47
|
+
player2.found_treasure(Treasure.new(:crowbar, 400))
|
48
|
+
|
49
|
+
game.total_points.should == 500
|
50
|
+
end
|
51
|
+
end
|
52
|
+
end
|
@@ -0,0 +1,117 @@
|
|
1
|
+
require 'studiogame/player'
|
2
|
+
require 'studiogame/treasure_trove'
|
3
|
+
module StudioGame
|
4
|
+
describe Player do
|
5
|
+
before do
|
6
|
+
@initial_health = 200
|
7
|
+
@player = Player.new("test", @initial_health)
|
8
|
+
end
|
9
|
+
|
10
|
+
it "has a capitalized name" do
|
11
|
+
@player.name.should == "Test"
|
12
|
+
end
|
13
|
+
|
14
|
+
it "has an initial health" do
|
15
|
+
@player.health.should == 200
|
16
|
+
end
|
17
|
+
it "computes a score as the sum of its health and points" do
|
18
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
19
|
+
@player.found_treasure(Treasure.new(:crowbar, 400))
|
20
|
+
@player.score.should == 650
|
21
|
+
end
|
22
|
+
|
23
|
+
it "increases health by 15 when w00ted" do
|
24
|
+
@player.w00t
|
25
|
+
@player.health.should == @initial_health +15
|
26
|
+
end
|
27
|
+
|
28
|
+
it "decreases health by 10 when blammed" do
|
29
|
+
@player.blam
|
30
|
+
@player.health.should == @initial_health - 10
|
31
|
+
end
|
32
|
+
|
33
|
+
context "with a health greater than 150" do
|
34
|
+
before do
|
35
|
+
@initial_health = 150
|
36
|
+
@player = Player.new("test", @initial_health)
|
37
|
+
end
|
38
|
+
it "player is strong" do
|
39
|
+
@player.should be_strong
|
40
|
+
end
|
41
|
+
end
|
42
|
+
context 'with a health of 100 or less' do
|
43
|
+
before do
|
44
|
+
@initial_health = 100
|
45
|
+
@player = Player.new("test", @initial_health)
|
46
|
+
end
|
47
|
+
it "player is weak" do
|
48
|
+
@player.should_not be_strong
|
49
|
+
end
|
50
|
+
end
|
51
|
+
context "in a collection of players" do
|
52
|
+
before do
|
53
|
+
@player1 = Player.new("moe", 100)
|
54
|
+
@player2 = Player.new("larry", 200)
|
55
|
+
@player3 = Player.new("curly", 300)
|
56
|
+
|
57
|
+
@players = [@player1, @player2, @player3]
|
58
|
+
end
|
59
|
+
|
60
|
+
it "is sorted by decreasing score" do
|
61
|
+
@players.sort.should == [@player3, @player2, @player1]
|
62
|
+
end
|
63
|
+
end
|
64
|
+
|
65
|
+
context "when dealing with game points" do
|
66
|
+
before do
|
67
|
+
@player = Player.new("curly", 300)
|
68
|
+
end
|
69
|
+
|
70
|
+
it "computes points as the sum of all treasure points" do
|
71
|
+
@player.points.should == 0
|
72
|
+
|
73
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
74
|
+
|
75
|
+
@player.points.should == 50
|
76
|
+
|
77
|
+
@player.found_treasure(Treasure.new(:crowbar, 400))
|
78
|
+
|
79
|
+
@player.points.should == 450
|
80
|
+
|
81
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
82
|
+
|
83
|
+
@player.points.should == 500
|
84
|
+
end
|
85
|
+
it "yields each found treasure and its total points" do
|
86
|
+
@player.found_treasure(Treasure.new(:skillet, 100))
|
87
|
+
@player.found_treasure(Treasure.new(:skillet, 100))
|
88
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
89
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
90
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
91
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
92
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
93
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
94
|
+
|
95
|
+
yielded = []
|
96
|
+
@player.each_found_treasure do |treasure|
|
97
|
+
yielded << treasure
|
98
|
+
end
|
99
|
+
|
100
|
+
yielded.should == [
|
101
|
+
Treasure.new(:skillet, 200),
|
102
|
+
Treasure.new(:hammer, 50),
|
103
|
+
Treasure.new(:bottle, 25)
|
104
|
+
]
|
105
|
+
end
|
106
|
+
end
|
107
|
+
|
108
|
+
context "dealing with loads from csv files" do
|
109
|
+
it "can be created from a CSV string" do
|
110
|
+
player = Player.from_csv("larry,150")
|
111
|
+
|
112
|
+
player.name.should == "Larry"
|
113
|
+
player.health.should == 150
|
114
|
+
end
|
115
|
+
end
|
116
|
+
end
|
117
|
+
end
|
@@ -0,0 +1,59 @@
|
|
1
|
+
require 'studiogame/treasure_trove'
|
2
|
+
|
3
|
+
module StudioGame
|
4
|
+
describe Treasure do
|
5
|
+
|
6
|
+
before do
|
7
|
+
@treasure = Treasure.new(:hammer, 50)
|
8
|
+
end
|
9
|
+
|
10
|
+
it "has a name attribute" do
|
11
|
+
@treasure.name.should == :hammer
|
12
|
+
end
|
13
|
+
|
14
|
+
it "has a points attribute" do
|
15
|
+
@treasure.points.should == 50
|
16
|
+
end
|
17
|
+
|
18
|
+
end
|
19
|
+
|
20
|
+
describe StudioGame::TreasureTrove do
|
21
|
+
|
22
|
+
it "has six treasures" do
|
23
|
+
TreasureTrove::TREASURES.size.should == 6
|
24
|
+
end
|
25
|
+
|
26
|
+
it "has a pie worth 5 points" do
|
27
|
+
TreasureTrove::TREASURES[0].should == Treasure.new(:pie, 5)
|
28
|
+
end
|
29
|
+
|
30
|
+
it "has a bottle worth 25 points" do
|
31
|
+
TreasureTrove::TREASURES[1].should == Treasure.new(:bottle, 25)
|
32
|
+
end
|
33
|
+
|
34
|
+
it "has a hammer worth 50 points" do
|
35
|
+
TreasureTrove::TREASURES[2].should == Treasure.new(:hammer, 50)
|
36
|
+
end
|
37
|
+
|
38
|
+
it "has a skillet worth 100 points" do
|
39
|
+
TreasureTrove::TREASURES[3].should == Treasure.new(:skillet, 100)
|
40
|
+
end
|
41
|
+
|
42
|
+
it "has a broomstick worth 200 points" do
|
43
|
+
TreasureTrove::TREASURES[4].should == Treasure.new(:broomstick, 200)
|
44
|
+
end
|
45
|
+
|
46
|
+
it "has a crowbar worth 400 points" do
|
47
|
+
TreasureTrove::TREASURES[5].should == Treasure.new(:crowbar, 400)
|
48
|
+
end
|
49
|
+
|
50
|
+
it "returns a random treasure" do
|
51
|
+
treasure = TreasureTrove.random
|
52
|
+
|
53
|
+
TreasureTrove::TREASURES.should include(treasure)
|
54
|
+
end
|
55
|
+
|
56
|
+
|
57
|
+
|
58
|
+
end
|
59
|
+
end
|
metadata
ADDED
@@ -0,0 +1,81 @@
|
|
1
|
+
--- !ruby/object:Gem::Specification
|
2
|
+
name: ssprgame
|
3
|
+
version: !ruby/object:Gem::Version
|
4
|
+
version: 1.0.0
|
5
|
+
prerelease:
|
6
|
+
platform: ruby
|
7
|
+
authors:
|
8
|
+
- Scooter Schneider
|
9
|
+
autorequire:
|
10
|
+
bindir: bin
|
11
|
+
cert_chain: []
|
12
|
+
date: 2012-05-10 00:00:00.000000000 Z
|
13
|
+
dependencies:
|
14
|
+
- !ruby/object:Gem::Dependency
|
15
|
+
name: rspec
|
16
|
+
requirement: &70263694181220 !ruby/object:Gem::Requirement
|
17
|
+
none: false
|
18
|
+
requirements:
|
19
|
+
- - ! '>='
|
20
|
+
- !ruby/object:Gem::Version
|
21
|
+
version: '0'
|
22
|
+
type: :development
|
23
|
+
prerelease: false
|
24
|
+
version_requirements: *70263694181220
|
25
|
+
description: ''
|
26
|
+
email: Scooter@kona-aloha.com
|
27
|
+
executables:
|
28
|
+
- studiogame
|
29
|
+
extensions: []
|
30
|
+
extra_rdoc_files: []
|
31
|
+
files:
|
32
|
+
- bin/ateam.csv
|
33
|
+
- bin/players.csv
|
34
|
+
- bin/studiogame
|
35
|
+
- lib/studiogame/auditable.rb
|
36
|
+
- lib/studiogame/berserk_player.rb
|
37
|
+
- lib/studiogame/clumsy_player.rb
|
38
|
+
- lib/studiogame/die.rb
|
39
|
+
- lib/studiogame/game.rb
|
40
|
+
- lib/studiogame/game_turn.rb
|
41
|
+
- lib/studiogame/loaded_die.rb
|
42
|
+
- lib/studiogame/playable.rb
|
43
|
+
- lib/studiogame/player.rb
|
44
|
+
- lib/studiogame/treasure_trove.rb
|
45
|
+
- spec/studiogame/berserk_player_spec.rb
|
46
|
+
- spec/studiogame/clumsy_player_spec.rb
|
47
|
+
- spec/studiogame/game_spec.rb
|
48
|
+
- spec/studiogame/player_spec.rb
|
49
|
+
- spec/studiogame/treasure_trove_spec.rb
|
50
|
+
- LICENSE
|
51
|
+
- README
|
52
|
+
homepage: http://www.kona-aloha.com
|
53
|
+
licenses: []
|
54
|
+
post_install_message:
|
55
|
+
rdoc_options: []
|
56
|
+
require_paths:
|
57
|
+
- lib
|
58
|
+
required_ruby_version: !ruby/object:Gem::Requirement
|
59
|
+
none: false
|
60
|
+
requirements:
|
61
|
+
- - ! '>='
|
62
|
+
- !ruby/object:Gem::Version
|
63
|
+
version: '1.9'
|
64
|
+
required_rubygems_version: !ruby/object:Gem::Requirement
|
65
|
+
none: false
|
66
|
+
requirements:
|
67
|
+
- - ! '>='
|
68
|
+
- !ruby/object:Gem::Version
|
69
|
+
version: '0'
|
70
|
+
requirements: []
|
71
|
+
rubyforge_project:
|
72
|
+
rubygems_version: 1.8.6
|
73
|
+
signing_key:
|
74
|
+
specification_version: 3
|
75
|
+
summary: My Pragmatic Studio Ruby Game project
|
76
|
+
test_files:
|
77
|
+
- spec/studiogame/berserk_player_spec.rb
|
78
|
+
- spec/studiogame/clumsy_player_spec.rb
|
79
|
+
- spec/studiogame/game_spec.rb
|
80
|
+
- spec/studiogame/player_spec.rb
|
81
|
+
- spec/studiogame/treasure_trove_spec.rb
|