ssprgame 1.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
data/LICENSE ADDED
File without changes
data/README ADDED
File without changes
@@ -0,0 +1,3 @@
1
+ scott Scooter schneider,100
2
+ rob, 400
3
+ tom, 300
@@ -0,0 +1,5 @@
1
+ scott Scooter schneider,100
2
+ Larry, 400
3
+ Joe, 300
4
+ Allen,500
5
+ Allan french,200
@@ -0,0 +1,25 @@
1
+ #!/usr/bin/env ruby
2
+ require_relative '../lib/studiogame/game'
3
+
4
+ game_limit = 500
5
+ game = StudioGame::Game.new("bozos")
6
+ default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
7
+ game.load_players(ARGV.shift || default_player_file)
8
+
9
+ loop do
10
+ puts "\nHow many game rounds? ('quit' to exit)"
11
+ answer = gets.chomp.downcase
12
+ case answer
13
+ when /^\d+$/
14
+ game.play(answer.to_i) do
15
+ game.total_points >= game_limit
16
+ end
17
+ when 'quit', 'exit', 'bye','q','x','end'
18
+ game.print_stats
19
+ game.save_high_scores
20
+ break
21
+ else
22
+ puts "Please enter a number or 'quit'"
23
+ end
24
+ end
25
+
@@ -0,0 +1,7 @@
1
+ module StudioGame
2
+ module Auditable
3
+ def audit
4
+ puts "Rolled a #{self.number} (#{self.class})"
5
+ end
6
+ end
7
+ end
@@ -0,0 +1,30 @@
1
+ require_relative 'player'
2
+ module StudioGame
3
+ class BerserkPlayer < Player
4
+ def initialize(name,health=100)
5
+ @w00t_count = 0
6
+ super(name,health)
7
+ end
8
+
9
+ def berserk?
10
+ @w00t_count > 5
11
+ end
12
+
13
+ def w00t
14
+ super
15
+ @w00t_count += 1
16
+ puts "#{@name} has gon Berserk" if berserk?
17
+ end
18
+
19
+ def blam
20
+ berserk? ? w00t : super
21
+ end
22
+ end
23
+
24
+ if __FILE__ == $0
25
+ berserker = BerserkPlayer.new("berserker", 50)
26
+ 6.times { berserker.w00t }
27
+ 2.times { berserker.blam }
28
+ puts berserker.health
29
+ end
30
+ end
@@ -0,0 +1,30 @@
1
+ require_relative 'player'
2
+ module StudioGame
3
+ class ClumsyPlayer < Player
4
+ # def found_treasure(treasure)
5
+ # points = treasure.points / 2
6
+ # @found_treasures[treasure.name] += points
7
+ # puts "#{@name} found a #{treasure.name} worth #{points} points."
8
+ # end
9
+ def found_treasure(treasure)
10
+ damaged_treasure = Treasure.new(treasure.name, treasure.points / 2)
11
+ super(damaged_treasure)
12
+ end
13
+ end
14
+ end
15
+ if __FILE__ == $0
16
+ clumsy = ClumsyPlayer.new("klutz")
17
+
18
+ hammer = Treasure.new(:hammer, 50)
19
+ clumsy.found_treasure(hammer)
20
+ clumsy.found_treasure(hammer)
21
+ clumsy.found_treasure(hammer)
22
+
23
+ crowbar = Treasure.new(:crowbar, 400)
24
+ clumsy.found_treasure(crowbar)
25
+
26
+ clumsy.each_found_treasure do |treasure|
27
+ puts "#{treasure.points} total #{treasure.name} points"
28
+ end
29
+ puts "#{clumsy.points} grand total points"
30
+ end
@@ -0,0 +1,20 @@
1
+ require_relative 'auditable'
2
+ module StudioGame
3
+ class Die
4
+
5
+ include Auditable
6
+ attr_reader :number
7
+ def initialize
8
+ roll
9
+ end
10
+ def roll
11
+ @number = rand(1..6)
12
+ audit
13
+ @number
14
+ end
15
+ end
16
+ end
17
+ if __FILE__ == $0
18
+ die = StudioGame::Die.new
19
+ puts die.audit
20
+ end
@@ -0,0 +1,102 @@
1
+ require_relative 'player'
2
+ require_relative 'die'
3
+ require_relative 'game_turn'
4
+ require_relative 'treasure_trove'
5
+ require 'csv'
6
+ module StudioGame
7
+ class Game
8
+ attr_accessor :title
9
+ attr_reader :playercount
10
+
11
+ def load_players(from_file)
12
+ CSV.foreach(from_file) do |line|
13
+ add_player(Player.new(line[0],Integer(line[1])))
14
+ end
15
+ end
16
+
17
+ def save_high_scores(out_file="high_scores.txt")
18
+ File.open(out_file,"w") do |file|
19
+ file.puts "#{@title} High Scores"
20
+ @players.sort.each do |player|
21
+ file.puts player.formatted_score
22
+ end
23
+ end
24
+ end
25
+
26
+ def initialize(title)
27
+ @title = title.split(" ").each{|word| word.capitalize!}.join(" ")
28
+ @players = []
29
+ end
30
+ def total_points
31
+ @players.reduce(0) { |sum, player| sum + player.points }
32
+ end
33
+ def list_players
34
+ puts @players
35
+ end
36
+
37
+ def add_player(player)
38
+ @players << player
39
+ end
40
+
41
+ def play (rounds)
42
+ puts "There are #{@players.size} players in #{@name}"
43
+ @players.each do |player|
44
+ puts player
45
+ end
46
+ treasures = TreasureTrove::TREASURES
47
+ puts "\nThere are #{treasures.size} treasures to be found."
48
+ treasures.each do |treasure|
49
+ puts "A #{treasure.name} is worth #{treasure.points} points"
50
+ end
51
+ 1.upto(rounds) do |round|
52
+ if block_given?
53
+ break if yield
54
+ end
55
+ puts "\nRound #{round}:"
56
+ @players.each do |player|
57
+ StudioGame::GameTurn.take_turn(player)
58
+ end
59
+ end
60
+ end
61
+ def print_stats
62
+ strong_players, weak_players = @players.partition {|player| player.strong?}
63
+ puts "\n#{@title} Statistics:"
64
+
65
+ puts "\n#{strong_players.size} strong players:"
66
+ strong_players.each do |player|
67
+ puts "#{player.name} (#{player.health})"
68
+ end
69
+
70
+ puts "\n#{weak_players.size} weak players:"
71
+ weak_players.each do |player|
72
+ puts "#{player.name} (#{player.health})"
73
+ end
74
+
75
+ puts "\n#{@title} High Scores:"
76
+ @players.sort.each do |player|
77
+ puts player.formatted_score
78
+ end
79
+ puts "\nPlayer Stats:"
80
+ @players.each do |player|
81
+ puts "#{player.name} point total: #{player.points}"
82
+ end
83
+ puts "Total points from treasures found: #{total_points}"
84
+ @players.sort.each do |player|
85
+ puts "\n#{player.name}'s point totals:"
86
+ player.each_found_treasure do |treasure|
87
+ puts "#{treasure.points} total #{treasure.name} points"
88
+ end
89
+ puts "#{player.points} grand total points"
90
+ end
91
+ end
92
+ end
93
+ end
94
+ if __FILE__ == $0
95
+
96
+ game = StudioGame::Game.new("test game")
97
+ game.load_players("players.csv")
98
+ game.list_players
99
+ game.play(3)
100
+ game.print_stats
101
+
102
+ end
@@ -0,0 +1,28 @@
1
+ require_relative 'player'
2
+ require_relative 'die'
3
+ require_relative 'loaded_die'
4
+ require_relative 'treasure_trove'
5
+ module StudioGame
6
+ module GameTurn
7
+ def self.take_turn(player)
8
+ die = Die.new
9
+ @rollval=die.roll
10
+ puts "rollval is #{@rollval}"
11
+ puts player
12
+ case @rollval
13
+ when 1..2
14
+ player.blam
15
+ puts "#{player.name} was blammed"
16
+ when 3..4
17
+ puts "#{player.name} was skipped."
18
+ when 5..6
19
+ player.w00t
20
+ puts "#{player.name} was wooted"
21
+ end
22
+ treasure = TreasureTrove.random
23
+ player.found_treasure(treasure)
24
+ end
25
+ end
26
+ end
27
+
28
+
@@ -0,0 +1,19 @@
1
+ require_relative 'auditable'
2
+ module StudioGame
3
+ class LoadedDie
4
+ include Auditable
5
+ attr_reader :number
6
+
7
+ def roll
8
+ numbers = [1, 1, 2, 5, 6, 6]
9
+ @number = numbers.sample
10
+ audit
11
+ @number
12
+ end
13
+
14
+ end
15
+ end
16
+ if __FILE__ == $0
17
+ die = LoadedDie.new
18
+ puts die.roll
19
+ end
@@ -0,0 +1,17 @@
1
+ module StudioGame
2
+ module Playable
3
+ def w00t
4
+ self.health += 15
5
+ puts "#{name} just got w00ted!"
6
+ end
7
+ def blam
8
+ self.health -= 10
9
+ puts "#{name} just got blammed!"
10
+ end
11
+ def strong?
12
+ if health >=150
13
+ true
14
+ end
15
+ end
16
+ end
17
+ end
@@ -0,0 +1,63 @@
1
+ require_relative 'treasure_trove'
2
+ require_relative 'playable'
3
+ module StudioGame
4
+ class Player
5
+ include Playable
6
+ attr_accessor :name
7
+ attr_accessor :health
8
+
9
+ def initialize(name,health=100)
10
+ @name = name.split(" ").each{|word| word.capitalize!}.join(" ")
11
+ @health = health
12
+ @found_treasures = Hash.new(0)
13
+ end
14
+ def self.from_csv(string)
15
+ name,health = string.split(',')
16
+ new(name,Integer(health))
17
+ end
18
+
19
+ def each_found_treasure
20
+ @found_treasures.each do |name,points|
21
+ yield Treasure.new(name,points)
22
+ end
23
+ end
24
+ def found_treasure(treasure)
25
+ @found_treasures[treasure.name]+=treasure.points
26
+ puts "#{@name} found a #{treasure.name} worth #{treasure.points} points."
27
+ puts "#{@name}'s treasures: #{@found_treasures}"
28
+ end
29
+ def points
30
+ @found_treasures.values.reduce(0,:+)
31
+ end
32
+ def formatted_score
33
+ formatted_name = @name.ljust(30, '.')
34
+ "#{formatted_name} #{score}"
35
+ end
36
+ def say_hello
37
+ "I'm #{@name} with a health of #{@health}."
38
+ end
39
+
40
+ def score
41
+ @health + points
42
+ end
43
+
44
+ def <=>(other)
45
+ other.score <=> score
46
+ end
47
+
48
+ def to_s
49
+ "I'm #{@name} with health = #{@health}, points = #{points}, and score = #{score}."
50
+ end
51
+ end
52
+ end
53
+ if __FILE__ == $0
54
+
55
+ player1 = Player.new("Test player",30)
56
+ player1.w00t
57
+ player1.blam
58
+ puts player1.say_hello
59
+ puts player1
60
+ player1.formatted_score
61
+ puts "#{player1.name} has a score or #{player1.score}"
62
+
63
+ end
@@ -0,0 +1,30 @@
1
+ require_relative 'player'
2
+ module StudioGame
3
+ Treasure = Struct.new(:name, :points)
4
+ module TreasureTrove
5
+ TREASURES = [
6
+ Treasure.new(:pie, 5),
7
+ Treasure.new(:bottle, 25),
8
+ Treasure.new(:hammer, 50),
9
+ Treasure.new(:skillet, 100),
10
+ Treasure.new(:broomstick, 200),
11
+ Treasure.new(:crowbar, 400)
12
+ ]
13
+ def self.random
14
+ TREASURES.sample
15
+ end
16
+ end
17
+ end
18
+ #
19
+ # if __FILE__ == $0
20
+ # treasures = TreasureTrove::TREASURES
21
+ # player = Player.new("Larry",100)
22
+ # puts "\nThere are #{treasures.size} treasures to be found."
23
+ # treasures.each do |treasure|
24
+ # puts "A #{treasure.name} is worth #{treasure.points} points"
25
+ # end
26
+ # treasure = TreasureTrove.random
27
+ # puts "#{player.name} found a #{treasure.name} worth #{treasure.points} points."
28
+ #
29
+ # end
30
+
@@ -0,0 +1,30 @@
1
+ require 'studiogame/berserk_player'
2
+ module StudioGame
3
+ describe BerserkPlayer do
4
+
5
+ before do
6
+ @initial_health = 50
7
+ @player = BerserkPlayer.new("berserker", @initial_health)
8
+ end
9
+
10
+ it "does not go berserk when w00ted up to 5 times" do
11
+ 1.upto(5) { @player.w00t }
12
+
13
+ @player.berserk?.should be_false
14
+ end
15
+
16
+ it "goes berserk when w00ted more than 5 times" do
17
+ 1.upto(6) { @player.w00t }
18
+
19
+ @player.berserk?.should be_true
20
+ end
21
+
22
+ it "gets w00ted instead of blammed when it's gone berserk" do
23
+ 1.upto(6) { @player.w00t }
24
+ 1.upto(2) { @player.blam }
25
+
26
+ @player.health.should == @initial_health + (8 * 15)
27
+ end
28
+
29
+ end
30
+ end
@@ -0,0 +1,32 @@
1
+ require 'studiogame/clumsy_player'
2
+ module StudioGame
3
+ describe StudioGame::ClumsyPlayer do
4
+ before do
5
+ @player = ClumsyPlayer.new("klutz")
6
+ end
7
+
8
+ it "only gets half the point value for each treasure" do
9
+ @player.points.should == 0
10
+
11
+ hammer = Treasure.new(:hammer, 50)
12
+ @player.found_treasure(hammer)
13
+ @player.found_treasure(hammer)
14
+ @player.found_treasure(hammer)
15
+
16
+ @player.points.should == 75
17
+
18
+ crowbar = Treasure.new(:crowbar, 400)
19
+ @player.found_treasure(crowbar)
20
+
21
+ @player.points.should == 275
22
+
23
+ yielded = []
24
+ @player.each_found_treasure do |treasure|
25
+ yielded << treasure
26
+ end
27
+
28
+ yielded.should == [Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)]
29
+ end
30
+
31
+ end
32
+ end
@@ -0,0 +1,52 @@
1
+ require 'studiogame/game'
2
+ module StudioGame
3
+ describe Game do
4
+ before do
5
+ @initial_health = 100
6
+ @player = Player.new("test player", @initial_health)
7
+ @game = Game.new("test game")
8
+ @game.add_player(@player)
9
+ end
10
+ it "has a camel cased title" do
11
+ @game.title.should == "Test Game"
12
+ end
13
+
14
+ it "w00ts the player if a high number is rolled" do
15
+ Die.any_instance.stub(:roll).and_return(5)
16
+ @game.play(2)
17
+ @player.health.should == @initial_health + (15*2)
18
+ end
19
+ it "skip the player if a medium number is rolled" do
20
+ Die.any_instance.stub(:roll).and_return(3)
21
+ @game.play(2)
22
+ @player.health.should == @initial_health
23
+ end
24
+ it "blams the player if a low number is rolled" do
25
+ Die.any_instance.stub(:roll).and_return(1)
26
+ @game.play(2)
27
+ @player.health.should == @initial_health - (10*2)
28
+ end
29
+ it "assigns a treasure for points during a player's turn" do
30
+ game = Game.new("Knuckleheads")
31
+ player = Player.new("moe")
32
+ game.add_player(player)
33
+ game.play(1)
34
+ player.points.should_not be_zero
35
+ end
36
+ it "computes total points as the sum of all player points" do
37
+ game = Game.new("Knuckleheads")
38
+
39
+ player1 = Player.new("moe")
40
+ player2 = Player.new("larry")
41
+
42
+ game.add_player(player1)
43
+ game.add_player(player2)
44
+
45
+ player1.found_treasure(Treasure.new(:hammer, 50))
46
+ player1.found_treasure(Treasure.new(:hammer, 50))
47
+ player2.found_treasure(Treasure.new(:crowbar, 400))
48
+
49
+ game.total_points.should == 500
50
+ end
51
+ end
52
+ end
@@ -0,0 +1,117 @@
1
+ require 'studiogame/player'
2
+ require 'studiogame/treasure_trove'
3
+ module StudioGame
4
+ describe Player do
5
+ before do
6
+ @initial_health = 200
7
+ @player = Player.new("test", @initial_health)
8
+ end
9
+
10
+ it "has a capitalized name" do
11
+ @player.name.should == "Test"
12
+ end
13
+
14
+ it "has an initial health" do
15
+ @player.health.should == 200
16
+ end
17
+ it "computes a score as the sum of its health and points" do
18
+ @player.found_treasure(Treasure.new(:hammer, 50))
19
+ @player.found_treasure(Treasure.new(:crowbar, 400))
20
+ @player.score.should == 650
21
+ end
22
+
23
+ it "increases health by 15 when w00ted" do
24
+ @player.w00t
25
+ @player.health.should == @initial_health +15
26
+ end
27
+
28
+ it "decreases health by 10 when blammed" do
29
+ @player.blam
30
+ @player.health.should == @initial_health - 10
31
+ end
32
+
33
+ context "with a health greater than 150" do
34
+ before do
35
+ @initial_health = 150
36
+ @player = Player.new("test", @initial_health)
37
+ end
38
+ it "player is strong" do
39
+ @player.should be_strong
40
+ end
41
+ end
42
+ context 'with a health of 100 or less' do
43
+ before do
44
+ @initial_health = 100
45
+ @player = Player.new("test", @initial_health)
46
+ end
47
+ it "player is weak" do
48
+ @player.should_not be_strong
49
+ end
50
+ end
51
+ context "in a collection of players" do
52
+ before do
53
+ @player1 = Player.new("moe", 100)
54
+ @player2 = Player.new("larry", 200)
55
+ @player3 = Player.new("curly", 300)
56
+
57
+ @players = [@player1, @player2, @player3]
58
+ end
59
+
60
+ it "is sorted by decreasing score" do
61
+ @players.sort.should == [@player3, @player2, @player1]
62
+ end
63
+ end
64
+
65
+ context "when dealing with game points" do
66
+ before do
67
+ @player = Player.new("curly", 300)
68
+ end
69
+
70
+ it "computes points as the sum of all treasure points" do
71
+ @player.points.should == 0
72
+
73
+ @player.found_treasure(Treasure.new(:hammer, 50))
74
+
75
+ @player.points.should == 50
76
+
77
+ @player.found_treasure(Treasure.new(:crowbar, 400))
78
+
79
+ @player.points.should == 450
80
+
81
+ @player.found_treasure(Treasure.new(:hammer, 50))
82
+
83
+ @player.points.should == 500
84
+ end
85
+ it "yields each found treasure and its total points" do
86
+ @player.found_treasure(Treasure.new(:skillet, 100))
87
+ @player.found_treasure(Treasure.new(:skillet, 100))
88
+ @player.found_treasure(Treasure.new(:hammer, 50))
89
+ @player.found_treasure(Treasure.new(:bottle, 5))
90
+ @player.found_treasure(Treasure.new(:bottle, 5))
91
+ @player.found_treasure(Treasure.new(:bottle, 5))
92
+ @player.found_treasure(Treasure.new(:bottle, 5))
93
+ @player.found_treasure(Treasure.new(:bottle, 5))
94
+
95
+ yielded = []
96
+ @player.each_found_treasure do |treasure|
97
+ yielded << treasure
98
+ end
99
+
100
+ yielded.should == [
101
+ Treasure.new(:skillet, 200),
102
+ Treasure.new(:hammer, 50),
103
+ Treasure.new(:bottle, 25)
104
+ ]
105
+ end
106
+ end
107
+
108
+ context "dealing with loads from csv files" do
109
+ it "can be created from a CSV string" do
110
+ player = Player.from_csv("larry,150")
111
+
112
+ player.name.should == "Larry"
113
+ player.health.should == 150
114
+ end
115
+ end
116
+ end
117
+ end
@@ -0,0 +1,59 @@
1
+ require 'studiogame/treasure_trove'
2
+
3
+ module StudioGame
4
+ describe Treasure do
5
+
6
+ before do
7
+ @treasure = Treasure.new(:hammer, 50)
8
+ end
9
+
10
+ it "has a name attribute" do
11
+ @treasure.name.should == :hammer
12
+ end
13
+
14
+ it "has a points attribute" do
15
+ @treasure.points.should == 50
16
+ end
17
+
18
+ end
19
+
20
+ describe StudioGame::TreasureTrove do
21
+
22
+ it "has six treasures" do
23
+ TreasureTrove::TREASURES.size.should == 6
24
+ end
25
+
26
+ it "has a pie worth 5 points" do
27
+ TreasureTrove::TREASURES[0].should == Treasure.new(:pie, 5)
28
+ end
29
+
30
+ it "has a bottle worth 25 points" do
31
+ TreasureTrove::TREASURES[1].should == Treasure.new(:bottle, 25)
32
+ end
33
+
34
+ it "has a hammer worth 50 points" do
35
+ TreasureTrove::TREASURES[2].should == Treasure.new(:hammer, 50)
36
+ end
37
+
38
+ it "has a skillet worth 100 points" do
39
+ TreasureTrove::TREASURES[3].should == Treasure.new(:skillet, 100)
40
+ end
41
+
42
+ it "has a broomstick worth 200 points" do
43
+ TreasureTrove::TREASURES[4].should == Treasure.new(:broomstick, 200)
44
+ end
45
+
46
+ it "has a crowbar worth 400 points" do
47
+ TreasureTrove::TREASURES[5].should == Treasure.new(:crowbar, 400)
48
+ end
49
+
50
+ it "returns a random treasure" do
51
+ treasure = TreasureTrove.random
52
+
53
+ TreasureTrove::TREASURES.should include(treasure)
54
+ end
55
+
56
+
57
+
58
+ end
59
+ end
metadata ADDED
@@ -0,0 +1,81 @@
1
+ --- !ruby/object:Gem::Specification
2
+ name: ssprgame
3
+ version: !ruby/object:Gem::Version
4
+ version: 1.0.0
5
+ prerelease:
6
+ platform: ruby
7
+ authors:
8
+ - Scooter Schneider
9
+ autorequire:
10
+ bindir: bin
11
+ cert_chain: []
12
+ date: 2012-05-10 00:00:00.000000000 Z
13
+ dependencies:
14
+ - !ruby/object:Gem::Dependency
15
+ name: rspec
16
+ requirement: &70263694181220 !ruby/object:Gem::Requirement
17
+ none: false
18
+ requirements:
19
+ - - ! '>='
20
+ - !ruby/object:Gem::Version
21
+ version: '0'
22
+ type: :development
23
+ prerelease: false
24
+ version_requirements: *70263694181220
25
+ description: ''
26
+ email: Scooter@kona-aloha.com
27
+ executables:
28
+ - studiogame
29
+ extensions: []
30
+ extra_rdoc_files: []
31
+ files:
32
+ - bin/ateam.csv
33
+ - bin/players.csv
34
+ - bin/studiogame
35
+ - lib/studiogame/auditable.rb
36
+ - lib/studiogame/berserk_player.rb
37
+ - lib/studiogame/clumsy_player.rb
38
+ - lib/studiogame/die.rb
39
+ - lib/studiogame/game.rb
40
+ - lib/studiogame/game_turn.rb
41
+ - lib/studiogame/loaded_die.rb
42
+ - lib/studiogame/playable.rb
43
+ - lib/studiogame/player.rb
44
+ - lib/studiogame/treasure_trove.rb
45
+ - spec/studiogame/berserk_player_spec.rb
46
+ - spec/studiogame/clumsy_player_spec.rb
47
+ - spec/studiogame/game_spec.rb
48
+ - spec/studiogame/player_spec.rb
49
+ - spec/studiogame/treasure_trove_spec.rb
50
+ - LICENSE
51
+ - README
52
+ homepage: http://www.kona-aloha.com
53
+ licenses: []
54
+ post_install_message:
55
+ rdoc_options: []
56
+ require_paths:
57
+ - lib
58
+ required_ruby_version: !ruby/object:Gem::Requirement
59
+ none: false
60
+ requirements:
61
+ - - ! '>='
62
+ - !ruby/object:Gem::Version
63
+ version: '1.9'
64
+ required_rubygems_version: !ruby/object:Gem::Requirement
65
+ none: false
66
+ requirements:
67
+ - - ! '>='
68
+ - !ruby/object:Gem::Version
69
+ version: '0'
70
+ requirements: []
71
+ rubyforge_project:
72
+ rubygems_version: 1.8.6
73
+ signing_key:
74
+ specification_version: 3
75
+ summary: My Pragmatic Studio Ruby Game project
76
+ test_files:
77
+ - spec/studiogame/berserk_player_spec.rb
78
+ - spec/studiogame/clumsy_player_spec.rb
79
+ - spec/studiogame/game_spec.rb
80
+ - spec/studiogame/player_spec.rb
81
+ - spec/studiogame/treasure_trove_spec.rb