ssprgame 1.0.0

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data/LICENSE ADDED
File without changes
data/README ADDED
File without changes
@@ -0,0 +1,3 @@
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+ scott Scooter schneider,100
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+ rob, 400
3
+ tom, 300
@@ -0,0 +1,5 @@
1
+ scott Scooter schneider,100
2
+ Larry, 400
3
+ Joe, 300
4
+ Allen,500
5
+ Allan french,200
@@ -0,0 +1,25 @@
1
+ #!/usr/bin/env ruby
2
+ require_relative '../lib/studiogame/game'
3
+
4
+ game_limit = 500
5
+ game = StudioGame::Game.new("bozos")
6
+ default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
7
+ game.load_players(ARGV.shift || default_player_file)
8
+
9
+ loop do
10
+ puts "\nHow many game rounds? ('quit' to exit)"
11
+ answer = gets.chomp.downcase
12
+ case answer
13
+ when /^\d+$/
14
+ game.play(answer.to_i) do
15
+ game.total_points >= game_limit
16
+ end
17
+ when 'quit', 'exit', 'bye','q','x','end'
18
+ game.print_stats
19
+ game.save_high_scores
20
+ break
21
+ else
22
+ puts "Please enter a number or 'quit'"
23
+ end
24
+ end
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+
@@ -0,0 +1,7 @@
1
+ module StudioGame
2
+ module Auditable
3
+ def audit
4
+ puts "Rolled a #{self.number} (#{self.class})"
5
+ end
6
+ end
7
+ end
@@ -0,0 +1,30 @@
1
+ require_relative 'player'
2
+ module StudioGame
3
+ class BerserkPlayer < Player
4
+ def initialize(name,health=100)
5
+ @w00t_count = 0
6
+ super(name,health)
7
+ end
8
+
9
+ def berserk?
10
+ @w00t_count > 5
11
+ end
12
+
13
+ def w00t
14
+ super
15
+ @w00t_count += 1
16
+ puts "#{@name} has gon Berserk" if berserk?
17
+ end
18
+
19
+ def blam
20
+ berserk? ? w00t : super
21
+ end
22
+ end
23
+
24
+ if __FILE__ == $0
25
+ berserker = BerserkPlayer.new("berserker", 50)
26
+ 6.times { berserker.w00t }
27
+ 2.times { berserker.blam }
28
+ puts berserker.health
29
+ end
30
+ end
@@ -0,0 +1,30 @@
1
+ require_relative 'player'
2
+ module StudioGame
3
+ class ClumsyPlayer < Player
4
+ # def found_treasure(treasure)
5
+ # points = treasure.points / 2
6
+ # @found_treasures[treasure.name] += points
7
+ # puts "#{@name} found a #{treasure.name} worth #{points} points."
8
+ # end
9
+ def found_treasure(treasure)
10
+ damaged_treasure = Treasure.new(treasure.name, treasure.points / 2)
11
+ super(damaged_treasure)
12
+ end
13
+ end
14
+ end
15
+ if __FILE__ == $0
16
+ clumsy = ClumsyPlayer.new("klutz")
17
+
18
+ hammer = Treasure.new(:hammer, 50)
19
+ clumsy.found_treasure(hammer)
20
+ clumsy.found_treasure(hammer)
21
+ clumsy.found_treasure(hammer)
22
+
23
+ crowbar = Treasure.new(:crowbar, 400)
24
+ clumsy.found_treasure(crowbar)
25
+
26
+ clumsy.each_found_treasure do |treasure|
27
+ puts "#{treasure.points} total #{treasure.name} points"
28
+ end
29
+ puts "#{clumsy.points} grand total points"
30
+ end
@@ -0,0 +1,20 @@
1
+ require_relative 'auditable'
2
+ module StudioGame
3
+ class Die
4
+
5
+ include Auditable
6
+ attr_reader :number
7
+ def initialize
8
+ roll
9
+ end
10
+ def roll
11
+ @number = rand(1..6)
12
+ audit
13
+ @number
14
+ end
15
+ end
16
+ end
17
+ if __FILE__ == $0
18
+ die = StudioGame::Die.new
19
+ puts die.audit
20
+ end
@@ -0,0 +1,102 @@
1
+ require_relative 'player'
2
+ require_relative 'die'
3
+ require_relative 'game_turn'
4
+ require_relative 'treasure_trove'
5
+ require 'csv'
6
+ module StudioGame
7
+ class Game
8
+ attr_accessor :title
9
+ attr_reader :playercount
10
+
11
+ def load_players(from_file)
12
+ CSV.foreach(from_file) do |line|
13
+ add_player(Player.new(line[0],Integer(line[1])))
14
+ end
15
+ end
16
+
17
+ def save_high_scores(out_file="high_scores.txt")
18
+ File.open(out_file,"w") do |file|
19
+ file.puts "#{@title} High Scores"
20
+ @players.sort.each do |player|
21
+ file.puts player.formatted_score
22
+ end
23
+ end
24
+ end
25
+
26
+ def initialize(title)
27
+ @title = title.split(" ").each{|word| word.capitalize!}.join(" ")
28
+ @players = []
29
+ end
30
+ def total_points
31
+ @players.reduce(0) { |sum, player| sum + player.points }
32
+ end
33
+ def list_players
34
+ puts @players
35
+ end
36
+
37
+ def add_player(player)
38
+ @players << player
39
+ end
40
+
41
+ def play (rounds)
42
+ puts "There are #{@players.size} players in #{@name}"
43
+ @players.each do |player|
44
+ puts player
45
+ end
46
+ treasures = TreasureTrove::TREASURES
47
+ puts "\nThere are #{treasures.size} treasures to be found."
48
+ treasures.each do |treasure|
49
+ puts "A #{treasure.name} is worth #{treasure.points} points"
50
+ end
51
+ 1.upto(rounds) do |round|
52
+ if block_given?
53
+ break if yield
54
+ end
55
+ puts "\nRound #{round}:"
56
+ @players.each do |player|
57
+ StudioGame::GameTurn.take_turn(player)
58
+ end
59
+ end
60
+ end
61
+ def print_stats
62
+ strong_players, weak_players = @players.partition {|player| player.strong?}
63
+ puts "\n#{@title} Statistics:"
64
+
65
+ puts "\n#{strong_players.size} strong players:"
66
+ strong_players.each do |player|
67
+ puts "#{player.name} (#{player.health})"
68
+ end
69
+
70
+ puts "\n#{weak_players.size} weak players:"
71
+ weak_players.each do |player|
72
+ puts "#{player.name} (#{player.health})"
73
+ end
74
+
75
+ puts "\n#{@title} High Scores:"
76
+ @players.sort.each do |player|
77
+ puts player.formatted_score
78
+ end
79
+ puts "\nPlayer Stats:"
80
+ @players.each do |player|
81
+ puts "#{player.name} point total: #{player.points}"
82
+ end
83
+ puts "Total points from treasures found: #{total_points}"
84
+ @players.sort.each do |player|
85
+ puts "\n#{player.name}'s point totals:"
86
+ player.each_found_treasure do |treasure|
87
+ puts "#{treasure.points} total #{treasure.name} points"
88
+ end
89
+ puts "#{player.points} grand total points"
90
+ end
91
+ end
92
+ end
93
+ end
94
+ if __FILE__ == $0
95
+
96
+ game = StudioGame::Game.new("test game")
97
+ game.load_players("players.csv")
98
+ game.list_players
99
+ game.play(3)
100
+ game.print_stats
101
+
102
+ end
@@ -0,0 +1,28 @@
1
+ require_relative 'player'
2
+ require_relative 'die'
3
+ require_relative 'loaded_die'
4
+ require_relative 'treasure_trove'
5
+ module StudioGame
6
+ module GameTurn
7
+ def self.take_turn(player)
8
+ die = Die.new
9
+ @rollval=die.roll
10
+ puts "rollval is #{@rollval}"
11
+ puts player
12
+ case @rollval
13
+ when 1..2
14
+ player.blam
15
+ puts "#{player.name} was blammed"
16
+ when 3..4
17
+ puts "#{player.name} was skipped."
18
+ when 5..6
19
+ player.w00t
20
+ puts "#{player.name} was wooted"
21
+ end
22
+ treasure = TreasureTrove.random
23
+ player.found_treasure(treasure)
24
+ end
25
+ end
26
+ end
27
+
28
+
@@ -0,0 +1,19 @@
1
+ require_relative 'auditable'
2
+ module StudioGame
3
+ class LoadedDie
4
+ include Auditable
5
+ attr_reader :number
6
+
7
+ def roll
8
+ numbers = [1, 1, 2, 5, 6, 6]
9
+ @number = numbers.sample
10
+ audit
11
+ @number
12
+ end
13
+
14
+ end
15
+ end
16
+ if __FILE__ == $0
17
+ die = LoadedDie.new
18
+ puts die.roll
19
+ end
@@ -0,0 +1,17 @@
1
+ module StudioGame
2
+ module Playable
3
+ def w00t
4
+ self.health += 15
5
+ puts "#{name} just got w00ted!"
6
+ end
7
+ def blam
8
+ self.health -= 10
9
+ puts "#{name} just got blammed!"
10
+ end
11
+ def strong?
12
+ if health >=150
13
+ true
14
+ end
15
+ end
16
+ end
17
+ end
@@ -0,0 +1,63 @@
1
+ require_relative 'treasure_trove'
2
+ require_relative 'playable'
3
+ module StudioGame
4
+ class Player
5
+ include Playable
6
+ attr_accessor :name
7
+ attr_accessor :health
8
+
9
+ def initialize(name,health=100)
10
+ @name = name.split(" ").each{|word| word.capitalize!}.join(" ")
11
+ @health = health
12
+ @found_treasures = Hash.new(0)
13
+ end
14
+ def self.from_csv(string)
15
+ name,health = string.split(',')
16
+ new(name,Integer(health))
17
+ end
18
+
19
+ def each_found_treasure
20
+ @found_treasures.each do |name,points|
21
+ yield Treasure.new(name,points)
22
+ end
23
+ end
24
+ def found_treasure(treasure)
25
+ @found_treasures[treasure.name]+=treasure.points
26
+ puts "#{@name} found a #{treasure.name} worth #{treasure.points} points."
27
+ puts "#{@name}'s treasures: #{@found_treasures}"
28
+ end
29
+ def points
30
+ @found_treasures.values.reduce(0,:+)
31
+ end
32
+ def formatted_score
33
+ formatted_name = @name.ljust(30, '.')
34
+ "#{formatted_name} #{score}"
35
+ end
36
+ def say_hello
37
+ "I'm #{@name} with a health of #{@health}."
38
+ end
39
+
40
+ def score
41
+ @health + points
42
+ end
43
+
44
+ def <=>(other)
45
+ other.score <=> score
46
+ end
47
+
48
+ def to_s
49
+ "I'm #{@name} with health = #{@health}, points = #{points}, and score = #{score}."
50
+ end
51
+ end
52
+ end
53
+ if __FILE__ == $0
54
+
55
+ player1 = Player.new("Test player",30)
56
+ player1.w00t
57
+ player1.blam
58
+ puts player1.say_hello
59
+ puts player1
60
+ player1.formatted_score
61
+ puts "#{player1.name} has a score or #{player1.score}"
62
+
63
+ end
@@ -0,0 +1,30 @@
1
+ require_relative 'player'
2
+ module StudioGame
3
+ Treasure = Struct.new(:name, :points)
4
+ module TreasureTrove
5
+ TREASURES = [
6
+ Treasure.new(:pie, 5),
7
+ Treasure.new(:bottle, 25),
8
+ Treasure.new(:hammer, 50),
9
+ Treasure.new(:skillet, 100),
10
+ Treasure.new(:broomstick, 200),
11
+ Treasure.new(:crowbar, 400)
12
+ ]
13
+ def self.random
14
+ TREASURES.sample
15
+ end
16
+ end
17
+ end
18
+ #
19
+ # if __FILE__ == $0
20
+ # treasures = TreasureTrove::TREASURES
21
+ # player = Player.new("Larry",100)
22
+ # puts "\nThere are #{treasures.size} treasures to be found."
23
+ # treasures.each do |treasure|
24
+ # puts "A #{treasure.name} is worth #{treasure.points} points"
25
+ # end
26
+ # treasure = TreasureTrove.random
27
+ # puts "#{player.name} found a #{treasure.name} worth #{treasure.points} points."
28
+ #
29
+ # end
30
+
@@ -0,0 +1,30 @@
1
+ require 'studiogame/berserk_player'
2
+ module StudioGame
3
+ describe BerserkPlayer do
4
+
5
+ before do
6
+ @initial_health = 50
7
+ @player = BerserkPlayer.new("berserker", @initial_health)
8
+ end
9
+
10
+ it "does not go berserk when w00ted up to 5 times" do
11
+ 1.upto(5) { @player.w00t }
12
+
13
+ @player.berserk?.should be_false
14
+ end
15
+
16
+ it "goes berserk when w00ted more than 5 times" do
17
+ 1.upto(6) { @player.w00t }
18
+
19
+ @player.berserk?.should be_true
20
+ end
21
+
22
+ it "gets w00ted instead of blammed when it's gone berserk" do
23
+ 1.upto(6) { @player.w00t }
24
+ 1.upto(2) { @player.blam }
25
+
26
+ @player.health.should == @initial_health + (8 * 15)
27
+ end
28
+
29
+ end
30
+ end
@@ -0,0 +1,32 @@
1
+ require 'studiogame/clumsy_player'
2
+ module StudioGame
3
+ describe StudioGame::ClumsyPlayer do
4
+ before do
5
+ @player = ClumsyPlayer.new("klutz")
6
+ end
7
+
8
+ it "only gets half the point value for each treasure" do
9
+ @player.points.should == 0
10
+
11
+ hammer = Treasure.new(:hammer, 50)
12
+ @player.found_treasure(hammer)
13
+ @player.found_treasure(hammer)
14
+ @player.found_treasure(hammer)
15
+
16
+ @player.points.should == 75
17
+
18
+ crowbar = Treasure.new(:crowbar, 400)
19
+ @player.found_treasure(crowbar)
20
+
21
+ @player.points.should == 275
22
+
23
+ yielded = []
24
+ @player.each_found_treasure do |treasure|
25
+ yielded << treasure
26
+ end
27
+
28
+ yielded.should == [Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)]
29
+ end
30
+
31
+ end
32
+ end
@@ -0,0 +1,52 @@
1
+ require 'studiogame/game'
2
+ module StudioGame
3
+ describe Game do
4
+ before do
5
+ @initial_health = 100
6
+ @player = Player.new("test player", @initial_health)
7
+ @game = Game.new("test game")
8
+ @game.add_player(@player)
9
+ end
10
+ it "has a camel cased title" do
11
+ @game.title.should == "Test Game"
12
+ end
13
+
14
+ it "w00ts the player if a high number is rolled" do
15
+ Die.any_instance.stub(:roll).and_return(5)
16
+ @game.play(2)
17
+ @player.health.should == @initial_health + (15*2)
18
+ end
19
+ it "skip the player if a medium number is rolled" do
20
+ Die.any_instance.stub(:roll).and_return(3)
21
+ @game.play(2)
22
+ @player.health.should == @initial_health
23
+ end
24
+ it "blams the player if a low number is rolled" do
25
+ Die.any_instance.stub(:roll).and_return(1)
26
+ @game.play(2)
27
+ @player.health.should == @initial_health - (10*2)
28
+ end
29
+ it "assigns a treasure for points during a player's turn" do
30
+ game = Game.new("Knuckleheads")
31
+ player = Player.new("moe")
32
+ game.add_player(player)
33
+ game.play(1)
34
+ player.points.should_not be_zero
35
+ end
36
+ it "computes total points as the sum of all player points" do
37
+ game = Game.new("Knuckleheads")
38
+
39
+ player1 = Player.new("moe")
40
+ player2 = Player.new("larry")
41
+
42
+ game.add_player(player1)
43
+ game.add_player(player2)
44
+
45
+ player1.found_treasure(Treasure.new(:hammer, 50))
46
+ player1.found_treasure(Treasure.new(:hammer, 50))
47
+ player2.found_treasure(Treasure.new(:crowbar, 400))
48
+
49
+ game.total_points.should == 500
50
+ end
51
+ end
52
+ end
@@ -0,0 +1,117 @@
1
+ require 'studiogame/player'
2
+ require 'studiogame/treasure_trove'
3
+ module StudioGame
4
+ describe Player do
5
+ before do
6
+ @initial_health = 200
7
+ @player = Player.new("test", @initial_health)
8
+ end
9
+
10
+ it "has a capitalized name" do
11
+ @player.name.should == "Test"
12
+ end
13
+
14
+ it "has an initial health" do
15
+ @player.health.should == 200
16
+ end
17
+ it "computes a score as the sum of its health and points" do
18
+ @player.found_treasure(Treasure.new(:hammer, 50))
19
+ @player.found_treasure(Treasure.new(:crowbar, 400))
20
+ @player.score.should == 650
21
+ end
22
+
23
+ it "increases health by 15 when w00ted" do
24
+ @player.w00t
25
+ @player.health.should == @initial_health +15
26
+ end
27
+
28
+ it "decreases health by 10 when blammed" do
29
+ @player.blam
30
+ @player.health.should == @initial_health - 10
31
+ end
32
+
33
+ context "with a health greater than 150" do
34
+ before do
35
+ @initial_health = 150
36
+ @player = Player.new("test", @initial_health)
37
+ end
38
+ it "player is strong" do
39
+ @player.should be_strong
40
+ end
41
+ end
42
+ context 'with a health of 100 or less' do
43
+ before do
44
+ @initial_health = 100
45
+ @player = Player.new("test", @initial_health)
46
+ end
47
+ it "player is weak" do
48
+ @player.should_not be_strong
49
+ end
50
+ end
51
+ context "in a collection of players" do
52
+ before do
53
+ @player1 = Player.new("moe", 100)
54
+ @player2 = Player.new("larry", 200)
55
+ @player3 = Player.new("curly", 300)
56
+
57
+ @players = [@player1, @player2, @player3]
58
+ end
59
+
60
+ it "is sorted by decreasing score" do
61
+ @players.sort.should == [@player3, @player2, @player1]
62
+ end
63
+ end
64
+
65
+ context "when dealing with game points" do
66
+ before do
67
+ @player = Player.new("curly", 300)
68
+ end
69
+
70
+ it "computes points as the sum of all treasure points" do
71
+ @player.points.should == 0
72
+
73
+ @player.found_treasure(Treasure.new(:hammer, 50))
74
+
75
+ @player.points.should == 50
76
+
77
+ @player.found_treasure(Treasure.new(:crowbar, 400))
78
+
79
+ @player.points.should == 450
80
+
81
+ @player.found_treasure(Treasure.new(:hammer, 50))
82
+
83
+ @player.points.should == 500
84
+ end
85
+ it "yields each found treasure and its total points" do
86
+ @player.found_treasure(Treasure.new(:skillet, 100))
87
+ @player.found_treasure(Treasure.new(:skillet, 100))
88
+ @player.found_treasure(Treasure.new(:hammer, 50))
89
+ @player.found_treasure(Treasure.new(:bottle, 5))
90
+ @player.found_treasure(Treasure.new(:bottle, 5))
91
+ @player.found_treasure(Treasure.new(:bottle, 5))
92
+ @player.found_treasure(Treasure.new(:bottle, 5))
93
+ @player.found_treasure(Treasure.new(:bottle, 5))
94
+
95
+ yielded = []
96
+ @player.each_found_treasure do |treasure|
97
+ yielded << treasure
98
+ end
99
+
100
+ yielded.should == [
101
+ Treasure.new(:skillet, 200),
102
+ Treasure.new(:hammer, 50),
103
+ Treasure.new(:bottle, 25)
104
+ ]
105
+ end
106
+ end
107
+
108
+ context "dealing with loads from csv files" do
109
+ it "can be created from a CSV string" do
110
+ player = Player.from_csv("larry,150")
111
+
112
+ player.name.should == "Larry"
113
+ player.health.should == 150
114
+ end
115
+ end
116
+ end
117
+ end
@@ -0,0 +1,59 @@
1
+ require 'studiogame/treasure_trove'
2
+
3
+ module StudioGame
4
+ describe Treasure do
5
+
6
+ before do
7
+ @treasure = Treasure.new(:hammer, 50)
8
+ end
9
+
10
+ it "has a name attribute" do
11
+ @treasure.name.should == :hammer
12
+ end
13
+
14
+ it "has a points attribute" do
15
+ @treasure.points.should == 50
16
+ end
17
+
18
+ end
19
+
20
+ describe StudioGame::TreasureTrove do
21
+
22
+ it "has six treasures" do
23
+ TreasureTrove::TREASURES.size.should == 6
24
+ end
25
+
26
+ it "has a pie worth 5 points" do
27
+ TreasureTrove::TREASURES[0].should == Treasure.new(:pie, 5)
28
+ end
29
+
30
+ it "has a bottle worth 25 points" do
31
+ TreasureTrove::TREASURES[1].should == Treasure.new(:bottle, 25)
32
+ end
33
+
34
+ it "has a hammer worth 50 points" do
35
+ TreasureTrove::TREASURES[2].should == Treasure.new(:hammer, 50)
36
+ end
37
+
38
+ it "has a skillet worth 100 points" do
39
+ TreasureTrove::TREASURES[3].should == Treasure.new(:skillet, 100)
40
+ end
41
+
42
+ it "has a broomstick worth 200 points" do
43
+ TreasureTrove::TREASURES[4].should == Treasure.new(:broomstick, 200)
44
+ end
45
+
46
+ it "has a crowbar worth 400 points" do
47
+ TreasureTrove::TREASURES[5].should == Treasure.new(:crowbar, 400)
48
+ end
49
+
50
+ it "returns a random treasure" do
51
+ treasure = TreasureTrove.random
52
+
53
+ TreasureTrove::TREASURES.should include(treasure)
54
+ end
55
+
56
+
57
+
58
+ end
59
+ end
metadata ADDED
@@ -0,0 +1,81 @@
1
+ --- !ruby/object:Gem::Specification
2
+ name: ssprgame
3
+ version: !ruby/object:Gem::Version
4
+ version: 1.0.0
5
+ prerelease:
6
+ platform: ruby
7
+ authors:
8
+ - Scooter Schneider
9
+ autorequire:
10
+ bindir: bin
11
+ cert_chain: []
12
+ date: 2012-05-10 00:00:00.000000000 Z
13
+ dependencies:
14
+ - !ruby/object:Gem::Dependency
15
+ name: rspec
16
+ requirement: &70263694181220 !ruby/object:Gem::Requirement
17
+ none: false
18
+ requirements:
19
+ - - ! '>='
20
+ - !ruby/object:Gem::Version
21
+ version: '0'
22
+ type: :development
23
+ prerelease: false
24
+ version_requirements: *70263694181220
25
+ description: ''
26
+ email: Scooter@kona-aloha.com
27
+ executables:
28
+ - studiogame
29
+ extensions: []
30
+ extra_rdoc_files: []
31
+ files:
32
+ - bin/ateam.csv
33
+ - bin/players.csv
34
+ - bin/studiogame
35
+ - lib/studiogame/auditable.rb
36
+ - lib/studiogame/berserk_player.rb
37
+ - lib/studiogame/clumsy_player.rb
38
+ - lib/studiogame/die.rb
39
+ - lib/studiogame/game.rb
40
+ - lib/studiogame/game_turn.rb
41
+ - lib/studiogame/loaded_die.rb
42
+ - lib/studiogame/playable.rb
43
+ - lib/studiogame/player.rb
44
+ - lib/studiogame/treasure_trove.rb
45
+ - spec/studiogame/berserk_player_spec.rb
46
+ - spec/studiogame/clumsy_player_spec.rb
47
+ - spec/studiogame/game_spec.rb
48
+ - spec/studiogame/player_spec.rb
49
+ - spec/studiogame/treasure_trove_spec.rb
50
+ - LICENSE
51
+ - README
52
+ homepage: http://www.kona-aloha.com
53
+ licenses: []
54
+ post_install_message:
55
+ rdoc_options: []
56
+ require_paths:
57
+ - lib
58
+ required_ruby_version: !ruby/object:Gem::Requirement
59
+ none: false
60
+ requirements:
61
+ - - ! '>='
62
+ - !ruby/object:Gem::Version
63
+ version: '1.9'
64
+ required_rubygems_version: !ruby/object:Gem::Requirement
65
+ none: false
66
+ requirements:
67
+ - - ! '>='
68
+ - !ruby/object:Gem::Version
69
+ version: '0'
70
+ requirements: []
71
+ rubyforge_project:
72
+ rubygems_version: 1.8.6
73
+ signing_key:
74
+ specification_version: 3
75
+ summary: My Pragmatic Studio Ruby Game project
76
+ test_files:
77
+ - spec/studiogame/berserk_player_spec.rb
78
+ - spec/studiogame/clumsy_player_spec.rb
79
+ - spec/studiogame/game_spec.rb
80
+ - spec/studiogame/player_spec.rb
81
+ - spec/studiogame/treasure_trove_spec.rb