sonic-pi-akai-apc-mini 0.1.0 → 0.2.0
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- checksums.yaml +4 -4
- data/Gemfile.lock +1 -1
- data/README.md +10 -3
- data/example.rb +65 -0
- data/init_dev.rb +15 -0
- data/lib/sonic-pi-akai-apc-mini/api.rb +37 -32
- data/lib/sonic-pi-akai-apc-mini/controller.rb +68 -0
- data/lib/sonic-pi-akai-apc-mini/helpers.rb +22 -4
- data/lib/sonic-pi-akai-apc-mini.rb +1 -0
- metadata +5 -3
- data/bin/console +0 -13
checksums.yaml
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---
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SHA256:
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metadata.gz:
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data.tar.gz:
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metadata.gz: bd279db408994ddf67942a34f1576feb382b7fedafdcaeeeb227f447b6b1073c
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data.tar.gz: 628d1d73459b6e01f7554317e53db308967b17753cc94c2e48845d9c909bd485
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SHA512:
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metadata.gz:
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data.tar.gz:
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metadata.gz: dd0673065b74993754899a449a1129ecfcce6b252fb93834ac8be33d148cff04f13a1361417ee9682117cd4bf9a41cd8d4d89a83347479335dcadbaaa9d99d35
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data.tar.gz: 20d6cc379e57eda32090cd3cae0b70fab1c18946d9f17ffe79cbb34eac12d7aa556eee4065c5abd28fdd2ce7cc87a5ca5648a610c37b24a1da0cdd6f72069eee
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data/Gemfile.lock
CHANGED
data/README.md
CHANGED
@@ -16,7 +16,7 @@ You should _probably_ not use this yet for live performances, at least without h
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## Installation
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Download, clone the code or install the gem, then add this to the top of your Sonic Pi buffer (or your `~/.sonic-pi/config/init.rb`):
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[Download](https://github.com/porras/sonic-pi-akai-apc-mini/archive/refs/heads/main.zip), clone the code or install [the gem](https://rubygems.org/gems/sonic-pi-akai-apc-mini), then add this to the top of your Sonic Pi buffer (or your `~/.sonic-pi/config/init.rb`):
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```ruby
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require '<path-to-sonic-pi-akai-apc-mini>/init.rb'
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@@ -29,15 +29,22 @@ Sonic Pi ships with its own Ruby, meaning that in principle it has no access to
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## Usage
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-
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If you want to skip this reference, feel free to load `example.rb` on Sonic Pi and start jamming. Otherwise:
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First of all, call `initialize_akai(<model>)` at the top of your buffer. That will make all the features available.
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A small set of functions get added to the Sonic Pi API, in order to use the controls in the APC mini in different ways.
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### Supported models
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* `:apc_mini`
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* `:apc_key_25` (experimental; please contact the author if you use it, either successfully or not. in any case, only the grid and the knobs are supported, not the keyboard --yet)
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### Faders
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#### `fader(n, [target-values])`
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This function lets you use any of the faders to control the value of _anything_ in Sonic Pi. `n` is the fader number (
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This function lets you use any of the faders to control the value of _anything_ in Sonic Pi. `n` is the fader number (starting from 0, left to right). `target-values` is the range of values the fader will map to (and defaults to `(0..1)`\*). Some examples:
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```ruby
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play :c4, amp: fader(0)
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data/example.rb
ADDED
@@ -0,0 +1,65 @@
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# This is a (probably contrived) example of the kind of things you can control.
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# This short script sets things up so that:
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#
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# Rows 0 and 1 of the grid are used for a simple drum loop with a kick and a
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# snare. Toggling the buttons in those rows will get you the pattern played, in
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# real time (note that this is initialized as an empty pattern, and the volume
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# is controlled by faders 0 and 2, so you won't hear anything until you toggle
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# some notes and push those faders).
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#
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# The is a second live_loop with a chord and an arpeggio based on that chord,
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# where some of the parameters are controlled by faders:
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#
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# 0 -> Kick volume
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# 1 -> Kick cutoff frequency
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# 2 -> Snare volume
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# 3 -> Snare cutoff frequency
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# 4 -> The chord itself! Atypical UI for this for works fine
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# 5 -> Chord volume
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# 6 -> Arpeggio volume
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# 7 -> Arpeggio reverb amount
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#
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# Finally a switch is setup on button [2, 0] (leftmost button of third row,
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# starting from the bottom) to toggle a background vinyl effect.
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#
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# Feel free to experiment with changing the music using the controller only,
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# then to try to control different things!
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initialize_akai(:apc_mini)
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use_bpm 110
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live_loop :drums do
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loop_rows(4, {
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1 => -> { sample :drum_bass_soft, amp: fader(0), cutoff: fader(1, (60..127)) },
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0 => -> { sample :drum_snare_soft, amp: fader(2), cutoff: fader(3, (60..127)) }
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})
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end
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live_loop :bass, sync: :drums do
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sample :vinyl_hiss, sustain: 2, attack: 1, release: 1 if switch?(2, 0)
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crd = fader(4, [
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chord(:c3, :major),
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chord(:g3, :major),
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chord(:a3, :minor),
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chord(:e3, :major)
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])
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use_synth :blade
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play_chord crd, release: 4, attack: 2, amp: fader(5)
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use_synth :pluck
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with_fx :reverb do |fx|
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use_random_seed crd.first
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attach_fader(7, fx, :room)
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16.times do
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play crd.choose + 12, release: 0.25, pan: rrand(-0.1, 0.1),
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amp: fader(6),
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on: spread(11, 16).tick(:note)
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sleep 0.25
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end
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end
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end
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data/init_dev.rb
ADDED
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# Script to be used in development. Instead of `require '.../init.rb'` from
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# sonic pi, `load '.../init_dev.rb'` and code will be reloaded on each Alt+R.
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dir = File.join(__dir__, 'lib', 'sonic-pi-akai-apc-mini')
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load "#{dir}/core_extensions/range.rb"
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load "#{dir}/helpers.rb"
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load "#{dir}/api.rb"
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load "#{dir}/controller.rb"
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# bypass the mechanism that avoids hot-changing the model, forcing a reload of
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# the config on each call:
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SonicPiAkaiApcMini::Controller.instance_variable_set(:@_model, nil)
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include SonicPiAkaiApcMini::API
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module SonicPiAkaiApcMini
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module API
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def switch?(
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!!get("switch_#{n}")
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def switch?(row, col)
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!!get("switch_#{Helpers.key(row, col)}")
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end
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# default `target` is 0-0.999 instead of 0.1 because many parameters have
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# difference so I think it's a good default.
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def fader(n, target = (0..0.999), _options = {})
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# TODO: Try to optimize speed, there is some latency because the
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# controller send a lot of events (too much granularity)
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# controller send a lot of events (too much granularity). It is in theory
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# possible to save some of it by `get`ting the value directly instead of
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# waiting for all the events to be processed.
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value = get("fader_#{n}", 0)
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Helpers.normalize(value, target)
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end
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@@ -22,42 +23,41 @@ module SonicPiAkaiApcMini
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end
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def loop_rows(duration, rows)
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first_row = rows.keys.
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-
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first_row = rows.keys.max
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Controller.model.grid_columns.times do |beat|
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prev = (beat - 1) % 8
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-
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-
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prev_key = Helpers.key(first_row, prev)
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beat_key = Helpers.key(first_row, beat)
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midi_note_on prev_key, get("switch_#{prev_key}") ? Controller.model.light_green : Controller.model.light_off
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midi_note_on beat_key, Controller.model.light_yellow
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rows.each do |row, sound|
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in_thread(&sound) if
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in_thread(&sound) if switch?(row, beat)
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end
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sleep duration /
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sleep duration.to_f / Controller.model.grid_columns
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end
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end
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def loop_rows_synth(duration, rows, notes, options = {})
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-
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-
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-
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-
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-
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-
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-
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end
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sleep duration / 8.0
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end
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rows = rows.map.with_index do |row, i|
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[row, lambda do
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opts = options.respond_to?(:call) ? options.call : options
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play(notes[i], opts)
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end]
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end.to_h
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loop_rows(duration, rows)
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end
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def reset_free_play(row, col, size)
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size = size.size unless size.is_a?(Integer) # so we can pass the same ring
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Helpers.key_range(row, col, size).each do |key|
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midi_note_on key,
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midi_note_on key, Controller.model.light_off
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set "free_play_#{key}", nil
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end
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end
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def free_play(row, col, notes, options = {})
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Helpers.key_range(row, col, notes.size).each.with_index do |key, i|
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midi_note_on key,
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midi_note_on key, Controller.model.light_yellow
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set "free_play_#{key}", notes[i]
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end
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@@ -80,26 +80,31 @@ module SonicPiAkaiApcMini
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values[get("selector_current_value_#{krange}")]
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end
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def initialize_akai
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def initialize_akai(model)
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Controller.model = model
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# This loop manages faders. Whenever they change, the new value is stored via set,
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# and the corresponding light is turned on/off.
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live_loop :faders do
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use_real_time
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n, value = sync(
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set "fader_#{n -
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-
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-
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n, value = sync(Controller.model.midi_event(:control_change))
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set "fader_#{n - Controller.model.fader_offset}", value
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if Controller.model.fader_light_offset
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midi_note_on n + Controller.model.fader_light_offset,
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value.zero? ? Controller.model.light_off : Controller.model.light_red
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end
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if attachment = get("attached_fader_#{n - Controller.model.fader_offset}")
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normalized_value = Helpers.normalize(value, attachment[:target])
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control attachment[:node], attachment[:property] => normalized_value
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end
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end
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# Manages the buttons in the grid, both as switches and to
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# pressed, we check if that row is being used
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#
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# Manages the buttons in the grid, both as switches, selectors, and to
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# "free play". Whenever one is pressed, we check if that row is being used
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# to "free play". If it is, we play. If it's not, we check if its used as
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# a selector and manage it. Otherwise, we manage it as a switch.
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live_loop :switches_and_freeplay do
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use_real_time
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-
n, _vel = sync(
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n, _vel = sync(Controller.model.midi_event(:note_on))
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if note = get("free_play_#{n}")
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cue :free_play, note: note, key: n
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elsif keys = get("selector_keys_#{n}")
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@@ -117,7 +122,7 @@ module SonicPiAkaiApcMini
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live_loop :free_play_note_offs do
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use_real_time
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-
n, _vel = sync(
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n, _vel = sync(Controller.model.midi_event(:note_off))
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if note_control = get("free_play_playing_#{n}")
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release = note_control.args['release'] || note_control.info.arg_defaults[:release]
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control note_control, amp: 0, amp_slide: release
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module SonicPiAkaiApcMini
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module Controller
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class Error < StandardError; end
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module_function
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def model=(model_name)
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if @_model
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if @_model.name == model_name
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return
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else
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raise Error, 'Changing the model is not supported. Please restart Sonic Pi and initialize with new model name'
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end
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end
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config = Configs.fetch(model_name.to_sym) { raise Error, "model #{model_name} not supported" }
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@_model = Model.new(config.merge(name: model_name))
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end
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def model
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@_model || raise(Error, 'model not initialized')
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end
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|
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Model = Struct.new(
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:name, :midi_port,
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:grid_rows, :grid_columns, :grid_offset,
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:fader_count, :fader_offset, :fader_light_offset,
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:light_off, :light_green, :light_red, :light_yellow,
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keyword_init: true
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) do
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def midi_event(event_name)
|
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"/midi:#{midi_port}/#{event_name}"
|
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end
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end
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|
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Configs = {
|
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apc_mini: {
|
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midi_port: 'apc_mini*',
|
40
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+
grid_rows: 8,
|
41
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+
grid_columns: 8,
|
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+
grid_offset: 0,
|
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+
fader_count: 9,
|
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fader_offset: 48,
|
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fader_light_offset: 16,
|
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light_off: 0,
|
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light_green: 1,
|
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light_red: 3,
|
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light_yellow: 5
|
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},
|
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# TODO: Some assumptions here, check!
|
52
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apc_key_25: {
|
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+
midi_port: 'apc_key_25*', # TODO: this is just a guess
|
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+
grid_rows: 5,
|
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+
grid_columns: 8,
|
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grid_offset: 0,
|
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fader_count: 8,
|
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fader_offset: 48,
|
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fader_light_offset: nil, # no fader lights
|
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light_off: 0,
|
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light_green: 1,
|
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light_red: 3,
|
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light_yellow: 5
|
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# TODO: handle keyboard
|
65
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}
|
66
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+
}.freeze
|
67
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+
end
|
68
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+
end
|
@@ -2,6 +2,9 @@ module SonicPiAkaiApcMini
|
|
2
2
|
module Helpers
|
3
3
|
module_function
|
4
4
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|
5
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+
# Normalizes a MIDI velocity value (between 0 and 127) to the corresponding
|
6
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+
# value in `target`, which can be a range, a ring/array, or the special
|
7
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+
# value :pan (shortcut for (-1..1)).
|
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def normalize(value, target)
|
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9
|
value /= 127.0
|
7
10
|
target = (-1..1) if target == :pan
|
@@ -14,10 +17,25 @@ module SonicPiAkaiApcMini
|
|
14
17
|
end
|
15
18
|
end
|
16
19
|
|
17
|
-
|
18
|
-
|
19
|
-
|
20
|
-
|
20
|
+
class RangeError < StandardError; end
|
21
|
+
|
22
|
+
# Given a starting button (row, col) and a size, return the range of
|
23
|
+
# corresponding MIDI notes for those buttons. If `size` is bigger than the
|
24
|
+
# amount of remaining buttons before the end of the row, the range finishes
|
25
|
+
# at the end of the row. If the currently configured model has fewer
|
26
|
+
# rows/columns, it raises a RangeError error.
|
27
|
+
def key_range(row, col, size)
|
28
|
+
raise RangeError, 'out of range' if row >= Controller.model.grid_rows || col >= Controller.model.grid_columns
|
29
|
+
|
30
|
+
first = key(row, col)
|
31
|
+
last = first + size - 1
|
32
|
+
end_of_row = key(row, Controller.model.grid_columns - 1)
|
33
|
+
|
34
|
+
(first..[last, end_of_row].min)
|
35
|
+
end
|
36
|
+
|
37
|
+
def key(row, col)
|
38
|
+
(row * Controller.model.grid_columns) + col + Controller.model.grid_offset
|
21
39
|
end
|
22
40
|
end
|
23
41
|
end
|
metadata
CHANGED
@@ -1,14 +1,14 @@
|
|
1
1
|
--- !ruby/object:Gem::Specification
|
2
2
|
name: sonic-pi-akai-apc-mini
|
3
3
|
version: !ruby/object:Gem::Version
|
4
|
-
version: 0.
|
4
|
+
version: 0.2.0
|
5
5
|
platform: ruby
|
6
6
|
authors:
|
7
7
|
- Sergio Gil
|
8
8
|
autorequire:
|
9
9
|
bindir: exe
|
10
10
|
cert_chain: []
|
11
|
-
date: 2022-01-
|
11
|
+
date: 2022-01-29 00:00:00.000000000 Z
|
12
12
|
dependencies: []
|
13
13
|
description:
|
14
14
|
email:
|
@@ -28,12 +28,14 @@ files:
|
|
28
28
|
- README.md
|
29
29
|
- Rakefile
|
30
30
|
- akai-apc-mini.jpg
|
31
|
-
- bin/console
|
32
31
|
- bin/setup
|
32
|
+
- example.rb
|
33
33
|
- exe/sonic-pi-akai-apc-mini
|
34
34
|
- init.rb
|
35
|
+
- init_dev.rb
|
35
36
|
- lib/sonic-pi-akai-apc-mini.rb
|
36
37
|
- lib/sonic-pi-akai-apc-mini/api.rb
|
38
|
+
- lib/sonic-pi-akai-apc-mini/controller.rb
|
37
39
|
- lib/sonic-pi-akai-apc-mini/core_extensions/range.rb
|
38
40
|
- lib/sonic-pi-akai-apc-mini/helpers.rb
|
39
41
|
homepage: https://github.com/porras/sonic-pi-akai-apc-mini
|
data/bin/console
DELETED
@@ -1,13 +0,0 @@
|
|
1
|
-
#!/usr/bin/env ruby
|
2
|
-
require 'bundler/setup'
|
3
|
-
require 'sonic/pi/akai/apc/mini'
|
4
|
-
|
5
|
-
# You can add fixtures and/or initialization code here to make experimenting
|
6
|
-
# with your gem easier. You can also use a different console, if you like.
|
7
|
-
|
8
|
-
# (If you use this, don't forget to add pry to your Gemfile!)
|
9
|
-
# require "pry"
|
10
|
-
# Pry.start
|
11
|
-
|
12
|
-
require 'irb'
|
13
|
-
IRB.start(__FILE__)
|