sokoban 0.0.17 → 0.0.18

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data/lib/sokoban.rb CHANGED
@@ -33,7 +33,9 @@ module Sokoban
33
33
  D: { x: 1, y: 0 } # 4
34
34
  }
35
35
 
36
- # Global-ish variables to ease testing
36
+ # Global variables to ease testing
37
+ # I still like to initialize them even though
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+ # nil is the same as false in an if statement
37
39
  $batch, $hax = false, false
38
40
 
39
41
  # Game class separates logger and optparse from internal
@@ -161,16 +163,12 @@ module Sokoban
161
163
  initialize(lnum)
162
164
  end
163
165
 
164
- def parse_move_string(string)
165
- string.each_char {|c| parse_move(c) }
166
- end
167
-
168
166
  def play
169
167
  while free_boxes > 0
170
168
  print self
171
169
  if $batch
172
170
  # Input a string terminated by newline
173
- parse_move_string(gets.strip)
171
+ parse_move(gets.strip)
174
172
  else
175
173
  # Handle single key press
176
174
  parse_move(STDIN.getch)
@@ -216,6 +214,8 @@ module Sokoban
216
214
  end
217
215
 
218
216
  def parse_move(input)
217
+ # Handle multiple moves
218
+ input.each_char {|c| parse_move(c) } if input.size > 1
219
219
  case input.downcase
220
220
  when 'b'; $batch = ! $batch
221
221
  when 'w', 'k', '8'; move(:W) #UP)
@@ -1,3 +1,3 @@
1
1
  module Sokoban
2
- VERSION = '0.0.17'
2
+ VERSION = '0.0.18'
3
3
  end
@@ -37,20 +37,20 @@ describe Level do
37
37
 
38
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  it "accepts valid moves" do
39
39
  level = Level.new
40
- level.parse_move_string(INPUT)
40
+ level.parse_move(INPUT)
41
41
  expect(level.moves).to eq(INPUT.size)
42
42
  end
43
43
 
44
44
  it "ignores invalid moves" do
45
45
  level = Level.new
46
- level.parse_move_string(INPUT)
46
+ level.parse_move(INPUT)
47
47
  level.parse_move("F") # shouldn"t increment moves
48
48
  expect(level.moves).to eq(INPUT.size)
49
49
  end
50
50
 
51
51
  it "restarts" do
52
52
  level = Level.new
53
- level.parse_move_string(INPUT)
53
+ level.parse_move(INPUT)
54
54
  expect(level.free_boxes).to eq(1)
55
55
  level.parse_move("R") # restart
56
56
  expect(level.free_boxes).to eq(6)
@@ -58,14 +58,14 @@ describe Level do
58
58
 
59
59
  it "plays level 1" do
60
60
  level = Level.new
61
- level.parse_move_string(INPUT)
61
+ level.parse_move(INPUT)
62
62
  level.parse_move("D") # right
63
63
  expect(level.free_boxes).to eq(0) # Victory!
64
64
  end
65
65
 
66
66
  it "increments pushes on box move" do
67
67
  level = Level.new
68
- level.parse_move_string(INPUT)
68
+ level.parse_move(INPUT)
69
69
  expect(level.pushes).to eq(96)
70
70
  level.parse_move("D") # right
71
71
  expect(level.pushes).to eq(97)
@@ -73,7 +73,7 @@ describe Level do
73
73
 
74
74
  it "decrements pushes on box move undo" do
75
75
  level = Level.new
76
- level.parse_move_string(INPUT)
76
+ level.parse_move(INPUT)
77
77
  level.parse_move("D") # right
78
78
  expect(level.pushes).to eq(97)
79
79
  level.parse_move("U") # undo
@@ -82,7 +82,7 @@ describe Level do
82
82
 
83
83
  it "ignores moves into walls" do
84
84
  level = Level.new
85
- level.parse_move_string(INPUT)
85
+ level.parse_move(INPUT)
86
86
  level.parse_move("A") # left
87
87
  expect(level.moves).to eq(INPUT.size + 1)
88
88
  # Try to move into wall
@@ -92,8 +92,8 @@ describe Level do
92
92
 
93
93
  it "ignores moves into non-free boxes" do
94
94
  level = Level.new
95
- level.parse_move_string(INPUT)
96
- level.parse_move_string("SD")
95
+ level.parse_move(INPUT)
96
+ level.parse_move("SD")
97
97
  expect(level.moves).to eq(INPUT.size + 2)
98
98
  # Try to move into non-free box
99
99
  level.parse_move("D") # right
@@ -102,8 +102,8 @@ describe Level do
102
102
 
103
103
  it "ignores pushes into walls" do
104
104
  level = Level.new
105
- level.parse_move_string(INPUT)
106
- level.parse_move_string("SDW") # down, right, up
105
+ level.parse_move(INPUT)
106
+ level.parse_move("SDW") # down, right, up
107
107
  expect(level.pushes).to eq(97)
108
108
  # Try to push box into wall
109
109
  level.parse_move("W") # up
@@ -112,10 +112,10 @@ describe Level do
112
112
 
113
113
  it "ignores pushes into non-free boxes" do
114
114
  level = Level.new
115
- level.parse_move_string(INPUT)
116
- level.parse_move_string("WDS") # up, right, down
115
+ level.parse_move(INPUT)
116
+ level.parse_move("WDS") # up, right, down
117
117
  expect(level.pushes).to eq(97)
118
- level.parse_move_string("AS") # left, down
118
+ level.parse_move("AS") # left, down
119
119
  # Try to push box into non-free box
120
120
  level.parse_move("D") # right
121
121
  expect(level.pushes).to eq(97)
metadata CHANGED
@@ -1,7 +1,7 @@
1
1
  --- !ruby/object:Gem::Specification
2
2
  name: sokoban
3
3
  version: !ruby/object:Gem::Version
4
- version: 0.0.17
4
+ version: 0.0.18
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5
  platform: ruby
6
6
  authors:
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7
  - Boohbah