sokoban 0.0.17 → 0.0.18
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- checksums.yaml +4 -4
- data/lib/sokoban.rb +6 -6
- data/lib/sokoban/version.rb +1 -1
- data/spec/lib/sokoban_spec.rb +14 -14
- metadata +1 -1
checksums.yaml
CHANGED
@@ -1,7 +1,7 @@
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1
1
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---
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2
2
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SHA1:
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3
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-
metadata.gz:
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4
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-
data.tar.gz:
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3
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+
metadata.gz: 4c1e7cc5fafc2a73545dcef03810153dd37bb504
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4
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+
data.tar.gz: 9c7eee8ba0b588cffb5073c87bb2507ee54209c6
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5
5
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SHA512:
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6
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-
metadata.gz:
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7
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-
data.tar.gz:
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6
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+
metadata.gz: 332e0899f91d305e5b7e493ee6125caacae0aa088265c6e02d5799b8911c833b8fecddf92abcec72818692c98a7bc8ce8d4e902112a71d5d244a8365b2d3b30a
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7
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+
data.tar.gz: 902fdc58e2e3e4526094872e310a612d3ac50f381b1a0bc98ae8ef9b9813db4286a2297609e46c7716ad3bbccc58ffe3ce329a21ff963ce3b2e9e6d0009d766a
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data/lib/sokoban.rb
CHANGED
@@ -33,7 +33,9 @@ module Sokoban
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33
33
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D: { x: 1, y: 0 } # 4
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34
34
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}
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35
35
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36
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-
# Global
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36
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+
# Global variables to ease testing
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37
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+
# I still like to initialize them even though
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38
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+
# nil is the same as false in an if statement
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37
39
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$batch, $hax = false, false
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38
40
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39
41
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# Game class separates logger and optparse from internal
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@@ -161,16 +163,12 @@ module Sokoban
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161
163
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initialize(lnum)
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162
164
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end
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163
165
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164
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-
def parse_move_string(string)
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165
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-
string.each_char {|c| parse_move(c) }
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166
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-
end
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167
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-
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168
166
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def play
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169
167
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while free_boxes > 0
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170
168
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print self
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171
169
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if $batch
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172
170
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# Input a string terminated by newline
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173
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-
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171
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+
parse_move(gets.strip)
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174
172
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else
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175
173
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# Handle single key press
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176
174
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parse_move(STDIN.getch)
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@@ -216,6 +214,8 @@ module Sokoban
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216
214
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end
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217
215
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218
216
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def parse_move(input)
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217
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+
# Handle multiple moves
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218
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+
input.each_char {|c| parse_move(c) } if input.size > 1
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219
219
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case input.downcase
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220
220
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when 'b'; $batch = ! $batch
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221
221
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when 'w', 'k', '8'; move(:W) #UP)
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data/lib/sokoban/version.rb
CHANGED
data/spec/lib/sokoban_spec.rb
CHANGED
@@ -37,20 +37,20 @@ describe Level do
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37
37
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38
38
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it "accepts valid moves" do
|
39
39
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level = Level.new
|
40
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-
level.
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40
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+
level.parse_move(INPUT)
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41
41
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expect(level.moves).to eq(INPUT.size)
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42
42
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end
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43
43
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44
44
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it "ignores invalid moves" do
|
45
45
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level = Level.new
|
46
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-
level.
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46
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+
level.parse_move(INPUT)
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47
47
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level.parse_move("F") # shouldn"t increment moves
|
48
48
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expect(level.moves).to eq(INPUT.size)
|
49
49
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end
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50
50
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|
51
51
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it "restarts" do
|
52
52
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level = Level.new
|
53
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-
level.
|
53
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+
level.parse_move(INPUT)
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54
54
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expect(level.free_boxes).to eq(1)
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55
55
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level.parse_move("R") # restart
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56
56
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expect(level.free_boxes).to eq(6)
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@@ -58,14 +58,14 @@ describe Level do
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58
58
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59
59
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it "plays level 1" do
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60
60
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level = Level.new
|
61
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-
level.
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61
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+
level.parse_move(INPUT)
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62
62
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level.parse_move("D") # right
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63
63
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expect(level.free_boxes).to eq(0) # Victory!
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64
64
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end
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65
65
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66
66
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it "increments pushes on box move" do
|
67
67
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level = Level.new
|
68
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-
level.
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68
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+
level.parse_move(INPUT)
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69
69
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expect(level.pushes).to eq(96)
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70
70
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level.parse_move("D") # right
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71
71
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expect(level.pushes).to eq(97)
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@@ -73,7 +73,7 @@ describe Level do
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73
73
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|
74
74
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it "decrements pushes on box move undo" do
|
75
75
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level = Level.new
|
76
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-
level.
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76
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+
level.parse_move(INPUT)
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77
77
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level.parse_move("D") # right
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78
78
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expect(level.pushes).to eq(97)
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79
79
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level.parse_move("U") # undo
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@@ -82,7 +82,7 @@ describe Level do
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82
82
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83
83
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it "ignores moves into walls" do
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84
84
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level = Level.new
|
85
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-
level.
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85
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+
level.parse_move(INPUT)
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86
86
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level.parse_move("A") # left
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87
87
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expect(level.moves).to eq(INPUT.size + 1)
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88
88
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# Try to move into wall
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@@ -92,8 +92,8 @@ describe Level do
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92
92
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|
93
93
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it "ignores moves into non-free boxes" do
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94
94
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level = Level.new
|
95
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-
level.
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96
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-
level.
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95
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+
level.parse_move(INPUT)
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96
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+
level.parse_move("SD")
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97
97
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expect(level.moves).to eq(INPUT.size + 2)
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98
98
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# Try to move into non-free box
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99
99
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level.parse_move("D") # right
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@@ -102,8 +102,8 @@ describe Level do
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102
102
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|
103
103
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it "ignores pushes into walls" do
|
104
104
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level = Level.new
|
105
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-
level.
|
106
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-
level.
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105
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+
level.parse_move(INPUT)
|
106
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+
level.parse_move("SDW") # down, right, up
|
107
107
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expect(level.pushes).to eq(97)
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108
108
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# Try to push box into wall
|
109
109
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level.parse_move("W") # up
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@@ -112,10 +112,10 @@ describe Level do
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112
112
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|
113
113
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it "ignores pushes into non-free boxes" do
|
114
114
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level = Level.new
|
115
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-
level.
|
116
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-
level.
|
115
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+
level.parse_move(INPUT)
|
116
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+
level.parse_move("WDS") # up, right, down
|
117
117
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expect(level.pushes).to eq(97)
|
118
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-
level.
|
118
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+
level.parse_move("AS") # left, down
|
119
119
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# Try to push box into non-free box
|
120
120
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level.parse_move("D") # right
|
121
121
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expect(level.pushes).to eq(97)
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