sokoban.rb 0.0.1 → 0.0.2
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- data/sokoban.gemspec +1 -1
- data/sokoban/.gitignore +4 -0
- data/sokoban/Gemfile +4 -0
- data/sokoban/Rakefile +1 -0
- data/sokoban/lib/sokoban.rb +5 -0
- data/sokoban/lib/sokoban/version.rb +3 -0
- data/sokoban/sokoban.gemspec +20 -0
- metadata +8 -24
- data/.README.swp +0 -0
- data/bin/ignore_me_unix_term_sokoban.rb +0 -266
- data/bin/original_opengl_sokoban.rb +0 -236
- data/bin/run +0 -11
data/sokoban.gemspec
CHANGED
data/sokoban/.gitignore
ADDED
data/sokoban/Gemfile
ADDED
data/sokoban/Rakefile
ADDED
@@ -0,0 +1 @@
|
|
1
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+
require 'bundler/gem_tasks'
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@@ -0,0 +1,20 @@
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1
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+
# -*- encoding: utf-8 -*-
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2
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+
$:.push File.expand_path("../lib", __FILE__)
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3
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+
require "sokoban/version"
|
4
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+
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5
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+
Gem::Specification.new do |s|
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6
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+
s.name = "sokoban"
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7
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+
s.version = Sokoban::VERSION
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8
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+
s.authors = ["brownman"]
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9
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+
s.email = ["ofer.shaham@gmail.com"]
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10
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+
s.homepage = ""
|
11
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+
s.summary = %q{TODO: Write a gem summary}
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12
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+
s.description = %q{TODO: Write a gem description}
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13
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+
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14
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+
s.rubyforge_project = "sokoban"
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15
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+
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16
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s.files = `git ls-files`.split("\n")
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17
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+
s.test_files = `git ls-files -- {test,spec,features}/*`.split("\n")
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18
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+
s.executables = `git ls-files -- bin/*`.split("\n").map{ |f| File.basename(f) }
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19
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+
s.require_paths = ["lib"]
|
20
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+
end
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metadata
CHANGED
@@ -1,13 +1,8 @@
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1
1
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--- !ruby/object:Gem::Specification
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2
2
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name: sokoban.rb
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3
3
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version: !ruby/object:Gem::Version
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4
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-
hash: 29
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5
4
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prerelease:
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6
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-
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7
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-
- 0
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8
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-
- 0
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9
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-
- 1
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10
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-
version: 0.0.1
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5
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+
version: 0.0.2
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11
6
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platform: ruby
|
12
7
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authors:
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13
8
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- brownman
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@@ -19,16 +14,13 @@ date: 2011-07-01 00:00:00 +03:00
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19
14
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default_executable:
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20
15
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dependencies:
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21
16
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- !ruby/object:Gem::Dependency
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22
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-
name:
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17
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+
name: ffi-opengl
|
23
18
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prerelease: false
|
24
19
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requirement: &id001 !ruby/object:Gem::Requirement
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25
20
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none: false
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26
21
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requirements:
|
27
22
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- - ">="
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28
23
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- !ruby/object:Gem::Version
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29
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-
hash: 3
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30
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-
segments:
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31
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-
- 0
|
32
24
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version: "0"
|
33
25
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type: :development
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34
26
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version_requirements: *id001
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@@ -36,16 +28,12 @@ description: in order to have fun playing with opengl, i use existing sokoban pr
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36
28
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email:
|
37
29
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- ofer.shaham@gmail.com
|
38
30
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executables:
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39
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-
- ignore_me_unix_term_sokoban.rb
|
40
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-
- original_opengl_sokoban.rb
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41
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-
- run
|
42
31
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- sokoban
|
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32
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extensions: []
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44
33
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45
34
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extra_rdoc_files: []
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46
35
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47
36
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files:
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48
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-
- .README.swp
|
49
37
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- .gitignore
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50
38
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- .rvmrc
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51
39
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- Gemfile
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@@ -53,10 +41,6 @@ files:
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53
41
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- Rakefile
|
54
42
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- bin/.gears3.rb.swp
|
55
43
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- bin/.opengl_sokoban.rb.swp
|
56
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-
- bin/.sokoban.swp
|
57
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-
- bin/ignore_me_unix_term_sokoban.rb
|
58
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-
- bin/original_opengl_sokoban.rb
|
59
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-
- bin/run
|
60
44
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- bin/sokoban
|
61
45
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- lib/sokoban.rb
|
62
46
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- lib/sokoban/config.rb
|
@@ -65,6 +49,12 @@ files:
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65
49
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- lib/sokoban/sokoban_levels.txt
|
66
50
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- lib/sokoban/sokoban_saved_game.yaml
|
67
51
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- sokoban.gemspec
|
52
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+
- sokoban/.gitignore
|
53
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+
- sokoban/Gemfile
|
54
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+
- sokoban/Rakefile
|
55
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+
- sokoban/lib/sokoban.rb
|
56
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+
- sokoban/lib/sokoban/version.rb
|
57
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+
- sokoban/sokoban.gemspec
|
68
58
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- spec/sokoban/board_spec.rb
|
69
59
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- spec/spec_helper.rb
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70
60
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- test/sokoban/board_test.rb
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@@ -84,18 +74,12 @@ required_ruby_version: !ruby/object:Gem::Requirement
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84
74
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requirements:
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85
75
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- - ">="
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76
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- !ruby/object:Gem::Version
|
87
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-
hash: 3
|
88
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-
segments:
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89
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-
- 0
|
90
77
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version: "0"
|
91
78
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required_rubygems_version: !ruby/object:Gem::Requirement
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92
79
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none: false
|
93
80
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requirements:
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94
81
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- - ">="
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95
82
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- !ruby/object:Gem::Version
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96
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-
hash: 3
|
97
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-
segments:
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98
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-
- 0
|
99
83
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version: "0"
|
100
84
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requirements: []
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101
85
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data/.README.swp
DELETED
Binary file
|
@@ -1,266 +0,0 @@
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1
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-
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2
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#require "sokoban"
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3
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-
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4
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def draw( g )
|
5
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screen = "Level #{g.level} - #{g.moves} moves\n\n" + g.display
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6
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screen.gsub("\n", "\r\n")
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7
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end
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8
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-
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9
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system "stty raw -echo"
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10
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-
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11
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game = Sokoban.new
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12
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-
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13
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loop do
|
14
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system "clear"
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15
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puts draw(game)
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16
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-
|
17
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if game.level_solved?
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18
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puts "\r\nLevel solved. Nice Work!\r\n"
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19
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sleep 3
|
20
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game.load_level
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21
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-
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22
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break if game.over?
|
23
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-
end
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24
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-
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25
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case STDIN.getc
|
26
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when ?Q, ?\C-c
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27
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break
|
28
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-
when ?S
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29
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game.save
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30
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when ?L
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31
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-
game = Sokoban.load if test ?e, "sokoban_saved_game.yaml"
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32
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-
when ?R
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33
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game.restart_level
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34
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-
when ?U
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35
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game.undo
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36
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-
when ?j, ?j
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37
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game.move_left
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38
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-
when ?k, ?K
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39
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game.move_right
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40
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when ?m, ?m
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41
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game.move_down
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42
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-
when ?i, ?I
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43
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game.move_up
|
44
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-
end
|
45
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-
end
|
46
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-
|
47
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if game.over?
|
48
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-
system "clear"
|
49
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-
puts "\r\nYou've solved all the levels Puzzle Master!!!\r\n\r\n"
|
50
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-
end
|
51
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-
|
52
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-
END { system "stty -raw echo" }
|
53
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-
|
54
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-
#!/usr/bin/env ruby
|
55
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-
|
56
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require "yaml"
|
57
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-
|
58
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class Sokoban
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59
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WALL = "#"
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60
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-
OPEN_FLOOR = " "
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61
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-
|
62
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MAN = "@"
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63
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CRATE = "o"
|
64
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-
|
65
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STORAGE = "."
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66
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MAN_ON_STORAGE = "+"
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67
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CRATE_ON_STORAGE = "*"
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68
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-
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69
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MAX_UNDO = 10
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70
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-
|
71
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PATH = File.expand_path(File.dirname(__FILE__))
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72
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-
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73
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attr_reader :level, :moves
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74
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-
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75
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def self.load( file = File.join(PATH, "sokoban_saved_game.yaml") )
|
76
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-
game = nil
|
77
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-
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78
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File.open file do |f|
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79
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game = YAML.load(f)
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80
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-
end
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81
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-
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82
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game ||= Sokoban.new
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83
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game
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84
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-
end
|
85
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-
|
86
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-
def initialize( file = File.join(PATH, "sokoban_levels.txt") )
|
87
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-
@level_file = file
|
88
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-
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89
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@board = [ ]
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90
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@level = 0
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91
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@over = false
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92
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-
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93
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@undos = [ ]
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94
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@moves = 0
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95
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-
|
96
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load_level
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97
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end
|
98
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-
|
99
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def can_move_down?( ) can_move? :down end
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def can_move_left?( ) can_move? :left end
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101
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def can_move_right?( ) can_move? :right end
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102
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def can_move_up?( ) can_move? :up end
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103
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-
|
104
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def display
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105
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@board.inject("") { |dis, row| dis + row.join + "\n" }
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106
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end
|
107
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-
|
108
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def level_solved?
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109
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@board.each_with_index do |row, y|
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110
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row.each_with_index do |cell, x|
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111
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return false if cell == CRATE
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112
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-
end
|
113
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end
|
114
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true
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115
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end
|
116
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-
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117
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def load_level( level = @level += 1, file = @level_file )
|
118
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loaded = false
|
119
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-
|
120
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File.open file do |f|
|
121
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count = 0
|
122
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while lvl = f.gets("")
|
123
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count += 1
|
124
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if count == level
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125
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@board = [ ]
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126
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lvl.chomp!
|
127
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lvl.each_line { |e| @board << e.chomp.split("") }
|
128
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loaded = true
|
129
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break
|
130
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-
end
|
131
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-
end
|
132
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-
end
|
133
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-
|
134
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if loaded
|
135
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@undos = [ ]
|
136
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@moves = 0
|
137
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else
|
138
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@over = true
|
139
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-
end
|
140
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-
|
141
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loaded
|
142
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-
end
|
143
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-
|
144
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def move_down( ) move :down end
|
145
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def move_left( ) move :left end
|
146
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-
def move_right( ) move :right end
|
147
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-
def move_up( ) move :up end
|
148
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-
|
149
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def over?
|
150
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@over
|
151
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-
end
|
152
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-
|
153
|
-
def restart_level
|
154
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load_level @level
|
155
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-
end
|
156
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-
|
157
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-
def save( file = File.join(PATH, "sokoban_saved_game.yaml") )
|
158
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File.open(file, "w") do |f|
|
159
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f << YAML.dump(self)
|
160
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-
end
|
161
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-
end
|
162
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-
|
163
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def undo
|
164
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if @undos.size > 0
|
165
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@board = @undos.pop
|
166
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@moves -= 1
|
167
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-
end
|
168
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-
end
|
169
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-
|
170
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-
private
|
171
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-
|
172
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-
def can_move?( dir )
|
173
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-
x, y = where_am_i
|
174
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-
case dir
|
175
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-
when :down
|
176
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-
first = @board[y + 1][x]
|
177
|
-
second = y < @board.size - 2 ? @board[y + 2][x] : nil
|
178
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-
when :left
|
179
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-
first = @board[y][x - 1]
|
180
|
-
second = x >= 2 ? @board[y][x - 2] : nil
|
181
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-
when :right
|
182
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-
first = @board[y][x + 1]
|
183
|
-
second = x < @board[y].size - 2 ? @board[y][x + 2] : nil
|
184
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-
when :up
|
185
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-
first = @board[y - 1][x]
|
186
|
-
second = y >= 2 ? @board[y - 2][x] : nil
|
187
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-
end
|
188
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-
|
189
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-
if first == OPEN_FLOOR or first == STORAGE
|
190
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true
|
191
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-
elsif not second.nil? and
|
192
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(first == CRATE or first == CRATE_ON_STORAGE) and
|
193
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(second == OPEN_FLOOR or second == STORAGE)
|
194
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true
|
195
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-
else
|
196
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false
|
197
|
-
end
|
198
|
-
end
|
199
|
-
|
200
|
-
def move( dir )
|
201
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-
return false unless can_move? dir
|
202
|
-
|
203
|
-
@undos << Marshal.load(Marshal.dump(@board))
|
204
|
-
@undos.shift if @undos.size > MAX_UNDO
|
205
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-
@moves += 1
|
206
|
-
|
207
|
-
x, y = where_am_i
|
208
|
-
case dir
|
209
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-
when :down
|
210
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-
if @board[y + 1][x] == CRATE or @board[y + 1][x] == CRATE_ON_STORAGE
|
211
|
-
move_crate x, y + 1, x, y + 2
|
212
|
-
end
|
213
|
-
move_man x, y, x, y + 1
|
214
|
-
when :left
|
215
|
-
if @board[y][x - 1] == CRATE or @board[y][x - 1] == CRATE_ON_STORAGE
|
216
|
-
move_crate x - 1, y, x - 2, y
|
217
|
-
end
|
218
|
-
move_man x, y, x - 1, y
|
219
|
-
when :right
|
220
|
-
if @board[y][x + 1] == CRATE or @board[y][x + 1] == CRATE_ON_STORAGE
|
221
|
-
move_crate x + 1, y, x + 2, y
|
222
|
-
end
|
223
|
-
move_man x, y, x + 1, y
|
224
|
-
when :up
|
225
|
-
if @board[y - 1][x] == CRATE or @board[y - 1][x] == CRATE_ON_STORAGE
|
226
|
-
move_crate x, y - 1, x, y - 2
|
227
|
-
end
|
228
|
-
move_man x, y, x, y - 1
|
229
|
-
end
|
230
|
-
true
|
231
|
-
end
|
232
|
-
|
233
|
-
def move_crate( from_x, from_y, to_x, to_y )
|
234
|
-
if @board[to_y][to_x] == STORAGE
|
235
|
-
@board[to_y][to_x] = CRATE_ON_STORAGE
|
236
|
-
else
|
237
|
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@board[to_y][to_x] = CRATE
|
238
|
-
end
|
239
|
-
if @board[from_y][from_x] == CRATE_ON_STORAGE
|
240
|
-
@board[from_y][from_x] = STORAGE
|
241
|
-
else
|
242
|
-
@board[from_y][from_x] = OPEN_FLOOR
|
243
|
-
end
|
244
|
-
end
|
245
|
-
|
246
|
-
def move_man( from_x, from_y, to_x, to_y )
|
247
|
-
if @board[to_y][to_x] == STORAGE
|
248
|
-
@board[to_y][to_x] = MAN_ON_STORAGE
|
249
|
-
else
|
250
|
-
@board[to_y][to_x] = MAN
|
251
|
-
end
|
252
|
-
if @board[from_y][from_x] == MAN_ON_STORAGE
|
253
|
-
@board[from_y][from_x] = STORAGE
|
254
|
-
else
|
255
|
-
@board[from_y][from_x] = OPEN_FLOOR
|
256
|
-
end
|
257
|
-
end
|
258
|
-
|
259
|
-
def where_am_i
|
260
|
-
@board.each_with_index do |row, y|
|
261
|
-
row.each_with_index do |cell, x|
|
262
|
-
return x, y if cell == MAN or cell == MAN_ON_STORAGE
|
263
|
-
end
|
264
|
-
end
|
265
|
-
end
|
266
|
-
end
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@@ -1,236 +0,0 @@
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require "opengl"
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require "glut"
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#require "sokoban"
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require File.dirname(__FILE__) + '/../lib/sokoban'
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PATH = File.expand_path(File.dirname(__FILE__))
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def init
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GL.Light GL::LIGHT0, GL::AMBIENT, [0.0, 0.0, 0.0, 1.0]
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GL.Light GL::LIGHT0, GL::DIFFUSE, [1.0, 1.0, 1.0, 1.0]
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GL.Light GL::LIGHT0, GL::POSITION, [0.0, 3.0, 3.0, 0.0]
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GL.LightModel GL::LIGHT_MODEL_AMBIENT, [0.2, 0.2, 0.2, 1.0]
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GL.LightModel GL::LIGHT_MODEL_LOCAL_VIEWER, [0.0]
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GL.FrontFace GL::CW
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GL.Enable GL::LIGHTING
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GL.Enable GL::LIGHT0
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GL.Enable GL::AUTO_NORMAL
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GL.Enable GL::NORMALIZE
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GL.Enable GL::DEPTH_TEST
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GL.DepthFunc GL::LESS
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end
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def render_man
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GL.Material GL::FRONT, GL::AMBIENT, [0.0, 0.0, 0.0, 1.0]
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GL.Material GL::FRONT, GL::DIFFUSE, [0.5, 0.0, 0.0, 1.0]
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GL.Material GL::FRONT, GL::SPECULAR, [0.7, 0.6, 0.6, 1.0]
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GL.Material GL::FRONT, GL::SHININESS, 0.25 * 128.0
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GLUT.SolidSphere 0.5, 16, 16
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end
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def render_crate
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GL.Material GL::FRONT, GL::AMBIENT, [0.19125, 0.0735, 0.0225, 1.0]
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GL.Material GL::FRONT, GL::DIFFUSE, [0.7038, 0.27048, 0.0828, 1.0]
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GL.Material GL::FRONT, GL::SPECULAR, [0.256777, 0.137622, 0.086014, 1.0]
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GL.Material GL::FRONT, GL::SHININESS, 0.1 * 128.0
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GL.PushMatrix
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GL.Scale 0.9, 0.9, 0.9
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GL.Translate 0.0, 0.0, 0.45
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GLUT.SolidCube 1.0
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GL.PopMatrix
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end
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def render_stored_crate
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GL.Material GL::FRONT, GL::AMBIENT, [0.25, 0.20725, 0.20725, 1.0]
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GL.Material GL::FRONT, GL::DIFFUSE, [1.0, 0.829, 0.829, 1.0]
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GL.Material GL::FRONT, GL::SPECULAR, [0.296648, 0.296648, 0.296648, 1.0]
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GL.Material GL::FRONT, GL::SHININESS, 0.088 * 128.0
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GL.PushMatrix
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GL.Scale 0.9, 0.9, 0.9
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GL.Translate 0.0, 0.0, 0.45
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GLUT.SolidCube 1.0
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GL.PopMatrix
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end
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def render_open_floor
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GL.Material GL::FRONT, GL::AMBIENT, [0.05, 0.05, 0.05, 1.0]
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GL.Material GL::FRONT, GL::DIFFUSE, [0.5, 0.5, 0.5, 1.0]
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GL.Material GL::FRONT, GL::SPECULAR, [0.7, 0.7, 0.7, 1.0]
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GL.Material GL::FRONT, GL::SHININESS, 0.078125 * 128.0
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GL.PushMatrix
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GL.Scale 0.9, 0.9, 0.1
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GL.Translate 0.0, 0.0, -0.05
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GLUT.SolidCube 1.0
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GL.PopMatrix
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GL.Material GL::FRONT, GL::AMBIENT, [0.05375, 0.05, 0.06625, 1.0]
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GL.Material GL::FRONT, GL::DIFFUSE, [0.18275, 0.17, 0.22525, 1.0]
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GL.Material GL::FRONT, GL::SPECULAR, [0.332741, 0.328634, 0.346435, 1.0]
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GL.Material GL::FRONT, GL::SHININESS, 0.3 * 128.0
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GL.PushMatrix
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GL.Scale 1.0, 1.0, 0.1
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GL.Translate 0.0, 0.0, -0.1
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GLUT.SolidCube 1.0
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GL.PopMatrix
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end
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def render_storage
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GL.Material GL::FRONT, GL::AMBIENT, [0.05, 0.05, 0.0, 1.0]
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GL.Material GL::FRONT, GL::DIFFUSE, [0.5, 0.5, 0.4, 1.0]
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GL.Material GL::FRONT, GL::SPECULAR, [0.7, 0.7, 0.04, 1.0]
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GL.Material GL::FRONT, GL::SHININESS, 0.078125 * 128.0
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GL.PushMatrix
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GL.Scale 0.9, 0.9, 0.1
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GL.Translate 0.0, 0.0, -0.05
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GLUT.SolidCube 1.0
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GL.PopMatrix
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GL.Material GL::FRONT, GL::AMBIENT, [0.05375, 0.05, 0.06625, 1.0]
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GL.Material GL::FRONT, GL::DIFFUSE, [0.18275, 0.17, 0.22525, 1.0]
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GL.Material GL::FRONT, GL::SPECULAR, [0.332741, 0.328634, 0.346435, 1.0]
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GL.Material GL::FRONT, GL::SHININESS, 0.3 * 128.0
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GL.PushMatrix
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GL.Scale 1.0, 1.0, 0.1
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GL.Translate 0.0, 0.0, -0.1
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GLUT.SolidCube 1.0
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GL.PopMatrix
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end
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def solid_cylinder(radius, height, slices, stacks)
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GL.PushAttrib GL::POLYGON_BIT
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GL.PolygonMode GL::FRONT_AND_BACK, GL::FILL
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obj = GLU.NewQuadric
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GLU.Cylinder obj, radius, radius, height, slices, stacks
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GL.PushMatrix
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GL.Translate 0.0, 0.0, height
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GLU.Disk obj, 0.0, radius, slices, stacks
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GL.PopMatrix
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GLU.DeleteQuadric obj
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GL.PopAttrib
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end
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def render_wall
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GL.Material GL::FRONT, GL::AMBIENT, [0.0, 0.0, 0.0, 1.0]
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GL.Material GL::FRONT, GL::DIFFUSE, [0.1, 0.35, 0.1, 1.0]
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GL.Material GL::FRONT, GL::SPECULAR, [0.45, 0.55, 0.45, 1.0]
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GL.Material GL::FRONT, GL::SHININESS, 0.25 * 128.0
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GL.PushMatrix
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GL.Translate 0.0, 0.0, 0.5
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solid_cylinder 0.45, 1.0, 16, 4
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GL.PopMatrix
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end
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game = Sokoban.new
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display = lambda do
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GL.Clear GL::COLOR_BUFFER_BIT | GL::DEPTH_BUFFER_BIT
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screen = game.display
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puts screen.class
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screen = screen.split("\n")
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puts screen.class
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screen.each_with_index do |row, y|
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row.chomp!
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first = row =~ /^(\s+)/ ? $1.length : 0
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(first...row.length).each do |x|
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GL.PushMatrix
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GL.Translate 1.0 + x, 17.5 - y, 0.0
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158
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if row[x, 1] == "." or row[x, 1] == "*" or row[x, 1] == "+"
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render_storage
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else
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render_open_floor
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end
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if row[x, 1] == "@" or row[x, 1] == "+"
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render_man
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elsif row[x, 1] == "o"
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render_crate
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elsif row[x, 1] == "*"
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render_stored_crate
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elsif row[x, 1] == "#"
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render_wall
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end
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GL.PopMatrix
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end
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end
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GL.Flush
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end
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178
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179
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reshape = lambda do |w, h|
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180
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puts w
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puts h
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183
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GL.Viewport 0, 0, w, h
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GL.MatrixMode GL::PROJECTION
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GL.LoadIdentity
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GL.Frustum(-1.0, 1.0, -1.0, 1.0, 1.5, 20.0)
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GL.MatrixMode GL::MODELVIEW
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GLU.LookAt 10.0, 10.0, 17.5, 10.0, 10.0, 0.0, 0.0, 1.0, 0.0
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189
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end
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190
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191
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keyboard = lambda do |key, x, y|
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192
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case key
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193
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when ?Q, ?\C-c
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exit 0
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195
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when ?S
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196
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game.save
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197
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when ?L
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198
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if test ?e, File.join(PATH, "sokoban_saved_game.yaml")
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199
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game = Sokoban.load
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200
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end
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201
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when ?R
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game.restart_level
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203
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when ?N
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game.load_level
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205
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when ?U
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game.undo
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207
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when ?j, ?j
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208
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game.move_left
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209
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when ?k, ?K
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game.move_right
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211
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when ?m, ?m
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game.move_down
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213
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when ?i, ?I
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214
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game.move_up
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215
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end
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216
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-
|
217
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if game.level_solved?
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218
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game.load_level
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219
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220
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exit 0 if game.over?
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221
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end
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222
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-
|
223
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GLUT.PostRedisplay
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224
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end
|
225
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|
226
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GLUT.Init
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227
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GLUT.InitDisplayMode GLUT::SINGLE | GLUT::RGB | GLUT::DEPTH
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228
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GLUT.CreateWindow "Sokoban"
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229
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230
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init
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231
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232
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GLUT.KeyboardFunc keyboard
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GLUT.ReshapeFunc reshape
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GLUT.DisplayFunc display
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235
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|
236
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GLUT.MainLoop
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data/bin/run
DELETED
@@ -1,11 +0,0 @@
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#!/usr/bin/env ruby
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require File.dirname(__FILE__) + '/../lib/sokoban'
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3
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4
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#RubyWarrior::UI.out_stream = STDOUT
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#RubyWarrior::UI.in_stream = STDIN
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6
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#RubyWarrior::UI.delay = 0.8 # TODO allow customization
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7
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8
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9
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game = Sokoban::Game.new # TODO pass options into game when initializing
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game.start
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11
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