sokoban.rb 0.0.1
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- data/.README.swp +0 -0
- data/.gitignore +5 -0
- data/.rvmrc +3 -0
- data/Gemfile +4 -0
- data/README +39 -0
- data/Rakefile +1 -0
- data/bin/.gears3.rb.swp +0 -0
- data/bin/.opengl_sokoban.rb.swp +0 -0
- data/bin/.sokoban.swp +0 -0
- data/bin/ignore_me_unix_term_sokoban.rb +266 -0
- data/bin/original_opengl_sokoban.rb +236 -0
- data/bin/run +11 -0
- data/bin/sokoban +485 -0
- data/lib/sokoban/config.rb +22 -0
- data/lib/sokoban/game_engine.rb +215 -0
- data/lib/sokoban/render.rb +401 -0
- data/lib/sokoban/sokoban_levels.txt +760 -0
- data/lib/sokoban/sokoban_saved_game.yaml +1821 -0
- data/lib/sokoban.rb +10 -0
- data/sokoban.gemspec +33 -0
- data/spec/sokoban/board_spec.rb +477 -0
- data/spec/spec_helper.rb +10 -0
- data/test/sokoban/board_test.rb +38 -0
- data/test/sokoban/tc_moveable.rb +41 -0
- data/test/test_helper.rb +28 -0
- metadata +108 -0
data/.README.swp
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data/.gitignore
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data/.rvmrc
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data/Gemfile
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data/README
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about using opengl with different versions of Ruby:
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#######################################
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#ruby 1.9.1 :
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#gem : ruby-opengl
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#
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#if working with ruby 1.9.1-p376 + gem: ruby-opengl :
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#read: http://rubygamedev.wordpress.com/2010/04/16/ruby-opengl-on-ruby-1-9/
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#
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# ruby 1.9.2 :
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# gem: ffi-opengl
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########################################
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1.to play: run bin/sokoban
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2.
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keys:
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----
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as arrows:
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##u##
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#hjk#
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quit : press esc or q
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next to implement:
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-----------------
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1.console game
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2.console game with colors
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3.testing
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4.using ruby 1.9.2 with gosu opengl
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5.add optional prespective - user camera (fps view)
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6.moving project to mvc stracture
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7.draw only require cells
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done:
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use displaylist for faster drawing
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data/Rakefile
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require 'bundler/gem_tasks'
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data/bin/.gears3.rb.swp
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data/bin/.sokoban.swp
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#require "sokoban"
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def draw( g )
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screen = "Level #{g.level} - #{g.moves} moves\n\n" + g.display
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screen.gsub("\n", "\r\n")
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end
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system "stty raw -echo"
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game = Sokoban.new
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loop do
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system "clear"
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puts draw(game)
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if game.level_solved?
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puts "\r\nLevel solved. Nice Work!\r\n"
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sleep 3
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game.load_level
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break if game.over?
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end
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case STDIN.getc
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when ?Q, ?\C-c
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break
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when ?S
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game.save
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when ?L
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game = Sokoban.load if test ?e, "sokoban_saved_game.yaml"
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when ?R
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game.restart_level
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when ?U
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game.undo
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when ?j, ?j
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game.move_left
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when ?k, ?K
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game.move_right
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when ?m, ?m
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game.move_down
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when ?i, ?I
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game.move_up
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end
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end
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if game.over?
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system "clear"
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puts "\r\nYou've solved all the levels Puzzle Master!!!\r\n\r\n"
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end
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END { system "stty -raw echo" }
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#!/usr/bin/env ruby
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require "yaml"
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class Sokoban
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WALL = "#"
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OPEN_FLOOR = " "
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MAN = "@"
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CRATE = "o"
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STORAGE = "."
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MAN_ON_STORAGE = "+"
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CRATE_ON_STORAGE = "*"
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MAX_UNDO = 10
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PATH = File.expand_path(File.dirname(__FILE__))
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attr_reader :level, :moves
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def self.load( file = File.join(PATH, "sokoban_saved_game.yaml") )
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game = nil
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File.open file do |f|
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game = YAML.load(f)
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end
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game ||= Sokoban.new
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game
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end
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def initialize( file = File.join(PATH, "sokoban_levels.txt") )
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@level_file = file
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@board = [ ]
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@level = 0
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@over = false
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@undos = [ ]
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@moves = 0
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load_level
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end
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def can_move_down?( ) can_move? :down end
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def can_move_left?( ) can_move? :left end
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def can_move_right?( ) can_move? :right end
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def can_move_up?( ) can_move? :up end
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def display
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@board.inject("") { |dis, row| dis + row.join + "\n" }
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end
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def level_solved?
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@board.each_with_index do |row, y|
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row.each_with_index do |cell, x|
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return false if cell == CRATE
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end
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end
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true
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end
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def load_level( level = @level += 1, file = @level_file )
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loaded = false
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File.open file do |f|
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count = 0
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while lvl = f.gets("")
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count += 1
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if count == level
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@board = [ ]
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lvl.chomp!
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lvl.each_line { |e| @board << e.chomp.split("") }
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loaded = true
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break
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end
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end
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end
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if loaded
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@undos = [ ]
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@moves = 0
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else
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@over = true
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end
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loaded
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end
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def move_down( ) move :down end
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def move_left( ) move :left end
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def move_right( ) move :right end
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def move_up( ) move :up end
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def over?
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@over
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end
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def restart_level
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load_level @level
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end
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def save( file = File.join(PATH, "sokoban_saved_game.yaml") )
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File.open(file, "w") do |f|
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f << YAML.dump(self)
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end
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end
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def undo
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if @undos.size > 0
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@board = @undos.pop
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@moves -= 1
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end
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end
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private
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def can_move?( dir )
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x, y = where_am_i
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case dir
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when :down
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first = @board[y + 1][x]
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second = y < @board.size - 2 ? @board[y + 2][x] : nil
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when :left
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first = @board[y][x - 1]
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second = x >= 2 ? @board[y][x - 2] : nil
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when :right
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first = @board[y][x + 1]
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second = x < @board[y].size - 2 ? @board[y][x + 2] : nil
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when :up
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first = @board[y - 1][x]
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second = y >= 2 ? @board[y - 2][x] : nil
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end
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if first == OPEN_FLOOR or first == STORAGE
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true
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elsif not second.nil? and
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(first == CRATE or first == CRATE_ON_STORAGE) and
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(second == OPEN_FLOOR or second == STORAGE)
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true
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else
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false
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end
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end
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def move( dir )
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return false unless can_move? dir
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@undos << Marshal.load(Marshal.dump(@board))
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@undos.shift if @undos.size > MAX_UNDO
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@moves += 1
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x, y = where_am_i
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case dir
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when :down
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if @board[y + 1][x] == CRATE or @board[y + 1][x] == CRATE_ON_STORAGE
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move_crate x, y + 1, x, y + 2
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end
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move_man x, y, x, y + 1
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when :left
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if @board[y][x - 1] == CRATE or @board[y][x - 1] == CRATE_ON_STORAGE
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move_crate x - 1, y, x - 2, y
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end
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move_man x, y, x - 1, y
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when :right
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if @board[y][x + 1] == CRATE or @board[y][x + 1] == CRATE_ON_STORAGE
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move_crate x + 1, y, x + 2, y
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end
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move_man x, y, x + 1, y
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when :up
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if @board[y - 1][x] == CRATE or @board[y - 1][x] == CRATE_ON_STORAGE
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move_crate x, y - 1, x, y - 2
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end
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move_man x, y, x, y - 1
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end
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true
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end
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def move_crate( from_x, from_y, to_x, to_y )
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if @board[to_y][to_x] == STORAGE
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@board[to_y][to_x] = CRATE_ON_STORAGE
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else
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@board[to_y][to_x] = CRATE
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end
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if @board[from_y][from_x] == CRATE_ON_STORAGE
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@board[from_y][from_x] = STORAGE
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else
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@board[from_y][from_x] = OPEN_FLOOR
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end
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end
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def move_man( from_x, from_y, to_x, to_y )
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if @board[to_y][to_x] == STORAGE
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@board[to_y][to_x] = MAN_ON_STORAGE
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else
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250
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@board[to_y][to_x] = MAN
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251
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end
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252
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if @board[from_y][from_x] == MAN_ON_STORAGE
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@board[from_y][from_x] = STORAGE
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else
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@board[from_y][from_x] = OPEN_FLOOR
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256
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end
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257
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end
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258
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259
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def where_am_i
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@board.each_with_index do |row, y|
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row.each_with_index do |cell, x|
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return x, y if cell == MAN or cell == MAN_ON_STORAGE
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263
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end
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264
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end
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end
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end
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@@ -0,0 +1,236 @@
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1
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2
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require "opengl"
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3
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require "glut"
|
4
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+
|
5
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#require "sokoban"
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6
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require File.dirname(__FILE__) + '/../lib/sokoban'
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8
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PATH = File.expand_path(File.dirname(__FILE__))
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10
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def init
|
11
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GL.Light GL::LIGHT0, GL::AMBIENT, [0.0, 0.0, 0.0, 1.0]
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12
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GL.Light GL::LIGHT0, GL::DIFFUSE, [1.0, 1.0, 1.0, 1.0]
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GL.Light GL::LIGHT0, GL::POSITION, [0.0, 3.0, 3.0, 0.0]
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GL.LightModel GL::LIGHT_MODEL_AMBIENT, [0.2, 0.2, 0.2, 1.0]
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15
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GL.LightModel GL::LIGHT_MODEL_LOCAL_VIEWER, [0.0]
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16
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GL.FrontFace GL::CW
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18
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GL.Enable GL::LIGHTING
|
19
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GL.Enable GL::LIGHT0
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20
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GL.Enable GL::AUTO_NORMAL
|
21
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GL.Enable GL::NORMALIZE
|
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GL.Enable GL::DEPTH_TEST
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23
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GL.DepthFunc GL::LESS
|
24
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+
end
|
25
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+
|
26
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def render_man
|
27
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GL.Material GL::FRONT, GL::AMBIENT, [0.0, 0.0, 0.0, 1.0]
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GL.Material GL::FRONT, GL::DIFFUSE, [0.5, 0.0, 0.0, 1.0]
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29
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GL.Material GL::FRONT, GL::SPECULAR, [0.7, 0.6, 0.6, 1.0]
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30
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GL.Material GL::FRONT, GL::SHININESS, 0.25 * 128.0
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31
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+
|
32
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GLUT.SolidSphere 0.5, 16, 16
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33
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end
|
34
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|
35
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def render_crate
|
36
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GL.Material GL::FRONT, GL::AMBIENT, [0.19125, 0.0735, 0.0225, 1.0]
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37
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GL.Material GL::FRONT, GL::DIFFUSE, [0.7038, 0.27048, 0.0828, 1.0]
|
38
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GL.Material GL::FRONT, GL::SPECULAR, [0.256777, 0.137622, 0.086014, 1.0]
|
39
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+
GL.Material GL::FRONT, GL::SHININESS, 0.1 * 128.0
|
40
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+
|
41
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+
GL.PushMatrix
|
42
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+
GL.Scale 0.9, 0.9, 0.9
|
43
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+
GL.Translate 0.0, 0.0, 0.45
|
44
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+
|
45
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+
GLUT.SolidCube 1.0
|
46
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+
GL.PopMatrix
|
47
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+
end
|
48
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+
|
49
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def render_stored_crate
|
50
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+
GL.Material GL::FRONT, GL::AMBIENT, [0.25, 0.20725, 0.20725, 1.0]
|
51
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+
GL.Material GL::FRONT, GL::DIFFUSE, [1.0, 0.829, 0.829, 1.0]
|
52
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+
GL.Material GL::FRONT, GL::SPECULAR, [0.296648, 0.296648, 0.296648, 1.0]
|
53
|
+
GL.Material GL::FRONT, GL::SHININESS, 0.088 * 128.0
|
54
|
+
|
55
|
+
GL.PushMatrix
|
56
|
+
GL.Scale 0.9, 0.9, 0.9
|
57
|
+
GL.Translate 0.0, 0.0, 0.45
|
58
|
+
|
59
|
+
GLUT.SolidCube 1.0
|
60
|
+
GL.PopMatrix
|
61
|
+
end
|
62
|
+
|
63
|
+
def render_open_floor
|
64
|
+
GL.Material GL::FRONT, GL::AMBIENT, [0.05, 0.05, 0.05, 1.0]
|
65
|
+
GL.Material GL::FRONT, GL::DIFFUSE, [0.5, 0.5, 0.5, 1.0]
|
66
|
+
GL.Material GL::FRONT, GL::SPECULAR, [0.7, 0.7, 0.7, 1.0]
|
67
|
+
GL.Material GL::FRONT, GL::SHININESS, 0.078125 * 128.0
|
68
|
+
|
69
|
+
GL.PushMatrix
|
70
|
+
GL.Scale 0.9, 0.9, 0.1
|
71
|
+
GL.Translate 0.0, 0.0, -0.05
|
72
|
+
|
73
|
+
GLUT.SolidCube 1.0
|
74
|
+
GL.PopMatrix
|
75
|
+
|
76
|
+
GL.Material GL::FRONT, GL::AMBIENT, [0.05375, 0.05, 0.06625, 1.0]
|
77
|
+
GL.Material GL::FRONT, GL::DIFFUSE, [0.18275, 0.17, 0.22525, 1.0]
|
78
|
+
GL.Material GL::FRONT, GL::SPECULAR, [0.332741, 0.328634, 0.346435, 1.0]
|
79
|
+
GL.Material GL::FRONT, GL::SHININESS, 0.3 * 128.0
|
80
|
+
|
81
|
+
GL.PushMatrix
|
82
|
+
GL.Scale 1.0, 1.0, 0.1
|
83
|
+
GL.Translate 0.0, 0.0, -0.1
|
84
|
+
|
85
|
+
GLUT.SolidCube 1.0
|
86
|
+
GL.PopMatrix
|
87
|
+
end
|
88
|
+
|
89
|
+
def render_storage
|
90
|
+
GL.Material GL::FRONT, GL::AMBIENT, [0.05, 0.05, 0.0, 1.0]
|
91
|
+
GL.Material GL::FRONT, GL::DIFFUSE, [0.5, 0.5, 0.4, 1.0]
|
92
|
+
GL.Material GL::FRONT, GL::SPECULAR, [0.7, 0.7, 0.04, 1.0]
|
93
|
+
GL.Material GL::FRONT, GL::SHININESS, 0.078125 * 128.0
|
94
|
+
|
95
|
+
GL.PushMatrix
|
96
|
+
GL.Scale 0.9, 0.9, 0.1
|
97
|
+
GL.Translate 0.0, 0.0, -0.05
|
98
|
+
|
99
|
+
GLUT.SolidCube 1.0
|
100
|
+
GL.PopMatrix
|
101
|
+
|
102
|
+
GL.Material GL::FRONT, GL::AMBIENT, [0.05375, 0.05, 0.06625, 1.0]
|
103
|
+
GL.Material GL::FRONT, GL::DIFFUSE, [0.18275, 0.17, 0.22525, 1.0]
|
104
|
+
GL.Material GL::FRONT, GL::SPECULAR, [0.332741, 0.328634, 0.346435, 1.0]
|
105
|
+
GL.Material GL::FRONT, GL::SHININESS, 0.3 * 128.0
|
106
|
+
|
107
|
+
GL.PushMatrix
|
108
|
+
GL.Scale 1.0, 1.0, 0.1
|
109
|
+
GL.Translate 0.0, 0.0, -0.1
|
110
|
+
|
111
|
+
GLUT.SolidCube 1.0
|
112
|
+
GL.PopMatrix
|
113
|
+
end
|
114
|
+
|
115
|
+
def solid_cylinder(radius, height, slices, stacks)
|
116
|
+
GL.PushAttrib GL::POLYGON_BIT
|
117
|
+
GL.PolygonMode GL::FRONT_AND_BACK, GL::FILL
|
118
|
+
obj = GLU.NewQuadric
|
119
|
+
GLU.Cylinder obj, radius, radius, height, slices, stacks
|
120
|
+
GL.PushMatrix
|
121
|
+
GL.Translate 0.0, 0.0, height
|
122
|
+
GLU.Disk obj, 0.0, radius, slices, stacks
|
123
|
+
GL.PopMatrix
|
124
|
+
GLU.DeleteQuadric obj
|
125
|
+
GL.PopAttrib
|
126
|
+
end
|
127
|
+
|
128
|
+
def render_wall
|
129
|
+
GL.Material GL::FRONT, GL::AMBIENT, [0.0, 0.0, 0.0, 1.0]
|
130
|
+
GL.Material GL::FRONT, GL::DIFFUSE, [0.1, 0.35, 0.1, 1.0]
|
131
|
+
GL.Material GL::FRONT, GL::SPECULAR, [0.45, 0.55, 0.45, 1.0]
|
132
|
+
GL.Material GL::FRONT, GL::SHININESS, 0.25 * 128.0
|
133
|
+
|
134
|
+
GL.PushMatrix
|
135
|
+
GL.Translate 0.0, 0.0, 0.5
|
136
|
+
|
137
|
+
solid_cylinder 0.45, 1.0, 16, 4
|
138
|
+
GL.PopMatrix
|
139
|
+
end
|
140
|
+
|
141
|
+
game = Sokoban.new
|
142
|
+
|
143
|
+
display = lambda do
|
144
|
+
GL.Clear GL::COLOR_BUFFER_BIT | GL::DEPTH_BUFFER_BIT
|
145
|
+
|
146
|
+
screen = game.display
|
147
|
+
puts screen.class
|
148
|
+
screen = screen.split("\n")
|
149
|
+
puts screen.class
|
150
|
+
|
151
|
+
screen.each_with_index do |row, y|
|
152
|
+
row.chomp!
|
153
|
+
first = row =~ /^(\s+)/ ? $1.length : 0
|
154
|
+
(first...row.length).each do |x|
|
155
|
+
GL.PushMatrix
|
156
|
+
GL.Translate 1.0 + x, 17.5 - y, 0.0
|
157
|
+
|
158
|
+
if row[x, 1] == "." or row[x, 1] == "*" or row[x, 1] == "+"
|
159
|
+
render_storage
|
160
|
+
else
|
161
|
+
render_open_floor
|
162
|
+
end
|
163
|
+
if row[x, 1] == "@" or row[x, 1] == "+"
|
164
|
+
render_man
|
165
|
+
elsif row[x, 1] == "o"
|
166
|
+
render_crate
|
167
|
+
elsif row[x, 1] == "*"
|
168
|
+
render_stored_crate
|
169
|
+
elsif row[x, 1] == "#"
|
170
|
+
render_wall
|
171
|
+
end
|
172
|
+
GL.PopMatrix
|
173
|
+
end
|
174
|
+
end
|
175
|
+
|
176
|
+
GL.Flush
|
177
|
+
end
|
178
|
+
|
179
|
+
reshape = lambda do |w, h|
|
180
|
+
puts w
|
181
|
+
puts h
|
182
|
+
|
183
|
+
GL.Viewport 0, 0, w, h
|
184
|
+
GL.MatrixMode GL::PROJECTION
|
185
|
+
GL.LoadIdentity
|
186
|
+
GL.Frustum(-1.0, 1.0, -1.0, 1.0, 1.5, 20.0)
|
187
|
+
GL.MatrixMode GL::MODELVIEW
|
188
|
+
GLU.LookAt 10.0, 10.0, 17.5, 10.0, 10.0, 0.0, 0.0, 1.0, 0.0
|
189
|
+
end
|
190
|
+
|
191
|
+
keyboard = lambda do |key, x, y|
|
192
|
+
case key
|
193
|
+
when ?Q, ?\C-c
|
194
|
+
exit 0
|
195
|
+
when ?S
|
196
|
+
game.save
|
197
|
+
when ?L
|
198
|
+
if test ?e, File.join(PATH, "sokoban_saved_game.yaml")
|
199
|
+
game = Sokoban.load
|
200
|
+
end
|
201
|
+
when ?R
|
202
|
+
game.restart_level
|
203
|
+
when ?N
|
204
|
+
game.load_level
|
205
|
+
when ?U
|
206
|
+
game.undo
|
207
|
+
when ?j, ?j
|
208
|
+
game.move_left
|
209
|
+
when ?k, ?K
|
210
|
+
game.move_right
|
211
|
+
when ?m, ?m
|
212
|
+
game.move_down
|
213
|
+
when ?i, ?I
|
214
|
+
game.move_up
|
215
|
+
end
|
216
|
+
|
217
|
+
if game.level_solved?
|
218
|
+
game.load_level
|
219
|
+
|
220
|
+
exit 0 if game.over?
|
221
|
+
end
|
222
|
+
|
223
|
+
GLUT.PostRedisplay
|
224
|
+
end
|
225
|
+
|
226
|
+
GLUT.Init
|
227
|
+
GLUT.InitDisplayMode GLUT::SINGLE | GLUT::RGB | GLUT::DEPTH
|
228
|
+
GLUT.CreateWindow "Sokoban"
|
229
|
+
|
230
|
+
init
|
231
|
+
|
232
|
+
GLUT.KeyboardFunc keyboard
|
233
|
+
GLUT.ReshapeFunc reshape
|
234
|
+
GLUT.DisplayFunc display
|
235
|
+
|
236
|
+
GLUT.MainLoop
|
data/bin/run
ADDED
@@ -0,0 +1,11 @@
|
|
1
|
+
#!/usr/bin/env ruby
|
2
|
+
require File.dirname(__FILE__) + '/../lib/sokoban'
|
3
|
+
|
4
|
+
#RubyWarrior::UI.out_stream = STDOUT
|
5
|
+
#RubyWarrior::UI.in_stream = STDIN
|
6
|
+
#RubyWarrior::UI.delay = 0.8 # TODO allow customization
|
7
|
+
|
8
|
+
|
9
|
+
game = Sokoban::Game.new # TODO pass options into game when initializing
|
10
|
+
game.start
|
11
|
+
|