software_challenge_client 22.0.3 → 22.1.0
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- checksums.yaml +4 -4
- data/RELEASES.md +8 -0
- data/lib/software_challenge_client/game_state.rb +158 -157
- data/lib/software_challenge_client/protocol.rb +201 -202
- data/lib/software_challenge_client/version.rb +1 -1
- metadata +3 -3
checksums.yaml
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---
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SHA256:
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metadata.gz:
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data.tar.gz:
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metadata.gz: 910f87c3bca7d1aa880039a0c4bd5953965f3ddd2ebd48aff96b0f14c2010331
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data.tar.gz: cf0d306bc178528d2e38156dc1654efc5e67f6f877aaf542ff0fb9b80e51705a
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SHA512:
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metadata.gz:
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data.tar.gz:
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metadata.gz: 6341fba9ff7f9dde85015a7493a5187d9fcdfea97fe912159e4dd2cdd82283109338b5788dabd25698474de9b7fad27d6b66480e3c7a34047c159bc5e5900969
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data.tar.gz: 6ff8469aa8d35ddc861dc771d8124ed243697c1db2b3996bd17864f405c0fe91d8a348200b20b9cb359574e71cd1168b925958615d1c23dd025cb0941006dc8d
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data/RELEASES.md
CHANGED
@@ -1,157 +1,158 @@
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# frozen_string_literal: true
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require_relative './util/constants'
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require_relative 'player'
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require_relative 'board'
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require_relative 'condition'
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require_relative 'color'
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# Ein Spielzustand. Wird vom Server an die Computerspieler übermittelt und
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# enthält alles, was der Computerspieler wissen muss, um einen Zug zu machen.
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#
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# Um eine Liste der gerade möglichen Züge zu bekommen, gibt es die Methode
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# {GameState#possible_moves}.
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class GameState
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# @!attribute [rw] turn
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# @return [Integer] Aktuelle Zugnummer (von 0 beginnend)
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attr_accessor :turn
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# @!attribute [
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# @return [
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# @!attribute [r]
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# @return [Player] Der
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attr_reader :
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# @!attribute [
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# @return [
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# @!attribute [rw]
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# @return [
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attr_accessor :
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# @return [
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# @
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end
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1
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# frozen_string_literal: true
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require_relative './util/constants'
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require_relative 'player'
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require_relative 'board'
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require_relative 'condition'
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require_relative 'color'
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# Ein Spielzustand. Wird vom Server an die Computerspieler übermittelt und
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# enthält alles, was der Computerspieler wissen muss, um einen Zug zu machen.
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#
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# Um eine Liste der gerade möglichen Züge zu bekommen, gibt es die Methode
|
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# {GameState#possible_moves}.
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class GameState
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# @!attribute [rw] turn
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# @return [Integer] Aktuelle Zugnummer (von 0 beginnend)
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attr_accessor :turn
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# @!attribute [r] player_one
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# @return [Player] Der erste Spieler
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attr_reader :player_one
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# @!attribute [r] player_two
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# @return [Player] Der zweite Spieler
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attr_reader :player_two
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# @!attribute [rw] start_team
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# @return [Team] Der Spieler der zuerst zieht
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attr_accessor :start_team
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# @!attribute [rw] board
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# @return [Board] Das aktuelle Spielbrett
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attr_accessor :board
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# @!attribute [rw] last_move
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# @return [Move] Der zuletzt gemachte Zug (ist nil vor dem ersten Zug, also
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# bei turn == 0)
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attr_accessor :last_move
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# @!attribute [rw] condition
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# @return [Condition] Gewinner und Gewinngrund, falls das Spiel bereits
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# entschieden ist, sonst nil.
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attr_accessor :condition
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# Zugriff auf ein Feld des Spielbrettes. Siehe {Board#field}.
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def field(x, y)
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board.field(x, y)
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end
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# Erstellt einen neuen leeren Spielstand.
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def initialize
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@board = Board.new
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@turn = 0
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end
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# Fügt einen Spieler zum Spielzustand hinzu.
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#
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# @param player [Player] Der hinzuzufügende Spieler.
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def add_player(player)
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case player.color
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when Color::RED
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@player_one = player
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when Color::BLUE
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@player_two = player
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end
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end
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# @return [Player] Spieler, der gerade an der Reihe ist.
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def current_player
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turn.even? ? player_one : player_two
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end
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# @return [Player] Spieler, der gerade nicht an der Reihe ist.
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def other_player
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turn.even? ? player_two : player_one
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end
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# @return [Team] Typ des Spielers, der gerade nicht an der Reihe ist.
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def other_team
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other_player.type
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end
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# @return [Integer] Aktuelle Rundennummer (von 1 beginnend)
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def round
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turn / 2 + 1
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end
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# @return [Bool] Ob diese gamestate in der ersten Runde ist
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def is_first_move?
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round == 1
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end
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# Führt einen Zug auf dem Spielzustand aus. Das Spielbrett wird entsprechend
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# modifiziert.
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#
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# @param move [Move] Der auszuführende Zug.
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def perform!(move)
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GameRuleLogic.perform_move(self, move)
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end
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# @return [Boolean] true, falls das Spiel bereits geendet hat, false bei noch
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# laufenden Spielen.
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def game_ended?
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!condition.nil?
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end
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# @return [Player] Der Spieler, der das Spiel gewonnen hat, falls dies schon
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# entschieden ist. Sonst false.
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def winner
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condition.nil? ? nil : condition.winner
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end
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# @return [String] Der Grund, warum das Spiel beendet wurde, nil falls das
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# Spiel noch läuft.
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def winning_reason
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condition.nil? ? nil : condition.reason
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end
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# Ermittelt die Punkte eines Spielers. Wenn das Spiel durch Erreichen des
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# Rundenlimits beendet wird, hat der Spieler mit den meisten Punkten gewonnen.
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#
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# @param player [Player] Der Spieler, dessen Punkte berechnet werden sollen.
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# @return [Integer] Die Punkte des Spielers
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def points_for_player(_player)
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# TODO
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-1
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end
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def ==(other)
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turn == other.turn &&
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start_color == other.start_color &&
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current_color == other.current_color &&
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blue == other.blue &&
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yellow == other.yellow &&
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red == other.red &&
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green == other.green &&
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board == other.board &&
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lastMove == other.lastMove &&
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condition == other.condition
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end
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# Erzeugt eine Kopie des Spielzustandes. Änderungen an dieser Kopie
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# beeinflussen den originalen Spielzustand nicht. Die Kopie kann also zum
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# testen von Spielzügen genutzt werden.
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def clone
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Marshal.load(Marshal.dump(self))
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end
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# Wechselt den Spieler, der aktuell an der Reihe ist.
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def switch_current_player
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@current_player_color = other_player_color
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end
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# @return [Array<Field>] Alle Felder mit Blöcken des Spielers, der gerade an der Reihe ist.
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def own_fields
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board.fields_of_color(current_player.color)
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end
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end
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@@ -1,202 +1,201 @@
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1
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# encoding: UTF-8
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# frozen_string_literal: true
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require 'socket'
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require_relative 'board'
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require_relative 'move'
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require_relative 'piece_type'
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require_relative 'player'
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8
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require_relative 'network'
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require_relative 'client_interface'
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require 'rexml/document'
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require 'rexml/streamlistener'
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require 'builder'
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-
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# This class handles communication to the server over the XML communication
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# protocol. Messages from the server are parsed and moves are serialized and
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# send back.
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class Protocol
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include Logging
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include REXML::StreamListener
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# @!attribute [r] gamestate
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# @return [Gamestate] current gamestate
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attr_reader :gamestate
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# @!attribute [rw] roomId
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# @return [String] current room id
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attr_accessor :roomId
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# @!attribute [r] client
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# @return [ClientInterface] current client
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attr_reader :client
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def initialize(network, client)
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@gamestate = GameState.new
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@network = network
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@client = client
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@context = {} # for saving context when stream-parsing the XML
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@client.gamestate = @gamestate
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end
|
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-
|
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# starts xml-string parsing
|
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#
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# @param text [String] the xml-string that will be parsed
|
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def process_string(text)
|
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#logger.debug "Parse XML:\n#{text}\n----END XML"
|
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begin
|
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REXML::Document.parse_stream(text, self)
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rescue REXML::ParseException => e
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# to parse incomplete xml, ignore missing end tag exceptions
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raise e unless e.message =~ /Missing end tag/
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-
end
|
50
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-
end
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-
|
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# called when text is encountered
|
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def text(text)
|
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@context[:last_text] = text
|
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|
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end
|
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-
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# called if an end-tag is read
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#
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# @param name [String] the end-tag name, that was read
|
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def tag_end(name)
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case name
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when 'board'
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logger.debug @gamestate.board.to_s
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when 'startTeam'
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@gamestate.add_player(Player.new(Color::RED, "ONE", 0))
|
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@gamestate.add_player(Player.new(Color::BLUE, "TWO", 0))
|
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|
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if @context[:last_text] == "ONE"
|
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@gamestate.start_team = @gamestate.player_one
|
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-
else
|
70
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@gamestate.start_team = @gamestate.player_two
|
71
|
-
end
|
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|
-
when 'team'
|
73
|
-
@context[:team] = @context[:last_text]
|
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|
-
when 'int'
|
75
|
-
if @context[:team] == "ONE"
|
76
|
-
logger.info 'Got player one amber'
|
77
|
-
@gamestate.player_one.amber = @context[:last_text].to_i
|
78
|
-
else
|
79
|
-
logger.info 'Got player two amber'
|
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|
-
@gamestate.player_two.amber = @context[:last_text].to_i
|
81
|
-
end
|
82
|
-
end
|
83
|
-
end
|
84
|
-
|
85
|
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# called if a start tag is read
|
86
|
-
# Depending on the tag the gamestate is updated
|
87
|
-
# or the client will be asked for a move
|
88
|
-
#
|
89
|
-
# @param name [String] the start-tag, that was read
|
90
|
-
# @param attrs [Dictionary<String, String>] Attributes attached to the tag
|
91
|
-
def tag_start(name, attrs)
|
92
|
-
case name
|
93
|
-
when 'room'
|
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|
-
@roomId = attrs['roomId']
|
95
|
-
logger.info 'roomId : ' + @roomId
|
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|
-
when 'data'
|
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|
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logger.debug "data(class) : #{attrs['class']}"
|
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|
-
@context[:data_class] = attrs['class']
|
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|
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if attrs['class'] == 'moveRequest'
|
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|
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@client.gamestate = gamestate
|
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|
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move = @client.move_requested
|
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|
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sendString(move_to_xml(move))
|
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|
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end
|
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|
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if attrs['class'] == 'error'
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logger.info "Game ended - ERROR: #{attrs['message']}"
|
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@network.disconnect
|
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|
-
end
|
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|
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if attrs['class'] == 'result'
|
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|
-
logger.info 'Got game result'
|
110
|
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@network.disconnect
|
111
|
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@gamestate.condition = Condition.new(nil, '')
|
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|
-
end
|
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|
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when 'state'
|
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|
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logger.debug 'new gamestate'
|
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|
-
@gamestate = GameState.new
|
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|
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@gamestate.turn = attrs['turn'].to_i
|
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|
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@gamestate.round
|
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|
-
|
119
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
-
|
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|
-
@context[:
|
126
|
-
|
127
|
-
|
128
|
-
|
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|
-
|
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|
-
|
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|
-
|
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|
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|
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|
-
|
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|
-
|
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|
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|
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|
-
|
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-
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|
-
|
139
|
-
|
140
|
-
|
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|
-
|
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|
-
|
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|
-
#
|
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|
-
#
|
145
|
-
|
146
|
-
|
147
|
-
#
|
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|
-
#
|
149
|
-
|
150
|
-
|
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|
-
|
152
|
-
|
153
|
-
|
154
|
-
|
155
|
-
|
156
|
-
|
157
|
-
|
158
|
-
|
159
|
-
#
|
160
|
-
#
|
161
|
-
|
162
|
-
|
163
|
-
|
164
|
-
|
165
|
-
|
166
|
-
#
|
167
|
-
#
|
168
|
-
|
169
|
-
|
170
|
-
|
171
|
-
|
172
|
-
|
173
|
-
|
174
|
-
|
175
|
-
|
176
|
-
|
177
|
-
|
178
|
-
|
179
|
-
|
180
|
-
#
|
181
|
-
#
|
182
|
-
|
183
|
-
|
184
|
-
|
185
|
-
|
186
|
-
|
187
|
-
|
188
|
-
|
189
|
-
|
190
|
-
#
|
191
|
-
#
|
192
|
-
#
|
193
|
-
|
194
|
-
|
195
|
-
|
196
|
-
d.
|
197
|
-
|
198
|
-
|
199
|
-
|
200
|
-
|
201
|
-
|
202
|
-
end
|
1
|
+
# encoding: UTF-8
|
2
|
+
# frozen_string_literal: true
|
3
|
+
require 'socket'
|
4
|
+
require_relative 'board'
|
5
|
+
require_relative 'move'
|
6
|
+
require_relative 'piece_type'
|
7
|
+
require_relative 'player'
|
8
|
+
require_relative 'network'
|
9
|
+
require_relative 'client_interface'
|
10
|
+
require 'rexml/document'
|
11
|
+
require 'rexml/streamlistener'
|
12
|
+
require 'builder'
|
13
|
+
|
14
|
+
# This class handles communication to the server over the XML communication
|
15
|
+
# protocol. Messages from the server are parsed and moves are serialized and
|
16
|
+
# send back.
|
17
|
+
class Protocol
|
18
|
+
include Logging
|
19
|
+
include REXML::StreamListener
|
20
|
+
|
21
|
+
# @!attribute [r] gamestate
|
22
|
+
# @return [Gamestate] current gamestate
|
23
|
+
attr_reader :gamestate
|
24
|
+
# @!attribute [rw] roomId
|
25
|
+
# @return [String] current room id
|
26
|
+
attr_accessor :roomId
|
27
|
+
# @!attribute [r] client
|
28
|
+
# @return [ClientInterface] current client
|
29
|
+
attr_reader :client
|
30
|
+
|
31
|
+
def initialize(network, client)
|
32
|
+
@gamestate = GameState.new
|
33
|
+
@network = network
|
34
|
+
@client = client
|
35
|
+
@context = {} # for saving context when stream-parsing the XML
|
36
|
+
@client.gamestate = @gamestate
|
37
|
+
end
|
38
|
+
|
39
|
+
# starts xml-string parsing
|
40
|
+
#
|
41
|
+
# @param text [String] the xml-string that will be parsed
|
42
|
+
def process_string(text)
|
43
|
+
#logger.debug "Parse XML:\n#{text}\n----END XML"
|
44
|
+
begin
|
45
|
+
REXML::Document.parse_stream(text, self)
|
46
|
+
rescue REXML::ParseException => e
|
47
|
+
# to parse incomplete xml, ignore missing end tag exceptions
|
48
|
+
raise e unless e.message =~ /Missing end tag/
|
49
|
+
end
|
50
|
+
end
|
51
|
+
|
52
|
+
# called when text is encountered
|
53
|
+
def text(text)
|
54
|
+
@context[:last_text] = text
|
55
|
+
end
|
56
|
+
|
57
|
+
# called if an end-tag is read
|
58
|
+
#
|
59
|
+
# @param name [String] the end-tag name, that was read
|
60
|
+
def tag_end(name)
|
61
|
+
case name
|
62
|
+
when 'board'
|
63
|
+
logger.debug @gamestate.board.to_s
|
64
|
+
when 'startTeam'
|
65
|
+
@gamestate.add_player(Player.new(Color::RED, "ONE", 0))
|
66
|
+
@gamestate.add_player(Player.new(Color::BLUE, "TWO", 0))
|
67
|
+
if @context[:last_text] == "ONE"
|
68
|
+
@gamestate.start_team = @gamestate.player_one
|
69
|
+
else
|
70
|
+
@gamestate.start_team = @gamestate.player_two
|
71
|
+
end
|
72
|
+
when 'team'
|
73
|
+
@context[:team] = @context[:last_text]
|
74
|
+
when 'int'
|
75
|
+
if @context[:team] == "ONE"
|
76
|
+
logger.info 'Got player one amber'
|
77
|
+
@gamestate.player_one.amber = @context[:last_text].to_i
|
78
|
+
else
|
79
|
+
logger.info 'Got player two amber'
|
80
|
+
@gamestate.player_two.amber = @context[:last_text].to_i
|
81
|
+
end
|
82
|
+
end
|
83
|
+
end
|
84
|
+
|
85
|
+
# called if a start tag is read
|
86
|
+
# Depending on the tag the gamestate is updated
|
87
|
+
# or the client will be asked for a move
|
88
|
+
#
|
89
|
+
# @param name [String] the start-tag, that was read
|
90
|
+
# @param attrs [Dictionary<String, String>] Attributes attached to the tag
|
91
|
+
def tag_start(name, attrs)
|
92
|
+
case name
|
93
|
+
when 'room'
|
94
|
+
@roomId = attrs['roomId']
|
95
|
+
logger.info 'roomId : ' + @roomId
|
96
|
+
when 'data'
|
97
|
+
logger.debug "data(class) : #{attrs['class']}"
|
98
|
+
@context[:data_class] = attrs['class']
|
99
|
+
if attrs['class'] == 'moveRequest'
|
100
|
+
@client.gamestate = gamestate
|
101
|
+
move = @client.move_requested
|
102
|
+
sendString(move_to_xml(move))
|
103
|
+
end
|
104
|
+
if attrs['class'] == 'error'
|
105
|
+
logger.info "Game ended - ERROR: #{attrs['message']}"
|
106
|
+
@network.disconnect
|
107
|
+
end
|
108
|
+
if attrs['class'] == 'result'
|
109
|
+
logger.info 'Got game result'
|
110
|
+
@network.disconnect
|
111
|
+
@gamestate.condition = Condition.new(nil, '')
|
112
|
+
end
|
113
|
+
when 'state'
|
114
|
+
logger.debug 'new gamestate'
|
115
|
+
@gamestate = GameState.new
|
116
|
+
@gamestate.turn = attrs['turn'].to_i
|
117
|
+
logger.debug "Round: #{@gamestate.round}, Turn: #{@gamestate.turn}"
|
118
|
+
when 'board'
|
119
|
+
logger.debug 'new board'
|
120
|
+
@gamestate.board = Board.new()
|
121
|
+
when 'pieces'
|
122
|
+
@context[:entry] = :pieces
|
123
|
+
when 'coordinates'
|
124
|
+
@context[:x] = attrs['x'].to_i
|
125
|
+
@context[:y] = attrs['y'].to_i
|
126
|
+
when 'piece'
|
127
|
+
x = @context[:x]
|
128
|
+
y = @context[:y]
|
129
|
+
team = Team.find_by_key(attrs['team'].to_sym)
|
130
|
+
type = PieceType.find_by_key(attrs['type'].to_sym)
|
131
|
+
count = attrs['count'].to_i
|
132
|
+
field = Field.new(x, y, Piece.new(team.to_c, type, Coordinates.new(x, y), count))
|
133
|
+
@gamestate.board.add_field(field)
|
134
|
+
when 'from'
|
135
|
+
@context[:from] = Coordinates.new(attrs['x'].to_i, attrs['y'].to_i)
|
136
|
+
when 'to'
|
137
|
+
from = @context[:from]
|
138
|
+
@gamestate.last_move = Move.new(Coordinates.new(from.x, from.y), Coordinates.new(attrs['x'].to_i, attrs['y'].to_i))
|
139
|
+
when 'ambers'
|
140
|
+
@context[:entry] = :ambers
|
141
|
+
when 'winner'
|
142
|
+
# TODO
|
143
|
+
# winning_player = parsePlayer(attrs)
|
144
|
+
# @gamestate.condition = Condition.new(winning_player, @gamestate.condition.reason)
|
145
|
+
when 'score'
|
146
|
+
# TODO
|
147
|
+
# there are two score tags in the result, but reason attribute should be equal on both
|
148
|
+
# @gamestate.condition = Condition.new(@gamestate.condition.winner, attrs['reason'])
|
149
|
+
when 'left'
|
150
|
+
logger.debug 'got left event, terminating'
|
151
|
+
@network.disconnect
|
152
|
+
when 'sc.protocol.responses.CloseConnection'
|
153
|
+
logger.debug 'got left close connection event, terminating'
|
154
|
+
@network.disconnect
|
155
|
+
end
|
156
|
+
end
|
157
|
+
|
158
|
+
# send a xml document
|
159
|
+
#
|
160
|
+
# @param document [REXML::Document] the document, that will be send to the connected server
|
161
|
+
def sendXml(document)
|
162
|
+
@network.sendXML(document)
|
163
|
+
end
|
164
|
+
|
165
|
+
# send a string
|
166
|
+
#
|
167
|
+
# @param string [String] The string that will be send to the connected server.
|
168
|
+
def sendString(string)
|
169
|
+
@network.sendString("<room roomId=\"#{@roomId}\">#{string}</room>")
|
170
|
+
end
|
171
|
+
|
172
|
+
# converts "this_snake_case" to "thisSnakeCase"
|
173
|
+
def snake_case_to_lower_camel_case(string)
|
174
|
+
string.split('_').inject([]) do |result, e|
|
175
|
+
result + [result.empty? ? e : e.capitalize]
|
176
|
+
end.join
|
177
|
+
end
|
178
|
+
|
179
|
+
# Converts a move to XML for sending to the server.
|
180
|
+
#
|
181
|
+
# @param move [Move] The move to convert to XML.
|
182
|
+
def move_to_xml(move)
|
183
|
+
builder = Builder::XmlMarkup.new(indent: 2)
|
184
|
+
|
185
|
+
if move.nil?
|
186
|
+
raise 'nil moves are not sendable!'
|
187
|
+
end
|
188
|
+
|
189
|
+
# Converting every the move here instead of requiring the Move
|
190
|
+
# class interface to supply a method which returns the XML
|
191
|
+
# because XML-generation should be decoupled from internal data
|
192
|
+
# structures.
|
193
|
+
|
194
|
+
builder.data(class: 'move') do |d|
|
195
|
+
d.from(x: move.from.x, y: move.from.y)
|
196
|
+
d.to(x: move.to.x, y: move.to.y)
|
197
|
+
end
|
198
|
+
|
199
|
+
builder.target!
|
200
|
+
end
|
201
|
+
end
|
metadata
CHANGED
@@ -1,7 +1,7 @@
|
|
1
1
|
--- !ruby/object:Gem::Specification
|
2
2
|
name: software_challenge_client
|
3
3
|
version: !ruby/object:Gem::Version
|
4
|
-
version: 22.0
|
4
|
+
version: 22.1.0
|
5
5
|
platform: ruby
|
6
6
|
authors:
|
7
7
|
- 'kwollw '
|
@@ -10,7 +10,7 @@ authors:
|
|
10
10
|
autorequire:
|
11
11
|
bindir: exe
|
12
12
|
cert_chain: []
|
13
|
-
date: 2021-
|
13
|
+
date: 2021-12-07 00:00:00.000000000 Z
|
14
14
|
dependencies:
|
15
15
|
- !ruby/object:Gem::Dependency
|
16
16
|
name: builder
|
@@ -326,7 +326,7 @@ required_rubygems_version: !ruby/object:Gem::Requirement
|
|
326
326
|
- !ruby/object:Gem::Version
|
327
327
|
version: '0'
|
328
328
|
requirements: []
|
329
|
-
rubygems_version: 3.1.
|
329
|
+
rubygems_version: 3.1.6
|
330
330
|
signing_key:
|
331
331
|
specification_version: 4
|
332
332
|
summary: Provides functions to build a client for the coding competition Software-Challenge
|