snek 0.1.0
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- checksums.yaml +7 -0
- data/.gitignore +3 -0
- data/Gemfile +3 -0
- data/README.markdown +17 -0
- data/Rakefile +6 -0
- data/assets/sounds/explosion.wav +0 -0
- data/assets/sounds/pickup.wav +0 -0
- data/assets/sounds/startup.wav +0 -0
- data/bin/snek +20 -0
- data/lib/game.rb +277 -0
- data/lib/game_engine/engine.rb +22 -0
- data/lib/game_engine/frame.rb +84 -0
- data/lib/game_engine/input.rb +13 -0
- data/lib/game_engine/network.rb +52 -0
- data/lib/game_engine/sound.rb +12 -0
- data/lib/game_engine/window.rb +11 -0
- data/lib/snek.rb +32 -0
- data/lib/snek/version.rb +3 -0
- data/snek.gemspec +24 -0
- metadata +119 -0
checksums.yaml
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---
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SHA1:
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metadata.gz: e9b064541769fc02d79b90d8394c226c70d34199
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data.tar.gz: 9271b210952c5ab66e427c656bf2b8fea88aade2
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SHA512:
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metadata.gz: 54624bbbd428c6bf48039183ddab94c0df99988a7b26053a78ae3644cd286dfc68efca675f44bf58cf1a7381187c766096b8255cf909deb477e2049ff6addd75
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data.tar.gz: 91a641b05a9bb3f8d3acbff651e6703b235675dfc17e7436ed9bb5e8a35fc7efa895324a7d51a9405f4218fad2ca8903d360608f84b8798cdc52c2cb195b8785
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data/.gitignore
ADDED
data/Gemfile
ADDED
data/README.markdown
ADDED
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# SNEK
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Terminal multiplayer snek game made at Railscamp 19, Adelaide.
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## Installation
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```
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gem install snek
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```
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## Usage
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```
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snek --head=⛵️
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```
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Controls are <kbd>w</kbd>, <kbd>a</kbd>, <kbd>s</kbd>, <kbd>d</kbd>.
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data/Rakefile
ADDED
Binary file
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Binary file
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Binary file
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data/bin/snek
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#!/usr/bin/env ruby
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$LOAD_PATH << './lib'
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require 'game'
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options = {}
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ARGV.each do |arg|
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option, value = arg.split('=')
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options[option] = value
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end
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head = options['--head'] || options['-h']
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if !options.empty? && head.nil?
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$stderr.puts "#{$0}: usage: [-h=[char]|--head=[char]]"
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else
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Snek::Game.new(head: head).start
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end
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data/lib/game.rb
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require 'logger'
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require 'io/console'
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Dir[File.dirname(__FILE__) + "/**/*.rb"].each { |f| require f }
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module Snek
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class Game
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def initialize(head:)
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@food = @local_food_position = random_position
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@random_number = rand
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@messages = {}
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@other_sneks = {}
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@food_positions = {}
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@food_eaten_counts = {}
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@food_eaten_count = 0
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@head = head
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end
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def start
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GameEngine::Sound.play 'startup.wav'
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@network = GameEngine::Network.new logger: logger
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@network.open_socket
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reset_snek
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GameEngine::Frame.setup
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GameEngine::Engine.tick do |tick|
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@tick = tick
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render
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update_network
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end
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end
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private
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attr_reader :frame
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def update_network
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@network.receive_updates do |data|
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hostname = data[:hostname]
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unless hostname == @network.hostname
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@other_sneks[hostname] = {
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snek: unpack_snek(data[:snek]),
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head: data[:head],
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}
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end
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update_food_positions(data[:random_number], data[:food_position], data[:food_eaten_count])
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end
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@network.send_update(
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snek: pack_snek(@snek),
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random_number: @random_number,
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food_position: @local_food_position,
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food_eaten_count: @food_eaten_count,
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head: @head,
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)
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end
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def update_food_positions(id, value, food_eaten_count)
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cached_food_eaten_count = @food_eaten_counts[id]
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if cached_food_eaten_count != food_eaten_count
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if id != @random_number
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@local_food_position = random_position
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end
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@food_eaten_counts[id] = food_eaten_count
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end
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@food_positions[id] = value
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@food = max_remote_food_position
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end
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def pack_snek(snek)
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snek.flatten.join(',')
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end
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def unpack_snek(snek)
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snek.split(',').map(&:to_i).each_slice(2).to_a
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end
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def rows
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GameEngine::Window.rows
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25
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end
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def columns
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GameEngine::Window.columns
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80
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end
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def render
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@frame = GameEngine::Frame.new columns, rows + 10
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if @tick % 2 == 0 || %w[e w].include?(@snek.direction)
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new_position = move_snek
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border = draw_border
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draw_messages
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draw_sneks
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draw_food
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draw_scores
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check_border_collision(border, new_position)
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check_food_collision(new_position)
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GameEngine::Input.call do |key|
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if key
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return if @tick == @input_in_tick
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@input_in_tick = @tick
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end
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head = @snek.last
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case key
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when 'q'.ord, 27, 3 # escape, ctrl-c
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exit
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when 119 # W up
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@snek.direction = 'n' if @snek.direction != 's'
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when 115 # S down
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@snek.direction = 's' if @snek.direction != 'n'
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when 100 # D right
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@snek.direction = 'e' if @snek.direction != 'w'
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when 97 # A left
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@snek.direction = 'w' if @snek.direction != 'e'
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end
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end
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frame.render
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end
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end
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def check_border_collision(border, new_position)
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if border.include?(new_position)
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crash_snek
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add_message 'you crashed into a wall'
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return
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end
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end
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def check_food_collision(new_position)
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if @food == new_position
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GameEngine::Sound.play 'pickup.wav'
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@snek.snek_length += 1
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@local_food_position = random_position
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@food_eaten_count += 1
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update_food_positions(@random_number, @local_food_position, @food_eaten_count)
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end
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end
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def max_remote_food_position
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@food_positions.max_by { |k, v| k }.last
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end
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# TODO: non-conflicting
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def random_position
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x = (1..columns-2).to_a.sample
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y = (1..rows-2).to_a.sample
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162
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[x,y]
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end
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def draw_border
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frame.draw 0, 0, "+#{'-' * (columns-2)}+"
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(1..rows-2).each do |y|
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frame.draw 0, y, '|'
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frame.draw columns-1, y, '|'
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end
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frame.draw 0, rows-1, "+#{'-' * (columns-2)}+"
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border = []
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border << (0..columns-1).map { |x| [x, 0] }
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border << (0..rows-1).map { |y| [0, y] }
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border << (0..rows-1).map { |y| [columns-1, y] }
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border << (0..columns-1).map { |x| [x, rows-1] }
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border.flatten(1)
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end
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def draw_sneks
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draw_snek @snek, head: (@head || '@')
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@other_sneks.values.each do |snek|
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draw_snek snek[:snek], head: (snek[:head] || '&')
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end
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end
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def draw_snek(snek, head:)
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head = head[0]
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snek.each_with_index do |segment, index|
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char = index == snek.count-1 ? head : '*'
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frame.draw *segment, char
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end
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end
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def draw_food
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frame.draw *@food, '$'
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end
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def draw_scores
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draw_score (@head || '@'), @network.hostname, @snek.length, rows
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@other_sneks.each_with_index do |data, i|
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hostname, snek = data
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head = snek[:head] || '&'
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draw_score(head, hostname, snek[:snek].length, rows + i + 1)
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end
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end
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def draw_score(head, name, score, position)
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frame.draw 0, position, "#{head[0]} #{score} #{name}"
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end
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def move_snek
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x, y = @snek.last
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new_position = case @snek.direction
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when 'n'
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[x, y - 1]
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when 's'
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[x, y + 1]
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when 'e'
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[x + 1, y]
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when 'w'
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[x - 1, y]
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end
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if @snek.include?(new_position)
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crash_snek
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add_message 'you crashed into yourself'
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return
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end
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235
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@other_sneks.each do |hostname, snek|
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if snek[:snek].include?(new_position)
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crash_snek
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add_message "you crashed into #{hostname}"
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return
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end
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end
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243
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244
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@snek << new_position
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new_position
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end
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248
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def logger
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249
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@logger ||= Logger.new('snek.log').tap do |logger|
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logger.formatter = lambda do |severity, datetime, progname, msg|
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"[#{severity}] #{datetime.strftime('%M:%S')}: #{msg}\n"
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252
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end
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253
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end
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254
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end
|
255
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256
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def reset_snek
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257
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@snek = Snek.new([random_position])
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end
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259
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|
260
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def add_message(message)
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261
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@messages[message] = @tick + 10
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262
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end
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263
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|
264
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def draw_messages
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265
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@messages.each do |message, end_tick|
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if @tick < end_tick
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frame.draw_center rows/2, message
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268
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end
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269
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end
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270
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end
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271
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|
272
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def crash_snek
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273
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GameEngine::Sound.play 'explosion.wav'
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274
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reset_snek
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275
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end
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276
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end
|
277
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end
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@@ -0,0 +1,22 @@
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module GameEngine
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2
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class Engine
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attr_accessor :tick
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4
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def self.tick(&block)
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6
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self.new(&block).tap(&:call)
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end
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8
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|
9
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def initialize(&block)
|
10
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@tick = 0
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@block = block
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end
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13
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|
14
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def call
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15
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loop do
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@block.call @tick
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@tick += 1
|
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sleep 0.1
|
19
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end
|
20
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end
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21
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end
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22
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end
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@@ -0,0 +1,84 @@
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module GameEngine
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2
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class Frame
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3
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attr_reader :rows
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4
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|
5
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def initialize(width, height)
|
6
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@rows = height.times.map { ' ' * width }
|
7
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+
end
|
8
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+
|
9
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def width
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10
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@rows.first.size
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11
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end
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12
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|
13
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def height
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14
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@rows.size
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15
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end
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16
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def draw(x, y, sprite)
|
18
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lines = sprite.split("\n")
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19
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+
|
20
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lines.each_with_index do |line, i|
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21
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if line.size > 0 && y+lines.size <= self.height && y+i >= 0
|
22
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+
# crop when drawing off left
|
23
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+
if x < 0
|
24
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line = line[x.abs..-1]
|
25
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+
x = 0
|
26
|
+
end
|
27
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+
|
28
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+
# crop when drawing off right
|
29
|
+
if x+line.size-1 >= self.width
|
30
|
+
line = line[0..(self.width-1)-(x+line.size)]
|
31
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+
end
|
32
|
+
|
33
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+
@rows[y+i][x..x+line.size-1] = line
|
34
|
+
end
|
35
|
+
end
|
36
|
+
end
|
37
|
+
|
38
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+
def draw_center(y, sprite)
|
39
|
+
sprite_width = sprite.split("\n").first.size
|
40
|
+
x = self.width / 2 - sprite_width / 2
|
41
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+
draw x, y, sprite
|
42
|
+
end
|
43
|
+
|
44
|
+
def render
|
45
|
+
@rows.each_with_index do |row, i|
|
46
|
+
Frame.move_cursor 0, i
|
47
|
+
print row
|
48
|
+
end
|
49
|
+
end
|
50
|
+
|
51
|
+
def self.move_cursor(x, y)
|
52
|
+
print "\033[#{y+1};#{x+1}H"
|
53
|
+
end
|
54
|
+
|
55
|
+
def self.clear_screen
|
56
|
+
print "\033[2J"
|
57
|
+
end
|
58
|
+
|
59
|
+
def self.disable_cursor
|
60
|
+
print "\x1B[?25l"
|
61
|
+
end
|
62
|
+
|
63
|
+
def self.enable_cursor
|
64
|
+
print "\x1B[?25h"
|
65
|
+
end
|
66
|
+
|
67
|
+
def self.setup
|
68
|
+
clear_screen
|
69
|
+
disable_cursor
|
70
|
+
|
71
|
+
$stdin.raw!
|
72
|
+
at_exit do
|
73
|
+
puts "\r"
|
74
|
+
enable_cursor
|
75
|
+
$stdin.cooked!
|
76
|
+
system 'stty sane'
|
77
|
+
end
|
78
|
+
|
79
|
+
trap 'WINCH' do
|
80
|
+
clear_screen
|
81
|
+
end
|
82
|
+
end
|
83
|
+
end
|
84
|
+
end
|
@@ -0,0 +1,52 @@
|
|
1
|
+
require 'logger'
|
2
|
+
require 'socket'
|
3
|
+
require 'yaml'
|
4
|
+
|
5
|
+
module GameEngine
|
6
|
+
class Network
|
7
|
+
PORT = 47357
|
8
|
+
|
9
|
+
attr_reader :logger
|
10
|
+
|
11
|
+
def initialize(logger: Logger.new('/dev/null'))
|
12
|
+
@logger = logger
|
13
|
+
end
|
14
|
+
|
15
|
+
def open_socket
|
16
|
+
@socket = UDPSocket.new
|
17
|
+
@socket.bind '0.0.0.0', PORT
|
18
|
+
@socket.setsockopt Socket::SOL_SOCKET, Socket::SO_REUSEADDR, true
|
19
|
+
@socket.setsockopt Socket::SOL_SOCKET, Socket::SO_BROADCAST, true
|
20
|
+
rescue Errno::EADDRINUSE
|
21
|
+
$stderr.puts "Game is already running."
|
22
|
+
exit 1
|
23
|
+
end
|
24
|
+
|
25
|
+
def receive_updates(&block)
|
26
|
+
loop do
|
27
|
+
begin
|
28
|
+
data, addr = @socket.recvfrom_nonblock 8192
|
29
|
+
data = YAML.load(data)
|
30
|
+
block.call(data)
|
31
|
+
rescue Psych::SyntaxError => error
|
32
|
+
logger.error error
|
33
|
+
end
|
34
|
+
end
|
35
|
+
rescue Errno::EAGAIN
|
36
|
+
end
|
37
|
+
|
38
|
+
def send_update(data)
|
39
|
+
data = data.merge(hostname: hostname)
|
40
|
+
|
41
|
+
begin
|
42
|
+
@socket.send data.to_yaml, 0, '255.255.255.255', PORT
|
43
|
+
rescue Errno::EHOSTUNREACH, Errno::ENETUNREACH, Errno::EMSGSIZE, Errno::ENETDOWN => error
|
44
|
+
logger.error error
|
45
|
+
end
|
46
|
+
end
|
47
|
+
|
48
|
+
def hostname
|
49
|
+
@hostname ||= `hostname -s`.strip
|
50
|
+
end
|
51
|
+
end
|
52
|
+
end
|
@@ -0,0 +1,12 @@
|
|
1
|
+
module GameEngine
|
2
|
+
class Sound
|
3
|
+
def self.play(sound)
|
4
|
+
case RUBY_PLATFORM
|
5
|
+
when /darwin/
|
6
|
+
system "afplay assets/sounds/#{sound} &"
|
7
|
+
when /linux/
|
8
|
+
system "command -v mplayer >/dev/null 2>&1 && mplayer -msglevel all=-1 -nolirc assets/sounds/#{sound} &"
|
9
|
+
end
|
10
|
+
end
|
11
|
+
end
|
12
|
+
end
|
data/lib/snek.rb
ADDED
@@ -0,0 +1,32 @@
|
|
1
|
+
require 'snek/version'
|
2
|
+
|
3
|
+
module Snek
|
4
|
+
class Snek < Array
|
5
|
+
DIRECTIONS = %w[n s e w]
|
6
|
+
|
7
|
+
attr_accessor :snek_length, :direction
|
8
|
+
|
9
|
+
def initialize(*args)
|
10
|
+
@snek_length = 5
|
11
|
+
@direction = random_direction
|
12
|
+
super
|
13
|
+
end
|
14
|
+
|
15
|
+
def <<(*args)
|
16
|
+
shift if count >= snek_length
|
17
|
+
|
18
|
+
super
|
19
|
+
end
|
20
|
+
|
21
|
+
alias_method :orig_inspect, :inspect
|
22
|
+
def inspect
|
23
|
+
"#<Snek @snek_length=#{@snek_length.inspect} self=#{orig_inspect.inspect}>"
|
24
|
+
end
|
25
|
+
|
26
|
+
private
|
27
|
+
|
28
|
+
def random_direction
|
29
|
+
DIRECTIONS.sample
|
30
|
+
end
|
31
|
+
end
|
32
|
+
end
|
data/lib/snek/version.rb
ADDED
data/snek.gemspec
ADDED
@@ -0,0 +1,24 @@
|
|
1
|
+
#: coding: utf-8
|
2
|
+
lib = File.expand_path('../lib', __FILE__)
|
3
|
+
$LOAD_PATH.unshift(lib) unless $LOAD_PATH.include?(lib)
|
4
|
+
require 'snek/version'
|
5
|
+
|
6
|
+
Gem::Specification.new do |spec|
|
7
|
+
spec.name = 'snek'
|
8
|
+
spec.version = Snek::VERSION
|
9
|
+
spec.authors = ['Odin Dutton']
|
10
|
+
spec.email = ['odindutton@gmail.com']
|
11
|
+
|
12
|
+
spec.summary = 'Terminal multiplayer snek game made at Railscamp 19, Adelaide'
|
13
|
+
spec.homepage = 'https://github.com/twe4ked/snek'
|
14
|
+
|
15
|
+
spec.files = `git ls-files -z`.split("\x0").reject { |f| f.match(%r{^(test|spec|features)/}) }
|
16
|
+
spec.bindir = 'bin'
|
17
|
+
spec.executables = spec.files.grep(%r{^bin/}) { |f| File.basename(f) }
|
18
|
+
spec.require_paths = ['lib']
|
19
|
+
|
20
|
+
spec.add_development_dependency 'bundler', '~> 1.10'
|
21
|
+
spec.add_development_dependency 'rake', '~> 11.0'
|
22
|
+
spec.add_development_dependency 'rspec'
|
23
|
+
spec.add_development_dependency 'pry'
|
24
|
+
end
|
metadata
ADDED
@@ -0,0 +1,119 @@
|
|
1
|
+
--- !ruby/object:Gem::Specification
|
2
|
+
name: snek
|
3
|
+
version: !ruby/object:Gem::Version
|
4
|
+
version: 0.1.0
|
5
|
+
platform: ruby
|
6
|
+
authors:
|
7
|
+
- Odin Dutton
|
8
|
+
autorequire:
|
9
|
+
bindir: bin
|
10
|
+
cert_chain: []
|
11
|
+
date: 2016-07-11 00:00:00.000000000 Z
|
12
|
+
dependencies:
|
13
|
+
- !ruby/object:Gem::Dependency
|
14
|
+
name: bundler
|
15
|
+
requirement: !ruby/object:Gem::Requirement
|
16
|
+
requirements:
|
17
|
+
- - "~>"
|
18
|
+
- !ruby/object:Gem::Version
|
19
|
+
version: '1.10'
|
20
|
+
type: :development
|
21
|
+
prerelease: false
|
22
|
+
version_requirements: !ruby/object:Gem::Requirement
|
23
|
+
requirements:
|
24
|
+
- - "~>"
|
25
|
+
- !ruby/object:Gem::Version
|
26
|
+
version: '1.10'
|
27
|
+
- !ruby/object:Gem::Dependency
|
28
|
+
name: rake
|
29
|
+
requirement: !ruby/object:Gem::Requirement
|
30
|
+
requirements:
|
31
|
+
- - "~>"
|
32
|
+
- !ruby/object:Gem::Version
|
33
|
+
version: '11.0'
|
34
|
+
type: :development
|
35
|
+
prerelease: false
|
36
|
+
version_requirements: !ruby/object:Gem::Requirement
|
37
|
+
requirements:
|
38
|
+
- - "~>"
|
39
|
+
- !ruby/object:Gem::Version
|
40
|
+
version: '11.0'
|
41
|
+
- !ruby/object:Gem::Dependency
|
42
|
+
name: rspec
|
43
|
+
requirement: !ruby/object:Gem::Requirement
|
44
|
+
requirements:
|
45
|
+
- - ">="
|
46
|
+
- !ruby/object:Gem::Version
|
47
|
+
version: '0'
|
48
|
+
type: :development
|
49
|
+
prerelease: false
|
50
|
+
version_requirements: !ruby/object:Gem::Requirement
|
51
|
+
requirements:
|
52
|
+
- - ">="
|
53
|
+
- !ruby/object:Gem::Version
|
54
|
+
version: '0'
|
55
|
+
- !ruby/object:Gem::Dependency
|
56
|
+
name: pry
|
57
|
+
requirement: !ruby/object:Gem::Requirement
|
58
|
+
requirements:
|
59
|
+
- - ">="
|
60
|
+
- !ruby/object:Gem::Version
|
61
|
+
version: '0'
|
62
|
+
type: :development
|
63
|
+
prerelease: false
|
64
|
+
version_requirements: !ruby/object:Gem::Requirement
|
65
|
+
requirements:
|
66
|
+
- - ">="
|
67
|
+
- !ruby/object:Gem::Version
|
68
|
+
version: '0'
|
69
|
+
description:
|
70
|
+
email:
|
71
|
+
- odindutton@gmail.com
|
72
|
+
executables:
|
73
|
+
- snek
|
74
|
+
extensions: []
|
75
|
+
extra_rdoc_files: []
|
76
|
+
files:
|
77
|
+
- ".gitignore"
|
78
|
+
- Gemfile
|
79
|
+
- Gemfile.lock
|
80
|
+
- README.markdown
|
81
|
+
- Rakefile
|
82
|
+
- assets/sounds/explosion.wav
|
83
|
+
- assets/sounds/pickup.wav
|
84
|
+
- assets/sounds/startup.wav
|
85
|
+
- bin/snek
|
86
|
+
- lib/game.rb
|
87
|
+
- lib/game_engine/engine.rb
|
88
|
+
- lib/game_engine/frame.rb
|
89
|
+
- lib/game_engine/input.rb
|
90
|
+
- lib/game_engine/network.rb
|
91
|
+
- lib/game_engine/sound.rb
|
92
|
+
- lib/game_engine/window.rb
|
93
|
+
- lib/snek.rb
|
94
|
+
- lib/snek/version.rb
|
95
|
+
- snek.gemspec
|
96
|
+
homepage: https://github.com/twe4ked/snek
|
97
|
+
licenses: []
|
98
|
+
metadata: {}
|
99
|
+
post_install_message:
|
100
|
+
rdoc_options: []
|
101
|
+
require_paths:
|
102
|
+
- lib
|
103
|
+
required_ruby_version: !ruby/object:Gem::Requirement
|
104
|
+
requirements:
|
105
|
+
- - ">="
|
106
|
+
- !ruby/object:Gem::Version
|
107
|
+
version: '0'
|
108
|
+
required_rubygems_version: !ruby/object:Gem::Requirement
|
109
|
+
requirements:
|
110
|
+
- - ">="
|
111
|
+
- !ruby/object:Gem::Version
|
112
|
+
version: '0'
|
113
|
+
requirements: []
|
114
|
+
rubyforge_project:
|
115
|
+
rubygems_version: 2.4.5
|
116
|
+
signing_key:
|
117
|
+
specification_version: 4
|
118
|
+
summary: Terminal multiplayer snek game made at Railscamp 19, Adelaide
|
119
|
+
test_files: []
|