simple_audioplayer 1.0.0

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data/.gitignore ADDED
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+ *.gem
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+ *.rbc
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+ .bundle
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+ .config
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+ .yardoc
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+ Gemfile.lock
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+ InstalledFiles
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+ _yardoc
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+ coverage
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+ doc/
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+ lib/bundler/man
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+ pkg
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+ rdoc
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+ spec/reports
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+ test/tmp
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+ test/version_tmp
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+ tmp
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+ .DS_Store
data/Gemfile ADDED
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+ source 'https://rubygems.org'
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+
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+ # Specify your gem's dependencies in simple_audioplayer.gemspec
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+ gemspec
data/LICENSE ADDED
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+ Copyright (c) 2012 Semenyuk Dmitriy
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+
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+ MIT License
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+
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+ Permission is hereby granted, free of charge, to any person obtaining
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+ a copy of this software and associated documentation files (the
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+ "Software"), to deal in the Software without restriction, including
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+ without limitation the rights to use, copy, modify, merge, publish,
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+ distribute, sublicense, and/or sell copies of the Software, and to
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+ permit persons to whom the Software is furnished to do so, subject to
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+ the following conditions:
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+
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+ The above copyright notice and this permission notice shall be
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+ included in all copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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+ NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
data/README.md ADDED
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+ # Simple Audioplayer
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+
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+ Simple audioplayer for Rails apps, based on SoundManager2, has support for playlists.
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+
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+ ## Installation
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+
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+ Add this line to your application's Gemfile:
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+
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+ gem 'simple_audioplayer'
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+
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+ And then execute:
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+
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+ $ bundle
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+
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+ Or install it yourself as:
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+
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+ $ gem install simple_audioplayer
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+
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+ ## Usage
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+
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+ Include this line to your app/assets/application.js:
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+
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+ //= require simple_audioplayer
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+
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+ or
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+
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+ #= require simple_audioplayer
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+
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+ if you use CoffeeScript (application.js.coffee).
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+
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+
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+ Example expalins it better:
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+
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+ <div>
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+ <a data-behavior="player_switch_to_prev_track" href="#">PREV</a>
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+ |
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+ <a data-behavior="play_first_or_existing_track_on_page" href="#">PLAY</a>
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+ |
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+ <a data-behavior="player_switch_to_next_track" href="#">NEXT</a>
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+ <ul data-music-container>
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+ <li data-track-container>
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+ <a data-audio-track data-behavior="play_audio_track" data-id="1" data-title="Coldplay - Viva La Vida" data-url="/music/my_track.mp3" href="#">
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+ <i class="icon-play"></i>
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+ </a>
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+ <span>
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+ Coldplay - Viva La Vida
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+ </span>
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+ </li>
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+
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+ <li data-track-container>
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+ ...
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+ </li>
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+ </ul>
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+ </div>
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+
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+ *Note:*
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+
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+ Please copy `public/sm2_swf` to your `public/` catalog (`sm2_swf` catalog contains flash audioplayers for cases when HTML5 Audio MP3 support isn't available). You can find it on GitHub: http://github.com/dmitrydims/simple_audioplayer.
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+
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+ ## Contributing
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+
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+ 1. Fork it
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+ 2. Create your feature branch (`git checkout -b my-new-feature`)
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+ 3. Commit your changes (`git commit -am 'Added some feature'`)
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+ 4. Push to the branch (`git push origin my-new-feature`)
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+ 5. Create new Pull Request
data/Rakefile ADDED
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+ #!/usr/bin/env rake
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+ require "bundler/gem_tasks"
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+ #= require soundmanager2-nodebug
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+
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+ $ ->
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+ new AudioPlayer
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+
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+ class AudioPlayer
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+ constructor: (params) ->
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+ that = this
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+ soundManager.url = params['url'] || '/sm2_swf/'
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+ soundManager.defaultOptions.autoPlay = true
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+ soundManager.preferFlash = false
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+
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+ soundManager.ontimeout ->
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+ console.error "SoundManager: I can't start."
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+
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+ $(document).on 'click', '[data-behavior~=player_switch_to_prev_track]', (e) ->
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+ that.prevTrack()
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+
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+ $(document).on 'click', '[data-behavior~=player_switch_to_next_track]', (e) ->
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+ that.nextTrack()
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+
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+ $(document).on 'click', '[data-behavior~=play_audio_track]', (event) ->
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+ event.preventDefault()
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+
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+ unless that.checkIfMusicCanBePlayed()
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+ console.log "SM2: I can't play audios"
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+ return false
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+
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+ that.playTrack this
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+
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+ $(document).on 'click', '[data-behavior~=play_first_or_existing_track_on_page]', (event) ->
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+ event.preventDefault()
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+
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+ unless that.checkIfMusicCanBePlayed()
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+ console.log "I can't play audios"
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+ return false
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+
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+ that.togglePlayPauseOrPlayFirstTrack()
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+
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+ soundManager.onready ->
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+ tracklist = $('[data-audio-track]')
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+
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+ checkIfMusicCanBePlayed: ->
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+ unless soundManager.ok()
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+ if confirm 'Для воспроизведения музыки необходимо установить Flash-плеер. Перейти на страницу установки (откроется во всплывающем окне)?'
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+ window.open 'http://get.adobe.com/flash'
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+ false
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+ else
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+ true
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+
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+ tunePlayPauseButtons: (element) =>
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+ i = $(element).find('i')
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+ yea = i.hasClass('icon-play')
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+
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+ this.setAllPlayPauseButtonsToPlay()
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+
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+ # hack
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+ if yea
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+ i.removeClass 'icon-play'
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+ i.addClass 'icon-pause'
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+ else
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+ i.addClass 'icon-play'
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+ i.removeClass 'icon-pause'
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+
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+ setAllPlayPauseButtonsToPlay: ->
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+ $('[data-track-container] i').removeClass('icon-pause').addClass('icon-play')
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+
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+ togglePlayPauseOrPlayFirstTrack: ->
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+ that = this
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+ # контейнер с аудиоэлементами
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+ audioContainer = that.getAudioContainer()
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+
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+ if that.currentTrackId
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+ currentTrackId = that.currentTrackId
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+ else
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+ # первый трэк, который нужно будет начать играть, если
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+ # ни один из других трэков сейчас не играет
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+ firstTrack = $('[data-audio-track]:eq(0)')
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+ firstTrackId = firstTrack.data('id')
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+ currentTrackId = soundManager.getSoundById(firstTrackId)
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+
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+ thereIsSomePlayingTrack = false
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+ for id, sound of soundManager.sounds
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+ if sound.sID == currentTrackId
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+ thereIsSomePlayingTrack = true
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+ console.log 'resuming/pausing track with ID: ', currentTrackId
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+ elem = $("[data-audio-track][data-id=#{currentTrackId}]")
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+ elem.click()
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+ else
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+ sound.stop()
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+
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+ unless thereIsSomePlayingTrack
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+ that.playFirstTrack()
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+ console.log('playing first track')
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+
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+ playFirstTrack: =>
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+ firstTrackElement = $('[data-audio-track]:eq(0)')
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+ firstTrackElement.click()
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+ console.log('playing first thack (no previous track found)')
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+
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+
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+ playTrack: (element) =>
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+ _this = this
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+ data = $(element).data()
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+ trackId = data.id
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+ trackSource = data.url
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+ trackTitle = data.title
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+ currentTrack = soundManager.getSoundById(trackId)
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+
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+ @tunePlayPauseButtons(element)
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+
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+ try
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+ $('.current_track_title').text trackTitle
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+ catch err
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+
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+ @setNextPrevTrackElements(element)
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+
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+ if currentTrack
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+ for id, sound of soundManager.sounds
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+ if sound.sID == trackId
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+ if sound.paused
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+ #console.log 'resuming track: ', trackId
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+ else
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+ #console.log 'pausing track: ', trackId
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+ sound.togglePause()
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+ else
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+ sound.stop()
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+ else
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+ soundManager.stopAll()
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+ #console.log 'playing track with ID: ', trackId
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+ soundManager.createSound(
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+ id: trackId
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+ url: trackSource
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+ volume: 50
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+ whileplaying: ->
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+ try
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+ _this.updateTime this
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+ catch err
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+ console.log err
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+ onfinish: ->
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+ _this.setAllPlayPauseButtonsToPlay()
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+ _this.nextTrack(playFirstTrackIfNoNextTrack = false)
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+ ).play()
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+ _this.currentTrackId = trackId
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+
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+ nextTrack: (playFirstTrackIfNoNextTrack = true) ->
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+ if @nextTrackElement
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+ @nextTrackElement.find('[data-audio-track]').click()
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+ #console.log 'NEXT: ', @nextTrackElement
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+ else
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+ #console.log 'NO NEXT'
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+ if playFirstTrackIfNoNextTrack
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+ @playFirstTrack()
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+ else
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+ @currentTrackId = null
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+
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+ prevTrack: ->
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+ if @prevTrackElement
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+ @prevTrackElement.find('[data-audio-track]').click()
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+ #console.log 'PREV: ', @prevTrackElement
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+ else
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+ #console.log 'NO PREV'
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+
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+ setNextPrevTrackElements: (currentTrackElement) ->
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+ audioContainer = $('[data-music-container]')
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+ trackContainer = $(currentTrackElement).closest('[data-track-container]')
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+ indexOfTrackInPlaylist = trackContainer.index()
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+
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+ nextTrackIndex = indexOfTrackInPlaylist + 1
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+ prevTrackIndex = indexOfTrackInPlaylist - 1
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+ nextTrack = audioContainer.find("[data-track-container]:eq(#{nextTrackIndex})")
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+ prevTrack = audioContainer.find("[data-track-container]:eq(#{prevTrackIndex})")
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+ if nextTrack.length > 0
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+ #console.log("Next track: ", nextTrack)
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+ @nextTrackElement = nextTrack
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+ else
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+ #console.log("No next track")
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+ @nextTrackElement = null
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+
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+ if prevTrack.length > 0
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+ #console.log("prev track: ", prevTrack)
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+ @prevTrackElement = prevTrack
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+ else
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+ #console.log("No prev track")
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+ @prevTrackElement = null
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+
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+ getAudioContainer: ->
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+ $('[data-music-container]')
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+
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+ humanizeSeconds: (seconds) ->
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+ minutes = parseInt(seconds / 60, 10)
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+ seconds = parseInt(seconds % 60, 10)
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+ seconds = "0#{seconds}" if seconds < 10
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+
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+ minutes: minutes
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+ seconds: seconds
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+
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+ updateTime: (obj) ->
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+ # TODO
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+ changeVolume: ->
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+ # TODO
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+ module SimpleAudioplayer
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+ VERSION = "1.0.0"
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+ end
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+ require "simple_audioplayer/version"
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+
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+ module SimpleAudioplayer
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+ # This will cause rails to add its directories to the load path when the gem is required
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+ module Rails
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+ class Engine < ::Rails::Engine
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+ end
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+ end
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+ end
Binary file
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+ # -*- encoding: utf-8 -*-
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+ require File.expand_path('../lib/simple_audioplayer/version', __FILE__)
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+
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+ Gem::Specification.new do |gem|
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+ gem.authors = ["Dims"]
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+ gem.email = ["mail@dims.kz"]
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+ gem.description = %q{Simple audioplayer based on SoundManager2}
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+ gem.summary = %q{Based on SoundManager2, supports playlists}
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+ gem.homepage = "http://dims.kz"
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+
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+ gem.files = `git ls-files`.split($\)
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+ gem.executables = gem.files.grep(%r{^bin/}).map{ |f| File.basename(f) }
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+ gem.test_files = gem.files.grep(%r{^(test|spec|features)/})
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+ gem.name = "simple_audioplayer"
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+ gem.require_paths = ["lib", "app", "vendor"]
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+ gem.version = SimpleAudioplayer::VERSION
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+ end