sierra_alpinists_studio_game 1.0.0
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- data/LICENSE +7 -0
- data/README +1 -0
- data/bin/players.csv +3 -0
- data/bin/studio_game +30 -0
- data/lib/studio_game/auditable.rb +7 -0
- data/lib/studio_game/berserk_player.rb +35 -0
- data/lib/studio_game/clumsy_player.rb +37 -0
- data/lib/studio_game/die.rb +20 -0
- data/lib/studio_game/game.rb +103 -0
- data/lib/studio_game/game_turn.rb +22 -0
- data/lib/studio_game/loaded_die.rb +16 -0
- data/lib/studio_game/playable.rb +17 -0
- data/lib/studio_game/player.rb +61 -0
- data/lib/studio_game/treasure_trove.rb +18 -0
- data/spec/studio_game/berserk_player_spec.rb +31 -0
- data/spec/studio_game/clumsy_player_spec.rb +52 -0
- data/spec/studio_game/game_spec.rb +64 -0
- data/spec/studio_game/player_spec.rb +119 -0
- data/spec/studio_game/treasure_trove_spec.rb +57 -0
- metadata +86 -0
data/LICENSE
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Copyright (C) 2012 Terry Cline
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Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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data/README
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Simple game done as exercises in Pragmatic Programers online course on Ruby.
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data/bin/players.csv
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data/bin/studio_game
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#!/usr/bin/env ruby
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require_relative '../lib/studio_game/game'
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require_relative '../lib/studio_game/berserk_player'
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require_relative '../lib/studio_game/clumsy_player'
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knuckleheads = StudioGame::Game.new("Knuckleheads")
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default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
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knuckleheads.load_players(ARGV.shift || default_player_file)
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crazy_george = StudioGame::BerserkPlayer.new "Crazy Bob", 50
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knuckleheads.add_player crazy_george
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loop do
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puts "\nHow many rounds? ('quit' to exit)"
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answer = gets.chomp.downcase
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case answer
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when /^\d+$/
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knuckleheads.play(Integer(answer))
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when 'quit', 'exit'
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knuckleheads.print_stats
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break
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else
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puts "Enter a number or 'quit' to exit"
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end
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knuckleheads.save_high_scores
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end
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require_relative 'player'
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module StudioGame
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class BerserkPlayer < Player
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def initialize(name, health=100)
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super name, health
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@w00ts = 0
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end
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def berserk?
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@w00ts > 5
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end
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def blam
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if berserk?
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w00t
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else
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super
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end
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end
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def w00t
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super
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@w00ts += 1
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puts "#{@name} is berserk!" if berserk?
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end
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end
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if __FILE__ == $0
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berserker = BerserkPlayer.new "berserker", 50
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6.times { berserker.w00t }
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2.times { berserker.blam }
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puts berserker.health
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end
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end
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require_relative 'player'
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module StudioGame
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class ClumsyPlayer < Player
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attr_reader :boost_factor
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def initialize(name, health=100, boost_factor=1)
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super name, health
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@boost_factor = boost_factor
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end
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def w00t
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@boost_factor.times { super }
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end
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def found_treasure(treasure)
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super Treasure.new treasure.name, treasure.points / 2
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end
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end
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if __FILE__ == $0
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clumsy = ClumsyPlayer.new("klutz", 105, 3)
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hammer = Treasure.new(:hammer, 50)
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clumsy.found_treasure(hammer)
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clumsy.found_treasure(hammer)
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clumsy.found_treasure(hammer)
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crowbar = Treasure.new(:crowbar, 400)
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clumsy.found_treasure(crowbar)
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clumsy.each_found_treasure do |treasure|
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puts "#{treasure.points} total #{treasure.name} points"
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end
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puts "#{clumsy.points} grand total points"
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end
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end
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require_relative 'player'
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require_relative 'die'
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require_relative 'game_turn'
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require 'csv'
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module StudioGame
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class Game
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attr_reader :title
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def initialize(title)
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@title = title
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@players = []
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end
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def load_players(filename)
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CSV.foreach(filename) do |line|
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add_player Player.new line[0], line[1].to_i
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end
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end
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def save_high_scores(to_file="high_scores.txt")
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File.open(to_file, 'w') do |file|
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file.puts "#{@title} High Scores:"
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@players.sort.each do |player|
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file.puts high_score_entry player
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end
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end
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end
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def add_player(player)
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@players.push player
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end
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def play(rounds)
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puts "There are #{@players.size} players in #{@title}:"
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@players.each do |player|
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puts player
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end
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treasures = TreasureTrove::TREASURES
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puts "There are #{treasures.size} treasures to be found:"
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treasures.each do |t|
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puts "A #{t.name} is worth #{t.points} points"
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end
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1.upto rounds do |round|
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if block_given?
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break if yield
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end
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puts "\nRound #{round}:"
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@players.each do |player|
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GameTurn.take_turn player
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puts player
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end
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end
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end
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def total_points
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@players.reduce(0) { | sum, player | sum + player.points }
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end
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def high_score_entry(player)
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formatted_name = player.name.ljust 20, '.'
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"#{formatted_name} #{player.score}"
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end
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def print_name_and_health(player)
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puts "#{player.name} (#{player.health})"
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end
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def print_stats
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puts "\n#{@title} Statistics:"
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strong, wimpy = @players.partition { |player| player.strong?}
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puts "\n#{strong.size} strong players:"
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strong.each do |player|
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print_name_and_health player
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end
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puts "\n#{wimpy.size} wimpy players:"
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wimpy.each do |player|
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print_name_and_health player
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end
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puts "\n#{@title} High Scores:"
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@players.sort.each do |player|
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puts high_score_entry player
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end
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@players.sort.each do |player|
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puts "\n#{player.name}'s point totals:"
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player.each_found_treasure do |treasure|
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puts "#{treasure.points} total #{treasure.name} points"
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end
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puts "#{player.points} grand total points"
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end
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puts "\n#{total_points} total_points from treasures found"
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end
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end
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end
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require_relative 'treasure_trove'
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#require_relative 'loaded_die'
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module StudioGame
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module GameTurn
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def self.take_turn(player)
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die = Die.new
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# die = LoadedDie.new
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case die.roll
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when 1..2
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player.blam
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when 3..4
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puts "#{player.name} skipped"
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else
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player.w00t
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end
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treasure = TreasureTrove.random
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player.found_treasure(treasure)
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end
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end
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end
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require_relative 'treasure_trove'
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require_relative 'playable'
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module StudioGame
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class Player
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include Playable
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attr_accessor :health
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attr_accessor :name
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def initialize(a_name, a_health=100)
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@name = a_name.capitalize
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@health = a_health
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@found_treasures = Hash.new(0)
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end
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def self.from_csv(string)
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a_name, a_health = string.split ','
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Player.new a_name, Integer(a_health)
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end
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def <=>(other)
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other.score <=> score
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end
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def found_treasure(treasure)
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@found_treasures[treasure.name] += treasure.points
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puts "#{name} found a #{treasure.name} worth #{treasure.points} points."
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puts "#{name}'s treasures: #{@found_treasures}"
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end
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def each_found_treasure
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@found_treasures.each do |name, points|
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treasure = Treasure.new(name, points)
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yield treasure
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end
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end
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def points
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@found_treasures.values.reduce(0, :+)
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end
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def score
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@health + points
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end
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def to_s
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"I'm #{name} with a health of #{health}, points = #{points}, and a score of #{score}"
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end
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end
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if __FILE__ == $0
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player = Player.new("moe")
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puts player.name
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puts player.health
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player.w00t
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puts player.health
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player.blam
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puts player.health
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end
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end
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module StudioGame
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Treasure = Struct.new(:name, :points)
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module TreasureTrove
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TREASURES = [
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Treasure.new(:pie, 5),
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Treasure.new(:bottle, 25),
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Treasure.new(:hammer, 50),
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Treasure.new(:skillet, 100),
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Treasure.new(:broomstick, 200),
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Treasure.new(:crowbar, 400)
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]
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def self.random
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TREASURES.sample
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end
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end
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end
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require 'studio_game/berserk_player'
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module StudioGame
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describe BerserkPlayer do
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before do
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@initial_health = 50
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@player = BerserkPlayer.new("berserker", @initial_health)
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end
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it "does not go berserk when w00ted up to 5 times" do
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1.upto(5) { @player.w00t }
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@player.berserk?.should be_false
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end
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it "goes berserk when w00ted more than 5 times" do
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1.upto(6) { @player.w00t }
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@player.berserk?.should be_true
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end
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it "gets w00ted instead of blammed when it's gone berserk" do
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1.upto(6) { @player.w00t }
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1.upto(2) { @player.blam }
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@player.health.should == @initial_health + (8 * 15)
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end
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end
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end
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require 'studio_game/clumsy_player'
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module StudioGame
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describe ClumsyPlayer do
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before do
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@player = ClumsyPlayer.new("klutz")
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end
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it "only gets half the point value for each treasure" do
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@player.points.should == 0
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hammer = Treasure.new(:hammer, 50)
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@player.found_treasure(hammer)
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@player.found_treasure(hammer)
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@player.found_treasure(hammer)
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@player.points.should == 75
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crowbar = Treasure.new(:crowbar, 400)
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@player.found_treasure(crowbar)
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@player.points.should == 275
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yielded = []
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@player.each_found_treasure do |treasure|
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yielded << treasure
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end
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yielded.should == [Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)]
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end
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32
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context "with a boost factor" do
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34
|
+
before do
|
35
|
+
@initial_health = 100
|
36
|
+
@boost_factor = 5
|
37
|
+
@player = ClumsyPlayer.new("klutz", @initial_health, @boost_factor)
|
38
|
+
end
|
39
|
+
|
40
|
+
it "has a boost factor" do
|
41
|
+
@player.boost_factor.should == 5
|
42
|
+
end
|
43
|
+
|
44
|
+
it "gets boost factor number of w00ts when w00ted" do
|
45
|
+
@player.w00t
|
46
|
+
|
47
|
+
@player.health.should == @initial_health + (15 * @boost_factor)
|
48
|
+
end
|
49
|
+
end
|
50
|
+
|
51
|
+
end
|
52
|
+
end
|
@@ -0,0 +1,64 @@
|
|
1
|
+
require 'studio_game/game'
|
2
|
+
|
3
|
+
module StudioGame
|
4
|
+
describe Game do
|
5
|
+
before do
|
6
|
+
@game = Game.new("Knuckleheads")
|
7
|
+
|
8
|
+
@initial_health = 100
|
9
|
+
@player = Player.new("moe", @initial_health)
|
10
|
+
|
11
|
+
@game.add_player(@player)
|
12
|
+
|
13
|
+
@number_of_rounds = 2
|
14
|
+
end
|
15
|
+
|
16
|
+
it "rolls a high number" do
|
17
|
+
Die.any_instance.stub(:roll).and_return(5)
|
18
|
+
|
19
|
+
@game.play(@number_of_rounds)
|
20
|
+
@player.health.should == @initial_health + (15 * @number_of_rounds)
|
21
|
+
end
|
22
|
+
|
23
|
+
it "rolls a medium number" do
|
24
|
+
Die.any_instance.stub(:roll).and_return(3)
|
25
|
+
|
26
|
+
@game.play(@number_of_rounds)
|
27
|
+
@player.health.should == @initial_health
|
28
|
+
end
|
29
|
+
|
30
|
+
it "rolls a low number" do
|
31
|
+
Die.any_instance.stub(:roll).and_return(1)
|
32
|
+
|
33
|
+
@game.play(@number_of_rounds)
|
34
|
+
@player.health.should == @initial_health - (10 * @number_of_rounds)
|
35
|
+
end
|
36
|
+
|
37
|
+
it "assigns a treasure for points during a player's turn" do
|
38
|
+
game = Game.new("Knuckleheads")
|
39
|
+
player = Player.new("moe")
|
40
|
+
|
41
|
+
game.add_player(player)
|
42
|
+
|
43
|
+
game.play(1)
|
44
|
+
|
45
|
+
player.points.should_not be_zero
|
46
|
+
end
|
47
|
+
|
48
|
+
it "computes total points as the sum of all player points" do
|
49
|
+
game = Game.new("Knuckleheads")
|
50
|
+
|
51
|
+
player1 = Player.new("moe")
|
52
|
+
player2 = Player.new("larry")
|
53
|
+
|
54
|
+
game.add_player(player1)
|
55
|
+
game.add_player(player2)
|
56
|
+
|
57
|
+
player1.found_treasure(Treasure.new(:hammer, 50))
|
58
|
+
player1.found_treasure(Treasure.new(:hammer, 50))
|
59
|
+
player2.found_treasure(Treasure.new(:crowbar, 400))
|
60
|
+
|
61
|
+
game.total_points.should == 500
|
62
|
+
end
|
63
|
+
end
|
64
|
+
end
|
@@ -0,0 +1,119 @@
|
|
1
|
+
require 'studio_game/player'
|
2
|
+
|
3
|
+
module StudioGame
|
4
|
+
describe Player do
|
5
|
+
before do
|
6
|
+
@initial_health = 150
|
7
|
+
@player = Player.new("larry", @initial_health)
|
8
|
+
end
|
9
|
+
|
10
|
+
it "has a capitalized name" do
|
11
|
+
@player.name.should == "Larry"
|
12
|
+
end
|
13
|
+
|
14
|
+
it "has an initial health" do
|
15
|
+
@player.health.should == @initial_health
|
16
|
+
end
|
17
|
+
|
18
|
+
it "has a string representation" do
|
19
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
20
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
21
|
+
|
22
|
+
@player.to_s.should == "I'm Larry with a health of 150, points = 100, and a score of 250"
|
23
|
+
end
|
24
|
+
|
25
|
+
it "computes a score as the sum of its health and its points" do
|
26
|
+
treasure = Treasure.new(:hammer, 50)
|
27
|
+
@player.found_treasure(treasure)
|
28
|
+
@player.score.should == (150 + treasure.points)
|
29
|
+
end
|
30
|
+
|
31
|
+
it "increases health by 15 when w00ted" do
|
32
|
+
@player.w00t
|
33
|
+
@player.health.should == @initial_health + 15
|
34
|
+
end
|
35
|
+
|
36
|
+
it "decreases health by 10 when blammed" do
|
37
|
+
@player.blam
|
38
|
+
@player.health.should == @initial_health - 10
|
39
|
+
end
|
40
|
+
|
41
|
+
context do
|
42
|
+
before do
|
43
|
+
@player = Player.new("moe", 150)
|
44
|
+
end
|
45
|
+
|
46
|
+
it "is strong" do
|
47
|
+
@player.should be_strong
|
48
|
+
end
|
49
|
+
end
|
50
|
+
|
51
|
+
context do
|
52
|
+
before do
|
53
|
+
@player = Player.new("curly", 100)
|
54
|
+
end
|
55
|
+
|
56
|
+
it "is wimpy" do
|
57
|
+
@player.should_not be_strong
|
58
|
+
end
|
59
|
+
end
|
60
|
+
|
61
|
+
context "in a collection of player" do
|
62
|
+
before do
|
63
|
+
@player1 = Player.new("moe", 100)
|
64
|
+
@player2 = Player.new("larry", 200)
|
65
|
+
@player3 = Player.new("curly", 300)
|
66
|
+
|
67
|
+
@players = [@player1, @player2, @player3]
|
68
|
+
end
|
69
|
+
|
70
|
+
it "is sorted by decreasing score" do
|
71
|
+
@players.sort.should == [@player3, @player2, @player1]
|
72
|
+
end
|
73
|
+
end
|
74
|
+
|
75
|
+
it "computes points as the sum of all treasure points" do
|
76
|
+
@player.points.should == 0
|
77
|
+
|
78
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
79
|
+
|
80
|
+
@player.points.should == 50
|
81
|
+
|
82
|
+
@player.found_treasure(Treasure.new(:crowbar, 400))
|
83
|
+
|
84
|
+
@player.points.should == 450
|
85
|
+
|
86
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
87
|
+
|
88
|
+
@player.points.should == 500
|
89
|
+
end
|
90
|
+
|
91
|
+
it "yields each found treasure and its total points" do
|
92
|
+
@player.found_treasure(Treasure.new(:skillet, 100))
|
93
|
+
@player.found_treasure(Treasure.new(:skillet, 100))
|
94
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
95
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
96
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
97
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
98
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
99
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
100
|
+
|
101
|
+
yielded = []
|
102
|
+
@player.each_found_treasure do |treasure|
|
103
|
+
yielded << treasure
|
104
|
+
end
|
105
|
+
|
106
|
+
yielded.should == [
|
107
|
+
Treasure.new(:skillet, 200),
|
108
|
+
Treasure.new(:hammer, 50),
|
109
|
+
Treasure.new(:bottle, 25)
|
110
|
+
]
|
111
|
+
end
|
112
|
+
|
113
|
+
it "can be created from a CSV string" do
|
114
|
+
player = Player.from_csv "Bart,25"
|
115
|
+
player.name.should == "Bart"
|
116
|
+
player.health.should == 25
|
117
|
+
end
|
118
|
+
end
|
119
|
+
end
|
@@ -0,0 +1,57 @@
|
|
1
|
+
require 'studio_game/treasure_trove'
|
2
|
+
|
3
|
+
module StudioGame
|
4
|
+
describe Treasure do
|
5
|
+
|
6
|
+
before do
|
7
|
+
@treasure = Treasure.new(:hammer, 50)
|
8
|
+
end
|
9
|
+
|
10
|
+
it "has a name attribute" do
|
11
|
+
@treasure.name.should == :hammer
|
12
|
+
end
|
13
|
+
|
14
|
+
it "has a points attribute" do
|
15
|
+
@treasure.points.should == 50
|
16
|
+
end
|
17
|
+
|
18
|
+
end
|
19
|
+
|
20
|
+
describe TreasureTrove do
|
21
|
+
|
22
|
+
it "has six treasures" do
|
23
|
+
TreasureTrove::TREASURES.size.should == 6
|
24
|
+
end
|
25
|
+
|
26
|
+
it "has a pie worth 5 points" do
|
27
|
+
TreasureTrove::TREASURES[0].should == Treasure.new(:pie, 5)
|
28
|
+
end
|
29
|
+
|
30
|
+
it "has a bottle worth 25 points" do
|
31
|
+
TreasureTrove::TREASURES[1].should == Treasure.new(:bottle, 25)
|
32
|
+
end
|
33
|
+
|
34
|
+
it "has a hammer worth 50 points" do
|
35
|
+
TreasureTrove::TREASURES[2].should == Treasure.new(:hammer, 50)
|
36
|
+
end
|
37
|
+
|
38
|
+
it "has a skillet worth 100 points" do
|
39
|
+
TreasureTrove::TREASURES[3].should == Treasure.new(:skillet, 100)
|
40
|
+
end
|
41
|
+
|
42
|
+
it "has a broomstick worth 200 points" do
|
43
|
+
TreasureTrove::TREASURES[4].should == Treasure.new(:broomstick, 200)
|
44
|
+
end
|
45
|
+
|
46
|
+
it "has a crowbar worth 400 points" do
|
47
|
+
TreasureTrove::TREASURES[5].should == Treasure.new(:crowbar, 400)
|
48
|
+
end
|
49
|
+
|
50
|
+
it "returns a random treasure" do
|
51
|
+
treasure = TreasureTrove.random
|
52
|
+
|
53
|
+
TreasureTrove::TREASURES.should include(treasure)
|
54
|
+
end
|
55
|
+
|
56
|
+
end
|
57
|
+
end
|
metadata
ADDED
@@ -0,0 +1,86 @@
|
|
1
|
+
--- !ruby/object:Gem::Specification
|
2
|
+
name: sierra_alpinists_studio_game
|
3
|
+
version: !ruby/object:Gem::Version
|
4
|
+
version: 1.0.0
|
5
|
+
prerelease:
|
6
|
+
platform: ruby
|
7
|
+
authors:
|
8
|
+
- Terry Cline
|
9
|
+
autorequire:
|
10
|
+
bindir: bin
|
11
|
+
cert_chain: []
|
12
|
+
date: 2012-08-09 00:00:00.000000000 Z
|
13
|
+
dependencies:
|
14
|
+
- !ruby/object:Gem::Dependency
|
15
|
+
name: rspec
|
16
|
+
requirement: !ruby/object:Gem::Requirement
|
17
|
+
none: false
|
18
|
+
requirements:
|
19
|
+
- - ! '>='
|
20
|
+
- !ruby/object:Gem::Version
|
21
|
+
version: '0'
|
22
|
+
type: :development
|
23
|
+
prerelease: false
|
24
|
+
version_requirements: !ruby/object:Gem::Requirement
|
25
|
+
none: false
|
26
|
+
requirements:
|
27
|
+
- - ! '>='
|
28
|
+
- !ruby/object:Gem::Version
|
29
|
+
version: '0'
|
30
|
+
description: Simple game done as exercises in Pragmatic Programers online course on
|
31
|
+
Ruby.
|
32
|
+
email: terry_cline@yahoo.com
|
33
|
+
executables:
|
34
|
+
- studio_game
|
35
|
+
extensions: []
|
36
|
+
extra_rdoc_files: []
|
37
|
+
files:
|
38
|
+
- bin/players.csv
|
39
|
+
- bin/studio_game
|
40
|
+
- lib/studio_game/auditable.rb
|
41
|
+
- lib/studio_game/berserk_player.rb
|
42
|
+
- lib/studio_game/clumsy_player.rb
|
43
|
+
- lib/studio_game/die.rb
|
44
|
+
- lib/studio_game/game.rb
|
45
|
+
- lib/studio_game/game_turn.rb
|
46
|
+
- lib/studio_game/loaded_die.rb
|
47
|
+
- lib/studio_game/playable.rb
|
48
|
+
- lib/studio_game/player.rb
|
49
|
+
- lib/studio_game/treasure_trove.rb
|
50
|
+
- spec/studio_game/berserk_player_spec.rb
|
51
|
+
- spec/studio_game/clumsy_player_spec.rb
|
52
|
+
- spec/studio_game/game_spec.rb
|
53
|
+
- spec/studio_game/player_spec.rb
|
54
|
+
- spec/studio_game/treasure_trove_spec.rb
|
55
|
+
- LICENSE
|
56
|
+
- README
|
57
|
+
homepage: http://www.lituya.biz
|
58
|
+
licenses: []
|
59
|
+
post_install_message:
|
60
|
+
rdoc_options: []
|
61
|
+
require_paths:
|
62
|
+
- lib
|
63
|
+
required_ruby_version: !ruby/object:Gem::Requirement
|
64
|
+
none: false
|
65
|
+
requirements:
|
66
|
+
- - ! '>='
|
67
|
+
- !ruby/object:Gem::Version
|
68
|
+
version: '1.9'
|
69
|
+
required_rubygems_version: !ruby/object:Gem::Requirement
|
70
|
+
none: false
|
71
|
+
requirements:
|
72
|
+
- - ! '>='
|
73
|
+
- !ruby/object:Gem::Version
|
74
|
+
version: '0'
|
75
|
+
requirements: []
|
76
|
+
rubyforge_project:
|
77
|
+
rubygems_version: 1.8.21
|
78
|
+
signing_key:
|
79
|
+
specification_version: 3
|
80
|
+
summary: Simple command-line game from Pragmatic Studio online course
|
81
|
+
test_files:
|
82
|
+
- spec/studio_game/berserk_player_spec.rb
|
83
|
+
- spec/studio_game/clumsy_player_spec.rb
|
84
|
+
- spec/studio_game/game_spec.rb
|
85
|
+
- spec/studio_game/player_spec.rb
|
86
|
+
- spec/studio_game/treasure_trove_spec.rb
|