shattered_support 0.3
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- data/lib/actor.rb +40 -0
- data/lib/base.rb +198 -0
- data/lib/runner.rb +14 -0
- data/lib/shattered_support.rb +12 -0
- metadata +40 -0
data/lib/actor.rb
ADDED
@@ -0,0 +1,40 @@
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module ShatteredSupport
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# An actor is a delegator to a model view control game object.
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class Actor
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attr_accessor :view, :model, :controller
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def initialize( name, options = {} )
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@actor_name = name
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@view = options[:view]
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@model = options[:model]
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@controller = options[:controller]
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[@view,@model,@controller].each do |component|
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component.actor = self if not component.nil?
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end
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if @view.nil? and @model.nil? and @controller.nil? and not options[:testing]
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raise NameError, "No model view or controller found for actor #{name}"
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end
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end
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# Whenever an function is called on the actor, it will call that function on it's
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# respective model, view, and control objects.
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def method_missing(name, *args)
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retv=nil
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called=false
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[@controller, @view, @model].each do |callee|
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if(callee.method_defined? name)
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retv = callee.send(name,*args)
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called = true
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end
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end
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raise NoMethodError, "Could not find method #{name} for actor #{@actor_name}" if !called
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return retv
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end
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# The actor should not normally know of the functions used in it's mvc components.
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# is this incorrect behaviour?
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def update_input(time_elapsed, input)
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return if @controller.nil?
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@controller.update_input(time_elapsed, input)
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end
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end
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end
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data/lib/base.rb
ADDED
@@ -0,0 +1,198 @@
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module ShatteredSupport
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BEFORE_INIT_CALL_VALUES = :before_init_call_values
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BEFORE_INIT_SET_VALUES = :before_init_set_values
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def self.append_features(base)
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super
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base.extend(ClassMethods)
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end
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module ClassMethods
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# An actor is the MVC encapsulated into one object.
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# With actors, you can send requests to each of the model, view and control
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# objects, and even retrieve results from the MVC objects.
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#
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# Here is how it works: You specify a actor in a game state with some starting
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# attributes:
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#
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# actor :napolean, :mood => 'snobbish'
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#
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# The options are the same as the camera options, except they propogate through
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# the MVC object(as all commands do).
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#
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# When obtaining a result, the result will be the a response in the following order
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# - Model
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# - View
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# - Controller
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#
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# They are sorted so that you get the most useful response first.
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def actor( name, options = {} )
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before_init_call( :actor, name, options )
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end
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def before_init_set(variable, options={})
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self.write_inheritable_array(BEFORE_INIT_SET_VALUES, [[ variable, options ]] )
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end
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def before_init_call(function, *arguments)
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self.write_inheritable_array(BEFORE_INIT_CALL_VALUES, [[function, [*arguments]]])
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end
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end
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class Base
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attr_writer :actor
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def self.new(*options)
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new_base = allocate
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new_base.pre_initialize
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new_base.send(:initialize, *options)
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return new_base
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end
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def state
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Configuration.environment[:state]
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end
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def pre_initialize
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pre_initialize_set
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pre_initialize_call
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end
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def each_init_value(name)
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startup_attributes = self.class.read_inheritable_attribute( name ) || []
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startup_attributes.each do |actor, options|
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next if options.nil?
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yield actor, options
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end
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end
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def pre_initialize_set
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each_init_value(BEFORE_INIT_SET_VALUES) do |variable, options|
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call_object_function_for_each_key( variable, options )
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end
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# self.class.write_inheritable_attribute(BEFORE_INIT_SET_VALUES, nil)
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end
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def pre_initialize_call
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each_init_value(BEFORE_INIT_CALL_VALUES) do |function, args|
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call_object_function( :self, function, args )
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end
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# self.class.write_inheritable_attribute(BEFORE_INIT_CALL_VALUES, nil)
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end
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def actors
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return @actors || []
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end
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# There are two uses for the instance class actor function:
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# The first is to access the actor that the base object is a part of.
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# The second is to create a new actor with the same arguments
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# ShatteredSupport::Base.actor
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def actor(*args)
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return @actor if args.length == 0
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name, options = args
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actor_options={}
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['model', 'view', 'controller'].each do |type|
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begin
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require "#{SHATTERED_ROOT}/app/#{type.pluralize}/#{name}_#{type}"
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class_name = "#{name.to_s.camelize}#{type.camelize}"
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actor_options[type.to_sym] = eval(class_name).new
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rescue MissingSourceFile
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end
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end
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actor_options[:testing] = options.delete(:testing)
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actor = Actor.new(name,actor_options)
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attr_reader(name.to_sym, actor)
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call_object_function_for_each_key( name.to_sym, options )
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options[:testing] = actor_options[:testing] if !actor_options[:testing].nil?
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@actors ||= []
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@actors << actor
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end
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# Overwrite this function to recieve an update event every frame, with the
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# seconds elapsed since last update.
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def update_event(time_elapsed)
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actors.each do |actor|
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actor.update_actors(time_elapsed)
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actor.update(time_elapsed)
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end
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end
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# remove_from_scene? should just be defined in model.
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# Refactor?
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def remove_from_scene?
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return false
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end
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def update_actors(time_elapsed)
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update_event time_elapsed
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remove_dead_actors
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end
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def update(time_elapsed)
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end
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def remove_dead_actors
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actors.each do |actor|
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remove_from_scene actor if actor.remove_from_scene?
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end
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end
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def remove_from_scene(actor)
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actors.delete actor
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actor.unload!
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end
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protected
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def call_object_function_for_each_key( actor, options )
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call_object_function(actor, :position=, options.delete(:position)) if options.has_key? :position
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options.each_pair do |action, params|
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call_object_function actor, "#{action}=", params
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end
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end
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def call_object_function(actor, action, params)
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begin
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if params.is_a? Symbol #|| (params.length == 1 && params[0].is_a?(Symbol)) this will allow substitution in before_init_call. This may not be intended behavior.
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params = eval(params.to_s)
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end
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rescue NameError
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puts "It is not advisable to pass #{params.inspect} to #{action.inspect} for #{actor.inspect}."
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puts " It will try to be evaluated. Use a string instead."
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end
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begin
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eval(actor.to_s).send( action.to_sym, *params )
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rescue NoMethodError => bang
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raise NoMethodError, "Error upon method #{action} for #{actor} of type #{eval(actor.to_s).class}: #{bang.message}"
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end
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end
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def unload!
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end
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public
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# attr helpers. This defines instance level attr_* functions.
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def attr_reader(*args)
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name, value = args
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attr_define(:reader, name, value)
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end
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def attr_writer(*args)
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name, value = args
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attr_define(:reader, name, value)
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end
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def attr_accessor(*args)
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name, value = args
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attr_define(:accessor, name, value)
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end
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protected
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def attr_define(accessor_level, name, value)
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self.class.send(:"attr_#{accessor_level}", :"#{name}")
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instance_variable_set(:"@#{name}", value) if !value.nil?
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end
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end
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end
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data/lib/runner.rb
ADDED
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require 'rubygems'
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require 'active_support'
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class Object
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def method_defined?(method)
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return self.class.method_defined?(method)
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end
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end
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require File.dirname(__FILE__)+"/base"
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require File.dirname(__FILE__)+"/actor"
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require File.dirname(__FILE__)+"/runner"
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metadata
ADDED
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--- !ruby/object:Gem::Specification
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rubygems_version: 0.8.10
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specification_version: 1
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name: shattered_support
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version: !ruby/object:Gem::Version
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version: "0.3"
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date: 2006-04-23
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summary: "Shattered Support: Allows a common derivation point for shattered MVC."
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require_paths:
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- lib
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email:
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homepage: http://www.hastilymade.com
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rubyforge_project:
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description: Shattered Support is the base for Shattered MVC.
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autorequire: shattered_support
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default_executable:
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bindir: bin
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has_rdoc: "true"
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required_ruby_version: !ruby/object:Gem::Version::Requirement
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requirements:
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-
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- ">"
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- !ruby/object:Gem::Version
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version: 0.0.0
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version:
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platform: ruby
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authors: []
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files:
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- lib/actor.rb
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- lib/base.rb
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- lib/runner.rb
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- lib/shattered_support.rb
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test_files: []
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rdoc_options: []
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extra_rdoc_files: []
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executables: []
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extensions: []
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requirements:
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- Shattered Support is a base for the rest of shattered.
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dependencies: []
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