shattered_ruby 0.5.0.2 → 0.5.1
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- data/lib/game_loader.rb +138 -103
- data/lib/rails_generator/generators/applications/shattered_app/shattered_app_generator.rb +1 -0
- data/lib/rails_generator/generators/components/state/templates/state.rb +8 -27
- data/lib/tasks/framework.rake +1 -2
- data/lib/templates/configs/ogre_plugins.mac.cfg +12 -0
- data/lib/templates/environments/environment.rb +7 -0
- metadata +3 -2
data/lib/game_loader.rb
CHANGED
@@ -5,114 +5,149 @@ include ShatteredView
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include ShatteredModel
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module Shatter #:nodoc:all
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#This class is loads the view, controller, and model. It then loads
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#and starts the game based on these.
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class GameLoader
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#This class is loads the view, controller, and model. It then loads
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#and starts the game based on these.
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class GameLoader
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include Singleton
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attr_writer :environment
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attr_reader :media_paths, :input_manager, :key_manager, :key_converter
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attr_accessor :current_state, :render_window
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# This will recourse into the app/** directories and load all ruby files
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# inside those directories.
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def load_all_sources(shattered_root)
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File.find_by_extension(shattered_root+"/app", "rb").each do |file|
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require(file)
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end
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end
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-
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# start the game
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def run
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load_all_sources(SHATTERED_ROOT)
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load_environment
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# Create our initial state, as defined by the environment.
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create_state(@environment[:start_state])
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-
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-
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load_all_sources(SHATTERED_ROOT)
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load_environment
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-
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# Create our initial state, as defined by the environment.
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create_state(@environment[:start_state])
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-
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start_game
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end
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# Create a state from the given name
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# :sample creates a new SampleState object
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def create_state(state_name)
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state_class = eval("#{state_name.to_s.camelize}State")
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raise Error, "#{state_class} is not a class" unless state_class.is_a? Class
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state = state_class.new
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unless state.is_a? ShatteredState::Base
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raise Error, "#{state_class} is an invalid State object (not of ShatteredState::Base)"
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end
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return state
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end
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-
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def load_environment
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#Setup Ogre and the scene for the state
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raise Error, "Ogre failed to initialize" if !setup_ogre
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setup_input
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load_resources(@environment[:media])
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end
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# Given ['app/media', 'media'], searches those directories, recursively, for OGRE media
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def load_resources(paths)
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@media_paths = paths
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# setup our resource paths specified in environment.rb
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Resources.instance.add_resource_paths(*paths)
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Resources.instance.setup
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end
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#Load the root, setup the render window
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#TODO: allow for the user to specify whether the window dialogue pops up
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#further TODO: allow the user to skin the render window dialogue
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def setup_ogre
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# TODO: create platform loader for other platforms
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plugins = SHATTERED_ROOT + "/config/ogre_plugins.windows.cfg"
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config_save=SHATTERED_ROOT + "/config/ogrerb_defaults.save"
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log=SHATTERED_ROOT + "/log/ogrerb.log"
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@root = ShatteredOgre.create_root(plugins, config_save, log)
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return false if !@root.show_config_dialog
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# TODO: allow application name to be set.
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@render_window = @root.initialise(true)
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start_game
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end
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-
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-
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# Create a state from the given name
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# :sample creates a new SampleState object
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def create_state(state_name)
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state_class = eval("#{state_name.to_s.camelize}State")
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raise Error, "#{state_class} is not a class" unless state_class.is_a? Class
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state = state_class.new
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unless state.is_a? ShatteredState::Base
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raise Error, "#{state_class} is an invalid State object (not of ShatteredState::Base)"
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end
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return state
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end
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def load_environment
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#Setup Ogre and the scene for the state
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raise Error, "Ogre failed to initialize" if !setup_ogre
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setup_input
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load_resources(@environment[:media])
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end
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# Given ['app/media', 'media'], searches those directories, recursively, for OGRE media
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def load_resources(paths)
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@media_paths = paths
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# setup our resource paths specified in environment.rb
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Resources.instance.add_resource_paths(*paths)
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Resources.instance.setup
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end
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#Load the root, setup the render window
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#TODO: allow for the user to specify whether the window dialogue pops up
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#further TODO: allow the user to skin the render window dialogue
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def setup_ogre
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# TODO: create platform loader for other platforms
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plugins = SHATTERED_ROOT + "/config/ogre_plugins.windows.cfg"
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config_save=SHATTERED_ROOT + "/config/ogrerb_defaults.save"
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log=SHATTERED_ROOT + "/log/ogrerb.log"
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@root = ShatteredOgre.create_root(plugins, config_save, log)
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return false if !@root.show_config_dialog
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# TODO: allow application name to be set.
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@render_window = @root.initialise(true)
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return true
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end
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#Every time this exits, a game dies.
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def start_game
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each_frame do |time_elapsed|
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Ogre::WindowEventUtilities::message_pump
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current_state.update_timers(time_elapsed)
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@key_manager.flush
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@keyboard.capture
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end
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shutdown!
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end
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# Main game loop
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def each_frame
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timer = Ogre::Timer.new
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while !@environment[:quit] && Ogre::Root::instance.render_one_frame
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return false if @render_window.closed?
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seconds = timer.get_microseconds / 1000000.0
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timer.reset
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yield seconds
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end
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end
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# Shutdown Ogre / OIS / Navi
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def shutdown!
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#@input_manager.destroy_input_object(@mouse)
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@input_manager.destroy_input_object(@keyboard)
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#@input_manager.destroy_input_object(@joy_stick)
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OIS::InputManager.destroy_input_system(@input_manager)
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#NEED TO UNREGISTER THE WINDOW LISTENER HERE!!!!!!!!!!!!
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@input_manager = nil
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end
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# Leave the game
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def quit!
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@environment[:quit]=true
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end
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# load the input manager, the key manager, etc
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# TODO: Investigate any use cases for non-buffered input
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def setup_input
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setup_window
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@input_manager = OIS::InputManager.create_input_system(@environment[:window])
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setup_keyboard
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end
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# Creates our window and our window event listener.
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def setup_window
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windowHnd = render_window.get_custom_attribute_unsigned_long("WINDOW")
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@environment[:window]["WINDOW"] = windowHnd.to_s
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#@window_listener = WindowEventsListener.new(@render_window)
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end
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# Sets up our keyboard object in buffered mode.
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def setup_keyboard
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@keyboard = @input_manager.create_input_object(OIS::OISKeyboard, true)
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@key_manager = OIS::KeyManager.new(@keyboard)
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@key_converter = ShatteredPack::KeyConverter.new(@key_manager)
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end
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end
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# Handle window events - closed and resized
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# TODO: This class belongs elsewhere...
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class WindowEventsListener < Ogre::WindowEventListenerProxy
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def window_resized(rw)
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# GameLoader.instance.resize(rw)
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end
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def window_closed(rw)
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GameLoader.instance.current_state.quit
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end
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end
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# Main game loop
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def each_frame
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timer = Ogre::Timer.new
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while !@environment[:quit] && Ogre::Root::instance.render_one_frame
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seconds = timer.get_microseconds / 1000000.0
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yield seconds
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timer.reset
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end
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end
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# Leave the game
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def quit!
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@environment[:quit]=true
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end
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# load the input manager, the key manager, etc
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# TODO: Consider how to make input non-exclusive, as well as mouse, etc.
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# TODO: Investigate any use cases for non-buffered input
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def setup_input
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windowHnd = render_window.get_custom_attribute_unsigned_long("WINDOW")
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@input_manager = OIS::InputManager.create_input_system(
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{ "WINDOW" => "#{windowHnd}",
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"w32_mouse" => ["DISCL_FOREGROUND", "DISCL_NONEXCLUSIVE"],
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"w32_keyboard" => ["DISCL_FOREGROUND", "DISCL_NONEXCLUSIVE"]
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})
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@keyboard = @input_manager.create_input_object(OIS::OISKeyboard, true)
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@key_manager = OIS::KeyManager.new(@keyboard)
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@key_converter = ShatteredPack::KeyConverter.new(@key_manager)
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end
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end
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end
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@@ -27,6 +27,7 @@ class ShatteredAppGenerator < Rails::Generator::Base #:nodoc:all
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# ogre plugins and configuration
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m.file "templates/configs/ogre_plugins.windows.cfg", "config/ogre_plugins.windows.cfg"
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m.file "templates/configs/ogre_plugins.mac.cfg", "config/ogre_plugins.mac.cfg"
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m.template "templates/configs/ogre.cfg", "config/ogre.cfg"
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m.template "templates/configs/boot.rb", "config/boot.rb"
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@@ -1,31 +1,12 @@
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class <%= class_name %>State < ShatteredState::Base
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-
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scene_manager :general
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camera :position => :z*300, :look_at => :zero
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viewport :color => rgb(0.2, 0.2, 0.2)
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key :pressed => :escape, :action => :quit
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def initialize
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-
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# :general, :terrain, :nature, :paging, :indoor
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@scene_manager = create_scene_manager :general
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setup_camera
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setup_viewport
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# Create scene and actors
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end
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# Cameras are the renderers of the world.
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# Scene managers can have many cameras - for example, in a first person racing game you could have
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# a camera facing forward, and a camera facing backwards, rendering to the rear view window.
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def setup_camera
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@camera = scene_manager.create_camera("camera")
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@camera.set_near_clip_distance 1
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@camera.set_far_clip_distance 10000
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@camera.position = v(0,0,-10)
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@camera.look_at v(0,0,0)
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end
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# Viewports are your windows into the world.
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# Cameras can have many viewports, but usually the relationship is 1-1.
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def setup_viewport
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@viewport = create_viewport(@camera)
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@viewport.set_background_colour Ogre::ColourValue.new(0.2, 0.2, 0.2)
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end
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-
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end
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data/lib/tasks/framework.rake
CHANGED
@@ -26,8 +26,7 @@ namespace :shattered do
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end
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mv(Dir.glob("shattered_ruby").first, "shatter")
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end
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end
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end
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desc "Lock to latest Shattered Edge or a specific revision with REVISION=X (ex: REVISION=4021) or a tag with TAG=Y (ex: TAG=rel_1-1-0)"
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task :edge do
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$verbose = false
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@@ -0,0 +1,12 @@
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# Defines plugins to load
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# Define plugin folder, not needed for mac
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#PluginFolder=.
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# Define D3D rendering implementation plugin
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Plugin=RenderSystem_GL
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Plugin=Plugin_ParticleFX
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Plugin=Plugin_BSPSceneManager
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Plugin=Plugin_OctreeSceneManager
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#Plugin=Plugin_CgProgramManager
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@@ -7,4 +7,11 @@ game[:start_state] = :main_menu
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game[:media] = ["app/media"]
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# Here you can setup how you would like the window to act.
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# DISCL_NONEXCLUSIVE means the mouse and keyboard are not bound to your program.
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game[:window] = {
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"w32_mouse" => ["DISCL_FOREGROUND", "DISCL_NONEXCLUSIVE"],
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"w32_keyboard" => ["DISCL_FOREGROUND", "DISCL_NONEXCLUSIVE"]
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}
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Shatter::GameLoader.instance.environment=game
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metadata
CHANGED
@@ -3,8 +3,8 @@ rubygems_version: 0.9.2
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specification_version: 1
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name: shattered_ruby
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version: !ruby/object:Gem::Version
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-
version: 0.5.
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-
date: 2007-
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version: 0.5.1
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date: 2007-08-20 00:00:00 -06:00
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summary: "Shattered: The main package tieing together controller, view, and model"
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require_paths:
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10
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- lib
|
@@ -94,6 +94,7 @@ files:
|
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- lib/templates/configs/boot.rb
|
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95
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- lib/templates/configs/empty.log
|
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96
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- lib/templates/configs/ogre.cfg
|
97
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+
- lib/templates/configs/ogre_plugins.mac.cfg
|
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98
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- lib/templates/configs/ogre_plugins.windows.cfg
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99
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- lib/templates/configs/runner.rb
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100
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- lib/templates/doc
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