sharts_studio_game 1.0.0
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- data/LICENSE +1 -0
- data/README +1 -0
- data/bin/studio_game +99 -0
- data/bin/villians.csv +4 -0
- data/bin/wrestlers.csv +4 -0
- data/lib/studio_game/Auditable.rb +7 -0
- data/lib/studio_game/Clumsy_player.rb +60 -0
- data/lib/studio_game/Die.rb +15 -0
- data/lib/studio_game/Game.rb +121 -0
- data/lib/studio_game/Game_turn.rb +23 -0
- data/lib/studio_game/Playable.rb +18 -0
- data/lib/studio_game/Player.rb +69 -0
- data/lib/studio_game/berserk_player.rb +41 -0
- data/lib/studio_game/loaded_die.rb +16 -0
- data/lib/studio_game/sorting.rb +10 -0
- data/lib/studio_game/treasure_trove.rb +19 -0
- data/spec/studio_game/Game_spec.rb +65 -0
- data/spec/studio_game/Player_spec.rb +137 -0
- data/spec/studio_game/berserker_spec.rb +32 -0
- data/spec/studio_game/clumsy_player_spec.rb +53 -0
- data/spec/studio_game/treasure_trove_spec.rb +56 -0
- metadata +82 -0
data/LICENSE
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Have at it, ladies and gentleman.
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data/README
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A game that was created to practice Ruby.
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data/bin/studio_game
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#!/usr/bin/env ruby
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# name1 = 'larry'
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# health1 = 60
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# name2 = 'curly'
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# health2 = 125
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# name3 = 'moe'
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# health3 = '100'
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# name4 = 'shemp'
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# health4 = 90
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# puts "#{name1.capitalize} has a health of #{health1}"
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# puts "#{name2.upcase} has a health of #{health2}"
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# health2 = health1
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# puts "#{name2.upcase} has a health of #{health2}"
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# health1 = 30
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# puts "#{name1.capitalize} has a health of #{health1}"
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# puts "#{name2.upcase} has a health of #{health2}"
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# puts "#{name3.capitalize} has a health of #{health3}".center(60, '*')
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# text = "#{name3.capitalize} has a health of #{health3}"
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# puts text.center(60, '*')
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# puts "#{name4.capitalize.ljust(20, '.')} #{health4} health"
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# text = name4.capitalize.ljust(20, '.')
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# puts "#{text} #{health4} health"
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# current_time = Time.new
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# formatted_time = current_time.strftime("%A %m/%d/%y at %I:%M")
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# puts "The game started on #{formatted_time}"
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# METHODS
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# def time
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# current_time = Time.new
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# current_time.strftime("%l:%M:%S")
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# end
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# def say_hello(name, health=100)
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# "I'm #{name.capitalize} with a health of #{health} as of #{time}."
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# end
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# puts say_hello("larry", 60)
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# puts say_hello("curly", 125)
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# puts say_hello("moe")
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# puts say_hello("shemp", 90)
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require_relative '../lib/studio_game/Player'
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require_relative '../lib/studio_game/Game'
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require_relative '../lib/studio_game/Clumsy_player'
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require_relative '../lib/studio_game/berserk_player'
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# player1 = Player.new("Jon", 30)
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# player2 = Player.new("Chris", 40)
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# player3 = Player.new("rick", 50)
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# player4 = Player.new("skeletor", 55)
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game1 = StudioGame::Game.new("'Sharting: The Game'")
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default_player_file = File.join(File.dirname(__FILE__),'villians.csv')
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game1.load_players(ARGV.shift || default_player_file)
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clumsyplayer1 = StudioGame::ClumsyPlayer.new("Ferguson", 105, 1)
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berserkplayer1 = StudioGame::BerserkPlayer.new("Balrog", 100)
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# game1.add_player(clumsyplayer1)
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# game1.add_player(berserkplayer1)
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loop do
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puts "\nHow many rounds shall we play? (to exit, enter 'quit')"
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answer = gets.chomp.downcase
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case answer
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when /^\d+$/
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puts "#{answer} rounds comin' right up!"
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game1.play(answer.to_i)
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when 'quit', 'exit'
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game1.print_stats
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# loop do
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# puts "Would you like to save this game? (yes, no)"
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# case gets
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# when 'yes'
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# puts 'You got it.'
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# game1.save_high_scores
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# when 'no'
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# puts 'Bye bye.'
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# end
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# end
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break
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else
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puts "Wrong answer. Enter a number or 'quit'"
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end
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end
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game1.save_high_scores
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data/bin/villians.csv
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data/bin/wrestlers.csv
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require_relative 'player'
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module StudioGame
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class ClumsyPlayer < Player
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attr_reader :boost
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def found_treasure(treasure)
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# points = treasure.points / 2
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# @found_treasures[treasure.name] += points
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# puts "#{@name} found a #{treasure.name} worth #{points} points."
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# puts "#{@name}'s treasures: #{@found_treasures}"
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damaged_treasure = Treasure.new(treasure.name, treasure.points/2)
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super(damaged_treasure)
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end
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def initialize (name, health=100, boost=1)
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super(name, health)
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@boost = boost
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@times_sharted = 0
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end
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def high_five
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@boost.times{super}
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end
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def rage?
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@times_sharted > 5
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end
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def shart
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@times_sharted += 1
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if rage?
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puts "#{@name} is raging!"
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high_five
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else
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super
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end
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end
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end
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end
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if __FILE__ == $0
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clumsy = ClumsyPlayer.new("klutz",80,2)
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hammer = Treasure.new(:hammer, 50)
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clumsy.found_treasure(hammer)
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clumsy.found_treasure(hammer)
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clumsy.found_treasure(hammer)
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crowbar = Treasure.new(:crowbar, 400)
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clumsy.found_treasure(crowbar)
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puts clumsy.health
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clumsy.high_five
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puts clumsy.health
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clumsy.each_treasure_found do |treasure|
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puts "#{treasure.points} total #{treasure.name} points"
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end
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puts "#{clumsy.points} grand total points"
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end
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require_relative 'Player'
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require_relative 'Die'
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require_relative 'game_turn'
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require_relative 'treasure_trove'
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require 'csv'
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module StudioGame
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class Game
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attr_reader :title
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def initialize(title)
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@title = title
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@players = []
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end
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def load_players(from_file="bin/villians.csv")
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CSV.foreach(ARGV.shift || from_file) do |row|
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player = Player.new(row[0], row[1].to_i)
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add_player(player)
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end
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end
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def add_player (a_player)
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@players.push(a_player)
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end
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def play(rounds)
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1.upto(rounds) do |round|
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puts "\nROUND #{round}"
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puts "\nThere are #{@players.count} lactose-intolerant players in #{@title}. \nLet's drink some milk!"
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@players.each do |b|
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puts b
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end
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treasures = TreasureTrove::TREASURES
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puts "\nThere are #{treasures.size} treasures to be found:"
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treasures.each do |t|
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puts "A #{t.name} is worth #{t.points} points."
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end
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puts "\n"
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@players.each do |b|
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GameTurn.take_turn(b)
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puts b.follow_up
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end
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end
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end
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def print_name_and_health(player)
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puts "#{player.name} (#{player.health})"
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end
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def high_score_entry(player)
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formatted_name = player.name.ljust(25,'.')
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"#{formatted_name}#{player.score}"
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end
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def save_high_scores(to_file="high_scores.txt")
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File.open(to_file, "w") do |file|
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file.puts "#{@title} - High Scores:"
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@players.sort.each do |b|
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file.puts high_score_entry(b)
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end
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end
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end
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def print_stats
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puts "\n#{@title} Statistics:"
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puts "\n"
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strong, wimpy = @players.partition { |p| p.strong? }
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puts "There are #{strong.size} strong players that don't shart that often:"
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strong.sort.each do |b|
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print_name_and_health(b)
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end
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puts "\nThere are #{wimpy.size} wimpy players that shart on a regular basis:"
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wimpy.sort.each do |b|
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print_name_and_health(b)
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end
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puts "\n#{title} High Scores:"
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@players.sort.each do |b|
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high_score_entry(b)
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end
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@players.each do |b|
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puts "\n#{b.name}'s point totals:"
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b.each_treasure_found do |t|
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puts "#{t.points} total #{t.name} points"
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end
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puts "#{b.points} grand total points"
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end
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puts "\nTotal Points Possible: #{total_points}"
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end
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100
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def total_points
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@players.reduce(0) { |sum, player| sum + player.points}
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# all_points = @players.map { |player| player.points}
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103
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# @players.map(&:points).inject(&:+)
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104
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# @players.inject(0) { |sum, player| sum + player.points}
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#& = Proc.new{}
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end
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end
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end
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if __FILE__ == $0
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playera = Player.new("Sonic", 80)
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112
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playerb = Player.new("Tails", 70)
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113
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playerc = Player.new("Robotnik", 90)
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114
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115
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game1 = Game.new("'Sharting: Sonic and Friends'")
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game1.add_player(playera)
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game1.add_player(playerb)
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game1.add_player(playerc)
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game1.play(2)
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game1.print_stats
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end
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require_relative 'Player'
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require_relative 'die'
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require_relative 'treasure_trove'
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require_relative 'loaded_die'
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module StudioGame
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module GameTurn
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def self.take_turn(b)
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die = Die.new
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10
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case die.roll
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when 1..2
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b.shart
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when 3..4
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puts "#{b.name} kept cool and didn't shart."
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else
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b.high_five
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end
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19
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treasure = TreasureTrove.random
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20
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b.found_treasure(treasure)
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end
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end
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end
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module StudioGame
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2
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module Playable
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def shart
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puts "#{name} sharted! How embarassing!"
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5
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self.health -= 10
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6
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end
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7
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8
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def high_five
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9
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puts "#{name} just got a high-five! Awesome!"
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10
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self.health += 15
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end
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12
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|
13
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def strong?
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14
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health > 100
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15
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end
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16
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end
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17
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end
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# name was an instance variable (@name) that was changed to name. self.health is necessary because the attribute is assigned a value
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@@ -0,0 +1,69 @@
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1
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require_relative 'treasure_trove'
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2
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require_relative 'Playable'
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3
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|
4
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module StudioGame
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5
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class Player
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6
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|
7
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attr_accessor :health, :name
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8
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|
9
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include Playable
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10
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|
11
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def score
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12
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@health + points
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13
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end
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14
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|
15
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def self.from_csv(string)
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16
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name, health = string.split(",")
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17
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new(name, Integer(health))
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18
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end
|
19
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+
|
20
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def initialize(name, health=100)
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21
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@name = name.capitalize
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22
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@health = health
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23
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@found_treasures = Hash.new(0)
|
24
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end
|
25
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+
|
26
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def found_treasure(treasure)
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27
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@found_treasures[treasure.name] += treasure.points
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28
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puts "#{@name} found a #{treasure.name} worth #{treasure.points} points."
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29
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puts "#{@name}'s treasures: #{@found_treasures}"
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30
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+
end
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31
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+
|
32
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def points
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33
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@found_treasures.values.reduce(0, :+)
|
34
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+
end
|
35
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+
|
36
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def to_s
|
37
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"I'm #{@name} with a health of #{@health} and a score of #{score}."
|
38
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end
|
39
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+
|
40
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def follow_up
|
41
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"(Now #{@name} has a health of #{@health} and a score of #{score}.)"
|
42
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+
end
|
43
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+
|
44
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def <=>(other)
|
45
|
+
other.score <=> score
|
46
|
+
end
|
47
|
+
|
48
|
+
def each_treasure_found
|
49
|
+
@found_treasures.each do |name, points|
|
50
|
+
yield Treasure.new(name, points)
|
51
|
+
end
|
52
|
+
end
|
53
|
+
end
|
54
|
+
end
|
55
|
+
if __FILE__ == $0
|
56
|
+
|
57
|
+
player1 = Player.new("Skeletor",1000)
|
58
|
+
puts player1.name
|
59
|
+
puts player1.health
|
60
|
+
player1.shart
|
61
|
+
player1.high_five
|
62
|
+
player1.high_five
|
63
|
+
|
64
|
+
|
65
|
+
end
|
66
|
+
|
67
|
+
# def status
|
68
|
+
# hit? ? "Hit" : "Flop"
|
69
|
+
# end
|
@@ -0,0 +1,41 @@
|
|
1
|
+
require_relative 'Player'
|
2
|
+
require_relative 'game'
|
3
|
+
|
4
|
+
module StudioGame
|
5
|
+
class BerserkPlayer < Player
|
6
|
+
|
7
|
+
def initialize (name, health=100)
|
8
|
+
super(name, health)
|
9
|
+
@high_fived = 0
|
10
|
+
end
|
11
|
+
|
12
|
+
def berserk?
|
13
|
+
@high_fived > 5
|
14
|
+
end
|
15
|
+
|
16
|
+
def high_five
|
17
|
+
super
|
18
|
+
@high_fived += 1
|
19
|
+
puts "Holy shit! #{@name} is in berserker mode!" if berserk?
|
20
|
+
end
|
21
|
+
|
22
|
+
def shart
|
23
|
+
if berserk?
|
24
|
+
high_five
|
25
|
+
else
|
26
|
+
super
|
27
|
+
end
|
28
|
+
end
|
29
|
+
|
30
|
+
end
|
31
|
+
end
|
32
|
+
|
33
|
+
|
34
|
+
if __FILE__ == $0
|
35
|
+
player1 = BerserkPlayer.new("Balrog", 100)
|
36
|
+
game1 = Game.new("Practice Game")
|
37
|
+
game1.add_player(player1)
|
38
|
+
6.times {player1.high_five}
|
39
|
+
3.times {player1.shart}
|
40
|
+
puts player1.health
|
41
|
+
end
|
@@ -0,0 +1,19 @@
|
|
1
|
+
module StudioGame
|
2
|
+
Treasure = Struct.new(:name, :points)
|
3
|
+
|
4
|
+
module TreasureTrove
|
5
|
+
TREASURES = [
|
6
|
+
Treasure.new(:sandpaper, 5),
|
7
|
+
Treasure.new(:leaf, 25),
|
8
|
+
Treasure.new("sqaure of TP", 50),
|
9
|
+
Treasure.new(:buttwipe, 100),
|
10
|
+
Treasure.new(:diaper, 200),
|
11
|
+
Treasure.new("clean pair of briefs", 500)
|
12
|
+
]
|
13
|
+
def self.random
|
14
|
+
TREASURES.sample
|
15
|
+
end
|
16
|
+
end
|
17
|
+
end
|
18
|
+
|
19
|
+
#puts TreasureTrove.random
|
@@ -0,0 +1,65 @@
|
|
1
|
+
require 'studio_game/Game'
|
2
|
+
|
3
|
+
module StudioGame
|
4
|
+
describe Game do
|
5
|
+
before do
|
6
|
+
$stdout = StringIO.new
|
7
|
+
@game = Game.new("Sharting: Mario Bros. Edition")
|
8
|
+
|
9
|
+
@initial_health = 100
|
10
|
+
@player = Player.new("mario", @initial_health)
|
11
|
+
|
12
|
+
@game.add_player(@player)
|
13
|
+
end
|
14
|
+
|
15
|
+
it "high fives a player if 5 or 6 is rolled" do
|
16
|
+
Die.any_instance.stub(:roll).and_return(5)
|
17
|
+
|
18
|
+
@game.play(2)
|
19
|
+
|
20
|
+
@player.health.should == @initial_health + (15 * 2)
|
21
|
+
end
|
22
|
+
it "skips a player if a 3 or 4 is rolled" do
|
23
|
+
Die.any_instance.stub(:roll).and_return(3)
|
24
|
+
|
25
|
+
@game.play(2)
|
26
|
+
|
27
|
+
@player.health.should == @initial_health
|
28
|
+
end
|
29
|
+
|
30
|
+
it "sharts player if a 1 or 2 is rolled" do
|
31
|
+
Die.any_instance.stub(:roll).and_return(1)
|
32
|
+
|
33
|
+
@game.play(2)
|
34
|
+
|
35
|
+
@player.health.should == @initial_health - (10 * 2)
|
36
|
+
end
|
37
|
+
|
38
|
+
it "assigns a treasure for points during a player's turn" do
|
39
|
+
game = Game.new("Knuckleheads")
|
40
|
+
player = Player.new("moe")
|
41
|
+
|
42
|
+
game.add_player(player)
|
43
|
+
|
44
|
+
game.play(1)
|
45
|
+
|
46
|
+
player.points.should_not be_zero
|
47
|
+
end
|
48
|
+
|
49
|
+
it "computes total points as the sum of all player points" do
|
50
|
+
game = Game.new("Knuckleheads")
|
51
|
+
|
52
|
+
player1 = Player.new("moe")
|
53
|
+
player2 = Player.new("larry")
|
54
|
+
|
55
|
+
game.add_player(player1)
|
56
|
+
game.add_player(player2)
|
57
|
+
|
58
|
+
player1.found_treasure(Treasure.new(:hammer, 50))
|
59
|
+
player1.found_treasure(Treasure.new(:hammer, 50))
|
60
|
+
player2.found_treasure(Treasure.new(:crowbar, 400))
|
61
|
+
|
62
|
+
game.total_points.should == 500
|
63
|
+
end
|
64
|
+
end
|
65
|
+
end
|
@@ -0,0 +1,137 @@
|
|
1
|
+
require 'studio_game/Player'
|
2
|
+
require 'studio_game/treasure_trove'
|
3
|
+
|
4
|
+
module StudioGame
|
5
|
+
describe Player do
|
6
|
+
|
7
|
+
before do
|
8
|
+
@initial_health = 100
|
9
|
+
@player = Player.new("goro", @initial_health)
|
10
|
+
$stdout = StringIO.new
|
11
|
+
end
|
12
|
+
|
13
|
+
|
14
|
+
it "has a capitalized name" do
|
15
|
+
|
16
|
+
@player.name.should == "Goro"
|
17
|
+
end
|
18
|
+
it "has an initial health" do
|
19
|
+
|
20
|
+
@player.health.should == 100
|
21
|
+
end
|
22
|
+
it "has a string representation" do
|
23
|
+
|
24
|
+
@player.to_s.should == "I'm Goro with a health of 100 and a score of 100."
|
25
|
+
end
|
26
|
+
|
27
|
+
it "computes a score by adding health and points" do
|
28
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
29
|
+
|
30
|
+
@player.score.should == 150
|
31
|
+
end
|
32
|
+
|
33
|
+
it "subtracts 10 from health when player sharts" do
|
34
|
+
|
35
|
+
@player.shart
|
36
|
+
|
37
|
+
@player.health.should == @initial_health - 10
|
38
|
+
end
|
39
|
+
|
40
|
+
it "adds 15 to health when player gets high five" do
|
41
|
+
|
42
|
+
@player.high_five
|
43
|
+
|
44
|
+
@player.health.should == @initial_health + 15
|
45
|
+
end
|
46
|
+
|
47
|
+
context "player has health of more than 100" do
|
48
|
+
|
49
|
+
before do
|
50
|
+
@player = Player.new("rick", 150)
|
51
|
+
end
|
52
|
+
|
53
|
+
it "is strong" do
|
54
|
+
|
55
|
+
@player.should be_strong
|
56
|
+
end
|
57
|
+
|
58
|
+
end
|
59
|
+
|
60
|
+
context "player has health less than or equal to 100" do
|
61
|
+
|
62
|
+
before do
|
63
|
+
|
64
|
+
@player = Player.new("rick", 100)
|
65
|
+
end
|
66
|
+
|
67
|
+
it "is wimpy" do
|
68
|
+
|
69
|
+
@player.should_not be_strong
|
70
|
+
end
|
71
|
+
|
72
|
+
end
|
73
|
+
|
74
|
+
context "in a collection of players" do
|
75
|
+
|
76
|
+
before do
|
77
|
+
|
78
|
+
@player1 = Player.new("rick", 100)
|
79
|
+
@player2 = Player.new("chris", 90)
|
80
|
+
@player3 = Player.new("jon", 80)
|
81
|
+
|
82
|
+
@players = [@player1, @player2, @player3]
|
83
|
+
end
|
84
|
+
|
85
|
+
it "is sorted by decreasing order" do
|
86
|
+
|
87
|
+
@players.sort.should == [@player1, @player2, @player3]
|
88
|
+
end
|
89
|
+
end
|
90
|
+
|
91
|
+
it "computes points as the sum of all treasure points" do
|
92
|
+
@player.points.should == 0
|
93
|
+
|
94
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
95
|
+
|
96
|
+
@player.points.should == 50
|
97
|
+
|
98
|
+
@player.found_treasure(Treasure.new(:crowbar, 400))
|
99
|
+
|
100
|
+
@player.points.should == 450
|
101
|
+
|
102
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
103
|
+
|
104
|
+
@player.points.should == 500
|
105
|
+
end
|
106
|
+
|
107
|
+
it "yields each found treasure and its total points" do
|
108
|
+
@player.found_treasure(Treasure.new(:skillet, 100))
|
109
|
+
@player.found_treasure(Treasure.new(:skillet, 100))
|
110
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
111
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
112
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
113
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
114
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
115
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
116
|
+
|
117
|
+
yielded = []
|
118
|
+
@player.each_treasure_found do |treasure|
|
119
|
+
yielded << treasure
|
120
|
+
end
|
121
|
+
|
122
|
+
yielded.should == [
|
123
|
+
Treasure.new(:skillet, 200),
|
124
|
+
Treasure.new(:hammer, 50),
|
125
|
+
Treasure.new(:bottle, 25)
|
126
|
+
]
|
127
|
+
end
|
128
|
+
|
129
|
+
it "can be created from a CSV string" do
|
130
|
+
player = Player.from_csv("larry,150")
|
131
|
+
|
132
|
+
player.name.should == "Larry"
|
133
|
+
player.health.should == 150
|
134
|
+
end
|
135
|
+
|
136
|
+
end
|
137
|
+
end
|
@@ -0,0 +1,32 @@
|
|
1
|
+
require 'studio_game/berserk_player'
|
2
|
+
|
3
|
+
$stdout = StringIO.new
|
4
|
+
|
5
|
+
module StudioGame
|
6
|
+
describe BerserkPlayer do
|
7
|
+
|
8
|
+
before do
|
9
|
+
@initial_health = 50
|
10
|
+
@player = BerserkPlayer.new("berserker", @initial_health)
|
11
|
+
end
|
12
|
+
|
13
|
+
it "does not go berserk when high fived up to 5 times" do
|
14
|
+
1.upto(5) { @player.high_five }
|
15
|
+
|
16
|
+
@player.berserk?.should be_false
|
17
|
+
end
|
18
|
+
|
19
|
+
it "goes berserk when high fived more than 5 times" do
|
20
|
+
1.upto(6) { @player.high_five }
|
21
|
+
|
22
|
+
@player.berserk?.should be_true
|
23
|
+
end
|
24
|
+
|
25
|
+
it "gets high fived instead of sharting when it's gone berserk" do
|
26
|
+
1.upto(6) { @player.high_five }
|
27
|
+
1.upto(2) { @player.shart }
|
28
|
+
|
29
|
+
@player.health.should == @initial_health + (8 * 15)
|
30
|
+
end
|
31
|
+
end
|
32
|
+
end
|
@@ -0,0 +1,53 @@
|
|
1
|
+
require 'studio_game/clumsy_player'
|
2
|
+
|
3
|
+
module StudioGame
|
4
|
+
describe ClumsyPlayer do
|
5
|
+
|
6
|
+
before do
|
7
|
+
@player = ClumsyPlayer.new("klutz",100,2)
|
8
|
+
$stdout = StringIO.new
|
9
|
+
end
|
10
|
+
|
11
|
+
it "only gets half the point value for each treasure" do
|
12
|
+
@player.points.should == 0
|
13
|
+
|
14
|
+
hammer = Treasure.new(:hammer, 50)
|
15
|
+
@player.found_treasure(hammer)
|
16
|
+
@player.found_treasure(hammer)
|
17
|
+
@player.found_treasure(hammer)
|
18
|
+
|
19
|
+
@player.points.should == 75
|
20
|
+
|
21
|
+
crowbar = Treasure.new(:crowbar, 400)
|
22
|
+
@player.found_treasure(crowbar)
|
23
|
+
|
24
|
+
@player.points.should == 275
|
25
|
+
|
26
|
+
yielded = []
|
27
|
+
@player.each_treasure_found do |treasure|
|
28
|
+
yielded << treasure
|
29
|
+
end
|
30
|
+
|
31
|
+
yielded.should == [Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)]
|
32
|
+
end
|
33
|
+
|
34
|
+
it "multiplies the high fives by the boost number" do
|
35
|
+
@player.health.should == 100
|
36
|
+
|
37
|
+
@player.high_five
|
38
|
+
|
39
|
+
@player.health.should == 130
|
40
|
+
end
|
41
|
+
|
42
|
+
it "trades sharts for high fives if player gets more than 5 sharts (rage)" do
|
43
|
+
@player.shart
|
44
|
+
@player.shart
|
45
|
+
@player.shart
|
46
|
+
@player.shart
|
47
|
+
@player.shart
|
48
|
+
@player.shart
|
49
|
+
|
50
|
+
@player.rage?.should be_true
|
51
|
+
end
|
52
|
+
end
|
53
|
+
end
|
@@ -0,0 +1,56 @@
|
|
1
|
+
require 'studio_game/treasure_trove'
|
2
|
+
|
3
|
+
module StudioGame
|
4
|
+
describe Treasure do
|
5
|
+
|
6
|
+
before do
|
7
|
+
@treasure = Treasure.new(:hammer, 50)
|
8
|
+
end
|
9
|
+
|
10
|
+
it "has a name attribute" do
|
11
|
+
@treasure.name.should == :hammer
|
12
|
+
end
|
13
|
+
|
14
|
+
it "has a points attribute" do
|
15
|
+
@treasure.points.should == 50
|
16
|
+
end
|
17
|
+
|
18
|
+
end
|
19
|
+
|
20
|
+
describe TreasureTrove do
|
21
|
+
|
22
|
+
it "has six treasures" do
|
23
|
+
TreasureTrove::TREASURES.size.should == 6
|
24
|
+
end
|
25
|
+
|
26
|
+
it "has a sandpaper worth 5 points" do
|
27
|
+
TreasureTrove::TREASURES[0].should == Treasure.new(:sandpaper, 5)
|
28
|
+
end
|
29
|
+
|
30
|
+
it "has a leaf worth 25 points" do
|
31
|
+
TreasureTrove::TREASURES[1].should == Treasure.new(:leaf, 25)
|
32
|
+
end
|
33
|
+
|
34
|
+
it "has a TP worth 50 points" do
|
35
|
+
TreasureTrove::TREASURES[2].should == Treasure.new("sqaure of TP", 50)
|
36
|
+
end
|
37
|
+
|
38
|
+
it "has a buttwipe worth 100 points" do
|
39
|
+
TreasureTrove::TREASURES[3].should == Treasure.new(:buttwipe, 100)
|
40
|
+
end
|
41
|
+
|
42
|
+
it "has a diaper worth 200 points" do
|
43
|
+
TreasureTrove::TREASURES[4].should == Treasure.new(:diaper, 200)
|
44
|
+
end
|
45
|
+
|
46
|
+
it "has a Immodium worth 500 points" do
|
47
|
+
TreasureTrove::TREASURES[5].should == Treasure.new("clean pair of briefs", 500)
|
48
|
+
end
|
49
|
+
|
50
|
+
it "returns a random treasure" do
|
51
|
+
treasure = TreasureTrove.random
|
52
|
+
|
53
|
+
TreasureTrove::TREASURES.should include(treasure)
|
54
|
+
end
|
55
|
+
end
|
56
|
+
end
|
metadata
ADDED
@@ -0,0 +1,82 @@
|
|
1
|
+
--- !ruby/object:Gem::Specification
|
2
|
+
name: sharts_studio_game
|
3
|
+
version: !ruby/object:Gem::Version
|
4
|
+
version: 1.0.0
|
5
|
+
prerelease:
|
6
|
+
platform: ruby
|
7
|
+
authors:
|
8
|
+
- Rick Rieta
|
9
|
+
autorequire:
|
10
|
+
bindir: bin
|
11
|
+
cert_chain: []
|
12
|
+
date: 2012-12-11 00:00:00.000000000 Z
|
13
|
+
dependencies:
|
14
|
+
- !ruby/object:Gem::Dependency
|
15
|
+
name: rspec
|
16
|
+
requirement: &26230848 !ruby/object:Gem::Requirement
|
17
|
+
none: false
|
18
|
+
requirements:
|
19
|
+
- - ! '>='
|
20
|
+
- !ruby/object:Gem::Version
|
21
|
+
version: '0'
|
22
|
+
type: :development
|
23
|
+
prerelease: false
|
24
|
+
version_requirements: *26230848
|
25
|
+
description: A game that was created to practice Ruby.
|
26
|
+
email: rrieta@biddingforgood.com
|
27
|
+
executables:
|
28
|
+
- studio_game
|
29
|
+
extensions: []
|
30
|
+
extra_rdoc_files: []
|
31
|
+
files:
|
32
|
+
- bin/studio_game
|
33
|
+
- bin/villians.csv
|
34
|
+
- bin/wrestlers.csv
|
35
|
+
- lib/studio_game/Auditable.rb
|
36
|
+
- lib/studio_game/berserk_player.rb
|
37
|
+
- lib/studio_game/Clumsy_player.rb
|
38
|
+
- lib/studio_game/Die.rb
|
39
|
+
- lib/studio_game/Game.rb
|
40
|
+
- lib/studio_game/Game_turn.rb
|
41
|
+
- lib/studio_game/loaded_die.rb
|
42
|
+
- lib/studio_game/Playable.rb
|
43
|
+
- lib/studio_game/Player.rb
|
44
|
+
- lib/studio_game/sorting.rb
|
45
|
+
- lib/studio_game/treasure_trove.rb
|
46
|
+
- spec/studio_game/berserker_spec.rb
|
47
|
+
- spec/studio_game/clumsy_player_spec.rb
|
48
|
+
- spec/studio_game/Game_spec.rb
|
49
|
+
- spec/studio_game/Player_spec.rb
|
50
|
+
- spec/studio_game/treasure_trove_spec.rb
|
51
|
+
- LICENSE
|
52
|
+
- README
|
53
|
+
homepage: ''
|
54
|
+
licenses: []
|
55
|
+
post_install_message:
|
56
|
+
rdoc_options: []
|
57
|
+
require_paths:
|
58
|
+
- lib
|
59
|
+
required_ruby_version: !ruby/object:Gem::Requirement
|
60
|
+
none: false
|
61
|
+
requirements:
|
62
|
+
- - ! '>='
|
63
|
+
- !ruby/object:Gem::Version
|
64
|
+
version: '1.9'
|
65
|
+
required_rubygems_version: !ruby/object:Gem::Requirement
|
66
|
+
none: false
|
67
|
+
requirements:
|
68
|
+
- - ! '>='
|
69
|
+
- !ruby/object:Gem::Version
|
70
|
+
version: '0'
|
71
|
+
requirements: []
|
72
|
+
rubyforge_project:
|
73
|
+
rubygems_version: 1.8.16
|
74
|
+
signing_key:
|
75
|
+
specification_version: 3
|
76
|
+
summary: Pragmatic Studios Ruby training game
|
77
|
+
test_files:
|
78
|
+
- spec/studio_game/berserker_spec.rb
|
79
|
+
- spec/studio_game/clumsy_player_spec.rb
|
80
|
+
- spec/studio_game/Game_spec.rb
|
81
|
+
- spec/studio_game/Player_spec.rb
|
82
|
+
- spec/studio_game/treasure_trove_spec.rb
|