sharts_studio_game 1.0.0

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data/LICENSE ADDED
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+ Have at it, ladies and gentleman.
data/README ADDED
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+ A game that was created to practice Ruby.
data/bin/studio_game ADDED
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+ #!/usr/bin/env ruby
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+
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+ # name1 = 'larry'
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+ # health1 = 60
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+ # name2 = 'curly'
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+ # health2 = 125
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+ # name3 = 'moe'
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+ # health3 = '100'
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+ # name4 = 'shemp'
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+ # health4 = 90
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+
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+
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+ # puts "#{name1.capitalize} has a health of #{health1}"
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+ # puts "#{name2.upcase} has a health of #{health2}"
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+
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+ # health2 = health1
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+ # puts "#{name2.upcase} has a health of #{health2}"
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+
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+ # health1 = 30
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+ # puts "#{name1.capitalize} has a health of #{health1}"
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+ # puts "#{name2.upcase} has a health of #{health2}"
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+
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+ # puts "#{name3.capitalize} has a health of #{health3}".center(60, '*')
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+
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+ # text = "#{name3.capitalize} has a health of #{health3}"
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+ # puts text.center(60, '*')
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+
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+
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+ # puts "#{name4.capitalize.ljust(20, '.')} #{health4} health"
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+
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+ # text = name4.capitalize.ljust(20, '.')
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+ # puts "#{text} #{health4} health"
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+
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+ # current_time = Time.new
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+ # formatted_time = current_time.strftime("%A %m/%d/%y at %I:%M")
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+ # puts "The game started on #{formatted_time}"
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+
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+ # METHODS
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+
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+ # def time
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+ # current_time = Time.new
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+ # current_time.strftime("%l:%M:%S")
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+ # end
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+
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+ # def say_hello(name, health=100)
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+ # "I'm #{name.capitalize} with a health of #{health} as of #{time}."
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+ # end
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+
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+ # puts say_hello("larry", 60)
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+ # puts say_hello("curly", 125)
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+ # puts say_hello("moe")
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+ # puts say_hello("shemp", 90)
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+
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+ require_relative '../lib/studio_game/Player'
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+ require_relative '../lib/studio_game/Game'
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+ require_relative '../lib/studio_game/Clumsy_player'
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+ require_relative '../lib/studio_game/berserk_player'
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+
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+ # player1 = Player.new("Jon", 30)
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+ # player2 = Player.new("Chris", 40)
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+ # player3 = Player.new("rick", 50)
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+ # player4 = Player.new("skeletor", 55)
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+
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+ game1 = StudioGame::Game.new("'Sharting: The Game'")
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+
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+ default_player_file = File.join(File.dirname(__FILE__),'villians.csv')
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+ game1.load_players(ARGV.shift || default_player_file)
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+
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+ clumsyplayer1 = StudioGame::ClumsyPlayer.new("Ferguson", 105, 1)
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+ berserkplayer1 = StudioGame::BerserkPlayer.new("Balrog", 100)
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+ # game1.add_player(clumsyplayer1)
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+ # game1.add_player(berserkplayer1)
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+
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+ loop do
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+ puts "\nHow many rounds shall we play? (to exit, enter 'quit')"
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+ answer = gets.chomp.downcase
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+ case answer
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+ when /^\d+$/
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+ puts "#{answer} rounds comin' right up!"
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+ game1.play(answer.to_i)
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+ when 'quit', 'exit'
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+ game1.print_stats
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+ # loop do
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+ # puts "Would you like to save this game? (yes, no)"
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+ # case gets
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+ # when 'yes'
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+ # puts 'You got it.'
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+ # game1.save_high_scores
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+ # when 'no'
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+ # puts 'Bye bye.'
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+ # end
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+ # end
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+ break
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+ else
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+ puts "Wrong answer. Enter a number or 'quit'"
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+ end
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+ end
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+
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+ game1.save_high_scores
data/bin/villians.csv ADDED
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+ Destro,100
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+ Skeletor,110
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+ Gargamel,90
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+ Shredder,105
data/bin/wrestlers.csv ADDED
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+ DDP,30
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+ sting,40
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+ juventud,50
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+ xpac,55
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+ module StudioGame
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+ module Auditable
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+ def audit
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+ puts "Rolled a #{self.number} (#{self.class})"
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+ end
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+ end
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+ end
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+ require_relative 'player'
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+
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+ module StudioGame
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+ class ClumsyPlayer < Player
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+
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+ attr_reader :boost
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+
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+ def found_treasure(treasure)
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+ # points = treasure.points / 2
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+ # @found_treasures[treasure.name] += points
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+ # puts "#{@name} found a #{treasure.name} worth #{points} points."
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+ # puts "#{@name}'s treasures: #{@found_treasures}"
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+ damaged_treasure = Treasure.new(treasure.name, treasure.points/2)
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+ super(damaged_treasure)
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+ end
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+
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+ def initialize (name, health=100, boost=1)
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+ super(name, health)
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+ @boost = boost
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+ @times_sharted = 0
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+ end
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+
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+ def high_five
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+ @boost.times{super}
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+ end
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+
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+ def rage?
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+ @times_sharted > 5
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+ end
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+
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+ def shart
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+ @times_sharted += 1
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+ if rage?
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+ puts "#{@name} is raging!"
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+ high_five
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+ else
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+ super
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+ end
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+ end
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+ end
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+ end
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+
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+ if __FILE__ == $0
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+ clumsy = ClumsyPlayer.new("klutz",80,2)
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+
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+ hammer = Treasure.new(:hammer, 50)
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+ clumsy.found_treasure(hammer)
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+ clumsy.found_treasure(hammer)
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+ clumsy.found_treasure(hammer)
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+
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+ crowbar = Treasure.new(:crowbar, 400)
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+ clumsy.found_treasure(crowbar)
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+ puts clumsy.health
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+ clumsy.high_five
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+ puts clumsy.health
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+ clumsy.each_treasure_found do |treasure|
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+ puts "#{treasure.points} total #{treasure.name} points"
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+ end
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+ puts "#{clumsy.points} grand total points"
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+ end
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+ require_relative 'Auditable'
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+
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+ module StudioGame
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+ class Die
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+ attr_reader :number
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+
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+ include Auditable
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+
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+ def roll
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+ @number = rand(1..6)
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+ audit
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+ @number
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+ end
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+ end
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+ end
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+ require_relative 'Player'
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+ require_relative 'Die'
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+ require_relative 'game_turn'
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+ require_relative 'treasure_trove'
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+ require 'csv'
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+
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+ module StudioGame
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+ class Game
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+
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+ attr_reader :title
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+
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+ def initialize(title)
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+ @title = title
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+ @players = []
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+ end
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+
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+ def load_players(from_file="bin/villians.csv")
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+ CSV.foreach(ARGV.shift || from_file) do |row|
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+ player = Player.new(row[0], row[1].to_i)
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+ add_player(player)
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+ end
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+ end
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+
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+ def add_player (a_player)
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+ @players.push(a_player)
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+ end
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+
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+ def play(rounds)
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+ 1.upto(rounds) do |round|
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+ puts "\nROUND #{round}"
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+ puts "\nThere are #{@players.count} lactose-intolerant players in #{@title}. \nLet's drink some milk!"
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+ @players.each do |b|
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+ puts b
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+ end
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+
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+ treasures = TreasureTrove::TREASURES
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+ puts "\nThere are #{treasures.size} treasures to be found:"
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+ treasures.each do |t|
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+ puts "A #{t.name} is worth #{t.points} points."
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+ end
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+
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+ puts "\n"
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+ @players.each do |b|
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+ GameTurn.take_turn(b)
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+ puts b.follow_up
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+ end
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+
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+ end
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+ end
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+
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+ def print_name_and_health(player)
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+ puts "#{player.name} (#{player.health})"
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+ end
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+
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+ def high_score_entry(player)
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+ formatted_name = player.name.ljust(25,'.')
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+ "#{formatted_name}#{player.score}"
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+ end
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+
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+ def save_high_scores(to_file="high_scores.txt")
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+ File.open(to_file, "w") do |file|
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+ file.puts "#{@title} - High Scores:"
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+ @players.sort.each do |b|
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+ file.puts high_score_entry(b)
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+ end
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+ end
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+ end
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+
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+ def print_stats
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+ puts "\n#{@title} Statistics:"
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+ puts "\n"
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+ strong, wimpy = @players.partition { |p| p.strong? }
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+
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+ puts "There are #{strong.size} strong players that don't shart that often:"
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+ strong.sort.each do |b|
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+ print_name_and_health(b)
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+ end
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+
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+ puts "\nThere are #{wimpy.size} wimpy players that shart on a regular basis:"
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+ wimpy.sort.each do |b|
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+ print_name_and_health(b)
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+ end
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+
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+ puts "\n#{title} High Scores:"
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+ @players.sort.each do |b|
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+ high_score_entry(b)
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+ end
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+
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+ @players.each do |b|
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+ puts "\n#{b.name}'s point totals:"
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+ b.each_treasure_found do |t|
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+ puts "#{t.points} total #{t.name} points"
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+ end
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+ puts "#{b.points} grand total points"
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+ end
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+
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+ puts "\nTotal Points Possible: #{total_points}"
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+ end
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+
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+ def total_points
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+ @players.reduce(0) { |sum, player| sum + player.points}
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+ # all_points = @players.map { |player| player.points}
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+ # @players.map(&:points).inject(&:+)
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+ # @players.inject(0) { |sum, player| sum + player.points}
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+ #& = Proc.new{}
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+ end
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+ end
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+ end
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+
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+ if __FILE__ == $0
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+ playera = Player.new("Sonic", 80)
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+ playerb = Player.new("Tails", 70)
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+ playerc = Player.new("Robotnik", 90)
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+
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+ game1 = Game.new("'Sharting: Sonic and Friends'")
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+ game1.add_player(playera)
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+ game1.add_player(playerb)
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+ game1.add_player(playerc)
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+ game1.play(2)
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+ game1.print_stats
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+ end
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+ require_relative 'Player'
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+ require_relative 'die'
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+ require_relative 'treasure_trove'
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+ require_relative 'loaded_die'
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+
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+ module StudioGame
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+ module GameTurn
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+ def self.take_turn(b)
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+ die = Die.new
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+ case die.roll
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+ when 1..2
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+ b.shart
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+ when 3..4
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+ puts "#{b.name} kept cool and didn't shart."
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+ else
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+ b.high_five
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+ end
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+
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+ treasure = TreasureTrove.random
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+ b.found_treasure(treasure)
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+ end
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+ end
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+ end
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+ module StudioGame
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+ module Playable
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+ def shart
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+ puts "#{name} sharted! How embarassing!"
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+ self.health -= 10
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+ end
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+
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+ def high_five
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+ puts "#{name} just got a high-five! Awesome!"
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+ self.health += 15
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+ end
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+
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+ def strong?
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+ health > 100
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+ end
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+ end
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+ end
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+ # name was an instance variable (@name) that was changed to name. self.health is necessary because the attribute is assigned a value
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+ require_relative 'treasure_trove'
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+ require_relative 'Playable'
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+
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+ module StudioGame
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+ class Player
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+
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+ attr_accessor :health, :name
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+
9
+ include Playable
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+
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+ def score
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+ @health + points
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+ end
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+
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+ def self.from_csv(string)
16
+ name, health = string.split(",")
17
+ new(name, Integer(health))
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+ end
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+
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+ def initialize(name, health=100)
21
+ @name = name.capitalize
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+ @health = health
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+ @found_treasures = Hash.new(0)
24
+ end
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+
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+ def found_treasure(treasure)
27
+ @found_treasures[treasure.name] += treasure.points
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+ puts "#{@name} found a #{treasure.name} worth #{treasure.points} points."
29
+ puts "#{@name}'s treasures: #{@found_treasures}"
30
+ end
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+
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+ def points
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+ @found_treasures.values.reduce(0, :+)
34
+ end
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+
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+ def to_s
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+ "I'm #{@name} with a health of #{@health} and a score of #{score}."
38
+ end
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+
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+ def follow_up
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+ "(Now #{@name} has a health of #{@health} and a score of #{score}.)"
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+ end
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+
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+ def <=>(other)
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+ other.score <=> score
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+ end
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+
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+ def each_treasure_found
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+ @found_treasures.each do |name, points|
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+ yield Treasure.new(name, points)
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+ end
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+ end
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+ end
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+ end
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+ if __FILE__ == $0
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+
57
+ player1 = Player.new("Skeletor",1000)
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+ puts player1.name
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+ puts player1.health
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+ player1.shart
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+ player1.high_five
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+ player1.high_five
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+
64
+
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+ end
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+
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+ # def status
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+ # hit? ? "Hit" : "Flop"
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+ # end
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+ require_relative 'Player'
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+ require_relative 'game'
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+
4
+ module StudioGame
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+ class BerserkPlayer < Player
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+
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+ def initialize (name, health=100)
8
+ super(name, health)
9
+ @high_fived = 0
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+ end
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+
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+ def berserk?
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+ @high_fived > 5
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+ end
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+
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+ def high_five
17
+ super
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+ @high_fived += 1
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+ puts "Holy shit! #{@name} is in berserker mode!" if berserk?
20
+ end
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+
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+ def shart
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+ if berserk?
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+ high_five
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+ else
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+ super
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+ end
28
+ end
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+
30
+ end
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+ end
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+
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+
34
+ if __FILE__ == $0
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+ player1 = BerserkPlayer.new("Balrog", 100)
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+ game1 = Game.new("Practice Game")
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+ game1.add_player(player1)
38
+ 6.times {player1.high_five}
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+ 3.times {player1.shart}
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+ puts player1.health
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+ end
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+ require_relative 'auditable'
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+
3
+ module StudioGame
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+ class LoadedDie
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+ include Auditable
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+
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+ attr_reader :number
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+
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+ def roll
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+ numbers = [1,1,2,5,6,6]
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+ @number = numbers.sample
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+ audit
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+ @number
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+ end
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+ end
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+ end
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+ require_relative 'game'
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+
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+ playera = Player.new("Sonic", 80)
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+ playerb = Player.new("Tails", 70)
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+ playerc = Player.new("Robotnik", 90)
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+
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+ players = [playera, playerb, playerc]
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+
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+ puts players.sort_by { |players| players.score }
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+
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+ module StudioGame
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+ Treasure = Struct.new(:name, :points)
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+
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+ module TreasureTrove
5
+ TREASURES = [
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+ Treasure.new(:sandpaper, 5),
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+ Treasure.new(:leaf, 25),
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+ Treasure.new("sqaure of TP", 50),
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+ Treasure.new(:buttwipe, 100),
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+ Treasure.new(:diaper, 200),
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+ Treasure.new("clean pair of briefs", 500)
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+ ]
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+ def self.random
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+ TREASURES.sample
15
+ end
16
+ end
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+ end
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+
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+ #puts TreasureTrove.random
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+ require 'studio_game/Game'
2
+
3
+ module StudioGame
4
+ describe Game do
5
+ before do
6
+ $stdout = StringIO.new
7
+ @game = Game.new("Sharting: Mario Bros. Edition")
8
+
9
+ @initial_health = 100
10
+ @player = Player.new("mario", @initial_health)
11
+
12
+ @game.add_player(@player)
13
+ end
14
+
15
+ it "high fives a player if 5 or 6 is rolled" do
16
+ Die.any_instance.stub(:roll).and_return(5)
17
+
18
+ @game.play(2)
19
+
20
+ @player.health.should == @initial_health + (15 * 2)
21
+ end
22
+ it "skips a player if a 3 or 4 is rolled" do
23
+ Die.any_instance.stub(:roll).and_return(3)
24
+
25
+ @game.play(2)
26
+
27
+ @player.health.should == @initial_health
28
+ end
29
+
30
+ it "sharts player if a 1 or 2 is rolled" do
31
+ Die.any_instance.stub(:roll).and_return(1)
32
+
33
+ @game.play(2)
34
+
35
+ @player.health.should == @initial_health - (10 * 2)
36
+ end
37
+
38
+ it "assigns a treasure for points during a player's turn" do
39
+ game = Game.new("Knuckleheads")
40
+ player = Player.new("moe")
41
+
42
+ game.add_player(player)
43
+
44
+ game.play(1)
45
+
46
+ player.points.should_not be_zero
47
+ end
48
+
49
+ it "computes total points as the sum of all player points" do
50
+ game = Game.new("Knuckleheads")
51
+
52
+ player1 = Player.new("moe")
53
+ player2 = Player.new("larry")
54
+
55
+ game.add_player(player1)
56
+ game.add_player(player2)
57
+
58
+ player1.found_treasure(Treasure.new(:hammer, 50))
59
+ player1.found_treasure(Treasure.new(:hammer, 50))
60
+ player2.found_treasure(Treasure.new(:crowbar, 400))
61
+
62
+ game.total_points.should == 500
63
+ end
64
+ end
65
+ end
@@ -0,0 +1,137 @@
1
+ require 'studio_game/Player'
2
+ require 'studio_game/treasure_trove'
3
+
4
+ module StudioGame
5
+ describe Player do
6
+
7
+ before do
8
+ @initial_health = 100
9
+ @player = Player.new("goro", @initial_health)
10
+ $stdout = StringIO.new
11
+ end
12
+
13
+
14
+ it "has a capitalized name" do
15
+
16
+ @player.name.should == "Goro"
17
+ end
18
+ it "has an initial health" do
19
+
20
+ @player.health.should == 100
21
+ end
22
+ it "has a string representation" do
23
+
24
+ @player.to_s.should == "I'm Goro with a health of 100 and a score of 100."
25
+ end
26
+
27
+ it "computes a score by adding health and points" do
28
+ @player.found_treasure(Treasure.new(:hammer, 50))
29
+
30
+ @player.score.should == 150
31
+ end
32
+
33
+ it "subtracts 10 from health when player sharts" do
34
+
35
+ @player.shart
36
+
37
+ @player.health.should == @initial_health - 10
38
+ end
39
+
40
+ it "adds 15 to health when player gets high five" do
41
+
42
+ @player.high_five
43
+
44
+ @player.health.should == @initial_health + 15
45
+ end
46
+
47
+ context "player has health of more than 100" do
48
+
49
+ before do
50
+ @player = Player.new("rick", 150)
51
+ end
52
+
53
+ it "is strong" do
54
+
55
+ @player.should be_strong
56
+ end
57
+
58
+ end
59
+
60
+ context "player has health less than or equal to 100" do
61
+
62
+ before do
63
+
64
+ @player = Player.new("rick", 100)
65
+ end
66
+
67
+ it "is wimpy" do
68
+
69
+ @player.should_not be_strong
70
+ end
71
+
72
+ end
73
+
74
+ context "in a collection of players" do
75
+
76
+ before do
77
+
78
+ @player1 = Player.new("rick", 100)
79
+ @player2 = Player.new("chris", 90)
80
+ @player3 = Player.new("jon", 80)
81
+
82
+ @players = [@player1, @player2, @player3]
83
+ end
84
+
85
+ it "is sorted by decreasing order" do
86
+
87
+ @players.sort.should == [@player1, @player2, @player3]
88
+ end
89
+ end
90
+
91
+ it "computes points as the sum of all treasure points" do
92
+ @player.points.should == 0
93
+
94
+ @player.found_treasure(Treasure.new(:hammer, 50))
95
+
96
+ @player.points.should == 50
97
+
98
+ @player.found_treasure(Treasure.new(:crowbar, 400))
99
+
100
+ @player.points.should == 450
101
+
102
+ @player.found_treasure(Treasure.new(:hammer, 50))
103
+
104
+ @player.points.should == 500
105
+ end
106
+
107
+ it "yields each found treasure and its total points" do
108
+ @player.found_treasure(Treasure.new(:skillet, 100))
109
+ @player.found_treasure(Treasure.new(:skillet, 100))
110
+ @player.found_treasure(Treasure.new(:hammer, 50))
111
+ @player.found_treasure(Treasure.new(:bottle, 5))
112
+ @player.found_treasure(Treasure.new(:bottle, 5))
113
+ @player.found_treasure(Treasure.new(:bottle, 5))
114
+ @player.found_treasure(Treasure.new(:bottle, 5))
115
+ @player.found_treasure(Treasure.new(:bottle, 5))
116
+
117
+ yielded = []
118
+ @player.each_treasure_found do |treasure|
119
+ yielded << treasure
120
+ end
121
+
122
+ yielded.should == [
123
+ Treasure.new(:skillet, 200),
124
+ Treasure.new(:hammer, 50),
125
+ Treasure.new(:bottle, 25)
126
+ ]
127
+ end
128
+
129
+ it "can be created from a CSV string" do
130
+ player = Player.from_csv("larry,150")
131
+
132
+ player.name.should == "Larry"
133
+ player.health.should == 150
134
+ end
135
+
136
+ end
137
+ end
@@ -0,0 +1,32 @@
1
+ require 'studio_game/berserk_player'
2
+
3
+ $stdout = StringIO.new
4
+
5
+ module StudioGame
6
+ describe BerserkPlayer do
7
+
8
+ before do
9
+ @initial_health = 50
10
+ @player = BerserkPlayer.new("berserker", @initial_health)
11
+ end
12
+
13
+ it "does not go berserk when high fived up to 5 times" do
14
+ 1.upto(5) { @player.high_five }
15
+
16
+ @player.berserk?.should be_false
17
+ end
18
+
19
+ it "goes berserk when high fived more than 5 times" do
20
+ 1.upto(6) { @player.high_five }
21
+
22
+ @player.berserk?.should be_true
23
+ end
24
+
25
+ it "gets high fived instead of sharting when it's gone berserk" do
26
+ 1.upto(6) { @player.high_five }
27
+ 1.upto(2) { @player.shart }
28
+
29
+ @player.health.should == @initial_health + (8 * 15)
30
+ end
31
+ end
32
+ end
@@ -0,0 +1,53 @@
1
+ require 'studio_game/clumsy_player'
2
+
3
+ module StudioGame
4
+ describe ClumsyPlayer do
5
+
6
+ before do
7
+ @player = ClumsyPlayer.new("klutz",100,2)
8
+ $stdout = StringIO.new
9
+ end
10
+
11
+ it "only gets half the point value for each treasure" do
12
+ @player.points.should == 0
13
+
14
+ hammer = Treasure.new(:hammer, 50)
15
+ @player.found_treasure(hammer)
16
+ @player.found_treasure(hammer)
17
+ @player.found_treasure(hammer)
18
+
19
+ @player.points.should == 75
20
+
21
+ crowbar = Treasure.new(:crowbar, 400)
22
+ @player.found_treasure(crowbar)
23
+
24
+ @player.points.should == 275
25
+
26
+ yielded = []
27
+ @player.each_treasure_found do |treasure|
28
+ yielded << treasure
29
+ end
30
+
31
+ yielded.should == [Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)]
32
+ end
33
+
34
+ it "multiplies the high fives by the boost number" do
35
+ @player.health.should == 100
36
+
37
+ @player.high_five
38
+
39
+ @player.health.should == 130
40
+ end
41
+
42
+ it "trades sharts for high fives if player gets more than 5 sharts (rage)" do
43
+ @player.shart
44
+ @player.shart
45
+ @player.shart
46
+ @player.shart
47
+ @player.shart
48
+ @player.shart
49
+
50
+ @player.rage?.should be_true
51
+ end
52
+ end
53
+ end
@@ -0,0 +1,56 @@
1
+ require 'studio_game/treasure_trove'
2
+
3
+ module StudioGame
4
+ describe Treasure do
5
+
6
+ before do
7
+ @treasure = Treasure.new(:hammer, 50)
8
+ end
9
+
10
+ it "has a name attribute" do
11
+ @treasure.name.should == :hammer
12
+ end
13
+
14
+ it "has a points attribute" do
15
+ @treasure.points.should == 50
16
+ end
17
+
18
+ end
19
+
20
+ describe TreasureTrove do
21
+
22
+ it "has six treasures" do
23
+ TreasureTrove::TREASURES.size.should == 6
24
+ end
25
+
26
+ it "has a sandpaper worth 5 points" do
27
+ TreasureTrove::TREASURES[0].should == Treasure.new(:sandpaper, 5)
28
+ end
29
+
30
+ it "has a leaf worth 25 points" do
31
+ TreasureTrove::TREASURES[1].should == Treasure.new(:leaf, 25)
32
+ end
33
+
34
+ it "has a TP worth 50 points" do
35
+ TreasureTrove::TREASURES[2].should == Treasure.new("sqaure of TP", 50)
36
+ end
37
+
38
+ it "has a buttwipe worth 100 points" do
39
+ TreasureTrove::TREASURES[3].should == Treasure.new(:buttwipe, 100)
40
+ end
41
+
42
+ it "has a diaper worth 200 points" do
43
+ TreasureTrove::TREASURES[4].should == Treasure.new(:diaper, 200)
44
+ end
45
+
46
+ it "has a Immodium worth 500 points" do
47
+ TreasureTrove::TREASURES[5].should == Treasure.new("clean pair of briefs", 500)
48
+ end
49
+
50
+ it "returns a random treasure" do
51
+ treasure = TreasureTrove.random
52
+
53
+ TreasureTrove::TREASURES.should include(treasure)
54
+ end
55
+ end
56
+ end
metadata ADDED
@@ -0,0 +1,82 @@
1
+ --- !ruby/object:Gem::Specification
2
+ name: sharts_studio_game
3
+ version: !ruby/object:Gem::Version
4
+ version: 1.0.0
5
+ prerelease:
6
+ platform: ruby
7
+ authors:
8
+ - Rick Rieta
9
+ autorequire:
10
+ bindir: bin
11
+ cert_chain: []
12
+ date: 2012-12-11 00:00:00.000000000 Z
13
+ dependencies:
14
+ - !ruby/object:Gem::Dependency
15
+ name: rspec
16
+ requirement: &26230848 !ruby/object:Gem::Requirement
17
+ none: false
18
+ requirements:
19
+ - - ! '>='
20
+ - !ruby/object:Gem::Version
21
+ version: '0'
22
+ type: :development
23
+ prerelease: false
24
+ version_requirements: *26230848
25
+ description: A game that was created to practice Ruby.
26
+ email: rrieta@biddingforgood.com
27
+ executables:
28
+ - studio_game
29
+ extensions: []
30
+ extra_rdoc_files: []
31
+ files:
32
+ - bin/studio_game
33
+ - bin/villians.csv
34
+ - bin/wrestlers.csv
35
+ - lib/studio_game/Auditable.rb
36
+ - lib/studio_game/berserk_player.rb
37
+ - lib/studio_game/Clumsy_player.rb
38
+ - lib/studio_game/Die.rb
39
+ - lib/studio_game/Game.rb
40
+ - lib/studio_game/Game_turn.rb
41
+ - lib/studio_game/loaded_die.rb
42
+ - lib/studio_game/Playable.rb
43
+ - lib/studio_game/Player.rb
44
+ - lib/studio_game/sorting.rb
45
+ - lib/studio_game/treasure_trove.rb
46
+ - spec/studio_game/berserker_spec.rb
47
+ - spec/studio_game/clumsy_player_spec.rb
48
+ - spec/studio_game/Game_spec.rb
49
+ - spec/studio_game/Player_spec.rb
50
+ - spec/studio_game/treasure_trove_spec.rb
51
+ - LICENSE
52
+ - README
53
+ homepage: ''
54
+ licenses: []
55
+ post_install_message:
56
+ rdoc_options: []
57
+ require_paths:
58
+ - lib
59
+ required_ruby_version: !ruby/object:Gem::Requirement
60
+ none: false
61
+ requirements:
62
+ - - ! '>='
63
+ - !ruby/object:Gem::Version
64
+ version: '1.9'
65
+ required_rubygems_version: !ruby/object:Gem::Requirement
66
+ none: false
67
+ requirements:
68
+ - - ! '>='
69
+ - !ruby/object:Gem::Version
70
+ version: '0'
71
+ requirements: []
72
+ rubyforge_project:
73
+ rubygems_version: 1.8.16
74
+ signing_key:
75
+ specification_version: 3
76
+ summary: Pragmatic Studios Ruby training game
77
+ test_files:
78
+ - spec/studio_game/berserker_spec.rb
79
+ - spec/studio_game/clumsy_player_spec.rb
80
+ - spec/studio_game/Game_spec.rb
81
+ - spec/studio_game/Player_spec.rb
82
+ - spec/studio_game/treasure_trove_spec.rb