scuby-wars 0.2.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- data/.gitignore +2 -0
- data/Gemfile +4 -0
- data/LICENSE +20 -0
- data/README.rdoc +48 -0
- data/Rakefile +57 -0
- data/VERSION +1 -0
- data/example_bots/Gemfile +2 -0
- data/example_bots/README.mdown +7 -0
- data/example_bots/chaos.rb +43 -0
- data/example_bots/shot_and_run.rb +12 -0
- data/lib/scruby_wars.rb +10 -0
- data/lib/scuby-wars.rb +1 -0
- data/lib/scuby_wars/client.rb +135 -0
- data/lib/scuby_wars/monitor.rb +9 -0
- data/node-server/express_server.js +89 -0
- data/node-server/lib/grasshopper.js +261 -0
- data/node-server/public/explosion.png +0 -0
- data/node-server/public/monster.js +114 -0
- data/node-server/public/panzer.png +0 -0
- data/node-server/public/raphael.min.js +7 -0
- data/node-server/views/index.ejs +129 -0
- data/scuby-wars.gemspec +71 -0
- metadata +141 -0
data/.gitignore
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data/Gemfile
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data/LICENSE
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Copyright (c) 2011 Galaxy Cats IT Consulting
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Permission is hereby granted, free of charge, to any person obtaining
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a copy of this software and associated documentation files (the
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"Software"), to deal in the Software without restriction, including
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without limitation the rights to use, copy, modify, merge, publish,
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distribute, sublicense, and/or sell copies of the Software, and to
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permit persons to whom the Software is furnished to do so, subject to
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the following conditions:
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The above copyright notice and this permission notice shall be
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included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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data/README.rdoc
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= scuby-wars
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Scuby-Wars is a little game where you have to implement your own AI-bots who will fight on a server against each other.
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== How to write your own Bot
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You have to implement a class which inherits from ScubyWars::Client
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class AndisBot < ScubyWars::Client
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end
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now you have to implement on method called think
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class AndisBot < ScubyWars::Client
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def think
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# do your intelligent stuff here
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end
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end
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in your instance you can access the attribute world which has all informations about the world. And there are several methods you can call to control your bot:
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run
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stop
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fire
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cease_fire
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turn_left
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turn_right
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stop_turning
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== Connect your bot
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YourBot.new("server.address:port", "YourName").join()
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== Note on Patches/Pull Requests
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* Fork the project.
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* Make your feature addition or bug fix.
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* Add tests for it. This is important so I don't break it in a
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future version unintentionally.
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* Commit, do not mess with rakefile, version, or history.
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(if you want to have your own version, that is fine but bump version in a commit by itself I can ignore when I pull)
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* Send me a pull request. Bonus points for topic branches.
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== Copyright
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Copyright (c) 2011 Andi Bade. See LICENSE for details.
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data/Rakefile
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require 'rubygems'
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require 'rake'
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begin
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require 'jeweler'
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Jeweler::Tasks.new do |gem|
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gem.name = "scuby-wars"
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gem.summary = %Q{Library for programming little AI-Bots, fighting against each other}
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gem.description = %Q{Library for programming little AI-Bots, fighting against each other}
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gem.email = "andi@galaxycats.com"
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gem.homepage = "http://github.com/galaxycats/scuby-wars"
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gem.authors = ["Andi Bade", "Dirk Breuer", "Sebastian Cohnen"]
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gem.add_dependency "yajl-ruby", ">= 0.7.8"
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gem.add_dependency "httparty", ">= 0.6.1"
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gem.add_dependency "i18n", ">= 0.5.0"
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gem.add_dependency "activesupport", ">= 3.0.3"
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# gem.add_development_dependency "thoughtbot-shoulda", ">= 0"
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# gem is a Gem::Specification... see http://www.rubygems.org/read/chapter/20 for additional settings
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end
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Jeweler::GemcutterTasks.new
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rescue LoadError
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puts "Jeweler (or a dependency) not available. Install it with: gem install jeweler"
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end
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require 'rake/testtask'
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Rake::TestTask.new(:test) do |test|
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test.libs << 'lib' << 'test'
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test.pattern = 'test/**/test_*.rb'
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test.verbose = true
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end
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begin
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require 'rcov/rcovtask'
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Rcov::RcovTask.new do |test|
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test.libs << 'test'
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test.pattern = 'test/**/test_*.rb'
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test.verbose = true
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end
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rescue LoadError
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task :rcov do
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abort "RCov is not available. In order to run rcov, you must: sudo gem install spicycode-rcov"
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end
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end
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task :test => :check_dependencies
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task :default => :test
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require 'rake/rdoctask'
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Rake::RDocTask.new do |rdoc|
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version = File.exist?('VERSION') ? File.read('VERSION') : ""
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rdoc.rdoc_dir = 'rdoc'
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rdoc.title = "scuby-wars #{version}"
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rdoc.rdoc_files.include('README*')
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rdoc.rdoc_files.include('lib/**/*.rb')
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end
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data/VERSION
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0.2.0
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require "scuby-wars"
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class Chaos < ScubyWars::Client
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def think
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change_turning
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change_fireing
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change_running
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end
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def change_turning
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if self.turning?
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self.stop_turning if rand(2) == 1
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else
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case rand(4)
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when 0
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self.turn_left
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when 1
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self.turn_right
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else
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end
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end
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end
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def change_fireing
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if self.fireing?
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self.stop_fireing if rand(4) == 1
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else
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self.fire if rand(4) == 1
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end
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end
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def change_running
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if self.running?
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self.stop if rand(2) == 0
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else
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self.run if rand(4) < 4
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end
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end
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end
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# Chaos.new("localhost:3000", "Chaos").join()
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data/lib/scruby_wars.rb
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data/lib/scuby-wars.rb
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require "scruby_wars"
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module ScubyWars
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class Client
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include HTTParty
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attr_accessor :world, :server
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##
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# Example:
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# player = ScubyWars::Client.join("localhost:3000", "player-name")
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# player.stop!
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# player.turn_left!
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# player.run!
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# player.fire!
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def self.join(server, nick)
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game = new(server, nick)
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if block_given?
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Yajl::HttpStream.get(URI.parse("http://#{server}/world")) do |world|
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game.world = world
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game.instance_eval(yield)
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game.update_player
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end
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end
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game
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end
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def initialize(server, nick)
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@player = {:nick => nick, :actions => {:thrust => false, :turnLeft => false, :turnRight => false, :fire => false}}
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@server = server
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begin
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self.class.post("http://#{@server}/players/#{@player[:nick]}")
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rescue => e
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puts "Could not connect to game-server"
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raise e
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end
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end
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def join
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Yajl::HttpStream.get(URI.parse("http://#{server}/world")) do |world|
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self.world = world
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think
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update_player
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end
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end
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def run
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@player[:actions][:thrust] = true
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end
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def running?
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@player[:actions][:thrust]
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end
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def stop
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@player[:actions][:thrust] = false
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end
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def turn_left
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@player[:actions][:turnLeft] = true
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@player[:actions][:turnRight] = false
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end
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def turning_left?
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@player[:actions][:turnLeft]
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end
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def turn_right
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@player[:actions][:turnLeft] = false
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@player[:actions][:turnRight] = true
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end
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def turning_right?
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@player[:actions][:turnRight]
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end
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def turning?
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turning_left? || turning_right?
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end
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def stop_turning
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@player[:actions][:turnLeft] = false
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@player[:actions][:turnRight] = false
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end
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def fire
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@player[:actions][:fire] = true
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end
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def fireing?
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@player[:actions][:fire]
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end
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def cease_fire
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@player[:actions][:fire] = false
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end
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def stop_fireing
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cease_fire
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end
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%w(run stop turn_left turn_right stop_turning fire cease_fire).each do |meth_name|
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define_method "#{meth_name}!" do
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send(meth_name)
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update_player
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end
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end
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def update_player
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puts "Sending #{@player.inspect} to http://#{@server}/players/#{@player[:nick]}"
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self.class.put("http://#{@server}/players/#{@player[:nick]}", :body => Yajl::Encoder.encode(@player))
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end
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end
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end
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# require "grashopper"
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# Grasshopper.join("localhost:3000", "andi1") do
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# world
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#
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# run
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# # stop!
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# #
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# turn_left
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# # turn_right!
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# # stop_turning!
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# #
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# # shoot!
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# # cease_fire!
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# end
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# p = Grasshopper.join("localhost:3000", "andi2")
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# p.run!
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# p.stop!
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# p.turn_right!
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@@ -0,0 +1,89 @@
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var app = require('express').createServer(),
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io = require('socket.io'), // for npm, otherwise use require('./path/to/socket.io')
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sys = require('sys'),
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express = require('express');
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grasshopper = require('./lib/grasshopper');
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var game = grasshopper.getGame();
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var socket = io.listen(app);
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var knownClients = [];
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app.configure(function() {
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app.use(app.router);
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app.use(express.staticProvider(__dirname + '/public'));
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app.set("views", __dirname + "/views");
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app.set('view engine', 'ejs');
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});
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app.get("/", function(req, res) {
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res.render("index", { "layout" : false });
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});
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app.get("/world", function(req, res) {
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res.writeHead(200, { "Content-Type" : "application/json"});
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sys.puts("Registered client to consume world data.");
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knownClients.push(res);
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});
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app.post("/players/:name", function(req, res) {
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try {
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var player = game.addPlayer({ip: req.headers.ip, name: req.params.name})
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sys.puts("Added player: " + player.name);
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res.writeHead(200, { "Content-Type" : "application/json"});
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res.write(JSON.stringify({ "ok" : true }));
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} catch(m) {
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sys.puts(m);
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res.writeHead(409, { "Content-Type" : "application/json"});
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res.write(JSON.stringify({ "error" : m }));
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}
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res.end();
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});
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app.put("/players/:name", function(req, res) {
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var player = game.findPlayer(req.params.name);
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if (player) {
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var body = "";
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req.on("data", function(data) {
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body += data;
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});
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req.on("end", function() {
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actions = JSON.parse(body).actions;
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player.newActions(actions);
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res.writeHead(200, { "Content-Type" : "application/json"});
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res.write(JSON.stringify({ "ok" : true }));
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res.end();
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});
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} else {
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console.log("Player with name '" + req.params.name + "' couldn't be found.");
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res.writeHead(404, { "Content-Type" : "application/json"});
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res.write(JSON.stringify({ "error" : "player not found: " + req.params.name }));
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62
|
+
res.end();
|
63
|
+
};
|
64
|
+
});
|
65
|
+
|
66
|
+
app.post("/reset", function(req, res) {
|
67
|
+
game = grasshopper.resetGame();
|
68
|
+
res.writeHead(200, { "Content-Type" : "application/json" });
|
69
|
+
res.write(JSON.stringify({ "ok" : true }));
|
70
|
+
res.end();
|
71
|
+
});
|
72
|
+
|
73
|
+
app.listen(3000);
|
74
|
+
|
75
|
+
socket.on('connection', function(client) {
|
76
|
+
sys.puts("A new spectator just connected. Welcome it!")
|
77
|
+
|
78
|
+
client.on('message', function(message) {});
|
79
|
+
client.on('disconnect', function() {});
|
80
|
+
});
|
81
|
+
|
82
|
+
setInterval(function() {
|
83
|
+
game.turn();
|
84
|
+
socket.broadcast(game.world);
|
85
|
+
var jsonWorld = JSON.stringify(game.world);
|
86
|
+
knownClients.forEach(function(res) {
|
87
|
+
res.write(jsonWorld);
|
88
|
+
});
|
89
|
+
}, grasshopper.WorldDefs.serverTick);
|