scottkit 1.5.0 → 1.6.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- data/.travis.yml +9 -0
- data/.yardopts +1 -1
- data/ChangeLog.md +14 -4
- data/Gemfile +6 -0
- data/README.md +6 -5
- data/Rakefile +0 -2
- data/VERSION +1 -1
- data/bin/scottkit +3 -2
- data/{notes → docs/notes}/Definition-saved-game.txt +0 -0
- data/{notes → docs/notes}/Definition-scottfree-1.14.txt +0 -0
- data/{notes → docs/notes}/Definition.txt +0 -0
- data/{notes → docs/notes}/adventureland-maze +0 -0
- data/{notes → docs/notes}/continue-action +0 -0
- data/{manual → docs}/reference.md +1 -1
- data/{data/tutorial → docs}/tutorial.md +43 -13
- data/{data → games}/.gitignore +0 -0
- data/{data → games}/adams/.gitignore +0 -0
- data/{data → games}/adams/AdamsGames.zip +0 -0
- data/{data → games}/adams/Makefile +0 -0
- data/{data → games}/crystal/crystal.map +19 -5
- data/{data/test → games/crystal}/crystal.sck +12 -8
- data/{data → games}/crystal/crystal.solution +3 -1
- data/{data → games}/dan-and-matt/dan-and-matt.sck +0 -0
- data/{data → games}/dan-and-matt/dan-and-matt.solution +0 -0
- data/{data → games}/howarth/.gitignore +0 -0
- data/{data → games}/howarth/Makefile +0 -0
- data/{data → games}/howarth/mysterious.tar.gz +0 -0
- data/{data → games}/nosferatu/.gitignore +0 -0
- data/{data → games}/nosferatu/Makefile +0 -0
- data/{data → games}/nosferatu/README +0 -0
- data/{data → games}/nosferatu/TODO +0 -0
- data/{data → games}/nosferatu/nosferatu.map +0 -0
- data/{data → games}/nosferatu/nosferatu.regression +0 -0
- data/{data → games}/nosferatu/nosferatu.sck +0 -0
- data/{data → games}/nosferatu/nosferatu.sol +0 -0
- data/{data → games}/nosferatu/nosferatu.transcript +1 -10
- data/{data → games}/test/Makefile +0 -0
- data/{data → games}/test/adams/Makefile +0 -0
- data/{data → games}/test/adams/adv01.solution +0 -0
- data/{data → games}/test/adams/adv01.transcript +2 -20
- data/games/test/adams/adv01.transcript.md5 +1 -0
- data/{data → games}/test/adams/adv02.solution +0 -0
- data/{data → games}/test/adams/adv02.transcript +31 -39
- data/games/test/adams/adv02.transcript.md5 +1 -0
- data/{data → games}/test/adams/adv04.solution +0 -0
- data/{data → games}/test/adams/adv04.transcript +19 -42
- data/games/test/adams/adv04.transcript.md5 +1 -0
- data/{data → games}/test/crystal.decompile +0 -0
- data/{data → games}/test/crystal.sao +0 -0
- data/{data → games}/test/crystal.save-file +0 -0
- data/{data → games}/test/crystal.save-script +0 -0
- data/{data/crystal → games/test}/crystal.sck +0 -0
- data/{data → games}/test/crystal.solution +0 -0
- data/{data → games}/test/crystal.transcript +34 -33
- data/{data → games}/test/t6.pretty-print +0 -0
- data/{data/tutorial/t7.sck → games/test/t6.sck} +6 -26
- data/{data → games}/test/t7.sao +0 -0
- data/{data → games}/test/t7.solution +0 -0
- data/{data → games}/test/t7.transcript +8 -18
- data/games/tutorial/Makefile +5 -0
- data/{data → games}/tutorial/t1.map +0 -0
- data/{data → games}/tutorial/t1.sck +0 -0
- data/{data → games}/tutorial/t2.map +0 -0
- data/{data → games}/tutorial/t2.sck +0 -0
- data/{data → games}/tutorial/t3.map +0 -0
- data/{data → games}/tutorial/t3.sck +0 -0
- data/{data → games}/tutorial/t4.map +0 -0
- data/{data → games}/tutorial/t4.sck +0 -0
- data/{data → games}/tutorial/t5.map +0 -0
- data/{data → games}/tutorial/t5.sck +2 -2
- data/games/tutorial/t6.sck +149 -0
- data/{data/tutorial/t6.sck → games/tutorial/t7.sck} +4 -2
- data/{data → games}/tutorial/tutorial.source.md +1 -1
- data/lib/scottkit/compile.rb +0 -1
- data/lib/scottkit/play.rb +76 -41
- data/scottkit.gemspec +135 -0
- data/test/test_canonicalise.rb +1 -1
- data/test/test_compile.rb +5 -5
- data/test/test_decompile.rb +2 -2
- data/test/test_play.rb +3 -3
- data/test/test_playadams.rb +3 -3
- data/test/test_save.rb +6 -6
- metadata +113 -67
- data/data/test/adams/adv01.transcript.md5 +0 -1
- data/data/test/adams/adv02.transcript.md5 +0 -1
- data/data/test/adams/adv04.transcript.md5 +0 -1
- data/data/tutorial/Makefile +0 -7
checksums.yaml
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data/.travis.yml
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data/.yardopts
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--no-private bin/scottkit lib/**/.rb - ChangeLog.md GPL-2.txt notes/Definition.txt notes/Definition-saved-game.txt
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--no-private bin/scottkit lib/**/.rb - ChangeLog.md GPL-2.txt docs/notes/Definition.txt docs/notes/Definition-saved-game.txt docs/reference.md
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data/ChangeLog.md
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# Revision history for Ruby gem ScottKit
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## 1.6.0 (Wed Oct 25 00:19:29 BST 2017)
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* Emit "Your light is growing dim" message every five turns when less than 25 left.
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* When moving into a dark room, the description is no longer displayed before "It's too dark" message. Fixes #7.
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* Use a saved, non-moving copy of `t6.sck` in regression-tests. Avoids pointless failures when I work on the tutorials.
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* Do not omit scottkit.gemspec from git repo. Fixes #9.
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* Add support for Travis CI. Fixes #12.
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* Refactor main play loop to facilitate external driver code. Fixes #8.
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* Move all documentation into new `docs` directory. Fixes #17.
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* Rename `data` directory to `games`, and adjust test-suite etc. accordingly. Fixes #20.
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## 1.5.0 (Fri Oct 20 00:38:57 BST 2017)
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* Improvements to _Nosferatu_. This game is now as close as I can make it to the 1982 original, including bug-compatibility for mis-spellings and the behaviour of water.
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* Minor improvements to tutorial map 4 and subsequent.
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* Add '--teleport' command-line option, which generates `teleport ROOM` actions for every room. For use in game development and debugging. Fixes
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* Add '--superget' command-line option, which generates `sg ITEM` actions for every item. For use in game development and debugging. Fixes
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* Add '--teleport' command-line option, which generates `teleport ROOM` actions for every room. For use in game development and debugging. Fixes #4.
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* Add '--superget' command-line option, which generates `sg ITEM` actions for every item. For use in game development and debugging. Fixes #5.
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* The `refill_lamp` action now works correctly. It seems it never did work, but I didn't notice because my walkthroughs of _Adventureland_ were too efficient to require lamp-refilling!
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## 1.4.0 (Tue Oct 17 00:52:09 BST 2017)
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## 1.3.0 (Mon Oct 16 20:27:43 BST 2017)
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* Support `--lint` (`-L`) command-line option. Fixes
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* Support `--lint` (`-L`) command-line option. Fixes #1.
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Argument is a string of characters:
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* `e` -- check for rooms with no exits (traps)
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* `E` -- check for rooms with only one exit (dead ends)
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* Ensure that the right files are built by `YARD`
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* Maybe modify to run against GLK using the Glkx driver
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* File inclusion
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* "Your light is growing dim." -- see ScottFree
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data/Gemfile
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data/README.md
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Game format
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-----------
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The file [`notes/Definition-scottfree-1.14.txt`](notes/Definition-scottfree-1.14.txt) is copied from the
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The file [`docs/notes/Definition-scottfree-1.14.txt`](docs/notes/Definition-scottfree-1.14.txt) is copied from the
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ScottFree package, which contains another interpreter for Scott Adams
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games. I got this file from release 1.14-9 of ScottFree.
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[`notes/Definition.txt`](notes/Definition.txt) is my modified version of this file, since the
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original had several mistakes. [`notes/Definition-saved-game.txt`](notes/Definition-saved-game.txt) is
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[`docs/notes/Definition.txt`](docs/notes/Definition.txt) is my modified version of this file, since the
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original had several mistakes. [`docs/notes/Definition-saved-game.txt`](docs/notes/Definition-saved-game.txt) is
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my own analysis of the format of saved games from ScottFree. (Saved
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games from ScottFree and ScottKit can be freely interchanged.)
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@@ -102,13 +102,14 @@ in room 50 of 36. None of Scott's own games is so sloppy.
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Documentation
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-------------
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* [ScottKit Tutorial](
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* [The ScottKit format reference manual](
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* [ScottKit Tutorial](docs/tutorial.md)
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* [The ScottKit format reference manual](docs/reference.md)
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* A series of blog-posts about ScottKit:
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* [Scottkit is born! Only seven and a half years late!](https://reprog.wordpress.com/2017/10/12/scottkit-is-born-only-seven-and-a-half-years-late/)
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* [Building adventure games with ScottKit](https://reprog.wordpress.com/2017/10/13/building-adventure-games-with-scottkit/)
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* [Rooms and items in ScottKit](https://reprog.wordpress.com/2017/10/14/rooms-and-items-in-scottkit/)
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* [Actions in ScottKit](https://reprog.wordpress.com/2017/10/16/actions-in-scottkit/)
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* [Occurrences (or daemons) in ScottKit](https://reprog.wordpress.com/2017/10/17/occurrences-or-daemons-in-scottkit/)
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* [Darkness and light in ScottKit](https://reprog.wordpress.com/2017/10/21/darkness-and-light-in-scottkit/)
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data/Rakefile
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data/VERSION
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1.6.0
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data/bin/scottkit
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#!/usr/
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#!/usr/bin/env ruby
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$VERBOSE = true
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# Command-line driver for the ScottKit toolkit, allowing Scott
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# Adams-format adventure games to be compiled, decompiled and played.
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opts = OptionParser.new do |x|
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x.banner = "Usage: #$0 [options] [<data-file>]
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(ScottKit version 1.
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(ScottKit version 1.5.0)"
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x.on("-c", "--compile", "Compile <data-file> instead of loading") {
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mode = :compile
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}
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## See also
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* The top-level [README](../README.md)
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* [The ScottKit tutorial](
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* [The ScottKit tutorial](tutorial.md)
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* The Perl module [Games::ScottAdams](http://search.cpan.org/~mirk/Games-ScottAdams/)
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game_over
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comment "vampire can attack unless cross is carried"
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action get key when
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action get key when here vampire and !carried cross
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print "I'm not going anywhere near that vampire!"
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```
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Cave Mouth------Chamber---------Dungeon
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[station] [cross] [door]
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=
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action inventory: inventory
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action look: look
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occur when !flag 1
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print "Welcome to the Tutorial adventure."
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print "You must find a gold coin and store it."
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set_flag 1
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room cave "cave mouth"
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exit east chamber
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item lamp "old-fashioned brass lamp"
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called "lamp"
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item lit_lamp "lit lamp"
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called "lamp" nowhere
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item empty_lamp "empty lamp"
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called "lamp" nowhere
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lightsource lit_lamp
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lighttime 10
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action light lamp when present lamp
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swap lamp lit_lamp
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print "OK, lamp is now lit and will burn for 10 turns."
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look
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occur when flag 16
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clear_flag 16
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swap lit_lamp empty_lamp
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look
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item station "lamp-refilling station" at cave
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action refill lamp when here station and present empty_lamp
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destroy empty_lamp
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refill_lamp
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print "The lamp is now full and lit."
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room chamber "square chamber"
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exit east dungeon
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item vampire "Vampire"
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occur
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print "Vampire
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game_over
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comment "vampire can attack unless cross is carried"
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occur when here vampire and carried cross
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print "Vampire cowers away from the cross!"
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occur when here vampire and !carried cross
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print "Vampire looks hungrily at me."
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occur when here vampire and carried cross
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print "Vampire
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occur 25% when here vampire and !carried cross
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print "Vampire bites me! I'm dead!"
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game_over
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comment "vampire can attack unless cross is carried"
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action get key when
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action get key when here vampire and !carried cross
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print "I'm not going anywhere near that vampire!"
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verbgroup take
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verbgroup leave
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verbgroup get take g
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verbgroup drop leave
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noungroup lamp lantern
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```
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## Caveats
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This tutorial skips a lot of details. [The reference manual](../../
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This tutorial skips a lot of details. [The reference manual](../../docs/reference.md) is indispensible for filling in the gaps.
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The following directives are not yet discussed: `ident`, `version`, `wordlen`, `maxload`, `lighttime`.
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data/{data → games}/.gitignore
RENAMED
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[bear] [pool]
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Forest Path
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[vase]
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______/(why here?!)
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Forest Path On pool
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[vase] |
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______/(why here?!) |
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/ |
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Inside vase
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[key]
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Inside vase In Pool
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[key] [inflow]
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vGO INFLOW
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River1
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River2
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giant frogs bars your way. kiss => turns to prince
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---
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"The stoat was broken into five pieces. We were going to scatter them
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across the kingdom, but we never go around to it, so they're all in
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this cupboard."
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But you'll need some glue
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And it turns out to be two-part epoxy
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version 1
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wordlen 3
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maxload 5
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lighttime 100
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start hut
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treasury hut
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verbgroup go enter follow run walk
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verbgroup take get
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19
18
|
verbgroup leave drop
|
20
|
-
|
19
|
+
verbgroup cut chop
|
21
20
|
verbgroup batter ram
|
22
21
|
|
23
22
|
# ----------------------------------------------------------------------------
|
@@ -30,13 +29,13 @@ action save game: save_game
|
|
30
29
|
action look: look
|
31
30
|
|
32
31
|
# The path is dark; nowhere else is
|
33
|
-
occur when "at" path
|
32
|
+
occur when "at" path and !flag 15
|
34
33
|
set_dark
|
35
|
-
|
34
|
+
look
|
36
35
|
|
37
|
-
occur when !at path
|
36
|
+
occur when !at path and flag 15
|
38
37
|
clear_dark
|
39
|
-
|
38
|
+
look
|
40
39
|
|
41
40
|
occur when !flag 1
|
42
41
|
set_flag 1
|
@@ -484,7 +483,7 @@ room forest2 "forest"
|
|
484
483
|
item pool "Bubbling pool"
|
485
484
|
|
486
485
|
action go pool when here pool
|
487
|
-
goto
|
486
|
+
goto onpool
|
488
487
|
look2
|
489
488
|
|
490
489
|
action hold breath when counter_gt 0
|
@@ -494,8 +493,13 @@ action hold breath
|
|
494
493
|
set_counter 6
|
495
494
|
print "OK"
|
496
495
|
|
496
|
+
room onpool "bubbling pool, treading water"
|
497
|
+
exit north forest2
|
498
|
+
exit down pool
|
499
|
+
|
497
500
|
room pool "bubbling pool, just below the water level"
|
498
|
-
exit up
|
501
|
+
exit up onpool
|
502
|
+
exit south river1
|
499
503
|
|
500
504
|
item inflow "inflow from the south"
|
501
505
|
|
File without changes
|
File without changes
|
File without changes
|
File without changes
|
File without changes
|
File without changes
|
File without changes
|
File without changes
|
File without changes
|
File without changes
|
File without changes
|
File without changes
|
File without changes
|
@@ -150,12 +150,12 @@ I'm in the kitchen.
|
|
150
150
|
Obvious exits: North, South.
|
151
151
|
|
152
152
|
Tell me what to do ? n
|
153
|
+
I feel weaker.
|
153
154
|
|
154
155
|
I'm in the washroom.
|
155
156
|
Obvious exits: South, East.
|
156
157
|
I can also see: locked Door
|
157
158
|
|
158
|
-
I feel weaker.
|
159
159
|
Tell me what to do ? open door
|
160
160
|
OK.
|
161
161
|
|
@@ -480,11 +480,6 @@ Tell me what to do ? drop ladder
|
|
480
480
|
O.K.
|
481
481
|
Tell me what to do ? go tunnel
|
482
482
|
|
483
|
-
I'm in a subterranean cavern.
|
484
|
-
Obvious exits: South.
|
485
|
-
I can also see: Stalactites hanging from the ceiling
|
486
|
-
|
487
|
-
|
488
483
|
I can't see. It is too dark!
|
489
484
|
|
490
485
|
Tell me what to do ? light lamp
|
@@ -531,10 +526,6 @@ I can also see: sharp Axe, spent Match, entrance to cave
|
|
531
526
|
|
532
527
|
Tell me what to do ? s
|
533
528
|
|
534
|
-
I'm at the bottom of a deep hole.
|
535
|
-
I can also see: tall Ladder, secret Tunnel
|
536
|
-
|
537
|
-
|
538
529
|
I'm at the bottom of a deep hole.
|
539
530
|
I can also see: tall Ladder, secret Tunnel
|
540
531
|
|
File without changes
|
File without changes
|
File without changes
|
@@ -167,9 +167,6 @@ I can't see. It is too dark!
|
|
167
167
|
Tell me what to do ? up
|
168
168
|
Dangerous to move in the dark!
|
169
169
|
|
170
|
-
I can't see. It is too dark!
|
171
|
-
|
172
|
-
|
173
170
|
I'm in a semi-dark hole by the root chamber
|
174
171
|
Obvious exits: Up.
|
175
172
|
I can also see: Open door with a hallway beyond
|
@@ -270,11 +267,6 @@ Obvious exits: Up, Down.
|
|
270
267
|
|
271
268
|
Tell me what to do ? u
|
272
269
|
|
273
|
-
I'm in a semi-dark hole by the root chamber
|
274
|
-
Obvious exits: Up.
|
275
|
-
I can also see: Open door with a hallway beyond
|
276
|
-
|
277
|
-
|
278
270
|
I'm in a semi-dark hole by the root chamber
|
279
271
|
Obvious exits: Up.
|
280
272
|
I can also see: Open door with a hallway beyond
|
@@ -423,11 +415,6 @@ Obvious exits: Up, Down.
|
|
423
415
|
|
424
416
|
Tell me what to do ? u
|
425
417
|
|
426
|
-
I'm in a semi-dark hole by the root chamber
|
427
|
-
Obvious exits: Up.
|
428
|
-
I can also see: Open door with a hallway beyond
|
429
|
-
|
430
|
-
|
431
418
|
I'm in a semi-dark hole by the root chamber
|
432
419
|
Obvious exits: Up.
|
433
420
|
I can also see: Open door with a hallway beyond
|
@@ -579,11 +566,6 @@ Obvious exits: Up, Down.
|
|
579
566
|
|
580
567
|
Tell me what to do ? u
|
581
568
|
|
582
|
-
I'm in a semi-dark hole by the root chamber
|
583
|
-
Obvious exits: Up.
|
584
|
-
I can also see: Open door with a hallway beyond
|
585
|
-
|
586
|
-
|
587
569
|
I'm in a semi-dark hole by the root chamber
|
588
570
|
Obvious exits: Up.
|
589
571
|
I can also see: Open door with a hallway beyond
|
@@ -767,12 +749,12 @@ I can also see: Large outdoor Advertisement, Hole
|
|
767
749
|
|
768
750
|
Tell me what to do ? w
|
769
751
|
|
752
|
+
I'm bitten by chiggers.
|
753
|
+
|
770
754
|
I'm in a dismal swamp
|
771
755
|
Obvious exits: North, East, West.
|
772
756
|
I can also see: -HOLLOW- stump and remains of a felled tree, Evil smelling mud, Swamp gas, Patches of "OILY" slime, Chiggers
|
773
757
|
|
774
|
-
|
775
|
-
I'm bitten by chiggers.
|
776
758
|
Tell me what to do ? take mud
|
777
759
|
O.K.
|
778
760
|
OK
|
@@ -0,0 +1 @@
|
|
1
|
+
b4ba5e712ab8b5350d5d24580f427587
|
File without changes
|