scorched_earth 5.0.0.pre-java

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data/.gitignore ADDED
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+ /.bundle/
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+ /.yardoc
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+ /Gemfile.lock
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+ /_yardoc/
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+ /coverage/
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+ /doc/
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+ /pkg/
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+ /spec/reports/
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+ /tmp/
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+ /vendor/bundle/
data/.travis.yml ADDED
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+ language: ruby
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+ rvm:
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+ - jruby-9.1.5.0
data/Gemfile ADDED
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+ source 'https://rubygems.org'
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+
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+ ruby :jruby
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+
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+ gemspec
data/LICENSE.txt ADDED
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+ The MIT License (MIT)
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+
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+ Copyright (c) 2016 James Moriarty
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy
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+ of this software and associated documentation files (the "Software"), to deal
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+ in the Software without restriction, including without limitation the rights
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+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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+ copies of the Software, and to permit persons to whom the Software is
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+ furnished to do so, subject to the following conditions:
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+
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+ The above copyright notice and this permission notice shall be included in
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+ all copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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+ THE SOFTWARE.
data/README.md ADDED
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+ # ScorchedEarth
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+
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+ [![Code Climate](https://codeclimate.com/github/jamesmoriarty/scorched-earth-rb/badges/gpa.svg)](https://codeclimate.com/github/jamesmoriarty/scorched-earth-rb) [![Test Coverage](https://codeclimate.com/github/jamesmoriarty/scorched-earth-rb/badges/coverage.svg)](https://codeclimate.com/github/jamesmoriarty/scorched-earth-rb/coverage)
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+
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+ A little [Scorched Earth](https://en.wikipedia.org/wiki/ScorchedEarth_Earth_(video_game)) clone in the Ruby Programming Language.
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+
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+ With a segue into procedurally generated color palettes:
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+ - [TriadMixing](http://devmag.org.za/2012/07/29/how-to-choose-colours-procedurally-algorithms/)
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+ - [CIE94](https://en.wikipedia.org/wiki/Color_difference#CIE94)
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+
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+ ![Color Palettes](https://pbs.twimg.com/media/CsYukUuUMAECQG3.jpg)
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+
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+ ## Installation
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+
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+ ```
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+ brew install glew libsndfile
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+ ```
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+
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+ Add this line to your application's Gemfile:
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+
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+ ```ruby
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+ gem 'scorched_earth'
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+ ```
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+
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+ And then execute:
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+
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+ $ bundle
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+
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+ Or install it yourself as:
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+
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+ $ gem install scorched_earth
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+
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+ ## Usage
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+
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+ $ scorched
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+
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+ ## Development
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+
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+ After checking out the repo, run `bin/setup` to install dependencies. Then, run `rake test` to run the tests. You can also run `bin/console` for an interactive prompt that will allow you to experiment.
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+
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+ To install this gem onto your local machine, run `bundle exec rake install`. To release a new version, update the version number in `version.rb`, and then run `bundle exec rake release`, which will create a git tag for the version, push git commits and tags, and push the `.gem` file to [rubygems.org](https://rubygems.org).
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+
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+ ## Contributing
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+
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+ Bug reports and pull requests are welcome on GitHub at https://github.com/[USERNAME]/scorched. This project is intended to be a safe, welcoming space for collaboration, and contributors are expected to adhere to the [Contributor Covenant](http://contributor-covenant.org) code of conduct.
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+
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+
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+ ## License
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+
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+ The gem is available as open source under the terms of the [MIT License](http://opensource.org/licenses/MIT).
data/Rakefile ADDED
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+ require "bundler/gem_tasks"
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+ require "rake/testtask"
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+
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+ Rake::TestTask.new(:test) do |t|
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+ t.libs << "test"
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+ t.libs << "lib"
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+ t.test_files = FileList['test/**/*_test.rb']
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+ end
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+
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+ task :default => :test
data/bin/console ADDED
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+ #!/usr/bin/env ruby
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+
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+ require "bundler/setup"
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+ require "scorched_earth"
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+
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+ # You can add fixtures and/or initialization code here to make experimenting
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+ # with your gem easier. You can also use a different console, if you like.
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+
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+ # (If you use this, don't forget to add pry to your Gemfile!)
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+ # require "pry"
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+ # Pry.start
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+
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+ require "irb"
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+ IRB.start
data/bin/setup ADDED
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+ #!/usr/bin/env bash
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+ set -euo pipefail
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+ IFS=$'\n\t'
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+ set -vx
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+
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+ bundle install
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+
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+ # Do any other automated setup that you need to do here
data/exe/scorched ADDED
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+ #!/usr/bin/env jruby
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+
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+ require_relative "../lib/scorched_earth"
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+
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+ ScorchedEarth::GameWindow.new(800, 600).run
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+ include Java
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+
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+ import java.awt.Color
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+
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+ module ScorchedEarth
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+ class ColorPalette
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+ include Enumerable
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+
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+ attr_reader :cache, :colors, :strategy
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+
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+ def initialize(*colors)
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+ @cache = {}
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+ @colors = colors
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+ @strategy = Strategies::TriadMixing
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+ end
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+
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+ def get(key)
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+ cache.fetch(key) do |key|
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+ cache[key] = first
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+ end
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+ end
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+
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+ def each
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+ return enum_for(:each) unless block_given?
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+
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+ loop do
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+ color = strategy.color(colors)
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+ yield color
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+ end
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+ end
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+
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+ module Strategies
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+ module TriadMixing
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+ def self.color(colors)
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+ sum = 0.0
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+
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+ colors.map do |color|
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+ sum += ratio = rand
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+
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+ [color, ratio]
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+ end.inject(Color.new(0, 0, 0)) do |mix, (color, ratio)|
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+ scale = ratio / sum
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+
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+ Color.new(
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+ (mix.red + color.red * scale).to_i,
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+ (mix.green + color.green * scale).to_i,
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+ (mix.blue + color.blue * scale).to_i,
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+ )
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+ end
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+ end
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+ end
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+ end
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+ end
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+ end
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+ module ScorchedEarth
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+ module Events
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+ EntityCreated = Struct.new(:entity)
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+ end
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+ end
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+ module ScorchedEarth
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+ module Events
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+ GameEnding = Struct.new(:time)
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+ end
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+ end
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+ module ScorchedEarth
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+ module Events
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+ MouseMoved = Struct.new(:x, :y)
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+ end
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+ end
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+ module ScorchedEarth
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+ module Events
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+ MousePressed = Struct.new(:x, :y)
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+ end
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+ end
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+ module ScorchedEarth
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+ module Events
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+ MouseReleased = Struct.new(:x, :y)
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+ end
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+ end
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+ module ScorchedEarth
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+ class Explosion
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+ attr_reader :x, :y, :color, :radius
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+
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+ def initialize(x, y)
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+ @x, @y, @radius = x, y, 25
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+ end
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+
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+ def update(delta)
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+ @radius += 25
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+ @x -= 1_000_000 if radius > 100
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+ end
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+
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+ def draw(graphics)
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+ height = graphics.destination.height
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+
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+ graphics.set_color Color.white
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+ graphics.fill_oval x - radius / 2, height - y - radius / 2, radius, radius
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+ end
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+ end
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+ end
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+ require "scorched_earth/helpers"
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+ require "scorched_earth/terrain"
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+ require "scorched_earth/player"
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+ require "scorched_earth/shot"
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+ require "scorched_earth/explosion"
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+ require "scorched_earth/mouse"
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+ require "scorched_earth/color_palette"
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+ require "scorched_earth/events/entity_created"
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+ require "scorched_earth/events/game_ending"
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+
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+ include Java
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+
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+ import java.awt.Color
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+
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+ module ScorchedEarth
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+ class Game
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+ include Helpers
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+
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+ attr_reader :width, :height,
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+ :color_palette, :entities, :mouse, :players, :terrain,
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+ :events, :event_listeners
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+
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+ def initialize width, height
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+ @width, @height = width, height
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+ end
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+
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+ def setup
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+ @color_palette = ColorPalette.new Color::RED, Color::YELLOW, Color::WHITE
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+ @entities = []
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+ @events = Queue.new
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+ @event_listeners = []
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+ @players = 2.times.map { |index| Player.new rand(width), color_palette.get("player_#{index}") }
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+ @terrain = Terrain.new width, height, rand(10), color_palette.get("terrain")
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+ @mouse = Mouse.new self
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+
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+ on Events::EntityCreated do |event|
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+ entities << event.entity
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+ end
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+
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+ on Events::GameEnding do |event|
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+ if event.time < Time.now
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+ setup
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+ else
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+ emit event
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+ end
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+ end
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+ end
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+
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+ def update delta
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+ process_events!
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+
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+ radius = 50
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+ @entities.each { |entity| entity.update delta }
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+ @entities, @dead = *@entities.partition { |entity| terrain.fetch(entity.x, 0) < entity.y }
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+ @dead
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+ .select { |entity| entity.is_a? Shot }
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+ .select { |entity| entity.x < terrain.width && entity.x > 0 }
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+ .each { |entity| terrain.bite entity.x, radius }
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+ .each { |entity| emit Events::EntityCreated.new(Explosion.new entity.x, entity.y) }
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+ .select { |entity| players.any? { |player| inside_radius? entity.x - player.x, 0, radius } }
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+ .each { emit Events::GameEnding.new(Time.now + 1) }
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+ end
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+
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+ def render graphics
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+ graphics.set_color color_palette.get("sky")
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+ graphics.fill_rect 0, 0, width, height
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+
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+ entities.each do |entity|
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+ entity.draw graphics
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+ end
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+
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+ players.each do |player|
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+ player.draw graphics, terrain[player.x]
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+ end
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+
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+ mouse.draw graphics
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+
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+ terrain.draw graphics
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+ end
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+
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+ def emit event
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+ events << event
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+ end
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+
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+ def on klass, &block
86
+ event_listeners << [klass, block]
87
+ end
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+
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+ private
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+
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+ def process_events!
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+ until events.empty? do
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+ event = events.pop
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+
95
+ event_listeners.each do |klass, block|
96
+ if event.is_a? klass
97
+ block.call event
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+ end
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+ end
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+ end
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+ end
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+ end
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+ end
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+ include Java
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+
3
+ import java.awt.event.WindowEvent
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+ import java.awt.image.BufferStrategy
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+ import javax.swing.JFrame
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+ import java.awt.Canvas
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+ import java.awt.Dimension
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+ import javax.swing.JPanel
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+ import java.awt.Color
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+
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+ require "scorched_earth/game"
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+ require "scorched_earth/events/mouse_pressed"
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+ require "scorched_earth/events/mouse_released"
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+ require "scorched_earth/events/mouse_moved"
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+
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+ module ScorchedEarth
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+ class GameWindow
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+ attr_reader :buffer_strategy, :canvas, :game
19
+
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+ def initialize width, height
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+ @container = JFrame.new
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+ @canvas = Canvas.new
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+ @panel = @container.get_content_pane
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+
25
+ @container.setDefaultCloseOperation JFrame::EXIT_ON_CLOSE
26
+
27
+ @panel.set_preferred_size Dimension.new width, height
28
+ @panel.set_layout nil
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+ @panel.add @canvas
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+
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+ @container.pack
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+ @container.set_resizable false
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+ @container.set_visible true
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+
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+ @canvas.set_bounds 0, 0, width, height
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+
37
+ @canvas.add_mouse_listener self
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+
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+ @canvas.set_ignore_repaint true
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+ @canvas.create_buffer_strategy 2
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+ @buffer_strategy = @canvas.get_buffer_strategy
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+
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+ @game = ScorchedEarth::Game.new canvas.width, canvas.height
44
+ end
45
+
46
+ def run
47
+ last_time = Time.now
48
+
49
+ game.setup
50
+
51
+ loop do
52
+ delta = Time.now - last_time
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+ last_time = Time.now
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+ graphics = buffer_strategy.get_draw_graphics
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+
56
+ graphics.set_color Color.black
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+ graphics.fill_rect 0, 0, canvas.width, canvas.height
58
+
59
+ game.update delta
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+ game.render graphics
61
+
62
+ graphics.dispose
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+ buffer_strategy.show
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+
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+ sleep 1.0/60
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+ end
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+ end
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+
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+ private
70
+
71
+ def mouse_moved event
72
+ x = event.point.x
73
+ y = event.point.y
74
+
75
+ Events::MouseMoved.new x, y
76
+ end
77
+
78
+ def mouse_dragged *args; end
79
+
80
+ def mouse_pressed event
81
+ x = event.point.x
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+ y = event.point.y
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+
84
+ game.emit Events::MousePressed.new x, y
85
+ end
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+
87
+ def mouse_released event
88
+ x = event.point.x
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+ y = event.point.y
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+
91
+ game.emit Events::MouseReleased.new x, y
92
+ end
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+
94
+ def mouse_clicked *args; end
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+
96
+ def mouse_entered *args; end
97
+
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+ def mouse_exited *args; end
99
+ end
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+ end
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+ module ScorchedEarth
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+ module Helpers
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+ def normalize_degrees(degrees)
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+ (degrees + 360 * 2e10) % 360
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+ end
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+
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+ def angle(x, y)
8
+ normalize_degrees radians_to_degrees Math.atan2(y, x)
9
+ end
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+
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+ def radians_to_degrees(radians)
12
+ radians * (180 / Math::PI)
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+ end
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+
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+ def degrees_to_radians(degrees)
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+ degrees / 180 * Math::PI
17
+ end
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+
19
+ def offset_x(degrees, radius)
20
+ Math.sin(degrees_to_radians(degrees)) * radius
21
+ end
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+
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+ def offset_y(degrees, radius)
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+ - Math.cos(degrees_to_radians(degrees)) * radius
25
+ end
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+
27
+ def circle(radius)
28
+ return enum_for(:circle, radius) unless block_given?
29
+
30
+ x = -radius
31
+
32
+ loop do
33
+ break unless x <= radius
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+ y = Math.sqrt radius**2 - x**2
35
+ yield x, y
36
+ x += 1
37
+ end
38
+ end
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+
40
+ def inside_radius?(x, y, radius)
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+ x ** 2 + y ** 2 < radius ** 2
42
+ end
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+
44
+ module_function :angle, :circle, :inside_radius?, :radians_to_degrees, :degrees_to_radians, :normalize_degrees, :offset_x, :offset_y
45
+ end
46
+ end
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+ require "scorched_earth/helpers"
2
+ require "scorched_earth/events/mouse_pressed"
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+ require "scorched_earth/events/mouse_released"
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+ require "scorched_earth/events/mouse_moved"
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+
6
+ module ScorchedEarth
7
+ class Mouse
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+ include Helpers
9
+
10
+ attr_reader :game, :mouse_pressed_at, :x, :y
11
+
12
+ def initialize game
13
+ @game = game
14
+
15
+ game.on Events::MousePressed, &method(:mouse_pressed)
16
+ game.on Events::MouseReleased, &method(:mouse_released)
17
+ game.on Events::MouseMoved, &method(:mouse_moved)
18
+ end
19
+
20
+ def terrain
21
+ game.terrain
22
+ end
23
+
24
+ def players
25
+ game.players
26
+ end
27
+
28
+ def current_player
29
+ players.first
30
+ end
31
+
32
+ def next_player
33
+ players.rotate!
34
+ end
35
+
36
+ def mouse_released event
37
+ return unless mouse_pressed_at
38
+
39
+ delta = (Time.now - mouse_pressed_at) * 1000 + 1000
40
+ x1, y1 = event.x, event.y
41
+ x2, y2 = current_player.x, height - terrain[current_player.x]
42
+ degrees = angle(y2 - y1, x2 - x1) + 180
43
+ velocity_x = offset_x(degrees, delta)
44
+ velocity_y = offset_y(degrees, delta)
45
+ shot = Shot.new current_player.x, terrain[current_player.x], velocity_x, velocity_y, Color.white
46
+
47
+ game.emit Events::EntityCreated.new shot
48
+
49
+ next_player
50
+ end
51
+
52
+ def mouse_pressed event
53
+ @mouse_pressed_at = Time.now
54
+ end
55
+
56
+ def mouse_moved event
57
+ @x, @y = event.x, event.y
58
+ end
59
+
60
+ def height
61
+ game.height
62
+ end
63
+
64
+ def draw(graphics)
65
+ return unless x && y
66
+
67
+ height = graphics.destination.height
68
+ x1, y1 = x, y
69
+ x2, y2 = current_player.x, height - terrain[current_player.x]
70
+
71
+ graphics.set_color player.color
72
+ graphics.draw_line x1, y1, x2, y2
73
+ end
74
+ end
75
+ end
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+ module ScorchedEarth
2
+ class Player
3
+ attr_reader :x, :color
4
+
5
+ def initialize(x, color)
6
+ @x, @color = x, color
7
+ end
8
+
9
+ def draw(graphics, y)
10
+ height = graphics.destination.height
11
+ radius = 20
12
+
13
+ graphics.set_color color
14
+ graphics.fill_oval x - radius / 2, height - y - radius / 2, radius, radius
15
+ end
16
+ end
17
+ end
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1
+ require "scorched_earth/helpers"
2
+
3
+ module ScorchedEarth
4
+ class Shot
5
+ include Helpers
6
+
7
+ attr_reader :x, :y, :velocity_x, :velocity_y, :color
8
+
9
+ def initialize x, y, velocity_x, velocity_y, color
10
+ @x, @y, @velocity_x, @velocity_y, @color = x, y, velocity_x, velocity_y, color
11
+ end
12
+
13
+ def update delta
14
+ @velocity_y -= gravity * delta
15
+ @x += velocity_x * delta
16
+ @y += velocity_y * delta
17
+ end
18
+
19
+ def draw graphics
20
+ height = graphics.destination.height
21
+ degrees = angle(velocity_y, velocity_x)
22
+ x1, y1 = x, height - y
23
+ x2, y2 = x1 + offset_x(degrees, length), y1 + offset_y(degrees, length)
24
+
25
+ graphics.set_color color
26
+ graphics.draw_line x1, y1, x2, y2
27
+ end
28
+
29
+ def length
30
+ 10
31
+ end
32
+
33
+ def width
34
+ 3
35
+ end
36
+
37
+ def gravity
38
+ 2000
39
+ end
40
+ end
41
+ end
@@ -0,0 +1,71 @@
1
+ require "scorched_earth/helpers"
2
+
3
+ include Java
4
+
5
+ import java.awt.Transparency
6
+
7
+ module ScorchedEarth
8
+ class Terrain < Array
9
+ include Helpers
10
+
11
+ attr_reader :color, :height
12
+
13
+ def initialize(width, height, cycles, color)
14
+ @color, @height = color, height
15
+
16
+ super(width) do |index|
17
+ Math.sin(index.to_f / width * cycles) * height / 4 + (height / 4)
18
+ end
19
+ end
20
+
21
+ def width
22
+ size
23
+ end
24
+
25
+ def draw(graphics)
26
+ cached_image = cache do
27
+ image = graphics.get_device_configuration.create_compatible_image width, height, Transparency.TRANSLUCENT
28
+
29
+ each_with_index do |y, x|
30
+ image.graphics.tap do |graphics|
31
+ graphics.set_color color
32
+ graphics.draw_line x, height - y, x, height
33
+ end
34
+ end
35
+
36
+ image
37
+ end
38
+
39
+ graphics.draw_image cached_image, 0, 0, nil
40
+ end
41
+
42
+ def bite(center_x, radius)
43
+ center_y = self[center_x]
44
+
45
+ circle(radius) do |offset_x, offset_y|
46
+ x = center_x + offset_x
47
+ y = self[x]
48
+ next unless y
49
+ z = offset_y * 2
50
+ q = center_y - offset_y
51
+ q = y if q > y
52
+
53
+ self[x] = [y - z, q, 0].max
54
+ end
55
+
56
+ clear_cache!
57
+ end
58
+
59
+ private
60
+
61
+ def cache
62
+ @cache ||= begin
63
+ yield
64
+ end
65
+ end
66
+
67
+ def clear_cache!
68
+ @cache = nil
69
+ end
70
+ end
71
+ end
@@ -0,0 +1,3 @@
1
+ module ScorchedEarth
2
+ VERSION = "5.0.0.pre"
3
+ end
@@ -0,0 +1,6 @@
1
+ $:.unshift File.dirname(__FILE__)
2
+
3
+ require "scorched_earth/version"
4
+ require "scorched_earth/game_window"
5
+
6
+ module ScorchedEarth; end
@@ -0,0 +1,27 @@
1
+ # coding: utf-8
2
+ lib = File.expand_path('../lib', __FILE__)
3
+ $LOAD_PATH.unshift(lib) unless $LOAD_PATH.include?(lib)
4
+ require 'scorched_earth/version'
5
+
6
+ Gem::Specification.new do |spec|
7
+ spec.name = "scorched_earth"
8
+ spec.version = ScorchedEarth::VERSION
9
+ spec.authors = ["James Moriarty"]
10
+ spec.email = ["jamespaulmoriarty@gmail.com"]
11
+
12
+ spec.summary = %q{A simple clone of the classic game ScorchedEarth Earth.}
13
+ spec.homepage = "https://github.com/jamesmoriarty/scorched-earth"
14
+ spec.license = "MIT"
15
+ spec.platform = "java"
16
+
17
+ spec.files = `git ls-files -z`.split("\x0").reject { |f| f.match(%r{^(test|spec|features)/}) }
18
+ spec.bindir = "exe"
19
+ spec.executables = spec.files.grep(%r{^exe/}) { |f| File.basename(f) }
20
+ spec.require_paths = ["lib"]
21
+
22
+ spec.add_development_dependency "pry"
23
+ spec.add_development_dependency "bundler", "~> 1.12"
24
+ spec.add_development_dependency "rake", "~> 10.0"
25
+ spec.add_development_dependency "minitest", "~> 5.0"
26
+ spec.add_development_dependency "simplecov"
27
+ end
metadata ADDED
@@ -0,0 +1,141 @@
1
+ --- !ruby/object:Gem::Specification
2
+ name: scorched_earth
3
+ version: !ruby/object:Gem::Version
4
+ version: 5.0.0.pre
5
+ platform: java
6
+ authors:
7
+ - James Moriarty
8
+ autorequire:
9
+ bindir: exe
10
+ cert_chain: []
11
+ date: 2016-12-07 00:00:00.000000000 Z
12
+ dependencies:
13
+ - !ruby/object:Gem::Dependency
14
+ name: pry
15
+ requirement: !ruby/object:Gem::Requirement
16
+ requirements:
17
+ - - '>='
18
+ - !ruby/object:Gem::Version
19
+ version: '0'
20
+ type: :development
21
+ prerelease: false
22
+ version_requirements: !ruby/object:Gem::Requirement
23
+ requirements:
24
+ - - '>='
25
+ - !ruby/object:Gem::Version
26
+ version: '0'
27
+ - !ruby/object:Gem::Dependency
28
+ name: bundler
29
+ requirement: !ruby/object:Gem::Requirement
30
+ requirements:
31
+ - - ~>
32
+ - !ruby/object:Gem::Version
33
+ version: '1.12'
34
+ type: :development
35
+ prerelease: false
36
+ version_requirements: !ruby/object:Gem::Requirement
37
+ requirements:
38
+ - - ~>
39
+ - !ruby/object:Gem::Version
40
+ version: '1.12'
41
+ - !ruby/object:Gem::Dependency
42
+ name: rake
43
+ requirement: !ruby/object:Gem::Requirement
44
+ requirements:
45
+ - - ~>
46
+ - !ruby/object:Gem::Version
47
+ version: '10.0'
48
+ type: :development
49
+ prerelease: false
50
+ version_requirements: !ruby/object:Gem::Requirement
51
+ requirements:
52
+ - - ~>
53
+ - !ruby/object:Gem::Version
54
+ version: '10.0'
55
+ - !ruby/object:Gem::Dependency
56
+ name: minitest
57
+ requirement: !ruby/object:Gem::Requirement
58
+ requirements:
59
+ - - ~>
60
+ - !ruby/object:Gem::Version
61
+ version: '5.0'
62
+ type: :development
63
+ prerelease: false
64
+ version_requirements: !ruby/object:Gem::Requirement
65
+ requirements:
66
+ - - ~>
67
+ - !ruby/object:Gem::Version
68
+ version: '5.0'
69
+ - !ruby/object:Gem::Dependency
70
+ name: simplecov
71
+ requirement: !ruby/object:Gem::Requirement
72
+ requirements:
73
+ - - '>='
74
+ - !ruby/object:Gem::Version
75
+ version: '0'
76
+ type: :development
77
+ prerelease: false
78
+ version_requirements: !ruby/object:Gem::Requirement
79
+ requirements:
80
+ - - '>='
81
+ - !ruby/object:Gem::Version
82
+ version: '0'
83
+ description:
84
+ email:
85
+ - jamespaulmoriarty@gmail.com
86
+ executables:
87
+ - scorched
88
+ extensions: []
89
+ extra_rdoc_files: []
90
+ files:
91
+ - .gitignore
92
+ - .travis.yml
93
+ - Gemfile
94
+ - LICENSE.txt
95
+ - README.md
96
+ - Rakefile
97
+ - bin/console
98
+ - bin/setup
99
+ - exe/scorched
100
+ - lib/scorched_earth.rb
101
+ - lib/scorched_earth/color_palette.rb
102
+ - lib/scorched_earth/events/entity_created.rb
103
+ - lib/scorched_earth/events/game_ending.rb
104
+ - lib/scorched_earth/events/mouse_moved.rb
105
+ - lib/scorched_earth/events/mouse_pressed.rb
106
+ - lib/scorched_earth/events/mouse_released.rb
107
+ - lib/scorched_earth/explosion.rb
108
+ - lib/scorched_earth/game.rb
109
+ - lib/scorched_earth/game_window.rb
110
+ - lib/scorched_earth/helpers.rb
111
+ - lib/scorched_earth/mouse.rb
112
+ - lib/scorched_earth/player.rb
113
+ - lib/scorched_earth/shot.rb
114
+ - lib/scorched_earth/terrain.rb
115
+ - lib/scorched_earth/version.rb
116
+ - scorched_earth.gemspec
117
+ homepage: https://github.com/jamesmoriarty/scorched-earth
118
+ licenses:
119
+ - MIT
120
+ metadata: {}
121
+ post_install_message:
122
+ rdoc_options: []
123
+ require_paths:
124
+ - lib
125
+ required_ruby_version: !ruby/object:Gem::Requirement
126
+ requirements:
127
+ - - '>='
128
+ - !ruby/object:Gem::Version
129
+ version: '0'
130
+ required_rubygems_version: !ruby/object:Gem::Requirement
131
+ requirements:
132
+ - - '>'
133
+ - !ruby/object:Gem::Version
134
+ version: 1.3.1
135
+ requirements: []
136
+ rubyforge_project:
137
+ rubygems_version: 2.0.14.1
138
+ signing_key:
139
+ specification_version: 4
140
+ summary: A simple clone of the classic game ScorchedEarth Earth.
141
+ test_files: []