scene 0.0.2 → 0.0.3
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- checksums.yaml +7 -0
- data/README.md +18 -12
- data/lib/scene/default_scene.rb +1 -1
- metadata +49 -74
checksums.yaml
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metadata.gz: de6162c28cf771243d93ad0c9a044230cbe5cdc0b9eb48b59dbaedc69805ee51deb9d727bc23291421e556db2b7ac6b937a42724db3a98785eae557ea2f7678d
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data.tar.gz: e0dd12dd3edbd6bd9f7a989964ba4ee6c4eb3cf9c1f916334f56b6350f1db0ed2e8d071b1e22ffaa0183e04b84219654a3a6e1b76489b85e65976dcb174ab80a
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data/README.md
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@@ -1,6 +1,6 @@
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## Introduction
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Super Simple Scene is a gem that attempts to make things as easy as possible to get started with OpenGL. It handles all of the messy window setup and provides sensible defaults various things. Under the hood it uses the GLUT windowing system, which is well-known and widely documented. It has been tested in Ruby 1.8.7+ on Mac OSX Snow Leopard.
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Super Simple Scene is a gem that attempts to make things as easy as possible to get started with OpenGL. It handles all of the messy window setup and provides sensible defaults for various things. Under the hood it uses the GLUT windowing system, which is well-known and widely documented. It has been tested in Ruby 1.8.7+ on Mac OSX Snow Leopard and Windows 7 x64.
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<img src='http://i44.tinypic.com/veyp3.png' width="400" height="400" />
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@@ -20,6 +20,10 @@ require 'scene'
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You may need to require 'rubygems' too, if you are running an old version of Ruby.
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**Windows users:**
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You'll need the GLUT dynamic link library, which you can download [here](http://dl.dropbox.com/u/5490406/github/glut32.dll). Copy that into your Windows > SysWOW64 folder, or System32 if you don't have that.
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**Running the default scene:**
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```ruby
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```ruby
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class MyScene < Scene
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def initialize
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end
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def display
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end
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def timer(elapsed)
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end
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def keyboard(key, x, y)
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end
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def mouse(button, state, x, y)
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end
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def reshape(width, height)
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end
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end
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MyScene.display
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def display
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glColor3f(1, 0, 0)
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glBegin(GL_POLYGON)
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glVertex3f(-1, -1, 0)
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glVertex3f(-1, 1, 0)
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glVertex3f(1, 1, 0)
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glVertex3f(1, -1, 0)
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glVertex3f(1, 1, 0)
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glVertex3f(-1, 1, 0)
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glVertex3f(-1, -1, 0)
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glEnd
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end
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```
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## Timer
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The timer method is called after each frame is drawn. This is a good place to control animations, for example, you could rotate by x many degrees every time this method is called.
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The timer method is called after each frame is drawn. This is a good place to control animations, for example, you could rotate by x many degrees every time this method is called. It is given the elapsed time since the previous timer method was called. This allows for building time-accurate animations. It is also a good indication of whether or not your machine is struggling to display the animation if it strays too far from 10ms.
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```ruby
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def timer(elapsed)
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Please feel free to contribute, either through pull requests or feature requests here on Github.
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I'm thinking of including several default scenes in the gem. If you have something cool, let me know and it might get included!
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For news and latest updates, follow me on Twitter ([@cpatuzzo](https://twitter.com/#!/cpatuzzo)).
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data/lib/scene/default_scene.rb
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puts 'Middle click : Inverse y-rotation'
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puts 'Right click : Inverse z-rotation'
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puts
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puts 'Visit https://github.com/
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puts 'Visit https://github.com/tuzz/scene for more information'
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when 'o'
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@show_outline = !@show_outline
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end
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metadata
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--- !ruby/object:Gem::Specification
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--- !ruby/object:Gem::Specification
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name: scene
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version: !ruby/object:Gem::Version
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prerelease:
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segments:
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- 0
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- 0
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- 2
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version: 0.0.2
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version: !ruby/object:Gem::Version
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version: 0.0.3
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platform: ruby
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authors:
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authors:
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- Chris Patuzzo
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autorequire:
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bindir: bin
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cert_chain: []
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- !ruby/object:Gem::Dependency
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date: 2012-03-03 00:00:00.000000000 Z
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dependencies:
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- !ruby/object:Gem::Dependency
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name: opengl
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- - ">="
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- !ruby/object:Gem::Version
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hash: 3953727737
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segments:
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- 0
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- 0
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- pre
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requirement: !ruby/object:Gem::Requirement
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requirements:
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- - '>='
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- !ruby/object:Gem::Version
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version: 0.7.0.pre1
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type: :runtime
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version_requirements: *id001
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- !ruby/object:Gem::Dependency
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name: rspec
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prerelease: false
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version_requirements: !ruby/object:Gem::Requirement
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requirements:
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- - '>='
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- !ruby/object:Gem::Version
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version: 0.7.0.pre1
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- !ruby/object:Gem::Dependency
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name: rspec
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requirement: !ruby/object:Gem::Requirement
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requirements:
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- - '>='
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- !ruby/object:Gem::Version
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version: '0'
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type: :development
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-
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prerelease: false
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version_requirements: !ruby/object:Gem::Requirement
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requirements:
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- - '>='
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- !ruby/object:Gem::Version
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version: '0'
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description: Render OpenGL animations with sensible defaults
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email: chris@patuzzo.co.uk
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executables: []
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extensions: []
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extra_rdoc_files: []
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files:
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files:
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- README.md
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- lib/scene/default_scene.rb
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- lib/scene.rb
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homepage: https://github.com/
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homepage: https://github.com/tuzz/scene
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licenses: []
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metadata: {}
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post_install_message:
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rdoc_options: []
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-
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require_paths:
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require_paths:
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- lib
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required_ruby_version: !ruby/object:Gem::Requirement
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none: false
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requirements:
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- - ">="
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- !ruby/object:Gem::Version
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hash: 3
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segments:
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- 0
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version: "0"
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required_ruby_version: !ruby/object:Gem::Requirement
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requirements:
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- - '>='
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- !ruby/object:Gem::Version
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version: '0'
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required_rubygems_version: !ruby/object:Gem::Requirement
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requirements:
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- - '>='
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- !ruby/object:Gem::Version
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version: '0'
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requirements: []
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-
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rubyforge_project:
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rubygems_version:
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rubygems_version: 2.0.0
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signing_key:
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specification_version:
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summary: Super
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specification_version: 4
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summary: Super Simple Scene
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test_files: []
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-
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