rw_studio_game 1.0.0

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data/LICENSE ADDED
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+ Copyright (c) 2015 Rusty Walters
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
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+
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+ The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
data/README ADDED
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+ This a command line Ruby game developed through the PragmaticStudio Ruby programming online course. It can read in a player comma delimited file containing the player's name and their starting health. Then the user can select the number rounds to play, and the game will cycle through wooting and blamming the players and along they way the pickup treasures for points.
data/bin/players.csv ADDED
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+ Alvin,100
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+ Simon,60
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+ Theo,125
data/bin/studio_game ADDED
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+ #!/usr/bin/env ruby
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+ require_relative '../lib/studio_game/player'
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+ require_relative '../lib/studio_game/game'
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+ require_relative '../lib/studio_game/clumsy_player'
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+ require_relative '../lib/studio_game/berserk_player'
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+
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+ # player1 = Player.new("moe")
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+ # player2 = Player.new("larry", 60)
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+ # player3 = Player.new("curly", 125)
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+
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+
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+ knuckleheads = StudioGame::Game.new("knuckleheads")
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+ default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
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+ knuckleheads.load_players(ARGV.shift || default_player_file)
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+ klutz = StudioGame::ClumsyPlayer.new("klutz", 105)
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+ knuckleheads.add_player(klutz)
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+ berserker = StudioGame::BerserkPlayer.new("berserker", 50)
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+ knuckleheads.add_player(berserker)
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+
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+
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+ # knuckleheads.add_player(player1)
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+ # knuckleheads.add_player(player2)
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+ # knuckleheads.add_player(player3)
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+
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+ # knuckleheads.play(10) do
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+ # knuckleheads.total_points >= 2000
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+ # end
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+
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+
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+
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+ loop do
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+ puts "\nHow many game rounds? ('quit' to exit)"
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+ answer = gets.chomp.downcase
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+ case answer
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+ when /^\d+$/
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+ knuckleheads.play(answer.to_i)
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+ when 'quit', 'exit'
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+ knuckleheads.print_stats
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+ break
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+ else
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+ puts "Please enter a number or 'quit'"
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+ end
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+ end
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+ knuckleheads.save_high_scores
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+ require_relative '../lib/studio_game/player'
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+ require_relative '../lib/studio_game/game'
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+ require_relative '../lib/studio_game/clumsy_player'
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+ require_relative '../lib/studio_game/berserk_player'
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+
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+ # player1 = Player.new("moe")
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+ # player2 = Player.new("larry", 60)
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+ # player3 = Player.new("curly", 125)
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+
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+
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+ knuckleheads = StudioGame::Game.new("knuckleheads")
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+ default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
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+ knuckleheads.load_players(ARGV.shift || default_player_file)
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+ klutz = StudioGame::ClumsyPlayer.new("klutz", 105)
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+ knuckleheads.add_player(klutz)
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+ berserker = StudioGame::BerserkPlayer.new("berserker", 50)
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+ knuckleheads.add_player(berserker)
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+
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+
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+ # knuckleheads.add_player(player1)
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+ # knuckleheads.add_player(player2)
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+ # knuckleheads.add_player(player3)
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+
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+ # knuckleheads.play(10) do
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+ # knuckleheads.total_points >= 2000
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+ # end
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+
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+
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+
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+ loop do
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+ puts "\nHow many game rounds? ('quit' to exit)"
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+ answer = gets.chomp.downcase
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+ case answer
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+ when /^\d+$/
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+ knuckleheads.play(answer.to_i)
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+ when 'quit', 'exit'
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+ knuckleheads.print_stats
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+ break
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+ else
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+ puts "Please enter a number or 'quit'"
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+ end
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+ end
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+ knuckleheads.save_high_scores
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+ module StudioGame
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+ module Auditable
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+ def audit
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+ puts "Rolled a #{self.number} (#{self.class})"
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+ end
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+ end
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+ end
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+ require_relative 'player'
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+
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+ module StudioGame
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+ class BerserkPlayer < Player
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+
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+ def initialize(name, health = 100)
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+ super(name, health)
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+ @w00t_count = 0
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+ end
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+
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+ def berserk?
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+ @w00t_count > 5
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+ end
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+
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+ def w00t
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+ super
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+ @w00t_count += 1
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+ puts "#{@name} is berserk!" if berserk?
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+ end
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+
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+ def blam
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+ if berserk?
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+ w00t
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+ else
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+ super
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+ end
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+ end
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+ end
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+ end
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+ if __FILE__ == $0
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+ berserker = BerserkPlayer.new("berserker", 50)
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+ 6.times {berserker.w00t}
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+ 2.times {berserker.blam}
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+ puts berserker.health
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+ end
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+ require_relative 'player'
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+
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+ module StudioGame
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+ class ClumsyPlayer < Player
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+ attr_reader :boost_factor
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+
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+ def initialize(name, health=100, boost_factor = 1)
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+ super(name, health)
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+ @boost_factor = boost_factor
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+ end
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+
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+ def found_treasure(treasure)
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+ damaged_treasure = Treasure.new(treasure.name, treasure.points / 2.0)
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+ super(damaged_treasure)
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+ end
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+
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+ def w00t
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+ @boost_factor.times {super}
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+ end
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+ end
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+ end
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+ if __FILE__ == $0
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+ clumsy = ClumsyPlayer.new("klutz", 105, 3)
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+ puts "health before w00t is #{clumsy.health}"
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+ clumsy.w00t
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+ puts "health after w00t is #{clumsy.health}"
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+
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+ hammer = Treasure.new(:hammer, 50)
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+ clumsy.found_treasure(hammer)
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+ clumsy.found_treasure(hammer)
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+ clumsy.found_treasure(hammer)
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+
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+ crowbar = Treasure.new(:crowbar, 400)
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+ clumsy.found_treasure(crowbar)
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+
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+ clumsy.each_found_treasure do |treasure|
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+ puts "#{treasure.points} total #{treasure.name} points"
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+ end
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+ puts "#{clumsy.points} grand total points"
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+ end
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+ require_relative 'auditable'
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+ module StudioGame
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+ class Die
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+
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+ include Auditable
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+
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+ attr_reader :number
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+
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+ def initialize
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+ roll
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+ end
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+
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+ def roll
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+ @number = rand 1..6
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+ audit
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+ @number
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+ end
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+ end
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+ end
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+ require_relative 'player'
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+ require_relative 'die'
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+ require_relative 'game_turn'
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+ require_relative 'treasure_trove'
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+ require 'csv'
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+ module StudioGame
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+ class Game
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+ attr_reader :title
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+
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+ def initialize(title)
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+ @title = title
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+ @players = []
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+ end
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+
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+ def load_players(input_file)
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+ CSV.foreach(input_file) do |row|
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+ player = Player.new(row[0], row[1].to_i)
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+ add_player(player)
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+ end
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+ end
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+
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+ def save_high_scores(to_file = "high_scores.txt")
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+ File.open(to_file, "w") do |file|
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+ file.puts "#{@title} High Scores:"
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+ @players.sort.each do |player|
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+ file.puts high_score_entry(player)
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+ end
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+ end
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+ end
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+
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+ def add_player(player)
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+ @players << player
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+ end
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+
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+ def print_name_and_health(player)
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+ puts "#{player.name} (#{player.health})"
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+ end
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+
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+ def total_points
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+ @players.reduce(0) {|sum, player| sum + player.points}
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+ end
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+
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+ def high_score_entry(player)
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+ formatted_name = player.name.ljust(20, '.')
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+ "#{formatted_name} #{player.score}"
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+ end
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+
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+ def print_stats
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+ strong, wimpy = @players.partition {|p| p.strong?}
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+ puts "\n#{@title} Statistics:\n"
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+ puts "#{strong.size} strong players:"
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+ strong.each do |p|
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+ print_name_and_health(p)
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+ end
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+ puts "#{wimpy.size} wimpy players:"
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+ wimpy.each do |p|
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+ print_name_and_health(p)
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+ end
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+ sorted_players = @players.sort {|a, b| b.score <=> a.score}
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+ puts "\n#{@title} High Scores:"
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+ sorted_players.each do |p|
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+ puts high_score_entry(p)
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+ end
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+
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+ @players.each do |player|
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+ puts "\n#{player.name}'s point totals:"
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+ player.each_found_treasure do |treasure|
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+ puts "#{treasure.points} total #{treasure.name} points"
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+ end
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+ puts "#{player.points} grand total points"
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+ end
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+
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+ puts "\n#{total_points} total points from treasures found"
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+ end
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+
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+ def play(rounds)
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+ puts "There are #{@players.size} players in #{@title}"
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+ @players.each do |player|
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+ puts player
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+ end
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+
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+ treasures = TreasureTrove::TREASURES
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+ puts "\nThere are #{treasures.size} treasures to be found:"
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+ treasures.each do |treasure|
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+ puts "A #{treasure.name} is work #{treasure.points} points"
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+ end
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+
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+ 1.upto(rounds) do | round |
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+ if block_given?
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+ break if yield
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+ end
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+ puts "\nRound number #{round}:"
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+ @players.each do |player|
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+ GameTurn.take_turn(player)
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+ puts player
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+ end
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+ end
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+ end
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+ end
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+ end
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+ if __FILE__ == $0
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+ player1 = Player.new("moe", 10)
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+ player2 = Player.new("curly")
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+ game1 = Game.new("Knuckheads")
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+ game1.add_player(player1)
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+ game1.add_player(player2)
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+ game1.play(2)
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+ end
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+ require_relative 'player'
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+ require_relative 'die'
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+ require_relative 'treasure_trove'
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+ require_relative 'loaded_die'
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+ module StudioGame
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+ module GameTurn
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+
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+ def self.take_turn(player)
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+ die_roll = Die.new.roll
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+ case die_roll
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+ when 1..2
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+ player.blam
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+ when 3..4
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+ puts "#{player.name} was skipped."
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+ else
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+ player.w00t
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+ end
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+ treasure = TreasureTrove::random
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+ player.found_treasure(treasure)
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+ end
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+ end
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+ end
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+ def n_times(number)
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+ 1.upto(number) do |n|
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+ yield(n)
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+ end
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+ end
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+
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+ n_times(7) do |n|
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+ puts "#{n} situps"
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+ puts "#{n} pushups"
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+ puts "#{n} chinups"
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+ end
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+ require_relative 'auditable'
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+ module StudioGame
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+ class LoadedDie
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+ include Auditable
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+
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+ attr_reader :number
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+
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+ def roll
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+ numbers = [1, 1, 2, 5, 6, 6]
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+ @number = numbers.sample
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+ audit
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+ @number
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+ end
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+ end
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+ end
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+ module StudioGame
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+ module Playable
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+
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+ def blam
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+ self.health -= 10
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+ puts "#{self.name} got blammed!"
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+ end
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+
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+ def w00t
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+ self.health += 15
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+ puts "#{self.name} got w00ted!"
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+ end
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+
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+ def strong?
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+ self.health > 100 ? true : false
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+ end
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+ end
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+ end
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+ require_relative 'treasure_trove'
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+ require_relative 'playable'
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+
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+ module StudioGame
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+ class Player
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+ include Playable
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+
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+ attr_accessor :health
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+ attr_accessor :name
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+
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+ def initialize(name, health=100)
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+ @name = name.capitalize
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+ @health = health
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+ @found_treasures = Hash.new(0)
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+ end
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+
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+ def self.from_csv(player_string)
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+ name, health = player_string.split(',')
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+ player = Player.new(name, Integer(health))
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+ end
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+
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+ def each_found_treasure
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+ @found_treasures.each do |name, points|
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+ yield Treasure.new(name, points)
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+ end
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+ end
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+
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+ def found_treasure(treasure)
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+ @found_treasures[treasure.name] += treasure.points
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+ puts "#{name} found a #{treasure.name} worth #{treasure.points}."
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+ puts "#{name}'s treasures: #{@found_treasures}"
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+ end
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+
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+ def points
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+ @found_treasures.values.reduce(0, :+)
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+ end
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+
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+ def <=> (other_player)
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+ other_player.score <=> self.score
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+ end
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+
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+
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+ def name=(new_name)
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+ @name = new_name.capitalize
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+ end
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+
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+ def score
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+ @health + points
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+ end
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+
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+ def to_s
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+ "I'm #{@name} with a health = #{@health}, points = #{points}, and score = #{score}."
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+ end
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+ end
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+ end
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+ if __FILE__ == $0
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+ player = Player.new("moe")
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+ puts player.name
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+ puts player.health
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+ player.w00t
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+ puts player.health
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+ player.blam
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+ puts player.health
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+ end
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+ module StudioGame
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+ Treasure = Struct.new(:name, :points)
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+
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+ module TreasureTrove
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+ TREASURES = [
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+ Treasure.new(:pie, 5),
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+ Treasure.new(:bottle, 25),
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+ Treasure.new(:hammer, 50),
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+ Treasure.new(:skillet, 100),
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+ Treasure.new(:broomstick, 200),
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+ Treasure.new(:crowbar, 400)
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+ ]
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+
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+ def self.random
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+ TREASURES.sample
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+ end
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+ end
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+ end
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+ require 'studio_game/berserk_player'
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+
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+ module StudioGame
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+ describe BerserkPlayer do
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+ before do
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+ @initial_health = 50
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+ @player = BerserkPlayer.new("berserker", @initial_health)
8
+ end
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+
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+ it "does not go berserk when w00ted up to 5 times" do
11
+ 1.upto(5) {@player.w00t}
12
+
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+ @player.berserk?.should be_false
14
+ end
15
+
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+ it "goes berserk when w00ted more than 5 times" do
17
+ 1.upto(6) {@player.w00t}
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+
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+ @player.berserk?.should be_true
20
+ end
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+
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+ it "gets w00ted instead of blammed when it's gone berserk" do
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+ 1.upto(6) {@player.w00t}
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+ 1.upto(2) {@player.blam}
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+
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+ @player.health.should == @initial_health + (8 * 15)
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+ end
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+ end
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+ end
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+ require 'studio_game/clumsy_player'
2
+
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+ module StudioGame
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+ describe ClumsyPlayer do
5
+ before do
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+ @player = ClumsyPlayer.new("klutz")
7
+ end
8
+
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+ it "only gets half the point value for each treasure" do
10
+ @player.points.should == 0
11
+
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+ hammer = Treasure.new(:hammer, 50)
13
+ @player.found_treasure(hammer)
14
+ @player.found_treasure(hammer)
15
+ @player.found_treasure(hammer)
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+
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+ @player.points.should == 75
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+
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+ crowbar = Treasure.new(:crowbar, 400)
20
+ @player.found_treasure(crowbar)
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+
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+ @player.points.should == 275
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+
24
+ yielded = []
25
+ @player.each_found_treasure do |treasure|
26
+ yielded << treasure
27
+ end
28
+ yielded.should == [Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)]
29
+ end
30
+
31
+ context "with a boost factor" do
32
+ before do
33
+ @initial_health = 100
34
+ @boost_factor = 5
35
+ @player = ClumsyPlayer.new("klutz", @initial_health, @boost_factor)
36
+ end
37
+
38
+ it "has a boost factor" do
39
+ @player.boost_factor.should == 5
40
+ end
41
+
42
+ it "gets boost factor number of w00ts when w00ted" do
43
+ @player.w00t
44
+ @player.health.should == @initial_health + (15 * @boost_factor)
45
+ end
46
+ end
47
+ end
48
+ end
@@ -0,0 +1,57 @@
1
+ require 'studio_game/game'
2
+
3
+ module StudioGame
4
+ describe Game do
5
+ before do
6
+ @game = Game.new("Knuckleheads")
7
+ @initial_health = 100
8
+ @player = Player.new("moe", @initial_health)
9
+ @game.add_player(@player)
10
+ end
11
+
12
+ context "being played with one player" do
13
+
14
+ it "w00ts the player if a high number is rolled" do
15
+ Die.any_instance.stub(:roll).and_return(5)
16
+ @game.play(2)
17
+ @player.health.should == @initial_health + (15 *2)
18
+ end
19
+
20
+ it "skips the player if a medium number is rolled" do
21
+ Die.any_instance.stub(:roll).and_return(3)
22
+ @game.play(2)
23
+ @player.health.should == @initial_health
24
+ end
25
+
26
+ it "blams the player if a low number is rolled" do
27
+ Die.any_instance.stub(:roll).and_return(1)
28
+ @game.play(2)
29
+ @player.health.should == @initial_health - (10 * 2)
30
+ end
31
+
32
+ it "assigns a treasure for points during a player's turn" do
33
+ game = Game.new("Knuckleheads")
34
+ player = Player.new("moe")
35
+ game.add_player(player)
36
+ game.play(1)
37
+ player.points.should_not be_zero
38
+ end
39
+
40
+ it "computes total points as the sum of all player points" do
41
+ game = Game.new("Kunckleheads")
42
+
43
+ player1 = Player.new("moe")
44
+ player2 = Player.new("larry")
45
+
46
+ game.add_player(player1)
47
+ game.add_player(player2)
48
+
49
+ player1.found_treasure(Treasure.new(:hammer, 50))
50
+ player1.found_treasure(Treasure.new(:hammer, 50))
51
+ player2.found_treasure(Treasure.new(:crowbar, 400))
52
+
53
+ game.total_points.should == 500
54
+ end
55
+ end
56
+ end
57
+ end
@@ -0,0 +1,116 @@
1
+ require 'studio_game/player'
2
+ require 'studio_game/treasure_trove'
3
+
4
+ module StudioGame
5
+ describe Player do
6
+
7
+ before do
8
+ $stdout = StringIO.new
9
+ @initial_health = 150
10
+ @player = Player.new("larry", @initial_health)
11
+ end
12
+
13
+ it "has a capitalized name" do
14
+ @player.name.should == "Larry"
15
+ end
16
+
17
+ it "has an initial health" do
18
+ @player.health.should == 150
19
+ end
20
+
21
+ it "has a string representation" do
22
+ @player.to_s.should == "I'm #{@player.name} with a health = #{@player.health}, points = #{@player.points}, and score = #{@player.score}."
23
+ end
24
+
25
+ it "computes a score as the sum of its health and points" do
26
+ @player.found_treasure(Treasure.new(:hammer, 50))
27
+ @player.found_treasure(Treasure.new(:hammer, 50))
28
+ @player.score.should == 150 + 100
29
+ end
30
+
31
+ it "increases health by 15 when w00ted" do
32
+ @player.w00t
33
+ @player.health.should == @initial_health + 15
34
+ end
35
+
36
+ it"descreases health by 10 when blammed" do
37
+ @player.blam
38
+ @player.health.should == @initial_health - 10
39
+ end
40
+
41
+ context "with a health greater than 100" do
42
+ before do
43
+ @player = Player.new("larry", 150)
44
+ end
45
+
46
+ it "is strong" do
47
+ @player.should be_strong
48
+ end
49
+ end
50
+
51
+ context "with a health of 100 or less" do
52
+ before do
53
+ @player = Player.new("larry", 100)
54
+ end
55
+
56
+ it "is wimpy" do
57
+ @player.should_not be_strong
58
+ end
59
+ end
60
+
61
+ context "in a collection of players" do
62
+ before do
63
+ @player1 = Player.new("moe", 100)
64
+ @player2 = Player.new("larry", 200)
65
+ @player3 = Player.new("curly", 300)
66
+
67
+ @players = [@player1, @player2, @player3]
68
+ end
69
+
70
+ it "is sorted by decreasing score" do
71
+ @players.sort.should == [@player3, @player2, @player1]
72
+ end
73
+ end
74
+
75
+ it "computes points as the sum of all treasure points" do
76
+ @player.points.should == 0
77
+
78
+ @player.found_treasure(Treasure.new(:hammer, 50))
79
+ @player.points.should == 50
80
+
81
+ @player.found_treasure(Treasure.new(:crowbar, 400))
82
+ @player.points.should == 450
83
+
84
+ @player.found_treasure(Treasure.new(:hammer, 50))
85
+ @player.points.should == 500
86
+ end
87
+
88
+ it "yields each found treasure and its total points" do
89
+ @player.found_treasure(Treasure.new(:skillet, 100))
90
+ @player.found_treasure(Treasure.new(:skillet, 100))
91
+ @player.found_treasure(Treasure.new(:hammer, 50))
92
+ @player.found_treasure(Treasure.new(:bottle, 5))
93
+ @player.found_treasure(Treasure.new(:bottle, 5))
94
+ @player.found_treasure(Treasure.new(:bottle, 5))
95
+ @player.found_treasure(Treasure.new(:bottle, 5))
96
+ @player.found_treasure(Treasure.new(:bottle, 5))
97
+
98
+ yielded = []
99
+ @player.each_found_treasure do |treasure|
100
+ yielded << treasure
101
+ end
102
+
103
+ yielded.should == [
104
+ Treasure.new(:skillet, 200),
105
+ Treasure.new(:hammer, 50),
106
+ Treasure.new(:bottle, 25)
107
+ ]
108
+ end
109
+
110
+ it "can be created from a CSV string" do
111
+ player = Player.from_csv("Calvin,100")
112
+ player.name.should == "Calvin"
113
+ player.health.should == 100
114
+ end
115
+ end
116
+ end
@@ -0,0 +1,53 @@
1
+ require 'studio_game/treasure_trove'
2
+
3
+ module StudioGame
4
+ describe Treasure do
5
+
6
+ before do
7
+ @treasure = Treasure.new(:hammer, 50)
8
+ end
9
+
10
+ it "has a name attribute" do
11
+ @treasure.name.should == :hammer
12
+ end
13
+
14
+ it "has a points attribute" do
15
+ @treasure.points.should == 50
16
+ end
17
+ end
18
+
19
+ describe TreasureTrove do
20
+ it "has six treasures" do
21
+ TreasureTrove::TREASURES.size.should == 6
22
+ end
23
+
24
+ it "has a pie worth 5 points" do
25
+ TreasureTrove::TREASURES[0].should == Treasure.new(:pie, 5)
26
+ end
27
+
28
+ it "has a bottle worth 25 points" do
29
+ TreasureTrove::TREASURES[1].should == Treasure.new(:bottle, 25)
30
+ end
31
+
32
+ it "has a hammer worth 50 points" do
33
+ TreasureTrove::TREASURES[2].should == Treasure.new(:hammer, 50)
34
+ end
35
+
36
+ it "has a skillet worth 100 points" do
37
+ TreasureTrove::TREASURES[3].should == Treasure.new(:skillet, 100)
38
+ end
39
+
40
+ it "has a broomstick worth 200 points" do
41
+ TreasureTrove::TREASURES[4].should == Treasure.new(:broomstick, 200)
42
+ end
43
+
44
+ it "has a crowbar worth 400 points" do
45
+ TreasureTrove::TREASURES[5].should == Treasure.new(:crowbar, 400)
46
+ end
47
+
48
+ it "returns a random treasure" do
49
+ treasure = TreasureTrove.random
50
+ TreasureTrove::TREASURES.should include(treasure)
51
+ end
52
+ end
53
+ end
metadata ADDED
@@ -0,0 +1,89 @@
1
+ --- !ruby/object:Gem::Specification
2
+ name: rw_studio_game
3
+ version: !ruby/object:Gem::Version
4
+ version: 1.0.0
5
+ platform: ruby
6
+ authors:
7
+ - Rusty Walters
8
+ autorequire:
9
+ bindir: bin
10
+ cert_chain: []
11
+ date: 2015-03-25 00:00:00.000000000 Z
12
+ dependencies:
13
+ - !ruby/object:Gem::Dependency
14
+ name: rspec
15
+ requirement: !ruby/object:Gem::Requirement
16
+ requirements:
17
+ - - '>='
18
+ - !ruby/object:Gem::Version
19
+ version: '0'
20
+ type: :development
21
+ prerelease: false
22
+ version_requirements: !ruby/object:Gem::Requirement
23
+ requirements:
24
+ - - '>='
25
+ - !ruby/object:Gem::Version
26
+ version: '0'
27
+ description: This a command line Ruby game developed through the PragmaticStudio Ruby
28
+ programming online course. It can read in a player comma delimited file containing
29
+ the player's name and their starting health. Then the user can select the number
30
+ rounds to play, and the game will cycle through wooting and blamming the players
31
+ and along they way the pickup treasures for points.
32
+ email: rusty.walters@gmail.com
33
+ executables:
34
+ - studio_game
35
+ extensions: []
36
+ extra_rdoc_files: []
37
+ files:
38
+ - LICENSE
39
+ - README
40
+ - bin/players.csv
41
+ - bin/studio_game
42
+ - bin/studio_game.rb
43
+ - lib/studio_game/auditable.rb
44
+ - lib/studio_game/berserk_player.rb
45
+ - lib/studio_game/clumsy_player.rb
46
+ - lib/studio_game/die.rb
47
+ - lib/studio_game/game.rb
48
+ - lib/studio_game/game_turn.rb
49
+ - lib/studio_game/iterators.rb
50
+ - lib/studio_game/loaded_die.rb
51
+ - lib/studio_game/playable.rb
52
+ - lib/studio_game/player.rb
53
+ - lib/studio_game/treasure_trove.rb
54
+ - spec/studio_game/berserk_player_spec.rb
55
+ - spec/studio_game/clumsy_player_spec.rb
56
+ - spec/studio_game/game_spec.rb
57
+ - spec/studio_game/player_spec.rb
58
+ - spec/studio_game/treasure_trove_spec.rb
59
+ homepage: http://pragmaticstudio.com
60
+ licenses:
61
+ - MIT
62
+ metadata: {}
63
+ post_install_message:
64
+ rdoc_options: []
65
+ require_paths:
66
+ - lib
67
+ required_ruby_version: !ruby/object:Gem::Requirement
68
+ requirements:
69
+ - - '>='
70
+ - !ruby/object:Gem::Version
71
+ version: '1.9'
72
+ required_rubygems_version: !ruby/object:Gem::Requirement
73
+ requirements:
74
+ - - '>='
75
+ - !ruby/object:Gem::Version
76
+ version: '0'
77
+ requirements: []
78
+ rubyforge_project:
79
+ rubygems_version: 2.2.2
80
+ signing_key:
81
+ specification_version: 4
82
+ summary: command line game
83
+ test_files:
84
+ - spec/studio_game/berserk_player_spec.rb
85
+ - spec/studio_game/clumsy_player_spec.rb
86
+ - spec/studio_game/game_spec.rb
87
+ - spec/studio_game/player_spec.rb
88
+ - spec/studio_game/treasure_trove_spec.rb
89
+ has_rdoc: