rugui 1.4.3 → 1.5.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- data/Changelog +3 -0
- data/README.rdoc +11 -3
- data/lib/rugui/framework_adapters/Rubygame.rb +233 -0
- data/lib/rugui/generators/rugui/rugui_generator.rb +15 -2
- data/lib/rugui/generators/rugui/templates/{framework_specific/gtk/app → app}/controllers/application_controller.rb +0 -0
- data/lib/rugui/generators/rugui/templates/{framework_specific/gtk/app → app}/views/application_view.rb +0 -0
- data/lib/rugui/generators/rugui/templates/{framework_specific/gtk/app → app}/views/view_helpers/application_view_helper.rb +0 -0
- data/lib/rugui/generators/rugui/templates/{framework_specific/gtk/app → app}/views/view_helpers/main_view_helper.rb +0 -0
- data/lib/rugui/generators/rugui/templates/{framework_specific/gtk/config/environment.rb → config/environment.rb.tt} +2 -2
- data/lib/rugui/generators/rugui/templates/framework_specific/gtk/app/controllers/main_controller.rb +0 -4
- data/lib/rugui/generators/rugui/templates/framework_specific/qt/app/controllers/main_controller.rb +0 -4
- data/lib/rugui/generators/rugui/templates/framework_specific/rubygame/app/controllers/main_controller.rb +13 -0
- data/lib/rugui/generators/rugui/templates/framework_specific/rubygame/app/resources/images/sample_image.png +0 -0
- data/lib/rugui/generators/rugui/templates/framework_specific/rubygame/app/resources/music/sample_music.mp3 +0 -0
- data/lib/rugui/generators/rugui/templates/framework_specific/rubygame/app/resources/sfx/sample_sound.mp3 +0 -0
- data/lib/rugui/generators/rugui/templates/framework_specific/rubygame/app/views/main_view.rb +9 -0
- data/lib/rugui/version.rb +2 -2
- metadata +60 -59
- data/lib/rugui/generators/rugui/templates/framework_specific/qt/app/controllers/application_controller.rb +0 -4
- data/lib/rugui/generators/rugui/templates/framework_specific/qt/app/views/application_view.rb +0 -4
- data/lib/rugui/generators/rugui/templates/framework_specific/qt/app/views/view_helpers/application_view_helper.rb +0 -4
- data/lib/rugui/generators/rugui/templates/framework_specific/qt/app/views/view_helpers/main_view_helper.rb +0 -3
- data/lib/rugui/generators/rugui/templates/framework_specific/qt/config/environment.rb +0 -39
data/Changelog
CHANGED
data/README.rdoc
CHANGED
@@ -23,6 +23,12 @@ has made it possible to write a QT adapter and now it is possible to use all of
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the RuGUI features together with QT. As the framework evolve other framework
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adapters may be written, enabling the use of RuGUI with any other GUI frameworks.
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A basic support for building Rubygame applications was also added. It is still
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missing some functionality like signal connections and widget creation but it is
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usable. By using RuGUI you will gain a template directory structure as well some
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of the features of RuGUI, like configuration, a shell script for running your
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game, support for rspec and test-unit, etc.
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== Instalation
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Install the gem:
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@@ -41,10 +47,12 @@ on the ActiveSupport gem, which can be installed by:
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gem install activesupport
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-
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-
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Also the rugui generator uses thor, so you will also need to install it:
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gem install thor
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-
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Both gems should be installed when installing rugui gem, so you probably won't
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need to do this.
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== Generating an Application
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@@ -0,0 +1,233 @@
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require 'rubygame'
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Rubygame::TTF.setup if defined?(Rubygame::TTF)
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module RuGUI
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module FrameworkAdapters
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module Rubygame
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class BaseController < RuGUI::FrameworkAdapters::BaseFrameworkAdapter::BaseController
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def queue(&block)
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block.call
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end
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end
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class BaseMainController < RuGUI::FrameworkAdapters::Rubygame::BaseController
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def run
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catch :quit do
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loop do
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self.adapted_object.step
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end
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end
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end
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def refresh
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end
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def quit
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throw :quit
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Rubygame.quit
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end
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end
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class BaseView < RuGUI::FrameworkAdapters::BaseFrameworkAdapter::BaseView
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# Queues the block call, so that it is only gets executed in the main thread.
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def queue(&block)
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block.call
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end
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# Connects the signal from the widget to the given receiver block.
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# The block is executed in the context of the receiver.
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def connect_declared_signal_block(widget, signal, receiver, block)
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end
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# Connects the signal from the widget to the given receiver method.
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def connect_declared_signal(widget, signal, receiver, method)
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end
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# Builds widgets from the given filename, using the proper builder.
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def build_widgets_from(filename)
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end
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# Registers widgets as attributes of the view class.
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def register_widgets
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end
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class << self
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# Returns the builder file extension to be used for this view class.
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def builder_file_extension
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end
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end
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end
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end
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end
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end
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module RuGUI
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class BaseController < BaseObject
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include Rubygame::EventHandler::HasEventHandler
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end
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class BaseMainController < BaseController
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attr_accessor :screen
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def initialize
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super
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setup_clock
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setup_event_queue
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setup_screen
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setup_quit_events
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setup_autoload_resources
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setup_main_view_screen
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end
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def step
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clear_screen
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tick
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handle_events
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update
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screen.update
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end
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def tick
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event_queue << clock.tick
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end
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def clock
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@clock ||= Rubygame::Clock.new
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end
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def event_queue
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@event_queue ||= Rubygame::EventQueue.new
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end
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class << self
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def ignored_events(*args)
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@ignored_events ||= []
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@ignored_events += args unless args.empty?
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@ignored_events
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end
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def framerate(frames_per_second=nil)
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@framerate ||= frames_per_second || 30
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end
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def screen_width(width=nil)
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@screen_width ||= width || 640
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end
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def screen_height(height=nil)
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@screen_height ||= height || 480
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end
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def screen_depth(depth=nil)
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@screen_depth ||= depth || 0
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end
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def screen_flags(flags=nil)
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@screen_flags ||= flags || [Rubygame::HWSURFACE, Rubygame::DOUBLEBUF]
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end
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def screen_title(title=nil)
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@screen_title ||= title || "RuGUI Game!"
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end
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def quit_hooks(quit_hooks=nil)
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@quit_hooks ||= quit_hooks || [:escape, :q, Rubygame::Events::QuitRequested]
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end
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end
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protected
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# Your MainController can overwrite this and implement different clear screen logic.
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def clear_screen
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screen.fill :black
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end
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# Your MainController should overwrite this and implement update logic.
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def update
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end
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private
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def setup_clock
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clock.target_framerate = self.class.framerate
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clock.calibrate
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clock.enable_tick_events
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end
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def setup_event_queue
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event_queue.enable_new_style_events
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event_queue.ignore = self.class.ignored_events
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end
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def setup_screen
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self.screen = Rubygame::Screen.new(
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[self.class.screen_width, self.class.screen_height],
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self.class.screen_depth,
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self.class.screen_flags)
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self.screen.title = self.class.screen_title
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end
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def setup_quit_events
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hooks = self.class.quit_hooks.inject({}) { |accumulator, hook| accumulator.merge(hook => :quit) }
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make_magic_hooks hooks
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end
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def setup_main_view_screen
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main_view.screen = screen if respond_to?(:main_view) && main_view.respond_to?(:screen=)
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end
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def setup_autoload_resources
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Rubygame::Surface.autoload_dirs << images_dir if File.exist?(images_dir)
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Rubygame::Sound.autoload_dirs << sound_dir if File.exist?(sound_dir)
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Rubygame::Music.autoload_dirs << music_dir if File.exist?(music_dir)
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end
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def handle_events
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event_queue.each do |event|
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handle event
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end
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end
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def images_dir
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RuGUI.root.join('app', 'resources', 'images')
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end
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def sound_dir
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RuGUI.root.join('app', 'resources', 'sfx')
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end
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def music_dir
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RuGUI.root.join('app', 'resources', 'music')
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end
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end
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end
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module Rubygame
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module Sprites
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module Sprite
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# Makes it call super
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def initialize
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super
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@groups = []
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@depth = 0
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end
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end
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end
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end
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module RuGUI
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class BaseImageSprite
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include Rubygame::Sprites::Sprite
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def initialize(name)
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@groups = []
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@depth = 0
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@image = Rubygame::Surface[name]
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@image.set_colorkey(@image.get_at([0, 0]))
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@rect = @image.make_rect
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end
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end
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end
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:desc => "The path where to generate the application, if not specified it will create the application in a directory with the same name of the application in the current directory."
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class_option :framework_adapter, :type => :string, :aliases => '-a', :default => 'gtk',
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:desc => "Choose which framework adapter to use, must
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:desc => "Choose which framework adapter to use, must be one of 'gtk', 'qt' or 'rubygame'"
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class_option :test_framework, :type => :string, :aliases => '-t', :default => 'RSpec',
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:desc => "Choose which test framework to use, defaults to 'RSpec', but can be set to 'test-unit' also"
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def create_app_files
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inside 'app' do
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copy_file 'main.rb'
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directory 'controllers'
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directory 'views'
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end
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end
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directory framework_specific_file('app/controllers'), 'app/controllers'
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directory framework_specific_file('app/views'), 'app/views'
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directory framework_specific_file('app/resources'), 'app/resources'
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directory framework_specific_file('config'), 'config'
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end
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def create_test_files
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directory test_framework_dir
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end
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protected
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def framework_adapter_name
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case options[:framework_adapter]
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when 'gtk'
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'GTK'
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when 'qt'
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'Qt4'
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when 'rubygame'
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'Rubygame'
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end
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end
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private
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def framework_specific_file(path)
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File.join('framework_specific', options[:framework_adapter], path)
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File without changes
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File without changes
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File without changes
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File without changes
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@@ -11,8 +11,8 @@ RuGUI::Initializer.run do |config|
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# See RuGUI::Configuration for more options.
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# Changes the framework adapter. Currently the only implemented framework
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# adapters are GTK and
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# adapters are GTK, Qt4 and Rubygame. Defaults to GTK.
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config.framework_adapter = '<%= framework_adapter_name %>'
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# Add additional load paths for your own custom dirs
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# config.load_paths += %W( #{APPLICATION_ROOT}/extras )
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# The main controller for the application.
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#
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# NOTE: This controller doesn't inherit from ApplicationController, instead, it
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# inherits from RuGUI::BaseMainController. Use it only as a starting point.
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# Commonly it is used only to register global models and controllers, as well as
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# the main view, but this is entirely up to you.
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class MainController < RuGUI::BaseMainController
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# Add your stuff here.
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def update
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main_view.update_screen
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end
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end
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File without changes
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File without changes
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File without changes
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data/lib/rugui/version.rb
CHANGED
metadata
CHANGED
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prerelease: false
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segments:
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- 1
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-
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version: 1.
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version: 1.5.0
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platform: ruby
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authors:
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- Vicente Mundim
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@@ -17,7 +17,7 @@ autorequire:
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bindir: bin
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cert_chain: []
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date: 2010-04-
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date: 2010-04-06 00:00:00 -03:00
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default_executable:
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dependencies:
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- !ruby/object:Gem::Dependency
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- README.rdoc
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files:
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- bin/rugui
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- lib/rugui/
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- lib/rugui/
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- lib/rugui/framework_adapters/base_framework_adapter.rb
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- lib/rugui/framework_adapters/GTK.rb
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- lib/rugui/framework_adapters/Rubygame.rb
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- lib/rugui/framework_adapters/framework_adapter_support.rb
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- lib/rugui/framework_adapters/Qt4.rb
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- lib/rugui/initializer.rb
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- lib/rugui/entity_registration_support.rb
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|
@@ -166,22 +167,22 @@ signing_key:
|
|
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specification_version: 3
|
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summary: A rails like MVC framework for building desktop applications with GUI frameworks.
|
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test_files:
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|
@@ -1,39 +0,0 @@
|
|
1
|
-
# Uncomment below to force the RuGUI application into production mode
|
2
|
-
# ENV['RUGUI_ENV'] ||= 'production'
|
3
|
-
|
4
|
-
# Bootstrap the RuGUI environment, and default configuration
|
5
|
-
require File.join(File.dirname(__FILE__), 'boot')
|
6
|
-
|
7
|
-
RuGUI::Initializer.run do |config|
|
8
|
-
# Settings in config/environments/* take precedence over those specified here.
|
9
|
-
# Application configuration should go into files in config/initializers
|
10
|
-
# -- all .rb files in that directory are automatically loaded.
|
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|
-
# See RuGUI::Configuration for more options.
|
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|
-
|
13
|
-
# Changes the framework adapter. Currently the only implemented framework
|
14
|
-
# adapters are GTK and Qt4. Defaults to GTK.
|
15
|
-
config.framework_adapter = 'Qt4'
|
16
|
-
|
17
|
-
# Add additional load paths for your own custom dirs
|
18
|
-
# config.load_paths += %W( #{APPLICATION_ROOT}/extras )
|
19
|
-
|
20
|
-
# The log output, by default it is :stdout, but can be :stderr or any valid
|
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|
-
# filename. Defaults to :stdout.
|
22
|
-
#config.logger[:output] = :stdout
|
23
|
-
|
24
|
-
# The level for logging. You can use :debug, :info, :warn, :error or :fatal
|
25
|
-
# That is the sequence of severity. Defaults to :info.
|
26
|
-
#config.logger[:level] = :info
|
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|
-
|
28
|
-
# The format of timestamp. See the formatting for Time.strftime
|
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|
-
#
|
30
|
-
# See with more details here:
|
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|
-
# http://www.rubybrain.com/api/ruby-1.8.7/doc/index.html?a=M000253&name=strftime
|
32
|
-
#config.logger[:format] = "%Y-%m-%d %H:%M:%S"
|
33
|
-
|
34
|
-
# Specify gems that this application depends on.
|
35
|
-
# They can then be installed with "rake gems:install" on new installations.
|
36
|
-
# config.gem "bj"
|
37
|
-
# config.gem "hapricot", :version => '>0.8', :source => "http://code.whytheluckystiff.net"
|
38
|
-
# config.gem "aws-s3", :lib => "aws/s3"
|
39
|
-
end
|