rubydraw 0.2.9.3 → 0.3.0
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- data/lib/rubydraw.rb +2 -1
- data/lib/rubydraw/color.rb +9 -3
- data/lib/rubydraw/point.rb +2 -0
- data/lib/rubydraw/surface.rb +104 -0
- metadata +14 -3
data/lib/rubydraw.rb
CHANGED
data/lib/rubydraw/color.rb
CHANGED
@@ -18,9 +18,15 @@ module Rubydraw
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}
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end
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21
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+
# Create a new color from an array with the format [r, g, b, a].
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+
# Ignores any extraneous values.
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+
def self.from_ary(ary)
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24
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return self.new(ary[0], ary[1], ary[2], ary[3])
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end
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+
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# Shorthand new method.
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-
def self.[](
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-
self.new(
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+
def self.[](*args)
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self.new(*args)
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end
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attr_reader(:red, :green, :blue, :alpha)
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@@ -29,7 +35,7 @@ module Rubydraw
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# values. Alpha is 0 by default.
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#
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# TODO: Add other color specs, like HSV or maybe CYMK
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-
def initialize(red, green, blue, alpha
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38
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+
def initialize(red, green, blue, alpha=255)
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unless self.class.in_bounds?(red, green, blue, alpha)
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raise IndexError, "One or more color values are out of bounds (must be between 0 and 255)"
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end
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data/lib/rubydraw/point.rb
CHANGED
data/lib/rubydraw/surface.rb
CHANGED
@@ -84,5 +84,109 @@ module Rubydraw
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84
84
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def to_sdl
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85
85
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@sdl_surface
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86
86
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end
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87
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+
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88
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# This is a private method because it doesn't lock the SDL surface (too
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89
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# much locking and unlocking for Rubydraw::Surface#pixels). Use
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90
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# Rubydraw::Surface#get_pixel.
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91
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#
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92
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+
# Credit goes to Rubygame and the SDL docs for showing how to access this
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93
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+
# information.
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94
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+
def basic_get_pix(point)
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95
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+
bpp = @sdl_surface.format.BytesPerPixel
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96
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+
p = @sdl_surface.pixels + (point.y * @sdl_surface.pitch + point.x * bpp)
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97
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+
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98
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+
pcolor =
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99
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case bpp
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when 1
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p.get_uint8(0)
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when 2
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103
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p.get_uint16(0)
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104
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when 3
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105
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if (FFI::Platform::BYTE_ORDER == FFI::Platform::BIG_ENDIAN)
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106
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(ptr.get_uint8(0) << 16)|(ptr.get_uint8(1) << 8)|ptr.get_uint8(2)
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107
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else
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108
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ptr.get_uint8(0)|(ptr.get_uint8(1) << 8)|(ptr.get_uint8(2) << 16)
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109
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+
end
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110
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when 4
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111
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+
p.get_uint32(0)
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112
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end
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113
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+
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+
r, g, b, a = SDL.GetRGBA(pcolor, @sdl_surface.format)
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+
Rubydraw::Color.new(r, g, b, a)
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end
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+
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# This is a private method because it doesn't lock the SDL surface (too
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# much locking and unlocking for Rubydraw::Surface#pixels_do). Use
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# Rubydraw::Surface#set_pixel.
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#
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+
# Credit goes to Rubygame and the SDL docs for showing how to access this
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# information.
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+
def basic_set_pix(point, new_color)
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color = new_color.to_i(:surface)
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+
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127
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+
bpp = @sdl_surface.format.BytesPerPixel
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128
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p = @sdl_surface.pixels + (point.y * @sdl_surface.pitch + point.x * bpp)
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129
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+
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case bpp
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when 1
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p.put_uint8(0, color)
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when 2
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p.put_uint16(0, color)
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when 3
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if (FFI::Platform::BYTE_ORDER == FFI::Platform::BIG_ENDIAN)
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p.put_uint8(0, (color >> 16) & 0xff)
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138
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p.put_uint8(1, (color >> 8) & 0xff)
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p.put_uint8(2, color & 0xff)
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else
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p.put_uint8(0, color & 0xff)
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p.put_uint8(1, (color >> 8) & 0xff)
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+
p.put_uint8(2, (color >> 16) & 0xff)
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144
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end
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when 4
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p.put_uint32(0, color)
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end
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148
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+
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return new_color
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end
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+
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152
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private :basic_set_pix
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private :basic_get_pix
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+
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# Returns the color of the pixel at +point+.
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def get_pixel(point)
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157
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SDL.LockSurface(@sdl_surface)
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result = basic_get_pix(point)
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SDL.UnlockSurface(@sdl_surface)
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return result
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end
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+
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# Sets the color at +point+.
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def set_pixel(point, new)
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SDL.LockSurface(@sdl_surface)
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result = basic_set_pix(point, new)
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SDL.UnlockSurface(@sdl_surface)
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return result
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end
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+
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# Returns a two-dimensional array (from https://rubygems.org/gems/2DArray)
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# containing each pixel color at its proper position.
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#
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# There's probably a better way to implement this... :/
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def pixels
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ary = Array2D.new(width, height)
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x = 0
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y = 0
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SDL.LockSurface(@sdl_surface)
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180
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ary.each { |elem, elem_x, elem_y|
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ary[elem_x, elem_y] = basic_get_pix(Point[elem_x, elem_y]) }
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SDL.UnlockSurface(@sdl_surface)
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ary
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end
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+
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186
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# Returns the area of this surface; e.g. if +width+ were 5 and +height+ were
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# 4, this method would return 20.
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def area
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+
width * height
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end
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87
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end
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88
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end
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metadata
CHANGED
@@ -2,7 +2,7 @@
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2
2
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name: rubydraw
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3
3
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version: !ruby/object:Gem::Version
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4
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prerelease:
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-
version: 0.
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5
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+
version: 0.3.0
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6
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platform: ruby
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7
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authors:
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- J. Wostenberg
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@@ -10,7 +10,7 @@ autorequire:
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bindir: bin
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cert_chain: []
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12
12
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13
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-
date: 2011-12-
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13
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+
date: 2011-12-10 00:00:00 -07:00
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default_executable:
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dependencies:
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- !ruby/object:Gem::Dependency
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@@ -24,7 +24,18 @@ dependencies:
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version: "0.4"
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type: :runtime
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26
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version_requirements: *id001
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27
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-
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27
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+
- !ruby/object:Gem::Dependency
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+
name: 2DArray
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+
prerelease: false
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30
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requirement: &id002 !ruby/object:Gem::Requirement
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none: false
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requirements:
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- - ">="
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- !ruby/object:Gem::Version
|
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version: 0.1.0
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type: :runtime
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version_requirements: *id002
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+
description: "\n Rubydraw is a high level drawing/game library,\n like Gosu or Rubygame.\n Dependancies: ruby-sdl-ffi, SDL (not a ruby gem),\n and 2DArray."
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email:
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executables: []
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