rubydraw 0.2.0 → 0.2.0.3
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- data/examples/ball_catch_game.rb +147 -0
- data/examples/media/ball.png +0 -0
- data/examples/media/bucket.png +0 -0
- data/lib/rubydraw/events.rb +0 -4
- data/lib/rubydraw/image.rb +0 -3
- data/lib/rubydraw/point.rb +0 -6
- data/lib/rubydraw/rectangle.rb +1 -9
- data/lib/rubydraw/window.rb +1 -6
- metadata +6 -4
- data/examples/media/hooray.ogg +0 -0
- data/examples/media/noise.ogg +0 -0
@@ -0,0 +1,147 @@
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require 'rubygems'
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require 'rubydraw'
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class GameWindow < Rubydraw::Window
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def initialize
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super(500, 500, Rubydraw::Color::White)
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7
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@score = 0
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8
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@score_text = Rubydraw::Text.new("", Rubydraw::Color::Black)
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@game_objects = []
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# Add a new bucket.
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@game_objects << Bucket.new(self)
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# Spawn a ball.
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spawn_ball
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whenever Rubydraw::Events::QuitRequest do
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close
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end
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end
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# Delete any balls that are at the bottom of the screen, then
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# tick all the game objects.
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def tick
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@game_objects.each {|obj|
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if obj.is_a?(Ball) and obj.at_bottom?
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@game_objects.delete(obj)
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end}
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@score_text.contents = @score.to_s
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@score_text.draw(self, Point[0, 0])
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if @game_objects.size == 1
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spawn_ball
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end
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@game_objects.each {|obj| obj.tick}
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end
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# Spawn a new ball, then let it fall!
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def spawn_ball
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@game_objects << Ball.new(self, Point[rand(@width), -50])
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end
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def bucket
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@game_objects[0]
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end
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# This is called when the user gets a ball into the bucket.
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def scored_with(ball)
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delete(ball)
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spawn_ball
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@score += 1
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end
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# Remove the given object from @game_objects.
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def delete(obj)
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@game_objects.delete(obj)
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end
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end
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class Bucket
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def initialize(window)
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whenever Rubydraw::Events::KeyPressed, window do |event|
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case event.key
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when Rubydraw::Key::RightArrow
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@x += 5
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when Rubydraw::Key::LeftArrow
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@x -= 5
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end
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end
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whenever Rubydraw::Events::MousePressed, window do
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puts ball_entry_zone.to_s
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end
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@window = window
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@image = Rubydraw::Image.new("media/bucket.png")
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@x = 0
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end
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def height
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@image.height
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end
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def width
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@image.width
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end
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def tick
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@position = Point[@x, @window.height - height]
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@image.draw(@window, @position)
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end
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# Where balls can enter the bucket.
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def ball_entry_zone
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Rectangle[@position, Point[width, 20]]
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end
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end
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class Ball
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def initialize(window, positon)
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@window, @position, = window, positon
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@x, @y = @position.x, @position.y
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@image = Rubydraw::Image.new("media/ball.png")
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end
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def tick
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@y += 5
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@position = Point[@x, @y]
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@image.draw(@window, @position)
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if touching_bucket?
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@window.scored_with(self)
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end
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end
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def width
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@image.width
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end
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def height
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@image.height
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end
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def at_bottom?
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@y >= @window.height
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end
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# Returns a point representing the bottom left corner.
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def bottom_left
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Point[@x, @y + height]
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end
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# Returns a point at the bottom right corner.
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def bottom_right
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Point[@x + width, @y + height]
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end
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# Returns true if the bottom of this ball is touching the
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# bucket.
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def touching_bucket?
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offset = Point[0, 20]
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[bottom_left - offset, bottom_right - offset].each {|p|
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if p.inside?(bucket.ball_entry_zone)
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return true
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end}
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false
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end
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def bucket
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@window.bucket
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end
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end
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GameWindow.new.show
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Binary file
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Binary file
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data/lib/rubydraw/events.rb
CHANGED
data/lib/rubydraw/image.rb
CHANGED
@@ -25,9 +25,6 @@ module Rubydraw
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# Notice that you don't blit surfaces to other surfaces when using
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# Rubygame, but instead you draw things.
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def draw(window, position)
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unless position.respond_to?(:x) and position.respond_to?(:y)
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raise ArgumentError, "Expected a Point, got #{position}"
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end
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source_rect = Rectangle[Point[0, 0], Point[width, height]]
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blit_rect = Rectangle[position, Point[window.width, window.height]]
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SDL::BlitSurface(@sdl_image, source_rect.to_sdl, window.sdl_surface, blit_rect.to_sdl)
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data/lib/rubydraw/point.rb
CHANGED
@@ -13,12 +13,6 @@ module Rubydraw
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# Create a new point with the given +x+ and +y+ positions.
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def initialize(x, y)
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unless x.respond_to?(:+)
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"Expected an integer for x, got #{x}"
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end
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unless y.respond_to?(:+)
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"Expected an integer for y, got #{y}"
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end
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@x, @y = x, y
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end
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data/lib/rubydraw/rectangle.rb
CHANGED
@@ -11,15 +11,7 @@ module Rubydraw
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end
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# Create a new rectangle with the given dimensions and position.
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def initialize(position, dimensions)
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#raise ArgumentError, "Rectangle dimensions must be a Point" unless dimensions.is_a?(Rubydraw::Point)
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#raise ArgumentError, "Rectangle position must be a Point" unless position.is_a?(Rubydraw::Point)
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unless position.respond_to?(:x) and position.respond_to?(:y)
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raise ArgumentError, "Expected a Point, got #{position}"
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end
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unless dimensions.respond_to?(:x) and dimensions.respond_to?(:y)
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raise ArgumentError, "Expected a Point, got #{position}"
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end
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def initialize(position, dimensions)``
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@position, @dimensions = position, dimensions
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end
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data/lib/rubydraw/window.rb
CHANGED
@@ -8,12 +8,7 @@ module Rubydraw
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attr_reader(:width, :height)
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# Create a new window.
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def initialize(width, height, bkg_color=Color::Black)
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unless height.is_a?(Numeric) and width.is_a?(Numeric)
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# Raise an error
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raise SDLError "Window width and height have to be a number."
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end
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def initialize(width, height, bkg_color=Color::Black)\
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@width = width
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@height = height
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@open = false
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metadata
CHANGED
@@ -1,13 +1,14 @@
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1
1
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--- !ruby/object:Gem::Specification
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name: rubydraw
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version: !ruby/object:Gem::Version
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hash:
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hash: 89
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prerelease:
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segments:
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- 0
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- 2
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- 0
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-
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- 3
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version: 0.2.0.3
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platform: ruby
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authors:
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- J. Wostenberg
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@@ -64,9 +65,10 @@ files:
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65
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- examples/window_ex.rb
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66
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- examples/image_ex.rb
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- examples/sound_ex.rb
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- examples/ball_catch_game.rb
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- examples/media/bug.png
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- examples/media/
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- examples/media/
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- examples/media/ball.png
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- examples/media/bucket.png
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- lib/ext/string.rb
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- lib/ext/object.rb
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- lib/ext/aliases.rb
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data/examples/media/hooray.ogg
DELETED
Binary file
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data/examples/media/noise.ogg
DELETED
Binary file
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