rubydraw 0.1.5 → 0.1.7.1
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- data/examples/image_ex.rb +1 -2
- data/examples/sound_ex.rb +1 -1
- data/examples/window_ex.rb +1 -1
- data/lib/ext/string.rb +14 -0
- data/lib/rubydraw.rb +2 -0
- data/lib/rubydraw/color.rb +50 -0
- data/lib/rubydraw/window.rb +13 -3
- metadata +7 -4
data/examples/image_ex.rb
CHANGED
data/examples/sound_ex.rb
CHANGED
data/examples/window_ex.rb
CHANGED
data/lib/ext/string.rb
ADDED
@@ -0,0 +1,14 @@
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1
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+
class String
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2
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# Sets the size for this string, but does not modify the string.
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3
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# Appends 0 to the beginning if original is one in legnth. (Used
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4
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# in Rubydraw::Color#to_i)
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5
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+
def color_string
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6
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new_str = self[0..1]
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7
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if new_str.size == 1
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8
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result = "0" + new_str
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9
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else
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10
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result = new_str
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11
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end
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12
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result
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13
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end
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14
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end
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data/lib/rubydraw.rb
CHANGED
@@ -10,8 +10,10 @@ files = %w[
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10
10
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event_queue
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11
11
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keys
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12
12
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point
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13
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color
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13
14
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sdl_error]
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14
15
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files.each {|f| require("rubydraw/" + f)}
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16
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require 'ext/string'
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15
17
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16
18
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# Rubydraw is a high level game/graphics library, like Gosu or Rubygame, and is written completely
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19
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# in Ruby. Its only dependency is ruby-sdl-ffi, which it uses to access SDL functions. Also, thanks,
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@@ -0,0 +1,50 @@
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1
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module Rubydraw
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2
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# Instances of Color are created with four arguments: Red, green,
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3
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# blue, and alpha. The last is 0 by default, and all should have
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4
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# values ranging from 0 to 255. Use this to specify colors instead
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5
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# hex numbers. Each color instance can return its numerical value,
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6
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# but only Rubydraw itself should need it.
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7
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class Color
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8
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#Red = 0x00_00_ff_00
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9
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#Green = 0x00_ff_00_00
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10
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#Blue = 0xff_00_00_00
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11
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#Black = 0x00_00_00_00
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12
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#White = 0xff_ff_ff_00
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13
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attr_reader(:red, :green, :blue, :alpha)
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14
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+
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15
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# Create a new color with the given red, green, blue, and alpha
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16
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# values. Alpha is 0 by default.
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17
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#
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18
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# TODO: Add other color specs, like HSV or maybe (but probably not) CYMK
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19
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def initialize(red, green, blue, alpha = 0)
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20
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@red, @green, @blue, @alpha = red, green, blue, alpha
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21
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end
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22
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+
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23
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# Convert this color to a numerical value. It only makes sense in
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24
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# hexidecimal or binary format; e.g. red would be equal to
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25
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# +0x0000ff00+.
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26
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def to_i
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27
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# Get the hex string for each value.
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28
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hex_alpha = (@alpha.to_s(16)).color_string
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29
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hex_red = (@red.to_s(16)).color_string
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30
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+
hex_green = (@green.to_s(16)).color_string
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31
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hex_blue = (@blue.to_s(16)).color_string
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32
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# Construct a hex string using the previously determined hex colors.
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33
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# *Note:* it appears that SDL's (or maybe ruby-sdl-ffi's) color
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34
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# is backwards. The order appears to be: +BBGGRRAA+
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35
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color_str = hex_blue + hex_green + hex_red + hex_alpha
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36
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color_str.to_i(16)
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37
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end
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38
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+
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39
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White = new(255, 255, 255)
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40
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Black = new(0, 0, 0)
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41
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# The primary colors
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42
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Red = new(255, 0, 0)
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43
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Green = new(0, 255, 0)
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44
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Blue = new(0, 0, 255)
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45
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# Secondary colors
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46
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Yellow = new(255, 255, 0)
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47
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Magenta = new(255, 0, 255)
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48
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Cyan = new(0, 255, 255)
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49
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end
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50
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end
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data/lib/rubydraw/window.rb
CHANGED
@@ -6,7 +6,7 @@ module Rubydraw
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6
6
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# when Rubydraw::Window#close is called.
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7
7
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class Window
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8
8
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# Create a new window.
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9
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-
def initialize(width, height)
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9
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+
def initialize(width, height, bkg_color=Color::Black)
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10
10
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unless height.is_a?(Numeric) and width.is_a?(Numeric)
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# Raise an error
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raise SDLError "Window width and height have to be a number."
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@@ -19,10 +19,12 @@ module Rubydraw
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19
19
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@event_queue = EventQueue.new
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20
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@registered_actions = {}
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22
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+
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@bkg_color = bkg_color
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end
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25
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26
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# Call this method to start updating and drawing.
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25
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-
def
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27
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def show
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28
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@open = true
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29
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# Behold, the main loop. Drumroll!
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@screen = SDL::SetVideoMode(@width, @height, 0, 0)
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@@ -44,7 +46,13 @@ module Rubydraw
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44
46
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# Clear the window's contents by filling it with black. A bit of a cheat; I don't
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# know if there is a better way to do this.
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46
48
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def clear
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47
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-
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49
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fill_with(@bkg_color)
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50
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end
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51
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52
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# Fill the entire window with a Rubydraw::Color. Do this by feeding SDL the numeric
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53
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# verion of the color; see Rubydraw::Color#to_i
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def fill_with(color)
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55
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SDL::FillRect(@screen, nil, color.to_i)
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48
56
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end
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49
57
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50
58
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# Call this method to tell SDL to quit drawing. The loop (started in
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@@ -55,6 +63,8 @@ module Rubydraw
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63
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SDL.QuitSubSystem(SDL::INIT_VIDEO)
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56
64
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end
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57
65
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66
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alias quit close
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+
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58
68
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# Collect and handle new events by executing blocks in +@regestered_events+. See
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59
69
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# Rubydraw::Window#register_action on how to use it.
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60
70
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def handle_events
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metadata
CHANGED
@@ -1,13 +1,14 @@
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1
1
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--- !ruby/object:Gem::Specification
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2
2
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name: rubydraw
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3
3
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version: !ruby/object:Gem::Version
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4
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-
hash:
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4
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+
hash: 89
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5
5
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prerelease:
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6
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segments:
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7
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- 0
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8
8
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- 1
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9
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-
-
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10
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-
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9
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- 7
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10
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- 1
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11
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version: 0.1.7.1
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platform: ruby
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authors:
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- J. Wostenberg
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@@ -15,7 +16,7 @@ autorequire:
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15
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bindir: bin
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cert_chain: []
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17
18
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18
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-
date: 2011-11-
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19
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+
date: 2011-11-18 00:00:00 -07:00
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default_executable:
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dependencies:
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- !ruby/object:Gem::Dependency
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@@ -49,6 +50,7 @@ extra_rdoc_files: []
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49
50
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files:
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50
51
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- README
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51
52
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- lib/rubydraw.rb
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53
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+
- lib/ext/string.rb
|
52
54
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- lib/rubydraw/window.rb
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53
55
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- lib/rubydraw/image.rb
|
54
56
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- lib/rubydraw/sound.rb
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@@ -57,6 +59,7 @@ files:
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57
59
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- lib/rubydraw/event_queue.rb
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58
60
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- lib/rubydraw/events.rb
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59
61
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- lib/rubydraw/point.rb
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62
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+
- lib/rubydraw/color.rb
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60
63
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- examples/window_ex.rb
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61
64
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- examples/image_ex.rb
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62
65
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- examples/sound_ex.rb
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