ruby_ttt 0.1.5 → 0.1.9
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- data/lib/ai.rb +11 -7
- data/lib/board.rb +87 -13
- data/lib/game_setup.rb +111 -0
- data/lib/player.rb +36 -24
- data/lib/player_factory.rb +31 -0
- data/lib/ruby_ttt.rb +48 -114
- data/lib/ui.rb +26 -82
- metadata +4 -2
data/lib/ai.rb
CHANGED
@@ -5,6 +5,10 @@ LOSE = -1
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5
5
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TIE = 0
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6
6
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7
7
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class AI
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8
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+
attr_reader :current_player
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9
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+
def initialize(player)
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10
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@current_player = player
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11
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+
end
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8
12
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9
13
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def computer_move(board, player)
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10
14
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test_board = board.dup
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@@ -28,39 +32,39 @@ class AI
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32
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end
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29
33
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30
34
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def get_move_score(board, player, cell)
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31
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-
|
35
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+
player.add_marker(board, cell)
|
32
36
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best_score = apply_minimax(board, player, cell, depth=0, NEG_INF, POS_INF)
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33
37
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board.remove_marker(cell)
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34
38
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best_score
|
35
39
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end
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36
40
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37
41
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def get_score(board, player)
|
38
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-
return WIN if board.winner?(player.marker) && player
|
42
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+
return WIN if board.winner?(player.marker) && (player == current_player)
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39
43
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return LOSE if board.winner?(player.marker)
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40
44
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TIE
|
41
45
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end
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42
46
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43
47
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def apply_minimax(board, player, cell, depth, alpha, beta)
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44
48
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return get_score(board, player) if board.game_over?
|
45
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-
if player
|
46
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-
maximizing_player =
|
49
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+
if (player == current_player)
|
50
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maximizing_player = MaximizingPlayer.new(player)
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47
51
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alphabeta(board, maximizing_player, depth, alpha, beta)
|
48
52
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else
|
49
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-
minimizing_player =
|
53
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+
minimizing_player = MinimizingPlayer.new(player)
|
50
54
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alphabeta(board, minimizing_player, depth, alpha, beta)
|
51
55
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end
|
52
56
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end
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53
57
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|
54
58
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def alphabeta(board, player, depth, alpha, beta)
|
55
59
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board.open_cells.each_key do |cell|
|
56
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-
|
60
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+
player.opponent.add_marker(board, cell)
|
57
61
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score = (apply_minimax(board, player.opponent, cell, depth += 1, alpha, beta) / depth.to_f)
|
58
62
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alpha = player.get_alpha(alpha, score)
|
59
63
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beta = player.get_beta(beta, score)
|
60
64
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board.remove_marker(cell)
|
61
65
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break if alpha >= beta
|
62
66
|
end
|
63
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-
player.
|
67
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+
player.return_best_score(alpha, beta)
|
64
68
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end
|
65
69
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|
66
70
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end
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data/lib/board.rb
CHANGED
@@ -46,22 +46,10 @@ class Board
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|
46
46
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rows
|
47
47
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end
|
48
48
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|
49
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-
def
|
49
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+
def add_test_marker(marker, cell)
|
50
50
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all_cells[cell] = marker
|
51
51
|
end
|
52
52
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|
53
|
-
def winner?(marker)
|
54
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-
board_markers = all_cells.select { |k,v| v == marker }.keys
|
55
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-
winning_lines.each do |line|
|
56
|
-
return true if (line & board_markers).length == num_of_rows
|
57
|
-
end
|
58
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-
false
|
59
|
-
end
|
60
|
-
|
61
|
-
def game_over?
|
62
|
-
!moves_remaining? || winner?(MARKER_X)|| winner?(MARKER_O)
|
63
|
-
end
|
64
|
-
|
65
53
|
def available_cell?(cell)
|
66
54
|
valid_cell?(cell) && all_cells[cell].nil?
|
67
55
|
end
|
@@ -78,6 +66,18 @@ class Board
|
|
78
66
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all_cells.has_value?(nil)
|
79
67
|
end
|
80
68
|
|
69
|
+
def winner?(marker)
|
70
|
+
board_markers = all_cells.select { |cell, value| value == marker }.keys
|
71
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+
winning_lines.each do |line|
|
72
|
+
return true if (line & board_markers).length == num_of_rows
|
73
|
+
end
|
74
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+
false
|
75
|
+
end
|
76
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+
|
77
|
+
def game_over?
|
78
|
+
!moves_remaining? || winner?(MARKER_X) || winner?(MARKER_O)
|
79
|
+
end
|
80
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+
|
81
81
|
def open_cells
|
82
82
|
all_cells.select { |k,v| v.nil? }
|
83
83
|
end
|
@@ -143,4 +143,78 @@ class Board
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|
143
143
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diagonal
|
144
144
|
end
|
145
145
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|
146
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+
end
|
147
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+
|
148
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+
class CLIBoard < Board
|
149
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+
attr_accessor :all_cells, :num_of_rows, :winning_lines, :io
|
150
|
+
def initialize(num_of_rows)
|
151
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+
super
|
152
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+
@io = Kernel
|
153
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+
end
|
154
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+
|
155
|
+
def print_board_numbers
|
156
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+
num = 1
|
157
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+
io.print " "
|
158
|
+
num_of_rows.times do
|
159
|
+
io.print "--#{num}-- "
|
160
|
+
num += 1
|
161
|
+
end
|
162
|
+
io.print "\n"
|
163
|
+
end
|
164
|
+
|
165
|
+
def print_divider
|
166
|
+
io.print " "
|
167
|
+
num_of_rows.times { io.print "------" }
|
168
|
+
io.print "\n"
|
169
|
+
end
|
170
|
+
|
171
|
+
def print_board_rows
|
172
|
+
alpha = 'A'
|
173
|
+
all_rows.each do |row|
|
174
|
+
show_row(alpha, row)
|
175
|
+
alpha = alpha.next
|
176
|
+
end
|
177
|
+
end
|
178
|
+
|
179
|
+
def show_row(letter, cells)
|
180
|
+
io.print "#{letter}"
|
181
|
+
cells.each { |cell| io.print " | " + show_marker(cell) }
|
182
|
+
io.print " | #{letter}\n"
|
183
|
+
print_divider
|
184
|
+
end
|
185
|
+
|
186
|
+
def show_marker(cell)
|
187
|
+
all_cells[cell].nil? ? ' ' : all_cells[cell]
|
188
|
+
end
|
189
|
+
|
190
|
+
def display_board
|
191
|
+
print_board_numbers
|
192
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+
print_board_rows
|
193
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+
print_board_numbers
|
194
|
+
end
|
195
|
+
|
196
|
+
end
|
197
|
+
|
198
|
+
class WebBoard < Board
|
199
|
+
|
200
|
+
def print_active_board
|
201
|
+
board_string = ''
|
202
|
+
all_rows.each do |row|
|
203
|
+
board_string += "<div class='row'>"
|
204
|
+
row.each { |cell| board_string += "<button name='move' value='#{cell}'> #{all_cells[cell]} <span class='cell'>.</span></button>" }
|
205
|
+
board_string += "</div>"
|
206
|
+
end
|
207
|
+
board_string
|
208
|
+
end
|
209
|
+
|
210
|
+
def print_inactive_board
|
211
|
+
board_string = ''
|
212
|
+
all_rows.each do |row|
|
213
|
+
board_string += "<div class='row'>"
|
214
|
+
row.each { |cell| board_string += "<button> #{all_cells[cell]} <span class='cell'>.</span></button>" }
|
215
|
+
board_string += "</div>"
|
216
|
+
end
|
217
|
+
board_string
|
218
|
+
end
|
219
|
+
|
146
220
|
end
|
data/lib/game_setup.rb
ADDED
@@ -0,0 +1,111 @@
|
|
1
|
+
COMPUTER_PLAYER = 'computer'
|
2
|
+
HUMAN_PLAYER = 'human'
|
3
|
+
AI_PLAYER = 'hard computer'
|
4
|
+
HARD_LEVEL = 'hard'
|
5
|
+
EASY_LEVEL = 'easy'
|
6
|
+
|
7
|
+
class GameSetup; end
|
8
|
+
|
9
|
+
class CLIGameSetup < GameSetup
|
10
|
+
attr_accessor :ui
|
11
|
+
def initialize
|
12
|
+
@ui = CLIUI.new
|
13
|
+
end
|
14
|
+
|
15
|
+
def get_settings
|
16
|
+
settings = {}
|
17
|
+
begin
|
18
|
+
players = set_up_players
|
19
|
+
settings[:board] = get_board
|
20
|
+
settings[:player_one] = players.player_one
|
21
|
+
settings[:player_two] = players.player_two
|
22
|
+
settings[:player_first_move] = players.player_goes_first
|
23
|
+
settings
|
24
|
+
rescue Interrupt
|
25
|
+
ui.early_exit_message
|
26
|
+
exit
|
27
|
+
end
|
28
|
+
end
|
29
|
+
|
30
|
+
def set_up_players
|
31
|
+
player_one_type = get_player_type(MARKER_X)
|
32
|
+
player_two_type = get_player_type(MARKER_O)
|
33
|
+
PlayerFactory.new(player_one_type, player_two_type)
|
34
|
+
end
|
35
|
+
|
36
|
+
def get_player_type(marker)
|
37
|
+
type = ui.request_player_type(marker)
|
38
|
+
validated_type = valid_type?(type) ? get_difficulty_level(type) : invalid_type(type, marker)
|
39
|
+
ui.type_assigned_message(validated_type, marker)
|
40
|
+
validated_type
|
41
|
+
end
|
42
|
+
|
43
|
+
def get_difficulty_level(type)
|
44
|
+
return type if type == HUMAN_PLAYER
|
45
|
+
level = ui.request_difficulty_level
|
46
|
+
valid_level?(level) ? ui.level_assigned_message(level) : invalid_level(level)
|
47
|
+
player_type_by_level(level)
|
48
|
+
end
|
49
|
+
|
50
|
+
def valid_type?(type)
|
51
|
+
(type == HUMAN_PLAYER) || (type == COMPUTER_PLAYER)
|
52
|
+
end
|
53
|
+
|
54
|
+
def invalid_type(type, marker)
|
55
|
+
ui.invalid_input_message(type)
|
56
|
+
get_player_type(marker)
|
57
|
+
end
|
58
|
+
|
59
|
+
def valid_level?(level)
|
60
|
+
(level == HARD_LEVEL) || (level == EASY_LEVEL)
|
61
|
+
end
|
62
|
+
|
63
|
+
def invalid_level(level)
|
64
|
+
ui.invalid_input_message(level)
|
65
|
+
get_difficulty_level(COMPUTER_PLAYER)
|
66
|
+
end
|
67
|
+
|
68
|
+
def player_type_by_level(level)
|
69
|
+
level == HARD_LEVEL ? AI_PLAYER : COMPUTER_PLAYER
|
70
|
+
end
|
71
|
+
|
72
|
+
def get_board
|
73
|
+
rows = ui.request_board_size
|
74
|
+
valid_board_size?(rows) ? ui.board_assigned_message(rows) : invalid_board_size(rows)
|
75
|
+
CLIBoard.new(rows.to_i)
|
76
|
+
end
|
77
|
+
|
78
|
+
def valid_board_size?(input)
|
79
|
+
rows = input.to_i
|
80
|
+
rows.is_a?(Integer) && (rows > 2 && rows < 6)
|
81
|
+
end
|
82
|
+
|
83
|
+
def invalid_board_size(rows)
|
84
|
+
ui.invalid_input_message(rows)
|
85
|
+
get_board
|
86
|
+
end
|
87
|
+
|
88
|
+
end
|
89
|
+
|
90
|
+
class WebGameSetup < GameSetup
|
91
|
+
|
92
|
+
# def set_up_players(player_one_type, player_two_type)
|
93
|
+
# PlayerFactory.new(player_one_type, player_two_type)
|
94
|
+
# end
|
95
|
+
|
96
|
+
# def get_board
|
97
|
+
# board = Board.new(session[:board_size])
|
98
|
+
# board.all_cells = session[:current_board]
|
99
|
+
# end
|
100
|
+
|
101
|
+
# def get_settings
|
102
|
+
# settings = {}
|
103
|
+
# players = set_up_players
|
104
|
+
# settings[:board] = get_board
|
105
|
+
# settings[:player_one] = players.player_one
|
106
|
+
# settings[:player_two] = players.player_two
|
107
|
+
# settings[:player_goes_first] = players.player_goes_first
|
108
|
+
# settings
|
109
|
+
# end
|
110
|
+
|
111
|
+
end
|
data/lib/player.rb
CHANGED
@@ -1,19 +1,12 @@
|
|
1
1
|
class Player
|
2
|
-
attr_accessor :marker, :
|
2
|
+
attr_accessor :marker, :opponent
|
3
3
|
def initialize(marker)
|
4
|
-
@marker
|
5
|
-
@
|
6
|
-
@turn = 0
|
7
|
-
@opponent = nil
|
4
|
+
@marker = marker
|
5
|
+
@opponent = nil
|
8
6
|
end
|
9
7
|
|
10
|
-
def
|
11
|
-
|
12
|
-
self.opponent.turn = 1
|
13
|
-
end
|
14
|
-
|
15
|
-
def current_player?
|
16
|
-
self.turn == 1
|
8
|
+
def add_marker(board, cell)
|
9
|
+
board.all_cells[cell] = self.marker
|
17
10
|
end
|
18
11
|
|
19
12
|
def get_alpha(alpha, score)
|
@@ -25,36 +18,55 @@ class Player
|
|
25
18
|
end
|
26
19
|
end
|
27
20
|
|
28
|
-
class
|
29
|
-
|
21
|
+
class AIPlayer < Player
|
22
|
+
|
23
|
+
def make_move(board)
|
24
|
+
ai = AI.new(self)
|
25
|
+
cell = ai.computer_move(board, self)
|
26
|
+
add_marker(board, cell)
|
27
|
+
end
|
28
|
+
|
29
|
+
end
|
30
|
+
|
31
|
+
class ComputerPlayer < Player
|
32
|
+
|
33
|
+
def make_move(board)
|
34
|
+
cell = board.random_cell
|
35
|
+
add_marker(board, cell)
|
36
|
+
end
|
37
|
+
|
38
|
+
end
|
39
|
+
|
40
|
+
class HumanPlayer < Player; end
|
41
|
+
|
42
|
+
class MinimizingPlayer < Player
|
43
|
+
attr_accessor :marker, :opponent
|
30
44
|
def initialize(player)
|
31
|
-
@marker
|
32
|
-
@
|
33
|
-
@opponent = player.opponent
|
45
|
+
@marker = player.marker
|
46
|
+
@opponent = player.opponent
|
34
47
|
end
|
35
48
|
|
36
49
|
def get_alpha(alpha, score)
|
37
50
|
score > alpha ? score : alpha
|
38
51
|
end
|
39
52
|
|
40
|
-
def
|
53
|
+
def return_best_score(alpha, beta)
|
41
54
|
alpha
|
42
55
|
end
|
43
56
|
end
|
44
57
|
|
45
|
-
class
|
46
|
-
attr_accessor :marker, :
|
58
|
+
class MaximizingPlayer < Player
|
59
|
+
attr_accessor :marker, :opponent
|
47
60
|
def initialize(player)
|
48
|
-
@marker
|
49
|
-
@
|
50
|
-
@opponent = player.opponent
|
61
|
+
@marker = player.marker
|
62
|
+
@opponent = player.opponent
|
51
63
|
end
|
52
64
|
|
53
65
|
def get_beta(beta, score)
|
54
66
|
score < beta ? score : beta
|
55
67
|
end
|
56
68
|
|
57
|
-
def
|
69
|
+
def return_best_score(alpha, beta)
|
58
70
|
beta
|
59
71
|
end
|
60
72
|
end
|
@@ -0,0 +1,31 @@
|
|
1
|
+
class PlayerFactory
|
2
|
+
attr_accessor :player_one, :player_two
|
3
|
+
def initialize(type_one, type_two)
|
4
|
+
@player_one = create_player(type_one, MARKER_X)
|
5
|
+
@player_two = create_player(type_two, MARKER_O)
|
6
|
+
set_opponents
|
7
|
+
end
|
8
|
+
|
9
|
+
def create_player(type, marker)
|
10
|
+
case type
|
11
|
+
when COMPUTER_PLAYER
|
12
|
+
ComputerPlayer.new(marker)
|
13
|
+
when HUMAN_PLAYER
|
14
|
+
HumanPlayer.new(marker)
|
15
|
+
when AI_PLAYER
|
16
|
+
AIPlayer.new(marker)
|
17
|
+
else
|
18
|
+
raise "Invalid player type"
|
19
|
+
end
|
20
|
+
end
|
21
|
+
|
22
|
+
def player_goes_first
|
23
|
+
rand(0..1) == 1 ? player_one : player_two
|
24
|
+
end
|
25
|
+
|
26
|
+
def set_opponents
|
27
|
+
player_one.opponent = player_two
|
28
|
+
player_two.opponent = player_one
|
29
|
+
end
|
30
|
+
|
31
|
+
end
|
data/lib/ruby_ttt.rb
CHANGED
@@ -1,92 +1,64 @@
|
|
1
1
|
require 'ai'
|
2
2
|
require 'board'
|
3
|
+
require 'player_factory'
|
4
|
+
require 'game_setup'
|
3
5
|
require 'player'
|
4
6
|
require 'ui'
|
5
7
|
|
6
|
-
EASY_LEVEL = 'easy'
|
7
|
-
HARD_LEVEL = 'hard'
|
8
|
-
COMPUTER_PLAYER = 'computer'
|
9
|
-
HUMAN_PLAYER = 'human'
|
10
|
-
|
11
8
|
class Game
|
12
|
-
attr_accessor :board, :player_one, :player_two, :
|
13
|
-
def initialize(
|
14
|
-
@board
|
15
|
-
@player_one = player_one
|
16
|
-
@player_two = player_two
|
17
|
-
@
|
18
|
-
@
|
19
|
-
end
|
20
|
-
|
21
|
-
def set_opponents
|
22
|
-
player_one.opponent = player_two
|
23
|
-
player_two.opponent = player_one
|
9
|
+
attr_accessor :board, :player_one, :player_two, :ui, :player_first_move
|
10
|
+
def initialize(settings)
|
11
|
+
@board = settings[:board]
|
12
|
+
@player_one = settings[:player_one]
|
13
|
+
@player_two = settings[:player_two]
|
14
|
+
@player_first_move = settings[:player_first_move]
|
15
|
+
@ui = UI.new
|
24
16
|
end
|
25
17
|
|
26
|
-
def
|
27
|
-
(
|
18
|
+
def advance_game
|
19
|
+
game_status_check(current_player.opponent.marker)
|
20
|
+
ui.next_move_message(current_player.marker) unless board.game_over?
|
28
21
|
end
|
29
22
|
|
30
|
-
def
|
31
|
-
|
23
|
+
def game_status_check(marker)
|
24
|
+
if board.winner?(marker)
|
25
|
+
ui.winning_game_message(marker)
|
26
|
+
elsif !board.moves_remaining?
|
27
|
+
ui.tie_game_message
|
28
|
+
end
|
32
29
|
end
|
33
30
|
|
34
|
-
def
|
35
|
-
|
36
|
-
|
31
|
+
def verify_move(cell)
|
32
|
+
return false if !board.available_cell?(cell)
|
33
|
+
current_player.add_marker(board, cell)
|
34
|
+
true
|
37
35
|
end
|
38
36
|
|
39
|
-
def
|
40
|
-
if
|
41
|
-
|
42
|
-
|
37
|
+
def current_player
|
38
|
+
if total_markers(MARKER_X) > total_markers(MARKER_O)
|
39
|
+
player_two
|
40
|
+
elsif total_markers(MARKER_O) > total_markers(MARKER_X)
|
41
|
+
player_one
|
43
42
|
else
|
44
|
-
|
43
|
+
player_first_move
|
45
44
|
end
|
46
45
|
end
|
47
46
|
|
48
|
-
def
|
49
|
-
|
50
|
-
end
|
51
|
-
|
52
|
-
def computer_move?
|
53
|
-
current_player.player_type == COMPUTER_PLAYER
|
47
|
+
def total_markers(marker)
|
48
|
+
board.all_cells.select { |cell, value| value == marker }.count
|
54
49
|
end
|
55
50
|
|
56
|
-
def advance_game
|
57
|
-
game_status_check
|
58
|
-
current_player.next_player_turn
|
59
|
-
ui.next_move_message(current_player) unless board.game_over?
|
60
|
-
end
|
61
|
-
|
62
|
-
def game_status_check
|
63
|
-
if board.winner?(current_player.marker)
|
64
|
-
ui.winning_game_message(current_player)
|
65
|
-
elsif !board.moves_remaining?
|
66
|
-
ui.tie_game_message
|
67
|
-
end
|
68
|
-
end
|
69
|
-
|
70
|
-
def current_player
|
71
|
-
player_one.current_player? ? player_one : player_two
|
72
|
-
end
|
73
51
|
end
|
74
52
|
|
75
53
|
class CLIGame < Game
|
76
|
-
attr_accessor :ui
|
77
|
-
|
78
|
-
def initialize(board, player_one, player_two)
|
54
|
+
attr_accessor :board, :player_one, :player_two, :ui, :player_first_move
|
55
|
+
def initialize(settings)
|
79
56
|
super
|
80
|
-
@ui = CLIUI.new
|
57
|
+
@ui = CLIUI.new
|
81
58
|
end
|
82
59
|
|
83
|
-
def
|
60
|
+
def start_game!
|
84
61
|
begin
|
85
|
-
set_opponents
|
86
|
-
get_player_type(player_one)
|
87
|
-
get_player_type(player_two)
|
88
|
-
level = get_difficulty_level
|
89
|
-
who_goes_first
|
90
62
|
play!
|
91
63
|
rescue Interrupt
|
92
64
|
ui.early_exit_message
|
@@ -94,71 +66,33 @@ class CLIGame < Game
|
|
94
66
|
end
|
95
67
|
end
|
96
68
|
|
97
|
-
def get_player_type(player)
|
98
|
-
type = ui.request_player_type(player.marker)
|
99
|
-
validate_type(type, player) ? set_player_type(type, player) : invalid_type(type, player)
|
100
|
-
end
|
101
|
-
|
102
|
-
def get_difficulty_level
|
103
|
-
return nil unless computer_player_selected?
|
104
|
-
level = ui.request_difficulty_level
|
105
|
-
validate_level(level) ? ui.level_assigned_message(level) : invalid_level(level)
|
106
|
-
end
|
107
|
-
|
108
|
-
def validate_type(type, player)
|
109
|
-
(type == HUMAN_PLAYER) || (type == COMPUTER_PLAYER)
|
110
|
-
end
|
111
|
-
|
112
|
-
def set_player_type(type, player)
|
113
|
-
player.player_type = type
|
114
|
-
ui.type_assigned_message(type, player.marker)
|
115
|
-
end
|
116
|
-
|
117
|
-
def invalid_type(type, player)
|
118
|
-
ui.invalid_input_message(type)
|
119
|
-
get_player_type(player)
|
120
|
-
end
|
121
|
-
|
122
|
-
def validate_level(level)
|
123
|
-
(level == HARD_LEVEL) || (level == EASY_LEVEL)
|
124
|
-
end
|
125
|
-
|
126
|
-
def invalid_level(level)
|
127
|
-
ui.invalid_input_message(level)
|
128
|
-
get_difficulty_level
|
129
|
-
end
|
130
|
-
|
131
69
|
def play!
|
132
70
|
until board.game_over?
|
133
|
-
|
134
|
-
|
135
|
-
advance_game if verify_move(move)
|
71
|
+
board.display_board
|
72
|
+
get_next_move
|
136
73
|
end
|
137
74
|
exit_game
|
138
75
|
end
|
139
76
|
|
77
|
+
def get_next_move
|
78
|
+
if current_player.is_a?(HumanPlayer)
|
79
|
+
move = ui.request_human_move
|
80
|
+
verify_move(move) ? advance_game : invalid_move(move)
|
81
|
+
else
|
82
|
+
current_player.make_move(board)
|
83
|
+
advance_game
|
84
|
+
end
|
85
|
+
end
|
86
|
+
|
140
87
|
def invalid_move(cell)
|
141
88
|
board.valid_cell?(cell) ? ui.taken_cell_message(cell) : ui.bad_cell_message(cell)
|
142
89
|
end
|
143
90
|
|
144
91
|
def exit_game
|
145
|
-
|
92
|
+
board.display_board
|
146
93
|
ui.io.exit
|
147
94
|
end
|
148
95
|
|
149
96
|
end
|
150
97
|
|
151
|
-
class WebGame < Game
|
152
|
-
attr_accessor :ui
|
153
|
-
|
154
|
-
def initialize(board, player_one, player_two)
|
155
|
-
super
|
156
|
-
@ui = WebUI.new(board)
|
157
|
-
end
|
158
|
-
|
159
|
-
def set_player_types(player_one_type, player_two_type)
|
160
|
-
player_one.player_type = player_one_type
|
161
|
-
player_two.player_type = player_two_type
|
162
|
-
end
|
163
|
-
|
164
|
-
end
|
98
|
+
class WebGame < Game; end
|
data/lib/ui.rb
CHANGED
@@ -1,19 +1,16 @@
|
|
1
1
|
class UI
|
2
|
-
|
3
|
-
def initialize(board)
|
4
|
-
@board = board
|
5
|
-
end
|
2
|
+
def initialize; end
|
6
3
|
|
7
|
-
def first_move_message(
|
8
|
-
"Player '#{
|
4
|
+
def first_move_message(marker)
|
5
|
+
"Player '#{marker}' goes first."
|
9
6
|
end
|
10
7
|
|
11
|
-
def next_move_message(
|
12
|
-
"Player '#{
|
8
|
+
def next_move_message(marker)
|
9
|
+
"Player '#{marker}': Make your move."
|
13
10
|
end
|
14
11
|
|
15
|
-
def winning_game_message(
|
16
|
-
"GAME OVER! Player '#{
|
12
|
+
def winning_game_message(marker)
|
13
|
+
"GAME OVER! Player '#{marker}' wins!"
|
17
14
|
end
|
18
15
|
|
19
16
|
def tie_game_message
|
@@ -24,8 +21,7 @@ end
|
|
24
21
|
|
25
22
|
class CLIUI < UI
|
26
23
|
attr_accessor :io
|
27
|
-
def initialize
|
28
|
-
super
|
24
|
+
def initialize
|
29
25
|
@io = Kernel
|
30
26
|
end
|
31
27
|
|
@@ -39,6 +35,11 @@ class CLIUI < UI
|
|
39
35
|
io.gets.chomp.downcase
|
40
36
|
end
|
41
37
|
|
38
|
+
def request_board_size
|
39
|
+
board_size_message
|
40
|
+
io.gets.chomp.downcase
|
41
|
+
end
|
42
|
+
|
42
43
|
def request_human_move
|
43
44
|
standardize(io.gets.chomp)
|
44
45
|
end
|
@@ -51,12 +52,20 @@ class CLIUI < UI
|
|
51
52
|
io.print "Select computer difficulty level: Enter 'easy' or 'hard.'\n"
|
52
53
|
end
|
53
54
|
|
55
|
+
def board_size_message
|
56
|
+
io.print "Enter the number of rows you want your board to have (3-5).\n"
|
57
|
+
end
|
58
|
+
|
54
59
|
def level_assigned_message(level)
|
55
60
|
io.print "You selected difficulty level #{level.upcase}.\n"
|
56
61
|
end
|
57
62
|
|
63
|
+
def board_assigned_message(rows)
|
64
|
+
io.print "You selected a board with #{rows} rows.\n"
|
65
|
+
end
|
66
|
+
|
58
67
|
def invalid_input_message(input)
|
59
|
-
io.print "
|
68
|
+
io.print "#{input} is not a valid option.\n"
|
60
69
|
end
|
61
70
|
|
62
71
|
def player_type_message(marker)
|
@@ -67,58 +76,17 @@ class CLIUI < UI
|
|
67
76
|
io.print "Player " + "'#{marker}' " + "is #{type}.\n"
|
68
77
|
end
|
69
78
|
|
70
|
-
def
|
71
|
-
num = 1
|
72
|
-
io.print " "
|
73
|
-
board.num_of_rows.times do
|
74
|
-
io.print "--#{num}-- "
|
75
|
-
num += 1
|
76
|
-
end
|
77
|
-
io.print "\n"
|
78
|
-
end
|
79
|
-
|
80
|
-
def print_divider
|
81
|
-
io.print " "
|
82
|
-
board.num_of_rows.times { io.print "------" }
|
83
|
-
io.print "\n"
|
84
|
-
end
|
85
|
-
|
86
|
-
def print_board_rows
|
87
|
-
alpha = 'A'
|
88
|
-
board.all_rows.each do |row|
|
89
|
-
show_row(alpha, row)
|
90
|
-
alpha = alpha.next
|
91
|
-
end
|
92
|
-
end
|
93
|
-
|
94
|
-
def show_row(letter, cells)
|
95
|
-
io.print "#{letter}"
|
96
|
-
cells.each { |cell| io.print " | " + show_marker(cell) }
|
97
|
-
io.print " | #{letter}\n"
|
98
|
-
print_divider
|
99
|
-
end
|
100
|
-
|
101
|
-
def show_marker(cell)
|
102
|
-
board.all_cells[cell].nil? ? ' ' : board.all_cells[cell]
|
103
|
-
end
|
104
|
-
|
105
|
-
def display_board
|
106
|
-
print_board_numbers
|
107
|
-
print_board_rows
|
108
|
-
print_board_numbers
|
109
|
-
end
|
110
|
-
|
111
|
-
def first_move_message(player)
|
79
|
+
def first_move_message(marker)
|
112
80
|
output = super
|
113
81
|
io.print "\n\n************ New Game ************\n"
|
114
82
|
io.print output + "\n"
|
115
83
|
end
|
116
84
|
|
117
|
-
def next_move_message(
|
118
|
-
io.print "Player '#{
|
85
|
+
def next_move_message(marker)
|
86
|
+
io.print "Player '#{marker}': Enter open cell ID.\n"
|
119
87
|
end
|
120
88
|
|
121
|
-
def winning_game_message(
|
89
|
+
def winning_game_message(marker)
|
122
90
|
output = super
|
123
91
|
io.print output + "\n"
|
124
92
|
end
|
@@ -142,28 +110,4 @@ class CLIUI < UI
|
|
142
110
|
io.print "Goodbye!\n\n"
|
143
111
|
end
|
144
112
|
|
145
|
-
end
|
146
|
-
|
147
|
-
class WebUI < UI
|
148
|
-
|
149
|
-
def print_active_board
|
150
|
-
board_string = ''
|
151
|
-
board.all_rows.each do |row|
|
152
|
-
board_string += "<div class='row'>"
|
153
|
-
row.each { |cell| board_string += "<button name='move' value='#{cell}'> #{board.all_cells[cell]} <span class='cell'>.</span></button>" }
|
154
|
-
board_string += "</div>"
|
155
|
-
end
|
156
|
-
board_string
|
157
|
-
end
|
158
|
-
|
159
|
-
def print_inactive_board
|
160
|
-
board_string = ''
|
161
|
-
board.all_rows.each do |row|
|
162
|
-
board_string += "<div class='row'>"
|
163
|
-
row.each { |cell| board_string += "<button> #{board.all_cells[cell]} <span class='cell'>.</span></button>" }
|
164
|
-
board_string += "</div>"
|
165
|
-
end
|
166
|
-
board_string
|
167
|
-
end
|
168
|
-
|
169
113
|
end
|
metadata
CHANGED
@@ -1,7 +1,7 @@
|
|
1
1
|
--- !ruby/object:Gem::Specification
|
2
2
|
name: ruby_ttt
|
3
3
|
version: !ruby/object:Gem::Version
|
4
|
-
version: 0.1.
|
4
|
+
version: 0.1.9
|
5
5
|
prerelease:
|
6
6
|
platform: ruby
|
7
7
|
authors:
|
@@ -9,7 +9,7 @@ authors:
|
|
9
9
|
autorequire:
|
10
10
|
bindir: bin
|
11
11
|
cert_chain: []
|
12
|
-
date: 2013-12-
|
12
|
+
date: 2013-12-23 00:00:00.000000000 Z
|
13
13
|
dependencies:
|
14
14
|
- !ruby/object:Gem::Dependency
|
15
15
|
name: rspec
|
@@ -37,7 +37,9 @@ extra_rdoc_files: []
|
|
37
37
|
files:
|
38
38
|
- lib/ai.rb
|
39
39
|
- lib/board.rb
|
40
|
+
- lib/game_setup.rb
|
40
41
|
- lib/player.rb
|
42
|
+
- lib/player_factory.rb
|
41
43
|
- lib/ruby_ttt.rb
|
42
44
|
- lib/ui.rb
|
43
45
|
homepage: http://rubygems.org/gems/ruby_ttt
|