ruby_studio_game_km 1.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +7 -0
- data/LICENSE +1 -0
- data/README +1 -0
- data/bin/players.csv +3 -0
- data/bin/studio_game.rb +89 -0
- data/lib/studio_game/auditable.rb +11 -0
- data/lib/studio_game/berserk_player.rb +36 -0
- data/lib/studio_game/clumsy_player.rb +44 -0
- data/lib/studio_game/die.rb +22 -0
- data/lib/studio_game/game.rb +115 -0
- data/lib/studio_game/game_turn.rb +29 -0
- data/lib/studio_game/loaded_die.rb +20 -0
- data/lib/studio_game/playable.rb +21 -0
- data/lib/studio_game/player.rb +78 -0
- data/lib/studio_game/treasure_trove.rb +22 -0
- data/spec/studio_game/berserk_player_spec.rb +32 -0
- data/spec/studio_game/clumsy_player_spec.rb +57 -0
- data/spec/studio_game/die_spec.rb +31 -0
- data/spec/studio_game/game_spec.rb +63 -0
- data/spec/studio_game/player_spec.rb +135 -0
- data/spec/studio_game/treasure_trove_spec.rb +56 -0
- metadata +89 -0
checksums.yaml
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---
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SHA256:
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metadata.gz: 93d76b922214ef5bfd87e73d914ae50a1197f791e678dcb7e1214159d2582e22
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data.tar.gz: 9e7afed69bef1bbccee2667a69391e7a9b77f8ac57ee646b823202f77c825209
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SHA512:
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metadata.gz: 5ff79b27e14532b4b99d5ee2d8bab4226e8893762edc01c442383aeadbb4b1296bf1fa367e44f08ecd5191b77631c19087991e2462916a33be9ce1cd3b43e076
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data.tar.gz: 4c63b226bf993a849d6519d537d7837ef674e3b3b529a97e666d2733b6601709c438088714328f446d025d86a1b60efdd65dac4b22e6128f83993aaf9d91f4f2
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data/LICENSE
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???? SOMETHNING SHOULD GO HERE YEAH ????
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data/README
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Absolutely should make a proper read me for my first Ruby repository. TBD.
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data/bin/players.csv
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data/bin/studio_game.rb
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# frozen_string_literal: true
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require_relative '../lib/studio_game/game'
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require_relative '../lib/studio_game/clumsy_player'
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require_relative '../lib/studio_game/berserk_player'
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knuckleheads = StudioGame::Game.new('Knuckleheads')
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default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
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knuckleheads.load_players(ARGV.shift || default_player_file)
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klutz = StudioGame::ClumsyPlayer.new('klutz', 105)
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knuckleheads.add_player(klutz)
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berserker = StudioGame::BerserkPlayer.new('berserker', 50)
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knuckleheads.add_player(berserker)
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loop do
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puts "\nHow many game rounds? ('quit' to exit)"
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answer = gets.chomp.downcase
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case answer
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when /^\d+$/
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knuckleheads.play(answer.to_i) do
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if knuckleheads.total_points < 10_000
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knuckleheads.total_points >= 10_000
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else
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puts "Points have exceeded 2000, please exit by typing 'quit'."
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break
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end
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end
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when 'quit', 'exit'
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knuckleheads.print_stats
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break
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else
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puts "Please enter a number or 'quit'."
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end
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end
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knuckleheads.sav_high_scores
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# OLD CODE BELOW THIS POINT
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# name1 = "larry"
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# health1 = 60
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# name2 = "curly"
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# health2 = 125
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# name3 = "moe"
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# health3 = 100
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# name4 = "shemp"
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# health4 = 90
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# puts "#{name1.capitalize} has a health of #{health1}."
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# puts "#{name2.upcase} has a health of #{health2}."
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# health2 = health1
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# puts "#{name2.upcase} has a health of #{health2}."
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# health1 = 30
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# puts "#{name1.capitalize} has a health of #{health1}."
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# puts "#{name2.upcase} has a health of #{health2}."
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# moe_text = "#{name3.capitalize} has a health of #{health3}."
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# puts moe_text.center(50, '*')
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# formatted_name = name4.capitalize.ljust(30, '.')
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# puts "#{formatted_name} #{health4} health"
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# # OR
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# puts "#{name4.capitalize.ljust(30, '.')} #{health4} health"
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# current_time = Time.new
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# formatted_time = current_time.strftime("%A %m/%d/%Y at %I:%M%p")
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# puts "The game started on #{formatted_time}."
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# ************** Starting over here ********************
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# def time_of_day
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# current_time = Time.new
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# current_time.strftime("%I:%M:%S%p")
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# end
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# def say_hello(name, health=100)
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# "I'm #{name.capitalize} with a health of #{health} as of #{time_of_day}."
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# end
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# puts say_hello('larry', 60)
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# puts say_hello('curly', 125)
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# puts say_hello('moe')
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# puts say_hello('shemp', 90)
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# frozen_string_literal: true
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require_relative 'player'
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# wrapping paper
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module StudioGame
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# subclass for berserk players, after 6 w00ts he becomes so excited blamming him will
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# only increase his health. he becomes unstoppable
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class BerserkPlayer < Player
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def initialize(name, health = 100)
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super(name, health)
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@w00t_count = 0
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end
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def berserk?
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@w00t_count > 5
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end
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def w00t
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super
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@w00t_count += 1
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puts "#{@name} is berserk!" if berserk?
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end
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def blam
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berserk? ? w00t : super
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end
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end
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end
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if __FILE__ == $PROGRAM_NAME
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berserker = BerserkPlayer.new('berserker', 50)
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6.times { berserker.w00t }
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2.times { berserker.blam }
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puts berserker.health
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end
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# frozen_string_literal: true
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require_relative 'player'
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# wrapping
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module StudioGame
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# subclass of the player class, this is a clumsy player. he gets half points for
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# for each treasure he finds
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class ClumsyPlayer < Player
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attr_reader :boost_factor
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def initialize(name, health = 100, boost_factor = 1)
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super(name, health)
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@boost_factor = boost_factor
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end
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def w00t
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@boost_factor.times { super }
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end
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def found_treasure(treasure)
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damaged_treasure = Treasure.new(treasure.name, treasure.points / 2.0)
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super(damaged_treasure)
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end
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end
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end
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if __FILE__ == $PROGRAM_NAME
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clumsy = ClumsyPlayer.new('klutz')
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hammer = Treasure.new(:hammer, 50)
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clumsy.found_treasure(hammer)
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clumsy.found_treasure(hammer)
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clumsy.found_treasure(hammer)
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crowbar = Treasure.new(:crowbar, 400)
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clumsy.found_treasure(crowbar)
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clumsy.each_found_treasure do |treasure|
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puts "#{treasure.points} total #{treasure.name} points"
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end
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puts "#{clumsy.points} grand total points"
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end
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# frozen_string_literal: true
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require_relative 'auditable'
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# wrapping
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module StudioGame
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# rolls a dice
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class Die
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include Auditable
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MIN_VALUE = 1
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MAX_VALUE = 10
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attr_reader :number
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def roll
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@number = rand(MIN_VALUE..MAX_VALUE)
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audit
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@number
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end
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end
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end
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# frozen_string_literal: true
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require_relative 'player'
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require_relative 'die'
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require_relative 'game_turn'
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require_relative 'treasure_trove'
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# wrapping
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module StudioGame
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# game class that includes the title of the game where players then get assigned to that game
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class Game
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attr_reader :title
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def initialize(title)
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@title = title
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@players = []
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end
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def load_players(from_file)
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File.readlines(from_file).each do |line|
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add_player(Player.from_csv(line))
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end
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end
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def add_player(player)
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@players << player
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end
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def play(rounds)
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puts "\nThere are #{@players.length} players in #{@title} with #{rounds} rounds:"
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1.upto(rounds) do |count|
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if block_given?
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break if yield
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end
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puts "\nRound #{count}"
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@players.each do |player|
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GameTurn.take_turn(player)
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end
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end
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treasures = TreasureTrove::TREASURES
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puts "\nThere are #{treasures.length} treasures available:"
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treasures.each do |treasure|
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puts "A #{treasure.name} is worth #{treasure.points} points."
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end
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end
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def player_name_health(player)
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puts "#{player.name} (#{player.health})"
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end
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def print_stats
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strong_players, wimpy_players = @players.partition(&:strong?)
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puts "\n#{@title} Statistics:"
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puts "\n#{strong_players.length} strong players:"
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strong_players.each do |player|
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player_name_health(player)
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end
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puts "\n#{wimpy_players.length} wimpy players:"
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wimpy_players.each do |player|
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player_name_health(player)
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end
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puts "\n#{@title} High Scores:"
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@players.sort.each do |player|
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puts high_score_entry(player)
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end
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puts "\nPlayer treasure point totals:"
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@players.sort.each do |player|
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puts "\n#{player.name.center(20, '_')}"
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player.each_found_treasure do |treasure|
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formatted_treasure_name = treasure.name.to_s.capitalize.ljust(15)
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puts "#{formatted_treasure_name}: #{treasure.points}"
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end
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formatted_name = 'Total Points'.ljust(15)
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puts '-'.center(20, '-')
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puts "#{formatted_name}: #{player.points}"
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end
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puts "\n#{total_points} total points from treasures found."
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end
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def total_points
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@players.reduce(0) { |sum, player| sum + player.points }
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end
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def sav_high_scores(file_name = 'high_scores.txt')
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File.open(file_name, 'w') do |file|
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file.puts "#{@title} High Scores:"
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@players.sort.each do |player|
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file.puts high_score_entry(player)
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end
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end
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end
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def high_score_entry(player)
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formatted_name = player.name.ljust(20, '.')
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"#{formatted_name} #{player.score}"
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end
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end
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end
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if __FILE__ == $PROGRAM_NAME
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boston = Game.new('boston')
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player1 = Player.new('moe')
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puts boston.add_player(player1)
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puts boston.play(2)
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end
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# frozen_string_literal: true
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require_relative 'die'
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require_relative 'loaded_die'
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require_relative 'player'
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require_relative 'treasure_trove'
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# wrapping
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module StudioGame
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# handles the randomness of every games turn
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module GameTurn
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MIN_VALUE = 1
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MAX_VALUE = 10
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def self.take_turn(player)
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roll = Die.new.roll
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case roll
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when MIN_VALUE..MAX_VALUE / 3
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player.blam
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when MAX_VALUE / 3 + 1..MAX_VALUE / 3 * 2
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puts "#{player.name} was skipped."
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else
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player.w00t
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end
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treasure = TreasureTrove.random
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player.found_treasure(treasure)
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end
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end
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end
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# frozen_string_literal: true
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require_relative 'auditable'
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# wrapping
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module StudioGame
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# loaded die class to check if the commision is paying attention
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class LoadedDie
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include Auditable
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attr_reader :number
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def roll
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numbers = [1, 1, 2, 5, 6, 7, 9, 10]
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@number = numbers.sample
|
16
|
+
audit
|
17
|
+
@number
|
18
|
+
end
|
19
|
+
end
|
20
|
+
end
|
@@ -0,0 +1,21 @@
|
|
1
|
+
# frozen_string_literal: true
|
2
|
+
|
3
|
+
# wrapping
|
4
|
+
module StudioGame
|
5
|
+
# module for all the reusable methods
|
6
|
+
module Playable
|
7
|
+
def w00t
|
8
|
+
self.health += 15
|
9
|
+
puts "#{name} got w00ted!"
|
10
|
+
end
|
11
|
+
|
12
|
+
def blam
|
13
|
+
self.health -= 10
|
14
|
+
puts "#{name} got blammed!"
|
15
|
+
end
|
16
|
+
|
17
|
+
def strong?
|
18
|
+
health > 100
|
19
|
+
end
|
20
|
+
end
|
21
|
+
end
|
@@ -0,0 +1,78 @@
|
|
1
|
+
# frozen_string_literal: true
|
2
|
+
|
3
|
+
require_relative 'treasure_trove'
|
4
|
+
require_relative 'playable'
|
5
|
+
|
6
|
+
# wrapping
|
7
|
+
module StudioGame
|
8
|
+
# player class that includes both health and the name of the player
|
9
|
+
class Player
|
10
|
+
include Playable
|
11
|
+
|
12
|
+
attr_reader :name
|
13
|
+
attr_accessor :health
|
14
|
+
|
15
|
+
# because we're using name= we don't need a getter and setter for name, we only need a getter
|
16
|
+
# attr_accessor :name
|
17
|
+
|
18
|
+
# initialize doesn't need to be called, it magically happens when a new class object is
|
19
|
+
# created, here you store the instance variables that you want to use later on in the class
|
20
|
+
def initialize(name, health = 100)
|
21
|
+
@name = name.capitalize
|
22
|
+
@health = health
|
23
|
+
@found_treasures = Hash.new(0)
|
24
|
+
end
|
25
|
+
|
26
|
+
def self.from_csv(string)
|
27
|
+
name, health = string.split(',')
|
28
|
+
Player.new(name, Integer(health))
|
29
|
+
end
|
30
|
+
|
31
|
+
def score
|
32
|
+
@health + points
|
33
|
+
end
|
34
|
+
|
35
|
+
# you can override the accessor by defining a name= method, this way you can capitalize any input
|
36
|
+
# you recieve
|
37
|
+
def name=(new_name)
|
38
|
+
@name = new_name.capitalize
|
39
|
+
end
|
40
|
+
|
41
|
+
# to_s returns a string whenever the class is called, the string will ALWAYS be returned
|
42
|
+
# without having to specifically ask for it
|
43
|
+
def to_s
|
44
|
+
"I'm #{@name} with health = #{@health}, points = #{points}, and score = #{score}."
|
45
|
+
end
|
46
|
+
|
47
|
+
def <=>(other)
|
48
|
+
other.score <=> score
|
49
|
+
end
|
50
|
+
|
51
|
+
def found_treasure(treasure)
|
52
|
+
@found_treasures[treasure.name] += treasure.points
|
53
|
+
puts "#{@name} found a #{treasure.name} worth #{treasure.points} points."
|
54
|
+
puts "#{@name}'s treasures: #{@found_treasures}"
|
55
|
+
end
|
56
|
+
|
57
|
+
def each_found_treasure
|
58
|
+
@found_treasures.each do |name, points|
|
59
|
+
treasure = Treasure.new(name, points)
|
60
|
+
yield treasure
|
61
|
+
end
|
62
|
+
end
|
63
|
+
|
64
|
+
def points
|
65
|
+
@found_treasures.values.reduce(0, :+)
|
66
|
+
end
|
67
|
+
end
|
68
|
+
end
|
69
|
+
|
70
|
+
if __FILE__ == $PROGRAM_NAME
|
71
|
+
player = Player.new('moe')
|
72
|
+
puts player.name
|
73
|
+
puts player.health
|
74
|
+
player.w00t
|
75
|
+
puts player.health
|
76
|
+
player.blam
|
77
|
+
puts player.health
|
78
|
+
end
|
@@ -0,0 +1,22 @@
|
|
1
|
+
# frozen_string_literal: true
|
2
|
+
|
3
|
+
# wrapping
|
4
|
+
module StudioGame
|
5
|
+
Treasure = Struct.new(:name, :points)
|
6
|
+
|
7
|
+
# this is where i would keep my trophy, IF I HAD ONE
|
8
|
+
module TreasureTrove
|
9
|
+
TREASURES = [
|
10
|
+
Treasure.new(:pie, 5),
|
11
|
+
Treasure.new(:bottle, 25),
|
12
|
+
Treasure.new(:hammer, 50),
|
13
|
+
Treasure.new(:skillet, 100),
|
14
|
+
Treasure.new(:broomstick, 200),
|
15
|
+
Treasure.new(:crowbar, 400)
|
16
|
+
].freeze
|
17
|
+
|
18
|
+
def self.random
|
19
|
+
TREASURES.sample
|
20
|
+
end
|
21
|
+
end
|
22
|
+
end
|
@@ -0,0 +1,32 @@
|
|
1
|
+
# frozen_string_literal: true
|
2
|
+
|
3
|
+
require 'studio_game/berserk_player'
|
4
|
+
|
5
|
+
# wrapper for our gem
|
6
|
+
module StudioGame
|
7
|
+
describe BerserkPlayer do
|
8
|
+
before do
|
9
|
+
@initial_health = 50
|
10
|
+
@player = BerserkPlayer.new('berserker', @initial_health)
|
11
|
+
end
|
12
|
+
|
13
|
+
it 'does not go berserk when w00ted up to 5 times' do
|
14
|
+
1.upto(5) { @player.w00t }
|
15
|
+
|
16
|
+
expect(@player.berserk?).to be_falsey
|
17
|
+
end
|
18
|
+
|
19
|
+
it 'goes berserk when w00ted more than 5 times' do
|
20
|
+
1.upto(6) { @player.w00t }
|
21
|
+
|
22
|
+
expect(@player.berserk?).to be_truthy
|
23
|
+
end
|
24
|
+
|
25
|
+
it 'gets w00ted instead of blammed when its gone berserk' do
|
26
|
+
1.upto(6) { @player.w00t }
|
27
|
+
1.upto(2) { @player.blam }
|
28
|
+
|
29
|
+
expect(@player.health).to eq(@initial_health + (8 * 15))
|
30
|
+
end
|
31
|
+
end
|
32
|
+
end
|
@@ -0,0 +1,57 @@
|
|
1
|
+
# frozen_string_literal: true
|
2
|
+
|
3
|
+
require 'studio_game/clumsy_player'
|
4
|
+
|
5
|
+
# wrapping
|
6
|
+
module StudioGame
|
7
|
+
describe ClumsyPlayer do
|
8
|
+
before do
|
9
|
+
@player = ClumsyPlayer.new('klutz')
|
10
|
+
end
|
11
|
+
|
12
|
+
it 'only gets half the point value for each treasure' do
|
13
|
+
expect(@player.points).to eq(0)
|
14
|
+
|
15
|
+
hammer = Treasure.new(:hammer, 50)
|
16
|
+
@player.found_treasure(hammer)
|
17
|
+
@player.found_treasure(hammer)
|
18
|
+
@player.found_treasure(hammer)
|
19
|
+
|
20
|
+
expect(@player.points).to eq(75)
|
21
|
+
|
22
|
+
crowbar = Treasure.new(:crowbar, 400)
|
23
|
+
@player.found_treasure(crowbar)
|
24
|
+
|
25
|
+
expect(@player.points).to eq(275)
|
26
|
+
|
27
|
+
yielded = []
|
28
|
+
@player.each_found_treasure do |treasure|
|
29
|
+
yielded << treasure
|
30
|
+
end
|
31
|
+
|
32
|
+
expect(yielded).to eq(
|
33
|
+
[
|
34
|
+
Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)
|
35
|
+
]
|
36
|
+
)
|
37
|
+
end
|
38
|
+
|
39
|
+
context 'with a boost factor' do
|
40
|
+
before do
|
41
|
+
@initial_health = 100
|
42
|
+
@boost_factor = 5
|
43
|
+
@player = ClumsyPlayer.new('klutz', @initial_health, @boost_factor)
|
44
|
+
end
|
45
|
+
|
46
|
+
it 'has a boost factor' do
|
47
|
+
expect(@player.boost_factor).to eq(5)
|
48
|
+
end
|
49
|
+
|
50
|
+
it 'gets boost factor number of w00ts when w00ted' do
|
51
|
+
@player.w00t
|
52
|
+
|
53
|
+
expect(@player.health).to eq(@initial_health + (15 * @boost_factor))
|
54
|
+
end
|
55
|
+
end
|
56
|
+
end
|
57
|
+
end
|
@@ -0,0 +1,31 @@
|
|
1
|
+
# frozen_string_literal: true
|
2
|
+
|
3
|
+
require 'studio_game/die'
|
4
|
+
|
5
|
+
# wrapping
|
6
|
+
module StudioGame
|
7
|
+
describe Die do
|
8
|
+
describe '#roll' do
|
9
|
+
subject { Die.new.roll }
|
10
|
+
|
11
|
+
it 'returns a number' do
|
12
|
+
expect(subject).to be_a Integer
|
13
|
+
expect(subject).to be_between(Die::MIN_VALUE, Die::MAX_VALUE).inclusive
|
14
|
+
end
|
15
|
+
end
|
16
|
+
|
17
|
+
describe '#number' do
|
18
|
+
context 'when Die has been rolled' do
|
19
|
+
it 'returns the number value' do
|
20
|
+
subject.roll
|
21
|
+
expect(subject.number).to_not eq nil
|
22
|
+
expect(subject.number).to be_a Integer
|
23
|
+
end
|
24
|
+
end
|
25
|
+
context "when it hasn't been rolled" do
|
26
|
+
subject { Die.new.number }
|
27
|
+
it { is_expected.to eq nil }
|
28
|
+
end
|
29
|
+
end
|
30
|
+
end
|
31
|
+
end
|
@@ -0,0 +1,63 @@
|
|
1
|
+
# frozen_string_literal: true
|
2
|
+
|
3
|
+
require 'studio_game/game'
|
4
|
+
|
5
|
+
# wrapping
|
6
|
+
module StudioGame
|
7
|
+
describe Game do
|
8
|
+
let(:game) { Game.new('Knuckleheads') }
|
9
|
+
let(:initial_health) { 100 }
|
10
|
+
let(:player) { Player.new('moe', initial_health) }
|
11
|
+
|
12
|
+
before do
|
13
|
+
game.add_player(player)
|
14
|
+
$stdout = StringIO.new
|
15
|
+
end
|
16
|
+
|
17
|
+
it 'w00ts when a high number is rolled' do
|
18
|
+
# same code, bottom one for RSpec 3
|
19
|
+
# Die.any_instance.stub(:roll).and_return(5)
|
20
|
+
allow_any_instance_of(Die).to receive(:roll).and_return(10)
|
21
|
+
|
22
|
+
game.play(1)
|
23
|
+
|
24
|
+
expect(player.health).to eq(initial_health + 15)
|
25
|
+
end
|
26
|
+
|
27
|
+
it 'skips a player when a medium number is rolled' do
|
28
|
+
allow_any_instance_of(Die).to receive(:roll).and_return(6)
|
29
|
+
|
30
|
+
game.play(1)
|
31
|
+
|
32
|
+
expect(player.health).to eq(initial_health)
|
33
|
+
end
|
34
|
+
|
35
|
+
it 'blams a player when a low number is rolled' do
|
36
|
+
allow_any_instance_of(Die).to receive(:roll).and_return(1)
|
37
|
+
|
38
|
+
game.play(1)
|
39
|
+
|
40
|
+
expect(player.health).to eq(initial_health - 10)
|
41
|
+
end
|
42
|
+
|
43
|
+
it "assigns a treasure for points during a player's turn" do
|
44
|
+
game.play(1)
|
45
|
+
|
46
|
+
expect(player.points).not_to be_zero
|
47
|
+
end
|
48
|
+
|
49
|
+
it 'computes total points as the sum of all player points' do
|
50
|
+
player1 = Player.new('moe')
|
51
|
+
player2 = Player.new('larry')
|
52
|
+
|
53
|
+
game.add_player(player1)
|
54
|
+
game.add_player(player2)
|
55
|
+
|
56
|
+
player1.found_treasure(Treasure.new(:hammer, 50))
|
57
|
+
player1.found_treasure(Treasure.new(:hammer, 50))
|
58
|
+
player2.found_treasure(Treasure.new(:crowbar, 400))
|
59
|
+
|
60
|
+
expect(game.total_points).to eq(500)
|
61
|
+
end
|
62
|
+
end
|
63
|
+
end
|
@@ -0,0 +1,135 @@
|
|
1
|
+
# frozen_string_literal: true
|
2
|
+
|
3
|
+
require 'studio_game/player'
|
4
|
+
|
5
|
+
# wrapping
|
6
|
+
module StudioGame
|
7
|
+
describe Player do
|
8
|
+
before do
|
9
|
+
$stdout = StringIO.new
|
10
|
+
@initial_health = 150
|
11
|
+
@player = Player.new('larry', @initial_health)
|
12
|
+
end
|
13
|
+
|
14
|
+
it 'has a capitalized name' do
|
15
|
+
# player.name.should == 'Larry'
|
16
|
+
# these are the same ^v
|
17
|
+
expect(@player.name).to eq('Larry')
|
18
|
+
end
|
19
|
+
|
20
|
+
it 'has an initial health' do
|
21
|
+
expect(@player.health).to eq(@initial_health)
|
22
|
+
end
|
23
|
+
|
24
|
+
it 'has a string representation' do
|
25
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
26
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
27
|
+
|
28
|
+
expect(@player.to_s).to eq(
|
29
|
+
"I'm Larry with health = #{@initial_health}, points = 100, and score = #{@initial_health + 100}."
|
30
|
+
)
|
31
|
+
end
|
32
|
+
|
33
|
+
it 'computes a score as the sum of its health and points' do
|
34
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
35
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
36
|
+
|
37
|
+
expect(@player.score).to eq(@initial_health + 100)
|
38
|
+
end
|
39
|
+
|
40
|
+
it 'increases health by 15 when w00ted' do
|
41
|
+
@player.w00t
|
42
|
+
|
43
|
+
expect(@player.health).to eq(@initial_health + 15)
|
44
|
+
end
|
45
|
+
|
46
|
+
it 'decreases health by 10 when blammed' do
|
47
|
+
@player.blam
|
48
|
+
|
49
|
+
expect(@player.health).to eq(@initial_health - 10)
|
50
|
+
end
|
51
|
+
|
52
|
+
context 'with a health > 100' do
|
53
|
+
before do
|
54
|
+
@initial_health = 150
|
55
|
+
@player = Player.new('shemp', @initial_health)
|
56
|
+
end
|
57
|
+
|
58
|
+
it 'is strong' do
|
59
|
+
expect(@player).to be_strong
|
60
|
+
end
|
61
|
+
end
|
62
|
+
|
63
|
+
context 'with a health <= 100' do
|
64
|
+
before do
|
65
|
+
@initial_health = 100
|
66
|
+
@player = Player.new('shemp', @initial_health)
|
67
|
+
end
|
68
|
+
|
69
|
+
it 'is wimpy' do
|
70
|
+
expect(@player).not_to be_strong
|
71
|
+
end
|
72
|
+
end
|
73
|
+
|
74
|
+
context 'in a collection of players' do
|
75
|
+
before do
|
76
|
+
@player1 = Player.new('moe', 100)
|
77
|
+
@player2 = Player.new('larry', 200)
|
78
|
+
@player3 = Player.new('curly', 300)
|
79
|
+
|
80
|
+
@players = [@player1, @player2, @player3]
|
81
|
+
end
|
82
|
+
|
83
|
+
it 'is sorted by decreasing score' do
|
84
|
+
@players.sort.should == [@player3, @player2, @player1]
|
85
|
+
end
|
86
|
+
end
|
87
|
+
|
88
|
+
it 'computes points as the sum of all treasure points' do
|
89
|
+
expect(@player.points).to eq(0)
|
90
|
+
|
91
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
92
|
+
|
93
|
+
expect(@player.points).to eq(50)
|
94
|
+
|
95
|
+
@player.found_treasure(Treasure.new(:crowbar, 400))
|
96
|
+
|
97
|
+
expect(@player.points).to eq(450)
|
98
|
+
|
99
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
100
|
+
|
101
|
+
expect(@player.points).to eq(500)
|
102
|
+
end
|
103
|
+
|
104
|
+
it 'yields each found treasure and its total points' do
|
105
|
+
@player.found_treasure(Treasure.new(:skillet, 100))
|
106
|
+
@player.found_treasure(Treasure.new(:skillet, 100))
|
107
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
108
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
109
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
110
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
111
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
112
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
113
|
+
|
114
|
+
yielded = []
|
115
|
+
@player.each_found_treasure do |treasure|
|
116
|
+
yielded << treasure
|
117
|
+
end
|
118
|
+
|
119
|
+
expect(yielded).to eq(
|
120
|
+
[
|
121
|
+
Treasure.new(:skillet, 200),
|
122
|
+
Treasure.new(:hammer, 50),
|
123
|
+
Treasure.new(:bottle, 25)
|
124
|
+
]
|
125
|
+
)
|
126
|
+
end
|
127
|
+
|
128
|
+
it 'can create a player object from csv string' do
|
129
|
+
player = Player.from_csv('larry,150')
|
130
|
+
|
131
|
+
expect(player.name).to eq('Larry')
|
132
|
+
expect(player.health).to eq(150)
|
133
|
+
end
|
134
|
+
end
|
135
|
+
end
|
@@ -0,0 +1,56 @@
|
|
1
|
+
# frozen_string_literal: true
|
2
|
+
|
3
|
+
require 'studio_game/treasure_trove'
|
4
|
+
|
5
|
+
# wrapping
|
6
|
+
module StudioGame
|
7
|
+
describe Treasure do
|
8
|
+
before do
|
9
|
+
@treasure = Treasure.new(:hammer, 50)
|
10
|
+
end
|
11
|
+
|
12
|
+
it 'has a name attribute' do
|
13
|
+
expect(@treasure.name).to eq(:hammer)
|
14
|
+
end
|
15
|
+
|
16
|
+
it 'has a points attribute' do
|
17
|
+
expect(@treasure.points).to eq(50)
|
18
|
+
end
|
19
|
+
end
|
20
|
+
|
21
|
+
describe TreasureTrove do
|
22
|
+
it 'has six treasures' do
|
23
|
+
expect(TreasureTrove::TREASURES.size).to eq(6)
|
24
|
+
end
|
25
|
+
|
26
|
+
it 'has a pie worth 5 points' do
|
27
|
+
expect(TreasureTrove::TREASURES[0]).to eq(Treasure.new(:pie, 5))
|
28
|
+
end
|
29
|
+
|
30
|
+
it 'has a bottle worth 25 points' do
|
31
|
+
expect(TreasureTrove::TREASURES[1]).to eq(Treasure.new(:bottle, 25))
|
32
|
+
end
|
33
|
+
|
34
|
+
it 'has a hammer worth 50 points' do
|
35
|
+
expect(TreasureTrove::TREASURES[2]).to eq(Treasure.new(:hammer, 50))
|
36
|
+
end
|
37
|
+
|
38
|
+
it 'has a skillet worth 100 points' do
|
39
|
+
expect(TreasureTrove::TREASURES[3]).to eq(Treasure.new(:skillet, 100))
|
40
|
+
end
|
41
|
+
|
42
|
+
it 'has a broomstick worth 200 points' do
|
43
|
+
expect(TreasureTrove::TREASURES[4]).to eq(Treasure.new(:broomstick, 200))
|
44
|
+
end
|
45
|
+
|
46
|
+
it 'has a crowbar worth 400 points' do
|
47
|
+
expect(TreasureTrove::TREASURES[5]).to eq(Treasure.new(:crowbar, 400))
|
48
|
+
end
|
49
|
+
|
50
|
+
it 'returns a random treasure' do
|
51
|
+
treasure = TreasureTrove.random
|
52
|
+
|
53
|
+
expect(TreasureTrove::TREASURES).to include(treasure)
|
54
|
+
end
|
55
|
+
end
|
56
|
+
end
|
metadata
ADDED
@@ -0,0 +1,89 @@
|
|
1
|
+
--- !ruby/object:Gem::Specification
|
2
|
+
name: ruby_studio_game_km
|
3
|
+
version: !ruby/object:Gem::Version
|
4
|
+
version: 1.0.0
|
5
|
+
platform: ruby
|
6
|
+
authors:
|
7
|
+
- Kayla Mir
|
8
|
+
autorequire:
|
9
|
+
bindir: bin
|
10
|
+
cert_chain: []
|
11
|
+
date: 2022-04-25 00:00:00.000000000 Z
|
12
|
+
dependencies:
|
13
|
+
- !ruby/object:Gem::Dependency
|
14
|
+
name: rspec
|
15
|
+
requirement: !ruby/object:Gem::Requirement
|
16
|
+
requirements:
|
17
|
+
- - "~>"
|
18
|
+
- !ruby/object:Gem::Version
|
19
|
+
version: '2.8'
|
20
|
+
- - ">="
|
21
|
+
- !ruby/object:Gem::Version
|
22
|
+
version: 2.8.0
|
23
|
+
type: :development
|
24
|
+
prerelease: false
|
25
|
+
version_requirements: !ruby/object:Gem::Requirement
|
26
|
+
requirements:
|
27
|
+
- - "~>"
|
28
|
+
- !ruby/object:Gem::Version
|
29
|
+
version: '2.8'
|
30
|
+
- - ">="
|
31
|
+
- !ruby/object:Gem::Version
|
32
|
+
version: 2.8.0
|
33
|
+
description: Absolutely should make a proper read me for my first Ruby repository.
|
34
|
+
TBD.
|
35
|
+
email: kayla.mir@kajabi.com
|
36
|
+
executables: []
|
37
|
+
extensions: []
|
38
|
+
extra_rdoc_files: []
|
39
|
+
files:
|
40
|
+
- LICENSE
|
41
|
+
- README
|
42
|
+
- bin/players.csv
|
43
|
+
- bin/studio_game.rb
|
44
|
+
- lib/studio_game/auditable.rb
|
45
|
+
- lib/studio_game/berserk_player.rb
|
46
|
+
- lib/studio_game/clumsy_player.rb
|
47
|
+
- lib/studio_game/die.rb
|
48
|
+
- lib/studio_game/game.rb
|
49
|
+
- lib/studio_game/game_turn.rb
|
50
|
+
- lib/studio_game/loaded_die.rb
|
51
|
+
- lib/studio_game/playable.rb
|
52
|
+
- lib/studio_game/player.rb
|
53
|
+
- lib/studio_game/treasure_trove.rb
|
54
|
+
- spec/studio_game/berserk_player_spec.rb
|
55
|
+
- spec/studio_game/clumsy_player_spec.rb
|
56
|
+
- spec/studio_game/die_spec.rb
|
57
|
+
- spec/studio_game/game_spec.rb
|
58
|
+
- spec/studio_game/player_spec.rb
|
59
|
+
- spec/studio_game/treasure_trove_spec.rb
|
60
|
+
homepage: https://github.com/Kayla-Mir
|
61
|
+
licenses:
|
62
|
+
- MIT
|
63
|
+
metadata: {}
|
64
|
+
post_install_message:
|
65
|
+
rdoc_options: []
|
66
|
+
require_paths:
|
67
|
+
- lib
|
68
|
+
required_ruby_version: !ruby/object:Gem::Requirement
|
69
|
+
requirements:
|
70
|
+
- - ">="
|
71
|
+
- !ruby/object:Gem::Version
|
72
|
+
version: '2.5'
|
73
|
+
required_rubygems_version: !ruby/object:Gem::Requirement
|
74
|
+
requirements:
|
75
|
+
- - ">="
|
76
|
+
- !ruby/object:Gem::Version
|
77
|
+
version: '0'
|
78
|
+
requirements: []
|
79
|
+
rubygems_version: 3.2.22
|
80
|
+
signing_key:
|
81
|
+
specification_version: 4
|
82
|
+
summary: My first Ruby project!
|
83
|
+
test_files:
|
84
|
+
- spec/studio_game/berserk_player_spec.rb
|
85
|
+
- spec/studio_game/clumsy_player_spec.rb
|
86
|
+
- spec/studio_game/die_spec.rb
|
87
|
+
- spec/studio_game/game_spec.rb
|
88
|
+
- spec/studio_game/player_spec.rb
|
89
|
+
- spec/studio_game/treasure_trove_spec.rb
|