ruby_rpg 0.1.6 → 0.1.7

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checksums.yaml CHANGED
@@ -1,7 +1,7 @@
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  SHA256:
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+ metadata.gz: 0f42925be918139d2f79f62c119f3097a2c710e0e3d9ac920a77e1acbfc46496
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  SHA512:
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+ metadata.gz: 164ed1bd89cf8fd8a9ee698f2e66b1ce65c65cc429591ccf4a6955e5afad60c57001ee77a73d4c38fa293a8e7bec0c19e93eb552b8cda7f101447b2ea3c2440d
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+ data.tar.gz: a8f3030b5538a9d7c9a38f9666cff978a033b7b6e5a707c5bd11ae73f525bba5235e6cdb21a157d4aa4057fae6e49fd159a4eaea4723a3c867b5413098f13523
data/lib/engine/engine.rb CHANGED
@@ -4,10 +4,14 @@ GAME_DIR = File.expand_path(File.dirname($PROGRAM_NAME))
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  ENGINE_DIR = File.expand_path(File.dirname(__FILE__))
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  module Engine
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- def self.start(&first_frame_block)
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+ def self.start(close_key: Input::KEY_ESCAPE, debug_key: nil, fullscreen_key: nil, &first_frame_block)
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  Engine::AutoLoader.load
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  return if ENV["BUILDING"] == "true"
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+ Input.close_key = close_key
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+ Input.debug_key = debug_key
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+ Input.fullscreen_key = fullscreen_key
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+
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  open_window
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  main_game_loop(&first_frame_block)
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  terminate
data/lib/engine/input.rb CHANGED
@@ -109,6 +109,10 @@ module Engine
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  MOUSE_BUTTON_RIGHT = MOUSE_BUTTON_2
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  MOUSE_BUTTON_MIDDLE = MOUSE_BUTTON_3
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+ class << self
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+ attr_accessor :close_key, :debug_key, :fullscreen_key
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+ end
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+
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  def self.init
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  @key_callback = GLFW::create_callback(:GLFWkeyfun) do |window, key, scancode, action, mods|
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  Input.key_callback(key, action)
@@ -151,16 +155,16 @@ module Engine
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  def self._on_key_down(key)
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  keys[key] = :down
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- if key == KEY_ESCAPE
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+
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+ if close_key && key == close_key
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  Engine.close
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  end
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- if key == KEY_BACKSPACE
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+ if debug_key && key == debug_key
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  Engine::Debugging.breakpoint { binding.pry }
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- # Engine.breakpoint { debugger }
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  end
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- if key == KEY_F
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+ if fullscreen_key && key == fullscreen_key
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  Engine::Window.toggle_full_screen
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  end
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  end
data/lib/engine/window.rb CHANGED
@@ -12,7 +12,7 @@ module Engine
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  def create_window
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  set_opengl_version
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  decorations :disable
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- auto_iconify :disable
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+ auto_iconify :enable
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  @full_screen = true
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  initial_video_mode = VideoMode.current_video_mode
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  @window = GLFW.CreateWindow(
metadata CHANGED
@@ -1,7 +1,7 @@
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  --- !ruby/object:Gem::Specification
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  name: ruby_rpg
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  version: !ruby/object:Gem::Version
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- version: 0.1.6
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+ version: 0.1.7
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  platform: ruby
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  authors:
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  - Max Hatfull