ruby_game_gems 1.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +7 -0
- data/LICENSE +19 -0
- data/README +2 -0
- data/bin/game_class +123 -0
- data/bin/players.csv +3 -0
- data/lib/ruby_game/auditable.rb +8 -0
- data/lib/ruby_game/berserk_player.rb +36 -0
- data/lib/ruby_game/clumsy_player.rb +26 -0
- data/lib/ruby_game/die.rb +15 -0
- data/lib/ruby_game/loaded_die.rb +14 -0
- data/lib/ruby_game/playable.rb +19 -0
- data/lib/ruby_game/players_class.rb +37 -0
- data/lib/ruby_game/review.rb +24 -0
- data/lib/ruby_game/treasure.rb +11 -0
- data/lib/useless +1 -0
- data/spec/ruby_game/berserk_player_spec.rb +36 -0
- data/spec/ruby_game/clumsy_player_spec.rb +32 -0
- data/spec/ruby_game/game_spec.rb +50 -0
- data/spec/ruby_game/player_spec.rb +106 -0
- data/spec/ruby_game/spec_helper.rb +8 -0
- data/spec/ruby_game/treasure_spec.rb +59 -0
- data/spec/spec_helper.rb +98 -0
- metadata +93 -0
checksums.yaml
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---
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SHA256:
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metadata.gz: f8e324aca1db1aa1ff6258ef304161104c8163b0114ce259fc655deac1401b22
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data.tar.gz: a9b768952d51427ec38465a655e090f4d0634c18b23f78b1d77839763295f833
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SHA512:
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metadata.gz: 98925fc13935b5aefb044e47e7f3d68c04fecbe083516c4121406722f62159a1524516978a7a538df16bf23d1622ec172300588794c63e9cf502e3404631bb4b
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data.tar.gz: f55811673ccf5add3e60156f6b8e68325af709b3d465a920fd34181cd78b594d077dec9a8636e959ddfb53b003f77fa36142531b743a8c26ef68144b50527c97
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data/LICENSE
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Copyright (c) <2023> <copyright Pankaj Porwal>
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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data/README
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data/bin/game_class
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#!/usr/bin/env ruby
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require_relative '../lib/ruby_game/players_class'
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require_relative '../lib/ruby_game/die'
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require_relative '../lib/ruby_game/review'
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require_relative '../lib/ruby_game/treasure'
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require_relative '../lib/ruby_game/clumsy_player'
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require_relative '../lib/ruby_game/berserk_player'
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module RubyGame
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class Game
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attr_reader :name
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def initialize(name)
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@name = name.capitalize
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@games = []
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end
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def load_players(from_file)
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File.readlines(from_file).each do |line|
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name, health = line.split(",")
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plr = Players.new(name,health.to_i)
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add_player(plr)
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end
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end
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def save_high_scores(to_file="high_scores.txt")
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File.open(to_file, "w") do |file|
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file.puts "#{@name} High Scores:"
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@games.each do |player|
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formatted_name = player.name.ljust(20, '.')
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file.puts "#{formatted_name} #{player.score}"
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end
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end
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end
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def add_player(player)
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@player = player
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@games.push(@player)
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end
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def print_stats
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players_array = []
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strong_player, weak_player = @games.partition{|x| x.strong?}
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puts "\n#{@name} Statistics: "
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puts "\n#{strong_player.size} strong players:"
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strong_player.each do |player|
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puts "#{player.name} (#{player.health})"
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players_array<<player
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end
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puts "\n#{weak_player.size} weak players:"
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weak_player.each do |player|
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puts "#{player.name} (#{player.health})"
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players_array<<player
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end
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sorted = players_array.sort_by{|x| x.score}.reverse
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sorted.each do |player|
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puts "\n#{player.name}'s total points: #{player.points}"
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# puts "#{player.points} grand total points"
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player.each_treasure do |treasure|
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puts "#{treasure.points} total #{treasure.name} points"
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end
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end
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end
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def play(rounds)
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treasures = TreasureTrove::TREASURES
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puts "There are #{treasures.size} treasures to be found:"
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treasures.each do |x|
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puts "A #{x.name} is worth #{x.points} points"
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end
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puts "\nThere are #{@games.size} players in the game #{@name}:"
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@games.each do |x|
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puts "#{x.name}: Health=#{x.health} Score=#{x.score}"
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end
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1.upto(rounds) do |round|
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puts "\nRound #{round}:"
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@games.each do |x|
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ReviewGame.take_turn(x)
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puts x
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end
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end
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end
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end
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end
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if __FILE__ == $0
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p1 = RubyGame::Players.new("Jin",50)
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p2 = RubyGame::Players.new("King",50)
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p3 = RubyGame::Players.new("Eddy",50)
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p4 = RubyGame::ClumsyPlayer.new("Law",50)
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p5 = RubyGame::BerserkPlayer.new("Paul",50)
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tekken = RubyGame::Game.new("tekken")
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# tekken.load_players(ARGV.shift || "players.csv")
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# default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
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# tekken.load_players(ARGV.shift || default_player_file)
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tekken.add_player(p1)
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tekken.add_player(p2)
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tekken.add_player(p3)
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tekken.add_player(p4)
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tekken.add_player(p5)
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loop do
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puts "Enter number of rounds: "
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rounds = gets.chomp.downcase
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case rounds
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when /^\d+$/
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tekken.play(rounds.to_i)
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when 'quit','exit'
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tekken.print_stats
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break
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else puts "Enter numeric value ('quit' to exit)"
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end
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end
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tekken.save_high_scores
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end
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data/bin/players.csv
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require_relative 'players_class'
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module RubyGame
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class BerserkPlayer < Players
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def initialize(name, health)
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super(name,health)
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@woot_count = 0
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end
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def berserk?
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@woot_count>5
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end
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def wooted
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super
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@woot_count +=1
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if berserk?
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puts "#{@name} is berserk!"
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end
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end
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def blammed
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if berserk?
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wooted
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else
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super
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end
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end
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end
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end
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if __FILE__ == $0
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bplr = BerserkPlayer.new("Wong",100)
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6.times {bplr.wooted}
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2.times {bplr.blammed}
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puts bplr.health
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end
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require_relative 'players_class'
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module RubyGame
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class ClumsyPlayer < Players
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def found_treasure(treasure)
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damaged_treasure = Treasure.new(treasure.name, treasure.points/2.0)
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super(damaged_treasure)
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end
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end
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end
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if __FILE__ == $0
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clumsy = ClumsyPlayer.new("klutz",100)
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hammer = Treasure.new(:hammer, 50)
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clumsy.found_treasure(hammer)
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clumsy.found_treasure(hammer)
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clumsy.found_treasure(hammer)
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crowbar = Treasure.new(:crowbar, 400)
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clumsy.found_treasure(crowbar)
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clumsy.each_treasure do |treasure|
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puts "#{treasure.points} total #{treasure.name} points"
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end
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puts "#{clumsy.points} grand total points"
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end
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module RubyGame
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module Playable
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def blammed
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@health -=10
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puts "#{@name} got blammed!"
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end
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def wooted
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@health+=15
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puts "#{@name} got w00ted!"
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end
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def strong?
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if @health>=60
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true
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else
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false
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end
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end
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end
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end
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require_relative 'treasure'
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require_relative 'playable'
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module RubyGame
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class Players
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include Playable
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attr_reader :health
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attr_accessor :name
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def initialize(name, health)
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@name=name.capitalize
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@health=health
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@found_treasures = Hash.new(0);
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end
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def found_treasure(object)
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@found_treasures[object.name] += object.points
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puts "#{@name} found a #{object.name} worth #{object.points} points."
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puts "#{@name}'s Treasures: #{@found_treasures}"
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end
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def each_treasure
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@found_treasures.each do |name, points|
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yield Treasure.new(name, points)
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end
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end
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def points
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@found_treasures.values.reduce(0,:+)
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end
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def score
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return @health + points
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end
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def to_s
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return "I'm #{@name} with health = #{@health}, points = #{points} and score = #{score}"
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end
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end
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end
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if __FILE__ == $0
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end
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require_relative 'treasure'
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require_relative 'players_class'
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require_relative 'loaded_die'
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module RubyGame
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module ReviewGame
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def self.take_turn(player)
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die = Die.new
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number_rolled = die.roll
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case number_rolled
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when 5..6
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player.wooted
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# puts player
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when 1..2
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player.blammed
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# puts player
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else
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puts "#{player.name} is skipped"
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end
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treasureFound = TreasureTrove.random
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player.found_treasure(treasureFound)
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# puts "#{player.name} found a #{treasureFound.name} worth #{treasureFound.points} points."
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end
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end
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end
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module RubyGame
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Treasure = Struct.new(:name, :points)
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module TreasureTrove
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TREASURES = [Treasure.new(:pie,5), Treasure.new(:bottle,25), Treasure.new(:hammer,50), Treasure.new(:skillet,100), Treasure.new(:broomstick,200), Treasure.new(:crowbar,400)]
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def self.random
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TREASURES.sample
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end
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end
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end
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data/lib/useless
ADDED
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Ignore this file
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require 'ruby_game/berserk_player'
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module RubyGame
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describe BerserkPlayer do
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before do
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@initial_health = 50
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@player = BerserkPlayer.new("berserker", @initial_health)
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end
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it "does not go berserk when w00ted up to 5 times" do
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1.upto(5) { @player.wooted }
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@player.berserk?.should be_falsey
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# or if using Rspec 3.0:
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# @player.berserk?.should be_falsey
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end
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it "goes berserk when w00ted more than 5 times" do
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1.upto(6) { @player.wooted }
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@player.berserk?.should be_truthy
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# or if using Rspec 3.0:
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# @player.berserk?.should be_truthy
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end
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it "gets w00ted instead of blammed when it's gone berserk" do
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1.upto(6) { @player.wooted }
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1.upto(2) { @player.blammed }
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@player.health.should == @initial_health + (8 * 15)
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end
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end
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end
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require 'ruby_game/clumsy_player'
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module RubyGame
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describe ClumsyPlayer do
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before do
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@player = ClumsyPlayer.new("klutz",50)
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end
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it "only gets half the point value for each treasure" do
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@player.points.should == 0
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hammer = Treasure.new(:hammer, 50)
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@player.found_treasure(hammer)
|
13
|
+
@player.found_treasure(hammer)
|
14
|
+
@player.found_treasure(hammer)
|
15
|
+
|
16
|
+
@player.points.should == 75
|
17
|
+
|
18
|
+
crowbar = Treasure.new(:crowbar, 400)
|
19
|
+
@player.found_treasure(crowbar)
|
20
|
+
|
21
|
+
@player.points.should == 275
|
22
|
+
|
23
|
+
yielded = []
|
24
|
+
@player.each_treasure do |treasure|
|
25
|
+
yielded << treasure
|
26
|
+
end
|
27
|
+
|
28
|
+
yielded.should == [Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)]
|
29
|
+
end
|
30
|
+
|
31
|
+
end
|
32
|
+
end
|
@@ -0,0 +1,50 @@
|
|
1
|
+
require_relative '../../bin/game_class'
|
2
|
+
require 'ruby_game/review'
|
3
|
+
module RubyGame
|
4
|
+
describe Game do
|
5
|
+
before do
|
6
|
+
@game = Game.new("MortalKombat")
|
7
|
+
@init_h = 150
|
8
|
+
@player = Players.new("Scorpion",@init_h)
|
9
|
+
@game.add_player(@player)
|
10
|
+
end
|
11
|
+
|
12
|
+
it "w00ts the player if a high number is rolled" do
|
13
|
+
Die.any_instance.stub(:roll).and_return(5)
|
14
|
+
|
15
|
+
@game.play(3)
|
16
|
+
|
17
|
+
@player.health.should == @init_h + (15*3)
|
18
|
+
end
|
19
|
+
|
20
|
+
it "skips the player if a medium number is rolled" do
|
21
|
+
Die.any_instance.stub(:roll).and_return(3)
|
22
|
+
|
23
|
+
@game.play(3)
|
24
|
+
|
25
|
+
@player.health.should == @init_h
|
26
|
+
end
|
27
|
+
|
28
|
+
it "blam the player if a low number is rolled" do
|
29
|
+
Die.any_instance.stub(:roll).and_return(1)
|
30
|
+
|
31
|
+
@game.play(3)
|
32
|
+
|
33
|
+
@player.health.should == @init_h - (10*3)
|
34
|
+
end
|
35
|
+
|
36
|
+
it "assigns a treasure for points during a player's turn" do
|
37
|
+
game = Game.new("Knuckleheads")
|
38
|
+
player = Players.new("moe",150)
|
39
|
+
|
40
|
+
game.add_player(player)
|
41
|
+
|
42
|
+
game.play(1)
|
43
|
+
|
44
|
+
player.points.should_not be_zero
|
45
|
+
|
46
|
+
# or use alternate expectation syntax:
|
47
|
+
# expect(player.points).not_to be_zero
|
48
|
+
end
|
49
|
+
end
|
50
|
+
end
|
@@ -0,0 +1,106 @@
|
|
1
|
+
require 'ruby_game/players_class'
|
2
|
+
require_relative 'spec_helper'
|
3
|
+
module RubyGame
|
4
|
+
describe Players do
|
5
|
+
before do
|
6
|
+
$stdout = StringIO.new
|
7
|
+
@power = 150
|
8
|
+
@player = Players.new("king",@power)
|
9
|
+
end
|
10
|
+
|
11
|
+
it "has a capitalized name" do
|
12
|
+
@player.name.should == "King"
|
13
|
+
end
|
14
|
+
|
15
|
+
it "has initial power 150" do
|
16
|
+
@player.health.should == 150
|
17
|
+
end
|
18
|
+
|
19
|
+
it "decreases power by 10 on blammed" do
|
20
|
+
@player.blammed
|
21
|
+
@player.health.should == @power - 10
|
22
|
+
end
|
23
|
+
|
24
|
+
it "increases power by 15 on wooted" do
|
25
|
+
@player.wooted
|
26
|
+
@player.health.should == @power + 15
|
27
|
+
end
|
28
|
+
|
29
|
+
it "has a string representation" do
|
30
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
31
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
32
|
+
|
33
|
+
@player.to_s.should == "I'm King with health = 150, points = 100 and score = 250"
|
34
|
+
end
|
35
|
+
|
36
|
+
it "has a score" do
|
37
|
+
@player.score == @power + @player.name.length
|
38
|
+
end
|
39
|
+
|
40
|
+
context "player has a initial health of 60" do
|
41
|
+
before do
|
42
|
+
@init1 = 60
|
43
|
+
@npl = Players.new("John",@init1)
|
44
|
+
end
|
45
|
+
|
46
|
+
it "is strong" do
|
47
|
+
@npl.should be_strong
|
48
|
+
end
|
49
|
+
end
|
50
|
+
|
51
|
+
context "player has a initial health of 50" do
|
52
|
+
before do
|
53
|
+
@init2 = 50
|
54
|
+
@npl2 = Players.new("Yoshimitsu", @init2)
|
55
|
+
end
|
56
|
+
|
57
|
+
it "is strong" do
|
58
|
+
@npl2.should_not be_strong
|
59
|
+
end
|
60
|
+
end
|
61
|
+
|
62
|
+
context "in a collection of players" do
|
63
|
+
before do
|
64
|
+
@player1 = Players.new("Jin",60)
|
65
|
+
@player2 = Players.new("King",80)
|
66
|
+
@player3 = Players.new("John",100)
|
67
|
+
|
68
|
+
@players = [@player1, @player2, @player3]
|
69
|
+
end
|
70
|
+
|
71
|
+
it "is sorted by decreasing score" do
|
72
|
+
sorted = @players.sort_by{|x| x.score}.reverse
|
73
|
+
sorted.should == [@player3,@player2,@player1]
|
74
|
+
end
|
75
|
+
end
|
76
|
+
|
77
|
+
it "computes a score as the sum of its health and points" do
|
78
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
79
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
80
|
+
|
81
|
+
@player.score.should == 250
|
82
|
+
end
|
83
|
+
|
84
|
+
it "yields each found treasure and its total points" do
|
85
|
+
@player.found_treasure(Treasure.new(:skillet, 100))
|
86
|
+
@player.found_treasure(Treasure.new(:skillet, 100))
|
87
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
88
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
89
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
90
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
91
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
92
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
93
|
+
|
94
|
+
yielded = []
|
95
|
+
@player.each_treasure do |treasure|
|
96
|
+
yielded << treasure
|
97
|
+
end
|
98
|
+
|
99
|
+
yielded.should == [
|
100
|
+
Treasure.new(:skillet, 200),
|
101
|
+
Treasure.new(:hammer, 50),
|
102
|
+
Treasure.new(:bottle, 25)]
|
103
|
+
|
104
|
+
end
|
105
|
+
end
|
106
|
+
end
|
@@ -0,0 +1,59 @@
|
|
1
|
+
require 'ruby_game/treasure'
|
2
|
+
module RubyGame
|
3
|
+
describe Treasure do
|
4
|
+
|
5
|
+
before do
|
6
|
+
@treasure = Treasure.new(:hammer, 50)
|
7
|
+
end
|
8
|
+
|
9
|
+
it "has a name attribute" do
|
10
|
+
@treasure.name.should == :hammer
|
11
|
+
end
|
12
|
+
|
13
|
+
it "has a points attribute" do
|
14
|
+
@treasure.points.should == 50
|
15
|
+
end
|
16
|
+
|
17
|
+
end
|
18
|
+
|
19
|
+
describe TreasureTrove do
|
20
|
+
|
21
|
+
it "has six treasures" do
|
22
|
+
TreasureTrove::TREASURES.size.should == 6
|
23
|
+
end
|
24
|
+
|
25
|
+
it "has a pie worth 5 points" do
|
26
|
+
TreasureTrove::TREASURES[0].should == Treasure.new(:pie, 5)
|
27
|
+
end
|
28
|
+
|
29
|
+
it "has a bottle worth 25 points" do
|
30
|
+
TreasureTrove::TREASURES[1].should == Treasure.new(:bottle, 25)
|
31
|
+
end
|
32
|
+
|
33
|
+
it "has a hammer worth 50 points" do
|
34
|
+
TreasureTrove::TREASURES[2].should == Treasure.new(:hammer, 50)
|
35
|
+
end
|
36
|
+
|
37
|
+
it "has a skillet worth 100 points" do
|
38
|
+
TreasureTrove::TREASURES[3].should == Treasure.new(:skillet, 100)
|
39
|
+
end
|
40
|
+
|
41
|
+
it "has a broomstick worth 200 points" do
|
42
|
+
TreasureTrove::TREASURES[4].should == Treasure.new(:broomstick, 200)
|
43
|
+
end
|
44
|
+
|
45
|
+
it "has a crowbar worth 400 points" do
|
46
|
+
TreasureTrove::TREASURES[5].should == Treasure.new(:crowbar, 400)
|
47
|
+
end
|
48
|
+
|
49
|
+
it "returns a random treasure" do
|
50
|
+
treasure = TreasureTrove.random
|
51
|
+
|
52
|
+
TreasureTrove::TREASURES.should include(treasure)
|
53
|
+
|
54
|
+
# or use alternate expectation syntax:
|
55
|
+
# expect(TreasureTrove::TREASURES).to include(treasure)
|
56
|
+
end
|
57
|
+
|
58
|
+
end
|
59
|
+
end
|
data/spec/spec_helper.rb
ADDED
@@ -0,0 +1,98 @@
|
|
1
|
+
# This file was generated by the `rspec --init` command. Conventionally, all
|
2
|
+
# specs live under a `spec` directory, which RSpec adds to the `$LOAD_PATH`.
|
3
|
+
# The generated `.rspec` file contains `--require spec_helper` which will cause
|
4
|
+
# this file to always be loaded, without a need to explicitly require it in any
|
5
|
+
# files.
|
6
|
+
#
|
7
|
+
# Given that it is always loaded, you are encouraged to keep this file as
|
8
|
+
# light-weight as possible. Requiring heavyweight dependencies from this file
|
9
|
+
# will add to the boot time of your test suite on EVERY test run, even for an
|
10
|
+
# individual file that may not need all of that loaded. Instead, consider making
|
11
|
+
# a separate helper file that requires the additional dependencies and performs
|
12
|
+
# the additional setup, and require it from the spec files that actually need
|
13
|
+
# it.
|
14
|
+
#
|
15
|
+
# See https://rubydoc.info/gems/rspec-core/RSpec/Core/Configuration
|
16
|
+
RSpec.configure do |config|
|
17
|
+
# rspec-expectations config goes here. You can use an alternate
|
18
|
+
# assertion/expectation library such as wrong or the stdlib/minitest
|
19
|
+
# assertions if you prefer.
|
20
|
+
config.expect_with :rspec do |expectations|
|
21
|
+
# This option will default to `true` in RSpec 4. It makes the `description`
|
22
|
+
# and `failure_message` of custom matchers include text for helper methods
|
23
|
+
# defined using `chain`, e.g.:
|
24
|
+
# be_bigger_than(2).and_smaller_than(4).description
|
25
|
+
# # => "be bigger than 2 and smaller than 4"
|
26
|
+
# ...rather than:
|
27
|
+
# # => "be bigger than 2"
|
28
|
+
expectations.include_chain_clauses_in_custom_matcher_descriptions = true
|
29
|
+
end
|
30
|
+
|
31
|
+
# rspec-mocks config goes here. You can use an alternate test double
|
32
|
+
# library (such as bogus or mocha) by changing the `mock_with` option here.
|
33
|
+
config.mock_with :rspec do |mocks|
|
34
|
+
# Prevents you from mocking or stubbing a method that does not exist on
|
35
|
+
# a real object. This is generally recommended, and will default to
|
36
|
+
# `true` in RSpec 4.
|
37
|
+
mocks.verify_partial_doubles = true
|
38
|
+
end
|
39
|
+
|
40
|
+
# This option will default to `:apply_to_host_groups` in RSpec 4 (and will
|
41
|
+
# have no way to turn it off -- the option exists only for backwards
|
42
|
+
# compatibility in RSpec 3). It causes shared context metadata to be
|
43
|
+
# inherited by the metadata hash of host groups and examples, rather than
|
44
|
+
# triggering implicit auto-inclusion in groups with matching metadata.
|
45
|
+
config.shared_context_metadata_behavior = :apply_to_host_groups
|
46
|
+
|
47
|
+
# The settings below are suggested to provide a good initial experience
|
48
|
+
# with RSpec, but feel free to customize to your heart's content.
|
49
|
+
=begin
|
50
|
+
# This allows you to limit a spec run to individual examples or groups
|
51
|
+
# you care about by tagging them with `:focus` metadata. When nothing
|
52
|
+
# is tagged with `:focus`, all examples get run. RSpec also provides
|
53
|
+
# aliases for `it`, `describe`, and `context` that include `:focus`
|
54
|
+
# metadata: `fit`, `fdescribe` and `fcontext`, respectively.
|
55
|
+
config.filter_run_when_matching :focus
|
56
|
+
|
57
|
+
# Allows RSpec to persist some state between runs in order to support
|
58
|
+
# the `--only-failures` and `--next-failure` CLI options. We recommend
|
59
|
+
# you configure your source control system to ignore this file.
|
60
|
+
config.example_status_persistence_file_path = "spec/examples.txt"
|
61
|
+
|
62
|
+
# Limits the available syntax to the non-monkey patched syntax that is
|
63
|
+
# recommended. For more details, see:
|
64
|
+
# https://rspec.info/features/3-12/rspec-core/configuration/zero-monkey-patching-mode/
|
65
|
+
config.disable_monkey_patching!
|
66
|
+
|
67
|
+
# This setting enables warnings. It's recommended, but in some cases may
|
68
|
+
# be too noisy due to issues in dependencies.
|
69
|
+
config.warnings = true
|
70
|
+
|
71
|
+
# Many RSpec users commonly either run the entire suite or an individual
|
72
|
+
# file, and it's useful to allow more verbose output when running an
|
73
|
+
# individual spec file.
|
74
|
+
if config.files_to_run.one?
|
75
|
+
# Use the documentation formatter for detailed output,
|
76
|
+
# unless a formatter has already been configured
|
77
|
+
# (e.g. via a command-line flag).
|
78
|
+
config.default_formatter = "doc"
|
79
|
+
end
|
80
|
+
|
81
|
+
# Print the 10 slowest examples and example groups at the
|
82
|
+
# end of the spec run, to help surface which specs are running
|
83
|
+
# particularly slow.
|
84
|
+
config.profile_examples = 10
|
85
|
+
|
86
|
+
# Run specs in random order to surface order dependencies. If you find an
|
87
|
+
# order dependency and want to debug it, you can fix the order by providing
|
88
|
+
# the seed, which is printed after each run.
|
89
|
+
# --seed 1234
|
90
|
+
config.order = :random
|
91
|
+
|
92
|
+
# Seed global randomization in this process using the `--seed` CLI option.
|
93
|
+
# Setting this allows you to use `--seed` to deterministically reproduce
|
94
|
+
# test failures related to randomization by passing the same `--seed` value
|
95
|
+
# as the one that triggered the failure.
|
96
|
+
Kernel.srand config.seed
|
97
|
+
=end
|
98
|
+
end
|
metadata
ADDED
@@ -0,0 +1,93 @@
|
|
1
|
+
--- !ruby/object:Gem::Specification
|
2
|
+
name: ruby_game_gems
|
3
|
+
version: !ruby/object:Gem::Version
|
4
|
+
version: '1.2'
|
5
|
+
platform: ruby
|
6
|
+
authors:
|
7
|
+
- Pankaj Porwal
|
8
|
+
autorequire:
|
9
|
+
bindir: bin
|
10
|
+
cert_chain: []
|
11
|
+
date: 2023-07-04 00:00:00.000000000 Z
|
12
|
+
dependencies:
|
13
|
+
- !ruby/object:Gem::Dependency
|
14
|
+
name: rspec
|
15
|
+
requirement: !ruby/object:Gem::Requirement
|
16
|
+
requirements:
|
17
|
+
- - "~>"
|
18
|
+
- !ruby/object:Gem::Version
|
19
|
+
version: '2.8'
|
20
|
+
- - ">="
|
21
|
+
- !ruby/object:Gem::Version
|
22
|
+
version: 2.8.0
|
23
|
+
type: :development
|
24
|
+
prerelease: false
|
25
|
+
version_requirements: !ruby/object:Gem::Requirement
|
26
|
+
requirements:
|
27
|
+
- - "~>"
|
28
|
+
- !ruby/object:Gem::Version
|
29
|
+
version: '2.8'
|
30
|
+
- - ">="
|
31
|
+
- !ruby/object:Gem::Version
|
32
|
+
version: 2.8.0
|
33
|
+
description: |-
|
34
|
+
RubyGame is a action based fighting game where a player has access to treasures which rewards them points.
|
35
|
+
After completing all the rounds, the player with highest points wins the game.
|
36
|
+
email: pankaj.porwal@gemsessence.com
|
37
|
+
executables:
|
38
|
+
- game_class
|
39
|
+
extensions: []
|
40
|
+
extra_rdoc_files: []
|
41
|
+
files:
|
42
|
+
- LICENSE
|
43
|
+
- README
|
44
|
+
- bin/game_class
|
45
|
+
- bin/players.csv
|
46
|
+
- lib/ruby_game/auditable.rb
|
47
|
+
- lib/ruby_game/berserk_player.rb
|
48
|
+
- lib/ruby_game/clumsy_player.rb
|
49
|
+
- lib/ruby_game/die.rb
|
50
|
+
- lib/ruby_game/loaded_die.rb
|
51
|
+
- lib/ruby_game/playable.rb
|
52
|
+
- lib/ruby_game/players_class.rb
|
53
|
+
- lib/ruby_game/review.rb
|
54
|
+
- lib/ruby_game/treasure.rb
|
55
|
+
- lib/useless
|
56
|
+
- spec/ruby_game/berserk_player_spec.rb
|
57
|
+
- spec/ruby_game/clumsy_player_spec.rb
|
58
|
+
- spec/ruby_game/game_spec.rb
|
59
|
+
- spec/ruby_game/player_spec.rb
|
60
|
+
- spec/ruby_game/spec_helper.rb
|
61
|
+
- spec/ruby_game/treasure_spec.rb
|
62
|
+
- spec/spec_helper.rb
|
63
|
+
homepage: ''
|
64
|
+
licenses:
|
65
|
+
- MIT
|
66
|
+
metadata: {}
|
67
|
+
post_install_message:
|
68
|
+
rdoc_options: []
|
69
|
+
require_paths:
|
70
|
+
- lib
|
71
|
+
required_ruby_version: !ruby/object:Gem::Requirement
|
72
|
+
requirements:
|
73
|
+
- - ">="
|
74
|
+
- !ruby/object:Gem::Version
|
75
|
+
version: '1.9'
|
76
|
+
required_rubygems_version: !ruby/object:Gem::Requirement
|
77
|
+
requirements:
|
78
|
+
- - ">="
|
79
|
+
- !ruby/object:Gem::Version
|
80
|
+
version: '0'
|
81
|
+
requirements: []
|
82
|
+
rubygems_version: 3.4.1
|
83
|
+
signing_key:
|
84
|
+
specification_version: 4
|
85
|
+
summary: An action based fighting game
|
86
|
+
test_files:
|
87
|
+
- spec/ruby_game/berserk_player_spec.rb
|
88
|
+
- spec/ruby_game/clumsy_player_spec.rb
|
89
|
+
- spec/ruby_game/game_spec.rb
|
90
|
+
- spec/ruby_game/player_spec.rb
|
91
|
+
- spec/ruby_game/spec_helper.rb
|
92
|
+
- spec/ruby_game/treasure_spec.rb
|
93
|
+
- spec/spec_helper.rb
|