ruby_game 0.0.3 → 0.0.4
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- data/app/assets/images/cactuar.png +0 -0
- data/app/assets/images/dark_knight.png +0 -0
- data/app/assets/images/{ghost.png → ghost1.png} +0 -0
- data/app/assets/images/ghost2.png +0 -0
- data/app/assets/images/ghost3.png +0 -0
- data/app/assets/images/hornet.png +0 -0
- data/app/assets/images/undead.png +0 -0
- data/bin/ruby_game +34 -14
- data/lib/ruby_game.rb +8 -9
- data/lib/ruby_game/game.rb +19 -13
- data/lib/ruby_game/monster.rb +55 -1
- data/lib/ruby_game/moving_object.rb +6 -6
- data/lib/ruby_game/static_object.rb +0 -1
- data/lib/ruby_game/version.rb +1 -1
- data/ruby_game.gemspec +1 -4
- metadata +11 -16
Binary file
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data/bin/ruby_game
CHANGED
@@ -1,19 +1,39 @@
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1
1
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#!/usr/bin/env ruby
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2
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-
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3
2
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require File.expand_path('../lib/ruby_game', File.dirname(__FILE__))
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4
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-
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5
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-
RubyGame::
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6
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-
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7
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-
velocity
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8
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-
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9
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-
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10
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-
15.times {move_down}
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11
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-
end
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3
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+
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4
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+
RubyGame::Monster.define :ghost1 do
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5
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+
image_name "ghost1"
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6
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+
velocity 3
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7
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+
action :move_up, velocity: 2, repeat: 80
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8
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+
action :move_down, velocity: 2, repeat: 80
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12
9
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end
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13
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-
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10
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+
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11
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+
RubyGame::Monster.define :ghost2 do
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12
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+
image_name "ghost2"
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13
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+
action :move_left, velocity: 1, repeat: 160
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14
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+
action :move_right, velocity: 4, repeat: 40
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15
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+
end
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16
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+
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17
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+
RubyGame::Monster.define :ghost3 do
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18
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+
image_name "ghost3"
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19
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+
velocity 1
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20
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+
action :move_up, repeat: 80
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21
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+
action :move_left, repeat: 80
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22
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+
action :move_down, repeat: 80
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23
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+
action :move_right, repeat: 80
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24
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+
end
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25
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+
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26
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+
RubyGame::Monster.define :dark_knight do
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27
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+
image_name "dark_knight"
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+
action :forward
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29
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+
end
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30
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+
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14
31
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game = RubyGame::Game.new(640, 480)
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15
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-
game.start! do
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16
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-
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17
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-
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18
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-
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32
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+
game.start! do
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33
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+
player RubyGame::Player.new(590, 420)
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34
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+
ruby RubyGame::Ruby.new(65, 115)
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35
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+
monsters RubyGame::Monster.build(:ghost1, 2)
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36
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+
monsters RubyGame::Monster.build(:ghost2, 2)
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37
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+
monsters RubyGame::Monster.build(:ghost3)
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38
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+
monsters RubyGame::Monster.build(:dark_knight)
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19
39
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end
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data/lib/ruby_game.rb
CHANGED
@@ -1,13 +1,12 @@
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1
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-
require_relative
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2
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-
require_relative
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3
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-
require_relative
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4
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-
require_relative
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5
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-
require_relative
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6
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-
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7
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-
require_relative
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8
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-
require_relative 'ruby_game/version'
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1
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+
require_relative "ruby_game/static_object"
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2
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+
require_relative "ruby_game/moving_object"
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3
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+
require_relative "ruby_game/ruby"
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4
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+
require_relative "ruby_game/player"
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5
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+
require_relative "ruby_game/monster"
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6
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+
require_relative "ruby_game/game"
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7
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+
require_relative "ruby_game/version"
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9
8
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10
9
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module RubyGame
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11
10
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ROOT_PATH = File.expand_path('../', File.dirname(__FILE__))
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12
11
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IMAGES_PATH = File.join(ROOT_PATH, '/app/assets/images')
|
13
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-
end
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12
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+
end
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data/lib/ruby_game/game.rb
CHANGED
@@ -16,16 +16,20 @@ module RubyGame
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16
16
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@player.move_up if button_down? Gosu::Button::KbUp
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17
17
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@player.move_down if button_down? Gosu::Button::KbDown
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18
18
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19
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-
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20
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-
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19
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+
@monsters.each do |monster|
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20
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+
monster.execute(@player)
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21
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+
self.gameover! if monster.touch?(@player)
|
22
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+
end
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23
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+
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24
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+
self.won! if @player.touch?(@ruby)
|
21
25
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end
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22
26
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end
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23
27
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24
28
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def draw
|
25
29
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@background_image.draw(0, 0, 0)
|
26
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-
@font.draw("
|
30
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+
@font.draw("You won!", 200, 240, 2, 1.0, 1.0, 0xffffff00) if self.won?
|
27
31
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@font.draw("Game Over", 175, 240, 2, 1.0, 1.0, 0xffffff00) if self.gameover?
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28
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-
@
|
32
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+
([@ruby, @player] + @monsters).each {|object| object.draw}
|
29
33
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end
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30
34
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31
35
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def button_down(id)
|
@@ -33,26 +37,28 @@ module RubyGame
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33
37
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self.restart! if id == Gosu::Button::KbR
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34
38
|
end
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35
39
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|
40
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+
def monsters(monsters)
|
41
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+
@monsters += monsters
|
42
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+
end
|
36
43
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|
37
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-
%w(player ruby
|
44
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+
%w(player ruby).each do |object|
|
38
45
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define_method object do |value|
|
39
46
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instance_variable_set("@#{object}", value)
|
40
|
-
@objects << value
|
41
47
|
end
|
42
48
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end
|
43
49
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|
44
50
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def start!(&block)
|
45
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-
@
|
46
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-
@init = block if
|
47
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-
|
48
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-
@
|
49
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-
[@player
|
51
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+
@monsters = []
|
52
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+
@init = block if block_given?
|
53
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+
self.instance_eval(&@init)
|
54
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+
([@ruby, @player] + @monsters).each {|object| object.init_image(self)}
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55
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+
([@player] + @monsters).each {|moving_object| moving_object.init_limits(width, height, 15, 40)}
|
50
56
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@state = :run
|
51
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-
self.show if
|
57
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+
self.show if block_given?
|
52
58
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end
|
53
59
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alias_method :restart!, :start!
|
54
60
|
|
55
|
-
def
|
61
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+
def won!
|
56
62
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@state = :won
|
57
63
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end
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58
64
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data/lib/ruby_game/monster.rb
CHANGED
@@ -1,8 +1,62 @@
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1
1
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module RubyGame
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2
2
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class Monster < MovingObject
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3
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-
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3
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+
|
4
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+
@@monsters = {}
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5
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+
Action = Struct.new(:direction, :velocity)
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6
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+
|
7
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+
def initialize(x = 0, y = 0, image_name = 'ghost')
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4
8
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super
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5
9
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@velocity = 3
|
10
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+
@actions = []
|
11
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+
@action_index = 0
|
12
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+
end
|
13
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+
|
14
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+
def self.build(name, number = 1)
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15
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+
Array.new(number) {@@monsters[name].clone}
|
16
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+
end
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17
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+
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18
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+
def init_limits(max_width, max_height, border_with, border_top_with)
|
19
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+
super
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20
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+
@x = rand border_top_with..(max_width - 2*border_top_with)
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21
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+
@y = rand border_top_with..(max_height - 2*border_top_with)
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22
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+
end
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23
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+
|
24
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+
def forward(player)
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25
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+
@x += player.x <=> @x
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26
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+
@y += player.y <=> @y
|
27
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+
end
|
28
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+
|
29
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+
def self.define(name, &block)
|
30
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+
monster = Monster.new
|
31
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+
monster.instance_eval(&block)
|
32
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+
@@monsters[name] = monster
|
33
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+
end
|
34
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+
|
35
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+
def image_name(image_name)
|
36
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+
@image_name = image_name
|
37
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+
end
|
38
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+
|
39
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+
def velocity(velocity)
|
40
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+
@velocity = velocity
|
41
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+
end
|
42
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+
|
43
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+
def action(direction, options = {})
|
44
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+
opts = {velocity: @velocity, repeat: 1}.merge options
|
45
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+
@actions += Array.new(opts[:repeat]) {Action.new(direction, opts[:velocity])}
|
46
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+
end
|
47
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+
|
48
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+
def execute(player)
|
49
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+
next_index = @action_index % @actions.length
|
50
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+
action = @actions[next_index]
|
51
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+
default_velocity = @velocity
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52
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@velocity = action.velocity
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53
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+
if action.direction == :forward
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54
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+
self.send(action.direction, player)
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55
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+
else
|
56
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+
self.send(action.direction)
|
57
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+
end
|
58
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@velocity = default_velocity
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59
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+
@action_index = next_index + 1
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6
60
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end
|
7
61
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end
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8
62
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end
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@@ -1,19 +1,19 @@
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1
1
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module RubyGame
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2
2
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class MovingObject < StaticObject
|
3
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-
def initialize(x, y, image_name
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3
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+
def initialize(x, y, image_name)
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4
4
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super
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5
5
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@velocity = 2
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6
6
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end
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7
7
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|
8
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-
def touch?(object)
|
9
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Math.hypot(object.x - @x, object.y - @y) <= object.width/2
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10
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-
end
|
11
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-
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12
8
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def init_limits(max_width, max_height, border_with, border_top_with)
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13
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-
@max_width, @max_height
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9
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+
@max_width, @max_height = max_width, max_height
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14
10
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@border_with, @border_top_with = border_with, border_top_with
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15
11
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end
|
16
12
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|
13
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+
def touch?(object)
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14
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+
Math.hypot(object.x - @x, object.y - @y) <= object.width/2
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15
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+
end
|
16
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+
|
17
17
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def move_left
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18
18
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@x -= @velocity if @x > @border_with + (@image.width/2)
|
19
19
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end
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data/lib/ruby_game/version.rb
CHANGED
data/ruby_game.gemspec
CHANGED
@@ -3,7 +3,7 @@ require File.expand_path('../lib/ruby_game/version', __FILE__)
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3
3
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4
4
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Gem::Specification.new do |gem|
|
5
5
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gem.authors = ["Matthieu Segret"]
|
6
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-
gem.email = ["matthieu
|
6
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+
gem.email = ["matthieu@humancoders.com"]
|
7
7
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gem.description = %q{RubyGame est un jeu pour apprendre à développer avec Ruby}
|
8
8
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gem.summary = %q{RubyGame est un jeu pour apprendre à développer avec Ruby}
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9
9
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gem.homepage = "http://formations.humancoders.com/formations/ruby"
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@@ -14,7 +14,4 @@ Gem::Specification.new do |gem|
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14
14
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gem.name = "ruby_game"
|
15
15
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gem.require_paths = ["lib"]
|
16
16
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gem.version = RubyGame::VERSION
|
17
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-
gem.platform = Gem::Platform::RUBY
|
18
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-
|
19
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-
gem.add_dependency "gosu"
|
20
17
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end
|
metadata
CHANGED
@@ -1,7 +1,7 @@
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1
1
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--- !ruby/object:Gem::Specification
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2
2
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name: ruby_game
|
3
3
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version: !ruby/object:Gem::Version
|
4
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-
version: 0.0.
|
4
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+
version: 0.0.4
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5
5
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prerelease:
|
6
6
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platform: ruby
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7
7
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authors:
|
@@ -9,22 +9,11 @@ authors:
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9
9
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autorequire:
|
10
10
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bindir: bin
|
11
11
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cert_chain: []
|
12
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-
date: 2013-03-
|
13
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-
dependencies:
|
14
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-
- !ruby/object:Gem::Dependency
|
15
|
-
name: gosu
|
16
|
-
requirement: &70260638433380 !ruby/object:Gem::Requirement
|
17
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-
none: false
|
18
|
-
requirements:
|
19
|
-
- - ! '>='
|
20
|
-
- !ruby/object:Gem::Version
|
21
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-
version: '0'
|
22
|
-
type: :runtime
|
23
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-
prerelease: false
|
24
|
-
version_requirements: *70260638433380
|
12
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+
date: 2013-03-18 00:00:00.000000000 Z
|
13
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+
dependencies: []
|
25
14
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description: RubyGame est un jeu pour apprendre à développer avec Ruby
|
26
15
|
email:
|
27
|
-
- matthieu
|
16
|
+
- matthieu@humancoders.com
|
28
17
|
executables:
|
29
18
|
- ruby_game
|
30
19
|
extensions: []
|
@@ -36,9 +25,15 @@ files:
|
|
36
25
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- README.md
|
37
26
|
- Rakefile
|
38
27
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- app/assets/images/background.png
|
39
|
-
- app/assets/images/
|
28
|
+
- app/assets/images/cactuar.png
|
29
|
+
- app/assets/images/dark_knight.png
|
30
|
+
- app/assets/images/ghost1.png
|
31
|
+
- app/assets/images/ghost2.png
|
32
|
+
- app/assets/images/ghost3.png
|
33
|
+
- app/assets/images/hornet.png
|
40
34
|
- app/assets/images/player.png
|
41
35
|
- app/assets/images/ruby.png
|
36
|
+
- app/assets/images/undead.png
|
42
37
|
- bin/ruby_game
|
43
38
|
- lib/ruby_game.rb
|
44
39
|
- lib/ruby_game/game.rb
|