ruby_armor 0.0.3alpha → 0.0.4alpha
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- data/bin/ruby_armor +5 -1
- data/config/default_config.yml +5 -0
- data/lib/ruby_armor/base_user_data.rb +38 -0
- data/lib/ruby_armor/states/choose_profile.rb +51 -18
- data/lib/ruby_armor/states/play.rb +84 -44
- data/lib/ruby_armor/version.rb +1 -1
- data/lib/ruby_armor/warrior_config.rb +24 -0
- data/lib/ruby_armor.rb +1 -2
- data/media/images/mobs.png +0 -0
- data/media/images/warriors.png +0 -0
- metadata +28 -13
- data/media/images/characters.png +0 -0
data/bin/ruby_armor
CHANGED
@@ -0,0 +1,38 @@
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|
1
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+
module RubyArmor
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2
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+
class BaseUserData
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3
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+
#include Log
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4
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+
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5
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+
def initialize(user_file, default_file)
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6
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+
@user_file = user_file
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7
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+
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8
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+
@data = if File.exists?(@user_file)
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9
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+
begin
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10
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+
YAML.load_file @user_file
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11
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+
rescue Psych::SyntaxError #log.warn { "Failed to load #{@user_file}; cleared settings" }
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12
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+
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13
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+
{}
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14
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+
end
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15
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+
else
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16
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{}
|
17
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+
end
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18
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+
|
19
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+
@data = YAML.load_file(default_file).deep_merge @data
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20
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+
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21
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+
#log.info { "Read and merged user data:\n#{@data}" }
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22
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+
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23
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save
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24
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end
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25
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26
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protected
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27
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def data; @data; end
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28
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+
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29
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+
protected
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30
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+
def save
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31
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+
FileUtils.mkdir_p File.dirname(@user_file)
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32
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+
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33
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File.open(@user_file, "w") {|f| YAML.dump(@data, f) }
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34
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+
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35
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#log.info { "Saved #{File.basename(@user_file)}" }
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36
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+
end
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37
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+
end
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38
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+
end
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@@ -1,11 +1,15 @@
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1
1
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module RubyArmor
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2
2
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class ChooseProfile < Fidgit::GuiState
|
3
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+
DEFAULT_WARRIOR_CLASS = :valkyrie
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4
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+
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3
5
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def setup
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4
6
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super
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5
7
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6
8
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# Create the game.
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7
9
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@game = RubyWarrior::Game.new
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8
10
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|
11
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+
warrior_sprites = SpriteSheet.new "warriors.png", Play::SPRITE_WIDTH, Play::SPRITE_HEIGHT, 4
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12
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+
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9
13
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vertical align_h: :center, spacing: 50 do
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10
14
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label "RubyArmor", align: :center, font_height: 120, padding_top: 50
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11
15
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@@ -13,44 +17,73 @@ module RubyArmor
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13
17
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14
18
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# Use existing profile.
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15
19
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vertical padding: 0, align_h: :center do
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16
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-
|
17
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-
|
18
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-
|
19
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-
|
20
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-
|
21
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-
|
20
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+
scroll_window height: 200, width: 460 do
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21
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+
@game.profiles.each do |profile|
|
22
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+
config = WarriorConfig.new profile
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23
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+
|
24
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+
title = "#{profile.warrior_name.ljust(20)} #{profile.tower.name.rjust(12)}:#{profile.level_number} #{profile.score.to_s.rjust(5)}"
|
25
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+
tip = "Play as #{profile.warrior_name} the #{config.warrior_class.capitalize} - #{profile.tower.name} - level #{profile.level_number} - score #{profile.score}"
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26
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+
|
27
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+
# Can be disabled because of a bug in RubyWarrior paths.
|
28
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+
button title, button_options.merge(tip: tip, enabled: File.directory?(profile.tower_path),
|
29
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+
icon: warrior_sprites[0, Play::WARRIORS[config.warrior_class]], icon_options: { factor: 2 }) do
|
30
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+
play profile, config
|
31
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+
end
|
22
32
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end
|
23
33
|
end
|
24
34
|
end
|
25
35
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|
26
36
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# Option to create a new profile.
|
27
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-
|
28
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-
|
29
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-
|
30
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-
|
37
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+
vertical padding: 0, align: :center do
|
38
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+
horizontal align: :center, padding: 0 do
|
39
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+
@new_name = text_area width: 300, height: 35, font_height: 24 do |_, text|
|
40
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+
duplicate = @game.profiles.any? {|p| p.warrior_name.downcase == text.downcase }
|
41
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+
@new_profile_button.enabled = !(text.empty? or duplicate)
|
42
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+
end
|
43
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+
|
44
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+
@new_profile_button = button "New", button_options.merge(width: 90, tip: "Create a new profile") do
|
45
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+
play *new_profile(@new_name.text)
|
46
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+
end
|
47
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+
|
48
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+
new_name = File.basename File.expand_path("~")
|
49
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+
new_name = "Player" if new_name.empty?
|
50
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+
@new_name.text = new_name
|
31
51
|
end
|
32
52
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|
33
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-
|
34
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-
|
53
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+
# Choose class; just cosmetic.
|
54
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+
@warrior_class = group align_h: :center do
|
55
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+
horizontal padding: 0, align_h: :center do
|
56
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+
Play::WARRIORS.each do |warrior, row|
|
57
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+
radio_button "", warrior, tip: "Play as a #{warrior.capitalize} (The difference between classes is purely cosmetic!)",
|
58
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+
:icon => warrior_sprites[0, row], :icon_options => { :factor => 4 }
|
59
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+
end
|
60
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+
end
|
35
61
|
end
|
36
62
|
|
37
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-
|
38
|
-
new_name = "Player" if new_name.empty?
|
39
|
-
@new_name.text = new_name
|
63
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+
@warrior_class.value = DEFAULT_WARRIOR_CLASS
|
40
64
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end
|
41
65
|
end
|
42
66
|
end
|
43
67
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|
44
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-
def
|
68
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+
def finalize
|
69
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+
super
|
70
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+
container.clear
|
71
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+
end
|
72
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+
|
73
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+
def play(profile, config)
|
45
74
|
@game.instance_variable_set :@profile, profile
|
46
|
-
push_game_state Play.new(@game)
|
75
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+
push_game_state Play.new(@game, config)
|
47
76
|
end
|
48
77
|
|
49
78
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def new_profile(name)
|
50
79
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new_profile = RubyWarrior::Profile.new
|
51
80
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new_profile.tower_path = @game.towers[0].path
|
52
81
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new_profile.warrior_name = name
|
53
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-
|
82
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+
|
83
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+
config = WarriorConfig.new new_profile
|
84
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+
config.warrior_class = @warrior_class.value
|
85
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+
|
86
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+
[new_profile, config]
|
54
87
|
end
|
55
88
|
end
|
56
89
|
end
|
@@ -7,6 +7,22 @@ module RubyArmor
|
|
7
7
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SPRITE_OFFSET_X, SPRITE_OFFSET_Y = 64, 64
|
8
8
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SPRITE_SCALE = 5
|
9
9
|
|
10
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+
# Sprites to show based on player facing.
|
11
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+
FACINGS = {
|
12
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+
:east => 0,
|
13
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+
:south => 1,
|
14
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+
:west => 2,
|
15
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+
:north => 3,
|
16
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+
}
|
17
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+
|
18
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+
# Rows in the warriors.png to use for each warrior type.
|
19
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+
WARRIORS = {
|
20
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+
:valkyrie => 0,
|
21
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+
:mercenary => 1,
|
22
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+
:monk => 2,
|
23
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+
:burglar => 3,
|
24
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+
}
|
25
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+
|
10
26
|
ENEMY_TYPES = [
|
11
27
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RubyWarrior::Units::Wizard,
|
12
28
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RubyWarrior::Units::ThickSludge,
|
@@ -23,8 +39,8 @@ module RubyArmor
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|
23
39
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|
24
40
|
trait :timer
|
25
41
|
|
26
|
-
def initialize(game)
|
27
|
-
@game = game
|
42
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+
def initialize(game, config)
|
43
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+
@game, @config = game, config
|
28
44
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super()
|
29
45
|
end
|
30
46
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|
@@ -34,9 +50,12 @@ module RubyArmor
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|
34
50
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RubyWarrior::UI.proxy = self
|
35
51
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|
36
52
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@tiles = SpriteSheet.new "tiles.png", TILE_WIDTH, TILE_HEIGHT, 8
|
37
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-
@
|
53
|
+
@warrior_sprites = SpriteSheet.new "warriors.png", SPRITE_WIDTH, SPRITE_HEIGHT, 4
|
54
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+
@mob_sprites = SpriteSheet.new "mobs.png", SPRITE_WIDTH, SPRITE_HEIGHT, 4
|
38
55
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@max_turns = 100 # Just to recognise a stalemate ;)
|
39
56
|
|
57
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+
on_input(:escape) { pop_game_state }
|
58
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+
|
40
59
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vertical spacing: 0, padding: 10 do
|
41
60
|
horizontal padding: 0, height: $window.height * 0.5, width: 780 do
|
42
61
|
# Space for the game graphics.
|
@@ -44,26 +63,32 @@ module RubyArmor
|
|
44
63
|
|
45
64
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vertical padding: 0, height: $window.height * 0.5, width: 100 do
|
46
65
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# Labels at top-right.
|
47
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-
@tower_label = label ""
|
48
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-
@level_label = label "Level:"
|
49
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-
@turn_label = label "Turn:"
|
50
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-
@health_label = label "Health:"
|
66
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+
@tower_label = label "", tip: "Each tower has a different difficulty level"
|
67
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+
@level_label = label "Level:", tip: "Each tower contains 9 levels"
|
68
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+
@turn_label = label "Turn:", tip: "Current turn; starvation at #{@max_turns} to avoid endless games"
|
69
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+
@health_label = label "Health:", tip: "The warrior's remaining health; death occurs at 0"
|
51
70
|
|
52
71
|
# Buttons underneath them.
|
53
|
-
button_options = {
|
54
|
-
|
72
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+
button_options = {
|
73
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+
:width => 70,
|
74
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+
:justify => :center,
|
75
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+
shortcut: :auto,
|
76
|
+
shortcut_color: Color.rgb(150, 255, 0),
|
77
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+
border_thickness: 0,
|
78
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+
}
|
79
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+
@start_button = button "Start", button_options.merge(tip: "Start running player.rb in this level") do
|
55
80
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start_level
|
56
81
|
end
|
57
82
|
|
58
|
-
@reset_button = button "Reset", button_options do
|
83
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+
@reset_button = button "Reset", button_options.merge(tip: "Restart the level") do
|
59
84
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prepare_level
|
60
85
|
end
|
61
86
|
|
62
|
-
@hint_button = button "Hint", button_options do
|
87
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+
@hint_button = button "Hint", button_options.merge(tip: "Get hint on how best to approach the level") do
|
63
88
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message replace_syntax(level.tip)
|
64
89
|
end
|
65
90
|
|
66
|
-
@continue_button = button "Continue", button_options do
|
91
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+
@continue_button = button "Continue", button_options.merge(tip: "Climb up the stairs to the next level") do
|
67
92
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@game.prepare_next_level
|
68
93
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prepare_level
|
69
94
|
end
|
@@ -71,11 +96,13 @@ module RubyArmor
|
|
71
96
|
# Choose turn-duration with a slider.
|
72
97
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horizontal padding: 0, spacing: 0 do
|
73
98
|
@turn_duration_label = label "", font_height: 12
|
74
|
-
@turn_duration_slider = slider width: 55, range: 0..1000,
|
75
|
-
|
99
|
+
@turn_duration_slider = slider width: 55, range: 0..1000,
|
100
|
+
tip: "Turn duration (ms)" do |_, value|
|
101
|
+
@config.turn_delay = value * 0.001
|
76
102
|
@turn_duration_label.text = "%4dms" % value.to_s
|
77
103
|
end
|
78
|
-
|
104
|
+
|
105
|
+
@turn_duration_slider.value = (@config.turn_delay * 1000).round
|
79
106
|
end
|
80
107
|
end
|
81
108
|
end
|
@@ -94,7 +121,7 @@ module RubyArmor
|
|
94
121
|
# Default editor for Windows.
|
95
122
|
ENV['EDITOR'] = "notepad" if Gem.win_platform? and ENV['EDITOR'].nil?
|
96
123
|
|
97
|
-
tip = ENV['EDITOR'] ? "Edit file in #{ ENV['EDITOR']
|
124
|
+
tip = ENV['EDITOR'] ? "Edit file in #{ENV['EDITOR']} (set ENV['EDITOR'] to use a different editor)" : "ENV['EDITOR'] not set"
|
98
125
|
button "edit", tip: tip, enabled: ENV['EDITOR'], font_height: 12, border_thickness: 0 do
|
99
126
|
command = %<"#{ENV['EDITOR']}" "#{File.join(level.player_path, @tabs_group.value)}">
|
100
127
|
$stdout.puts "SYSTEM: #{command}"
|
@@ -159,22 +186,30 @@ module RubyArmor
|
|
159
186
|
|
160
187
|
# Continually poll the player code file to see when it is edited.
|
161
188
|
stop_timer :refresh_code
|
162
|
-
|
189
|
+
friendly_line_endings = false
|
163
190
|
every(100, :name => :refresh_code) do
|
164
191
|
begin
|
165
192
|
player_file = File.join level.player_path, "player.rb"
|
166
193
|
player_code = File.read player_file
|
167
|
-
|
194
|
+
stripped_code = player_code.strip
|
195
|
+
@loaded_code ||= ""
|
196
|
+
unless @loaded_code == stripped_code
|
197
|
+
$stdout.puts "Detected change in player.rb"
|
198
|
+
|
168
199
|
# Rewrite file as Windows text file if it is the default (a unix file).
|
169
|
-
|
170
|
-
|
200
|
+
# If the file loaded in binary == the code loaded as text, then the file
|
201
|
+
# must have Unix endings (\n => same as a text file in memory) rather than
|
202
|
+
# Windows endings (\r\n => different than text file in memory).
|
203
|
+
if !friendly_line_endings and Gem.win_platform? and
|
204
|
+
(File.open(player_file, "rb", &:read).strip == stripped_code)
|
171
205
|
|
172
206
|
File.open(player_file, "w") {|f| f.puts player_code }
|
173
207
|
$stdout.puts "Converted to Windows line endings: #{player_file}"
|
174
208
|
end
|
175
|
-
|
209
|
+
friendly_line_endings = true # Either will have or don't need to.
|
176
210
|
|
177
|
-
@code_display.text =
|
211
|
+
@code_display.text = stripped_code
|
212
|
+
@loaded_code = stripped_code
|
178
213
|
prepare_level
|
179
214
|
end
|
180
215
|
rescue Errno::ENOENT
|
@@ -182,7 +217,7 @@ module RubyArmor
|
|
182
217
|
end
|
183
218
|
end
|
184
219
|
|
185
|
-
@
|
220
|
+
@level = profile.current_level # Need to store this because it gets forgotten by the profile/game :(
|
186
221
|
@turn = 0
|
187
222
|
@playing = false
|
188
223
|
level.load_level
|
@@ -217,7 +252,7 @@ module RubyArmor
|
|
217
252
|
@reset_button.enabled = true
|
218
253
|
@start_button.enabled = false
|
219
254
|
@playing = true
|
220
|
-
@take_next_turn_at = Time.now + @
|
255
|
+
@take_next_turn_at = Time.now + @config.turn_delay
|
221
256
|
refresh_labels
|
222
257
|
end
|
223
258
|
|
@@ -240,17 +275,18 @@ module RubyArmor
|
|
240
275
|
@warrior_pattern ||= /([@G])/ # Player and golem
|
241
276
|
|
242
277
|
# Used in log.
|
243
|
-
string.gsub(
|
244
|
-
|
245
|
-
.gsub
|
246
|
-
.gsub
|
278
|
+
string.gsub(/\|.*\|/i) {|c|
|
279
|
+
c = c.gsub @enemy_pattern, '<c=ff0000>\1</c>'
|
280
|
+
c.gsub! @friend_pattern, '<c=00dd00>\1</c>'
|
281
|
+
c.gsub! @warrior_pattern, '<c=aaaaff>\1</c>'
|
282
|
+
c.gsub '|', '<c=777777>|</c>'
|
247
283
|
}
|
248
284
|
.gsub(/^(#{profile.warrior_name}.*)/, '<c=aaaaff>\1</c>') # Player doing stuff.
|
249
|
-
.gsub(/(\-{3,}
|
285
|
+
.gsub(/(\-{3,})/, '<c=777777>\1</c>') # Walls.
|
250
286
|
end
|
251
287
|
|
252
288
|
def profile; @game.profile; end
|
253
|
-
def level; @
|
289
|
+
def level; @level; end
|
254
290
|
def floor; level.floor; end
|
255
291
|
|
256
292
|
def play_turn
|
@@ -268,7 +304,7 @@ module RubyArmor
|
|
268
304
|
@turn += 1
|
269
305
|
level.time_bonus -= 1 if level.time_bonus > 0
|
270
306
|
|
271
|
-
@take_next_turn_at = Time.now + @
|
307
|
+
@take_next_turn_at = Time.now + @config.turn_delay
|
272
308
|
|
273
309
|
refresh_labels
|
274
310
|
|
@@ -297,11 +333,15 @@ module RubyArmor
|
|
297
333
|
self.puts
|
298
334
|
self.puts exception.backtrace.join("\n")
|
299
335
|
|
300
|
-
|
301
|
-
|
302
|
-
|
303
|
-
code_lines
|
304
|
-
|
336
|
+
# TODO: Make this work without it raising exceptions in Fidgit :(
|
337
|
+
#exception.message =~ /:(\d+):/
|
338
|
+
#exception_line = $1.to_i - 1
|
339
|
+
#code_lines = @code_display.text.split "\n"
|
340
|
+
#code_lines[exception_line] = "<c=ff0000>{code_lines[exception_line]}</c>"
|
341
|
+
#@code_display.text = code_lines.join "\n"
|
342
|
+
|
343
|
+
@start_button.enabled = false
|
344
|
+
|
305
345
|
@exception = exception
|
306
346
|
end
|
307
347
|
|
@@ -354,19 +394,19 @@ module RubyArmor
|
|
354
394
|
floor.units.each do |unit|
|
355
395
|
sprite = case unit
|
356
396
|
when RubyWarrior::Units::Warrior
|
357
|
-
@
|
397
|
+
@warrior_sprites[FACINGS[unit.position.direction], WARRIORS[@config.warrior_class]]
|
358
398
|
when RubyWarrior::Units::Wizard
|
359
|
-
@
|
399
|
+
@mob_sprites[0, 1]
|
360
400
|
when RubyWarrior::Units::ThickSludge
|
361
|
-
@
|
401
|
+
@mob_sprites[2, 1]
|
362
402
|
when RubyWarrior::Units::Sludge
|
363
|
-
@
|
403
|
+
@mob_sprites[1, 1]
|
364
404
|
when RubyWarrior::Units::Archer
|
365
|
-
@
|
405
|
+
@mob_sprites[3, 1]
|
366
406
|
when RubyWarrior::Units::Captive
|
367
|
-
@
|
407
|
+
@mob_sprites[0, 2]
|
368
408
|
when RubyWarrior::Units::Golem
|
369
|
-
@
|
409
|
+
@mob_sprites[1, 2]
|
370
410
|
else
|
371
411
|
raise "unknown unit: #{unit.class}"
|
372
412
|
end
|
@@ -374,7 +414,7 @@ module RubyArmor
|
|
374
414
|
sprite.draw unit.position.x * SPRITE_WIDTH, unit.position.y * SPRITE_HEIGHT, unit.position.y
|
375
415
|
|
376
416
|
if unit.bound?
|
377
|
-
@
|
417
|
+
@mob_sprites[2, 2].draw unit.position.x * SPRITE_WIDTH, unit.position.y * SPRITE_HEIGHT, unit.position.y
|
378
418
|
end
|
379
419
|
end
|
380
420
|
end
|
data/lib/ruby_armor/version.rb
CHANGED
@@ -0,0 +1,24 @@
|
|
1
|
+
require_relative "base_user_data"
|
2
|
+
|
3
|
+
module RubyArmor
|
4
|
+
class WarriorConfig < BaseUserData
|
5
|
+
DEFAULT_CONFIG = File.expand_path "../../../config/default_config.yml", __FILE__
|
6
|
+
CONFIG_FILE = "ruby_armour.yml"
|
7
|
+
|
8
|
+
def initialize(profile)
|
9
|
+
super File.join(profile.player_path, CONFIG_FILE), DEFAULT_CONFIG
|
10
|
+
end
|
11
|
+
|
12
|
+
def turn_delay; data[:turn_delay]; end
|
13
|
+
def turn_delay=(delay)
|
14
|
+
data[:turn_delay] = delay
|
15
|
+
save
|
16
|
+
end
|
17
|
+
|
18
|
+
def warrior_class; data[:warrior_class]; end
|
19
|
+
def warrior_class=(warrior_class)
|
20
|
+
data[:warrior_class] = warrior_class
|
21
|
+
save
|
22
|
+
end
|
23
|
+
end
|
24
|
+
end
|
data/lib/ruby_armor.rb
CHANGED
@@ -21,6 +21,7 @@ require "ruby_armor/sprite_sheet"
|
|
21
21
|
require "ruby_armor/states/choose_profile"
|
22
22
|
require "ruby_armor/states/play"
|
23
23
|
require "ruby_armor/window"
|
24
|
+
require "ruby_armor/warrior_config"
|
24
25
|
|
25
26
|
ROOT_PATH = File.expand_path('../../', __FILE__)
|
26
27
|
|
@@ -33,5 +34,3 @@ Font.autoload_dirs.unshift File.join(media_dir, 'fonts')
|
|
33
34
|
|
34
35
|
Fidgit::Element.schema.merge_schema! YAML.load(File.read(File.expand_path('config/gui/schema.yml', ROOT_PATH)))
|
35
36
|
|
36
|
-
RubyArmor::Window.new.show
|
37
|
-
|
Binary file
|
Binary file
|
metadata
CHANGED
@@ -1,7 +1,7 @@
|
|
1
1
|
--- !ruby/object:Gem::Specification
|
2
2
|
name: ruby_armor
|
3
3
|
version: !ruby/object:Gem::Version
|
4
|
-
version: 0.0.
|
4
|
+
version: 0.0.4alpha
|
5
5
|
prerelease: 5
|
6
6
|
platform: ruby
|
7
7
|
authors:
|
@@ -9,11 +9,11 @@ authors:
|
|
9
9
|
autorequire:
|
10
10
|
bindir: bin
|
11
11
|
cert_chain: []
|
12
|
-
date: 2012-02-
|
12
|
+
date: 2012-02-26 00:00:00.000000000 Z
|
13
13
|
dependencies:
|
14
14
|
- !ruby/object:Gem::Dependency
|
15
15
|
name: rubywarrior
|
16
|
-
requirement: &
|
16
|
+
requirement: &25413276 !ruby/object:Gem::Requirement
|
17
17
|
none: false
|
18
18
|
requirements:
|
19
19
|
- - ~>
|
@@ -21,10 +21,10 @@ dependencies:
|
|
21
21
|
version: 0.1.2
|
22
22
|
type: :runtime
|
23
23
|
prerelease: false
|
24
|
-
version_requirements: *
|
24
|
+
version_requirements: *25413276
|
25
25
|
- !ruby/object:Gem::Dependency
|
26
26
|
name: gosu
|
27
|
-
requirement: &
|
27
|
+
requirement: &25412196 !ruby/object:Gem::Requirement
|
28
28
|
none: false
|
29
29
|
requirements:
|
30
30
|
- - ~>
|
@@ -32,10 +32,10 @@ dependencies:
|
|
32
32
|
version: 0.7.41
|
33
33
|
type: :runtime
|
34
34
|
prerelease: false
|
35
|
-
version_requirements: *
|
35
|
+
version_requirements: *25412196
|
36
36
|
- !ruby/object:Gem::Dependency
|
37
37
|
name: chingu
|
38
|
-
requirement: &
|
38
|
+
requirement: &25411440 !ruby/object:Gem::Requirement
|
39
39
|
none: false
|
40
40
|
requirements:
|
41
41
|
- - ~>
|
@@ -43,18 +43,29 @@ dependencies:
|
|
43
43
|
version: 0.9rc7
|
44
44
|
type: :runtime
|
45
45
|
prerelease: false
|
46
|
-
version_requirements: *
|
46
|
+
version_requirements: *25411440
|
47
47
|
- !ruby/object:Gem::Dependency
|
48
48
|
name: fidgit
|
49
|
-
requirement: &
|
49
|
+
requirement: &25409844 !ruby/object:Gem::Requirement
|
50
50
|
none: false
|
51
51
|
requirements:
|
52
52
|
- - ~>
|
53
53
|
- !ruby/object:Gem::Version
|
54
|
-
version: 0.2.
|
54
|
+
version: 0.2.2
|
55
55
|
type: :runtime
|
56
56
|
prerelease: false
|
57
|
-
version_requirements: *
|
57
|
+
version_requirements: *25409844
|
58
|
+
- !ruby/object:Gem::Dependency
|
59
|
+
name: releasy
|
60
|
+
requirement: &25406592 !ruby/object:Gem::Requirement
|
61
|
+
none: false
|
62
|
+
requirements:
|
63
|
+
- - ~>
|
64
|
+
- !ruby/object:Gem::Version
|
65
|
+
version: 0.2.2
|
66
|
+
type: :development
|
67
|
+
prerelease: false
|
68
|
+
version_requirements: *25406592
|
58
69
|
description:
|
59
70
|
email:
|
60
71
|
- bil.bagpuss@gmail.com
|
@@ -63,7 +74,9 @@ executables:
|
|
63
74
|
extensions: []
|
64
75
|
extra_rdoc_files: []
|
65
76
|
files:
|
77
|
+
- config/default_config.yml
|
66
78
|
- config/gui/schema.yml
|
79
|
+
- lib/ruby_armor/base_user_data.rb
|
67
80
|
- lib/ruby_armor/floating_text.rb
|
68
81
|
- lib/ruby_armor/ruby_warrior_ext/abilities/rest.rb
|
69
82
|
- lib/ruby_armor/ruby_warrior_ext/position.rb
|
@@ -73,12 +86,14 @@ files:
|
|
73
86
|
- lib/ruby_armor/states/choose_profile.rb
|
74
87
|
- lib/ruby_armor/states/play.rb
|
75
88
|
- lib/ruby_armor/version.rb
|
89
|
+
- lib/ruby_armor/warrior_config.rb
|
76
90
|
- lib/ruby_armor/window.rb
|
77
91
|
- lib/ruby_armor.rb
|
78
92
|
- media/fonts/Licence.txt
|
79
93
|
- media/fonts/ProggyCleanSZ.ttf
|
80
|
-
- media/images/
|
94
|
+
- media/images/mobs.png
|
81
95
|
- media/images/tiles.png
|
96
|
+
- media/images/warriors.png
|
82
97
|
- README.md
|
83
98
|
- bin/ruby_armor
|
84
99
|
homepage: http://spooner.github.com/libraries/ruby_armor/
|
@@ -96,7 +111,7 @@ required_ruby_version: !ruby/object:Gem::Requirement
|
|
96
111
|
version: '0'
|
97
112
|
segments:
|
98
113
|
- 0
|
99
|
-
hash:
|
114
|
+
hash: -574849791
|
100
115
|
required_rubygems_version: !ruby/object:Gem::Requirement
|
101
116
|
none: false
|
102
117
|
requirements:
|
data/media/images/characters.png
DELETED
Binary file
|