ruby-training-game 1.0.0

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checksums.yaml ADDED
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data/LICENSE ADDED
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+ This is the license file.
data/README ADDED
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+ This is the Readme file.
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+ Knuckleheads High Scores:
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+ Alvin.......... 785
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+ Simon.......... 760
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+ Theo........... 610
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+ Berserker...... 295
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+ Klutz.......... 264
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+ Jason,10
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+ Brent,20
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+ Ben,30
data/bin/players.csv ADDED
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+ Alvin,100
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+ Simon,60
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+ Theo,125
data/bin/studio_game ADDED
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+ #!/usr/bin/env ruby
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+
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+ require_relative '../lib/studio_game/player'
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+ require_relative '../lib/studio_game/clumsy_player'
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+ require_relative '../lib/studio_game/berserk_player'
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+ require_relative '../lib/studio_game/game'
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+
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+ module StudioGame
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+ game = StudioGame::Game.new("Knuckleheads")
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+
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+ default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
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+ game.load_players(ARGV.shift || default_player_file)
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+
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+ klutz = ClumsyPlayer.new("klutz", 105)
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+ game.add_player(klutz)
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+
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+ berserker = BerserkPlayer.new("berserker", 50)
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+ game.add_player(berserker)
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+
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+ loop do
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+ puts "\nHow many game rounds? ('quit' to exit)"
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+ answer = gets.chomp.downcase
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+
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+ case answer
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+ when /^\d+$/
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+ game.play(answer.to_i) do
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+ game.total_points >= 2000
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+ end
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+ when 'quit', 'exit'
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+ break
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+ else
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+ puts "\nPlease enter a number or 'quit'"
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+ end
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+ end
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+
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+ game.print_stats
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+ game.save_high_scores
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+ end
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+ module StudioGame
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+ module Auditable
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+ def audit
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+ puts "Rolled a #{self.number} (#{self.class})"
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+ end
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+ end
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+ end
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+ require_relative 'player'
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+
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+ module StudioGame
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+ class BerserkPlayer < Player
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+ def initialize(name, health = 100)
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+ super(name, health)
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+ @w00t_count = 0
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+ end
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+
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+ def berserk?
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+ @w00t_count > 5
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+ end
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+
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+ def blam
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+ berserk? ? w00t : super
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+ end
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+
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+ def w00t
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+ super
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+ @w00t_count += 1
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+ puts "#{@name} is berserk!" if berserk?
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+ end
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+ end
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+
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+ if __FILE__ == $0
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+ berserker = BerserkPlayer.new("berserker", 50)
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+ 6.times { berserker.w00t }
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+ 2.times { berserker.blam }
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+ puts berserker.health
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+ end
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+ end
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+ require_relative 'player'
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+
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+ module StudioGame
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+ class ClumsyPlayer < Player
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+ attr_reader :boost_factor
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+
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+ def initialize(name, health = 100, boost_factor = 1)
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+ super(name, health)
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+ @boost_factor = boost_factor
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+ end
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+
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+ def found_treasure(treasure)
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+ damaged_treasure = Treasure.new(treasure.name, treasure.points / 2)
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+ super(damaged_treasure)
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+ end
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+
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+ def w00t
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+ @boost_factor.times { super }
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+ end
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+ end
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+
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+ if __FILE__ == $0
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+ clumsy = ClumsyPlayer.new("klutz")
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+
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+ hammer = Treasure.new(:hammer, 50)
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+ clumsy.found_treasure(hammer)
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+ clumsy.found_treasure(hammer)
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+ clumsy.found_treasure(hammer)
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+
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+ crowbar = Treasure.new(:crowbar, 400)
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+ clumsy.found_treasure(crowbar)
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+
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+ clumsy.each_found_treasure do |treasure|
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+ puts "#{treasure.points} total #{treasure.name} points"
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+ end
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+ puts "#{clumsy.points} grand total points"
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+ end
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+ end
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+ require_relative 'auditable'
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+
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+ module StudioGame
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+ class Die
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+ include Auditable
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+
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+ attr_reader :number
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+
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+ def initialize
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+ roll
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+ end
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+
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+ def roll
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+ @number = rand(1..6)
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+ audit
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+ @number
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+ end
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+ end
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+ end
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+ require_relative 'player'
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+ require_relative 'game_turn'
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+ require_relative 'treasure_trove'
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+
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+ module StudioGame
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+ class Game
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+ attr_reader :title
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+
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+ def initialize(title)
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+ @title = title
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+ @players = []
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+ end
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+
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+ def add_player(player)
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+ @players << player
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+ end
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+
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+ def load_players(from_file)
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+ lines = File.readlines(from_file).each do |line|
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+ add_player(Player.from_csv(line))
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+ end
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+ end
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+
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+ def play(rounds)
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+ puts "\nHere are the players:"
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+ @players.each do |player|
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+ puts player.name
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+ end
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+
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+ treasures = TreasureTrove::TREASURES
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+ puts "\nThere are #{treasures.length} treasures to be found."
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+ treasures.each do |treasure|
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+ puts "A #{treasure.name} is worth #{treasure.points} points."
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+ end
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+
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+ 1.upto(rounds) do |round|
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+ if block_given?
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+ break if yield
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+ end
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+ puts "\nRound Number #{round}"
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+ @players.each do |player|
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+ GameTurn.take_turn(player)
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+ puts player
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+ end
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+ end
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+ end
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+
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+ def high_score_entry(player)
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+ "#{player.name.ljust(15, '.')} #{player.score}"
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+ end
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+
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+ def print_stats
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+ strong, wimpy = @players.partition { |player| player.strong? }
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+
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+ puts "\n#{@title} Statistics:\n"
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+
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+ puts "#{strong.length} strong player(s):"
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+ strong.each do |player|
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+ print_name_and_health(player)
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+ end
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+
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+ puts "\n#{wimpy.length} wimpy player(s):"
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+ wimpy.each do |player|
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+ print_name_and_health(player)
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+ end
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+
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+ sorted_players = @players.sort
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+
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+ puts "\n#{@title} High Scores:"
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+ sorted_players.each do |player|
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+ puts high_score_entry(player)
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+ end
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+
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+ @players.each do |player|
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+ puts "\n#{player.name}'s point totals:"
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+ puts "#{player.points} grand total points"
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+ end
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+
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+ puts "\n#{total_points} total points from treasures found"
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+
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+ @players.sort.each do |player|
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+ puts "\n#{player.name}'s point totals:"
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+ player.each_found_treasure do |treasure|
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+ puts "#{treasure.points} total #{treasure.name} points"
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+ end
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+ puts "#{player.points} grand total points"
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+ end
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+ end
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+
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+ def total_points
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+ @players.reduce(0) { |sum, player| sum + player.points }
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+ end
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+
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+ def print_name_and_health (player)
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+ puts "#{player.name} (#{player.health})"
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+ end
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+
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+ def save_high_scores(to_file = "high_scores.csv")
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+ File.open(to_file, "w") do |file|
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+ file.puts "Knuckleheads High Scores:"
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+ @players.sort.each do |player|
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+ file.puts high_score_entry(player)
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+ end
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+ end
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+ end
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+ end
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+ end
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+ require_relative 'die'
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+ require_relative 'player'
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+ require_relative 'treasure_trove'
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+
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+ module StudioGame
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+ module GameTurn
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+ def self.take_turn(player)
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+ die = Die.new
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+
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+ case die.roll
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+ when 1,2
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+ player.blam
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+ when 3,4
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+ puts "#{player.name} was skipped."
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+ else
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+ player.w00t
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+ end
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+
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+ treasure = TreasureTrove.random
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+ player.found_treasure(treasure)
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+ end
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+ end
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+ end
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+ require_relative 'auditable'
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+
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+ module StudioGame
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+ class LoadedDie
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+ include Auditable
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+
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+ attr_reader :number
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+
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+ def roll
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+ numbers = [1, 1, 2, 5, 6, 6]
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+ @number = numbers.sample
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+ audit
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+ @number
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+ end
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+ end
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+ end
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+ module StudioGame
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+ module Playable
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+ def strong?
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+ health > 100
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+ end
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+
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+ def blam
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+ self.health -= 10
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+ puts "\t#{name} got blammed!"
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+ end
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+
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+ def w00t
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+ self.health += 15
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+ puts "\t#{name} got w00ted!"
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+ end
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+ end
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+ end
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+ require_relative 'treasure_trove'
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+ require_relative 'playable'
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+
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+ module StudioGame
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+ class Player
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+ include Playable
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+
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+ attr_accessor :health
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+ attr_accessor :name
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+
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+ def initialize(name, health = 100)
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+ @name = name.capitalize
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+ @health = health
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+ @found_treasures = Hash.new(0)
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+ end
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+
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+ def self.from_csv(line)
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+ name, health = line.split(',')
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+ Player.new(name, Integer(health))
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+ end
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+
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+ def to_s
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+ "I'm #{@name} with health = #{@health}, points = #{points}, and score = #{score}."
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+ end
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+
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+ def found_treasure(treasure)
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+ @found_treasures[treasure.name] += treasure.points
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+ puts "#{@name} found a #{treasure.name} worth #{treasure.points} points."
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+ puts "#{@name}'s treasures: #{@found_treasures}"
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+ end
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+
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+ def each_found_treasure
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+ @found_treasures.each do |name, points|
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+ yield Treasure.new(name, points)
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+ end
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+ end
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+
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+ def points
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+ @found_treasures.values.reduce(0, :+)
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+ end
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+
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+ def <=>(other)
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+ other.score <=> score
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+ end
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+
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+ def score
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+ @health + points
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+ end
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+ end
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+ end
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+ Treasure = Struct.new(:name, :points)
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+
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+ module StudioGame
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+ module TreasureTrove
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+ TREASURES = [
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+ Treasure.new(:pie, 5),
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+ Treasure.new(:bottle, 25),
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+ Treasure.new(:hammer, 50),
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+ Treasure.new(:skillet, 100),
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+ Treasure.new(:broomstick, 200),
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+ Treasure.new(:crowbar, 400)
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+ ]
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+
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+ def self.random
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+ TREASURES.sample
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+ end
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+ end
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+ end
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+ require 'studio_game/berserk_player'
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+
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+ module StudioGame
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+ describe BerserkPlayer do
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+ before do
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+ @initial_health = 50
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+ @player = BerserkPlayer.new("berserker", @initial_health)
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+ end
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+
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+ it "does not go berserk when w00ted up to 5 times" do
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+ 1.upto(5) { @player.w00t }
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+ @player.berserk?.should be_falsey
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+ end
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+
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+ it "goes berserk when w00ted more than 5 times" do
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+ 1.upto(6) { @player.w00t }
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+ @player.berserk?.should be_truthy
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+ end
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+
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+ it "gets w00ted instead of blammed when it's gone berserk" do
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+ 1.upto(6) { @player.w00t }
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+ 1.upto(2) { @player.blam }
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+ @player.health.should == @initial_health + (8 * 15)
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+ end
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+ end
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+ end
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+ require 'studio_game/clumsy_player'
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+
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+ module StudioGame
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+ describe ClumsyPlayer do
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+ before do
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+ @player = ClumsyPlayer.new("klutz")
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+ end
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+
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+ it "only gets half the point value for each treasure" do
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+ @player.points.should == 0
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+
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+ hammer = Treasure.new(:hammer, 50)
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+ @player.found_treasure(hammer)
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+ @player.found_treasure(hammer)
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+ @player.found_treasure(hammer)
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+
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+ @player.points.should == 75
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+
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+ crowbar = Treasure.new(:crowbar, 400)
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+ @player.found_treasure(crowbar)
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+
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+ @player.points.should == 275
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+
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+ yielded = []
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+ @player.each_found_treasure do |treasure|
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+ yielded << treasure
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+ end
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+
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+ yielded.should == [Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)]
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+ end
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+
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+ context "with a boost factor" do
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+ before do
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+ @initial_health = 100
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+ @boost_factor = 5
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+ @player = ClumsyPlayer.new("klutz", @initial_health, @boost_factor)
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+ end
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+
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+ it "has a boost factor" do
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+ @player.boost_factor.should == 5
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+ end
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+
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+ it "gets boost factor number of w00ts when w00ted" do
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+ @player.w00t
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+
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+ @player.health.should == @initial_health + (15 * @boost_factor)
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+ end
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+ end
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+ end
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+ end
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+ require 'studio_game/game'
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+
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+ module StudioGame
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+ describe Game do
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+ before do
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+ @game = Game.new("Knuckleheads")
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+
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+ @initial_health = 100
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+ @player = Player.new("moe", @initial_health)
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+
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+ @game.add_player(@player)
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+ end
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+
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+ it "w00ts a player when a high number is rolled" do
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+ allow_any_instance_of(Die).to receive(:roll).and_return(5)
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+
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+ @game.play(3)
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+ expect(@player.health).to eq(@initial_health + (15 * 3))
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+ end
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+
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+ it "does nothing to a player when a medium number is rolled" do
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+ allow_any_instance_of(Die).to receive(:roll).and_return(3)
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+
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+ @game.play(3)
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+ expect(@player.health).to eq(@initial_health)
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+ end
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+
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+ it "blams a player when a low number is rolled" do
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+ allow_any_instance_of(Die).to receive(:roll).and_return(1)
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+
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+ @game.play(3)
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+ expect(@player.health).to eq(@initial_health - (10 * 3))
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+ end
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+
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+ it "assigns a treasure for points during a player's turn" do
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+ game = Game.new("Knuckleheads")
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+ player = Player.new("moe")
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+
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+ game.add_player(player)
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+
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+ game.play(1)
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+
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+ player.points.should_not be_zero
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+
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+ # or use alternate expectation syntax:
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+ # expect(player.points).not_to be_zero
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+ end
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+
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+ it "computes total points as the sum of all player points" do
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+ game = Game.new("Knuckleheads")
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+
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+ player1 = Player.new("moe")
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+ player2 = Player.new("larry")
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+
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+ game.add_player(player1)
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+ game.add_player(player2)
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+
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+ player1.found_treasure(Treasure.new(:hammer, 50))
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+ player1.found_treasure(Treasure.new(:hammer, 50))
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+ player2.found_treasure(Treasure.new(:crowbar, 400))
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+
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+ game.total_points.should == 500
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+ end
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+ end
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+ end
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+ require 'studio_game/player'
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+ require 'studio_game/treasure_trove'
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+
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+ module StudioGame
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+ describe Player do
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+ before do
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+ $stdout = StringIO.new
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+ @initial_health = 150
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+ @player = Player.new("larry", @initial_health)
10
+ end
11
+
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+ it "has a capitalized name" do
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+ expect(@player.name).to eq("Larry")
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+ end
15
+
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+ it "has an initial health" do
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+ expect(@player.health).to eq(150)
18
+ end
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+
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+ it "has a string representation" do
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+ @player.found_treasure(Treasure.new(:hammer, 50))
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+ @player.found_treasure(Treasure.new(:hammer, 50))
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+ expect(@player.to_s).to eq("I'm Larry with health = 150, points = 100, and score = 250.")
24
+ end
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+
26
+ it "increases health by 15 when w00ted" do
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+ @player.w00t
28
+ expect(@player.health).to eq(165)
29
+ end
30
+
31
+ it "decreases health by 10 when blammed" do
32
+ @player.blam
33
+ expect(@player.health).to eq(140)
34
+ end
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+
36
+ context "with a health greater than 100" do
37
+ before do
38
+ @player = Player.new("larry", 150)
39
+ end
40
+
41
+ it "is strong" do
42
+ expect(@player).to be_strong
43
+ end
44
+ end
45
+
46
+ context "with a health of 100" do
47
+ before do
48
+ @player = Player.new("larry", 100)
49
+ end
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+
51
+ it "is not strong" do
52
+ expect(@player).not_to be_strong
53
+ end
54
+ end
55
+
56
+ context "in a collection of players" do
57
+ before do
58
+ @player1 = Player.new("moe", 100)
59
+ @player2 = Player.new("larry", 200)
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+ @player3 = Player.new("curly", 300)
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+
62
+ @players = [@player1, @player2, @player3]
63
+ end
64
+
65
+ it "is sorted by decreasing score" do
66
+ @players.sort.should == [@player3, @player2, @player1]
67
+ end
68
+ end
69
+
70
+ it "computes points as the sum of all treasure points" do
71
+ @player.points.should == 0
72
+
73
+ @player.found_treasure(Treasure.new(:hammer, 50))
74
+
75
+ @player.points.should == 50
76
+
77
+ @player.found_treasure(Treasure.new(:crowbar, 400))
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+
79
+ @player.points.should == 450
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+
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+ @player.found_treasure(Treasure.new(:hammer, 50))
82
+
83
+ @player.points.should == 500
84
+ end
85
+
86
+ it "computes a score as the sum of its health and points" do
87
+ @player.found_treasure(Treasure.new(:hammer, 50))
88
+ @player.found_treasure(Treasure.new(:hammer, 50))
89
+
90
+ @player.score.should == 250
91
+ end
92
+
93
+ it "yields each found treasure and its total points" do
94
+ @player.found_treasure(Treasure.new(:skillet, 100))
95
+ @player.found_treasure(Treasure.new(:skillet, 100))
96
+ @player.found_treasure(Treasure.new(:hammer, 50))
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+ @player.found_treasure(Treasure.new(:bottle, 5))
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+ @player.found_treasure(Treasure.new(:bottle, 5))
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+ @player.found_treasure(Treasure.new(:bottle, 5))
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+ @player.found_treasure(Treasure.new(:bottle, 5))
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+ @player.found_treasure(Treasure.new(:bottle, 5))
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+
103
+ yielded = []
104
+ @player.each_found_treasure do |treasure|
105
+ yielded << treasure
106
+ end
107
+
108
+ yielded.should == [
109
+ Treasure.new(:skillet, 200),
110
+ Treasure.new(:hammer, 50),
111
+ Treasure.new(:bottle, 25)
112
+ ]
113
+ end
114
+
115
+ it "can be created from a CSV line" do
116
+ player = Player.from_csv("larry,150")
117
+
118
+ player.name.should == "Larry"
119
+ player.health.should == 150
120
+ end
121
+ end
122
+ end
@@ -0,0 +1,54 @@
1
+ require 'studio_game/treasure_trove'
2
+
3
+ module StudioGame
4
+ describe Treasure do
5
+ before do
6
+ @treasure = Treasure.new(:hammer, 50)
7
+ end
8
+
9
+ it "has a name attribute" do
10
+ @treasure.name.should == :hammer
11
+ end
12
+
13
+ it "has a points attribute" do
14
+ @treasure.points.should == 50
15
+ end
16
+ end
17
+
18
+ describe TreasureTrove do
19
+ it "has six treasures" do
20
+ TreasureTrove::TREASURES.size.should == 6
21
+ end
22
+
23
+ it "has a pie worth 5 points" do
24
+ TreasureTrove::TREASURES[0].should == Treasure.new(:pie, 5)
25
+ end
26
+
27
+ it "has a bottle worth 25 points" do
28
+ TreasureTrove::TREASURES[1].should == Treasure.new(:bottle, 25)
29
+ end
30
+
31
+ it "has a hammer worth 50 points" do
32
+ TreasureTrove::TREASURES[2].should == Treasure.new(:hammer, 50)
33
+ end
34
+
35
+ it "has a skillet worth 100 points" do
36
+ TreasureTrove::TREASURES[3].should == Treasure.new(:skillet, 100)
37
+ end
38
+
39
+ it "has a broomstick worth 200 points" do
40
+ TreasureTrove::TREASURES[4].should == Treasure.new(:broomstick, 200)
41
+ end
42
+
43
+ it "has a crowbar worth 400 points" do
44
+ TreasureTrove::TREASURES[5].should == Treasure.new(:crowbar, 400)
45
+ end
46
+
47
+ it "returns a random treasure" do
48
+ treasure = TreasureTrove.random
49
+ TreasureTrove::TREASURES.should include(treasure)
50
+ # or use alternate expectation syntax:
51
+ # expect(TreasureTrove::TREASURES).to include(treasure)
52
+ end
53
+ end
54
+ end
metadata ADDED
@@ -0,0 +1,86 @@
1
+ --- !ruby/object:Gem::Specification
2
+ name: ruby-training-game
3
+ version: !ruby/object:Gem::Version
4
+ version: 1.0.0
5
+ platform: ruby
6
+ authors:
7
+ - Jason Jarrett
8
+ autorequire:
9
+ bindir: bin
10
+ cert_chain: []
11
+ date: 2017-06-27 00:00:00.000000000 Z
12
+ dependencies:
13
+ - !ruby/object:Gem::Dependency
14
+ name: rspec
15
+ requirement: !ruby/object:Gem::Requirement
16
+ requirements:
17
+ - - "~>"
18
+ - !ruby/object:Gem::Version
19
+ version: '3.5'
20
+ type: :development
21
+ prerelease: false
22
+ version_requirements: !ruby/object:Gem::Requirement
23
+ requirements:
24
+ - - "~>"
25
+ - !ruby/object:Gem::Version
26
+ version: '3.5'
27
+ description: 'This is the Readme file.
28
+
29
+ '
30
+ email: test@example123.com
31
+ executables:
32
+ - studio_game
33
+ extensions: []
34
+ extra_rdoc_files: []
35
+ files:
36
+ - LICENSE
37
+ - README
38
+ - bin/high_scores.csv
39
+ - bin/my_favorite_players.csv
40
+ - bin/players.csv
41
+ - bin/studio_game
42
+ - lib/studio_game/auditable.rb
43
+ - lib/studio_game/berserk_player.rb
44
+ - lib/studio_game/clumsy_player.rb
45
+ - lib/studio_game/die.rb
46
+ - lib/studio_game/game.rb
47
+ - lib/studio_game/game_turn.rb
48
+ - lib/studio_game/loaded_die.rb
49
+ - lib/studio_game/playable.rb
50
+ - lib/studio_game/player.rb
51
+ - lib/studio_game/treasure_trove.rb
52
+ - spec/studio_game/berserk_player_spec.rb
53
+ - spec/studio_game/clumsy_player_spec.rb
54
+ - spec/studio_game/game_spec.rb
55
+ - spec/studio_game/player_spec.rb
56
+ - spec/studio_game/treasure_trove_spec.rb
57
+ homepage: http://twitter.com/jasonhjarrett
58
+ licenses:
59
+ - MIT
60
+ metadata: {}
61
+ post_install_message:
62
+ rdoc_options: []
63
+ require_paths:
64
+ - lib
65
+ required_ruby_version: !ruby/object:Gem::Requirement
66
+ requirements:
67
+ - - ">="
68
+ - !ruby/object:Gem::Version
69
+ version: '1.9'
70
+ required_rubygems_version: !ruby/object:Gem::Requirement
71
+ requirements:
72
+ - - ">="
73
+ - !ruby/object:Gem::Version
74
+ version: '0'
75
+ requirements: []
76
+ rubyforge_project:
77
+ rubygems_version: 2.6.12
78
+ signing_key:
79
+ specification_version: 4
80
+ summary: This is my first Ruby Gem - a game built from Pragmatic Studio training.
81
+ test_files:
82
+ - spec/studio_game/berserk_player_spec.rb
83
+ - spec/studio_game/clumsy_player_spec.rb
84
+ - spec/studio_game/game_spec.rb
85
+ - spec/studio_game/player_spec.rb
86
+ - spec/studio_game/treasure_trove_spec.rb