ruby-tic-tac-toe 0.0.2
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- data/bin/t3 +4 -0
- data/lib/ruby-tic-tac-toe.rb +222 -0
- metadata +58 -0
data/bin/t3
ADDED
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require "color_text"
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class Tic
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def initialize
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#the tic tac toe slots
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@places = {
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a1:" ",a2:" ",a3:" ",
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b1:" ",b2:" ",b3:" ",
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c1:" ",c2:" ",c3:" "
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}
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#map of all places that are possible wins
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@columns = [
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[:a1,:a2,:a3],
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[:b1,:b2,:b3],
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[:c1,:c2,:c3],
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[:a1,:b1,:c1],
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[:a2,:b2,:c2],
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[:a3,:b3,:c3],
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[:a1,:b2,:c3],
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[:c1,:b2,:a3]
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]
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@cpu = rand() > 0.5 ? 'X' : 'O'
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@user = @cpu == 'X' ? 'O' : 'X'
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@cpu_name = "Ruby"
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put_line
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puts "\n RUBY TIC TAC TOE".purple
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print "\n What is your name? ".neon
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STDOUT.flush
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@user_name = gets.chomp
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put_bar
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if(@user == 'X')
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user_turn
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else
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cpu_turn
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end
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end
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def put_line
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puts ("-" * 80).gray
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end
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def put_bar
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puts ("#" * 80).gray
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puts ("#" * 80).gray
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end
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def draw_game
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puts ""
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puts " #{@cpu_name}: #{@cpu.green}"
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puts " #{@user_name}: #{@user.green}"
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puts ""
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puts " a b c".gray
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puts ""
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puts " 1 #{@places[:a1].green}|#{@places[:b1].green}|#{@places[:c1].green}".gray
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puts " -----"
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puts " 2 #{@places[:a2].green}|#{@places[:b2].green}|#{@places[:c2].green}".gray
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puts " -----"
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puts " 3 #{@places[:a3].green}|#{@places[:b3].green}|#{@places[:c3].green}".gray
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end
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def cpu_turn
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move = cpu_find_move
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@places[move] = @cpu
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put_line
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puts " #{@cpu_name} marks #{move.to_s.upcase.green}".neon
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check_game(@user)
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end
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def cpu_find_move
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# see if cpu can win
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#see if any columns already have 2 (cpu)
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@columns.each do |column|
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if times_in_column(column, @cpu) == 2
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return empty_in_column column
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end
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end
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# see if user can win
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#see if any columns already have 2 (user)
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@columns.each do |column|
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if times_in_column(column, @user) == 2
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return empty_in_column column
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end
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end
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#see if any columns aready have 1 (cpu)
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@columns.each do |column|
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if times_in_column(column, @cpu) == 1
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return empty_in_column column
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end
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end
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#no strategic spot found so just find a random empty
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k = @places.keys;
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i = rand(k.length)
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if @places[k[i]] == " "
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return k[i]
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else
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#random selection is taken so just find the first empty slot
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@places.each { |k,v| return k if v == " " }
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end
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end
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def times_in_column arr, item
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times = 0
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arr.each do |i|
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times += 1 if @places[i] == item
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unless @places[i] == item || @places[i] == " "
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#oppisite piece is in column so column cannot be used for win.
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#therefore, the strategic thing to do is choose a dif column so return 0.
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return 0
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end
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end
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times
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end
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def empty_in_column arr
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arr.each do |i|
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if @places[i] == " "
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return i
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end
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end
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end
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def user_turn
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put_line
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puts "\n RUBY TIC TAC TOE".purple
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draw_game
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print "\n #{@user_name}, please make a move or type 'exit' to quit: ".neon
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STDOUT.flush
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input = gets.chomp.downcase.to_sym
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put_bar
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if input.length == 2
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a = input.to_s.split("")
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if(['a','b','c'].include? a[0])
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if(['1','2','3'].include? a[1])
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if @places[input] == " "
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@places[input] = @user
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put_line
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puts " #{@user_name} marks #{input.to_s.upcase.green}".neon
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check_game(@cpu)
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else
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wrong_move
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end
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else
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wrong_input
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end
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else
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wrong_input
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end
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else
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wrong_input unless input == :exit
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end
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end
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def wrong_input
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put_line
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puts " Please specify a move with the format 'A1' , 'B3' , 'C2' etc.".red
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user_turn
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end
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def wrong_move
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put_line
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puts " You must choose an empty slot".red
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user_turn
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end
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def moves_left
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@places.values.select{ |v| v == " " }.length
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end
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def check_game(next_turn)
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game_over = nil
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@columns.each do |column|
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# see if cpu has won
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if times_in_column(column, @cpu) == 3
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put_line
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draw_game
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put_line
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puts ""
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puts " Game Over -- #{@cpu_name} WINS!!!\n".blue
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game_over = true
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end
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# see if user has won
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if times_in_column(column, @user) == 3
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put_line
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draw_game
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put_line
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puts ""
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puts " Game Over -- #{@user_name} WINS!!!\n".blue
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game_over = true
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end
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end
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unless game_over
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if(moves_left > 0)
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if(next_turn == @user)
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user_turn
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else
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cpu_turn
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end
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else
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put_line
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draw_game
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put_line
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puts ""
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puts " Game Over -- DRAW!\n".blue
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end
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end
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end
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end
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metadata
ADDED
@@ -0,0 +1,58 @@
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--- !ruby/object:Gem::Specification
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name: ruby-tic-tac-toe
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version: !ruby/object:Gem::Version
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version: 0.0.2
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prerelease:
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platform: ruby
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authors:
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- JD Isaacks
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autorequire:
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bindir: bin
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cert_chain: []
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date: 2012-07-01 00:00:00.000000000 Z
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dependencies:
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- !ruby/object:Gem::Dependency
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name: color_text
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requirement: &70228231026880 !ruby/object:Gem::Requirement
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none: false
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requirements:
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- - ! '>='
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- !ruby/object:Gem::Version
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version: 0.0.3
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type: :runtime
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prerelease: false
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version_requirements: *70228231026880
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description: Run 't3' in terminal after installing
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email: john.isaacks@programming-perils.com
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executables:
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- t3
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extensions: []
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extra_rdoc_files: []
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files:
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- lib/ruby-tic-tac-toe.rb
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- bin/t3
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homepage: https://github.com/jisaacks/ruby-tic-tac-toe
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licenses: []
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post_install_message:
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rdoc_options: []
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require_paths:
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- lib
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required_ruby_version: !ruby/object:Gem::Requirement
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none: false
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requirements:
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- - ! '>='
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- !ruby/object:Gem::Version
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version: '0'
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required_rubygems_version: !ruby/object:Gem::Requirement
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none: false
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requirements:
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- - ! '>='
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- !ruby/object:Gem::Version
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version: '0'
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requirements: []
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rubyforge_project:
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rubygems_version: 1.8.15
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signing_key:
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specification_version: 3
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summary: Play tic tac toe in your terminal!
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test_files: []
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