rmath3d 1.0.0 → 1.0.1
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- checksums.yaml +4 -4
- data/ChangeLog +5 -0
- data/Gemfile +2 -0
- data/LICENSE.txt +0 -0
- data/README.md +174 -0
- data/ext/rmath3d/RMath3D.h +0 -0
- data/ext/rmath3d/RType.h +0 -0
- metadata +6 -4
- data/README.txt +0 -154
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data.tar.gz: 77bf3ebfe50445d49c5cfb6108b2e034a4bcbc414f2aa2ad2ed43c62a918d162697d453af602fb0033e445af1dbf13ba3d364a2261fced89b17e9efffe0cd3ca
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data/ChangeLog
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2013-09-21 vaiorabbit <http://twitter.com/vaiorabbit>
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* README.txt: Updated tested environment and information about building native extension.
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* README.md: Renamed from README.txt
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2013-09-16 vaiorabbit <http://twitter.com/vaiorabbit>
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* sample/opengl-bingings: Added sample using my opengl-bindings gem ( https://rubygems.org/gems/opengl-bindings ).
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data/Gemfile
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data/LICENSE.txt
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File without changes
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data/README.md
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<!-- -*- mode:markdown; coding:utf-8; -*- -->
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# rmath3d : Ruby Math Module for 3D Applications #
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rmath3d is a math module for 3D game programming and computer graphics.
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* Last Update: Sep 21, 2013
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* Since: Jul 20, 2008
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## Features ##
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### Supports frequently-used vector and matrix classes ###
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* RMtx3 (3x3 matrix)
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* RMtx4 (4x4 matrix)
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* RQuat (Quaternion)
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* RVec3 (3 element vector)
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* RVec4 (4 element vector)
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### Two implementations that are interchangeable with each other ###
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1. rmath3d.{so|bundle} : Ruby extension library for faster execution.
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2. rmath3d_plain.rb : Ruby implemantation for debugging use.
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## Tested Environment ##
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Notice: This library provides native extension. You must setup develop environment (or DevKit) before installation.
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* Ruby
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* ruby 2.0.0p247 (2013-06-27 revision 41674) [x86_64-darwin12.4.0]
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* ruby 2.0.0p247 (2013-06-27) [i386-mingw32] With Development Kit installed.
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* I used: DevKit-mingw64-32-4.7.2-20130224-1151-sfx.exe
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* Unpack the archive -> "> ruby dk.rb init" -> edit config.yml (just add your ruby foldier) -> "> ruby dk.rb install"
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* Ref.: http://blog.mattwynne.net/2010/10/12/installing-ruby-gems-with-native-extensions-on-windows/
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## Building rmath3d.{so|bundle} ##
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Via RubyGems ( https://rubygems.org/gems/opengl-bindings ):
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$ gem install opengl-bindings
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### From source package ###
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$ rake install
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### For mkmf users ###
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$ ruby extconf.rb
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$ make
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For Windows users, type commands below via the "Visual Studio 200{5|8}
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Command Prompt". This process requires "cl.exe", "link.exe and
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"mt.exe" to be exist in the program PATH:
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X:\> ruby extconf.rb
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X:\> nmake
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You might encounter the "MSC version unmatch: _MSC_VER: XXXX is
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expected." error at the time compiling "rmath3d.c". See the
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instruction in the extconf.rb to avoid this error.
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### Embedding manifest file (For Windows users) ###
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Make sure that your rmath3d.so has "rmath3d.so.manifest" embedded into itself.
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Otherwise, while using rmath3d.so in your application, you might come
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across an error dialog saying:
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---------------------------
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Microsoft Visual C++ Runtime Library
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---------------------------
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Runtime Error!
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Program: d:\ruby\bin\ruby.exe
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R6034
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An application has made an attempt to load the C runtime library incorrectly.
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Please contact the application's support team for more information.
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---------------------------
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OK
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---------------------------
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To ensure the file status, try checking if the string "manifest" can
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be found in the file:
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X:\> strings rmath3d.so | grep manifest
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If you don't see any outputs, it's time to embed "rmath3d.so.manifest".
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X:\> mt -manifest rmath3d.so.manifest -outputresource:rmath3d.so;2
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or run the "embed_manifest.bat" instead. Then check again the status.
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+
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X:\> strings rmath3d.so | grep manifest
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<assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0">
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X:\>
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+
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If you see some similar output like that, the manifest file
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"rmath3d.so.manifest" is successfully embedded.
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+
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## About rmath3d_plain.rb ##
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+
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rmath3d_plain.rb is a pure Ruby version of rmath3d.so: all the functionality of
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rmath3d.so is implemented with plain Ruby code.
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It is possible to trace the bugs caused by rmath3d.so by replacing the code
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+
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gem 'rmath3d'
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require 'rmath3d/rmath3d'
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with
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gem 'rmath3d'
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require 'rmath3d/rmath3d_plain'
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rmath3d_plain.rb performs more strict type checking, that might be some burden
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for its execution speed. So don't expect the performance efficiency
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when you use rmath3d_plain.rb instead of rmath3d.so.
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+
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## Notes ##
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+
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### Collaboration with ruby-opengl ###
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+
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The instances of RMtx4 can be used directly as the arguments of the
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+
ruby-opengl functions that accept matrices.
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+
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+
For example, this code snippet using RMath:
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+
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eye = RVec3.new(0.0, 15.0, 15.0)
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at = RVec3.new(0.0, 0.0, 0.0)
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up = RVec3.new(0.0, 1.0, 0.0)
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mtxLookAt = RMtx4.new.lookAtRH( eye, at, up )
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glMatrixMode( GL_PROJECTION )
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glLoadMatrix( @mtxProj )
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mtxProj = RMtx4.new.perspectiveFovRH( 30.0*Math::PI/180.0, WINDOW_WIDTH/WINDOW_HEIGHT, 0.1, 1000.0 )
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glMatrixMode( GL_MODELVIEW )
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glLoadMatrix( @mtxLookAt )
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has the same transformation effect with the OpenGL fixed pipeline:
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glMatrixMode( GL_PROJECTION )
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gluPerspective( 30.0*Math::PI/180.0, WINDOW_WIDTH/WINDOW_HEIGHT, 0.1, 1000.0 )
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glMatrixMode( GL_MODELVIEW )
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gluLookAt( 0.0,15.0,15.0, 0.0,0.0,0.0, 0.0,1.0,0.0 )
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### Compatibility with matrix.rb ###
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+
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Currently, there is no combenient way to convert between matrix.rb's
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+Matrix+ and +RMtx{3|4}".
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(The matrix.rb is a standard Ruby library that provides N-dimensional
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+Vector+ class and "N x M" +Matrix+ class.)
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## Information ##
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* RubyGems
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* https://rubygems.org/gems/opengl-bindings
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* Github
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* https://github.com/vaiorabbit/rmath3d
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## License ##
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All source codes are available under the terms of the zlib/libpng license
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(see LICENSE.txt).
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data/ext/rmath3d/RMath3D.h
CHANGED
File without changes
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data/ext/rmath3d/RType.h
CHANGED
File without changes
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metadata
CHANGED
@@ -1,17 +1,18 @@
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1
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--- !ruby/object:Gem::Specification
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name: rmath3d
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version: !ruby/object:Gem::Version
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version: 1.0.
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version: 1.0.1
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platform: ruby
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authors:
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- vaiorabbit
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autorequire:
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bindir: bin
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cert_chain: []
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date: 2013-09-
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date: 2013-09-21 00:00:00.000000000 Z
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dependencies: []
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description: |
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Provides vector3/4, matrix3x3/4x4 and quaternion in C extension library form (and plain Ruby form with the same interface for debugging use).
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Notice: This library provides native extension. You must setup development environment (or DevKit) before installation.
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email:
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- vaiorabbit@gmail.com
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executables: []
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- test/test_RVec4.rb
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- ChangeLog
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- LICENSE.txt
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- README.
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- README.md
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- Rakefile
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- Gemfile
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homepage: https://github.com/vaiorabbit/rmath3d
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licenses:
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- zlib/libpng
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version: '0'
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requirements: []
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rubyforge_project:
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rubygems_version: 2.
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rubygems_version: 2.1.4
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signing_key:
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specification_version: 4
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summary: Ruby Math Module for 3D Applications
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data/README.txt
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= rmath3d : Ruby Math Module for 3D Applications
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rmath3d is a math module for 3D game programming and computer graphics.
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-
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Last Update: Sep 16, 2013
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Since: Jul 20, 2008
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by vaiorabbit
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== Features
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-
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=== Supports frequently-used vector and matrix classes
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-
|
12
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-
* RMtx3 (3x3 matrix)
|
13
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-
* RMtx4 (4x4 matrix)
|
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-
* RQuat (Quaternion)
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-
* RVec3 (3 element vector)
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-
* RVec4 (4 element vector)
|
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|
-
|
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-
=== Two implementations that are interchangeable with each other
|
19
|
-
|
20
|
-
1. rmath3d.{so|bundle} : Ruby extension library for faster execution.
|
21
|
-
2. rmath3d_plain.rb : Ruby implemantation for debugging use.
|
22
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-
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23
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-
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== Building rmath3d.{so|bundle}
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-
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=== From source package
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-
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$ rake install
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-
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=== For mkmf users
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-
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$ ruby extconf.rb
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$ make
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|
-
|
35
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-
For Windows users, type commands below via the "Visual Studio 200{5|8}
|
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-
Command Prompt". This process requires "cl.exe", "link.exe and
|
37
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-
"mt.exe" to be exist in the program PATH:
|
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-
|
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|
-
X:\> ruby extconf.rb
|
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|
-
X:\> nmake
|
41
|
-
|
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|
-
You might encounter the "MSC version unmatch: _MSC_VER: XXXX is
|
43
|
-
expected." error at the time compiling "rmath3d.c". See the
|
44
|
-
instruction in the extconf.rb to avoid this error.
|
45
|
-
|
46
|
-
|
47
|
-
=== Embedding manifest file (For Windows users)
|
48
|
-
|
49
|
-
Make sure that your rmath3d.so has "rmath3d.so.manifest" embedded into itself.
|
50
|
-
Otherwise, while using rmath3d.so in your application, you might come
|
51
|
-
across an error dialog saying:
|
52
|
-
|
53
|
-
---------------------------
|
54
|
-
Microsoft Visual C++ Runtime Library
|
55
|
-
---------------------------
|
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-
Runtime Error!
|
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-
|
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-
Program: d:\ruby\bin\ruby.exe
|
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|
-
|
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-
R6034
|
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-
An application has made an attempt to load the C runtime library incorrectly.
|
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|
-
Please contact the application's support team for more information.
|
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-
|
64
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-
---------------------------
|
65
|
-
OK
|
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-
---------------------------
|
67
|
-
|
68
|
-
To ensure the file status, try checking if the string "manifest" can
|
69
|
-
be found in the file:
|
70
|
-
|
71
|
-
X:\> strings rmath3d.so | grep manifest
|
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|
-
|
73
|
-
If you don't see any outputs, it's time to embed "rmath3d.so.manifest".
|
74
|
-
|
75
|
-
X:\> mt -manifest rmath3d.so.manifest -outputresource:rmath3d.so;2
|
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|
-
|
77
|
-
or run the "embed_manifest.bat" instead. Then check again the status.
|
78
|
-
|
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|
-
X:\> strings rmath3d.so | grep manifest
|
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-
<assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0">
|
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-
|
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-
X:\>
|
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|
-
|
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|
-
If you see some similar output like that, the manifest file
|
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-
"rmath3d.so.manifest" is successfully embedded.
|
86
|
-
|
87
|
-
|
88
|
-
== About rmath3d_plain.rb
|
89
|
-
|
90
|
-
rmath3d_plain.rb is a pure Ruby version of rmath3d.so: all the functionality of
|
91
|
-
rmath3d.so is implemented with plain Ruby code.
|
92
|
-
It is possible to trace the bugs caused by rmath3d.so by replacing the code
|
93
|
-
|
94
|
-
gem 'rmath3d'
|
95
|
-
require 'rmath3d/rmath3d'
|
96
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-
|
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with
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-
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gem 'rmath3d'
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require 'rmath3d/rmath3d_plain'
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|
-
|
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|
-
rmath3d_plain.rb performs more strict type checking, that might be some burden
|
103
|
-
for its execution speed. So don't expect the performance efficiency
|
104
|
-
when you use rmath3d_plain.rb instead of rmath3d.so.
|
105
|
-
|
106
|
-
|
107
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-
== Notes
|
108
|
-
|
109
|
-
=== Collaboration with ruby-opengl
|
110
|
-
|
111
|
-
The instances of RMtx4 can be used directly as the arguments of the
|
112
|
-
ruby-opengl functions that accept matrices.
|
113
|
-
|
114
|
-
For example, this code snippet using RMath:
|
115
|
-
|
116
|
-
eye = RVec3.new(0.0, 15.0, 15.0)
|
117
|
-
at = RVec3.new(0.0, 0.0, 0.0)
|
118
|
-
up = RVec3.new(0.0, 1.0, 0.0)
|
119
|
-
mtxLookAt = RMtx4.new.lookAtRH( eye, at, up )
|
120
|
-
glMatrixMode( GL_PROJECTION )
|
121
|
-
glLoadMatrix( @mtxProj )
|
122
|
-
|
123
|
-
mtxProj = RMtx4.new.perspectiveFovRH( 30.0*Math::PI/180.0, WINDOW_WIDTH/WINDOW_HEIGHT, 0.1, 1000.0 )
|
124
|
-
glMatrixMode( GL_MODELVIEW )
|
125
|
-
glLoadMatrix( @mtxLookAt )
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126
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-
|
127
|
-
has the same transformation effect with the OpenGL fixed pipeline:
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128
|
-
|
129
|
-
glMatrixMode( GL_PROJECTION )
|
130
|
-
gluPerspective( 30.0*Math::PI/180.0, WINDOW_WIDTH/WINDOW_HEIGHT, 0.1, 1000.0 )
|
131
|
-
|
132
|
-
glMatrixMode( GL_MODELVIEW )
|
133
|
-
gluLookAt( 0.0,15.0,15.0, 0.0,0.0,0.0, 0.0,1.0,0.0 )
|
134
|
-
|
135
|
-
|
136
|
-
=== Compatibility with matrix.rb
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137
|
-
|
138
|
-
Currently, there is no combenient way to convert between matrix.rb's
|
139
|
-
+Matrix+ and +RMtx{3|4}".
|
140
|
-
|
141
|
-
(The matrix.rb is a standard Ruby library that provides N-dimensional
|
142
|
-
+Vector+ class and "N x M" +Matrix+ class.)
|
143
|
-
|
144
|
-
|
145
|
-
|
146
|
-
== Credits
|
147
|
-
|
148
|
-
* vaiorabbit <http://twitter.com/vaiorabbit>
|
149
|
-
|
150
|
-
|
151
|
-
== License
|
152
|
-
|
153
|
-
All source codes are available under the terms of the zlib/libpng license
|
154
|
-
(see LICENSE.txt).
|