rmath3d 1.0.0 → 1.0.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- data/ChangeLog +5 -0
- data/Gemfile +2 -0
- data/LICENSE.txt +0 -0
- data/README.md +174 -0
- data/ext/rmath3d/RMath3D.h +0 -0
- data/ext/rmath3d/RType.h +0 -0
- metadata +6 -4
- data/README.txt +0 -154
checksums.yaml
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data.tar.gz: 77bf3ebfe50445d49c5cfb6108b2e034a4bcbc414f2aa2ad2ed43c62a918d162697d453af602fb0033e445af1dbf13ba3d364a2261fced89b17e9efffe0cd3ca
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data/ChangeLog
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2013-09-21 vaiorabbit <http://twitter.com/vaiorabbit>
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* README.txt: Updated tested environment and information about building native extension.
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* README.md: Renamed from README.txt
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2013-09-16 vaiorabbit <http://twitter.com/vaiorabbit>
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* sample/opengl-bingings: Added sample using my opengl-bindings gem ( https://rubygems.org/gems/opengl-bindings ).
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data/Gemfile
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data/LICENSE.txt
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data/README.md
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<!-- -*- mode:markdown; coding:utf-8; -*- -->
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# rmath3d : Ruby Math Module for 3D Applications #
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rmath3d is a math module for 3D game programming and computer graphics.
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* Last Update: Sep 21, 2013
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* Since: Jul 20, 2008
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## Features ##
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### Supports frequently-used vector and matrix classes ###
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* RMtx3 (3x3 matrix)
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* RMtx4 (4x4 matrix)
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* RQuat (Quaternion)
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* RVec3 (3 element vector)
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* RVec4 (4 element vector)
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### Two implementations that are interchangeable with each other ###
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1. rmath3d.{so|bundle} : Ruby extension library for faster execution.
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2. rmath3d_plain.rb : Ruby implemantation for debugging use.
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## Tested Environment ##
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Notice: This library provides native extension. You must setup develop environment (or DevKit) before installation.
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* Ruby
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* ruby 2.0.0p247 (2013-06-27 revision 41674) [x86_64-darwin12.4.0]
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* ruby 2.0.0p247 (2013-06-27) [i386-mingw32] With Development Kit installed.
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* I used: DevKit-mingw64-32-4.7.2-20130224-1151-sfx.exe
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* Unpack the archive -> "> ruby dk.rb init" -> edit config.yml (just add your ruby foldier) -> "> ruby dk.rb install"
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* Ref.: http://blog.mattwynne.net/2010/10/12/installing-ruby-gems-with-native-extensions-on-windows/
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## Building rmath3d.{so|bundle} ##
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Via RubyGems ( https://rubygems.org/gems/opengl-bindings ):
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$ gem install opengl-bindings
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### From source package ###
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$ rake install
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### For mkmf users ###
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$ ruby extconf.rb
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$ make
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For Windows users, type commands below via the "Visual Studio 200{5|8}
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Command Prompt". This process requires "cl.exe", "link.exe and
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"mt.exe" to be exist in the program PATH:
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X:\> ruby extconf.rb
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X:\> nmake
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You might encounter the "MSC version unmatch: _MSC_VER: XXXX is
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expected." error at the time compiling "rmath3d.c". See the
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instruction in the extconf.rb to avoid this error.
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### Embedding manifest file (For Windows users) ###
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Make sure that your rmath3d.so has "rmath3d.so.manifest" embedded into itself.
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Otherwise, while using rmath3d.so in your application, you might come
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across an error dialog saying:
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---------------------------
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Microsoft Visual C++ Runtime Library
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---------------------------
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Runtime Error!
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Program: d:\ruby\bin\ruby.exe
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R6034
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An application has made an attempt to load the C runtime library incorrectly.
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Please contact the application's support team for more information.
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---------------------------
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OK
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---------------------------
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To ensure the file status, try checking if the string "manifest" can
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be found in the file:
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X:\> strings rmath3d.so | grep manifest
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If you don't see any outputs, it's time to embed "rmath3d.so.manifest".
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X:\> mt -manifest rmath3d.so.manifest -outputresource:rmath3d.so;2
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or run the "embed_manifest.bat" instead. Then check again the status.
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X:\> strings rmath3d.so | grep manifest
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<assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0">
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X:\>
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If you see some similar output like that, the manifest file
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"rmath3d.so.manifest" is successfully embedded.
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## About rmath3d_plain.rb ##
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rmath3d_plain.rb is a pure Ruby version of rmath3d.so: all the functionality of
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rmath3d.so is implemented with plain Ruby code.
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It is possible to trace the bugs caused by rmath3d.so by replacing the code
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gem 'rmath3d'
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require 'rmath3d/rmath3d'
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with
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gem 'rmath3d'
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require 'rmath3d/rmath3d_plain'
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rmath3d_plain.rb performs more strict type checking, that might be some burden
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for its execution speed. So don't expect the performance efficiency
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when you use rmath3d_plain.rb instead of rmath3d.so.
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## Notes ##
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### Collaboration with ruby-opengl ###
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The instances of RMtx4 can be used directly as the arguments of the
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ruby-opengl functions that accept matrices.
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For example, this code snippet using RMath:
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eye = RVec3.new(0.0, 15.0, 15.0)
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at = RVec3.new(0.0, 0.0, 0.0)
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up = RVec3.new(0.0, 1.0, 0.0)
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mtxLookAt = RMtx4.new.lookAtRH( eye, at, up )
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glMatrixMode( GL_PROJECTION )
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glLoadMatrix( @mtxProj )
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mtxProj = RMtx4.new.perspectiveFovRH( 30.0*Math::PI/180.0, WINDOW_WIDTH/WINDOW_HEIGHT, 0.1, 1000.0 )
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glMatrixMode( GL_MODELVIEW )
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glLoadMatrix( @mtxLookAt )
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has the same transformation effect with the OpenGL fixed pipeline:
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glMatrixMode( GL_PROJECTION )
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gluPerspective( 30.0*Math::PI/180.0, WINDOW_WIDTH/WINDOW_HEIGHT, 0.1, 1000.0 )
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glMatrixMode( GL_MODELVIEW )
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gluLookAt( 0.0,15.0,15.0, 0.0,0.0,0.0, 0.0,1.0,0.0 )
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### Compatibility with matrix.rb ###
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Currently, there is no combenient way to convert between matrix.rb's
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+Matrix+ and +RMtx{3|4}".
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(The matrix.rb is a standard Ruby library that provides N-dimensional
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+Vector+ class and "N x M" +Matrix+ class.)
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## Information ##
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* RubyGems
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* https://rubygems.org/gems/opengl-bindings
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* Github
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* https://github.com/vaiorabbit/rmath3d
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## License ##
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All source codes are available under the terms of the zlib/libpng license
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(see LICENSE.txt).
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data/ext/rmath3d/RMath3D.h
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data/ext/rmath3d/RType.h
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metadata
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--- !ruby/object:Gem::Specification
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name: rmath3d
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version: !ruby/object:Gem::Version
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version: 1.0.
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version: 1.0.1
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platform: ruby
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authors:
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- vaiorabbit
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autorequire:
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bindir: bin
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cert_chain: []
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date: 2013-09-
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date: 2013-09-21 00:00:00.000000000 Z
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dependencies: []
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description: |
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Provides vector3/4, matrix3x3/4x4 and quaternion in C extension library form (and plain Ruby form with the same interface for debugging use).
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Notice: This library provides native extension. You must setup development environment (or DevKit) before installation.
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email:
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- vaiorabbit@gmail.com
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executables: []
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- test/test_RVec4.rb
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- ChangeLog
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- LICENSE.txt
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- README.
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- README.md
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- Rakefile
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- Gemfile
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homepage: https://github.com/vaiorabbit/rmath3d
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licenses:
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- zlib/libpng
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version: '0'
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requirements: []
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rubyforge_project:
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rubygems_version: 2.
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rubygems_version: 2.1.4
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signing_key:
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specification_version: 4
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summary: Ruby Math Module for 3D Applications
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data/README.txt
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= rmath3d : Ruby Math Module for 3D Applications
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rmath3d is a math module for 3D game programming and computer graphics.
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Last Update: Sep 16, 2013
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Since: Jul 20, 2008
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by vaiorabbit
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== Features
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=== Supports frequently-used vector and matrix classes
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-
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* RMtx3 (3x3 matrix)
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* RMtx4 (4x4 matrix)
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* RQuat (Quaternion)
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* RVec3 (3 element vector)
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* RVec4 (4 element vector)
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=== Two implementations that are interchangeable with each other
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1. rmath3d.{so|bundle} : Ruby extension library for faster execution.
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2. rmath3d_plain.rb : Ruby implemantation for debugging use.
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-
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== Building rmath3d.{so|bundle}
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=== From source package
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$ rake install
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=== For mkmf users
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$ ruby extconf.rb
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$ make
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-
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For Windows users, type commands below via the "Visual Studio 200{5|8}
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Command Prompt". This process requires "cl.exe", "link.exe and
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"mt.exe" to be exist in the program PATH:
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X:\> ruby extconf.rb
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X:\> nmake
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-
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You might encounter the "MSC version unmatch: _MSC_VER: XXXX is
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expected." error at the time compiling "rmath3d.c". See the
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instruction in the extconf.rb to avoid this error.
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-
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-
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=== Embedding manifest file (For Windows users)
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-
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Make sure that your rmath3d.so has "rmath3d.so.manifest" embedded into itself.
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-
Otherwise, while using rmath3d.so in your application, you might come
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across an error dialog saying:
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-
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---------------------------
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Microsoft Visual C++ Runtime Library
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---------------------------
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Runtime Error!
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Program: d:\ruby\bin\ruby.exe
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R6034
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An application has made an attempt to load the C runtime library incorrectly.
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Please contact the application's support team for more information.
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---------------------------
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OK
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---------------------------
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To ensure the file status, try checking if the string "manifest" can
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be found in the file:
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X:\> strings rmath3d.so | grep manifest
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If you don't see any outputs, it's time to embed "rmath3d.so.manifest".
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X:\> mt -manifest rmath3d.so.manifest -outputresource:rmath3d.so;2
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or run the "embed_manifest.bat" instead. Then check again the status.
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X:\> strings rmath3d.so | grep manifest
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<assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0">
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X:\>
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If you see some similar output like that, the manifest file
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"rmath3d.so.manifest" is successfully embedded.
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-
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== About rmath3d_plain.rb
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-
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rmath3d_plain.rb is a pure Ruby version of rmath3d.so: all the functionality of
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rmath3d.so is implemented with plain Ruby code.
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It is possible to trace the bugs caused by rmath3d.so by replacing the code
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-
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gem 'rmath3d'
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require 'rmath3d/rmath3d'
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with
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gem 'rmath3d'
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require 'rmath3d/rmath3d_plain'
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-
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rmath3d_plain.rb performs more strict type checking, that might be some burden
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for its execution speed. So don't expect the performance efficiency
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when you use rmath3d_plain.rb instead of rmath3d.so.
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== Notes
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=== Collaboration with ruby-opengl
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-
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The instances of RMtx4 can be used directly as the arguments of the
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ruby-opengl functions that accept matrices.
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-
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For example, this code snippet using RMath:
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-
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eye = RVec3.new(0.0, 15.0, 15.0)
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at = RVec3.new(0.0, 0.0, 0.0)
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up = RVec3.new(0.0, 1.0, 0.0)
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mtxLookAt = RMtx4.new.lookAtRH( eye, at, up )
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glMatrixMode( GL_PROJECTION )
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glLoadMatrix( @mtxProj )
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mtxProj = RMtx4.new.perspectiveFovRH( 30.0*Math::PI/180.0, WINDOW_WIDTH/WINDOW_HEIGHT, 0.1, 1000.0 )
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|
-
glMatrixMode( GL_MODELVIEW )
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125
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-
glLoadMatrix( @mtxLookAt )
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126
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-
|
127
|
-
has the same transformation effect with the OpenGL fixed pipeline:
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128
|
-
|
129
|
-
glMatrixMode( GL_PROJECTION )
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130
|
-
gluPerspective( 30.0*Math::PI/180.0, WINDOW_WIDTH/WINDOW_HEIGHT, 0.1, 1000.0 )
|
131
|
-
|
132
|
-
glMatrixMode( GL_MODELVIEW )
|
133
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-
gluLookAt( 0.0,15.0,15.0, 0.0,0.0,0.0, 0.0,1.0,0.0 )
|
134
|
-
|
135
|
-
|
136
|
-
=== Compatibility with matrix.rb
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137
|
-
|
138
|
-
Currently, there is no combenient way to convert between matrix.rb's
|
139
|
-
+Matrix+ and +RMtx{3|4}".
|
140
|
-
|
141
|
-
(The matrix.rb is a standard Ruby library that provides N-dimensional
|
142
|
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+Vector+ class and "N x M" +Matrix+ class.)
|
143
|
-
|
144
|
-
|
145
|
-
|
146
|
-
== Credits
|
147
|
-
|
148
|
-
* vaiorabbit <http://twitter.com/vaiorabbit>
|
149
|
-
|
150
|
-
|
151
|
-
== License
|
152
|
-
|
153
|
-
All source codes are available under the terms of the zlib/libpng license
|
154
|
-
(see LICENSE.txt).
|