rmagick-sprite 0.0.6 → 0.0.7
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- data/README.md +53 -11
- data/VERSION +1 -1
- data/lib/rmagick-sprite.rb +2 -2
- data/lib/rmagick-sprite/action.rb +3 -2
- data/rmagick-sprite.gemspec +2 -2
- metadata +3 -3
data/README.md
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@@ -1,13 +1,39 @@
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# RMagick-Sprite
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## Description
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`rmagick-sprite` allows you to easily slice up a spritesheet into `Magick::Image` instances.
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The thought is that a spreadsheet contains many of a character's actions (standing, walking, jumping, etc..) which
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consist of many frames.
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This gem provides a DSL for defining those actions and the size/location of each frame on the spritesheet.
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Then, you are free to use these images in your favorite game library, save each frame as separate images, or
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even save each action as an animated GIF.
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## Install
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### Bundler: `gem 'rmagick-sprite'`
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### RubyGems: `gem install rmagick-sprite`
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## Example
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### Example Spritesheet
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<hr/ >
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In this example, I have one character printed on one spritesheet with only one line of
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evenly spaced/sized sprites.
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Here it is: ![Example Spritesheet](http://f.cl.ly/items/1h1T292v2F3N2f1D3c1b/0.png)
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### Declaration
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<hr/ >
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```ruby
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require 'rmagick-sprite'
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sprite = Sprite.new do
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filename 'foo/bar/character_spritesheet.png'
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@@ -21,7 +47,7 @@ sprite = Sprite.new do
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frame x: 16 * 1 # Frame 1
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# x: 0, y: 0 is the top-left corner..
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# I'm lazy, so I'm just taking the default_frame_options width and multiplying it by the
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# frame
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# frame's offset to calculate the x coordinate.
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end
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walking do
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frame x: 16 * 4 # Frame 4
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end
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end
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```
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-
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-
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### Enumeration
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<hr/ >
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```ruby
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# The :standing action only has one frame, so next_image will loop over the same frame on each call
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p sprite.next_image # => Second Image (Magick::Image) - Note that this is the same as: sprite.next_frame.image
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p sprite.next_image # => Second Image
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sprite.action = :walking
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# Here, we loop through the walking animation.. pump these images right into Gosu or your favorite gaming library
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p sprite.next_image # =>
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p sprite.next_image # =>
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p sprite.next_image # =>
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p sprite.next_image # =>
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p sprite.next_image # =>
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# Here, we loop through the :walking animation.. pump these images right into Gosu or your favorite gaming library
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p sprite.next_image # => Image 3 - Frame 1
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p sprite.next_image # => Image 4 - Frame 2
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p sprite.next_image # => Image 5 - Frame 3
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p sprite.next_image # => Image 4 - Frame 4
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p sprite.next_image # => Image 3 - Frame 1
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```
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### Saving Frames and Actions
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<hr/ >
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#### Save each action's frame as a separate image
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```ruby
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sprite.actions.each do |action_name, action|
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action.frames.each_with_index do |frame, index|
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frame.image.write "foo/bar/#{action_name}_#{index}.png"
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end
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end
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```
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#### Saving an action as a gif
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> Note: This looks a bit wonky with transparent backgrounds.
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```ruby
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sprite.actions[:running].write 'foo/bar/running.gif'
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```
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data/VERSION
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0.0.
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0.0.7
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data/lib/rmagick-sprite.rb
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end
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def action
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@action ||= @actions[@default_action]
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@action ||= @actions[@default_action || :default]
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end
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def add_action(name, options={}, &blk)
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raise 'options must be a Hash' unless options.respond_to?(:to_hash) || options.respond_to?(:to_h)
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options = options.to_hash rescue options.to_h
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options = { sprite: self }.merge(@default_action_options).merge(options)
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options = { sprite: self, name: name }.merge(@default_action_options).merge(options)
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@actions[name] = Action.new(options, &blk)
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end
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end
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end
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attr_reader :sprite, :frames
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attr_reader :sprite, :frames, :name
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attr_accessor :current_index
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def initialize(options, &blk)
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raise 'options must be a Hash' unless options.respond_to?(:to_hash) || options.respond_to?(:to_h)
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options = options.to_hash rescue options.to_h
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raise 'options[:name] must be given' if options[:name].nil?
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raise 'options[:sprite] must be given' if options[:sprite].nil?
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raise 'options[:sprite] must be a Sprite' unless options[:sprite].instance_of?(Sprite)
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@sprite = options
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@sprite, @name = options.values_at(:sprite, :name)
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@current_index, @frames = 0, []
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DSL.call(self, &blk)
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data/rmagick-sprite.gemspec
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Gem::Specification.new do |s|
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s.name = "rmagick-sprite"
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s.version = "0.0.
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s.version = "0.0.7"
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s.required_rubygems_version = Gem::Requirement.new(">= 0") if s.respond_to? :required_rubygems_version=
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s.authors = ["Ryan Scott Lewis"]
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s.date = "2012-11-
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s.date = "2012-11-14"
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s.description = "Encapsulates a \"Sprite\" in RMagick."
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s.email = "ryan@rynet.us"
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s.files = [".gitignore", ".rvmrc", "Gemfile", "Gemfile.lock", "README.md", "Rakefile", "VERSION", "lib/rmagick-sprite.rb", "lib/rmagick-sprite/action.rb", "lib/rmagick-sprite/frame.rb", "rmagick-sprite.gemspec"]
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metadata
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--- !ruby/object:Gem::Specification
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name: rmagick-sprite
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version: !ruby/object:Gem::Version
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version: 0.0.
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version: 0.0.7
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prerelease:
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platform: ruby
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authors:
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autorequire:
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bindir: bin
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cert_chain: []
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date: 2012-11-
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date: 2012-11-14 00:00:00.000000000 Z
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dependencies:
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- !ruby/object:Gem::Dependency
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name: rmagick
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version: '0'
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segments:
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- 0
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hash:
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hash: 2005499775495730886
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required_rubygems_version: !ruby/object:Gem::Requirement
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none: false
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requirements:
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