rm_window_creator 0.0.1

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data/.gitignore ADDED
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+ *.gem
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+ *.rbc
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+ .bundle
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+ .config
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+ .yardoc
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+ Gemfile.lock
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+ InstalledFiles
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+ _yardoc
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+ coverage
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+ doc/
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+ lib/bundler/man
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+ pkg
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+ rdoc
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+ spec/reports
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+ test/tmp
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+ test/version_tmp
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+ tmp
data/Gemfile ADDED
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+ source 'https://rubygems.org'
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+
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+ # Specify your gem's dependencies in rm_window_creator.gemspec
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+ gemspec
data/LICENSE.txt ADDED
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+ Copyright (c) 2013 yoshikizh
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+
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+ MIT License
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+
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+ Permission is hereby granted, free of charge, to any person obtaining
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+ a copy of this software and associated documentation files (the
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+ "Software"), to deal in the Software without restriction, including
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+ without limitation the rights to use, copy, modify, merge, publish,
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+ distribute, sublicense, and/or sell copies of the Software, and to
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+ permit persons to whom the Software is furnished to do so, subject to
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+ the following conditions:
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+
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+ The above copyright notice and this permission notice shall be
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+ included in all copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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+ NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
data/README.md ADDED
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+ # RmWindowCreator
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+
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+ TODO: Write a gem description
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+
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+ ## Installation
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+
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+ Add this line to your application's Gemfile:
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+
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+ gem 'rm_window_creator'
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+
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+ And then execute:
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+
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+ $ bundle
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+
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+ Or install it yourself as:
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+
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+ $ gem install rm_window_creator
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+
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+ ## Usage
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+
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+ ```ruby
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+ RmWindowCreator::Window.selectable(x,y,w,h) do |config|
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+ config.hack :default,:obj=>:actor, :max => 4, :col_max=> 1,
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+ :fontsize=>14,:color=>Color.new(255,255,255,255),:start=>[0,0],:space=>[20,20],
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+ :opacity => 255,:active=>true
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+ end
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+ ```
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+
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+ actor 的配置:
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+
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+ ```ruby
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+ config.hack :face, :start => [0,0],:space=>[20,20],:size=>96
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+ config.hack :character, :start => [0,0],:space=>[20,20]
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+ config.hack :name, :start => [0,0],:space=>[20,20],:color=>Color.new(255,128,128,255),:fontsize=>18
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+ config.hack :level, :start => [0,0],:space=>[20,20],:color=>Color.new(255,128,128,255),:fontsize=>16,:sub=>"等级"
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+ config.hack :nickname, :start => [0,0],:space=>[20,20]
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+ config.hack :hp, :start => [0,0],:space=>[20,20],:color=>Color.new(128,200,192,255)
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+ config.hack :mp, :start => [0,0],:space=>[20,20],:color=>Color.new(0,255,0,255)
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+ config.hack :tp, :start => [0,0],:space=>[20,20],:color=>Color.new(0,0,255,255)
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+ config.hack :hp_gauge, :start => [0,0],:space=>[20,20]
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+ config.hack :mp_gauge, :start => [0,0],:space=>[20,20]
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+ config.hack :tp_gauge, :start => [0,0],:space=>[20,20]
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+ ```
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+
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+ item , equipment , armor 等的配置:
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+
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+ ```ruby
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+ config.hack :icon, :start => [0,0],:space=>[20,20]
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+ config.hack :desc, :start => [0,0],:space=>[20,20]
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+ config.hack :price, :start => [0,0],:space=>[20,20]
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+ config.hack :gold, :pos=>[300,300]
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+ config.hack :item_rect, :col_max => 1,:spacing=>32,:item_max=>4,:item_height=>32,:item_width=>32
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+ config.hack :background,:btm=>"system/xxx.jpg",:x=>0,:y=>0
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+ config.hack :handler, :ok => method(:command_ok),:cancel=> method(:command_cancel)
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+ ```
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+
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+ ## Contributing
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+
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+ 1. Fork it
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+ 2. Create your feature branch (`git checkout -b my-new-feature`)
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+ 3. Commit your changes (`git commit -am 'Add some feature'`)
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+ 4. Push to the branch (`git push origin my-new-feature`)
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+ 5. Create new Pull Request
data/Rakefile ADDED
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+ require "bundler/gem_tasks"
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+ #encoding:utf-8
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+ require "rm_window_creator/version"
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+ require "rm_window_creator/modules/creator.rb"
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+ require "rm_window_creator/modules/packer.rb"
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+ require "rm_window_creator/modules/draw.rb"
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+ require "rm_window_creator/kernel/game.rb"
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+ class Game_Actor < Game_Battler
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+ include Creator::Draw::GameActor
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+ end
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+ class RPG::BaseItem
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+ include Creator::Draw::BaseItem
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+ end
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+
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+ class RPG::Item < RPG::UsableItem
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+ include Creator::Draw::Item
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+ end
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+
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+ class Window_Custom_Selectable < Window_Selectable
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+ include RmWindowCreator
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+ #--------------------------------------------------------------------------
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+ # ● 定义实例变量
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+ #--------------------------------------------------------------------------
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+ class << self
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+ attr_reader :config
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+ def create(*args,&blk)
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+ obj = born(self,*args)
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+ blk.call obj.config if blk
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+ check_default obj
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+ check_background obj
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+ check_item_rect obj
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+ check_handler obj
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+ obj.set_background if obj.respond_to? :set_background
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+ obj.refresh if obj.respond_to? :refresh
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+ obj.update if obj.respond_to? :update
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+ obj.activate if obj.config.default[:active]
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+ obj
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+ end
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+ end
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+ #--------------------------------------------------------------------------
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+ # ● 初始化对象
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+ #-------------------------------------------------------------------------
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+ def initialize(x, y, width , height)
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+ super(x, y, width, height)
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+ self.index = 0
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+ end
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+ #--------------------------------------------------------------------------
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+ # ● 刷新
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+ #--------------------------------------------------------------------------
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+ def refresh
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+ contents.clear
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+ default = config.default
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+ gold = config.gold if config.respond_to? :gold
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+ obj = default[:obj]
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+ %w{face character name lv nickname hp mp tp hp_gauge mp_gauge tp_gauge}.each do |m|
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+ self.send("_draw_#{m}",self)
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+ end
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+ end
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+
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+ def dispose
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+ super
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+ instance_variables.each do |varname|
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+ ivar = instance_variable_get(varname)
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+ if ivar.is_a?(Sprite)
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+ ivar.dispose
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+ ivar.bitmap.dispose unless ivar.bitmap.nil?
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+ end
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+ end
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+ end
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+
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+ def update
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+ super
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+ end
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+ end
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+ #encoding:utf-8
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+ module RmWindowCreator
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+ def self.included(base)
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+ base.extend Packer
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+ end
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+ def method_missing(method_name,*args)
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+ # face character name level nickname hp mp tp hp_gauge mp_gauge tp_gauge
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+ if method_name =~ /^_draw_(.*)$/
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+ m = $1
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+ window = args.first ; btm = window.contents
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+ cfg = window.config
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+ hash = cfg.send(m) if cfg.respond_to? m
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+ body = cfg.default[:obj]
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+ if $1 == "face"
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+ puts "face"
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+ puts hash
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+ end
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+ window.items.each_with_index do |item,index|
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+ if item
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+ pos = window.items.first.send :get_pos_and_margin,index,default,hash
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+ window.items.first.send("#{m}!",window,cfg.default,hash,item,index,pos)
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+ end
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+ end if window.items.first.respond_to? "#{m}!"
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+ end
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+ end
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+
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+ module Window
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+ module_function
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+ def base(*args,&blk)
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+ Window_Custom_Base.create(*args,&blk)
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+ end
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+ def selectable(*args,&blk)
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+ Window_Custom_Selectable.create(*args,&blk)
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+ end
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+ end
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+
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+ module Scene ; end # scene hack 还未写
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+ end
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+ #encoding:utf-8
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+ module RmWindowCreator
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+ module Draw
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+ module GameActor
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+ def face! w,default,hash,item,index,pos
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+ w.draw_actor_face(item, pos.first, pos.last,hash[:size] ? hash[:size] : nil) if pos
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+ end
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+ def character! w,default,hash,item,index,pos
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+ w.draw_actor_graphic(item, pos.first, pos.last+32) if pos
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+ end
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+
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+ # draw_actor_name(actor, x, y)
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+ # draw_actor_level(actor, x, y + line_height * 1)
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+ # draw_actor_icons(actor, x, y + line_height * 2)
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+ # draw_actor_class(actor, x + 120, y)
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+ # draw_actor_hp(actor, x + 120, y + line_height * 1)
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+ # draw_actor_mp(actor, x + 120, y + line_height * 2)
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+ # draw_actor_hp_gauge(actor, x, y, width = 114)
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+
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+ def name! w,default,hash,item,index,pos
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+ w.draw_actor_name(item, pos.first, pos.last) if pos
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+ end
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+
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+ def level! w,default,hash,item,index,pos
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+ w.draw_actor_leve(item, pos.first, pos.last) if pos
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+ end
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+
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+ def nickname! w,default,hash,item,index,pos
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+ w.draw_actor_class(item, pos.first, pos.last) if pos
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+ end
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+
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+ def hp! w,default,hash,item,index,pos ;
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+ #w.draw_actor_hp(item, pos.first, pos.last) if pos
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+ w.contents.draw_text(pos.first, pos.last, 30, w.line_height, Vocab::hp_a)
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+ w.draw_current_and_max_values(pos.first, pos.last, 124, item.hp, item.mhp,
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+ w.hp_color(item), w.normal_color)
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+ end
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+
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+ def mp! w,default,hash,item,index,pos ;
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+ #w.draw_actor_mp(item, pos.first, pos.last) if pos
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+ end
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+
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+ def hp_gauge! w,default,hash,item,index,pos ;
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+ w.draw_gauge(pos.first, pos.last, 124, item.hp_rate, w.hp_gauge_color1, w.hp_gauge_color2)
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+ w.change_color(w.system_color)
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+ #w.draw_actor_hp_gauge(item, pos.first, pos.last) if pos
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+ end
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+
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+ def mp_gauge! w,default,hash,item,index,pos ; end
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+ def tp_gauge! w,default,hash,item,index,pos ; end
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+ private
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+ def get_pos_and_margin(index,default,hash)
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+ if start = hash[:start] ? hash[:start] : default[:start]
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+ x,y = start.first,start.last
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+ end
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+ if space = hash[:space] ? hash[:space] : default[:space]
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+ margin_x,margin_y = space.first,space.last
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+ end
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+ if start && space
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+ return x + margin_x * index , y + margin_y * index
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+ else
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+ return nil
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+ end
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+ end
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+ end
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+
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+ module BaseItem
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+ def icon! ; end
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+ def name! ; end
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+ def desc! ; end
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+ end
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+
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+ module Item
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+ def price! ; end
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+ end
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+ end
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+ end
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+ #encoding:utf-8
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+ module RmWindowCreator
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+ module Packer
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+ class CleanRoom ; end
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+ def born(kls,*args,&blk)
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+ obj = kls.new(*args)
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+ obj.instance_eval do
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+ @config = CleanRoom.new
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+ class << @config
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+ def hack(method_name,args)
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+ self.class.class_eval do
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+ define_method method_name do
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+ return args
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+ end
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+ end
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+ end
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+ end
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+ eval "def config ; @config ; end"
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+ end
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+ obj
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+ end
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+
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+ def check_default obj
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+ if d = obj.config.default
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+ if d[:obj]
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+ obj.class.class_eval do
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+ define_method :items do
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+ @items ||= case d[:obj]
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+ when :actor ; $game_party.members
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+ when :item ; $game_party.items
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+ when :weapon ; $game_party.weapons
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+ when :armor ; $game_party.armors
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+ when :equip_items ; $game_party.equip_items
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+ when :all_items ; $game_party.all_items
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+ end
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+ @items.take(d[:max]) if d[:max]
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+ end
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+ define_method :item do
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+ @items[self.index]
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+ end
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+ end
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+ end
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+ obj.opacity = d[:opacity] || 255
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+ end
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+ end
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+ def check_background obj
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+ if obj.config.respond_to? :background
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+ b = obj.config.background
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+ obj.class.class_eval do
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+ define_method :set_background do
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+ @background = Sprite.create do |sp|
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+ b[:btm] =~ /^(.*)\/(.*)$/
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+ sp.attrset :x=> b[:x] , :y=> b[:y] , :bitmap=>Cache.send($1,$2)
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+ end
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+ end
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+ end
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+ end
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+ end
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+ def check_item_rect obj
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+ if r = obj.config.item_rect
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+ obj.class.class_eval do
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+ define_method :item_max do r[:item_max] || super ; end
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+ define_method :col_max do r[:col_max] || super ; end
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+ define_method :spacing do r[:spacing] || super ; end
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+ define_method :item_height do r[:item_height] || super ; end
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+ define_method :item_width do r[:item_width] || super ; end
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+ end
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+ end
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+ end
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+ def check_handler obj
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+ if obj.config.respond_to? :handler
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+ hander = obj.config.handler
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+ obj.set_handler(:ok, handler[:ok]) if handler[:ok]
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+ obj.set_handler(:cancel, handler[:cancel]) if handler[:cancel]
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+ end
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+ end
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+ end
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+ end
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+ module RmWindowCreator
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+ VERSION = "0.0.1"
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+ end
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+ # -*- encoding: utf-8 -*-
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+ lib = File.expand_path('../lib', __FILE__)
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+ $LOAD_PATH.unshift(lib) unless $LOAD_PATH.include?(lib)
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+ require 'rm_window_creator/version'
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+
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+ Gem::Specification.new do |gem|
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+ gem.name = "rm_window_creator"
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+ gem.version = RmWindowCreator::VERSION
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+ gem.authors = ["yoshikizh"]
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+ gem.email = ["177365340@qq.com"]
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+ gem.description = "window creator for rm"
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+ gem.summary = "window creator for rm"
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+ gem.homepage = "https://github.com/yoshikizh/rm_window_creator"
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+
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+ gem.files = `git ls-files`.split($/)
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+ gem.executables = gem.files.grep(%r{^bin/}).map{ |f| File.basename(f) }
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+ gem.test_files = gem.files.grep(%r{^(test|spec|features)/})
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+ gem.require_paths = ["lib"]
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+
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+ gem.add_development_dependency "rspec"
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+ gem.add_development_dependency "bundler", ">= 1.0.0"
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+
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+ end
data/spec/spec_help.rb ADDED
File without changes
File without changes
metadata ADDED
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+ --- !ruby/object:Gem::Specification
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+ name: rm_window_creator
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+ version: !ruby/object:Gem::Version
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+ version: 0.0.1
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+ prerelease:
6
+ platform: ruby
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+ authors:
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+ - yoshikizh
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+ autorequire:
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+ bindir: bin
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+ cert_chain: []
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+ date: 2013-03-19 00:00:00.000000000 Z
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+ dependencies:
14
+ - !ruby/object:Gem::Dependency
15
+ name: rspec
16
+ requirement: !ruby/object:Gem::Requirement
17
+ none: false
18
+ requirements:
19
+ - - ! '>='
20
+ - !ruby/object:Gem::Version
21
+ version: '0'
22
+ type: :development
23
+ prerelease: false
24
+ version_requirements: !ruby/object:Gem::Requirement
25
+ none: false
26
+ requirements:
27
+ - - ! '>='
28
+ - !ruby/object:Gem::Version
29
+ version: '0'
30
+ - !ruby/object:Gem::Dependency
31
+ name: bundler
32
+ requirement: !ruby/object:Gem::Requirement
33
+ none: false
34
+ requirements:
35
+ - - ! '>='
36
+ - !ruby/object:Gem::Version
37
+ version: 1.0.0
38
+ type: :development
39
+ prerelease: false
40
+ version_requirements: !ruby/object:Gem::Requirement
41
+ none: false
42
+ requirements:
43
+ - - ! '>='
44
+ - !ruby/object:Gem::Version
45
+ version: 1.0.0
46
+ description: window creator for rm
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+ email:
48
+ - 177365340@qq.com
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+ executables: []
50
+ extensions: []
51
+ extra_rdoc_files: []
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+ files:
53
+ - .gitignore
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+ - Gemfile
55
+ - LICENSE.txt
56
+ - README.md
57
+ - Rakefile
58
+ - lib/rm_window_creator.rb
59
+ - lib/rm_window_creator/kernel/game.rb
60
+ - lib/rm_window_creator/modules/creator.rb
61
+ - lib/rm_window_creator/modules/draw.rb
62
+ - lib/rm_window_creator/modules/packer.rb
63
+ - lib/rm_window_creator/version.rb
64
+ - rm_window_creator.gemspec
65
+ - spec/spec_help.rb
66
+ - spec/window_createor_spec.rb
67
+ homepage: https://github.com/yoshikizh/rm_window_creator
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+ licenses: []
69
+ post_install_message:
70
+ rdoc_options: []
71
+ require_paths:
72
+ - lib
73
+ required_ruby_version: !ruby/object:Gem::Requirement
74
+ none: false
75
+ requirements:
76
+ - - ! '>='
77
+ - !ruby/object:Gem::Version
78
+ version: '0'
79
+ required_rubygems_version: !ruby/object:Gem::Requirement
80
+ none: false
81
+ requirements:
82
+ - - ! '>='
83
+ - !ruby/object:Gem::Version
84
+ version: '0'
85
+ requirements: []
86
+ rubyforge_project:
87
+ rubygems_version: 1.8.24
88
+ signing_key:
89
+ specification_version: 3
90
+ summary: window creator for rm
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+ test_files:
92
+ - spec/spec_help.rb
93
+ - spec/window_createor_spec.rb
94
+ has_rdoc: